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The bat can't carry all three dragons at once, but it can carry off the one that swallowed you.


** And then the bat might pick you up and ''carry you and all three dragons all over the map''.

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** And then the bat might pick you up and ''carry you and all three dragons the last dragon that swallowed you all over the map''.



** Unless you get lucky with the bat picking up said key.

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** Unless you get lucky with the bat picking up said key.key, but usually the bat can't escape from a locked castle.
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You can't grab the bat to be carried around after being eaten by a dragon - but the bat can grab the dragon that ate you and carry both it and you around.


** You can wiggle around after you've been eaten by a dragon. You can also grab items that happen to be very close to the dragon that's eaten you. Such as... ''the bat''. This allows you to see how the bat flies around and even disrupt his route if you need to make sure he doesn't get to a certain item before you reincarnate.
** You can enter the game selection screen by moving the joystick. There's nothing you can ''do'' in the room, however, except move around. The game selection number is an obstacle you can't move through, you can't exit through what looks like an exit at the bottom of the room, and you disappear if you advance the game selection number, though you can then enter the screen again.

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** You can wiggle around a bit after you've been eaten by a dragon. Sometimes the bat will pick up the live dragon that ate you, which allows you to see how the bat flies around and where items on the bat's route are currently located. You can also grab items that happen to be very close to the dragon that's eaten you. Such as... you, such as...''the bat''. This allows bat''. If you manage to see how grab the bat flies around and while he's carrying the dragon that ate you, you may even be able disrupt his route if you need to try to make sure he doesn't get to a certain item before you reincarnate.
** You can enter the game selection screen by moving the joystick.joystick, eventually sliding out of the wall at what looks like an exit at the bottom of the screen. There's nothing you can ''do'' in the room, however, except move around. The game selection number is an obstacle you can't move through, you can't exit through what looks like an exit at the bottom of the room, and you disappear if you advance the game selection number, though you can then enter the screen again.
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It's a square of red, and it doesn't appear around other sprites - they are simply visible from a distance.


* BlackoutBasement: The Catacombs leading to the White Castle and the interior of the Black Castle on difficulty levels 2 and 3. The entire screen is gray except for a yellow circle of light around your character and other sprites.

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* BlackoutBasement: The Catacombs leading to the White Castle and the interior of the Black Castle on difficulty levels 2 and 3. The entire screen is gray except for a yellow circle red square of light around your character which reveals the nearby walls. You can still see the dragons and other sprites.items on the same screen from a distance, it's just the walls outside your lit square that are invisible.
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[=AtariAge=] created ''Epic Adventure'', an Atari 2600 game that [[http://www.gamesetwatch.com/2011/09/epic_adventure_mixes_classic_a.php makes the game more complex.]] There's also an UsefulNotes/Atari5200 homebrew sequel that was released.

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[=AtariAge=] created ''Epic Adventure'', an Atari 2600 game that [[http://www.gamesetwatch.com/2011/09/epic_adventure_mixes_classic_a.php makes the game more complex.]] There's also an UsefulNotes/Atari5200 Platform/Atari5200 homebrew sequel that was released.



* FanSequel: The homebrew ''Adventure II'' for the Atari 5200.

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* FanSequel: The homebrew ''Adventure II'' for the Atari 5200.Platform/Atari5200.
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The Red dragon is in game 2, just with a fixed location.


* HardModeMook: ''Adventure'' has three levels of difficulty. On level one, there is a green and a gold dragon. Level 2 introduces a bat who will steal items, though sometimes replacing them with others. Level 3 introduces a red dragon, who is faster, more aggressive, and will pursue for greater distances.

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* HardModeMook: ''Adventure'' has three levels of difficulty. On level one, there is a green and a gold dragon. Level 2 introduces a bat who will steal items, though sometimes replacing them with others. Level 3 introduces others and a red dragon, who is faster, more aggressive, and aggressive red dragon who will pursue for greater distances.distances. Everything starts in the same location each game. Level 3 randomizes the locations of everything, so you could start the game and immediately be facing a dragon next to the golden castle.
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* HardModeMook: ''Adventure'' has three levels of difficulty. On level one, there is a green and a gold dragon. Level 2 introduces a bat who will steal items, though sometimes replacing them with others. Level 3 introduces a red dragon, who is faster, more aggressive, and will pursue for greater distances.

