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Useful Notes/ pages are not tropes
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* TheGoldenAgeOfVideoGames: Released in 1979 or '80.
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* ChromaticArrangement: The dragons (if you substitute yellow for blue). Played straight with Indenture for DOS where you have four coloured beasts after you.
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* SlidingScaleOfLinearityVsOpenness: Quite possibly the first open sandbox game. Depending on the mode, the world's items and enemies spawn randomly as well, so while your goal remains the same, how you achieve it is another question altogether.
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* TheHuntedBecomesTheHunter: When you find the sword.
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* TheHuntedBecomesTheHunter: TheHunterBecomesTheHunted: When you find the sword.sword you can turn the tables on Yorgle, Grundle and Rhindle.
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* TheHuntedBecomesTheHunter: When you find the sword.
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* ArtificialBrilliance: The three dragons are all very well programmed for their time, their AI which switch between either 'roaming' or 'guardian' depending on what items are, or are not present, and what you do, or do not decide to steal.
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* ArtificialBrilliance: The three dragons are all very well programmed for their time, their AI which switch between either 'roaming' or 'guardian' 'guarding' depending on what items are, or are not present, and what you do, or do not decide to steal.
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* ArtificalBrilliance: The three dragons are all very well programmed for their time, their AI which switch between either 'roaming' or 'guardian' depending on what items are, or are not present, and what you do, or do not decide to steal.
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* ArtificalBrilliance: ArtificialBrilliance: The three dragons are all very well programmed for their time, their AI which switch between either 'roaming' or 'guardian' depending on what items are, or are not present, and what you do, or do not decide to steal.
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* ArtificalBrilliance: The three dragons are all very well programmed for their time, their AI which switch between either 'roaming' or 'guardian' depending on what items are, or are not present, and what you do, or do not decide to steal.
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* MacGuffinGuardian: When the dragons aren't roaming around looking for you, they're usually guarding their favourite item.
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More context
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* WideOpenSandbox: Possibly the {{Trope Maker|s}}.
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* WideOpenSandbox: Possibly the {{Trope Maker|s}}. Starting from the Gold Castle, you can either go left towards the Black Castle or right towards the Catacombs and the White Castle. The game is about exploring the world, finding out what's where, and then figuring out what to do.
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More context
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* HeroicFantasy: In a very simple form.
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* HeroicFantasy: In a very simple form. There's a sword-wielding hero, dragons, castles, a villainous magician ([[TheGhost sort of]]) and a quest.
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* AllThereInTheManual: The plot, as well as the names of the dragons. And it's not entirely accurate or complete. The Green Dragon may have originally been named Grindle but was misspelled as Grundle, and it stuck. The bat was named Knubberrub, but this was left out and the bat is just called the Black Bat.
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* AllThereInTheManual: The plot, as well as the names of the dragons. And it's not entirely accurate or complete. The Green Dragon may have originally been named Grindle but was misspelled as Grundle, and it stuck. The bat was would have been named Knubberrub, but this was left out and the bat is just called the Black Bat.
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Cleaning up a bit of complaining
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* AllThereInTheManual: The plot, as well as the names of the dragons.
** And it's not entirely accurate or complete. (There's no "Evil Magician". That was made up by the manual-writer, who also misspelled Grindle's name as Grundle, and it stuck. He also spelled "Yorgle" as "Yorkle" once. And he left out the name of the bat entirely)
** And it's not entirely accurate or complete. (There's no "Evil Magician". That was made up by the manual-writer, who also misspelled Grindle's name as Grundle, and it stuck. He also spelled "Yorgle" as "Yorkle" once. And he left out the name of the bat entirely)
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* AllThereInTheManual: The plot, as well as the names of the dragons.
**dragons. And it's not entirely accurate or complete. (There's no "Evil Magician". That The Green Dragon may have originally been named Grindle but was made up by the manual-writer, who also misspelled Grindle's name as Grundle, and it stuck. He also spelled "Yorgle" as "Yorkle" once. And he The bat was named Knubberrub, but this was left out the name of and the bat entirely)is just called the Black Bat.
