Is there an issue? Send a MessageReason:
None
Changed line(s) 21 (click to see context) from:
* CelShading: Simulated in the ''Doom'' engine via use of black-outlined sprites, and cleverly created black outlines around level geometry- this is handled by creating a one-sided texture box around objects that show black when seem from one side(the back), but invisible from the other)the front view)
to:
* CelShading: Simulated in the ''Doom'' engine via use of black-outlined sprites, and cleverly created black outlines around level geometry- this is handled by creating a one-sided texture box around objects that show black when seem seen from one side(the side (the back), but invisible from the other)the other (the front view)view).
Changed line(s) 24,25 (click to see context) from:
* DoesNotLikeGuns: Averted; guns are the most efficient way to dispose of enemies. However, ammo is scarce.
* EarnYourHappyEnding: Zig-zagged. While the easiest ending to get is a bad one ([[spoiler:you run out of leads and die in the subway]]), the good ones are only mildly harder. The by far hardest ending to get, which involves both going to the cabin in the forest ''and'' attacking the Phylex tower, [[EarnYourBadEnding is also a bad one]] ([[spoiler:your daughter shoots you, after which you end up overdosing on painkillers in the hospital]]).
* EarnYourHappyEnding: Zig-zagged. While the easiest ending to get is a bad one ([[spoiler:you run out of leads and die in the subway]]), the good ones are only mildly harder. The by far hardest ending to get, which involves both going to the cabin in the forest ''and'' attacking the Phylex tower, [[EarnYourBadEnding is also a bad one]] ([[spoiler:your daughter shoots you, after which you end up overdosing on painkillers in the hospital]]).
to:
* DoesNotLikeGuns: Averted; guns a gun is the first weapon you pick up, and they are the most efficient way to dispose of enemies. However, ammo is extremely scarce.
* EarnYourHappyEnding: Zig-zagged. While the easiest ending to get is a bad one ([[spoiler:you run out of leads and die in the subway]]), the good ones are only mildly harder. The by far hardest ending to get, which involves both going to the cabin in the forest ''and'' attacking the Phylex tower, [[EarnYourBadEnding is also a bad one]] ([[spoiler:your daughter shoots you, after which youend up overdosing overdose on painkillers in the hospital]]).hospital, knowing she doesn't want you in her life anymore]]).
* EarnYourHappyEnding: Zig-zagged. While the easiest ending to get is a bad one ([[spoiler:you run out of leads and die in the subway]]), the good ones are only mildly harder. The by far hardest ending to get, which involves both going to the cabin in the forest ''and'' attacking the Phylex tower, [[EarnYourBadEnding is also a bad one]] ([[spoiler:your daughter shoots you, after which you
Changed line(s) 28 (click to see context) from:
* HeroicMime: Either played straight toward EVERYONE or inverted: Nobody speaks in the game except for the protagonist's Max Payne esque narration.
to:
* HeroicMime: Either played straight toward EVERYONE or inverted: Nobody speaks in the game except for the protagonist's Max Payne esque ''VideoGame/MaxPayne''-esque narration.
Changed line(s) 39 (click to see context) from:
* MultipleEndings: One good (Obviously, you save your daughter), and three bad ones. ([[spoiler:You run out of leads and are murdered by a random mook; the BigBad arranges your arrest before you can fight him; the Big Bad tricks your daughter into shooting you, leading to you committing suicide in the hospital]]). There's also a NonStandardGameOver [[spoiler:if you attack the BigBad ''before'' your daughter has fled the scene]], as well as an alternate good one where [[spoiler:you get sidetracked taking on Hugo, are unable to find your daughter, but end up starting a new family with the woman who rescued you from the subway station.]]
to:
* MultipleEndings: One good (Obviously, you save your daughter), and three bad ones. ([[spoiler:You run out of leads and are murdered by a random mook; the BigBad arranges your arrest before you can fight him; the Big Bad tricks your daughter into shooting you, leading to you committing suicide in the hospital]]). There's also a NonStandardGameOver [[spoiler:if you attack the BigBad ''before'' your daughter has fled the scene]], as well as an alternate good {{bittersweet|Ending}} one where [[spoiler:you get sidetracked taking on Hugo, are unable to find your daughter, but end up starting a new family with the woman who rescued you from the subway station.]]
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* TheStinger: Completing the game with the best ending unlocks a scene where [[spoiler:The hero is gone missing and his all grown up daughter set up to rescue him. Considering what happened in the stinger of the first Action Doom (where the main character is thrown off the airlock after escaping from an unstoppable monstrosity aboard a spaceship), this implies that Action Doom 2 is prequel to Action Doom 1]].
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* HeroicMime: Either played straight toward EVERYONE or inverted: Nobody speaks in the game except for the protagonist's Max Payne esque narration.