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Correcting placement of entries


* UnitsNotToScale: Everything except the dot and the keys is bigger than you are, including the sword, chalice, magnet, and bat.


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* UnitsNotToScale: Everything except the dot and the keys is bigger than you are, including the sword, chalice, magnet, and bat.
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* CoversAlwaysLie: The box cover art, drawn by illustrator Susan Jaekel, shows a dragon, a key and a (hedge) maze; those appear in the game. It also shows a gold crown, some elves in the maze and a pair of gnomes or dwarves in the background by the castle; none of these appear in the game.

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Per TRS, this was merged into Unintentionally Unwinnable.


* UnintentionallyUnwinnable: The bridge can get you stuck in walls or above a castle. Hit the Reset button. This is even mentioned in the manual. Also, the random placement of objects in game 3 sometimes places the Golden Key inside the locked Golden Castle, with no way to get to it.



* UnwinnableByMistake: The bridge can get you stuck in walls or above a castle. Hit the Reset button. This is even mentioned in the manual. Also, the random placement of objects in game 3 sometimes places the Golden Key inside the locked Golden Castle, with no way to get to it.
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* GettingCrapPastTheRadar: Warren Robinett famously subverted Creator/{{Atari}}'s policy of not crediting programmers by [[https://web.archive.org/web/20071018072813/http://gamasutra.com/php-bin/news_index.php?story=13280 hiding a room]], only accessible by [[GuideDangIt a counterintuitive and circuitous sequence of actions]]. This started the tradition of {{Easter egg}}s in video games.
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Page had disambiguation moved to the end to make alphabetisation clearer per this discussion.


* SpiritualSuccessor: ''[[VideoGame/Atari2600Superman Superman]]'' was programmed after but released before ''VideoGame/{{Adventure}}'', so you can interpret either one as the other's successor.

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* SpiritualSuccessor: ''[[VideoGame/Atari2600Superman ''[[VideoGame/SupermanAtari2600 Superman]]'' was programmed after but released before ''VideoGame/{{Adventure}}'', so you can interpret either one as the other's successor.



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** And then the bat might pick you up and ''carry you and all three dragons all over the map''.
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Screenshot instead of dragon sprite.


[[quoteright:212:https://static.tvtropes.org/pmwiki/pub/images/AdventureDragon_8968.png]]
[[caption-width-right:212:HereThereBeDragons (or maybe ducks)]]

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[[quoteright:212:https://static.[[quoteright:320:https://static.tvtropes.org/pmwiki/pub/images/AdventureDragon_8968.png]]
[[caption-width-right:212:HereThereBeDragons
org/pmwiki/pub/images/grundle.gif]]
[[caption-width-right:320:HereThereBeDragons
(or maybe ducks)]]



-->--[[WebAnimation/HomestarRunner Strong Bad]] has no idea what to do in the game.

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-->--[[WebAnimation/HomestarRunner -->-- [[WebAnimation/HomestarRunner Strong Bad]] has no idea what to do in the game.



An UsefulNotes/{{Atari 2600}} classic from 1979/1980,[[note]]1979, while most commonly cited, isn't actually certain; in fact, [[http://www.hardcoregaming101.net/history/history6.htm there is major evidence that it was released in 1980]][[/note]] ''Adventure'' is considered the {{Trope Maker|s}} for ActionAdventure games.

An [[EvilSorceror evil magician]] ([[TheGhost who never actually appears in the game]]) has stolen [[MacGuffin the Enchanted Chalice]] and [[ExcusePlot hidden it]] somewhere in the Kingdom. You have to find it and return it to the Golden Castle. Along the way, you will face three [[OurDragonsAreDifferent dragons]], confusing [[TheMaze asymmetric mazes]], and a bat that steals your items. Your one-item inventory can include a sword, a bridge (for short-cutting the mazes), one of the keys to the three castles, a magnet (to attract other items, right through walls), the Chalice, a dot (for unlocking an EasterEgg), and, for short periods of time, the bat. The Kingdom consists of the Golden Castle (where you start), a maze leading to the Black Castle, a catacomb leading to the White Castle, and a few other rooms. Inside the Black and White castles are more mazes and catacombs.

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An UsefulNotes/{{Atari 2600}} UsefulNotes/Atari2600 classic from 1979/1980,[[note]]1979, while most commonly cited, isn't actually certain; in fact, [[http://www.hardcoregaming101.[[https://hg101.kontek.net/history/history6.htm there is major evidence that it was released in 1980]][[/note]] ''Adventure'' is considered the {{Trope Maker|s}} for ActionAdventure games.