**
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* TheGhost: The evil magician. The manual states that he not only hid the Chalice, he created the dragons and the bat. But he never appears in the game.
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* TheGhost: The evil magician. The manual states that he not only hid the Chalice, he created the dragons and the bat. But he never appears in the game. He was made up by manual writer Steve Harding.
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* TheGhost: The evil magician.
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* TheGhost: The evil magician. The manual states that he not only hid the Chalice, he created the dragons and the bat. But he never appears in the game.
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I\'ll call him Grundle.
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* OurDragonsAreDifferent: Yorgle, Grindle, and Rhindle generally follow the Western tradition, but they look like ducks, lack wings and just inexplicably slide around the screen, and don't breathe fire.
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* OurDragonsAreDifferent: Yorgle, Grindle, Grundle, and Rhindle generally follow the Western tradition, but they look like ducks, lack wings and just inexplicably slide around the screen, and don't breathe fire.
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Space in \"Atari 2600\"
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An UsefulNotes/{{Atari2600}} classic from 1979/1980[[note]]1979, while most commonly cited, isn't actually certain; in fact, [[http://www.hardcoregaming101.net/history/history6.htm there is major evidence that it was released in 1980]][[/note]], ''Adventure'' is considered the {{Trope Maker|s}} for ActionAdventure games.
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An UsefulNotes/{{Atari2600}} UsefulNotes/{{Atari 2600}} classic from 1979/1980[[note]]1979, while most commonly cited, isn't actually certain; in fact, [[http://www.hardcoregaming101.net/history/history6.htm there is major evidence that it was released in 1980]][[/note]], ''Adventure'' is considered the {{Trope Maker|s}} for ActionAdventure games.
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There are three versions of the game, selected with the Game Select switch. Version 1 omits the White Castle, Rhindle, the bat, and all mazes except the one leading to the Black Castle. Version 2 has everything, but always in the same places. Version 3 puts the objects in random locations. You can also tweak the difficulty with the difficulty switches: left difficulty changes the speed of the dragons' bite, and right difficulty controls whether or not the dragons are afraid of the sword.
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There are three versions of the game, selected with the Game Select switch. Version 1 omits the White Castle, Rhindle, Rhindle the dragon, the bat, and all mazes except the one leading to the Black Castle. Version 2 has everything, but always in the same places. Version 3 puts the objects in random locations. You can also tweak the difficulty with the difficulty switches: left difficulty changes the speed of the dragons' bite, and right difficulty controls whether or not the dragons are afraid of the sword.
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Context
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* ExcusePlot
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* ExcusePlotExcusePlot: Find a MacGuffin and return it to your starting point. But it's what you do along the way that's the adventure.
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* TheGoldenAgeOfVideoGames
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* TheGoldenAgeOfVideoGamesTheGoldenAgeOfVideoGames: Released in 1979 or '80.
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* OurDragonsAreDifferent
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* OurDragonsAreDifferentOurDragonsAreDifferent: Yorgle, Grindle, and Rhindle generally follow the Western tradition, but they look like ducks, lack wings and just inexplicably slide around the screen, and don't breathe fire.
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* SpiritualSuccessor: ''[[{{VideoGame/Atari 2600 Superman}} Superman'' was programmed after but released before ''VideoGame/{{Adventure}}'', so you can interpret either one as the other's successor.
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* SpiritualSuccessor: ''[[{{VideoGame/Atari 2600 Superman}} Superman'' ''[[VideoGame/Atari2600Superman Superman]]'' was programmed after but released before ''VideoGame/{{Adventure}}'', so you can interpret either one as the other's successor.
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* SpiritualSuccessor: ''Superman/{{VideoGame/Atari 2600 Superman}}'' was programmed after but released before ''VideoGame/{{Adventure}}'', so you can interpret either one as the other's successor.
