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It's more like trial and error than luck-based mission.
Deleted line(s) 418 (click to see context) :
** ''Micro-Mike'' moves way too fast to plausibly complete.
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* StalactiteSpite: Spears in ''Billy Bob'' only start to fall when Bob is under them.
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Italics don't work inside links
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[[caption-width-right:350:[[{{Pun}} Lights! Camera! ''Action 52!'']]]]
to:
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Changed line(s) 183 (click to see context) from:
* DeadlyWalls: In ost of the ShootEmUp games, contact with the walls will cost you a life. Poor collision detection kills you before you actually touch them. ''Star Evil'' is the worst offender, as you can get killed less than a second after starting it up due to the speed of the level scrolling.
to:
* DeadlyWalls: In ost most of the ShootEmUp games, contact with the walls will cost you a life. Poor collision detection kills you before you actually touch them. ''Star Evil'' is the worst offender, as you can get killed less than a second after starting it up due to the speed of the level scrolling.
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fixed a redundant double redirect
Changed line(s) 5,6 (click to see context) from:
[[caption-width-right:350:[[{{Pun}} Lights! Camera!]] ''[[{{Pun}} Action 52!]]'']]
to:
[[caption-width-right:350:[[{{Pun}} Lights! Camera!]] ''[[{{Pun}} Action 52!]]'']]
Camera! ''Action 52!'']]]]
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Obvious Beta is YMMV now.
Deleted line(s) 298,301 (click to see context) :
* ObviousBeta:
** More like Obvious ''Alpha''. Some games are worse than others, but at one point or another, it becomes clear that most of them were just getting started, especially when compared with the way they are described in the manual.
** ''Cheetahmen II'' was an Obvious Pre-Alpha, and they still programmed it into cartridges. Did they really intend to distribute it in that state?
** Even the cartridge itself was prone to this. As WebVideo/TheAngryVideoGameNerd pointed out, if you have the cartridge in your NES while turned on for an extended period of time, it starts to overheat due to the plastic casing, leaving behind a burned plastic smell. He also pointed out this can happen with any NES model, be it the original grey box, the Top Loader, or even third-party clones like his Nintoaster.
** More like Obvious ''Alpha''. Some games are worse than others, but at one point or another, it becomes clear that most of them were just getting started, especially when compared with the way they are described in the manual.
** ''Cheetahmen II'' was an Obvious Pre-Alpha, and they still programmed it into cartridges. Did they really intend to distribute it in that state?
** Even the cartridge itself was prone to this. As WebVideo/TheAngryVideoGameNerd pointed out, if you have the cartridge in your NES while turned on for an extended period of time, it starts to overheat due to the plastic casing, leaving behind a burned plastic smell. He also pointed out this can happen with any NES model, be it the original grey box, the Top Loader, or even third-party clones like his Nintoaster.
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Deleted line(s) 145 (click to see context) :
%%* AsskickingEqualsAuthority: Not the case with Apollo, the leader of the Cheetahmen. He's got a long reach but a narrow attack range in the NES version, and the levels where you control him are generally considered to be the hardest in the game mainly owing to this. In the Genesis one his arrows take three hits to kill most enemies, while his brothers can kill any enemy in one hit.
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* ThreateningShark: Both versions contain a game called ''Sharks'' in which the main enemies are sharks that attack your diver.
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Deleted line(s) 157 (click to see context) :
* BuxomIsBetter: The protagonist of ''Haunted Hill'' has breasts bigger than her head (although it is also possible they were going for [[WesternAnimation/BeautyAndTheBeast Gaston]]-sized pecs).
