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* NintendoHard: Most notably the first game. Particularly when you wind up without a weapon. Fourth Famicom game is rather easy though.
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New Adventure Island had the red cap, and that was on the Turbo Grafx-16 which is kind of 16 bit.


* ArtEvolution: While the character sprites have been mostly constant throughout the series (except Higgins' red cap in the SNES games, his outfit in ''New'', and Tina herself in ''New'', ''Super II'' and, ''The Beginning''), the artwork has evolved over the years. Higgins was depicted with a caveman-like leopard skin in the ''Adventure Island'' cover and the Japanese ''Adventure Island II'' localization, but this was soon replaced with clothing that resembled his in-game sprites. His character design were also changed entirely in the [[AmericanKirbyIsHardcore North American covers]] of ''III'', ''Super'', and the Game Boy ports to more realistic proportions, dried leaves, and a ponytail. Tina had the most changes even in Japanese artwork, despite her usual sprite depicting a simple two-piece bikini as her casual wear - in the original ''Wonder Boy'' game she had a headband and more wild hair (she looked more or less identical in the MSX version), she wore an exotic regal attire in the original game's box art and the first Game Boy port, wedding gown in ''New'', low cut dress in ''Super II'', one-piece animal skin and red sandals in ''Hudson Selection Vol.4'', and finally a long grass skirt to match her husband's tropical cloth in ''Super Takahashi-Meijin no Boukenjima'' and ''The Beginning''[[note]]though these designs otherwise look so different that, when the former was re-released as ''Takahashi-Meijin no Boukenjima Quest'', that Tina was replaced by the latter design[[/note]] (not to mention her model kept changing in the artwork, such as the one-piece leopard skin she never wore in-game on the cover of ''New'', and her inconsistent hair color and flower, as well as body frame and height, accessories and jewelry, etc.).

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* ArtEvolution: While the character sprites have been mostly constant throughout the series (except Higgins' red cap in the SNES 16-bit games, his outfit in ''New'', and Tina herself in ''New'', ''Super II'' and, ''The Beginning''), the artwork has evolved over the years. Higgins was depicted with a caveman-like leopard skin in the ''Adventure Island'' cover and the Japanese ''Adventure Island II'' localization, but this was soon replaced with clothing that resembled his in-game sprites. His character design were also changed entirely in the [[AmericanKirbyIsHardcore North American covers]] of ''III'', ''Super'', and the Game Boy ports to more realistic proportions, dried leaves, and a ponytail. Tina had the most changes even in Japanese artwork, despite her usual sprite depicting a simple two-piece bikini as her casual wear - in the original ''Wonder Boy'' game she had a headband and more wild hair (she looked more or less identical in the MSX version), she wore an exotic regal attire in the original game's box art and the first Game Boy port, wedding gown in ''New'', low cut dress in ''Super II'', one-piece animal skin and red sandals in ''Hudson Selection Vol.4'', and finally a long grass skirt to match her husband's tropical cloth in ''Super Takahashi-Meijin no Boukenjima'' and ''The Beginning''[[note]]though these designs otherwise look so different that, when the former was re-released as ''Takahashi-Meijin no Boukenjima Quest'', that Tina was replaced by the latter design[[/note]] (not to mention her model kept changing in the artwork, such as the one-piece leopard skin she never wore in-game on the cover of ''New'', and her inconsistent hair color and flower, as well as body frame and height, accessories and jewelry, etc.).
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'''''Hudson's Adventure Island''''', known in UsefulNotes/{{Japan}} as '''''Takahashi-Meijin no Boukenjima''''' (meaning "''Master Takahashi's Adventure Island''"), is a 1986 side-scrolling platform game by Creator/HudsonSoft for the {{Platform/MSX}} and Platform/NintendoEntertainmentSystem, where the player controls a tropical warrior named Master Higgins (known in Japan as Takahashi-Meijin, after Hudson's spokesman Toshiyuki Takahashi) on his quest to rescue his "favorite lady" (wife in later games) from King Quiller (AKA the Evil Witch Doctor), [[WizardNeedsFoodBadly and stuff his face full of whatever food he can find, lest he drop dead]]. The more well-known NES version is a licensed [[UsefulNotes/SoftwarePorting re-release]] of the original ''VideoGame/{{Wonder Boy|1}}'' with the [[DivorcedInstallment characters swapped out]], which was possible thanks to the fact that ''VideoGame/WonderBoy'' developer Westone was an independent company from Creator/{{Sega}} and owned the code to the game, despite the fact that Sega owned the ''Wonder Boy'' trademark.