Is there an issue? Send a MessageReason:
None
Changed line(s) 1,2 (click to see context) from:
http://static.tvtropes.org/pmwiki/pub/images/urbanbrawl_697.jpg
to:
Is there an issue? Send a MessageReason:
None
Changed line(s) 21 (click to see context) from:
* CelShading: Simulated in the ''Doom'' engine via use of black-outlined sprites, and cleverly created black outlines around level geometry.
to:
* CelShading: Simulated in the ''Doom'' engine via use of black-outlined sprites, and cleverly created black outlines around level geometry. geometry- this is handled by creating a one-sided texture box around objects that show black when seem from one side(the back), but invisible from the other)the front view)
Is there an issue? Send a MessageReason:
None
Changed line(s) 8,9 (click to see context) from:
While the original ''Action Doom'' was an attempt to bring ''{{Contra}}''-like mechanics to first person perspective, ''Urban Brawl'' is a nod to beat 'em ups like ''VideoGame/DoubleDragon''. You have a pistol, but most of the time, you'll end up fighting with melee weapons like two-by-fours, bottles or pool cues.
to:
While the original ''Action Doom'' was an attempt to bring ''{{Contra}}''-like ''{{VideoGame/Contra}}''-like mechanics to first person perspective, ''Urban Brawl'' is a nod to beat 'em ups like ''VideoGame/DoubleDragon''. You have a pistol, but most of the time, you'll end up fighting with melee weapons like two-by-fours, bottles or pool cues.
Is there an issue? Send a MessageReason:
None
Changed line(s) 12,13 (click to see context) from:
Its homepage is [[http://action.mancubus.net/ here]].
to:
Its homepage is [[http://action.mancubus.net/ here]].
here]]. An add-on, ''Dead of Winter'', was [[http://forum.zdoom.org/viewtopic.php?f=19&t=45016 released]] in January 2014.
Added DiffLines:
* HighlyVisibleNinja: It's hard not to notice the ninja ladies with their freakish purple hair.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
** In the first level, you can enlist the help of your wrestler friend, [[Literature/{{Doom}} Flynn]] [[VideoGame/FinalFight Haggar]].
Is there an issue? Send a MessageReason:
None
Changed line(s) 8,9 (click to see context) from:
While the original ''ActionDoom'' was an attempt to bring ''{{Contra}}''-like mechanics to first person perspective, ''Urban Brawl'' is a nod to beat 'em ups like ''VideoGame/DoubleDragon''. You have a pistol, but most of the time, you'll end up fighting with melee weapons like two-by-fours, bottles or pool cues.
to:
While the original ''ActionDoom'' ''Action Doom'' was an attempt to bring ''{{Contra}}''-like mechanics to first person perspective, ''Urban Brawl'' is a nod to beat 'em ups like ''VideoGame/DoubleDragon''. You have a pistol, but most of the time, you'll end up fighting with melee weapons like two-by-fours, bottles or pool cues.
Changed line(s) 18 (click to see context) from:
* AuthorAvatar: Well, sort of. One of the enemies you fight is a scuba diver... named "Scuba Steve."
to:
* AuthorAvatar: Well, sort of. One of the enemies you fight is a scuba diver... named "Scuba Steve."" [[SelfDeprecation Who has an effeminate walking style and is pretty easy to take care of.]]
Changed line(s) 21 (click to see context) from:
* CelShading: Simulated in the ''{{Doom}}'' engine via use of black-outlined sprites, and cleverly created black outlines around level geometry.
to:
* CelShading: Simulated in the ''{{Doom}}'' ''Doom'' engine via use of black-outlined sprites, and cleverly created black outlines around level geometry. geometry.
* CreatorCameo: In addition to the above Scuba Steve enemy, if you turn on the generator in the farm house and enter the room with the missing children posters plastered over the walls, you can find one with Stephen Browning's name and photo on it.
* CreatorCameo: In addition to the above Scuba Steve enemy, if you turn on the generator in the farm house and enter the room with the missing children posters plastered over the walls, you can find one with Stephen Browning's name and photo on it.
Changed line(s) 26,27 (click to see context) from:
* Gainaxing: Bonus game "All about the bunnies".
* {{Homage}}: To old side scrolling beat 'em ups such as StreetsOfRage or ''VideoGame/FinalFight'', with an atmosphere and story telling style similar to SinCity.
* {{Homage}}: To old side scrolling beat 'em ups such as StreetsOfRage or ''VideoGame/FinalFight'', with an atmosphere and story telling style similar to SinCity.
to:
* Gainaxing: {{Gainaxing}}: Bonus game "All about the bunnies".
* {{Homage}}: To old side scrolling beat 'em ups such asStreetsOfRage ''VideoGame/StreetsOfRage'' or ''VideoGame/FinalFight'', with an atmosphere and story telling style similar to SinCity.''ComicBook/SinCity''.
* {{Homage}}: To old side scrolling beat 'em ups such as
Changed line(s) 32 (click to see context) from:
* KatanasAreJustBetter: The bonus level "[[ShoutOut Samurai Showdown]]" has you pick up a katana and take on endless waves of enemies. The katana tends to wipe through them easily. This does not make the bonus level any less hard.
to:
* KatanasAreJustBetter: The bonus level "[[ShoutOut Samurai Showdown]]" has you pick up a katana and take on endless waves of enemies. The katana tends to wipe through them easily. This does not make the bonus level any less hard. The room the bonus level is based on also holds one in the main game, which cuts through almost every enemy like butter, but upon grabbing it you're ambushed by more enemies than that katana could kill without breaking.
Changed line(s) 34 (click to see context) from:
* LethalJokeItem: One of the strongest melee weapons in the game is [[Webcomic/PennyArcade a cardboard tube]]. [[LegacyOfKain Fear the tube]].
to:
* LethalJokeItem: One of the strongest melee weapons in the game is [[Webcomic/PennyArcade a cardboard tube]]. [[LegacyOfKain [[VideoGame/LegacyOfKain Fear the tube]].
