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''Assault Horizon Legacy'' was released first on November 15, 2011 in North America, followed by a European release on December 2. Japan got it last, on January 12, 2012.

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''Assault Horizon Legacy'' was released first on November 15, 2011 in North America, followed by a European release on December 2. Japan got it last, on January 12, 2012.
2012. In February of 2015, an UpdatedRerelease called ''Assault Horizon Legacy+'' was released to take full advantage of the extra buttons and 2nd analogue stick of the ''New Nintendo 3DS XL''.


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* UpdatedRerelease: ''Assault Horizon Legacy+'' takes full advantage of the 2nd analogue stick and extra buttons that come featured with the ''New 3DS XL'' system. The game also includes Nintendo-themed plane skins such as the F-22 Mario, the A-10 Bowser, the F/A-18 Donkey Kong, and the Peach Mirage, among others. These skins provide different stats from their base plane, and can be unlocked through the Amiibo system or by shooting the easily visible yellow ?-blocks found in certain missions.

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* TheDreaded: After defeating the Cocoon Squadron, Olsen comments that the rebel forces are starting to see that you are a force to be reckoned with.



* TheRevolutionWillNotBeCivilized: The rebels are prepared to do some pretty heinous things in their opposition to the Allied Forces.

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* TheRevolutionWillNotBeCivilized: The rebels are prepared to do some pretty heinous things in their opposition to the Allied Forces. For starters, after you take back Anchorhead, the rebels will later retaliate by sending bombers to the city with the intent on causing civilian casualties.
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Compared to ''Ace Combat 2'', ''Assault Horizon Legacy'' brings a lot of features from later installments--notably the involving radio chatter from ''Ace Combat 04'' onward, unlockable custom parts for aircraft as in ''VideoGame/AceCombatXSkiesOfDeception'', and ace squadron battles in the style of ''Ace Combat Zero''. Similar to the Close Range Assault system in ''VideoGame/AceCombatAssaultHorizon'' and Tactical Maneuver Command system in ''Anime/TheSkyCrawlers'', ''Assault Horizon Legacy'' has a Maneuvers system which allows players to get behind enemy aircraft (provided the [[ChargeMeter Maneuvers Meter]] is charged enough) or dodge missiles at the touch of a button.

to:

Compared to ''Ace Combat 2'', ''Assault Horizon Legacy'' brings a lot of features from later installments--notably the involving radio chatter from ''Ace Combat 04'' onward, unlockable custom parts for aircraft as in ''VideoGame/AceCombatXSkiesOfDeception'', and ace squadron battles in the style of ''Ace Combat Zero''. ''VideoGame/AceCombatZeroTheBelkanWar''. Similar to the Close Range Assault system in ''VideoGame/AceCombatAssaultHorizon'' and Tactical Maneuver Command system in ''Anime/TheSkyCrawlers'', ''Anime/TheSkyCrawlers: Innocent Aces'', ''Assault Horizon Legacy'' has a Maneuvers system which allows players to get behind enemy aircraft (provided the [[ChargeMeter Maneuvers Meter]] is charged enough) or dodge missiles at the touch of a button.



* AcePilot: Every-freaking-where. This ''is'' an ''AceCombat'' game, after all. Most of ''AceCombat2'''s named aces make a return, as does the player's wingmen, Slash and Edge.
* AirstrikeImpossible: Remember the canyon run "One Night Stand" from ''AceCombat2''? It's back, and it's just as perilous.

to:

* AcePilot: Every-freaking-where. This ''is'' an ''AceCombat'' ''Ace Combat'' game, after all. Most of ''AceCombat2'''s ''Ace Combat 2'''s named aces make a return, as does do the player's wingmen, Slash and Edge.
* AirstrikeImpossible: Remember the canyon run "One Night Stand" from ''AceCombat2''? ''Ace Combat 2''? It's back, and it's just as perilous.



** Ulysses 1994XF04 is mentioned in a mission briefing as an "asteroid that was believed to be on a collision course with Earth." It's the reason [[spoiler:Fortress Intolerance]] was never demolished.

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** Ulysses 1994XF04 is mentioned in a mission briefing as an "asteroid that was believed to be on a collision course with Earth." It's the reason [[spoiler:Fortress Intolerance]] was never demolished. One of the missions also has the player destroying a laser system originally made as a proposed Ulysses defense measure before the rebel forces can use it as a weapon, like what ended up happening to Stonehenge.



** Pixy's paint scheme is available for the F-15SE Silent Eagle, and the [=F-15S/MTD=] has one that somewhat resembles Cipher's.

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** Pixy's paint scheme is available for the F-15SE Silent Eagle, and the [=F-15S/MTD=] F-15 S/MTD has one that somewhat resembles Cipher's.



** The Maneuvers system is pretty much Cutscene Power To The Max in [[PressXToNotDie QTE]] form.

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** The Maneuvers system is pretty much Cutscene Power To The Max this trope in [[PressXToNotDie QTE]] form.



* InterfaceScrew: Electronic warfare can do this periodically with your HUD, which also renders any of your homing missiles in flight useless. {{Justified|Trope}} as the HUD is a DiegeticInterface. There's an even nastier EW system that the [[spoiler: Z.O.E [=F-15S/MTD=] and FALKEN]] use, creating false targets on your screen.

to:

* InterfaceScrew: Electronic warfare can do this periodically with your HUD, which also renders any of your homing missiles in flight useless. {{Justified|Trope}} as the HUD is a DiegeticInterface. There's an even nastier EW system that the [[spoiler: Z.O.E [=F-15S/MTD=] F-15 S/MTD and FALKEN]] use, creating false targets on your screen.



* [[LethalJokeCharacter Lethal Joke Plane]]: Aircraft like the [[MiG MiG-21-93]] and ''especially'' the [[UsefulNotes/WorldWarII F6F-5 Hellcat and A6M5 Zero]]. The [=MiG-21=] has rather poor stats as a beginning aircraft, and the [=F6F-5=] and [=A6M5=] are prop-driven planes with no homing missiles, regular or special--but thanks to both the Maneuvers and customization system, these planes can shred even the mighty [[FinalBoss FALKEN]] to pieces. Even without Maneuvers or the customization system, the planes are still ''extremely'' agile, and the [=F6F-5=] and [=A6M5=] in particular have some of the most powerful [[MoreDakka machine guns]] of all the planes in-game.

