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* PresidentEvil: Turns out the BigBad of ''High Treason'' is Vice President Cardiff, who is a Consortium mole and orchestrated the assassination of President Baldwin and the kidnapping of Senator Watts so he could become president and win the election unopposed. He does become president for awhile, but gets impeached and removed from office after his true colors are revealed.


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* YouHaveFailedMe: In the epilogue of ''High Treason'', it's revealed ex-President Cardiff was murdered by the Consortium for losing their virus and costing them control of the White House.

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* HeroMustSurvive: If either Jefferson or Oz show up in a mission, they have to survive or it's game over.

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* HeroMustSurvive: If either Jefferson or Oz show up in a mission, they have to survive or it's game over. Same goes for the President in the level where you must rescue him from the Marine One shootdown.


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* ImprobableAimingSkills: Zakharov manages to snipe the tail rotor of Marine One, causing it to crash not far from the White House. Luckily the President survives. [[spoiler:Unluckily, so does Chamberlain who was the real target.]]
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* MissingBackblast: Probably ''over''averted, where the player can have infantry occupy buildings for added protection. Attempting this with rocket-armed troops will result in the death of the rocket guy, some or all of any other infantry in the building, and considerable damage to the building itself the instant something hostile comes within range of the garrisoned building and those rocket guys open fire on it.

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* MissingBackblast: Probably ''over''averted, ''Inverted'', where the player can have infantry occupy buildings for added protection. Attempting this with rocket-armed troops will result in the death of the rocket guy, some or all of any other infantry in the building, and considerable damage to the building itself the instant something hostile comes within range of the garrisoned building and those rocket guys open fire on it.
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There are three factions in the game, [[YanksWithTanks United States Army]], [[EliteArmy Task Force Talon]] and the [[NGOSuperpower Consortium]].

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There are three factions in the game, [[YanksWithTanks [[UsefulNotes/YanksWithTanks United States Army]], [[EliteArmy Task Force Talon]] and the [[NGOSuperpower Consortium]].
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The ''Act of War'' series is a RealTimeStrategy franchise developed by Eugen Studios (now better known for the ''VideoGame/{{Wargame| EuropeanEscalation}}'' series) and published by {{Atari}}, which is based on the works of DaleBrown and features modern warfare along with some TwentyMinutesIntoTheFuture sci-fi technology, excellent 3D graphics, pre-rendered CutScene videos and its own music. The game was originally released as ''Act of War: Direct Action'' and has an ExpansionPack named ''Act of War: High Treason''. There's also a SpinOff TowerDefense game called ''Act of War: Urban Defense''.

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The ''Act of War'' series is a RealTimeStrategy franchise developed by Eugen Studios (now better known for the ''VideoGame/{{Wargame| EuropeanEscalation}}'' series) and published by {{Atari}}, Creator/{{Atari}}, which is based on the works of DaleBrown Creator/DaleBrown and features modern warfare along with some TwentyMinutesIntoTheFuture sci-fi technology, excellent 3D graphics, pre-rendered CutScene videos and its own music. The game was originally released as ''Act of War: Direct Action'' and has an ExpansionPack named ''Act of War: High Treason''. There's also a SpinOff TowerDefense game called ''Act of War: Urban Defense''.



* DaleBrown: The mind behind the plot of the game.

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* DaleBrown: Creator/DaleBrown: The mind behind the plot of the game.
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* TheFaceless: They tried to have Richter be this until the final cutscene of the first game. Key word being tried. It's very easy to see his face in several of the cutscenes thanks to the poor lighting and camera angles.


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* ReasonableAuthorityFigure: President Baldwin. In one scene in which Chamberlain is trying to obstruct Richter from saving the Egyptian refinery, it's implied that the President grabbed the phone out of Chamerlain's hand to give Richter the go ahead.
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* OurPresidentsAreDifferent: President Baldwin is somewhere between President Personable and President Iron: In person he is quite polite and affable. He stands by what he believes but is still willing to listen to the counsel of those around him when presented with good evidence. He also has some elements of President Action, being a veteran of the Vietnam War and using military protocol when his helicopter is shot down to help TFT rescue him before the Consortium can kill him.
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* ObstructiveBureaucrat: Chamberlain, the US Secretary of Defense in ''Direct Action''. [[spoiler: He turns out to be a member of the Consortium, so that might be the real reason for his interference.]]

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* ObstructiveBureaucrat: Chamberlain, the US Secretary of Defense National Security Advisor in ''Direct Action''. [[spoiler: He turns out to be a member of the Consortium, so that might be the real reason for his interference.]]
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Added link to Act of Aggression.


A SpiritualSuccessor, ''Act of Aggression'', [[http://www.pcgamer.com/uk/2014/08/09/eugen-systems-announces-act-of-war-successor-act-of-aggression/ has been announced.]]

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A SpiritualSuccessor, ''Act of Aggression'', ''VideoGame/ActOfAggression'', [[http://www.pcgamer.com/uk/2014/08/09/eugen-systems-announces-act-of-war-successor-act-of-aggression/ has been announced.]]
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Not a trope.


* YanksWithTanks: Of course, with virtually everything they use on the battlefield being taken from real life.



* YanksWithTanks: With more focus on elite special forces and advanced tech.



* GaulsWithGrenades: The French AMX-10 RC serves as their main tank unit.



* RussiansWithRustingRockets: A considerable amount of Consortium equipment is Russian in origin: Mi-17 construction copters, AK-74 assault rifles, RPG-7 rocket launchers, SA-7 AA missiles, Kornet guided AT missiles, BTR-80 IFVs, Tunguska AA vehicles, Tu-160 bombers and Mig-21 fighters (campaign only).



* YanksWithTanks: Consortium units that don't use Russian equipment tend to use stolen prototype tech from the US, like the YF-23 Black Widow and Falling Star WMD. They also use captured US equipment quite often during both campaigns.



* RussiansWithRustingRockets: Quite a few of the mercenaries are using Russian equipment.
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* SuperiorFirepowerBombers: US Army have access to the B-2A Spirit.

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* SuperiorFirepowerBombers: UsefulNotes/SuperiorFirepowerBombers: US Army have access to the B-2A Spirit.

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The ''Act of War'' series is a RealTimeStrategy franchise developed by Eugen Studios and published by {{Atari}}, which is based on the works of DaleBrown and features modern warfare along with some TwentyMinutesIntoTheFuture sci-fi technology, excellent 3D graphics, pre-rendered CutScene videos and its own music. The game was originally released as ''Act of War: Direct Action'' and has an ExpansionPack named ''Act of War: High Treason''. There's also a SpinOff TowerDefense game called ''Act of War: Urban Defense''.

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The ''Act of War'' series is a RealTimeStrategy franchise developed by Eugen Studios (now better known for the ''VideoGame/{{Wargame| EuropeanEscalation}}'' series) and published by {{Atari}}, which is based on the works of DaleBrown and features modern warfare along with some TwentyMinutesIntoTheFuture sci-fi technology, excellent 3D graphics, pre-rendered CutScene videos and its own music. The game was originally released as ''Act of War: Direct Action'' and has an ExpansionPack named ''Act of War: High Treason''. There's also a SpinOff TowerDefense game called ''Act of War: Urban Defense''.


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A SpiritualSuccessor, ''Act of Aggression'', [[http://www.pcgamer.com/uk/2014/08/09/eugen-systems-announces-act-of-war-successor-act-of-aggression/ has been announced.]]
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* MightyGlacier: The Mi-35 Hind-D copter is slower than its counterparts, but it has enough armour and HP to survive loads of punishment. Once upgraded with rocket batteries and missiles, it can win a one on one fight even against most AA units.

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* MightyGlacier: The Mi-35 Hind-D copter is slower than its counterparts, but it has enough armour armor and HP to survive loads of punishment. Once upgraded with rocket batteries and missiles, it can win a one on one one-on-one fight even against most AA units.
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* PoliceAreUseless: Averted in San Francisco and Washington DC levels where you can find and recruit survivors of the local police and SWAT teams respectively and are [[GlassCannon capable of dealing a lot of damage, though not taking much]]. In-Story, these guys managed to survive against enemies armed with military hardware, making them definitely not "useless".
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** He even lampshades it when he is brought back to the States, giving a sarcastic response when the Americans ask him why he did what he did. It is also made clear that the rest of the Consortium is ''not'' happy about this.
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* MissingBackblast: Probably ''over''averted, where the player can have infantry occupy buildings for added protection. Attempting this with rocket-armed troops will result in the death of the rocket guy, some or all of any other infantry in the building, and considerable damage to the building itself the instant something hostile comes within range of the garrisoned building and those rocket guys open fire on it.
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* MotiveDecay: The plot of ''Direct Action'' went from the Consortium [[WarForFunAndProfit monopolising the increasing oil prices via terrorist attacks]] to Zakharov waging war with America [[ForTheEvulz because]] [[ScrewTheRulesIHaveMoney he can]].


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* PsychoForHire: Zakharov eventually turns out as such. He's more interested in wrecking havoc in America than making a profit from the sky-rocketing oil prices, the latter of which was the reason he was brought into the Consortium in the first place.