An [[EvilSorceror evil magician]] ([[TheGhost who never actually appears in the game]]) has stolen [[MacGuffin the Enchanted Chalice]] and [[ExcusePlot hidden it]] somewhere in the Kingdom. You have to find it and return it to the Golden Castle. Along the way, you will face three [[OurDragonsAreDifferent dragons]], confusing [[TheMaze asymmetric mazes]], and a bat that steals your items. Your one-item inventory can include a sword, a bridge (for short-cutting the mazes), one of the keys to the three castles, a magnet (to attract other items, right through walls), the Chalice, a dot (for unlocking an EasterEgg), and, for short periods of time, the bat. The Kingdom consists of the Golden Castle (where you start), a maze leading to the Black Castle, a catacomb leading to the White Castle, and a few other rooms. Inside the Black and White castles Castles are more mazes and catacombs.



[=AtariAge=] created ''Epic Adventure'', an Atari 2600 game that [[http://www.gamesetwatch.com/2011/09/epic_adventure_mixes_classic_a.php makes the game more complex.]] There's also an UsefulNotes/{{Atari 5200}} homebrew sequel that was released.

to:

[=AtariAge=] created ''Epic Adventure'', an Atari 2600 game that [[http://www.gamesetwatch.com/2011/09/epic_adventure_mixes_classic_a.php makes the game more complex.]] There's also an UsefulNotes/{{Atari 5200}} UsefulNotes/Atari5200 homebrew sequel that was released.



* BlackoutBasement: The catacombs leading to the White Castle and the interior of the Black Castle on difficulty levels 2 and 3. The entire screen is gray except for a yellow circle of light around your character and other sprites.

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* BlackoutBasement: The catacombs Catacombs leading to the White Castle and the interior of the Black Castle on difficulty levels 2 and 3. The entire screen is gray except for a yellow circle of light around your character and other sprites.



* EasterEgg: The [[TropeMakers Trope Maker]] and Trope Codifier, though ''not'' (as is commonly believed) the [[UrExample first ever]].

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* EasterEgg: The [[TropeMakers Trope Maker]] {{Trope Maker|s}} and Trope Codifier, though ''not'' (as is commonly believed) the [[UrExample first ever]].
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[[UsefulNotes/GraphicsRendering Sprite flicker]] plays a big part in the game, and is actually mentioned in the manual as a way to get through dead dragons if they're in the way. Sprite flicker is how you reach the Easter Egg; you bring the dot to one of the rooms with a force field wall, and it makes the force field flicker, so you can pass through it into a hidden room that says "Created by Warren Robinett." Creator/{{Atari}} [[UncreditedRole didn't credit its game developers]] at the time, so Warren snuck that in.

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[[UsefulNotes/GraphicsRendering Sprite flicker]] plays a big part in the game, and is actually mentioned in the manual as a way to get through dead dragons if they're in the way. Sprite flicker is how you reach the Easter Egg; you bring the gray dot from the Black Castle to one of the rooms with a force field wall, and it makes the force field flicker, so you can pass through it into a hidden room that says "Created by Warren Robinett." Creator/{{Atari}} [[UncreditedRole didn't credit its game developers]] at the time, so Warren snuck that in.



** Likewise, all the area names are in the manual. The blue maze leading to the Black Castle is the Blue Labyrinth, the limited-visibility maze leading to the White Castle is the Catacombs, the maze inside the White Castle is the Red Dungeon, and the maze inside the Black Castle is the Grey Dungeon. And your home castle is the Golden Castle, not the Gold Castle.

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** Likewise, all the area names are in the manual. The blue maze leading to the Black Castle is the Blue Labyrinth, the limited-visibility maze leading to the White Castle is the Catacombs, the maze inside the White Castle is the Red Dungeon, and the maze inside the Black Castle is the Grey Dungeon. And your home castle is the Golden Castle, not the Gold Castle or Yellow Castle.



* BlackoutBasement: The catacombs.
* ChromaticArrangement: The dragons (if you substitute yellow for blue). Played straight with Indenture for DOS, where you have four coloured beasts after you.