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* [[LethalJokeCharacter Lethal Joke Plane]]: Aircraft like the [[MiG MiG-21-93]] [=MiG=]-21-93 and ''especially'' the [[UsefulNotes/WorldWarII F6F-5 Hellcat and A6M5 Zero]]. The [=MiG-21=] has rather poor stats as a beginning aircraft, and the [=F6F-5=] and [=A6M5=] are prop-driven planes with no homing missiles, regular or special--but thanks to both the Maneuvers and customization system, these planes can shred even the mighty [[FinalBoss FALKEN]] to pieces. Even without Maneuvers or the customization system, the planes are still ''extremely'' agile, and the [=F6F-5=] and [=A6M5=] in particular have some of the most powerful [[MoreDakka machine guns]] of all the planes in-game.



* PresentDayPast: From the real world perspective, there's a few aircraft from the TurnOfTheMillennium and TheNewTens that've shown up in this remake of a game made in [[TheNineties The Late Nineties]]. The PAK FA's first flight wasn't until January 29, 2010, and the F-15SE Silent Eagle didn't make its first flight until July that year. The F-35, on the other hand, didn't make its first flight until December 2006. The [=MiG=] 1.44 "Flatpack" first flew in February 29, 2000. All the other real world aircraft in the game were known back in 1997.\\

to:

* PresentDayPast: From the real world perspective, there's a few aircraft from the TurnOfTheMillennium and TheNewTens that've shown up in this remake of a game made and set in [[TheNineties The Late Nineties]]. The PAK FA's first flight wasn't until January 29, 2010, and the F-15SE Silent Eagle didn't make its first flight until July that year. The F-35, on the other hand, didn't make its first flight until December 2006. The [=MiG=] 1.44 "Flatpack" first flew in February 29, 2000. All the other real world aircraft in the game were known back in 1997.\\



* RecycledSoundtrack: ''Assault Horizon Legacy'' does bring back a few tunes from ''AirCombat22'', ''AceCombat2'', ''AceCombat3'', ''AceCombatZero'' and ''AceCombat6'', but these are in addition to the completely new thirty or so songs [[AwesomeMusic/AceCombat given the same loving care as other installments]].
** RearrangeTheSong: ''AHL'' brought back [[http://www.youtube.com/watch?v=ojiNbALIlUY the first stage theme]] from ''AirCombat22'' for an extra mission, performed by an in-studio band.

to:

* RecycledSoundtrack: ''Assault Horizon Legacy'' does bring back a few tunes from ''AirCombat22'', ''AceCombat2'', ''AceCombat3'', ''AceCombatZero'' ''Air Combat 22'', ''Ace Combat 2'', ''VideoGame/{{Ace Combat 3|Electrosphere}}'', ''VideoGame/{{Ace Combat Zero|TheBelkanWar}}'' and ''AceCombat6'', ''VideoGame/{{Ace Combat 6|FiresOfLiberation}}'', but these are in addition to the completely new thirty or so songs [[AwesomeMusic/AceCombat given the same loving care as other installments]].
** RearrangeTheSong: ''AHL'' brought back [[http://www.[[https://www.youtube.com/watch?v=ojiNbALIlUY com/watch?v=LyKaaDF81EA the first stage theme]] from ''AirCombat22'' ''Air Combat 22'' for an extra mission, performed by an in-studio band. band[[note]]as an aside, this rearrangement was also used as the first stage theme for ''Mach Storm''[[/note]].



** The Round Table of ''AceCombatZero'' is called "Roundtable" here.
** Similarly, Cipher's unit in ''AceCombatZero'' was named Galm Team, although here the ShoutOut computer software "Garm's Eye" is spelled in accordance with the [[NorseMythology original reference]].

to:

** The Round Table of ''AceCombatZero'' ''Ace Combat Zero'' is called "Roundtable" here.
** Similarly, Cipher's unit in ''AceCombatZero'' ''Ace Combat Zero'' was named Galm Team, although here the ShoutOut computer software "Garm's Eye" is spelled in accordance with the [[NorseMythology original reference]].



* VideoGameRemake: Of ''AceCombat2''.

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* VideoGameRemake: Of ''AceCombat2''.''VideoGame/AceCombat2''.



* WolverinePublicity: While the Japanese market title is ''Ace Combat Cross Rumble 3D'', NamcoBandai branded the North American and European versions with a similar title to ''AceCombatAssaultHorizon'', even going so far as using ''Assault Horizon'''s cover art and logo style for ''Assault Horizon Legacy.'' Strangereal fans haven't been too happy about that.\\

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* WolverinePublicity: While the Japanese market title is ''Ace Combat 3D: Cross Rumble 3D'', NamcoBandai Rumble'', Creator/NamcoBandai branded the North American and European versions with a similar title to ''AceCombatAssaultHorizon'', ''VideoGame/AceCombatAssaultHorizon'', even going so far as using ''Assault Horizon'''s cover art and logo style for ''Assault Horizon Legacy.'' Strangereal fans haven't been too happy about that.\\
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Compared to ''Ace Combat 2'', ''Assault Horizon Legacy'' brings a lot of features from later installments--notably the involving radio chatter from ''Ace Comba 04'' onward, unlockable custom parts for aircraft as in ''VideoGame/AceCombatXSkiesOfDeception'', and ace squadron battles in the style of ''Ace Combat Zero''. Similar to the Close Range Assault system in ''VideoGame/AceCombatAssaultHorizon'' and Tactical Maneuver Command system in ''Anime/TheSkyCrawlers'', ''Assault Horizon Legacy'' has a Maneuvers system which allows players to get behind enemy aircraft (provided the [[ChargeMeter Maneuvers Meter]] is charged enough) or dodge missiles at the touch of a button.

to:

Compared to ''Ace Combat 2'', ''Assault Horizon Legacy'' brings a lot of features from later installments--notably the involving radio chatter from ''Ace Comba Combat 04'' onward, unlockable custom parts for aircraft as in ''VideoGame/AceCombatXSkiesOfDeception'', and ace squadron battles in the style of ''Ace Combat Zero''. Similar to the Close Range Assault system in ''VideoGame/AceCombatAssaultHorizon'' and Tactical Maneuver Command system in ''Anime/TheSkyCrawlers'', ''Assault Horizon Legacy'' has a Maneuvers system which allows players to get behind enemy aircraft (provided the [[ChargeMeter Maneuvers Meter]] is charged enough) or dodge missiles at the touch of a button.
Is there an issue? Send a MessageReason:
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* KaizoTrap: Unlike the original game, after a mission's objectives are complete, you can still fail the mission by crashing. ''Ace Combat 2 veterans, take note.''