Changed line(s) 36 (click to see context) from:
* MultipleEndings: One good (Obviously, you save your daughter), and three bad ones. ([[spoiler:You run out of leads and are murdered by a random mook; the BigBad arranges your arrest; the BigBad tricks your daughter into shooting you, leading to you committing suicide in the hospital]]). There's also a NonStandardGameOver [[spoiler:if you attack the BigBad ''before'' your daughter has fled the scene]], as well as an alternate good one where [[spoiler:you get sidetracked taking on Hugo, are unable to find your daughter, but end up starting a new family with the woman who rescued you from the subway station.]]
to:
* MultipleEndings: One good (Obviously, you save your daughter), and three bad ones. ([[spoiler:You run out of leads and are murdered by a random mook; the BigBad arranges your arrest; arrest before you can fight him; the BigBad Big Bad tricks your daughter into shooting you, leading to you committing suicide in the hospital]]). There's also a NonStandardGameOver [[spoiler:if you attack the BigBad ''before'' your daughter has fled the scene]], as well as an alternate good one where [[spoiler:you get sidetracked taking on Hugo, are unable to find your daughter, but end up starting a new family with the woman who rescued you from the subway station.]]
Changed line(s) 51 (click to see context) from:
** One of the bonus points pickups in the game is [[TheRedStapler The Red]] [[OfficeSpace Stapler]], complete with quotation. Not to mention that you can find VideoGame/{{Daikatana}} (the game, not the weapon) as a points item too.
to:
** One of the bonus points pickups in the game is [[TheRedStapler [[Film/OfficeSpace The Red]] [[OfficeSpace Red Stapler]], complete with quotation. Not to mention that you can find VideoGame/{{Daikatana}} (the game, not the weapon) as a points item too.
Changed line(s) 53 (click to see context) from:
* ShowsDamage: Hugo gets progressively more bloody and bruised as you beat him up... not that it slows him down.
to:
* ShowsDamage: Hugo gets progressively more bloody and bruised as you beat him up... not that it slows him down. down.
** Most weapons, too, are shown damaged once they're brought to half-strength.
** Most weapons, too, are shown damaged once they're brought to half-strength.
Is there an issue? Send a MessageReason:
Hottip cleanup.
Changed line(s) 48 (click to see context) from:
** One boss [[{{Expy}} is]] [[Franchise/StreetFighter Hugo]] [[VideoGame/FinalFight Andore]], who is in turn a CaptainErsatz of Wrestling/AndreTheGiant. His "you're dead" message is simply "'''OBEY.'''" [[hottip:*:The OBEY Giant, meanwhile, was a modified version of a sticker fad starring, you guessed it, André the Giant.]]
to:
** One boss [[{{Expy}} is]] [[Franchise/StreetFighter Hugo]] [[VideoGame/FinalFight Andore]], who is in turn a CaptainErsatz of Wrestling/AndreTheGiant. His "you're dead" message is simply "'''OBEY.'''" [[hottip:*:The [[note]]The OBEY Giant, meanwhile, was a modified version of a sticker fad starring, you guessed it, André the Giant.]][[/note]]
Is there an issue? Send a MessageReason:
None
Changed line(s) 16 (click to see context) from:
* ActionDad: The protagonist, natch, who is willing to take on an entire town of gangsters, a serial killer ''and'' a corporation to save his daughter.
to:
* ActionDad: The protagonist, natch, who is willing to take on an entire town of gangsters, a serial killer killer, ''and'' a corporation to save his daughter.
Changed line(s) 24 (click to see context) from:
* EarnYourHappyEnding: Zig-zagged. While the easiest ending to get is a bad one ([[spoiler:you run out of leads and die in the subway]]) the good ones are only mildly harder. The by far hardest ending to get, which involves both going to the cabin in the forest ''and'' attacking the Phylex tower, [[EarnYourBadEnding is also a bad one]] ([[spoiler:your daughter shoots you, after which you end up overdosing on painkillers in the hospital]]).
to:
* EarnYourHappyEnding: Zig-zagged. While the easiest ending to get is a bad one ([[spoiler:you run out of leads and die in the subway]]) subway]]), the good ones are only mildly harder. The by far hardest ending to get, which involves both going to the cabin in the forest ''and'' attacking the Phylex tower, [[EarnYourBadEnding is also a bad one]] ([[spoiler:your daughter shoots you, after which you end up overdosing on painkillers in the hospital]]).
Changed line(s) 32 (click to see context) from:
* KatanasAreJustBetter: the bonus level "[[ShoutOut Samurai Showdown]]" has you pick up a katana and take on endless waves of enemies. The katana tends to wipe through them easily. This does not make the bonus level any less hard.
to:
* KatanasAreJustBetter: the The bonus level "[[ShoutOut Samurai Showdown]]" has you pick up a katana and take on endless waves of enemies. The katana tends to wipe through them easily. This does not make the bonus level any less hard.
Is there an issue? Send a MessageReason:
None
* BettingMiniGame: Can be done mid-combat if desired, but if you get surrounded when playing poker, you'll get trapped in a CycleOfHurting. The bonus pack also adds blackjack and roulette, and lets you play without worry about combat.
* BreakableWeapons: Each melee weapon (other than the brass knuckles) has a limited number of attacks before it wears out and is tossed. They also visibly degrade when half-way.
* BreakableWeapons: Each melee weapon (other than the brass knuckles) has a limited number of attacks before it wears out and is tossed. They also visibly degrade when half-way.
Changed line(s) 20 (click to see context) from:
* CrosshairAware: A brief moment at the beginning of the sniper sequence in the forest level.
to:
* CrosshairAware: A brief moment at the beginning of the sniper sequence in the forest level. Next shots are identified by a LaserSight.