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* BlackoutBasement: The catacombs.
catacombs leading to the White Castle and the interior of the Black Castle on difficulty levels 2 and 3. The entire screen is gray except for a yellow circle of light around your character and other sprites.
* ChromaticArrangement: The dragons (if you substitute yellow for blue). Played straight with Indenture ''Indenture'' for DOS, where you have four coloured beasts after you.



* SpellMyNameWithAnS: The yellow dragon is called both Yorgle and Yorkle in the manual. (Though the latter only appears once and may be a typo)

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* SpellMyNameWithAnS: The yellow dragon is called both Yorgle and Yorkle in the manual. (Though manual, though the latter only appears once and may be a typo)typo.
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* OneWordTitle: Named after the point of the game.
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* ExcusePlot: Find a MacGuffin and return it to your starting point. But it's what you do along the way that's the adventure.

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* ExcusePlot: An EvilSorcerer has stolen the [[MacGuffin Enchanted Chalice]]. Find a MacGuffin it and return it to your starting point. But it's what you do along the way that's the adventure.
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----
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** It IS possible to bring along two items with a trick - dropping an item pushes it in front of you, just a little farther than an item you can pick up, so you can bring two items along by constantly swapping them as you move forward.

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Added some clarity to some examples


* ControllableHelplessness: You can wiggle around after you've been eaten by a dragon. You can also grab items that happen to be very close to the dragon that's eaten you. Such as... ''the bat''. This allows you to see how the bat flies around and even disrupt his route if you need to make sure he doesn't get to a certain item before you reincarnate.

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* ControllableHelplessness: ControllableHelplessness:
**
You can wiggle around after you've been eaten by a dragon. You can also grab items that happen to be very close to the dragon that's eaten you. Such as... ''the bat''. This allows you to see how the bat flies around and even disrupt his route if you need to make sure he doesn't get to a certain item before you reincarnate.reincarnate.
** You can enter the game selection screen by moving the joystick. There's nothing you can ''do'' in the room, however, except move around. The game selection number is an obstacle you can't move through, you can't exit through what looks like an exit at the bottom of the room, and you disappear if you advance the game selection number, though you can then enter the screen again.



* EmptyRoomPsych: Several of them.

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* EmptyRoomPsych: Several of them. Because the bat moves things around they might not be empty if you return later.



* HollywoodMagnetism: The Magnet can attract any object on a screen, regardless of proximity. In addition: if multiple objects are on the screen, the Magnet will only attract a single object (with the Keys getting top priority).

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* HollywoodMagnetism: The Magnet can attract any object on a screen, screen except dead dragons and the dot, regardless of proximity. In addition: if multiple objects are on the screen, the Magnet will only attract a single object (with the Keys getting top priority). If you remove the first object attracted from the room the magnet will then begin attracting the next object, and so forth.



* InventoryManagementPuzzle: Can get pretty tricky with a one item inventory limit.

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* InventoryManagementPuzzle: Can get pretty tricky with a one item inventory limit. Sometimes it makes a great difference ''where'' you grab an item as well - it can be tricky to use your sword when an approaching dragon is on the other side of you.



* LogicBomb: Easiest way to get rid of the bat? Give him the Golden Key, then drop him inside the Golden Castle, flying upwards and/or sideways, with no other items inside. The WrapAround walls and ceiling won't let him escape unless he moves downward, and with no items to distract him, he won't change direction on his own.

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* LogicBomb: Easiest way to get rid of the bat? Give him the Golden Key, then drop him inside the Golden Castle, flying upwards and/or sideways, with no other items inside. The WrapAround walls and ceiling won't let him escape unless he moves downward, and with no as long as you didn't bring any other items in to distract him, he won't change direction on his own.



* MacGuffinGuardian: When the dragons aren't roaming around looking for you, they're usually guarding their favourite item.

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* MacGuffinGuardian: When the dragons aren't roaming around looking for you, they're usually guarding their favourite item. If you wait long enough and their favorite item is outside a castle they will eventually find it and guard it.



* PacifistRun: Probably the [[TropeMakers first game where this was possible]].

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* PacifistRun: Probably the [[TropeMakers first game where this was possible]]. In fact setting the difficulty so that the dragons are afraid of the sword can make it very difficult to kill any of them.



* SoftReset: Used as an infinite lives feature.

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* SoftReset: Used as an infinite lives feature. All the objects will remain where they were, but the dragons will be alive again.