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* KaizoTrap: Unlike the original game, after a mission's objectives are complete, you can still fail the mission by crashing.crashing after completing your objectives. ''Ace Combat 2 veterans, take note.''

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[[caption-width-right:330: [-Wait, didn't Scarface One fly the ''Su-35'' in [[AceCombat2 AC2]]?-] '''''[[SayMyName PHOENIX!]]''''']]

The thirteenth game in the ''AceCombat'' series--despite the name, ''Assault Horizon Legacy'' (known in Japan as ''3D Cross Rumble'') is a return to the world of Strangereal and an updated remake of ''AceCombat2'' for the Nintendo3DS, putting the player back in the flight suit of the leader of the Special Tactical Fighter Squadron "Scarface," who now has his own callsign--Phoenix.

The plot for ''Assault Horizon Legacy'' expands upon that of ''Ace Combat 2'' to more neatly fit into the Strangereal timeline. Here, the reason for the Usean Rebellion is rooted in the aftermath of the [[AceCombatZero Belkan War]]; the nations of the Usean continent--who have a long history of political and military conflicts amongst themselves--[[EnemyMine banded together to form the USEA Allied Forces]] in response to the threat posed by two growing superpowers, the Osean Federation and the Union of Yuktobania Republics.

However, a group of southern Usean nations preferred an alliance with Osea. The [[AceCombat04 Federal Republic of Erusea]], Republic of North Point, and other nations in Northern and Western Usea protested this; they resented the idea of Osean military presence and feared that Osea would take USEA's natural resources for itself, but the southern nations negotiated a military pact with Osea anyway.

to:

[[caption-width-right:330: [-Wait, didn't Scarface One fly the ''Su-35'' in [[AceCombat2 AC2]]?-] [=AC2=]?-] '''''[[SayMyName PHOENIX!]]''''']]

The thirteenth game in the ''AceCombat'' ''VideoGame/AceCombat'' series--despite the name, ''Assault Horizon Legacy'' (known in Japan as ''3D Cross Rumble'') is a return to the world of Strangereal and an updated remake of ''AceCombat2'' ''VideoGame/AceCombat2'' for the Nintendo3DS, putting the player back in the flight suit of the leader of the Special Tactical Fighter Squadron "Scarface," who now has his own callsign--Phoenix.

The plot for ''Assault Horizon Legacy'' expands upon that of ''Ace Combat 2'' to more neatly fit into the Strangereal timeline. Here, the reason for the Usean Rebellion is rooted in the aftermath of the [[AceCombatZero [[VideoGame/AceCombatZeroTheBelkanWar Belkan War]]; the nations of the Usean continent--who have a long history of political and military conflicts amongst themselves--[[EnemyMine banded together to form the USEA Allied Forces]] in response to the threat posed by two growing superpowers, the Osean Federation and the Union of Yuktobania Republics.

However, a group of southern Usean nations preferred an alliance with Osea. The [[AceCombat04 [[VideoGame/AceCombat04ShatteredSkies Federal Republic of Erusea]], Republic of North Point, and other nations in Northern and Western Usea protested this; they resented the idea of Osean military presence and feared that Osea would take USEA's natural resources for itself, but the southern nations negotiated a military pact with Osea anyway.



Compared to ''AceCombat2'', ''Assault Horizon Legacy'' brings a lot of features from later installments--notably the involving radio chatter from ''AceCombat04'' onward, unlockable custom parts for aircraft as in ''AceCombatX'', and ace squadron battles in the style of ''AceCombatZero''. Similar to the Close Range Assault system in ''Assault Horizon'' and Tactical Maneuver Command system in ''TheSkyCrawlers'', ''Assault Horizon Legacy'' has a Maneuvers system which allows players to get behind enemy aircraft (provided the [[ChargeMeter Maneuvers Meter]] is charged enough) or dodge missiles at the touch of a button.

to:

Compared to ''AceCombat2'', ''Ace Combat 2'', ''Assault Horizon Legacy'' brings a lot of features from later installments--notably the involving radio chatter from ''AceCombat04'' ''Ace Comba 04'' onward, unlockable custom parts for aircraft as in ''AceCombatX'', ''VideoGame/AceCombatXSkiesOfDeception'', and ace squadron battles in the style of ''AceCombatZero''. ''Ace Combat Zero''. Similar to the Close Range Assault system in ''Assault Horizon'' ''VideoGame/AceCombatAssaultHorizon'' and Tactical Maneuver Command system in ''TheSkyCrawlers'', ''Anime/TheSkyCrawlers'', ''Assault Horizon Legacy'' has a Maneuvers system which allows players to get behind enemy aircraft (provided the [[ChargeMeter Maneuvers Meter]] is charged enough) or dodge missiles at the touch of a button.



''Assault Horizon Legacy'' was released first on November 15, 2011 in North America, and slated for a European release on December 2. Japan will get it last, on January 12, 2012.

to:

''Assault Horizon Legacy'' was released first on November 15, 2011 in North America, and slated for followed by a European release on December 2. Japan will get got it last, on January 12, 2012.



* [[AndYourRewardIsClothes And Your Reward is]] NoseArt: ''AceCombat2'' started the series' tradition of earnable custom paint jobs, and ''Assault Horizon Legacy'' does not disappoint. Each plane has five additional unlockable paint schemes, and two of those allow the player to choose custom colors.

to:

* [[AndYourRewardIsClothes And Your Reward is]] NoseArt: ''AceCombat2'' ''Ace Combat 2'' started the series' tradition of earnable custom paint jobs, and ''Assault Horizon Legacy'' does not disappoint. Each plane has five additional unlockable paint schemes, and two of those allow the player to choose custom colors.



** Direct references to the [[AceCombatZero Belkan War]] are made occasionally, such as the battles at the Round Table.
** In ''AirCombat'', ''AceCombat2'', and ''AceCombat3'', messages would appear in the middle of the screen depending on the context, such as "BULLS EYE!" or "BAGGED ONE!" when shooting down a target. ''Assault Horizon Legacy'' has brought these back, except now they're on the bottom of the screen and less distracting. Similar messages appear for successful Evasive Maneuvers.

to:

** Direct references to [[VideoGame/AceCombatZeroTheBelkanWar the [[AceCombatZero Belkan War]] are made occasionally, such as the battles at the Round Table.
** In ''AirCombat'', ''AceCombat2'', ''VideoGame/AirCombat'', ''VideoGame/AceCombat2'', and ''AceCombat3'', ''VideoGame/AceCombat3Electrosphere'', messages would appear in the middle of the screen depending on the context, such as "BULLS EYE!" or "BAGGED ONE!" when shooting down a target. ''Assault Horizon Legacy'' has brought these back, except now they're on the bottom of the screen and less distracting. Similar messages appear for successful Evasive Maneuvers.