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* TheWarOnTerror: The first mission in ''Direct Action'' is your average day "a bunch of American spec-ops forces take down a dangerous Arab terrorist in some [[{{Qurac}} unspecified Arab country]]" scenario. Then the game [[AlwaysABiggerFish escalates]] by introducing an elusive, [[WesternTerrorists non-Arabic]] [[NGOSuperpower organization]] who has been [[WarForFunAndProfit pulling off high-profile terrorist attacks everywhere for a profit]], which further gets complicated when one of their members goes [[RenegadeRussian rogue]] and starts making a mess in America [[ForTheEvulz for the shits and giggles]].

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** The M2 Bradley, which packs a fast-firing 25mm chaingun. Can be upgraded to fire TOW missiles.

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** The M2 Bradley, which packs a fast-firing 25mm chaingun. Can be upgraded to fire TOW missiles.missiles in ''High Treason''.


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* GatlingGood: A-10 Warthogs, though they only use them in ''High Treason''.

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* CompositeCharacter: While called the "Army", [[AllThereInTheManual the manual clarifies]] that the faction actually represents the combined forces of the Army, the Navy, the Air Force and the Marine Corps.



* InvisibilityCloak: The Electronic Fighting Vehicle (EFV) in the expansion can give this to any friendly unit nearby, except for other [=EFVs=].

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* FunWithAcronyms: EFV ('''E'''lectronic '''F'''ighting '''V'''ehicle), MLRS ('''M'''ultiple '''L'''aunch '''R'''ocket '''S'''ystem) and FAT-V ('''F'''uture '''A'''ll '''T'''errain '''V'''ehicle).
* GrenadeLauncher: A potential upgrade for the Marine, which causes every 5th shot to be a grenade.
* InvisibilityCloak: The Electronic Fighting Vehicle (EFV) EFV in the expansion can give this to any friendly unit nearby, except for other [=EFVs=].



* FunWithAcronyms: [[PoweredArmor S.H.I.E.L.D]] stands for '''S'''uper-'''H'''igh Mobility '''I'''nfantry '''EL'''ectronic '''D'''efense System.

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* FunWithAcronyms: [[PoweredArmor S.H.I.E.L.D]] stands for '''S'''uper-'''H'''igh Mobility '''S'''uper-'''H'''igh-Speed(''Direct Action'')/Mobility(''High Treason'') '''I'''nfantry '''EL'''ectronic '''D'''efense System.



* GrenadeLauncher: Comes standard with Future Force Warriors in ''High Treason'', which causes every 5th shot to be a grenade.



* SemperFi: Task Force Commandos are drawn from the USMC's Maritime Special Purpose Force, if one of their order confirmation lines added in ''High Treason'' is to be believed.

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* SemperFi: Task Force Commandos are drawn from sometimes respond to being selected in ''High Treason'' with ''"Marine SPF."'', likely a reference to the USMC's Maritime Special Purpose Force, if one of their order confirmation lines added in ''High Treason'' is to be believed.Force.



* AttackDrone: Their Akula stealth tanks.



* GrenadeLauncher: While called and treated as a mortar unit, the MM-1 soldier is using an oversized grenade launcher.



* MagneticWeapons: The Consortium's only defense buildings are railgun turrets, which are exceptionally effective against everything. Their Akula stealth tanks can also be upgraded with dual railguns.

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* MagneticWeapons: The Consortium's only defense buildings are railgun turrets, which are exceptionally effective against everything. Their Akula stealth tanks can also be upgraded with pack dual railguns.


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* TankGoodness: The T-80 tanks of the "Burning Legion".

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The ''Act of War'' series is a RealTimeStrategy franchise developed by Eugen Studios and published by {{Atari}}, which is based on the works of DaleBrown and features modern warfare along with some TwentyMinutesIntoTheFuture sci-fi technology, excellent 3D graphics, pre-rendered CutScene videos and its own music. The game was originally released as ''Act of War: Direct Action'' and has an ExpansionPack named ''Act of War: High Treason''.

to:

The ''Act of War'' series is a RealTimeStrategy franchise developed by Eugen Studios and published by {{Atari}}, which is based on the works of DaleBrown and features modern warfare along with some TwentyMinutesIntoTheFuture sci-fi technology, excellent 3D graphics, pre-rendered CutScene videos and its own music. The game was originally released as ''Act of War: Direct Action'' and has an ExpansionPack named ''Act of War: High Treason''.
Treason''. There's also a SpinOff TowerDefense game called ''Act of War: Urban Defense''.



* CriticalExistenceFailure: ZigZagged. Infantry will lose speed when their health drops below half, and infantry, vehicles and ships can't shoot when badly damaged enough. Structures and aircraft, on the other hand, don't lose any of their capabilities as they take damage.

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* CriticalExistenceFailure: ZigZagged. Infantry will lose speed when their health drops below half, and infantry, vehicles and ships can't shoot when badly damaged enough. Structures and aircraft, on the other hand, don't lose any of their capabilities as they take damage.



** In the second San Francisco mission, [[PoweredArmor SHIELD units]] are deployed to halt the Consortium's invasion despite Chamberlains concerns over revealing them to the public.
** In the final mission, [[spoiler: President Baldwin authorizes the usage of [[YouNukeEm "Wolverine" tactical nukes]] in ''Washington DC'' to bring down the targeting systems for the [[ColonyDrop Falling Star WMD]] before it can destroy the White House.]]

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** In the second San Francisco mission, [[PoweredArmor SHIELD S.H.I.E.L.D units]] are deployed to halt the Consortium's invasion despite Chamberlains Chamberlain's concerns over revealing them to the public.
** In the final mission, [[spoiler: President Baldwin authorizes the usage of [[YouNukeEm "Wolverine" tactical nukes]] in ''Washington DC'' to bring down the targeting systems for uplinks directing the [[ColonyDrop Falling Star WMD]] before it can destroy the White House.]]



* TheMasquerade: A mundane version occurs in the second San Francisco mission in ''Direct Action'', when Richter asks General Kelly to authorise the use of SHIELD units. Chamberlain rejects it on the grounds that there are reporters all over the city and the revelation of the US military having PoweredArmor would be the icing on an already disastrous situation. Richter counters that [[GodzillaThreshold things will get even worse without them]], and Chamberlain concedes.

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* TheMasquerade: A mundane version occurs in the second San Francisco mission in ''Direct Action'', when Richter asks General Kelly to authorise the use of SHIELD S.H.I.E.L.D units. Chamberlain rejects it on the grounds that there are reporters all over the city and the revelation of the US military having PoweredArmor would be the icing on an already disastrous situation. Richter counters that [[GodzillaThreshold things the already bad situation will get even worse without them]], and Chamberlain concedes.



* DeathFromAbove: Their WMD is the massive Mjolnir artillery piece.



* FunWithAcronyms: [[PoweredArmor S.H.I.E.L.D]] stands for '''S'''uper-'''H'''igh Mobility '''I'''nfantry '''EL'''ectronic '''D'''efense System.
* GatlingGood: Sentry Turrets have these from the start, the V-44 transport has a pair under the nose, and is one of the weapons available for [[PoweredArmor S.H.I.E.L.D]] units.



* PoweredArmor[=/=]SuperSoldier: SHIELD units, soldiers wearing massive mechanical exoskeletons which allow them to [[LightningBruiser move faster, take more damage and carry bigger weapons]] than normal infantry can. Unfortunately, they become more vulnerable to anti-vehicle weapons.
* MagneticWeapons: The Spinner Drone defaults to a 105mm railgun, and the DD(X) Destroyer from ''High Treason'' has a pair of 155mm railguns.

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* PoweredArmor[=/=]SuperSoldier: SHIELD S.H.I.E.L.D units, soldiers wearing massive mechanical exoskeletons which allow them to [[LightningBruiser move faster, take more damage and carry bigger weapons]] than normal infantry can. Unfortunately, they become more vulnerable to anti-vehicle weapons.
* MagneticWeapons: The Spinner Drone defaults to a 105mm railgun, the Sentry Turret can be upgraded with a similar weapon, and the DD(X) Destroyer from ''High Treason'' has a pair of 155mm railguns.



* {{Nanotechnology}}: All TFT infantry and SHIELD units wear special nanotech uniforms that can heal them when activated by a Nanotech Healing Center.
* SemperFi: In ''High Treason'', Task Force Commandos are apparently drawn from the USMC's Maritime Special Purpose Force.

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* {{Nanotechnology}}: All TFT infantry and SHIELD S.H.I.E.L.D units wear special nanotech uniforms that can heal them when activated by a Nanotech Healing Center.
* SemperFi: In ''High Treason'', Task Force Commandos are apparently drawn from the USMC's Maritime Special Purpose Force.Force, if one of their order confirmation lines added in ''High Treason'' is to be believed.



* ColonyDrop: The Falling Star project, the Consortium WMD, works by making a satellite fall over enemy targets, it can be upgraded with Ebola virus to deal additional damage to any unfortunate survivor.

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* ColonyDrop: The Falling Star project, project originally developed by the US, the Consortium WMD, works by making a satellite fall over enemy targets, it can be upgraded with Ebola virus to deal additional damage to any unfortunate survivor.



* GaulsWithGrenades: The French AMX-10 RC serves as their main tank unit.



* WeHaveReserves: Both in gameplay and in story, the Consortium can easily afford to take heavy casualties.