** Or the bat can drop critical items where you can't reach them.

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** Or the bat can drop critical items where you can't reach them. That's the main reason for the magnet being in the game, if it's not itself inaccessible.
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[[caption-width-right:212:HereThereBeDragons]]

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[[caption-width-right:212:HereThereBeDragons]]
[[caption-width-right:212:HereThereBeDragons (or maybe ducks)]]
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* HollywoodMagnetism: The Magnet can attract any object on a screen, regardless of proximity. In addition: if multiple objects are on the screen, the Magnet will only attract a single object (with the Keys getting top priority).
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* InsistantTerminology: In the manual, all the item and area names are ''always'' capitalized and very specific. For example, it's never just "the chalice", but "The Enchanted Chalice".

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* InsistantTerminology: InsistentTerminology: In the manual, all the item and area names are ''always'' capitalized and very specific. For example, it's never just "the chalice", but "The Enchanted Chalice".

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Naming conventions


An [[EvilSorceror evil magician]] ([[TheGhost who never actually appears in the game]]) has stolen [[MacGuffin the Enchanted Chalice]] and [[ExcusePlot hidden it]] somewhere in the Kingdom. You have to find it and return it to the Gold Castle. Along the way, you will face three [[OurDragonsAreDifferent dragons]], confusing [[TheMaze asymmetric mazes]], and a bat that steals your items. Your one-item inventory can include a sword, a bridge (for short-cutting the mazes), one of the keys to the three castles, a magnet (to attract other items, right through walls), the Chalice, a dot (for unlocking an EasterEgg), and, for short periods of time, the bat. The Kingdom consists of the Gold Castle (where you start), a maze leading to the Black Castle, a catacomb leading to the White Castle, and a few other rooms. Inside the Black and White castles are more mazes and catacombs.

to:

An [[EvilSorceror evil magician]] ([[TheGhost who never actually appears in the game]]) has stolen [[MacGuffin the Enchanted Chalice]] and [[ExcusePlot hidden it]] somewhere in the Kingdom. You have to find it and return it to the Gold Golden Castle. Along the way, you will face three [[OurDragonsAreDifferent dragons]], confusing [[TheMaze asymmetric mazes]], and a bat that steals your items. Your one-item inventory can include a sword, a bridge (for short-cutting the mazes), one of the keys to the three castles, a magnet (to attract other items, right through walls), the Chalice, a dot (for unlocking an EasterEgg), and, for short periods of time, the bat. The Kingdom consists of the Gold Golden Castle (where you start), a maze leading to the Black Castle, a catacomb leading to the White Castle, and a few other rooms. Inside the Black and White castles are more mazes and catacombs.



The three dragons have different behaviors. Yorgle, the Yellow Dragon, is slow (moving half the speed of the player), and guards the Chalice. He's afraid of the Gold Key. ([[FridgeLogic Don't ask why.]]) Grundle, the Green Dragon moves at the same speed as Yorgle, and guards the Magnet, the Bridge, the Black Key, and the Chalice. Rhindle, the Red Dragon, is fast (moving at the same speed as the player, or twice as fast as Yorgle or Grundle), and guards the White Key and the Chalice. The Bat flies around the whole kingdom grabbing stuff. He has a one-item inventory too, so he's always exchanging what he has for what he wants, and he's especially interested in what you have. He can even grab your sword and hand you a dragon!

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The three dragons have different behaviors. Yorgle, the Yellow Dragon, is slow (moving half the speed of the player), and guards the Chalice. He's afraid of the Gold Golden Key. ([[FridgeLogic Don't ask why.]]) Grundle, the Green Dragon moves at the same speed as Yorgle, and guards the Magnet, the Bridge, the Black Key, and the Chalice. Rhindle, the Red Dragon, is fast (moving at the same speed as the player, or twice as fast as Yorgle or Grundle), and guards the White Key and the Chalice. The Bat flies around the whole kingdom grabbing stuff. He has a one-item inventory too, so he's always exchanging what he has for what he wants, and he's especially interested in what you have. He can even grab your sword and hand you a dragon!



* HundredPercentCompletion: Of a sort. Winning is purely binary, but one can get the effect of a 100% run by collecting every item in the game, ''including the dragons and the bat'', and sticking them all in the Gold Castle. This is easiest with Dragon corpses, but it can be done with live ones.

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* HundredPercentCompletion: Of a sort. Winning is purely binary, but one can get the effect of a 100% run by collecting every item in the game, ''including the dragons and the bat'', and sticking them all in the Gold Golden Castle. This is easiest with Dragon corpses, but it can be done with live ones.



