Follow TV Tropes

Following

History VideoGame / AdventureStory

Go To

OR

Is there an issue? Send a MessageReason:
None


Play ''Adventure Story'' on Website/{{Kongregate}} [[http://www.kongregate.com/games/kupo707/adventure-story here]]. On May 30, 2022, an enhanced version was released as part of the ''Epic Battle Fantasy Collection'', available for purchase [[https://store.steampowered.com/app/1469620/Epic_Battle_Fantasy_Collection/ here]].

to:

Play You can play ''Adventure Story'' on Website/{{Kongregate}} [[http://www.kongregate.com/games/kupo707/adventure-story here]]. On May 30, 2022, an enhanced version was released as part of the ''Epic Battle Fantasy Collection'', available for purchase [[https://store.steampowered.com/app/1469620/Epic_Battle_Fantasy_Collection/ here]].

Added: 137

Changed: 186

Is there an issue? Send a MessageReason:
None


[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/adventure_story.jpg]]

to:

%% Image selected per Image Pickin' thread:
%% https://tvtropes.org/pmwiki/posts.php?discussion=16777955960.95955200
%% Please don't change or remove without starting a new thread.
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/adventure_story.jpg]]
org/pmwiki/pub/images/as_43.png]]
Is there an issue? Send a MessageReason:
Oops, made a mistake here


* HalfTheManHeUsedToBe: Ice Idols split in half after taking a certain amount of damage. This doesn't kill them.

to:

* HalfTheManHeUsedToBe: Ice Obsidian Idols split in half after taking a certain amount of damage. This doesn't kill them.
Is there an issue? Send a MessageReason:
None


* FireIceLighting: The main magic abilities the player can use are a fire attack that lowers an enemy's defense, an ice attack that freezes enemies, and a lightning attack that deals damage with no secondary effect.

to:

* FireIceLighting: FireIceLightning: The main magic abilities the player can use are a fire attack that lowers an enemy's defense, an ice attack that freezes enemies, and a lightning attack that deals damage with no secondary effect.

Added: 327

Changed: 98

Is there an issue? Send a MessageReason:
None


An ''VideoGame/EpicBattleFantasy'' side-story featuring Matt rescuing Natz from Lance.

to:

An ''VideoGame/EpicBattleFantasy'' side-story featuring Matt rescuing Natz from Lance.
Lance. Unlike the main series and its RPG gameplay, ''Adventure Story'' is instead an action platformer.


Added DiffLines:

* FireIceLighting: The main magic abilities the player can use are a fire attack that lowers an enemy's defense, an ice attack that freezes enemies, and a lightning attack that deals damage with no secondary effect.
* HalfTheManHeUsedToBe: Ice Idols split in half after taking a certain amount of damage. This doesn't kill them.
Is there an issue? Send a MessageReason:
None


An VideoGame/EpicBattleFantasy side-story featuring Matt rescuing Natz from Lance.

Play ''Adventure Story'' on Website/{{Kongregate}} [[http://www.kongregate.com/games/kupo707/adventure-story here]].

to:

An VideoGame/EpicBattleFantasy ''VideoGame/EpicBattleFantasy'' side-story featuring Matt rescuing Natz from Lance.

Play ''Adventure Story'' on Website/{{Kongregate}} [[http://www.kongregate.com/games/kupo707/adventure-story here]]. On May 30, 2022, an enhanced version was released as part of the ''Epic Battle Fantasy Collection'', available for purchase [[https://store.steampowered.com/app/1469620/Epic_Battle_Fantasy_Collection/ here]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/adventure_story.jpg]]

Added: 161

Changed: 12

Is there an issue? Send a MessageReason:
Crosswicking.


!!Tropes

to:

!!Tropes----
!!Tropes:



* TreasureRoom: There's one after each BossBattle in.

to:

* TreasureRoom: There's one after each BossBattle in.in.
* VagueHitPoints: A platformer, which as typical for the genre, has enemies that usually die in few enough hits that listing HitPoints isn't useful.
----
Is there an issue? Send a MessageReason:
None


----

to:

----!!Tropes
Is there an issue? Send a MessageReason:
None


A side-story featuring Matt rescuing Natz from Lance.

to:

A An VideoGame/EpicBattleFantasy side-story featuring Matt rescuing Natz from Lance.
Is there an issue? Send a MessageReason:
None