* WeHaveReserves: Both in gameplay and in story, the Consortium can easily afford to take heavy casualties.
* YanksWithTanks: Consortium units that don't use Russian equipment tend to use stolen prototype tech from the US, like the YF-23 Black Widow and Falling Star WMD. They also use captured US equipment quite often during both campaigns.



* InvisibilityCloak: The "Shadow Hawk" F-117A Nighthawk is, of course, an stealth plane.

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* InvisibilityCloak: The "Shadow Hawk" F-117A Nighthawk is, of course, an a stealth plane.

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The story centers around the efforts of Task Force Talon, an elite US counter-terrorism force led by Major Richter, to fight back the actions of the Consortium, an extremely powerful international organization [[WarForFunAndProfit conspiring to manipulate the economic order of the world for their own gain]]. Task Force Talon must counter their operations across the world, including in America itself.

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The story centers around the efforts of Task Force Talon, an elite US counter-terrorism force led by Major Jason Richter, to fight back the actions of the Consortium, an extremely powerful international organization [[WarForFunAndProfit conspiring to manipulate the economic order of the world for their own gain]]. Task Force Talon must counter their operations across the world, including in America itself.



** More prominent in ''High Treason'', since the plot of the game is about an attempted coup d'état of the US government.

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** More prominent in ''High Treason'', since the plot of the game is about an attempted a coup d'état of the US government.government. The final mission even features Consortium troops using Task Force Talon equipment for the first time.



* CriticalExistenceFailure: ZigZagged. Infantry will lose speed when their health drops below half, and both infantry and vehicles can't shoot when badly damaged enough. Structures and aircraft, on the other hand, don't lose any of their capabilities as they take damage.

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* CriticalExistenceFailure: ZigZagged. Infantry will lose speed when their health drops below half, and both infantry and infantry, vehicles and ships can't shoot when badly damaged enough. Structures and aircraft, on the other hand, don't lose any of their capabilities as they take damage.



* DecoyProtagonist: Jefferson is a lot more prominent in the first quarter of the game than he is in the rest of it. The expansion downright blurs him with Richter at times.

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* DecoyProtagonist: Jefferson is a lot more prominent in the first quarter of the game ''Direct Action'' than he is in the rest of it. The expansion downright blurs him with Richter at times.it.



* DroppedABridgeOnHim: The US President, who was rather prominent in the original game, gets killed at the start of the expansion, triggering the plot.

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* DroppedABridgeOnHim: The US President, President Baldwin, who was rather prominent in the original game, gets killed at the start of the expansion, triggering the plot.



* GodzillaThreshold: Two cases in ''Direct Action''.
** In the second San Francisco mission, [[PoweredArmor SHIELD units]] are deployed to halt the Consortium's invasion despite Chamberlains concerns over revealing them to the public.
** In the final mission, [[spoiler: President Baldwin authorizes the usage of [[YouNukeEm "Wolverine" tactical nukes]] in ''Washington DC'' to bring down the targeting systems for the [[ColonyDrop Falling Star WMD]] before it can destroy the White House.]]



* TheMasquerade: A mundane version occurs in the second San Francisco mission, when Richter asks General Kelly to authorise the use of SHIELD units. Chamberlain rejects it on the grounds that there are reporters all over the city and the revelation of the US military having PoweredArmor would be the icing on an already disastrous situation. Richter counters that things will get even worse without them, and Chamberlain concedes.

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* TheMasquerade: A mundane version occurs in the second San Francisco mission, mission in ''Direct Action'', when Richter asks General Kelly to authorise the use of SHIELD units. Chamberlain rejects it on the grounds that there are reporters all over the city and the revelation of the US military having PoweredArmor would be the icing on an already disastrous situation. Richter counters that [[GodzillaThreshold things will get even worse without them, them]], and Chamberlain concedes.



* PutOnABus: General Kelly gets arrested for bogus charges at the start of the expansion. Like [[DroppedABridgeOnHim President Baldwin]], he was a prominent character in the original game and most likely dropped due to the lack of live action cutscenes.
* RewardedAsATraitorDeserves: [[spoiler: While he's technically betrayed the US already, Chamberlain is killed by Zakharov after he targets Falling Star at the White House.]]

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* PutOnABus: General Kelly gets arrested for bogus charges at the start of the expansion.expansion, though he comes back for the last few missions. Like [[DroppedABridgeOnHim President Baldwin]], he was a prominent character in the original game and most likely dropped due to the lack of live action cutscenes.
* RewardedAsATraitorDeserves: [[spoiler: While he's technically betrayed the US already, Chamberlain is killed by Zakharov after he targets [[ColonyDrop Falling Star Star]] at the White House.]]



* ColdSniper: Excellent in their role, but you better make it fall back against any other kind of unit.

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* AwesomePersonnelCarrier:
** The M2 Bradley, which packs a fast-firing 25mm chaingun. Can be upgraded to fire TOW missiles.
** The M113, which only [[StoneWall packs a HMG but has excellent armor]].
* ColdSniper: Excellent in their role, but you better make it them fall back against any other kind of unit.



* SemperFi: Ironically, the basic infantry for the U.S. Army are Marines.

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* SemperFi: Ironically, the their basic infantry for the U.S. Army are Marines.unit is a Marine.



* TankGoodness: The M1 Abrams, which is [[MightyGlacier highly durable and packs a punch with its 120mm cannon]]. Can be upgraded with a temporary shield that makes it even tougher.



* AttackDrone: They love this trope a lot. They have construction drones, tank drones which can switch between a 105mm railgun, a rack of AA missiles or suicide bomber drones and drone planes. The expansion adds mine drones and a version of the aforementioned tank drone that carries a cruise missile instead.

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* AttackDrone: They love this trope a lot. They have construction drones, recon drones, tank drones which can switch between a 105mm railgun, a rack of AA missiles or suicide bomber drones drones, and drone planes. The expansion adds a modified recon drone that can become a mine drones and a version of the aforementioned tank drone that carries a cruise missile instead.



* GlassCannon: The Heavy Sniper can dish out a lot of damage, but can't take much.



* MagneticWeapons: The Spinner Drone defaults to a 105mm railgun.

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* MagneticWeapons: The Spinner Drone defaults to a 105mm railgun.railgun, and the DD(X) Destroyer from ''High Treason'' has a pair of 155mm railguns.



* {{BFG}}: The Kornet team, which require two soldiers to be fired and only needs one to two shots to take down most tier 1 vehicles, they are also a GlassCannon.

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* {{BFG}}: The Kornet team, Kornet, which require two soldiers to be fired and only needs one to two shots to take down most tier 1 vehicles, they are also vehicles. Also a GlassCannon.case of GlassCannon, as they're fragile.



* FlawedPrototype: The YF-23 Black Widow, a real-life plane which was cancelled because the US military preferred the more flexible and agile F-22 Raptor, can be built by this faction. It's the weakest plane in terms of damage output, but it can attack both air and ground units and drop bombs against structures, making it the JackOfAllTrades of aircraft.

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* FlawedPrototype: The YF-23 Black Widow, a real-life plane which was cancelled because the US military preferred the more flexible and agile F-22 Raptor, can be built by this faction. It's the weakest plane in terms of damage output, but it can attack both air and ground units and drop bombs against structures, making it the JackOfAllTrades of aircraft.aircraft in gameplay.



* NGOSuperpower: The Consortium has enough money and tech to wage open war against America, even managing to occupy Washington DC.

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* NGOSuperpower: The Consortium has enough money and tech to wage open war against America, even managing to [[spoiler: occupy Washington DC.DC]].



* RenegadeRussian: Zakharov, the leader of the Consortium, is Russian. He also convinces a Russian army unit to join him.

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* RenegadeRussian: Zakharov, the leader of the Consortium, Consortium in ''Direct Action'', is Russian. He also convinces a Russian army unit to join him.
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* SemperFi: In ''High Treason'', Task Force Commandos are apparently drawn from the USMC's Maritime Special Purpose Force.
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* DualModeUnit: Many of their units can select an alternate mode, which can give them completely different capabilities.


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* JackOfAllTrades: Their units tend to be the most versatile, typically either through DualModeUnit or upgrades.
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X Meets Y is a Just For Fun page, and shouldn\'t be listed on work pages.


* XMeetsY: According to Atari's official UK website for ''Direct Action'', PC Zone's exact words are "''CommandAndConquer'' goes to UsefulNotes/{{Hollywood}}".
** That said, ''Act of War'' is rather different from [[VideoGame/CommandAndConquerRedAlert2 that time]] Command and Conquer actually ''did'' go to Hollywood.

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[[caption-width-right:267:Tomorrow war has begun]]

The Act of War series is a RealTimeStrategy franchise developed by Eugen Studios and published by Atari, based on the works of DaleBrown, and features modern warfare along with some TwentyMinutesIntoTheFuture sci-fi technology, excellent 3D graphics, pre-rendered CutScene videos and its own music. The game was originally released as ''Act of War: Direct Action'' and has an ExpansionPack named ''Act of War: High Treason''.

There are three factions in the game, [[YanksWithTanks United States Army]], [[BadassArmy Task Force Talon]] and the [[CorruptCorporateExecutive Consortium]].

In terms of plot the Act of War series centers around the efforts of the United States Task Force Talon, led by Major Richter, to fight back the actions of the Consortium, an extremely powerful oil organization [[WarForFunAndProfit whose leaders conspire to manipulate the economic order of the world for their own gain]]. There are many twists in the story and many international organizations and governments end involved, as a result of this war is waged worldwide.