Changed line(s) 23 (click to see context) from:
* ExecutiveSuiteFight: The Phylex tower.
to:
* ExecutiveSuiteFight: The Phylex tower. tower.
* Gainaxing: Bonus game "All about the bunnies".
* Gainaxing: Bonus game "All about the bunnies".
Changed line(s) 36 (click to see context) from:
* OpenEndedBossBattle: The two gangsters at the end of the subway; you get different endings depending on whether you lose to them or not.
to:
* OneBulletLeft: [[spoiler:The hero says he only has one chance to hit the helicopter with the weapon he picked up.]]
* OpenEndedBossBattle: The two gangsters at the end of the subway; you get different endings depending on whether you lose to them ornot.not, in addition to whether or not you did something in a previous level.
* OpenEndedBossBattle: The two gangsters at the end of the subway; you get different endings depending on whether you lose to them or
Is there an issue? Send a MessageReason:
None
Changed line(s) 22 (click to see context) from:
* EarnYourHappyEnding: Zig-zagged. While the easiest ending to get is a bad one ([[spoiler:you run out of leads and die in the subway]]) the good ones are only mildly easier. The by far hardest ending to get, which involves both going to the cabin in the forest ''and'' attacking the Phylex tower, is also a bad one ([[spoiler:your daughter shoots you, after which you end up overdosing on painkillers in the hospital]]).
to:
* EarnYourHappyEnding: Zig-zagged. While the easiest ending to get is a bad one ([[spoiler:you run out of leads and die in the subway]]) the good ones are only mildly easier. harder. The by far hardest ending to get, which involves both going to the cabin in the forest ''and'' attacking the Phylex tower, [[EarnYourBadEnding is also a bad one one]] ([[spoiler:your daughter shoots you, after which you end up overdosing on painkillers in the hospital]]).
Changed line(s) 30 (click to see context) from:
* LandMineGoesClick: The forest level. Mines all over the place. Whoever set them all up here is a mystery.
to:
* LandMineGoesClick: The forest level. Mines all over the place.place; the first one you step on just happens to be a dud. Whoever set them all up here is a mystery.
Changed line(s) 44 (click to see context) from:
** One boss [[{{Expy}} is]] [[Franchise/StreetFighter Hugo]] [[VideoGame/FinalFight Andore]], who is in turn a CaptainErsatz of André the Giant. His "you're dead" message is simply "'''OBEY.'''" [[hottip:*:The OBEY Giant, meanwhile, was a modified version of a sticker fad starring, you guessed it, André the Giant.]]
to:
** One boss [[{{Expy}} is]] [[Franchise/StreetFighter Hugo]] [[VideoGame/FinalFight Andore]], who is in turn a CaptainErsatz of André the Giant.Wrestling/AndreTheGiant. His "you're dead" message is simply "'''OBEY.'''" [[hottip:*:The OBEY Giant, meanwhile, was a modified version of a sticker fad starring, you guessed it, André the Giant.]]
Is there an issue? Send a MessageReason:
None
Changed line(s) 44 (click to see context) from:
** One boss [[{{Expy}} is]] [[StreetFighter Hugo]] [[VideoGame/FinalFight Andore]], who is in turn a CaptainErsatz of André the Giant. His "you're dead" message is simply "'''OBEY.'''" [[hottip:*:The OBEY Giant, meanwhile, was a modified version of a sticker fad starring, you guessed it, André the Giant.]]
to:
** One boss [[{{Expy}} is]] [[StreetFighter [[Franchise/StreetFighter Hugo]] [[VideoGame/FinalFight Andore]], who is in turn a CaptainErsatz of André the Giant. His "you're dead" message is simply "'''OBEY.'''" [[hottip:*:The OBEY Giant, meanwhile, was a modified version of a sticker fad starring, you guessed it, André the Giant.]]
Is there an issue? Send a MessageReason:
removing my lame caption
Changed line(s) 2 (click to see context) from:
[[caption-width:300:I will punch ''every single person in the world'' if that's what it takes to find my daughter.]]
to:
Is there an issue? Send a MessageReason:
None
Changed line(s) 49 (click to see context) from:
* ShowsDamage: gets progressively more bloody and bruised as you beat him up... not that it slows him down.
to:
* ShowsDamage: Hugo gets progressively more bloody and bruised as you beat him up... not that it slows him down.
Changed line(s) 51 (click to see context) from:
* ZombieApocalypse: the "ZOMG ZOMBIES" bonus level.
to:
* ZombieApocalypse: the The "ZOMG ZOMBIES" bonus level.
Is there an issue? Send a MessageReason:
None
Changed line(s) 16,18 (click to see context) from:
* AloneWithThePsycho
* AuthorAvatar - Well, sort of. One of the enemies you fight is a scuba diver... named "Scuba Steve."
* CelShading
* AuthorAvatar - Well, sort of. One of the enemies you fight is a scuba diver... named "Scuba Steve."
* CelShading
to:
* AloneWithThePsycho
ActionDad: The protagonist, natch, who is willing to take on an entire town of gangsters, a serial killer ''and'' a corporation to save his daughter.
*AuthorAvatar - AloneWithThePsycho: The farm house level.
* AuthorAvatar: Well, sort of. One of the enemies you fight is a scuba diver... named "Scuba Steve."