-->'''Ulrich Olsen:''' [[AceCombat04 Eventually, another time of war and strife will emerge, brought on by the still-burning coals left in USEA.]] When that time comes, we may need to call on your help again, Phoenix. You'll arise from the ashes of war again like a phoenix, and guide us to peace.
** During "Final Countdown," one of the sailors in the Rebel 1st Fleet may comment on Phoenix. "He's tough! [[AceCombat5 Reminds me of the demon of the north!]]"
* CompositeCharacter: Some of the returning named aces from ''AceCombat2'' now share a single plane. For example, ''[=AC2=]'' had two Tornado F.3s piloted by Max and Goose. In ''AHL'' they fly a single YF-23A as "Max&Goose."
* CharacterCustomization: Like ''AceCombatX'', custom parts can be unlocked and used on aircraft, including custom wing additions, armor, engines, and cockpit software.

to:

-->'''Ulrich Olsen:''' [[AceCombat04 [[VideoGame/AceCombat04ShatteredSkies Eventually, another time of war and strife will emerge, brought on by the still-burning coals left in USEA.]] When that time comes, we may need to call on your help again, Phoenix. You'll arise from the ashes of war again like a phoenix, and guide us to peace.
** During "Final Countdown," one of the sailors in the Rebel 1st Fleet may comment on Phoenix. "He's tough! [[AceCombat5 [[VideoGame/AceCombat5TheUnsungWar Reminds me of the demon of the north!]]"
* CompositeCharacter: Some of the returning named aces from ''AceCombat2'' ''Ace Combat 2'' now share a single plane. For example, ''[=AC2=]'' had two Tornado F.3s piloted by Max and Goose. In ''AHL'' they fly a single YF-23A as "Max&Goose."
* CharacterCustomization: Like ''AceCombatX'', ''Ace Combat X'', custom parts can be unlocked and used on aircraft, including custom wing additions, armor, engines, and cockpit software.



* CivilWar: The Usean Rebellion, same as in ''AceCombat2''. Olsen mentions that some are calling this the Usean Continental War

to:

* CivilWar: The Usean Rebellion, same as in ''AceCombat2''. ''Ace Combat 2''. Olsen mentions that some are calling this the Usean Continental WarWar.



** [[AceCombatZero Pixy]]'s paint scheme is available for the F-15SE Silent Eagle. The [=F-15S/MTD=] has one that somewhat resembles Cipher's.
** [[AceCombatZero Schwarze Squadron]]'s paint scheme is available for the [=MiG-31=] Foxhound.
** The F-22 Raptor has an unlockable paint scheme that resembles [[AceCombatX Gryphus One]]'s.
** Meanwhile, one of the F-4E Phantom II's unlockable paint schemes is the one used by [[AceCombat04 Mobius One]] during his first mission.
** One of the Su-37 Terminator's unlockable paint schemes is that of [[AceCombat04 Aquila (AKA Yellow) Squadron]].
** The F-16C has an unlockable paint job similar to the ones used by [[AceCombatZero Silber Squadron]].
** The [[AceCombat2 original Scarface One]] paint scheme is also available as an unlockable for the Su-37.
** Some of the unlockable cockpit software includes [[AceCombatZero Garm's Eye]] and [[AceCombat04 Mobius Loop]].

to:

** [[AceCombatZero Pixy]]'s Pixy's paint scheme is available for the F-15SE Silent Eagle. The Eagle, and the [=F-15S/MTD=] has one that somewhat resembles Cipher's.
** [[AceCombatZero *** Schwarze Squadron]]'s Squadron's paint scheme is available for the [=MiG-31=] Foxhound.
Foxhound. The F-16C likewise has an unlockable paint job similar to the ones used by Silber Squadron.
** The F-22 Raptor has an unlockable paint scheme that resembles [[AceCombatX Gryphus One]]'s.
One's.
** Meanwhile, one One of the F-4E Phantom II's unlockable paint schemes is the one used by [[AceCombat04 Mobius One]] One during his first mission.
**
mission. One of the Su-37 Terminator's unlockable paint schemes is that of [[AceCombat04 Aquila (AKA Yellow) Squadron]].
Yellow Squadron.
** The F-16C has an unlockable paint job similar to the ones used by [[AceCombatZero Silber Squadron]].
** The [[AceCombat2
original Scarface One]] One paint scheme is also available as an unlockable for the Su-37.
** Some of the unlockable cockpit software includes [[AceCombatZero Garm's Eye]] Eye and [[AceCombat04 Mobius Loop]].Loop.



** The Manuvers system is pretty much CutscenePowerToTheMax in [[PressXToNotDie QTE]] form.

to:

** The Manuvers Maneuvers system is pretty much CutscenePowerToTheMax Cutscene Power To The Max in [[PressXToNotDie QTE]] form.



* {{Foreshadowing}}: No big surprise to ''AceCombat2'' veterans, but Ulrich hints toward the confrontation with the ''Folkvangr'' after "One Night Stand."

to:

* {{Foreshadowing}}: No big surprise to ''AceCombat2'' ''Ace Combat 2'' veterans, but Ulrich hints toward the confrontation with the ''Folkvangr'' after "One Night Stand."



* HyperspaceArsenal: In the finest of ''AceCombat'' traditions. All of the planes carry dozens of standard missiles, and quite a few special weapons on top of that.

to:

* HyperspaceArsenal: In the finest of ''AceCombat'' ''Ace Combat'' traditions. All of the planes carry dozens of standard missiles, and quite a few special weapons on top of that.



* KaizoTrap: Unlike the original game, after a mission's objectives are complete, you can still fail the mission by crashing. ''AceCombat2 veterans, take note.''

to:

* KaizoTrap: Unlike the original game, after a mission's objectives are complete, you can still fail the mission by crashing. ''AceCombat2 ''Ace Combat 2 veterans, take note.''