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'''''Hudson's Adventure Island''''', known in UsefulNotes/{{Japan}} as '''''Takahashi-Meijin no Boukenjima''''' (meaning "''Master Takahashi's Adventure Island''"), is a 1986 side-scrolling platform game by Creator/HudsonSoft for the {{Platform/MSX}} and Platform/NintendoEntertainmentSystem, where the player controls a tropical warrior named Master Higgins (known in Japan as Takahashi-Meijin, after Hudson's spokesman Toshiyuki Takahashi) on his quest to rescue his "favorite lady" (wife in later games) from King Quiller (AKA the Evil Witch Doctor), [[WizardNeedsFoodBadly and stuff his face full of whatever food he can find, lest he drop dead]]. The more well-known NES version is a licensed [[UsefulNotes/SoftwarePorting [[MediaNotes/SoftwarePorting re-release]] of the original ''VideoGame/{{Wonder Boy|1}}'' with the [[DivorcedInstallment characters swapped out]], which was possible thanks to the fact that ''VideoGame/WonderBoy'' developer Westone was an independent company from Creator/{{Sega}} and owned the code to the game, despite the fact that Sega owned the ''Wonder Boy'' trademark.
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* WatchForRollingObjects: Boulders that roll downhill are a common stage hazard. Tomahawks bounce off of them but fireballs can destroy them.
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* BodyBridge: In ''III'', the first level of [[SlippySlideyIceWorld Area 6]] has Master Higgins crossing a tail of a giant beast's skeletal remains, which includes gaps that become extra wide when Higgins stands on the ledges.
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Trope was cut/disambiguated due to cleanup


* PlayingCardMotifs: When you find a dinosaur egg in the sequels, they will be represented by a white square with the symbol of a playing cards suit. Spades for the Red Camptosaurus, Hearts for the Blue Camptosaurus, Diamonds form the Elasmosaurus, and Clubs for the Pteranodon. The [[TheLastOfTheseIsNotLiketheOthers odd one out]] is the Tripetaurus, represented by a star.

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* PlayingCardMotifs: When you find a dinosaur egg in the sequels, they will be represented by a white square with the symbol of a playing cards suit. Spades for the Red Camptosaurus, Hearts for the Blue Camptosaurus, Diamonds form the Elasmosaurus, and Clubs for the Pteranodon. The [[TheLastOfTheseIsNotLiketheOthers odd one out]] out is the Tripetaurus, represented by a star.
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* LifeMeter: Played straight in ''Takahashi-Meijin no Boukenjima IV'' and ''Super Adventure Island II''. The other games use a hunger meter instead.

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* LifeMeter: Played straight in ''Takahashi-Meijin no Boukenjima IV'' and ''Super Adventure Island II''. The other games use a hunger meter instead.instead (although ''The Beginning'' mixes this trope with the latter).
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Wick cleaning


'''''Hudson's Adventure Island''''', known in UsefulNotes/{{Japan}} as '''''Takahashi-Meijin no Boukenjima''''' (meaning "''Master Takahashi's Adventure Island''"), is a 1986 side-scrolling platform game by Creator/HudsonSoft for the {{UsefulNotes/MSX}} and UsefulNotes/NintendoEntertainmentSystem, where the player controls a tropical warrior named Master Higgins (known in Japan as Takahashi-Meijin, after Hudson's spokesman Toshiyuki Takahashi) on his quest to rescue his "favorite lady" (wife in later games) from King Quiller (AKA the Evil Witch Doctor), [[WizardNeedsFoodBadly and stuff his face full of whatever food he can find, lest he drop dead]]. The more well-known NES version is a licensed [[UsefulNotes/SoftwarePorting re-release]] of the original ''VideoGame/{{Wonder Boy|1}}'' with the [[DivorcedInstallment characters swapped out]], which was possible thanks to the fact that ''VideoGame/WonderBoy'' developer Westone was an independent company from Creator/{{Sega}} and owned the code to the game, despite the fact that Sega owned the ''Wonder Boy'' trademark.

to:

'''''Hudson's Adventure Island''''', known in UsefulNotes/{{Japan}} as '''''Takahashi-Meijin no Boukenjima''''' (meaning "''Master Takahashi's Adventure Island''"), is a 1986 side-scrolling platform game by Creator/HudsonSoft for the {{UsefulNotes/MSX}} {{Platform/MSX}} and UsefulNotes/NintendoEntertainmentSystem, Platform/NintendoEntertainmentSystem, where the player controls a tropical warrior named Master Higgins (known in Japan as Takahashi-Meijin, after Hudson's spokesman Toshiyuki Takahashi) on his quest to rescue his "favorite lady" (wife in later games) from King Quiller (AKA the Evil Witch Doctor), [[WizardNeedsFoodBadly and stuff his face full of whatever food he can find, lest he drop dead]]. The more well-known NES version is a licensed [[UsefulNotes/SoftwarePorting re-release]] of the original ''VideoGame/{{Wonder Boy|1}}'' with the [[DivorcedInstallment characters swapped out]], which was possible thanks to the fact that ''VideoGame/WonderBoy'' developer Westone was an independent company from Creator/{{Sega}} and owned the code to the game, despite the fact that Sega owned the ''Wonder Boy'' trademark.