*CelShadingCelShading: Simulated in the ''{{Doom}}'' engine via use of black-outlined sprites, and cleverly created black outlines around level geometry.
*
* AuthorAvatar: Well, sort of. One of the enemies you fight is a scuba diver... named "Scuba Steve."
*
Changed line(s) 20,21 (click to see context) from:
* DoesNotLikeGuns - Averted; guns are the most efficient way to dispose of enemies. However, ammo is scarce.
** ICallItVera - The protagonist's own pistol is named Sarah.
** ICallItVera - The protagonist's own pistol is named Sarah.
to:
* DoesNotLikeGuns - DoesNotLikeGuns: Averted; guns are the most efficient way to dispose of enemies. However, ammo is scarce.
** ICallItVera - The protagonist's own pistol is named Sarah.scarce.
** ICallItVera - The protagonist's own pistol is named Sarah.
Changed line(s) 23,26 (click to see context) from:
* ExecutiveSuiteFight
* {{Homage}} - To old side scrolling beat 'em ups such as StreetsOfRage or ''VideoGame/FinalFight'', with an atmosphere and story telling style similar to SinCity.
* HyperactiveMetabolism - Cans of soda, chickens, etc...
* ImprovisedWeapon - A whole bunch of them! Pipes, [=2x4's=], [[GrievousBottleyHarm bottles,]] [[WhipItGood chains,]] [[BatterUp baseball bats,]] [[DropTheHammer sledgehammers,]] [[ShovelStrike shovels,]] statues (''[[SophisticatedAsHell "Early Etruscan, I believe."]]''), [[spoiler:a chainsaw]]...
* {{Homage}} - To old side scrolling beat 'em ups such as StreetsOfRage or ''VideoGame/FinalFight'', with an atmosphere and story telling style similar to SinCity.
* HyperactiveMetabolism - Cans of soda, chickens, etc...
* ImprovisedWeapon - A whole bunch of them! Pipes, [=2x4's=], [[GrievousBottleyHarm bottles,]] [[WhipItGood chains,]] [[BatterUp baseball bats,]] [[DropTheHammer sledgehammers,]] [[ShovelStrike shovels,]] statues (''[[SophisticatedAsHell "Early Etruscan, I believe."]]''), [[spoiler:a chainsaw]]...
to:
* ExecutiveSuiteFight
ExecutiveSuiteFight: The Phylex tower.
*{{Homage}} - {{Homage}}: To old side scrolling beat 'em ups such as StreetsOfRage or ''VideoGame/FinalFight'', with an atmosphere and story telling style similar to SinCity.
*HyperactiveMetabolism - HyperactiveMetabolism: Cans of soda, chickens, etc...
*ImprovisedWeapon - ICallItVera: The protagonist's own pistol is named Sarah.
* ImprovisedWeapon: A whole bunch of them! Pipes, [=2x4's=], [[GrievousBottleyHarm bottles,]] [[WhipItGood chains,]] [[BatterUp baseball bats,]] [[DropTheHammer sledgehammers,]] [[ShovelStrike shovels,]] statues (''[[SophisticatedAsHell "Early Etruscan, I believe."]]''), [[spoiler:achainsaw]]...chainsaw]]...
* InterrogationByVandalism: Smashing the dishonest informant Jerry's car to pieces is the way to get him to speak the full truth.
*
*
*
* ImprovisedWeapon: A whole bunch of them! Pipes, [=2x4's=], [[GrievousBottleyHarm bottles,]] [[WhipItGood chains,]] [[BatterUp baseball bats,]] [[DropTheHammer sledgehammers,]] [[ShovelStrike shovels,]] statues (''[[SophisticatedAsHell "Early Etruscan, I believe."]]''), [[spoiler:a
* InterrogationByVandalism: Smashing the dishonest informant Jerry's car to pieces is the way to get him to speak the full truth.
Changed line(s) 28,29 (click to see context) from:
* LandMineGoesClick - The forest level. Mines all over the place. Whoever set them all up here is a mystery.
* LethalJokeItem - One of the strongest melee weapons in the game is [[Webcomic/PennyArcade a cardboard tube]]. [[LegacyOfKain Fear the tube]].
* LethalJokeItem - One of the strongest melee weapons in the game is [[Webcomic/PennyArcade a cardboard tube]]. [[LegacyOfKain Fear the tube]].
to:
* LandMineGoesClick - LandMineGoesClick: The forest level. Mines all over the place. Whoever set them all up here is a mystery.
*LethalJokeItem - LethalJokeItem: One of the strongest melee weapons in the game is [[Webcomic/PennyArcade a cardboard tube]]. [[LegacyOfKain Fear the tube]].
*
Changed line(s) 31,40 (click to see context) from:
* MultipleEndings - One good (Obviously, you save your daughter), and three bad ones. ([[spoiler:You run out of leads and are murdered by a random mook; the BigBad arranges your arrest; the BigBad tricks your daughter into shooting you, leading to you committing suicide in the hospital]]). There's also a NonStandardGameOver [[spoiler:if you attack the BigBad ''before'' your daughter has fled the scene]], as well as an alternate good one where [[spoiler:you get sidetracked taking on Hugo, are unable to find your daughter, but end up starting a new family with the woman who rescued you from the subway station.]]
* NintendoHard - Some of the bonus levels are nasty shit.
* NonActionBigBad - [[spoiler:Though you still get the satisfaction of punching him out a window after you've taken care of all his goons.]]
* OpenEndedBossFight - The two gangsters at the end of the subway; you get different endings depending on whether you lose to them or not.