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[[caption-width-right:267:Tomorrow [[caption-width-right:267:Tomorrow's war has begun]]

The Act ''Act of War War'' series is a RealTimeStrategy franchise developed by Eugen Studios and published by Atari, {{Atari}}, which is based on the works of DaleBrown, DaleBrown and features modern warfare along with some TwentyMinutesIntoTheFuture sci-fi technology, excellent 3D graphics, pre-rendered CutScene videos and its own music. The game was originally released as ''Act of War: Direct Action'' and has an ExpansionPack named ''Act of War: High Treason''.

There are three factions in the game, [[YanksWithTanks United States Army]], [[BadassArmy [[EliteArmy Task Force Talon]] and the [[CorruptCorporateExecutive [[NGOSuperpower Consortium]].

In terms of plot the Act of War series The story centers around the efforts of the United States Task Force Talon, an elite US counter-terrorism force led by Major Richter, to fight back the actions of the Consortium, an extremely powerful oil international organization [[WarForFunAndProfit whose leaders conspire conspiring to manipulate the economic order of the world for their own gain]]. There are many twists in Task Force Talon must counter their operations across the story and many international organizations and governments end involved, as a result of this war is waged worldwide.
world, including in America itself.



Weapons of mass destruction and air raids are available, the latter working with air control towers instead of the usual airfields. ''High Treason'' introduces the option to call for [[PrivateMilitaryContractors mercenaries]], powerful specialist units which can fight for you in exchange for periodical payments.

to:

Weapons of mass destruction and air raids are available, the latter working with air control towers instead of the usual airfields. ''High Treason'' introduces the option to call for [[PrivateMilitaryContractors mercenaries]], powerful specialist units which can fight for you in exchange for periodical payments.
payments. It also adds naval combat and amphibious operations.



* CriticalExistenceFailure: ZigZagged. Infantry will lose speed when their health drops below half, and both infantry and vehicles can't shoot when badly damaged enough. Structures, ships and aircraft, on the other hand, don't lose any of their capabilities as they take damage.

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* CriticalExistenceFailure: ZigZagged. Infantry will lose speed when their health drops below half, and both infantry and vehicles can't shoot when badly damaged enough. Structures, ships Structures and aircraft, on the other hand, don't lose any of their capabilities as they take damage.



* FactionCalculus: United States Army (Powerhouse), Task Force Talon (Subversive), Consortium (Balanced).



* HeroUnit: Sergeant Major Ray Jefferson in ''Direct Action'', who is joined by Sergeant Oz Jackson in ''High Treason''.



* MonumentalDestruction: In ''Direct Action'', the Golden Gate bridge gets badly damaged during the campaign, and the last two missions have several Washington DC monuments that can be destroyed, though this causes mission failure for a couple of them.

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* MonumentalDestruction: MonumentalDamage: In ''Direct Action'', the Golden Gate bridge gets badly damaged during the campaign, and the last two missions have several Washington DC monuments that can be destroyed, though this causes mission failure for a couple of them.



* RidiculouslyFastConstruction: ZigZagged. Buildings are built ridiculously fast, but vehicles are dropped in by helicopter instead of being manufactured in the field.

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* RidiculouslyFastConstruction: ZigZagged. Buildings are indeed built ridiculously fast, but vehicles are dropped in by helicopter instead of being manufactured in the field.



* BadassArmy: To give you an idea, their basic infantry unit, the Task Force Commando, can easily dispatch any of their counterparts from the other factions without really much problem, and in ''High Treason'' you can upgrade them to Future Force Warriors to become even deadlier.



* EliteArmy: To give you an idea, their basic infantry unit, the Task Force Commando, can easily dispatch any of their counterparts from the other factions even if outnumbered. They can become even more elite with the Future Force Warrior upgrade added in the expansion.



* PoweredArmor[=/=]SuperSoldier: SHIELD units, soldiers wearing massive mechanical exoskeletons which allow them to move faster and carry bigger weapons than normal infantry can. Unfortunately, they become more vulnerable to anti-vehicle weapons.

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* PoweredArmor[=/=]SuperSoldier: SHIELD units, soldiers wearing massive mechanical exoskeletons which allow them to [[LightningBruiser move faster faster, take more damage and carry bigger weapons weapons]] than normal infantry can. Unfortunately, they become more vulnerable to anti-vehicle weapons.



* CannonFodder: The Consortium can easily afford this, both ingame and in the story.

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* CannonFodder: The Consortium can easily afford this, both ingame CannonFodder[=/=]{{Mooks}}: Their standard AK-74 soldier is the weakest of the basic infantry, with a Task Force Commando being able to take on 3 of them at the same time and in the story.win.



* FlawedPrototype: The YF-23 Black Widow, a real-life plane whose project was dropped due the US military preferring the Raptor due the later being more flexible and agile, can be built by this faction, however, although it's the weakest plane in terms of damage output it can attack both air and ground units and drop bombs against structures, which ironically makes it the JackOfAllStats amongst the planes of the game.

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* FlawedPrototype: The YF-23 Black Widow, a real-life plane whose project which was dropped due cancelled because the US military preferring preferred the Raptor due the later being more flexible and agile, agile F-22 Raptor, can be built by this faction, however, although it's faction. It's the weakest plane in terms of damage output output, but it can attack both air and ground units and drop bombs against structures, which ironically makes making it the JackOfAllStats amongst the planes JackOfAllTrades of the game.aircraft.



* MagneticWeapons: The Consortium's only defense buildings are railgun turrets, which are exceptionally effective against everything. They also have the Akula, a heavily armored stealth tank which can be upgraded with dual railguns.
* MightyGlacier: The Mi-35 Hind-D copter is comparatively slower than their enemy counterparts, but it has enough armour and HP to survive loads of punishment and once upgraded with rocket batteries and missiles it can win a direct fight against AA units.
* {{Mooks}}: The standard AK-74 soldier is this, as one TFT Commando can kill three of them.
* NGOSuperpower: The Consortium has enough money and tech to wage war against America, even managing to occupy Washington DC.

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* MagneticWeapons: The Consortium's only defense buildings are railgun turrets, which are exceptionally effective against everything. They also have the Akula, a heavily armored Their Akula stealth tank which tanks can also be upgraded with dual railguns.
* MightyGlacier: The Mi-35 Hind-D copter is comparatively slower than their enemy its counterparts, but it has enough armour and HP to survive loads of punishment and once punishment. Once upgraded with rocket batteries and missiles missiles, it can win a direct one on one fight even against most AA units.
* {{Mooks}}: The standard AK-74 soldier is this, as one TFT Commando can kill three of them.
* NGOSuperpower: The Consortium has enough money and tech to wage open war against America, even managing to occupy Washington DC.



* WeHaveReserves: This is how Tier 1 works for this faction, most of their early units are cheap and fast to build, the Consortium had no problems in sacrificing them against their enemies forces, nevertheless a good player can maximize their utility while not losing them.
* RenegadeRussian: Zakharov, the leader of the Consortium, is Russian, he also convinces some Russian forces to join him.
* RussiansWithRustingRockets: Not just in the campaign, a considerable amount of units from the Consortium are Russian in origin: Mi-17 construction copters, AK-74 infantry, RPG-7 soldiers, SA-7 soldiers, Kornet teams, BTR-80 IFVs, Tunguska AA vehicles, Tu-160 bombers, Mig-21 (in campaign only).

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* WeHaveReserves: This is how Tier 1 works for this faction, most of their early units are cheap Both in gameplay and fast to build, in story, the Consortium had no problems in sacrificing them against their enemies forces, nevertheless a good player can maximize their utility while not losing them.
easily afford to take heavy casualties.
* RenegadeRussian: Zakharov, the leader of the Consortium, is Russian, he Russian. He also convinces some a Russian forces army unit to join him.
* RussiansWithRustingRockets: Not just in the campaign, a A considerable amount of units from the Consortium are equipment is Russian in origin: Mi-17 construction copters, AK-74 infantry, assault rifles, RPG-7 soldiers, rocket launchers, SA-7 soldiers, AA missiles, Kornet teams, guided AT missiles, BTR-80 IFVs, Tunguska AA vehicles, Tu-160 bombers, bombers and Mig-21 (in campaign fighters (campaign only).



* ZergRush: Considering how cheap is the basic infantry of this faction it's an affordable tactic, although it can be countered with a decent amount of effort.

to:

* ZergRush: Considering how cheap is the their basic infantry of this faction is, it's an affordable tactic, although it can be countered with a decent amount of effort.



* MacrossMissileMassacre: The "Rawhide" Smerch Rocket battery (misnamed in the game, it's actually the Russian TOS-1), which has even missiles than the US MLRS, great for annihilating the enemy in a rain of fire.

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* MacrossMissileMassacre: The "Rawhide" Smerch Rocket battery (misnamed in the game, it's actually the Russian TOS-1), which has [[UpToEleven even missiles more missiles]] than the US MLRS, great for annihilating the enemy in a rain of fire.