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* SpiritualSuccessor: ''Superman/{{VideoGame/Atari ''[[{{VideoGame/Atari 2600 Superman}}'' Superman}} Superman'' was programmed after but released before ''VideoGame/{{Adventure}}'', so you can interpret either one as the other's successor.
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* SpiritualSuccessor: ''{{VideoGame/ATari 2600 Superman}}/Superman'' was programmed after but released before ''VideoGame/{{Adventure}}'', so you can interpret either one as the other's successor.
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* SpiritualSuccessor: ''{{VideoGame/ATari ''Superman/{{VideoGame/Atari 2600 Superman}}/Superman'' Superman}}'' was programmed after but released before ''VideoGame/{{Adventure}}'', so you can interpret either one as the other's successor.
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* SpiritualSuccessor: ''{{VideoGame/Superman}}'' was programmed after but released before ''VideoGame/{{Adventure}}'', so you can interpret either one as the other's successor.
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* SpiritualSuccessor: ''{{VideoGame/Superman}}'' ''{{VideoGame/ATari 2600 Superman}}/Superman'' was programmed after but released before ''VideoGame/{{Adventure}}'', so you can interpret either one as the other's successor.
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* SpiritualSuccessor: ''VideoGame/Superman'' was programmed after but released before ''VideoGame/{{Adventure}}'', so you can interpret either one as the other's successor.
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* SpiritualSuccessor: ''VideoGame/Superman'' ''{{VideoGame/Superman}}'' was programmed after but released before ''VideoGame/{{Adventure}}'', so you can interpret either one as the other's successor.
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* SpiritualSuccessor: ''[[VideoGame/Superman]]'' was programmed after but released before ''VideoGame/{{Adventure}}'', so you can interpret either one as the other's successor.
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* SpiritualSuccessor: ''[[VideoGame/Superman]]'' ''VideoGame/Superman'' was programmed after but released before ''VideoGame/{{Adventure}}'', so you can interpret either one as the other's successor.
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* SpiritualSuccessor: ''[[VideoGame/Superman]]'' was programmed after but released before ''VideoGame/{{Adventure}}'', so you can interpret either one as the other's successor.
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An UsefulNotes/{{Atari2600}} classic from 1979[[note]]though this date, while most commonly cited, isn't actually certain; in fact, [[http://www.hardcoregaming101.net/history/history6.htm there is major evidence that it was released in 1980]][[/note]], ''Adventure'' is considered the {{Trope Maker|s}} for ActionAdventure games.
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An UsefulNotes/{{Atari2600}} classic from 1979[[note]]though this date, 1979/1980[[note]]1979, while most commonly cited, isn't actually certain; in fact, [[http://www.hardcoregaming101.net/history/history6.htm there is major evidence that it was released in 1980]][[/note]], ''Adventure'' is considered the {{Trope Maker|s}} for ActionAdventure games.
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[=AtariAge=] created ''Epic Adventure'', an Atari 2600 game that [[http://www.gamesetwatch.com/2011/09/epic_adventure_mixes_classic_a.php makes the game more complex]].
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[=AtariAge=] created ''Epic Adventure'', an Atari 2600 game that [[http://www.gamesetwatch.com/2011/09/epic_adventure_mixes_classic_a.php makes the game more complex]].
complex]]. There's also an UsefulNotes/{{Atari 5200}} homebrew sequel that was released.
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Correct qoute
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->"''Somebody get this freakin' duck away from me?!''"
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->"''Somebody get this freakin' duck away from me?!''"me!''"
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Correct qoute
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->"''How do I get this freakin' duck away from me?!''"
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This is clearly a remnant from some other trope that was removed, as it has nothing to do with Wide Open Sandbox
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** Similarly, the Chalice was originally meant to be the Holy Grail, but [[ExecutiveMeddling Atari made him change it to the more generic "Chalice"]].
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-->--[[HomestarRunner Strong Bad]] has no idea what to do in the game.
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