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Changed line(s) 140 (click to see context) from:
* AllThereInTheManual: The NES manual contains descriptions for each of the games, providing bits of backstory not covered in the games themselves, such as ''Fire Breathers'' focusing on "the last of the dragon wars," and the main villain of ''Boss'' being "The Toad" with an army of salamander hit men. However, the manual also contains many nonsensical descriptions which are only superficially related to the games, if not outright falsehoods. A notable example being how ''Crazy Shuffle'' is described as an "educational puzzle game" when it is actually an overhead shooter. You can see the manual for yourself [[https://archive.org/details/Action52NESinstructions here]].
to:
* AllThereInTheManual: The NES manual contains descriptions for each of the games, providing bits of backstory not covered in the games themselves, such as ''Fire Breathers'' focusing on "the last of the dragon wars," and the main villain of ''Boss'' being "The Toad" with an army of salamander hit men. However, the manual also contains many nonsensical descriptions which are only superficially related to the games, if not outright falsehoods. A notable example being how ''Crazy Shuffle'' is described as an "educational puzzle game" when it is actually an overhead shooter. You can see the manual for yourself [[https://archive.org/details/Action52NESinstructions here]].
Changed line(s) 148,149 (click to see context) from:
* BigBoosHaunt: ''Haunted Hill/Halls'' takes place in one such haunted house.
* BlackoutBasement: ''Illuminator'' has this as its central mechanic. The screen goes dark shortly after the game starts, and the lights briefly turn back on every time the player defeats an enemy.
* BlackoutBasement: ''Illuminator'' has this as its central mechanic. The screen goes dark shortly after the game starts, and the lights briefly turn back on every time the player defeats an enemy.
to:
* BigBoosHaunt: ''Haunted Hill/Halls'' takes place in one such haunted house.
a series of dark, dilapidated hallways filled with ghosts.
* BlackoutBasement:''Illuminator'' has this as its ''Illuminator'''s central mechanic. The mechanic is that the screen goes dark shortly after the game starts, and the lights briefly turn back on every time the player defeats an enemy.
* BlackoutBasement:
Changed line(s) 152 (click to see context) from:
* BlobMonster: Most of the enemies in ''Ooze'' are these.
to:
* BlobMonster: Most of the enemies in ''Ooze'' are these.blobs of slime that bounce around. The large, blue, faceless ones are the most dangerous, as they cannot be defeated by your gunfire, and can only be avoided.
Changed line(s) 154 (click to see context) from:
* BossOnlyLevel: Level 2 of ''Ninja Assault'' consists of a boss battle.
to:
* BossOnlyLevel: Level 2 of ''Ninja Assault'' consists of is entirely dedicated to a boss battle.fight against a red-clad ninja. The game moves on to stage 3 after he is defeated.
Changed line(s) 160 (click to see context) from:
* CartoonBomb: The enemies in later ''Fuzz Power'' levels throw the classic black spherical bombs. Cartoon bombs are also thrown in ''Boss''.
to:
* CartoonBomb: The enemies CartoonBomb:
** One enemy inlater ''Fuzz Power'' levels throw the classic is a black spherical bombs. Cartoon bombs sphere with a fuse and a green face.
** One of the most common enemies in ''Boss'' arealso thrown hands that reach out from the windows in ''Boss''.the buildings and drop red orbs with fuses.
** One enemy in
** One of the most common enemies in ''Boss'' are
Changed line(s) 162 (click to see context) from:
* CatFolk: The Cheetahmen are a trio of cheetahs that were mutated into a humanoid form.
to:
* CatFolk: The Cheetahmen are a trio of cheetahs that were mutated into a humanoid form.form after being injected with mutagen by Dr. Morbis.
Changed line(s) 171 (click to see context) from:
* ChestMonster: Money from ''Streemerz'' damages you.
to:
* ChestMonster: Money from The moneybags in ''Streemerz'' damages you.damage you if you collect them, as indicated by the green frowning face that appears.
Changed line(s) 182,183 (click to see context) from:
* DamnYouMuscleMemory: The "jump" and "attack" buttons are B and A respectively, the opposite of the vast majority of similar games on the system.
* DeadlyWalls: Most of the ShootEmUp games. Poor collision detection kills you before you actually touch them. ''Star Evil'' is the worst offender, as you can get killed less than a second after starting it up due to the speed of the level scrolling.