* NoIAmBehindYou: Some enemy pilots, notably the [[WolfpackBoss ace squadrons]] and Z.O.E, will do this to get behind Phoenix if he's on their tail and fires a missile. Phoenix's defensive Maneuvers can also result in his aircraft dropping behind the enemy firing on him, usually accompanied by the message "'''[-NOW'S YOUR CHANCE!-]'''"
* NuclearWeaponsTaboo: Averted--the "Extra Powerful Cruise Missiles" of ''AceCombat2'' are referred to as advanced [[NukeEm SLBMs and ICBMs]] instead.

to:

* NoIAmBehindYou: Some enemy pilots, notably the [[WolfpackBoss ace squadrons]] squadrons and Z.O.E, will do this to get behind Phoenix if he's on their tail and fires a missile. Phoenix's defensive Maneuvers can also result in his aircraft dropping behind the enemy firing on him, usually accompanied by the message "'''[-NOW'S YOUR CHANCE!-]'''"
* NuclearWeaponsTaboo: Averted--the "Extra Powerful Cruise Missiles" of ''AceCombat2'' ''Ace Combat 2'' are referred to as advanced [[NukeEm SLBMs and ICBMs]] instead.
Is there an issue? Send a MessageReason:
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* [[LethalJokeCharacter Lethal Joke Plane]]: Aircraft like the [[MiG MiG-21-93]] and ''especially'' the [[WorldWarII F6F-5 Hellcat and A6M5 Zero]]. The [=MiG-21=] has rather poor stats as a beginning aircraft, and the [=F6F-5=] and [=A6M5=] are prop-driven planes with no homing missiles, regular or special--but thanks to both the Maneuvers and customization system, these planes can shred even the mighty [[FinalBoss FALKEN]] to pieces. Even without Maneuvers or the customization system, the planes are still ''extremely'' agile, and the [=F6F-5=] and [=A6M5=] in particular have some of the most powerful [[MoreDakka machine guns]] of all the planes in-game.

to:

* [[LethalJokeCharacter Lethal Joke Plane]]: Aircraft like the [[MiG MiG-21-93]] and ''especially'' the [[WorldWarII [[UsefulNotes/WorldWarII F6F-5 Hellcat and A6M5 Zero]]. The [=MiG-21=] has rather poor stats as a beginning aircraft, and the [=F6F-5=] and [=A6M5=] are prop-driven planes with no homing missiles, regular or special--but thanks to both the Maneuvers and customization system, these planes can shred even the mighty [[FinalBoss FALKEN]] to pieces. Even without Maneuvers or the customization system, the planes are still ''extremely'' agile, and the [=F6F-5=] and [=A6M5=] in particular have some of the most powerful [[MoreDakka machine guns]] of all the planes in-game.

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Reordering


* HighSpeedMissileDodge: Enemy pilots can do these to defeat missiles, in addition to or instead of dropping flares. Phoenix can do it via the Maneuvers system.
* HyperspaceArsenal: In the finest of ''AceCombat'' traditions. All of the planes carry dozens of standard missiles, and quite a few special weapons on top of that.
* InterfaceScrew: Electronic warfare can do this periodically with your HUD, which also renders any of your homing missiles in flight useless. {{Justified|Trope}} as the HUD is a DiegeticInterface. There's an even nastier EW system that the [[spoiler: Z.O.E [=F-15S/MTD=] and FALKEN]] use, creating false targets on your screen.
* KaizoTrap: Unlike the original game, after a mission's objectives are complete, you can still fail the mission by crashing. ''AceCombat2 veterans, take note.''



* HighSpeedMissileDodge: Enemy pilots can do these to defeat missiles, in addition to or instead of dropping flares. Phoenix can do it via the Maneuvers system.
* HyperspaceArsenal: In the finest of ''AceCombat'' traditions. All of the planes carry dozens of standard missiles, and quite a few special weapons on top of that.
* InterfaceScrew: Electronic warfare can do this periodically with your HUD, which also renders any of your homing missiles in flight useless. {{Justified|Trope}} as the HUD is a DiegeticInterface. There's an even nastier EW system that the [[spoiler: Z.O.E [=F-15S/MTD=] and FALKEN]] use, creating false targets on your screen.
* KaizoTrap: Unlike the original game, after a mission's objectives are complete, you can still fail the mission by crashing. ''AceCombat2 veterans, take note.''

Changed: 137

Removed: 133

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* InterfaceScrew: Electronic warfare can do this periodically with your HUD, which also renders any of your homing missiles in flight useless. {{Justified}} as the HUD is a DiegeticInterface.
** There's an even nastier EW system that the [[spoiler: Z.O.E [=F-15S/MTD=] and FALKEN]] use, creating false targets on your screen.

to:

* InterfaceScrew: Electronic warfare can do this periodically with your HUD, which also renders any of your homing missiles in flight useless. {{Justified}} {{Justified|Trope}} as the HUD is a DiegeticInterface.
**
DiegeticInterface. There's an even nastier EW system that the [[spoiler: Z.O.E [=F-15S/MTD=] and FALKEN]] use, creating false targets on your screen.
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** Returning aces Tallman and Metal Sphere are references to ''{{Phantasm}}''.

to:

** Returning aces Tallman and Metal Sphere are references to ''{{Phantasm}}''.''Film/{{Phantasm}}''.

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* WolverinePublicity: NamcoBandai branded the game with a similar title to ''AceCombatAssaultHorizon'', even going so far as using ''Assault Horizon'''s cover art and logo style for ''Assault Horizon Legacy.'' Strangereal fans haven't been too happy about that.\\
\\
Averted in Japan, though, where the game is known as ''3D Cross Rumble'' instead.

to:

* WolverinePublicity: WolverinePublicity: While the Japanese market title is ''Ace Combat Cross Rumble 3D'', NamcoBandai branded the game North American and European versions with a similar title to ''AceCombatAssaultHorizon'', even going so far as using ''Assault Horizon'''s cover art and logo style for ''Assault Horizon Legacy.'' Strangereal fans haven't been too happy about that.\\
\\
Averted in Japan, though, where the game is known as ''3D Cross Rumble'' instead.
\\
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Minor correction; Su-37 was an enemy-only plane in the original.