* PapaWolf - Your character.
* PrivateEyeMonologue
* RecurringRiff - See its example on the trope page for details.
* TheReveal - [[spoiler:The hero's wife had an affair with the BigBad, and "his" daughter is the product of that affair.]]
* SerialKiller - The second path, reached by dying to the bosses in the subway, has the player take on one of these.
* ShoutOut - Each enemy you meet has a specific first name, which sometimes are references to prominent figures within the Doom community.
* NintendoHard - Some of the bonus levels are nasty shit.
* NonActionBigBad - [[spoiler:Though you still get the satisfaction of punching him out a window after you've taken care of all his goons.]]
* OpenEndedBossFight - The two gangsters at the end of the subway; you get different endings depending on whether you lose to them or not.
* PapaWolf - Your character.
* PrivateEyeMonologue
* RecurringRiff - See its example on the trope page for details.
* TheReveal - [[spoiler:The hero's wife had an affair with the BigBad, and "his" daughter is the product of that affair.]]
* SerialKiller - The second path, reached by dying to the bosses in the subway, has the player take on one of these.
* ShoutOut - Each enemy you meet has a specific first name, which sometimes are references to prominent figures within the Doom community.
to:
* MultipleEndings - MultipleEndings: One good (Obviously, you save your daughter), and three bad ones. ([[spoiler:You run out of leads and are murdered by a random mook; the BigBad arranges your arrest; the BigBad tricks your daughter into shooting you, leading to you committing suicide in the hospital]]). There's also a NonStandardGameOver [[spoiler:if you attack the BigBad ''before'' your daughter has fled the scene]], as well as an alternate good one where [[spoiler:you get sidetracked taking on Hugo, are unable to find your daughter, but end up starting a new family with the woman who rescued you from the subway station.]]
*NintendoHard - NintendoHard: Some of the bonus levels are nasty shit.
*NonActionBigBad - NonActionBigBad: [[spoiler:Though you still get the satisfaction of punching him out a window after you've taken care of all his goons.]]
*OpenEndedBossFight - OpenEndedBossBattle: The two gangsters at the end of the subway; you get different endings depending on whether you lose to them or not.
*PapaWolf - PapaWolf: Your character.
*PrivateEyeMonologue
PrivateEyeMonologue: Both in the cutscenes and the occasional quip in-game.
*RecurringRiff - RecurringRiff: See its example on the trope page for details.
*TheReveal - TheReveal: [[spoiler:The hero's wife had an affair with the BigBad, and "his" daughter is the product of that affair.]]
*SerialKiller - SerialKiller: The second path, reached by dying to the bosses in the subway, has the player take on one of these.
*ShoutOut - ShoutOut: Each enemy you meet has a specific first name, which sometimes are references to prominent figures within the Doom community.
*
*
*
*
*
*
*
*
*
Changed line(s) 47,48 (click to see context) from:
* WhereEverybodyKnowsYourFlame - The first level ends in a gay-bar that fits this trope perfectly.
* ZombieApocalypse - the "ZOMG ZOMBIES" bonus level.
* ZombieApocalypse - the "ZOMG ZOMBIES" bonus level.
to:
* WhereEverybodyKnowsYourFlame - ShowsDamage: gets progressively more bloody and bruised as you beat him up... not that it slows him down.
* WhereEverybodyKnowsYourFlame: The first level ends in a gay-bar that fits this trope perfectly.
*ZombieApocalypse - ZombieApocalypse: the "ZOMG ZOMBIES" bonus level.
* WhereEverybodyKnowsYourFlame: The first level ends in a gay-bar that fits this trope perfectly.
*
Is there an issue? Send a MessageReason:
None
Changed line(s) 17 (click to see context) from:
* AuthorStandIn - Well, sort of. One of the enemies you fight is a scuba diver... named "Scuba Steve."
to:
* AuthorStandIn AuthorAvatar - Well, sort of. One of the enemies you fight is a scuba diver... named "Scuba Steve."
Is there an issue? Send a MessageReason:
Namespace.
Changed line(s) 46 (click to see context) from:
** Some of the ornaments hanging up in Peter Crisp's office includes the [[Franchise/TheLegendOfZelda Master Sword]] and [[FinalFantasyVII Cloud Strife's Buster Sword]].
to:
** Some of the ornaments hanging up in Peter Crisp's office includes the [[Franchise/TheLegendOfZelda Master Sword]] and [[FinalFantasyVII [[VideoGame/FinalFantasyVII Cloud Strife's Buster Sword]].
Is there an issue? Send a MessageReason:
None
Changed line(s) 44 (click to see context) from:
** One boss fight is against human [[{{Expy}} expies]] of [[TeenageMutantNinjaTurtles Bebop and Rocksteady.]]
to:
** One boss fight is against human [[{{Expy}} expies]] of [[TeenageMutantNinjaTurtles [[WesternAnimation/TeenageMutantNinjaTurtles1987 Bebop and Rocksteady.]]
Is there an issue? Send a MessageReason:
namespace fix of Doom!
Changed line(s) 6,13 (click to see context) from:
A sequel to a ''{{Doom}} 2'' GameMod, made by Stephen "Scuba Steve" Browning, but this time released as a standalone game. It's available as a freeware download, but it can be also bought in a boxed version, which includes some extra goodies. As of now, the bonus levels included in the boxed version are now free to download off of the main site.