* AllThereInTheManual: The plot, as well as the names of the dragons. And it's not entirely accurate or complete. The Green Dragon may have originally been named Grindle but was misspelled as Grundle, and it stuck. The bat would have been named Knubberrub, but this was left out and the bat is just called the Black Bat.
* ArtificialBrilliance: The three dragons are all very well programmed for their time, their AI which switch between either 'roaming' or 'guarding' depending on what items are, or are not present, and what you do, or do not decide to steal.

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* AllThereInTheManual: AllThereInTheManual:
**
The plot, as well as the names of the dragons. And it's not entirely accurate or complete. The Green Dragon may have originally been named Grindle but was misspelled as Grundle, and it stuck. The bat would have been named Knubberrub, but this was left out and the bat is just called the Black Bat.
** Likewise, all the area names are in the manual. The blue maze leading to the Black Castle is the Blue Labyrinth, the limited-visibility maze leading to the White Castle is the Catacombs, the maze inside the White Castle is the Red Dungeon, and the maze inside the Black Castle is the Grey Dungeon. And your home castle is the Golden Castle, not the Gold Castle.
* ArtificialBrilliance: The three dragons are all very well programmed for their time, their AI which switch between either 'roaming' "roaming" or 'guarding' "guarding" depending on what items are, or are not present, and what you do, or do not decide to steal.steal. You can also entice them to flee by bringing the sword with you if the Right Difficulty switch is set to A, and Yorgle will flee the Yellow Key regardless of difficulty settings.



* ChromaticArrangement: The dragons (if you substitute yellow for blue). Played straight with Indenture for DOS where you have four coloured beasts after you.

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* ChromaticArrangement: The dragons (if you substitute yellow for blue). Played straight with Indenture for DOS DOS, where you have four coloured beasts after you.



* DeathIsASlapOnTheWrist: If you get stuck or eaten by a dragon, you can hit Reset and return to the Gold Castle. Everything will be right where you left it, but the dragons will be alive again.

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* DeathIsASlapOnTheWrist: If you get stuck or eaten by a dragon, you can hit Reset and return to the Gold Golden Castle. Everything will be right where you left it, but the dragons will be alive again.



* InsistantTerminology: In the manual, all the item and area names are ''always'' capitalized and very specific. For example, it's never just "the chalice", but "The Enchanted Chalice".



* TheKeyIsBehindTheLock: On the hardest difficulty, the items are distributed in a kind-of-random manner, which occasionally results in the gold key being locked in the gold castle.
* LogicBomb: Easiest way to get rid of the bat? Give him the Gold Key, then drop him inside the Gold Castle, flying upwards and/or sideways, with no other items inside. The WrapAround walls and ceiling won't let him escape unless he moves downward, and with no items to distract him, he won't change direction on his own.

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* TheKeyIsBehindTheLock: On the hardest difficulty, the items are distributed in a kind-of-random manner, which occasionally results in the gold key Golden Key being locked in the gold castle.
Golden Castle.
* LogicBomb: Easiest way to get rid of the bat? Give him the Gold Golden Key, then drop him inside the Gold Golden Castle, flying upwards and/or sideways, with no other items inside. The WrapAround walls and ceiling won't let him escape unless he moves downward, and with no items to distract him, he won't change direction on his own.



* TheMaze: Four very confusing asymmetrical mazes. Worse, two of them are darkened, only letting you see a small area around your character!

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* TheMaze: Four very confusing asymmetrical mazes. Worse, two of them - the Catacombs and the Grey Dungeon - are darkened, only letting you see a small area around your character!



* SafeZoneHopeSpot: The Gold Castle (when unlocked) can be a sanctuary when you can't shake off the pursuing dragons. Though due to the unpredictable nature of the game's mode 3, one of the dragons [[UnsafeHaven may already be in there.]]

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* SafeZoneHopeSpot: The Gold Golden Castle (when unlocked) can be a sanctuary when you can't shake off the pursuing dragons. Though due to the unpredictable nature of the game's mode 3, one of the dragons [[UnsafeHaven may already be in there.]]



* SuperPersistentPredator: Rhindle the red dragon can be this when he's after you, especially if he spawns right outside the Gold Castle in mode 3, with you having no means to fight back or hide.

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* SuperPersistentPredator: Rhindle the red dragon can be this when he's after you, especially if he spawns right outside the Gold Golden Castle in mode 3, with you having no means to fight back or hide.