* RussiansWithRustingRockets: Some of the mercenaries seem to be Russians: The "Deathwing" Su-27, the "Iron Rain" Su-25 and the "Burning Legion" T-80.

to:

* RussiansWithRustingRockets: Some Quite a few of the mercenaries seem to be Russians: The "Deathwing" Su-27, the "Iron Rain" Su-25 and the "Burning Legion" T-80.are using Russian equipment.

Added: 1995

Changed: 8536

Removed: 231

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In terms of plot the Act of War series centers around the efforts of the United States Task Force Talon to fight back the actions of the Consortium, an extremely powerful oil organization [[WarForFunAndProfit whose leaders conspire to manipulate the economic order of the world for their own gain]]. There are many twists in the story and many international organizations and governments end involved, as a result of this war is waged worldwide.

Along with the plot another highlight of the game is the realism of the combat mechanics, instead of more classic RTS where units are relatively cheap, have a wide range of sight even behind structures they are in front, keep fighting until having 0 hitpoints Act of War brings a delicate combat balance were units range of sight depends on the terrain and usually deal heavy damage and can be combat crippled, on this sense the long term economy of the game centers around prisoners of war, a result of critically injured enemy troops or non-combat personal from destroyed vehicles and buildings being captured and sent to detention camps where they produce additional income.

Weapons of mass destruction and air raids are available, the latter ones working with air control towers instead of the usual airfields, also, ''High Treason'' introduces the option to call for [[PrivateMilitaryContractors mercenaries]], powerful specialist units which can fight for you in exchange of a periodical funds taken from your resources.

to:

In terms of plot the Act of War series centers around the efforts of the United States Task Force Talon Talon, led by Major Richter, to fight back the actions of the Consortium, an extremely powerful oil organization [[WarForFunAndProfit whose leaders conspire to manipulate the economic order of the world for their own gain]]. There are many twists in the story and many international organizations and governments end involved, as a result of this war is waged worldwide.

Along with the plot another Another highlight of the game is the realism of the combat mechanics, instead of more classic RTS where units are relatively cheap, mechanics. Units have a wide limited range of sight even behind structures they are in front, keep fighting until having 0 hitpoints Act of War brings a delicate combat balance were units range of sight depends on the sight, which can be further restricted by terrain and usually deal heavy damage structures, and can be combat crippled, on this sense critically injured from taking too much damage, utterly disabling them. A unique feature is the long term economy Prisoner of the game centers around prisoners of war, a result of War system, where critically injured enemy troops or non-combat personal personnel from destroyed vehicles and buildings being can be captured and sent to detention camps specialized buildings where they produce additional income.

income. Capturing enemy wounded and medivacing/healing your own is an important aspect of gameplay.

Weapons of mass destruction and air raids are available, the latter ones working with air control towers instead of the usual airfields, also, airfields. ''High Treason'' introduces the option to call for [[PrivateMilitaryContractors mercenaries]], powerful specialist units which can fight for you in exchange of a for periodical funds taken from your resources.
payments.



* CommandAndConquerEconomy: All three factions run on one single resource, money, this can be adquired through oil derricks and [=POW=]s.

to:

* CivilWarcraft:
** The last two missions in ''Direct Action'' have you going up against Consortium troops exclusively using US Army equipment and uniforms.
** More prominent in ''High Treason'', since the plot of the game is about an attempted coup d'état of the US government.
* CommandAndConquerEconomy: All three factions run on one a single resource, money, this Money, which can be adquired acquired through oil derricks and [=POW=]s.



* CripplingOverspecialization: The natural result of ingame balance demand this trope.
* DaleBrown: the mind behind the plot of the game.

to:

* CripplingOverspecialization: The natural result A few units in each faction tend to be very good at one thing, but useless outside of ingame balance demand this trope.
that role. In addition, some units have multiple modes which are cripplingly overspecialized in different things.
* CriticalExistenceFailure: ZigZagged. Infantry will lose speed when their health drops below half, and both infantry and vehicles can't shoot when badly damaged enough. Structures, ships and aircraft, on the other hand, don't lose any of their capabilities as they take damage.
* DaleBrown: the The mind behind the plot of the game.



* EliteMooks: The U.S. Army and Consortium have the Delta Force and Optical Camo Soldier, respectively. TFT is stuck with Task Force Commandos as their only basic infantry type until High Treason when they get access to Future Force Warriors.

to:

* EliteMooks: The U.S. Army and Consortium have the Delta Force and Optical Camo Soldier, respectively. TFT is stuck with TFT's Task Force Commandos are elites as well, despite being their only basic infantry type until High Treason when they get access to unit. They can be made even more elite in the expansion, with the Future Force Warriors.Warrior upgrade.



* FullMotionVideo: Perhaps the only recent game bar CommandAndConquer to use these, with some surprisingly high production values.

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* FullMotionVideo: Perhaps the only recent game bar CommandAndConquer to use these, with With some surprisingly high production values. values.



* GarrisonableStructures: Civilian structures can be occupied, with the counter options being snipers and and sending men in. You can also place troops on top of them.
* GlassCannon: Some of the infantry units and even vehicles are this, they can deal a massive amount of damage but cant survive too much enemy fire.
* HitPoint: the game takes an interesting twist on this sense by making the units lose combat capabilities after having their hp reduced to less than a fifth of their total life, in the case of the infantry the move slower after losing half of their life and will not viable to move after suffering critical damage, making them easy to capture. The structures and planes on the other hand follow the CriticalExistenceFailure trope.
* HonestCorporateExecutive: Not instantly apparent, but the oil CEO you rescue at the first quarter of the game comes off as this when one realises that he was resisting Consortium efforts to take over the Egyptian oilfields (which were the only viable oilfields left in the world) and paid a heavy price for it.
* HumanResources: more like POW resources, you receive money for every enemy infantry unit captured, and every faction has an special structure which can generate money with the enemies you hold in custody.
* TheMasquerade: A mundane version occurs in the San Francisco missions, when Richter asks General Kelly to authorise the use of S.H.I.E.L.D. units. Kelly rejects it on grounds that there are reporters all over the city and the revelation of the US military having PoweredArmor would be the icing on an already disasterous situation.
* MoreDakka: What you can expect from a game about modern (and plausibly futuristic) armies.
* NighInvulnerable: In campaign mode, Sgt. Major Jefferson. He has a ridiculously high health bar and a very, very fast HP regeneration rate. Additionally, whenever his HP goes below a fifth (where any other infantry would slowly die a painful death) Jefferson keeps regenerating and gets back up soon thereafter, making him very hard to capture. The downside? If you lose him, it's game over.
** Oz can also be considered this in High Treason.
* PutOnABus: General Kelly gets arrested for bogus charges at the start of the expansion. Like [[DroppedABridgeOnHim The President]], he was a prominent character on the original game and most likely dropped due to the lack of live action cutscenes.
* RidiculouslyFastConstruction: while on the practice this is basically what is going on, the developers added the visual animation of the vehicles coming in containers carried by helicopters from outside the map, it's interesting to notice the helicopters are untargetable.
* ShootTheMedicFirst: This is particularly important because they can actually bribe your chance to make some [=POW=]s.

to:

* GarrisonableStructures: Civilian structures can be occupied, with the counter options being snipers and and snipers, sending men in.infantry in, or just blowing it up. You can also place troops on top of them.
* GlassCannon: Some of the infantry units Infantry and even vehicles are this, they aircraft in general, as well as some vehicles, can deal a massive amount relatively large amounts of damage but cant can't survive too much enemy fire.
* HitPoint: the HeroMustSurvive: If either Jefferson or Oz show up in a mission, they have to survive or it's game takes an interesting twist on this sense by making the units lose combat capabilities after having their hp reduced to less than a fifth of their total life, in the case of the infantry the move slower after losing half of their life and will not viable to move after suffering critical damage, making them easy to capture. The structures and planes on the other hand follow the CriticalExistenceFailure trope.
over.
* HonestCorporateExecutive: Not instantly apparent, but the oil CEO you rescue at rescued in the first quarter of the game comes off as this when one realises that he was resisting Consortium efforts to take over the newly discovered Egyptian oilfields (which were (potent enough to turn around the only viable oilfields left in the world) current oil crisis) and paid a heavy price for it.
* HumanResources: more like POW resources, you The resources aren't literally extracted from their bodies, but the player does receive money for every enemy infantry unit captured, they capture, and every faction has an a special structure which can generate money with the enemies you hold being held in custody.
* TheMasquerade: A mundane version occurs in the second San Francisco missions, mission, when Richter asks General Kelly to authorise the use of S.H.I.E.L.D. SHIELD units. Kelly Chamberlain rejects it on the grounds that there are reporters all over the city and the revelation of the US military having PoweredArmor would be the icing on an already disasterous situation.
disastrous situation. Richter counters that things will get even worse without them, and Chamberlain concedes.
* MonumentalDestruction: In ''Direct Action'', the Golden Gate bridge gets badly damaged during the campaign, and the last two missions have several Washington DC monuments that can be destroyed, though this causes mission failure for a couple of them.
* MoreDakka: What you can expect from Every faction has a game about modern (and plausibly futuristic) armies.
lot of it, particularly for anti-infantry or anti-air weapons.
* NighInvulnerable: In campaign mode, Sgt. Major Jefferson. He has a ridiculously high health bar and a very, very fast HP regeneration rate. Additionally, whenever his HP goes below a fifth (where any other infantry would slowly die a painful death) Jefferson keeps regenerating and gets back up soon thereafter, making him very hard to capture. The downside? [[HeroMustSurvive If you lose him, it's game over.
over.]]
** The same for Oz can also in the expansion.
* ObstructiveBureaucrat: Chamberlain, the US Secretary of Defense in ''Direct Action''. [[spoiler: He turns out to
be considered this in High Treason.
a member of the Consortium, so that might be the real reason for his interference.]]
* PutOnABus: General Kelly gets arrested for bogus charges at the start of the expansion. Like [[DroppedABridgeOnHim The President]], President Baldwin]], he was a prominent character on in the original game and most likely dropped due to the lack of live action cutscenes.
* RewardedAsATraitorDeserves: [[spoiler: While he's technically betrayed the US already, Chamberlain is killed by Zakharov after he targets Falling Star at the White House.]]
*
RidiculouslyFastConstruction: while on the practice this is basically what is going on, the developers added the visual animation of the ZigZagged. Buildings are built ridiculously fast, but vehicles coming are dropped in containers carried by helicopters from outside helicopter instead of being manufactured in the map, it's interesting to notice the helicopters are untargetable.
field.
* ShootTheMedicFirst: This is particularly Given how important because they can actually bribe [=POWs=] are to the game's economy, it's vital to take out your chance opponent's ability to make some [=POW=]s.heal their troops.