[[caption-width-right:330: [-Wait, didn't Scarface One fly the ''Su-37'' in [[AceCombat2 AC2]]?-] '''''[[SayMyName PHOENIX!]]''''']]

to:

[[caption-width-right:330: [-Wait, didn't Scarface One fly the ''Su-37'' ''Su-35'' in [[AceCombat2 AC2]]?-] '''''[[SayMyName PHOENIX!]]''''']]
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* [[LethalJokeCharacter Lethal Joke Plane]]: Aircraft like the [[MiG MiG-21-93]] and ''especially'' the [[WorldWarII F6F-5 Hellcat and A6M5 Zero]]. The [=MiG-21=] has rather poor stats as a beginning aircraft, and the [=F6F-5=] and [=A6M5=] are prop-driven planes with no homing missiles, regular or special--but thanks to both the Maneuvers and customization system, these planes can shred even the mighty [[FinalBoss FALKEN]] to pieces.

to:

* [[LethalJokeCharacter Lethal Joke Plane]]: Aircraft like the [[MiG MiG-21-93]] and ''especially'' the [[WorldWarII F6F-5 Hellcat and A6M5 Zero]]. The [=MiG-21=] has rather poor stats as a beginning aircraft, and the [=F6F-5=] and [=A6M5=] are prop-driven planes with no homing missiles, regular or special--but thanks to both the Maneuvers and customization system, these planes can shred even the mighty [[FinalBoss FALKEN]] to pieces. Even without Maneuvers or the customization system, the planes are still ''extremely'' agile, and the [=F6F-5=] and [=A6M5=] in particular have some of the most powerful [[MoreDakka machine guns]] of all the planes in-game.
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The singer posted lyrics to Gravity!


* AwardBaitSong: The EndingTheme, "Gravity," ''sounds'' very much like one ... [[SubvertedTrope although the lyrics are anything but]].

to:

* AwardBaitSong: The EndingTheme, "Gravity," ''sounds'' very much like one ... [[http://www.facebook.com/worldofnoel/posts/10150448185273276 although the lyrics]] [[SubvertedTrope although the lyrics are anything but]].

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* RecycledSoundtrack: ''Assault Horizon Legacy'' does bring back a few tunes from ''AceCombat2'', ''AceCombat3'', ''AceCombatZero'' and ''AceCombat6'', but these are in addition to the completely new thirty or so songs [[AwesomeMusic/AceCombat given the same loving care as other installments]].

to:

* RecycledSoundtrack: ''Assault Horizon Legacy'' does bring back a few tunes from ''AirCombat22'', ''AceCombat2'', ''AceCombat3'', ''AceCombatZero'' and ''AceCombat6'', but these are in addition to the completely new thirty or so songs [[AwesomeMusic/AceCombat given the same loving care as other installments]].installments]].
** RearrangeTheSong: ''AHL'' brought back [[http://www.youtube.com/watch?v=ojiNbALIlUY the first stage theme]] from ''AirCombat22'' for an extra mission, performed by an in-studio band.
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** There's an even nastier EW system that the [[spoiler: Z.O.E FALKEN]] uses, creating false targets on your screen.

to:

** There's an even nastier EW system that the [[spoiler: Z.O.E [=F-15S/MTD=] and FALKEN]] uses, use, creating false targets on your screen.

Added: 469

Removed: 469

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Whoops!


* {{Foreshadowing}}: No big surprise to ''AceCombat2'' veterans, but Ulrich hints toward the confrontation with the ''Folkvangr'' after "One Night Stand."
-->'''Ulrich:''' Although I thought two Dragonet-class submarines were supposed to be built ... Well, let's leave it to the intelligence department.
* FrickinLaserBeams: The Tactical Laser System is back, available only for the FALKEN as a special weapon. [[spoiler: Z.O.E will only use it during Extra Mission 04.]]



* {{Foreshadowing}}: No big surprise to ''AceCombat2'' veterans, but Ulrich hints toward the confrontation with the ''Folkvangr'' after "One Night Stand."
-->'''Ulrich:''' Although I thought two Dragonet-class submarines were supposed to be built ... Well, let's leave it to the intelligence department.
* FrickinLaserBeams: The Tactical Laser System is back, available only for the FALKEN as a special weapon. [[spoiler: Z.O.E will only use it during Extra Mission 04.]]

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* {{Leitmotif}}: Like ''Zero'' and ''Assault Horizon'', the game has a general one that appears in a number of songs. Also like in ''Zero,'' this leitmotif is used as the protagonist's theme song for the final battle.
** Each of the [[WolfpackBoss Ace Squadrons]] has their own unique theme song when you fight them; the Z.O.E. fighters have two different themes. Phoenix gets his own for the final battle, as well.

to:

* {{Leitmotif}}: ''Oh'' yeah--
**
Like ''Zero'' in ''Zero'', ''Unsung War'', and ''Assault Horizon'', the game has a general one that appears in a number of songs. Also like in ''Zero,'' ''Zero'' and ''Unsung War'', this leitmotif is used as the protagonist's PlayerCharacter's theme song for the final battle.
battle, complete with a full orchestra choir.
** Each of the [[WolfpackBoss Ace Squadrons]] has their own unique theme song when you fight them; the Z.O.E. fighters have two different themes. Phoenix gets his own themes [[spoiler: and one more for the final battle, as well.BrutalBonusLevel battle]].

Added: 922

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* ContinuityNod:
** [[AceCombatZero Pixy]]'s paint scheme is available for the F-15SE Silent Eagle. The [=F-15S/MTD=] has one that somewhat resembles Cipher's.
** [[AceCombatZero Schwarze Squadron]]'s paint scheme is available for the [=MiG-31=] Foxhound.
** The F-22 Raptor has an unlockable paint scheme that resembles [[AceCombatX Gryphus One]]'s.
** Meanwhile, one of the F-4E Phantom II's unlockable paint schemes is the one used by [[AceCombat04 Mobius One]] during his first mission.
** One of the Su-37 Terminator's unlockable paint schemes is that of [[AceCombat04 Aquila (AKA Yellow) Squadron]].
** The F-16C has an unlockable paint job similar to the ones used by [[AceCombatZero Silber Squadron]].
** The [[AceCombat2 original Scarface One]] paint scheme is also available as an unlockable for the Su-37.
** Some of the unlockable cockpit software includes [[AceCombatZero Garm's Eye]] and [[AceCombat04 Mobius Loop]].