* UnwinnableByMistake: The bridge can get you stuck in walls or above a castle. Hit the Reset button. This is even mentioned in the manual. Also, the random placement of objects in game 3 sometimes places the gold key inside the locked gold castle, with no way to get to it.

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* UnwinnableByMistake: The bridge can get you stuck in walls or above a castle. Hit the Reset button. This is even mentioned in the manual. Also, the random placement of objects in game 3 sometimes places the gold key Golden Key inside the locked gold castle, Golden Castle, with no way to get to it.



* WideOpenSandbox: Possibly the {{Trope Maker|s}}. Starting from the Gold Castle, you can either go left towards the Black Castle or right towards the Catacombs and the White Castle. The game is about exploring the world, finding out what's where, and then figuring out what to do.

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* WideOpenSandbox: Possibly the {{Trope Maker|s}}. Starting from the Gold Golden Castle, you can either go left towards the Black Castle or right towards the Catacombs and the White Castle. The game is about exploring the world, finding out what's where, and then figuring out what to do.
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Clarified this example


** Amusingly, the three of them will fight over ''who gets to eat you'' if more than one shows up after you lose to them.

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** Amusingly, the three of them will fight over ''who gets to eat you'' if more than one another dragon shows up after you lose to them.have been swallowed it will eat you ''while you are in the belly of the first dragon''. If the third shows up it will [[DeaderThanDead eat you as well]], from the belly of the second dragon. Since the dragons can pass through each other without harm they can apparently all eat you at the same time too.
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* SuperPersistentPredator: Rhindle the red dragon can be this when he's after you, especially if he spawns right outside the Gold Castle in mode 3, with you having no means to fight back or hide.
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* SafeZoneHopeSpot: The Gold Castle (when unlocked) can be a sanctuary when you can't shake off the pursuing dragons. Though due to the unpredictable nature of the game's mode 3, one of the dragons [[UnsafeHaven may already be in there.]]
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** Amusingly, the three of them will fight over ''who gets to eat you'' if more than one shows up after you lose to them.
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[[UsefulNotes/GraphicsRendering Sprite flicker]] plays a big part in the game, and is actually mentioned in the manual as a way to get through dead dragons if they're in the way. Sprite flicker is how you reach the Easter Egg; you bring the dot to one of the rooms with a force field wall, and it makes the force field flicker, so you can pass through it into a hidden room that says "Created by Warren Robinett." Creator/{{Atari}} didn't credit its game developers at the time, so Warren snuck that in.

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[[UsefulNotes/GraphicsRendering Sprite flicker]] plays a big part in the game, and is actually mentioned in the manual as a way to get through dead dragons if they're in the way. Sprite flicker is how you reach the Easter Egg; you bring the dot to one of the rooms with a force field wall, and it makes the force field flicker, so you can pass through it into a hidden room that says "Created by Warren Robinett." Creator/{{Atari}} [[UncreditedRole didn't credit its game developers developers]] at the time, so Warren snuck that in.
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[=AtariAge=] created ''Epic Adventure'', an Atari 2600 game that [[http://www.gamesetwatch.com/2011/09/epic_adventure_mixes_classic_a.php makes the game more complex]]. There's also an UsefulNotes/{{Atari 5200}} homebrew sequel that was released.

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[=AtariAge=] created ''Epic Adventure'', an Atari 2600 game that [[http://www.gamesetwatch.com/2011/09/epic_adventure_mixes_classic_a.php makes the game more complex]]. complex.]] There's also an UsefulNotes/{{Atari 5200}} homebrew sequel that was released.
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An UsefulNotes/{{Atari 2600}} classic from 1979/1980[[note]]1979, while most commonly cited, isn't actually certain; in fact, [[http://www.hardcoregaming101.net/history/history6.htm there is major evidence that it was released in 1980]][[/note]], ''Adventure'' is considered the {{Trope Maker|s}} for ActionAdventure games.

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An UsefulNotes/{{Atari 2600}} classic from 1979/1980[[note]]1979, 1979/1980,[[note]]1979, while most commonly cited, isn't actually certain; in fact, [[http://www.hardcoregaming101.net/history/history6.htm there is major evidence that it was released in 1980]][[/note]], 1980]][[/note]] ''Adventure'' is considered the {{Trope Maker|s}} for ActionAdventure games.

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