* DeadlyWalls: Most of the ShootEmUp games. Poor collision detection kills you before you actually touch them. ''Star Evil'' is the worst offender, as you can get killed less than a second after starting it up due to the speed of the level scrolling.
to:
* DamnYouMuscleMemory: The In all of the platform games, the "jump" and "attack" buttons are B and A respectively, the opposite of the vast majority of similar games on the system.
* DeadlyWalls:Most In ost of the ShootEmUp games.games, contact with the walls will cost you a life. Poor collision detection kills you before you actually touch them. ''Star Evil'' is the worst offender, as you can get killed less than a second after starting it up due to the speed of the level scrolling.
* DeadlyWalls:
Changed line(s) 188 (click to see context) from:
* DenialOfDiagonalAttack: Most noticeable in ''Dam Busters'', where you can only fire in the cardinal directions but the enemies can fire in any direction they want. It's also quite a problem in Apollo's levels of ''Cheetahmen'', with him having an extremely narrow field of fire whereas the other Cheetahmen have attack ranges spanning their whole sprites.
to:
* DenialOfDiagonalAttack: Most noticeable in DenialOfDiagonalAttack:
** In ''Dam Busters'',where you your character can only fire in the four cardinal directions directions, but the enemies can fire in any direction they want. It's also quite a problem want.
** Apollo inApollo's levels of ''Cheetahmen'', with him having has an extremely narrow field of fire fire, as his crossbow only fires in a straight line at a single height, whereas the other Cheetahmen his brothers have attack ranges spanning their whole sprites.
** In ''Dam Busters'',
** Apollo in
Changed line(s) 221,222 (click to see context) from:
* FakeDifficulty: All over the place.
** ''Star-Evil'' infamously begins with an obstacle directly in front of your ship immediately after the game starts.
** ''Star-Evil'' infamously begins with an obstacle directly in front of your ship immediately after the game starts.
to:
* FakeDifficulty: All over the place.
FakeDifficulty:
** ''Star-Evil''infamously begins with an obstacle directly in front of your ship immediately after the game starts.
** ''Star-Evil''
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** Similarly, in certain games like ''Underground'' and ''Evil Empire'', enemies can spawn in large quantities on certain small platforms in such a way that it's impossible to reach the platform and shoot the enemies without dying.
to:
** Similarly, in In certain games like ''Underground'' and ''Evil Empire'', enemies can spawn in large quantities on certain small platforms in such a way that it's impossible to reach the platform and shoot the enemies without dying.
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* FakeTrap: Certain spikes in ''Bubblegum Rosy'' have no collision detection, meaning the player can fall on the spikes without taking damage.
to:
* FakeTrap: Certain spikes in ''Bubblegum Rosy'' have no collision detection, meaning the player can fall on the spikes them without taking damage.damage. This only applies to some of them, however.
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None
* OneUp:
**Some games feature pickups that give extra lives. For an example, in ''Hambo'' or ''Beeps and Blips''.
**Running over Satan Hosain in ''Storm over Desert'' also gives an extra life.
**Some games feature pickups that give extra lives. For an example, in ''Hambo'' or ''Beeps and Blips''.
**Running over Satan Hosain in ''Storm over Desert'' also gives an extra life.
Changed line(s) 245 (click to see context) from:
%%* InconvenientlyPlacedConveyorBelt: They're present in level 4 of ''Cheetahmen''.
to:
* InstantGravestone: Enemies and cars in ''Sombreros'' briefly turn into gravestones when hit.
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Changed line(s) 147 (click to see context) from:
%%* BlatantLies: According to [[http://en.wikipedia.org/wiki/File:Action_52_%28NES%29_box_art.jpg the box]], as displayed on Wiki/TheOtherWiki, its creators gave it the "Action Seal of Quality Assurance". What kind of quality they were talking about is unclear, but it certainly doesn't mean what most of us would think "quality" means. Hopefully, it means "We're saving the best for last". Also: the manual contains numerous inaccuracies.
to:
%%* BlatantLies: According to [[http://en.wikipedia.org/wiki/File:Action_52_%28NES%29_box_art.jpg the box]], as displayed on Wiki/TheOtherWiki, Website/TheOtherWiki, its creators gave it the "Action Seal of Quality Assurance". What kind of quality they were talking about is unclear, but it certainly doesn't mean what most of us would think "quality" means. Hopefully, it means "We're saving the best for last". Also: the manual contains numerous inaccuracies.