* TankGoodness: The Tier 3 tanks are very powerful.
* TheComputerIsACheatingBastard, particularly evident with the artillery weapons, seems to know where are your forces, of course you can play it against it.
* TitleDrop: In the first game, there are two: when it is stated that Task Force Talon is a "Direct Action" team, and during the invasion of [[spoiler: San Francisco]] when Jefferson says that this isn't just a terrorist attack, but an "Act of War."
* UnitsNotToScale: Mostly subverted, while the soldiers are a bit out of scale with some of the vehicles most of the things keep a very realistic proportion, this is well noticed in urban combat, where the infantry can be seen inside the structure and and fire through the windows.
* WeaponOfMassDestruction: Every faction has one of this, ''and their counter system''.
* WhatHappenedToTheMouse: So, about that world oil crisis that triggered the plot...?
** It does receive a brief {{Handwave}} about the Egyptian oil fields being the most potent ones discovered yet, but that is it
** Also, we hear that the Consortium took over Cuba in the expansion, but that plot goes nowhere once the the TFT leaves the country.
* XMeetsY: According to Atari's official UK website for ''Act of War: Direct Action'', PC Zone's exact words for Act of War are "''CommandAndConquer'' goes to UsefulNotes/{{Hollywood}}".
** That said, Act of War is rather different from [[VideoGame/CommandAndConquerRedAlert2 that time]] Command and Conquer actually ''did'' go to Hollywood.

to:

* TankGoodness: The Tier 3 tanks of each faction are very powerful.
* TheComputerIsACheatingBastard, particularly TheComputerIsACheatingBastard: Particularly evident with the artillery weapons, seems artillery, which always seem to know where are your forces, of course you can play it against it.
forces are.
* TitleDrop: TitleDrop:
**
In the first game, ''Direct Action'', there are two: when it is stated that Task Force Talon is stated to be a "Direct Action" team, and during the invasion of [[spoiler: San Francisco]] when Francisco, Jefferson says that this isn't just a terrorist attack, but an "Act of War."
War".
** In ''High Treason'', it's stated a couple of times that Task Force Talon is wanted for "High Treason".
* UnitsNotToScale: Mostly subverted, while the soldiers While infantry are a bit out of scale with some of the vehicles most of the things keep a few vehicles, it's mostly kept at very realistic proportion, this is well noticed proportions, particularly in urban combat, where the infantry can be seen inside the structure and and will fire through the windows.
* WeaponOfMassDestruction: Every faction has one of this, ''and their counter system''.
access to Tactical Weapons, as well as Counter-Tactical Weapons that can intercept and destroy them.
* WhatHappenedToTheMouse: WhatHappenedToTheMouse:
**
So, about that world oil crisis that triggered the plot...?
** *** It does receive received a brief {{Handwave}} about the Egyptian oil fields being the most potent ones discovered yet, but that is it
that's it.
** Also, In ''High Treason'', we hear that the Consortium took over Cuba in the expansion, Cuba, but that plot goes nowhere once the the TFT leaves the country.
leaves.
* XMeetsY: According to Atari's official UK website for ''Act of War: Direct ''Direct Action'', PC Zone's exact words for Act of War are "''CommandAndConquer'' goes to UsefulNotes/{{Hollywood}}".
** That said, Act ''Act of War War'' is rather different from [[VideoGame/CommandAndConquerRedAlert2 that time]] Command and Conquer actually ''did'' go to Hollywood.






* ColdSniper: excellent in their role, but you better make it fall back against any other kind of unit.
* CripplingOverspecialization: One of the main characteristics of this faction, they have units which are far superior than any other in a particular area, but are basically useless out of their main role, the F-15 is a good example, being the strongest fighter plane of the game but not having any weapons outside AA missiles.
* DeflectorShields: The Abrams tank can be upgraded with temporal shields which reduce any incoming damage.
* InvisibilityCloak: The Electronic Fighting Vehicle (EFV) can do that, along with some other tricks, see a few tropes below.
* MacrossMissileMassacre: The MLRS is all about this, and ''you will hate it'' when the computer uses it, on the other hand, you can use it too.

to:

* ColdSniper: excellent Excellent in their role, but you better make it fall back against any other kind of unit.
* CripplingOverspecialization: One of the main characteristics of this faction, they faction. They have units which are far superior than any other in a particular area, but are basically useless out of their main role, role. For example, the F-15 is a good example, being the strongest fighter plane of in the game game, but not having any weapons outside AA missiles.
only carries Anti-Air Missiles.
* DeflectorShields: The Abrams tank can be upgraded with temporal temporary shields which reduce any incoming damage.
* InvisibilityCloak: The Electronic Fighting Vehicle (EFV) in the expansion can do that, along with some give this to any friendly unit nearby, except for other tricks, see a few tropes below.
[=EFVs=].
* MacrossMissileMassacre: The MLRS is all about this, and ''you will hate it'' when the computer uses it, this. It's utterly devastating for anyone on the other hand, you can use it too.receiving end.



* YouNukeEm: Their Tactical Weapon is a tactical "Wolverine" nuke.






* ArmorPiercingAttack: The Heavy Sniper rifle, which is logical if you consider it's bullets dont just deal massive damage to infantry units but also to vehicles.
* AttackDrone: TFT loves this trope, they have construction drones, tank drones with suicide bomber drones, air drones and even mine drones, and of course we cant forget the Spanner drone, which launches a Titan cruise missile, which can be controlled by the player and has no range limit.
* AwesomePersonnelCarrier: The Stryker deserves a special mention, since you can upgrade it become a mortar platform or an antitank unit.
* BadassArmy: To give you an idea, the basic infantry unit, the Task Force Commando, can easily dispatch any of their counterparts from the other factions without really much problem, and in ''High Treason'' you can upgrade them as Future Force Warriors to become even deadlier.
* CoolCar: ''This is a buggy!''
* InvisibilityCloak: The Comanche and the V-44 have this.
* PoweredArmor / SuperSoldier: The S.H.I.E.L.D units count, they are soldiers using massive mechanical exoskeletons which allow them to move faster and carry bigger weapons than normal infantry could have, on the downer side, they become more vulnerable to enemy anti-vehicle fire.
* MilitaryMashupMachine: The Spinner is a drone tank which can transform into a suicide drone platform or AA battery, the S.H.I.E.L.D units may count too.

to:

* ArmorPiercingAttack: The Heavy Sniper rifle, which is logical if you consider it's bullets dont just deal massive damage to infantry units but also to vehicles.
* AttackDrone: TFT loves They love this trope, they trope a lot. They have construction drones, tank drones with which can switch between a 105mm railgun, a rack of AA missiles or suicide bomber drones, air drones and even drone planes. The expansion adds mine drones, drones and a version of course we cant forget the Spanner drone, which launches aforementioned tank drone that carries a Titan cruise missile, which can be controlled by the player and has no range limit.
missile instead.
* AwesomePersonnelCarrier: The Stryker deserves a special mention, since you can upgrade it to become a mortar platform or an antitank unit.
* BadassArmy: To give you an idea, the their basic infantry unit, the Task Force Commando, can easily dispatch any of their counterparts from the other factions without really much problem, and in ''High Treason'' you can upgrade them as to Future Force Warriors to become even deadlier.
* {{BFG}}: Their Heavy Snipers pack .50 cal anti-materiel rifles that can put the hurt on vehicles and infantry with equal efficiency.
*
CoolCar: ''This ''"This is a buggy!''
buggy!"''
* InvisibilityCloak: The Comanche and the comes with one. The V-44 can also be upgraded to have this.
one.
* PoweredArmor / SuperSoldier: The S.H.I.E.L.D units count, they are PoweredArmor[=/=]SuperSoldier: SHIELD units, soldiers using wearing massive mechanical exoskeletons which allow them to move faster and carry bigger weapons than normal infantry could have, on the downer side, can. Unfortunately, they become more vulnerable to enemy anti-vehicle fire.
weapons.
* MagneticWeapons: The Spinner Drone defaults to a 105mm railgun.
* MilitaryMashupMachine: The Spinner Drone is a drone tank which can transform into switch out its default 105mm railgun for a suicide drone platform or AA battery, the S.H.I.E.L.D missile battery.
* {{Nanotechnology}}: All TFT infantry and SHIELD
units may count too.wear special nanotech uniforms that can heal them when activated by a Nanotech Healing Center.
* YanksWithTanks: With more focus on elite special forces and advanced tech.