** [[AceCombatZero Pixy]]'s paint scheme is available for the F-15SE Silent Eagle. The [=F-15S/MTD=] has one that somewhat resembles Cipher's.
** [[AceCombatZero Schwarze Squadron]]'s paint scheme is available for the [=MiG-31=] Foxhound.
** The F-22 Raptor has an unlockable paint scheme that resembles [[AceCombatX Gryphus One]]'s.
** Meanwhile, one of the F-4E Phantom II's unlockable paint schemes is the one used by [[AceCombat04 Mobius One]] during his first mission.
** One of the Su-37 Terminator's unlockable paint schemes is that of [[AceCombat04 Aquila (AKA Yellow) Squadron]].
** The F-16C has an unlockable paint job similar to the ones used by [[AceCombatZero Silber Squadron]].
** The [[AceCombat2 original Scarface One]] paint scheme is also available as an unlockable for the Su-37.
** Some of the unlockable cockpit software includes [[AceCombatZero Garm's Eye]] and [[AceCombat04 Mobius Loop]].
Is there an issue? Send a MessageReason:
November, AFAIK.


''Assault Horizon Legacy'' was released first on August 15 2011 in North America, and slated for a European release on December 2. Japan will get it last, on January 12, 2012.

to:

''Assault Horizon Legacy'' was released first on August 15 November 15, 2011 in North America, and slated for a European release on December 2. Japan will get it last, on January 12, 2012.
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Added DiffLines:

** Meanwhile, one of the F-4E Phantom II's unlockable paint schemes is the one used by [[AceCombat04 Mobius One]] during his first mission.


Added DiffLines:

** The F-16C has an unlockable paint job similar to the ones used by [[AceCombatZero Silber Squadron]].
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None


** The Manuvers system is pretty much CutscenePowerToTheMax in [[QuickTimeEvents QTE]] form.

to:

** The Manuvers system is pretty much CutscenePowerToTheMax in [[QuickTimeEvents [[PressXToNotDie QTE]] form.
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None

Added DiffLines:

** The Manuvers system is pretty much CutscenePowerToTheMax in [[QuickTimeEvents QTE]] form.
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None


On the day that the USEA Allied Forces were to formally sign a treaty with Osea, conservative extremists organized a continent-wide coup d'etat, headquartered in North Point's capital of St. Ark. Many Allied Forces units joined the rebellion, warring on their former comrades. With fears that the rebellion would successfuly take over the USEA government, the faltering Allied Forces launch Operation Fighter's Honor, assembling the 37th Air Force 18th Fighter Wing 9th Special Tactical Fighter Squadron, "Scarface." Leading the charge is Scarface One, TAC Name "Phoenix."

to:

On the day that the USEA Allied Forces were to formally sign a treaty with Osea, conservative extremists organized a continent-wide coup d'etat, headquartered in North Point's capital of St. Ark. Many Allied Forces units joined the rebellion, warring on their former comrades. With fears that the rebellion would successfuly successfully take over the USEA government, the faltering Allied Forces launch Operation Fighter's Honor, assembling the 37th Air Force 18th Fighter Wing 9th Special Tactical Fighter Squadron, "Scarface." Leading the charge is Scarface One, TAC Name "Phoenix."

Added: 94

Changed: 130

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None


Compared to ''AceCombat2'', ''Assault Horizon Legacy'' brings a lot of features from later installments--notably the involving radio chatter from ''AceCombat04'' onward, unlockable custom parts for aircraft as in ''AceCombatX'', and ace squadron battles in the style of ''AceCombatZero''. Similar to the Close Range Assault system in ''Assault Horizon'' and Tactical Maneuver Command system in ''TheSkyCrawlers'', ''Assault Horizon Legacy'' has a Maneuvers system which allows players to get behind enemy aircraft (provided the [[ChargeMeter Maneuvers Meter]] is charged enough) or dodge missiles at the touch of a button.

to:

Compared to ''AceCombat2'', ''Assault Horizon Legacy'' brings a lot of features from later installments--notably the involving radio chatter from ''AceCombat04'' onward, unlockable custom parts for aircraft as in ''AceCombatX'', and ace squadron battles in the style of ''AceCombatZero''. Similar to the Close Range Assault system in ''Assault Horizon'' and and Tactical Maneuver Command system in ''TheSkyCrawlers'', ''Assault Horizon Legacy'' has a Maneuvers system which allows players to get behind enemy aircraft (provided the [[ChargeMeter Maneuvers Meter]] is charged enough) or dodge missiles at the touch of a button.



* RecycledSoundtrack: ''Assault Horizon Legacy'' does bring back a few tunes from ''AceCombat2'', ''AceCombat3'', ''AceCombatZero'' and ''AceCombat6'', but these are in addition to the completely new thirty or so songs [[AwesomeMusic/AceCombat given the same loving care as other installments]].

to:

* RecycledSoundtrack: ''Assault Horizon Legacy'' does bring back a few tunes from ''AceCombat2'', ''AceCombat3'', ''AceCombat3'', ''AceCombatZero'' and ''AceCombat6'', but these are in addition to the completely new thirty or so songs [[AwesomeMusic/AceCombat given the same loving care as other installments]].



** The F-22 Raptor has an unlockable paint scheme that resembles [[AceCombatX Gryphus One]]'s.



** The F-22 Raptor has an unlockable paint scheme that resembles [[AceCombatX Gryphus One]]'s.

to:

** The F-22 Raptor has [[AceCombat2 original Scarface One]] paint scheme is also available as an unlockable paint scheme that resembles [[AceCombatX Gryphus One]]'s.for the Su-37.

Added: 167

Changed: 2

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Compared to ''AceCombat2'', ''Assault Horizon Legacy'' brings a lot of features from later installments--notably the involving radio chatter from ''AceCombat04'' onward, unlockable custom parts for aircraft as in ''AceCombatX'', and ace squadron battles in the style of ''AceCombatZero''. Similar to the Close Range Assault system in ''Assault Horizon'' and Tactical Maneuver Command system in ''TheSkyCrawlers'', ''Assault Horizon Legacy'' has a Maneuvers system which allows players to get behind enemy aircraft (provided the [[ChargeMeter Maneuvers Meter]] is charged enough) or dodge missiles at the touch of a button.

to:

Compared to ''AceCombat2'', ''Assault Horizon Legacy'' brings a lot of features from later installments--notably the involving radio chatter from ''AceCombat04'' onward, unlockable custom parts for aircraft as in ''AceCombatX'', and ace squadron battles in the style of ''AceCombatZero''. Similar to the Close Range Assault system in ''Assault Horizon'' and and Tactical Maneuver Command system in ''TheSkyCrawlers'', ''Assault Horizon Legacy'' has a Maneuvers system which allows players to get behind enemy aircraft (provided the [[ChargeMeter Maneuvers Meter]] is charged enough) or dodge missiles at the touch of a button.