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Decided it looked a bit better without these after all.
Changed line(s) 89 (click to see context) from:
# Star Duel - [-Two-player vs. version of Darksyne.-]
to:
# Star Duel - [-Two-player vs. version of Darksyne.-]
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# Armor Battle – [-Two-player vs. version of Norman.-]
to:
# Armor Battle – [-Two-player vs. version of Norman.-]
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Changed line(s) 89 (click to see context) from:
# Star Duel - [-Two-player game.-]
to:
# Star Duel - [-Two-player game.vs. version of Darksyne.-]
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# Armor Battle – [-Two-player version of Norman.-]
to:
# Armor Battle – [-Two-player vs. version of Norman.-]
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Changed line(s) 173,177 (click to see context) from:
** Yellow is used for Expert (#1-2, 4-9, 11-13, 15-18).
** Purple is used for Intermediate (#19, 21-36).
** Green is used for Beginner (#37-41, 43-50).
** Blue is used for Two Player (#3, 10, 14, 20, 42, 51).
** White is used for Special. Game #52, "Challenge", is the only game to use this category, along with the "Music Demo" and "Randomizer" options on the menu.
** Purple is used for Intermediate (#19, 21-36).
** Green is used for Beginner (#37-41, 43-50).
** Blue is used for Two Player (#3, 10, 14, 20, 42, 51).
** White is used for Special. Game #52, "Challenge", is the only game to use this category, along with the "Music Demo" and "Randomizer" options on the menu.
to:
** Yellow is used for Expert "Expert" (#1-2, 4-9, 11-13, 15-18).
** Purple is used forIntermediate "Intermediate" (#19, 21-36).
** Green is used forBeginner "Beginner" (#37-41, 43-50).
** Blue is used forTwo Player "Two Player" (#3, 10, 14, 20, 42, 51).
** White is used forSpecial. "Special". Game #52, "Challenge", ''Challenge'', is the only game to use this category, along with the "Music Demo" ''Music Demo'' and "Randomizer" ''Randomizer'' options on the menu.
** Purple is used for
** Green is used for
** Blue is used for
** White is used for
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Changed line(s) 173,176 (click to see context) from:
** Yellow is used for Expert (#1-2, 4-9, 11-13, 15-18)
** Purple is used for Intermediate (#19, 21-36)
** Green is used for Beginner (#37-41, 43-50)
** Blue is used for Two Player (#3, 10, 14, 20, 42, 51)
** Purple is used for Intermediate (#19, 21-36)
** Green is used for Beginner (#37-41, 43-50)
** Blue is used for Two Player (#3, 10, 14, 20, 42, 51)
to:
** Yellow is used for Expert (#1-2, 4-9, 11-13, 15-18)
15-18).
** Purple is used for Intermediate (#19,21-36)
21-36).
** Green is used for Beginner (#37-41,43-50)
43-50).
** Blue is used for Two Player (#3, 10, 14, 20, 42,51)51).
** Purple is used for Intermediate (#19,
** Green is used for Beginner (#37-41,
** Blue is used for Two Player (#3, 10, 14, 20, 42,
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Added DiffLines:
* ColorCodedForYourConvenience: The Genesis version has this on the main menu, with the game titles being in different-colored text depending on their category:
** Yellow is used for Expert (#1-2, 4-9, 11-13, 15-18)
** Purple is used for Intermediate (#19, 21-36)
** Green is used for Beginner (#37-41, 43-50)
** Blue is used for Two Player (#3, 10, 14, 20, 42, 51)
** White is used for Special. Game #52, "Challenge", is the only game to use this category, along with the "Music Demo" and "Randomizer" options on the menu.