* FlawedPrototype: The YF-23 Black Widow, a real-life plane whose project was dropped due the US military prefering the Raptor due the later being more flexible and agile, can be built by this faction, however, although it's the weakest plane in terms of damage output it can attack both air and ground units and drop bombs against structures, which ironically makes it the JackOfAllStats amongst the planes of the game.
* InvisibilityCloak: Except for the Piranha artillery and the Blackjack bomber all the Consortium high tier units have stealth technology.
* IronicNickname: You have 2 technology levels for this faction, first one is "Undercover", you have no stealth units, the second one is "Revealed" with most of the units belonging to this tier being stealth.
* MagneticWeapons: The Constorium's only defensive system are railgun turrets, which are exceptionally effective against everything, they also have the Akula, a heavily armored stealth tank which can be upgraded with dual railguns.

to:

* FlawedPrototype: The YF-23 Black Widow, a real-life plane whose project was dropped due the US military prefering preferring the Raptor due the later being more flexible and agile, can be built by this faction, however, although it's the weakest plane in terms of damage output it can attack both air and ground units and drop bombs against structures, which ironically makes it the JackOfAllStats amongst the planes of the game.
* InvisibilityCloak: Except for the Piranha artillery and the Blackjack bomber bomber, all the Consortium of their high tier units have stealth technology.
* IronicNickname: You have 2 technology levels for this faction, first one is "Undercover", you have no stealth units, the second one is "Revealed" with most of the units belonging to this tier being stealth.
*
MagneticWeapons: The Constorium's Consortium's only defensive system defense buildings are railgun turrets, which are exceptionally effective against everything, they everything. They also have the Akula, a heavily armored stealth tank which can be upgraded with dual railguns.



* {{Mooks}}: the standard AK-74 soldier is this, as one TFT Commando can kill three of them.
* NGOSuperpower: The Consortium is basically this. Lots of money and lots of fancy weapons to wage war against America and give players an excuse to blow stuff up.

to:

* {{Mooks}}: the The standard AK-74 soldier is this, as one TFT Commando can kill three of them.
* NGOSuperpower: The Consortium is basically this. Lots of has enough money and lots of fancy weapons tech to wage war against America and give players an excuse America, even managing to blow stuff up.occupy Washington DC.
* NonIndicativeName: This faction has two tech levels. The first is "Undercover", which doesn't have any stealth units, while the second is "Revealed", which primarily consists of stealth units.



* RussiansWithRustingRockets: Not just in the campaign, a considerable amount of units from the Consortium are made in Russia: Mi-17 construction copters, Ak-74 infantry, RPG-7 soldiers, SA-7 soldiers, Kornet teams, BTR-80 IFVs, Tunguska AA vehicles, Tu-160 bombers, Mig-21 (in campaign only).
* ThePlague: Basically the objective of the Consortium in High Treason, and of course the Ebola loaded weapons they normally use.

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* RussiansWithRustingRockets: Not just in the campaign, a considerable amount of units from the Consortium are made Russian in Russia: origin: Mi-17 construction copters, Ak-74 AK-74 infantry, RPG-7 soldiers, SA-7 soldiers, Kornet teams, BTR-80 IFVs, Tunguska AA vehicles, Tu-160 bombers, Mig-21 (in campaign only).
* ThePlague: Basically the objective of the Consortium in High Treason, ''High Treason'', and of course the Ebola loaded weapons they normally use.






* MacrossMissileMassacre: The "Rawhide" Smerch Rocket battery (misnamed in the game, it's actually the Russian TOS-1), which has even MoreDakka than the US MLRS, great for annihilating the enemy in a rain of fire.

to:

* MacrossMissileMassacre: The "Rawhide" Smerch Rocket battery (misnamed in the game, it's actually the Russian TOS-1), which has even MoreDakka missiles than the US MLRS, great for annihilating the enemy in a rain of fire.

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* XMeetsY: According to Atari's official UK website for ''Act of War: Direct Action'', PC Zone's exact words for Act of War are "''CommandAndConquer'' goes to {{Hollywood}}".

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* XMeetsY: According to Atari's official UK website for ''Act of War: Direct Action'', PC Zone's exact words for Act of War are "''CommandAndConquer'' goes to {{Hollywood}}".UsefulNotes/{{Hollywood}}".



[[/folder]]

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[[/folder]][[/folder]]
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* CommandAndConquerEconomy: All three factions run on one single resource, money, this can be adquired through oil derricks and POWs.

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* CommandAndConquerEconomy: All three factions run on one single resource, money, this can be adquired through oil derricks and POWs.[=POW=]s.



* ShootTheMedicFirst: This is particularly important because they can actually bribe your chance to make some POWs.

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* ShootTheMedicFirst: This is particularly important because they can actually bribe your chance to make some POWs.[=POW=]s.
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[[quoteright:267:http://static.tvtropes.org/pmwiki/pub/images/aow-da-ht_3400.jpeg]]
[[caption-width-right:267:Tomorrow war has begun]]

The Act of War series is a RealTimeStrategy franchise developed by Eugen Studios and published by Atari, based on the works of DaleBrown, and features modern warfare along with some TwentyMinutesIntoTheFuture sci-fi technology, excellent 3D graphics, pre-rendered CutScene videos and its own music. The game was originally released as ''Act of War: Direct Action'' and has an ExpansionPack named ''Act of War: High Treason''.

There are three factions in the game, [[YanksWithTanks United States Army]], [[BadassArmy Task Force Talon]] and the [[CorruptCorporateExecutive Consortium]].

In terms of plot the Act of War series centers around the efforts of the United States Task Force Talon to fight back the actions of the Consortium, an extremely powerful oil organization [[WarForFunAndProfit whose leaders conspire to manipulate the economic order of the world for their own gain]]. There are many twists in the story and many international organizations and governments end involved, as a result of this war is waged worldwide.

Along with the plot another highlight of the game is the realism of the combat mechanics, instead of more classic RTS where units are relatively cheap, have a wide range of sight even behind structures they are in front, keep fighting until having 0 hitpoints Act of War brings a delicate combat balance were units range of sight depends on the terrain and usually deal heavy damage and can be combat crippled, on this sense the long term economy of the game centers around prisoners of war, a result of critically injured enemy troops or non-combat personal from destroyed vehicles and buildings being captured and sent to detention camps where they produce additional income.

Weapons of mass destruction and air raids are available, the latter ones working with air control towers instead of the usual airfields, also, ''High Treason'' introduces the option to call for [[PrivateMilitaryContractors mercenaries]], powerful specialist units which can fight for you in exchange of a periodical funds taken from your resources.

As you may imagine there are many tropes applied to this game, so it's ordered in 5 folders, one for the game itself, three for the factions and one for the Mercenaries.

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!!Examples:

[[foldercontrol]]