* AttackReflector: In ''Adventure Story'', some projectiles and even quite a few ''enemies'' can be deflected by your sword attacks. There are achievements related to this, too!
* BossArenaRecovery: In ''Adventure Story'', most bosses summon mooks which [[EssenceDrop drop mana and health recovery bubbles]] to keep you supplied during the fight in a ''VideoGame/CaveStory''-ish manner.
* BossRush: There's one in ''Adventure Story'', along with a "Foe Rush" which has rooms of the regular enemies from each level. Interestingly, in the boss rush, the arenas have been upgraded to make the fights much harder.
* EssenceDrop: In ''Adventure Story'', enemies drop hearts and green bubbles, which restore your health and mana, respectively.
* LastLousyPoint: Certain single coins or far-off chests in ''Adventure Story'' can be this.

to:

* AttackReflector: In ''Adventure Story'', some Some projectiles and even quite a few ''enemies'' can be deflected by your sword attacks. There are achievements related to this, too!
* BossArenaRecovery: In ''Adventure Story'', most Most bosses summon mooks which [[EssenceDrop drop mana and health recovery bubbles]] to keep you supplied during the fight in a ''VideoGame/CaveStory''-ish manner.
* BossRush: There's one in ''Adventure Story'', Completing the game unlocks one, along with a "Foe Rush" which has rooms of the regular enemies from each level. Interestingly, in the boss rush, the arenas have been upgraded to make the fights much harder.
* EssenceDrop: In ''Adventure Story'', enemies Enemies drop hearts and green bubbles, which restore your health and mana, respectively.
* LastLousyPoint: Certain single coins or far-off chests in ''Adventure Story'' can be this.



* NoDamageRun: ''Adventure Story'' has an achievement for defeating a boss this way.
* NonLethalBottomlessPits: In ''Adventure Story'', falling into a pit inflicts a fixed amount of damage depending on difficulty, ranging from 5 on Easy to ''20'' on [[HarderThanHard Epic]]. Knocking enemies into pits tends to [[OneHitKO kill them instantly]].
* ParasolOfPain: The last hidden item in ''Adventure Story'' is a surprisingly good weaponized umbrella.

to:

* NoDamageRun: ''Adventure Story'' has There is an achievement for defeating a boss this way.
* NonLethalBottomlessPits: In ''Adventure Story'', falling Falling into a pit inflicts a fixed amount of damage depending on difficulty, ranging from 5 on Easy to ''20'' on [[HarderThanHard Epic]]. Knocking enemies into pits tends to [[OneHitKO kill them instantly]].
* ParasolOfPain: The last hidden item in ''Adventure Story'' is a surprisingly good weaponized umbrella.



* SpikesOfDoom: Downplayed in ''Adventure Story''; hitting spikes deals as much damage as falling into NonLethalBottomlessPits (a whopping ''20'' on [[HarderThanHard Epic]], though), but doesn't instantly kill you unless you don't have enough health to sustain the damage.

to:

* SpikesOfDoom: Downplayed in ''Adventure Story''; Downplayed; hitting spikes deals as much damage as falling into NonLethalBottomlessPits (a whopping ''20'' on [[HarderThanHard Epic]], though), but doesn't instantly kill you unless you don't have enough health to sustain the damage.



** The "Temper" skill, which raises your attack ''and'' defense, can actually reduce damage taken from hitting spikes, unlike with bottomless pits.
* TreasureRoom: There's one after each BossBattle in ''Adventure Story''.

to:

** The "Temper" skill, which raises your attack ''and'' defense, can actually reduce skill reduces damage taken from hitting spikes, unlike with bottomless pits.
pits, as it raises your defense.
* TreasureRoom: There's one after each BossBattle in ''Adventure Story''.in.
Is there an issue? Send a MessageReason:
None

Added DiffLines:


Play ''Adventure Story'' on Website/{{Kongregate}} [[http://www.kongregate.com/games/kupo707/adventure-story here]].
Is there an issue? Send a MessageReason:
None


* ParasolParachute: Jumping in midair with this equipped will slow Matt's descent on top of the above.

to:

* ParasolParachute: Jumping in midair with this equipped will slow Matt's descent on top of the above.above.
* SpikesOfDoom: Downplayed in ''Adventure Story''; hitting spikes deals as much damage as falling into NonLethalBottomlessPits (a whopping ''20'' on [[HarderThanHard Epic]], though), but doesn't instantly kill you unless you don't have enough health to sustain the damage.
** You can force enemies into the spikes to gradually damage them. There's even an achievement for it!
** The "Temper" skill, which raises your attack ''and'' defense, can actually reduce damage taken from hitting spikes, unlike with bottomless pits.
* TreasureRoom: There's one after each BossBattle in ''Adventure Story''.
Is there an issue? Send a MessageReason:
None