** Yellow is used for Expert (#1-2, 4-9, 11-13, 15-18)
** Purple is used for Intermediate (#19, 21-36)
** Green is used for Beginner (#37-41, 43-50)
** Blue is used for Two Player (#3, 10, 14, 20, 42, 51)
** White is used for Special. Game #52, "Challenge", is the only game to use this category, along with the "Music Demo" and "Randomizer" options on the menu.
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Changed line(s) 25,26 (click to see context) from:
# Fire Breather [[note]]The one game on the cartridge that is two-player, and there '''needs''' to be two players to really do anything with it. [[/note]]
# Starevil
# Starevil
to:
# Fire Breather [[note]]The Breathers – [-The one game on the cartridge that is two-player, and there '''needs''' to be two players to really do anything with it. [[/note]]
it.-]
#StarevilStar Evil
#
Changed line(s) 29 (click to see context) from:
# Ooze [[note]] The select cursor always starts on this game when the menu is loaded; it also crashes after playing 3 levels. [[/note]]
to:
# Ooze [[note]] – [-The game is titled as "Oooze" (with 3 O's) inside the manual. The select cursor always starts on this game when the menu is loaded; it loaded. It also crashes after playing 3 levels. [[/note]]partway through level 3.-]
Changed line(s) 33 (click to see context) from:
# Alfredo (aka Alfred N The Fettuc)[[note]] This game crashes the Rev. A cartridges if one attempts to start it; a player will need an emulator or Rev. B cartridge to play this game. [[/note]]
to:
# Alfredo (aka Alfred N The Fettuc)[[note]] n the Fettuc) – [-"Alfredo and the Fettucinni's" in the manual. This game crashes the Rev. A cartridges if one attempts to start it; a player will need an emulator or Rev. B cartridge to play this game. [[/note]]-]
Changed line(s) 37,38 (click to see context) from:
# Haunted Hill
# Chill Out
# Chill Out
to:
# Haunted Hill
Hill (aka Haunted Halls) – [-"Haunted Hills of Wentworth" in the manual.-]
#Chill OutChill-Out
#
Changed line(s) 42 (click to see context) from:
# Atmos Quake
to:
# Atmos QuakeAtmos-Quake
Changed line(s) 45,47 (click to see context) from:
# Streemerz [[note]] This game has the potential of crashing the cartridge after making it a ways into the game [[/note]]
# Spread Fire
# Bubblegum Rosy (aka Bubble Gum Rossie)
# Spread Fire
# Bubblegum Rosy (aka Bubble Gum Rossie)
to:
# Streemerz [[note]] This – [-This game has the potential of crashing the cartridge after making it a ways into the game [[/note]]
game.-]
#Spread Fire
Spread-Fire
# Bubblegum Rosy (aka Bubble GumRossie)Rossie) – [-"Bubblegum Rosie" in the manual.-]
#
# Bubblegum Rosy (aka Bubble Gum
Changed line(s) 56 (click to see context) from:
# Shooting Gallery [[note]] Attempting to exit this game after starting it will likely cause the cartridge to crash, necessitating a hard reset. [[/note]]
to:
# Shooting Gallery [[note]] Attempting – [-Attempting to exit this game after starting it will likely cause the cartridge to crash, necessitating a hard reset. [[/note]]reset.-]
Changed line(s) 59,60 (click to see context) from:
# Sombreros
# Storm Over the Desert
# Storm Over the Desert
to:
# Sombreros
Sombreros – [-"Sombrero's" in the manual.-]
# Storm Over theDesertDesert – [-"Storm Over the Desert (The Land War)" in the manual.-]
# Storm Over the
Changed line(s) 62,63 (click to see context) from:
# They Came...
# Lazer League
# Lazer League
to:
# They Came...
Came... – [-"They Came from Outer Space" in the manual.-]
# LazerLeagueLeague – [-"Laser League" (with an S) in the manual.-]
# Lazer
Changed line(s) 68 (click to see context) from:
# Manchester
to:
# ManchesterManchester – [-"Manchester Beat" in the manual.-]
Changed line(s) 73 (click to see context) from:
# Jigsaw [[note]] Like Alfredo, this game crashes on Rev. A cartridges and only works on an emulator or Rev. B cartridges. [[/note]]
to:
# Jigsaw [[note]] Like – [-Like Alfredo, this game crashes on Rev. A cartridges and only works on an emulator or Rev. B cartridges. [[/note]]-]
Changed line(s) 75,76 (click to see context) from:
# Robbie Robot (aka Robbie N The Robots)
# Cheetahmen (aka Action Gamemaster)
# Cheetahmen (aka Action Gamemaster)
to:
# Robbie Robot (aka Robbie N The Robots)
n the Robots) – [-"Robbie ''and'' the Robots" in the manual.-]
# Cheetahmen (aka ActionGamemaster)Gamemaster) – [-"The "Action Gamemaster"" (with quotations) in the manual.-]
# Cheetahmen (aka Action
Changed line(s) 80,81 (click to see context) from:
# Bonkers
to:
Changed line(s) 83,84 (click to see context) from:
# Dyno Tennis
# Ooze
# Ooze
to:
# Dyno Tennis
Tennis – [-Two-player game.-]
#OozeOoze – [-Remake of the NES version.-]
#
Changed line(s) 90,94 (click to see context) from:
# Star Duel
# Haunted Hill
# Alfredo
# The Cheetahmen
# Skirmish
# Haunted Hill
# Alfredo
# The Cheetahmen
# Skirmish
to:
# Star Duel
Duel - [-Two-player game.-]
# HauntedHill
Hills – [-Remake of the NES version.-]
#Alfredo
Alfredo – [-Remake of the NES version.-]
# TheCheetahmen
Cheetahmen – [-Remake of the NES version.-]
#SkirmishSkirmish – [-Two-player game.-]
# Haunted
#
# The
#
Changed line(s) 96 (click to see context) from:
# Minds Eye
to:
# Minds Mind's Eye
Changed line(s) 98,100 (click to see context) from:
# Billy Bob
# Sharks
# Knockout
# Sharks
# Knockout
to:
# Billy Bob
Bob – [-Shares its name with the NES version, but is a completely different game otherwise.-]
#Sharks
Sharks – [-Remake of the NES version.-]
#KnockoutKnockout – [-Two-player game.-]
#
#
Changed line(s) 105 (click to see context) from:
# Ninja
to:
# NinjaNinja – [-Remake of "Ninja Assault".-]
Changed line(s) 113 (click to see context) from:
# Star Evil
to:
# Star EvilEvil – [-Remake of the NES version.-]
Changed line(s) 118,122 (click to see context) from:
# Dedant
# G Fighter
# Man At Arms
# Norman
# Armor Battle
# G Fighter
# Man At Arms
# Norman
# Armor Battle
to:
# Dedant
Dedant – [-Remake of the NES version.-]
# GFighter
Fighter – [-Remake of "G-Force Fighters".-]
# ManAt at Arms
#Norman
Norman – [-Remake of "Storm Over the Desert".-]
# ArmorBattleBattle – [-Two-player version of Norman.-]
# G
# Man
#
# Armor
Changed line(s) 127,128 (click to see context) from:
# Sharpshooter
# Meteor
# Meteor
to:
# Sharpshooter
Sharpshooter – [-Remake of "Shooting Gallery".-]
#MeteorMeteor – [-Remake of "Jupiter Scope".-]
#
Changed line(s) 130,132 (click to see context) from:
# The Boss
# First Game [[note]] clone of VideoGame/{{Pong}}. [[/note]]
# Challenge
# First Game [[note]] clone of VideoGame/{{Pong}}. [[/note]]
# Challenge
to:
# The Boss
Boss – [-Remake of the NES version.-]
#First 1st Game [[note]] clone (aka 1st Video Game) – [-Two-player game. Clone of VideoGame/{{Pong}}. [[/note]]
VideoGame/{{Pong}}.-]
#ChallengeChallenge (aka Action 52 Challenge) – [-Not so much a game in itself; rather, it's a trial run of the most difficult level of the other games in random order.-]
#
#
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Changed line(s) 138 (click to see context) from:
* AllThereInTheManual: The NES manual contains descriptions for each of the games, providing bits of backstory not covered in the games themselves, such as ''Fire Breathers'' focusing on "the last of the dragon wars," and the main villain of ''Boss'' being "The Toad" with an army of salamander hit men. However, the manual also contains many nonsensical descriptions which are only superficially related to the games, if not outright falsehoods. A notable example being how ''Crazy Shuffle'' is described as an "educational puzzle game" when it is actually a top-down shooter. You can see the manual for yourself [[https://archive.org/details/Action52NESinstructions here]].