* ''Adventure Island II'' (1991). For NES and UsefulNotes/GameBoy.
* ''Super Adventure Island'' (1992). For [[UsefulNotes/SuperNintendoEntertainmentSystem SNES]].
* ''New Adventure Island'' (1992). For UsefulNotes/TurboGrafx16.

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* ''Adventure Island II'' (1991). For NES and UsefulNotes/GameBoy.
Platform/GameBoy.
* ''Super Adventure Island'' (1992). For [[UsefulNotes/SuperNintendoEntertainmentSystem [[Platform/SuperNintendoEntertainmentSystem SNES]].
* ''New Adventure Island'' (1992). For UsefulNotes/TurboGrafx16.Platform/TurboGrafx16.



* ''Takahashi-Meijin no Boukenjima IV'' (1994). Japan only; the final game officially released for the UsefulNotes/{{Famicom}}.

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* ''Takahashi-Meijin no Boukenjima IV'' (1994). Japan only; the final game officially released for the UsefulNotes/{{Famicom}}.Platform/{{Famicom}}.



* ''Takahashi-Meijin no Boukenjima'' (2003). For UsefulNotes/NintendoGameCube and UsefulNotes/PlayStation2. Japan only; also known as ''Hudson Selection Vol.4''[[note]]reimagined budget titles; the previous volumes are ''[[VideoGame/LodeRunner Cubic Lode Runner]]'', ''VideoGame/StarSoldier'', and ''[[VideoGame/{{Bonk}} PC Genjin]]''[[/note]].

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* ''Takahashi-Meijin no Boukenjima'' (2003). For UsefulNotes/NintendoGameCube Platform/NintendoGameCube and UsefulNotes/PlayStation2.Platform/PlayStation2. Japan only; also known as ''Hudson Selection Vol.4''[[note]]reimagined budget titles; the previous volumes are ''[[VideoGame/LodeRunner Cubic Lode Runner]]'', ''VideoGame/StarSoldier'', and ''[[VideoGame/{{Bonk}} PC Genjin]]''[[/note]].



* ''Adventure Island: The Beginning'' (2009). For UsefulNotes/WiiWare.

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* ''Adventure Island: The Beginning'' (2009). For UsefulNotes/WiiWare.
Platform/WiiWare.
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* AllDesertsHaveCacti: The games after the first one feature a desert area that has both saguaro cacti and Egyptian-style pyramids.
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* CartoonMeat: Meat pickups, making their first appearance in the second game, are mystery cylindrical meat variety.

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* DevelopersForesight: In the third game, in many Coast and Forest areas it's possible for the player to just fly over the level when riding a Pteranodon. However, the upper part of the maps of those levels is riddled with birds, and sentient clouds that will throw thunders at the player. That, combined with the upper part of those maps being completely devoid of food, makes just flying over a level a much harder task.



* SolidClouds: Beach stages in the first game have clouds that support Higgins, though some act as a TemporaryPlatform.

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* SolidClouds: SolidClouds:
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Beach stages in the first game have clouds that support Higgins, though some act as a TemporaryPlatform.TemporaryPlatform.
** In the third game some levels take place in the sky, where Higgins also has to jump from cloud to cloud. Like in previous games, some of those are also [[TemporaryPlatform temporary platforms]].


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* TemporaryPlatform: Many kinds of these appear throughout the games:
** In the first game, some platforms will fall as soon as Higgins touches them, forcing the player to be in a hurry. When said platform is a cloud, however, they will have a darker shadow than clouds that aren't temporary platforms, providing the player with a visual cue about the kind of cloud Higgins is about to land on.
** In the third game, cave levels will have platforms that will fall under Higgins weight most of the times above lava or a bottomless pit. These won't fall completely if Higgins jumps fast enough; Coast and Cloud levels will have clouds that will fall as soon as Higgins touches them, but like in the first game, the player also gets a visual cue (the clouds that will fall tremble in a different rhythm than the clouds that won't); In later ice cave levels there are ice platforms over bottomless pits that desintegrate if Higgins stands on them for too long, and to make things more difficult, these platforms are often placed before falling stalactites.
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* HardModeFiller: The first game has tons of them.

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* HardModeFiller: The first game game, being based off ''Wonder Boy'', has tons of them.them. First of all, the fourth level of each world has the same exact layout (with even the same exact boss fight although the head is different and the attack patterns are a bit tricker). Secondly, 3-3, 4-1, and the entire second half of the game are mirrors of past levels.
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* EveryTenThousandPoints: In the first game, it's possible to get extra lives when getting a lot of points. However, it takes a lot of time to get one that way.

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* EveryTenThousandPoints: Every10000Points: In the first game, it's possible to get extra lives when getting a lot of points. However, it takes a lot of time to get one that way.
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* BlackoutBasement: In ''Adventure Island IV'', the fire section of the world map contains rooms that get darker, unless torches are lit.

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