[[folder:Act of War]]
* AwesomePersonnelCarrier: Humvees, BTR-80s, Strykers and more!
* BroadStrokes: To the book of the same name. The general outline is there but details differ.
* CommandAndConquerEconomy: All three factions run on one single resource, money, this can be adquired through oil derricks and POWs.
* CoolBoat: The expansion introduces naval warfare, and of course most of the units are very cool.
* CoolPlane: One of the highlights of the game is the amount of real-life cool planes and helicopters you find.
* CripplingOverspecialization: The natural result of ingame balance demand this trope.
* DaleBrown: the mind behind the plot of the game.
* DecoyProtagonist: Jefferson is a lot more prominent in the first quarter of the game than he is in the rest of it. The expansion downright blurs him with Richter at times.
* DeathFromAbove: You may expect a lot of this from this game.
* DroppedABridgeOnHim: The US President, who was rather prominent in the original game, gets killed at the start of the expansion, triggering the plot.
* EliteMooks: The U.S. Army and Consortium have the Delta Force and Optical Camo Soldier, respectively. TFT is stuck with Task Force Commandos as their only basic infantry type until High Treason when they get access to Future Force Warriors.
* FriendlySniper: Oz from the expansion.
* FullMotionVideo: Perhaps the only recent game bar CommandAndConquer to use these, with some surprisingly high production values.
** They did away with them in ''High Treason'', though thanks to a few CGI cutscenes shot like [[FullMotionVideo FMV]]s, it can take a while before a player actually notices that. Make of what what you will.
* GarrisonableStructures: Civilian structures can be occupied, with the counter options being snipers and and sending men in. You can also place troops on top of them.
* GlassCannon: Some of the infantry units and even vehicles are this, they can deal a massive amount of damage but cant survive too much enemy fire.
* HitPoint: the game takes an interesting twist on this sense by making the units lose combat capabilities after having their hp reduced to less than a fifth of their total life, in the case of the infantry the move slower after losing half of their life and will not viable to move after suffering critical damage, making them easy to capture. The structures and planes on the other hand follow the CriticalExistenceFailure trope.
* HonestCorporateExecutive: Not instantly apparent, but the oil CEO you rescue at the first quarter of the game comes off as this when one realises that he was resisting Consortium efforts to take over the Egyptian oilfields (which were the only viable oilfields left in the world) and paid a heavy price for it.
* HumanResources: more like POW resources, you receive money for every enemy infantry unit captured, and every faction has an special structure which can generate money with the enemies you hold in custody.
* TheMasquerade: A mundane version occurs in the San Francisco missions, when Richter asks General Kelly to authorise the use of S.H.I.E.L.D. units. Kelly rejects it on grounds that there are reporters all over the city and the revelation of the US military having PoweredArmor would be the icing on an already disasterous situation.
* MoreDakka: What you can expect from a game about modern (and plausibly futuristic) armies.
* NighInvulnerable: In campaign mode, Sgt. Major Jefferson. He has a ridiculously high health bar and a very, very fast HP regeneration rate. Additionally, whenever his HP goes below a fifth (where any other infantry would slowly die a painful death) Jefferson keeps regenerating and gets back up soon thereafter, making him very hard to capture. The downside? If you lose him, it's game over.
** Oz can also be considered this in High Treason.
* PutOnABus: General Kelly gets arrested for bogus charges at the start of the expansion. Like [[DroppedABridgeOnHim The President]], he was a prominent character on the original game and most likely dropped due to the lack of live action cutscenes.
* RidiculouslyFastConstruction: while on the practice this is basically what is going on, the developers added the visual animation of the vehicles coming in containers carried by helicopters from outside the map, it's interesting to notice the helicopters are untargetable.
* ShootTheMedicFirst: This is particularly important because they can actually bribe your chance to make some POWs.
* StuffBlowingUp: From nukes to falling satellites.
* TankGoodness: The Tier 3 tanks are very powerful.
* TheComputerIsACheatingBastard, particularly evident with the artillery weapons, seems to know where are your forces, of course you can play it against it.
* TitleDrop: In the first game, there are two: when it is stated that Task Force Talon is a "Direct Action" team, and during the invasion of [[spoiler: San Francisco]] when Jefferson says that this isn't just a terrorist attack, but an "Act of War."
* UnitsNotToScale: Mostly subverted, while the soldiers are a bit out of scale with some of the vehicles most of the things keep a very realistic proportion, this is well noticed in urban combat, where the infantry can be seen inside the structure and and fire through the windows.
* WeaponOfMassDestruction: Every faction has one of this, ''and their counter system''.
* WhatHappenedToTheMouse: So, about that world oil crisis that triggered the plot...?
** It does receive a brief {{Handwave}} about the Egyptian oil fields being the most potent ones discovered yet, but that is it
** Also, we hear that the Consortium took over Cuba in the expansion, but that plot goes nowhere once the the TFT leaves the country.
* XMeetsY: According to Atari's official UK website for ''Act of War: Direct Action'', PC Zone's exact words for Act of War are "''CommandAndConquer'' goes to {{Hollywood}}".
** That said, Act of War is rather different from [[VideoGame/CommandAndConquerRedAlert2 that time]] Command and Conquer actually ''did'' go to Hollywood.
[[/folder]]


[[folder:United States Army]]
* ColdSniper: excellent in their role, but you better make it fall back against any other kind of unit.
* CripplingOverspecialization: One of the main characteristics of this faction, they have units which are far superior than any other in a particular area, but are basically useless out of their main role, the F-15 is a good example, being the strongest fighter plane of the game but not having any weapons outside AA missiles.
* DeflectorShields: The Abrams tank can be upgraded with temporal shields which reduce any incoming damage.
* InvisibilityCloak: The Electronic Fighting Vehicle (EFV) can do that, along with some other tricks, see a few tropes below.
* MacrossMissileMassacre: The MLRS is all about this, and ''you will hate it'' when the computer uses it, on the other hand, you can use it too.
* PowerNullifier: The EFV.
* PowerUp: The EFV again.
* SemperFi: Ironically, the basic infantry for the U.S. Army are Marines.
* SuperiorFirepowerBombers: US Army have access to the B-2A Spirit.
* YanksWithTanks: Of course, with virtually everything they use on the battlefield being taken from real life.
[[/folder]]


[[folder:Task Force Talon]]
* ArmorPiercingAttack: The Heavy Sniper rifle, which is logical if you consider it's bullets dont just deal massive damage to infantry units but also to vehicles.
* AttackDrone: TFT loves this trope, they have construction drones, tank drones with suicide bomber drones, air drones and even mine drones, and of course we cant forget the Spanner drone, which launches a Titan cruise missile, which can be controlled by the player and has no range limit.
* AwesomePersonnelCarrier: The Stryker deserves a special mention, since you can upgrade it become a mortar platform or an antitank unit.
* BadassArmy: To give you an idea, the basic infantry unit, the Task Force Commando, can easily dispatch any of their counterparts from the other factions without really much problem, and in ''High Treason'' you can upgrade them as Future Force Warriors to become even deadlier.
* CoolCar: ''This is a buggy!''
* InvisibilityCloak: The Comanche and the V-44 have this.
* PoweredArmor / SuperSoldier: The S.H.I.E.L.D units count, they are soldiers using massive mechanical exoskeletons which allow them to move faster and carry bigger weapons than normal infantry could have, on the downer side, they become more vulnerable to enemy anti-vehicle fire.
* MilitaryMashupMachine: The Spinner is a drone tank which can transform into a suicide drone platform or AA battery, the S.H.I.E.L.D units may count too.
[[/folder]]


[[folder:Consortium]]
* AwesomeButImpractical: The Polaris Sniper vehicle, which is basically a buggy with a sniper in the turret, good against lightly armed infantry but useless against anything else, another case of CripplingOverspecialization.
* {{BFG}}: The Kornet team, which require two soldiers to be fired and only needs one to two shots to take down most tier 1 vehicles, they are also a GlassCannon.
* CannonFodder: The Consortium can easily afford this, both ingame and in the story.
* ColonyDrop: The Falling Star project, the Consortium WMD, works by making a satellite fall over enemy targets, it can be upgraded with Ebola virus to deal additional damage to any unfortunate survivor.
* FlawedPrototype: The YF-23 Black Widow, a real-life plane whose project was dropped due the US military prefering the Raptor due the later being more flexible and agile, can be built by this faction, however, although it's the weakest plane in terms of damage output it can attack both air and ground units and drop bombs against structures, which ironically makes it the JackOfAllStats amongst the planes of the game.
* InvisibilityCloak: Except for the Piranha artillery and the Blackjack bomber all the Consortium high tier units have stealth technology.
* IronicNickname: You have 2 technology levels for this faction, first one is "Undercover", you have no stealth units, the second one is "Revealed" with most of the units belonging to this tier being stealth.
* MagneticWeapons: The Constorium's only defensive system are railgun turrets, which are exceptionally effective against everything, they also have the Akula, a heavily armored stealth tank which can be upgraded with dual railguns.
* MightyGlacier: The Mi-35 Hind-D copter is comparatively slower than their enemy counterparts, but it has enough armour and HP to survive loads of punishment and once upgraded with rocket batteries and missiles it can win a direct fight against AA units.
* {{Mooks}}: the standard AK-74 soldier is this, as one TFT Commando can kill three of them.
* NGOSuperpower: The Consortium is basically this. Lots of money and lots of fancy weapons to wage war against America and give players an excuse to blow stuff up.
* WeHaveReserves: This is how Tier 1 works for this faction, most of their early units are cheap and fast to build, the Consortium had no problems in sacrificing them against their enemies forces, nevertheless a good player can maximize their utility while not losing them.
* RenegadeRussian: Zakharov, the leader of the Consortium, is Russian, he also convinces some Russian forces to join him.
* RussiansWithRustingRockets: Not just in the campaign, a considerable amount of units from the Consortium are made in Russia: Mi-17 construction copters, Ak-74 infantry, RPG-7 soldiers, SA-7 soldiers, Kornet teams, BTR-80 IFVs, Tunguska AA vehicles, Tu-160 bombers, Mig-21 (in campaign only).
* ThePlague: Basically the objective of the Consortium in High Treason, and of course the Ebola loaded weapons they normally use.
* ZergRush: Considering how cheap is the basic infantry of this faction it's an affordable tactic, although it can be countered with a decent amount of effort.
[[/folder]]


[[folder:Mercenaries]]
* BigBulkyBomb: The "Fireworks" illegal mercenary, a truck which can deploy a nuclear warhead.
* BribingYourWayToVictory: Need some additional fast overwhelming firepower in exchange of money? Well now you know what to use.
* CombatMedic: The "Grizzly" Rescue Team, which both can fight and heal friendly units.
* InvisibilityCloak: The "Shadow Hawk" F-117A Nighthawk is, of course, an stealth plane.
* MacrossMissileMassacre: The "Rawhide" Smerch Rocket battery (misnamed in the game, it's actually the Russian TOS-1), which has even MoreDakka than the US MLRS, great for annihilating the enemy in a rain of fire.
* PrivateMilitaryContractors: We have the official, the unofficial and the illegal.
* RussiansWithRustingRockets: Some of the mercenaries seem to be Russians: The "Deathwing" Su-27, the "Iron Rain" Su-25 and the "Burning Legion" T-80.
[[/folder]]

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