to:
* AllThereInTheManual: The NES manual contains descriptions for each of the games, providing bits of backstory not covered in the games themselves, such as ''Fire Breathers'' focusing on "the last of the dragon wars," and the main villain of ''Boss'' being "The Toad" with an army of salamander hit men. However, the manual also contains many nonsensical descriptions which are only superficially related to the games, if not outright falsehoods. A notable example being how ''Crazy Shuffle'' is described as an "educational puzzle game" when it is actually a top-down an overhead shooter. You can see the manual for yourself [[https://archive.org/details/Action52NESinstructions here]].
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IUEO now
Deleted line(s) 145 (click to see context) :
* AwesomeMcCoolname: Johnny Jawbreaker, the protagonist of ''Lollipops''.
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Changed line(s) 148 (click to see context) from:
* BlackoutBasement: ''Illuminator'' has this as it's central mechanic. The screen goes dark shortly after the game starts, and the lights briefly turn back on every time the player defeats an enemy.
to:
* BlackoutBasement: ''Illuminator'' has this as it's its central mechanic. The screen goes dark shortly after the game starts, and the lights briefly turn back on every time the player defeats an enemy.
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None
Changed line(s) 145 (click to see context) from:
* AwesomeMcCoolName: Johnny Jawbreaker, the protagonist of ''Lollipops''.
to:
* AwesomeMcCoolName: AwesomeMcCoolname: Johnny Jawbreaker, the protagonist of ''Lollipops''.
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Changed line(s) 138 (click to see context) from:
* AllThereInTheManual: The NES manual contains descriptions for each of the games, providing bits of backstory not covered in the games themselves, such as ''Fire Breathers'' focusing on "the last of the dragon wars," and the main villain of ''Boss'' being "The Toad" with an army of salamander hit men. However, the manual also contains many nonsensical descriptions which are only superficially related to the games, if not outright falsehoods. A notable example being how ''Crazy Shuffle'' is described as an "educational puzzle game" when it is actually a top-down shooter.
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* AllThereInTheManual: The NES manual contains descriptions for each of the games, providing bits of backstory not covered in the games themselves, such as ''Fire Breathers'' focusing on "the last of the dragon wars," and the main villain of ''Boss'' being "The Toad" with an army of salamander hit men. However, the manual also contains many nonsensical descriptions which are only superficially related to the games, if not outright falsehoods. A notable example being how ''Crazy Shuffle'' is described as an "educational puzzle game" when it is actually a top-down shooter. You can see the manual for yourself [[https://archive.org/details/Action52NESinstructions here]].
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* BuxomIsBetter: The protagonist of ''Haunted Hill'' has breasts bigger than her head (although it is also possible they were going for [[WesternAnimation/BeautyAndTheBeast Gaston]] sized pecks).
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* BuxomIsBetter: The protagonist of ''Haunted Hill'' has breasts bigger than her head (although it is also possible they were going for [[WesternAnimation/BeautyAndTheBeast Gaston]] sized pecks).Gaston]]-sized pecs).
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* AllThereInTheManual: The NES manual contains descriptions for each of the games, providing bits of backstory not covered in the games themselves, such as ''Fire Breathers'' focusing on "the last of the dragon wars," and the main villain of ''Boss'' being "The Toad" with an army of salamander hit men. However, the manual also contains many nonsensical descriptions which are only superficially related to the games, if not outright falsehoods. A notable example being how ''Crazy Shuffle'' is described as an "educational puzzle game" when it is actually a top-down shooter.