While the original ''ActionDoom'' was an attempt to bring ''{{Contra}}''-like mechanics to first person perspective, ''Urban Brawl'' is a nod to beat 'em ups like ''VideoGame/DoubleDragon''. You have a pistol, but most of the time, you'll end up fighting with melee weapons like two-by-fours, bottles or pool cues.
The game puts you as a grizzled veteran, living in a desolate, crime-filled quarter of the city, with only your daughter to keep you company and bring a point to your life. When she gets taken away by henchmen working for an unknown boss, you set on a quest to find her and take revenge on those responsible, while beating up tons of criminals along the way. The game is rather short, but there are multiple paths you can take, and quite a lot of interesting secrets.
Its homepage is [[http://action.mancubus.net/ here]].
While the original ''ActionDoom'' was an attempt to bring ''{{Contra}}''-like mechanics to first person perspective, ''Urban Brawl'' is a nod to beat 'em ups like ''VideoGame/DoubleDragon''. You have a pistol, but most of the time, you'll end up fighting with melee weapons like two-by-fours, bottles or pool cues.
The game puts you as a grizzled veteran, living in a desolate, crime-filled quarter of the city, with only your daughter to keep you company and bring a point to your life. When she gets taken away by henchmen working for an unknown boss, you set on a quest to find her and take revenge on those responsible, while beating up tons of criminals along the way. The game is rather short, but there are multiple paths you can take, and quite a lot of interesting secrets.
Its homepage is [[http://action.mancubus.net/ here]].
to:
A sequel to a ''{{Doom}} ''VideoGame/{{Doom}} 2'' GameMod, made by Stephen "Scuba Steve" Browning, but this time released as a standalone game. It's available as a freeware download, but it can be also bought in a boxed version, which includes some extra goodies. As of now, the bonus levels included in the boxed version are now free to download off of the main site.
While the original ''ActionDoom'' was an attempt to bring ''{{Contra}}''-like mechanics to first person perspective, ''Urban Brawl'' is a nod to beat 'em ups like ''VideoGame/DoubleDragon''. You have a pistol, but most of the time, you'll end up fighting with melee weapons like two-by-fours, bottles or poolcues.
cues.
The game puts you as a grizzled veteran, living in a desolate, crime-filled quarter of the city, with only your daughter to keep you company and bring a point to your life. When she gets taken away by henchmen working for an unknown boss, you set on a quest to find her and take revenge on those responsible, while beating up tons of criminals along the way. The game is rather short, but there are multiple paths you can take, and quite a lot of interestingsecrets.
secrets.
Its homepage is [[http://action.mancubus.net/here]].
here]].
While the original ''ActionDoom'' was an attempt to bring ''{{Contra}}''-like mechanics to first person perspective, ''Urban Brawl'' is a nod to beat 'em ups like ''VideoGame/DoubleDragon''. You have a pistol, but most of the time, you'll end up fighting with melee weapons like two-by-fours, bottles or pool
The game puts you as a grizzled veteran, living in a desolate, crime-filled quarter of the city, with only your daughter to keep you company and bring a point to your life. When she gets taken away by henchmen working for an unknown boss, you set on a quest to find her and take revenge on those responsible, while beating up tons of criminals along the way. The game is rather short, but there are multiple paths you can take, and quite a lot of interesting
Its homepage is [[http://action.mancubus.net/
Changed line(s) 15 (click to see context) from:
!!Provides examples of:
to:
!!Provides examples of: of:
Changed line(s) 19 (click to see context) from:
* CrosshairAware: A brief moment at the beginning of the sniper sequence in the forest level.
to:
* CrosshairAware: A brief moment at the beginning of the sniper sequence in the forest level.
Changed line(s) 28 (click to see context) from:
* LandMineGoesClick - The forest level. Mines all over the place. Whoever set them all up here is a mystery.
to:
* LandMineGoesClick - The forest level. Mines all over the place. Whoever set them all up here is a mystery.
Changed line(s) 34 (click to see context) from:
* OpenEndedBossFight - The two gangsters at the end of the subway; you get different endings depending on whether you lose to them or not.
to:
* OpenEndedBossFight - The two gangsters at the end of the subway; you get different endings depending on whether you lose to them or not.
Changed line(s) 37 (click to see context) from:
* RecurringRiff - See its example on the trope page for details.
to:
* RecurringRiff - See its example on the trope page for details.
Changed line(s) 43 (click to see context) from:
** A cutscene before one of the boss fights... "[[Comicbook/{{Doom}} He's huge. But that means he has huge guts. Rip and tear.]]"
to:
** A cutscene before one of the boss fights... "[[Comicbook/{{Doom}} He's huge. But that means he has huge guts. Rip and tear.]]" ]]"
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* OpenEndedBossFight - The two gangsters at the end of the subway; you get different endings depending on whether you lose to them or not.
Is there an issue? Send a MessageReason:
None
Changed line(s) 45 (click to see context) from:
** Some of the ornaments hanging up in Peter Crisp's office includes the [[TheLegendOfZelda Master Sword]] and [[FinalFantasyVII Cloud Strife's Buster Sword]].
to:
** Some of the ornaments hanging up in Peter Crisp's office includes the [[TheLegendOfZelda [[Franchise/TheLegendOfZelda Master Sword]] and [[FinalFantasyVII Cloud Strife's Buster Sword]].