* NonLethalBottomlessPits: In ''Adventure Story'', falling into a pit inflicts a fixed amount of damage depending on difficulty, ranging from 5 on Easy to ''20'' on [[HarderThanHard Epic]]. Knocking enemies into pits tends to [[OneHitKO kill them instantly]].

to:

* NonLethalBottomlessPits: In ''Adventure Story'', falling into a pit inflicts a fixed amount of damage depending on difficulty, ranging from 5 on Easy to ''20'' on [[HarderThanHard Epic]]. Knocking enemies into pits tends to [[OneHitKO kill them instantly]].instantly]].
* ParasolOfPain: The last hidden item in ''Adventure Story'' is a surprisingly good weaponized umbrella.
* ParasolParachute: Jumping in midair with this equipped will slow Matt's descent on top of the above.
Is there an issue? Send a MessageReason:
None


* LifeMeter: Only Matt, the protagonist, has such a meter, which is a HeartSymbol, making it also HeartsAreHealth.

to:

* LifeMeter: Only Matt, the protagonist, has such a meter, which is a HeartSymbol, making it also HeartsAreHealth.HeartsAreHealth.
* NoDamageRun: ''Adventure Story'' has an achievement for defeating a boss this way.
* NonLethalBottomlessPits: In ''Adventure Story'', falling into a pit inflicts a fixed amount of damage depending on difficulty, ranging from 5 on Easy to ''20'' on [[HarderThanHard Epic]]. Knocking enemies into pits tends to [[OneHitKO kill them instantly]].
Is there an issue? Send a MessageReason:
None


* EssenceDrop: In ''Adventure Story'', enemies drop hearts and green bubbles, which restore your health and mana, respectively.

to:

* EssenceDrop: In ''Adventure Story'', enemies drop hearts and green bubbles, which restore your health and mana, respectively.respectively.
* LastLousyPoint: Certain single coins or far-off chests in ''Adventure Story'' can be this.
* LifeMeter: Only Matt, the protagonist, has such a meter, which is a HeartSymbol, making it also HeartsAreHealth.
Is there an issue? Send a MessageReason:
None


* BossRush: There's one in ''Adventure Story'', along with a "Foe Rush" which has rooms of the regular enemies from each level. Interestingly, in the boss rush, the arenas have been upgraded to make the fights much harder.

to:

* BossRush: There's one in ''Adventure Story'', along with a "Foe Rush" which has rooms of the regular enemies from each level. Interestingly, in the boss rush, the arenas have been upgraded to make the fights much harder.harder.
* EssenceDrop: In ''Adventure Story'', enemies drop hearts and green bubbles, which restore your health and mana, respectively.
Is there an issue? Send a MessageReason:
None


* AttackReflector: In ''Adventure Story'', some projectiles and even quite a few ''enemies'' can be deflected by your sword attacks. There are achievements related to this, too!

to:

* AttackReflector: In ''Adventure Story'', some projectiles and even quite a few ''enemies'' can be deflected by your sword attacks. There are achievements related to this, too!too!
* BossArenaRecovery: In ''Adventure Story'', most bosses summon mooks which [[EssenceDrop drop mana and health recovery bubbles]] to keep you supplied during the fight in a ''VideoGame/CaveStory''-ish manner.
* BossRush: There's one in ''Adventure Story'', along with a "Foe Rush" which has rooms of the regular enemies from each level. Interestingly, in the boss rush, the arenas have been upgraded to make the fights much harder.
Is there an issue? Send a MessageReason:
None


----

to:

--------
* AttackReflector: In ''Adventure Story'', some projectiles and even quite a few ''enemies'' can be deflected by your sword attacks. There are achievements related to this, too!

Added: 4

Changed: 69

Is there an issue? Send a MessageReason:
None


[[redirect:VideoGame/EpicBattleFantasy]]

to:

[[redirect:VideoGame/EpicBattleFantasy]]A side-story featuring Matt rescuing Natz from Lance.
----
Is there an issue? Send a MessageReason:
It's a spinoff of the series

Added DiffLines:

[[redirect:VideoGame/EpicBattleFantasy]]

Top