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* SomeDexterityRequired: To move while jumping in most of the platformers, the B button has to be released - it can't be held down. However, the B button is also a jump button. In four of the platforming games, the player can jump only when moving.
** ''Haunted Halls'', ''Bits 'n Pieces'' and ''Cheetahmen'' don't have this problem.
** ''Haunted Halls'', ''Bits 'n Pieces'' and ''Cheetahmen'' don't have this problem.
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* SomeDexterityRequired: To move while jumping in most of the platformers, the B button has to be released - it can't be held down. However, the B button is also a jump button. In four of the platforming games, the player can jump only when moving.
**moving, although ''Haunted Halls'', ''Bits 'n Pieces'' and ''Cheetahmen'' don't have this problem.
**
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Spiritual Successor is YMMV. Moving to there.
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* SpiritualSuccessor: To another unlicensed multicart called ''Supervision 52-in-1''. The two games have identical coding for the main menu, and both are a compilation of 52 games (although in ''Supervision'''s case, it is mostly made up of slightly edited versions of other games, and it actually has 50 games with two repeats).
* StealthPun: A possible example with ''Thrusters'', which has a rather suggestive looking spaceship as the protagonist.
* StealthPun: A possible example with ''Thrusters'', which has a rather suggestive looking spaceship as the protagonist.
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* SpiritualSuccessor: To another unlicensed multicart called ''Supervision 52-in-1''. The two games have identical coding for the main menu, and both are a compilation of 52 games (although in ''Supervision'''s case, it is mostly made up of slightly edited versions of other games, and it actually has 50 games with two repeats).
* StealthPun:StealthPun:
** A possible example with ''Thrusters'', which has a rather suggestive looking spaceship as the protagonist.
* StealthPun:
** A possible example with ''Thrusters'', which has a rather suggestive looking spaceship as the protagonist.
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** The "lost levels" of ''Cheetahmen II'', which are {{Remixed Level}}s from ''Cheetahmen 1'' where the music is all glitched, and your Cheetahman is invincible. Once you play through here, the game locks up, just like at the end of Level 4.
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** The "lost levels" of ''Cheetahmen II'', which are {{Remixed Level}}s from ''Cheetahmen 1'' I'' where the music is all glitched, and your Cheetahman is invincible. Once you play through here, the game locks up, just like at the end of Level 4.
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* RecycledSoundtrack: ''They Came'' and ''Beeps 'n Blips'' have the same music, while the themes from ''Fuzz Power'' and ''Cheetahmen'' end up being reused in ''Cheetahmen II''. (and ''VideoGame/SyobonAction'', in the case of the latter)
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* RecycledSoundtrack: RecycledSoundtrack:
** ''They Came'' and ''Beeps 'n Blips'' have the same music, while the themes from ''Fuzz Power'' and ''Cheetahmen'' end up being reused in ''CheetahmenII''. II'' (and ''VideoGame/SyobonAction'', in the case of the latter)latter).
** ''They Came'' and ''Beeps 'n Blips'' have the same music, while the themes from ''Fuzz Power'' and ''Cheetahmen'' end up being reused in ''Cheetahmen
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* SchizophrenicDifficulty: Level 3 of ''Sharks'' is much harder than the rest of the game, due to the sharks being replaced with jellyfish which are hard to hit.
** In ''Billy Bob'', it's extremely noticeable where the game goes easier each level.
** In ''Billy Bob'', it's extremely noticeable where the game goes easier each level.
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* SchizophrenicDifficulty: SchizophrenicDifficulty:
** Level 3 of ''Sharks'' is much harder than the rest of the game, due to the sharks being replaced with jellyfish which are hard to hit.
** In ''Billy Bob'', it's extremely noticeable where the gamegoes gets easier with each level.
** Level 3 of ''Sharks'' is much harder than the rest of the game, due to the sharks being replaced with jellyfish which are hard to hit.
** In ''Billy Bob'', it's extremely noticeable where the game