Is there an issue? Send a MessageReason:
None
Changed line(s) 44 (click to see context) from:
** One of the bonus points pickups in the game is [[TheRedStapler The Red]] [[OfficeSpace Stapler]], complete with quotation. Not to mention that you can find {{Daikatana}} (the game, not the weapon) as a points item too.
to:
** One of the bonus points pickups in the game is [[TheRedStapler The Red]] [[OfficeSpace Stapler]], complete with quotation. Not to mention that you can find {{Daikatana}} VideoGame/{{Daikatana}} (the game, not the weapon) as a points item too.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* CrosshairAware: A brief moment at the beginning of the sniper sequence in the forest level.
Is there an issue? Send a MessageReason:
None
Changed line(s) 23 (click to see context) from:
* {{Homage}} - To old side scrolling beat 'em ups such as StreetsOfRage or FinalFight, with an atmosphere and story telling style similar to SinCity.
to:
* {{Homage}} - To old side scrolling beat 'em ups such as StreetsOfRage or FinalFight, ''VideoGame/FinalFight'', with an atmosphere and story telling style similar to SinCity.
Changed line(s) 40 (click to see context) from:
** One boss [[{{Expy}} is]] [[StreetFighter Hugo]] [[FinalFight Andore]], who is in turn a CaptainErsatz of André the Giant. His "you're dead" message is simply "'''OBEY.'''" [[hottip:*:The OBEY Giant, meanwhile, was a modified version of a sticker fad starring, you guessed it, André the Giant.]]
to:
** One boss [[{{Expy}} is]] [[StreetFighter Hugo]] [[FinalFight [[VideoGame/FinalFight Andore]], who is in turn a CaptainErsatz of André the Giant. His "you're dead" message is simply "'''OBEY.'''" [[hottip:*:The OBEY Giant, meanwhile, was a modified version of a sticker fad starring, you guessed it, André the Giant.]]
Is there an issue? Send a MessageReason:
None
Changed line(s) 8,9 (click to see context) from:
While the original ''ActionDoom'' was an attempt to bring ''{{Contra}}''-like mechanics to first person perspective, ''Urban Brawl'' is a nod to beat 'em ups like ''DoubleDragon''. You have a pistol, but most of the time, you'll end up fighting with melee weapons like two-by-fours, bottles or pool cues.
to:
While the original ''ActionDoom'' was an attempt to bring ''{{Contra}}''-like mechanics to first person perspective, ''Urban Brawl'' is a nod to beat 'em ups like ''DoubleDragon''.''VideoGame/DoubleDragon''. You have a pistol, but most of the time, you'll end up fighting with melee weapons like two-by-fours, bottles or pool cues.
Is there an issue? Send a MessageReason:
None
Deleted line(s) 23 (click to see context) :
* GoldenSaucer: The casino floor in the Phylex tower, with gambling minigames. To the point that there's a bonus level that takes you right to it, gives you a ton of points to gamble with, and lets you play the games without worrying about enemies.
Added DiffLines:
* MinigameZone: The casino floor in the Phylex tower, with gambling minigames. To the point that there's a bonus level that takes you right to it, gives you a ton of points to gamble with, and lets you play the games without worrying about enemies.
Is there an issue? Send a MessageReason:
None
* EarnYourHappyEnding: Zig-zagged. While the easiest ending to get is a bad one ([[spoiler:you run out of leads and die in the subway]]) the good ones are only mildly easier. The by far hardest ending to get, which involves both going to the cabin in the forest ''and'' attacking the Phylex tower, is also a bad one ([[spoiler:your daughter shoots you, after which you end up overdosing on painkillers in the hospital]]).
Changed line(s) 22 (click to see context) from:
* GoldenSaucer: The casino floor in the Phylex tower, with gambling minigames.
to:
* GoldenSaucer: The casino floor in the Phylex tower, with gambling minigames. To the point that there's a bonus level that takes you right to it, gives you a ton of points to gamble with, and lets you play the games without worrying about enemies.
Changed line(s) 29 (click to see context) from:
* MultipleEndings - One good (Obviously, you save your daughter), and three bad ones. ([[spoiler:You run out of leads and are murdered by a random mook; the BigBad arranges your arrest; the BigBad tricks your daughter into shooting you, leading to you committing suicide in the hospital]]). There's also a NonStandardGameOver [[spoiler:if you attack the BigBad ''before'' your daughter has fled the scene.]]
to:
* MultipleEndings - One good (Obviously, you save your daughter), and three bad ones. ([[spoiler:You run out of leads and are murdered by a random mook; the BigBad arranges your arrest; the BigBad tricks your daughter into shooting you, leading to you committing suicide in the hospital]]). There's also a NonStandardGameOver [[spoiler:if you attack the BigBad ''before'' your daughter has fled the scene.scene]], as well as an alternate good one where [[spoiler:you get sidetracked taking on Hugo, are unable to find your daughter, but end up starting a new family with the woman who rescued you from the subway station.]]
Changed line(s) 36 (click to see context) from:
* SerialKiller
to:
* SerialKillerSerialKiller - The second path, reached by dying to the bosses in the subway, has the player take on one of these.
Is there an issue? Send a MessageReason:
None
Changed line(s) 29 (click to see context) from:
* MultipleEndings
to:
* MultipleEndingsMultipleEndings - One good (Obviously, you save your daughter), and three bad ones. ([[spoiler:You run out of leads and are murdered by a random mook; the BigBad arranges your arrest; the BigBad tricks your daughter into shooting you, leading to you committing suicide in the hospital]]). There's also a NonStandardGameOver [[spoiler:if you attack the BigBad ''before'' your daughter has fled the scene.]]