* FrickinLaserBeams: The Tactical Laser System is back, available only for the FALKEN as a special weapon. [[spoiler: Z.O.E will only use it during Extra Mission 04.]]



* RecycledSoundtrack: ''Assault Horizon Legacy'' does bring back a few tunes from ''AceCombat2'', ''AceCombat3'', ''AceCombatZero'' and ''AceCombat6'', but these are in addition to the completely new thirty or so songs [[AwesomeMusic/AceCombat given the same loving care as other installments]].

to:

* RecycledSoundtrack: ''Assault Horizon Legacy'' does bring back a few tunes from ''AceCombat2'', ''AceCombat3'', ''AceCombat3'', ''AceCombatZero'' and ''AceCombat6'', but these are in addition to the completely new thirty or so songs [[AwesomeMusic/AceCombat given the same loving care as other installments]].
Is there an issue? Send a MessageReason:
None


Compared to ''AceCombat2'', ''Assault Horizon Legacy'' brings a lot of features from later installments--notably the involving radio chatter from ''AceCombat04'' onward, unlockable custom parts for aircraft as in ''AceCombatX'', and ace squadron battles in the style of ''AceCombatZero''. Similar to the Close Range Assault system in ''Assault Horizon'' and Tactical Maneuver Command system in ''TheSkyCrawlers'', ''Assault Horizon Legacy'' has a Maneuvers system which allows players to get behind enemy aircraft (provided the [[ChargeMeter Maneuvers Meter]] is charged enough) or dodge missiles at the touch of a button.

to:

Compared to ''AceCombat2'', ''Assault Horizon Legacy'' brings a lot of features from later installments--notably the involving radio chatter from ''AceCombat04'' onward, unlockable custom parts for aircraft as in ''AceCombatX'', and ace squadron battles in the style of ''AceCombatZero''. Similar to the Close Range Assault system in ''Assault Horizon'' and and Tactical Maneuver Command system in ''TheSkyCrawlers'', ''Assault Horizon Legacy'' has a Maneuvers system which allows players to get behind enemy aircraft (provided the [[ChargeMeter Maneuvers Meter]] is charged enough) or dodge missiles at the touch of a button.



* AwardBaitSong: The EndingTheme ''sounds'' very much like one ... [[SubvertedTrope although the lyrics are anything but]].

to:

* AwardBaitSong: The EndingTheme EndingTheme, "Gravity," ''sounds'' very much like one ... [[SubvertedTrope although the lyrics are anything but]].



* RecycledSoundtrack: ''Assault Horizon Legacy'' does bring back a few tunes from ''AceCombat2'', ''AceCombat3'', ''AceCombatZero'' and ''AceCombat6'', but these are in addition to the completely new thirty or so songs [[AwesomeMusic/AceCombat given the same loving care as other installments]].

to:

* RecycledSoundtrack: ''Assault Horizon Legacy'' does bring back a few tunes from ''AceCombat2'', ''AceCombat3'', ''AceCombat3'', ''AceCombatZero'' and ''AceCombat6'', but these are in addition to the completely new thirty or so songs [[AwesomeMusic/AceCombat given the same loving care as other installments]].
Is there an issue? Send a MessageReason:
None


Compared to ''AceCombat2'', ''Assault Horizon Legacy'' brings a lot of features from later installments--notably the involving radio chatter from ''AceCombat04'' onward, unlockable custom parts for aircraft as in ''AceCombatX'', and ace squadron battles in the style of ''AceCombatZero''. Similar to the Close Range Assault system in ''Assault Horizon'' and Tactical Maneuver Command system in ''TheSkyCrawlers'', ''Assault Horizon Legacy'' has a Maneuvers system which allows players to get behind enemy aircraft (provided the [[ChargeMeter Maneuvers Meter]] is charged enough) or dodge missiles at the touch of a button.

to:

Compared to ''AceCombat2'', ''Assault Horizon Legacy'' brings a lot of features from later installments--notably the involving radio chatter from ''AceCombat04'' onward, unlockable custom parts for aircraft as in ''AceCombatX'', and ace squadron battles in the style of ''AceCombatZero''. Similar to the Close Range Assault system in ''Assault Horizon'' and and Tactical Maneuver Command system in ''TheSkyCrawlers'', ''Assault Horizon Legacy'' has a Maneuvers system which allows players to get behind enemy aircraft (provided the [[ChargeMeter Maneuvers Meter]] is charged enough) or dodge missiles at the touch of a button.



* RecycledSoundtrack: ''Assault Horizon Legacy'' does bring back a few tunes from ''AceCombat2'', ''AceCombat3'', ''AceCombatZero'' and ''AceCombat6'', but these are in addition to the completely new thirty or so songs [[AwesomeMusic/AceCombat given the same loving care as other installments]].

to:

* RecycledSoundtrack: ''Assault Horizon Legacy'' does bring back a few tunes from ''AceCombat2'', ''AceCombat3'', ''AceCombat3'', ''AceCombatZero'' and ''AceCombat6'', but these are in addition to the completely new thirty or so songs [[AwesomeMusic/AceCombat given the same loving care as other installments]].



** The F-22 Raptor has a paint scheme that resembles [[AceCombatX Gryphus One]]'s.

to:

** The F-22 Raptor has a an unlockable paint scheme that resembles [[AceCombatX Gryphus One]]'s.

Added: 463

Changed: 309

Is there an issue? Send a MessageReason:
None


Compared to ''AceCombat2'', ''Assault Horizon Legacy'' brings a lot of features from later installments--notably the involving radio chatter from ''AceCombat04'' onward, unlockable custom parts for aircraft as in ''AceCombatX'', and ace squadron battles in the style of ''AceCombatZero''. Similar to the Close Range Assault system in ''Assault Horizon'' and Tactical Maneuver Command system in ''TheSkyCrawlers'', ''Assault Horizon Legacy'' has a Maneuvers system which allows players to get behind enemy aircraft (provided the [[ChargeMeter Maneuvers Meter]] is charged enough) or dodge missiles at the touch of a button.

to:

Compared to ''AceCombat2'', ''Assault Horizon Legacy'' brings a lot of features from later installments--notably the involving radio chatter from ''AceCombat04'' onward, unlockable custom parts for aircraft as in ''AceCombatX'', and ace squadron battles in the style of ''AceCombatZero''. Similar to the Close Range Assault system in ''Assault Horizon'' and and Tactical Maneuver Command system in ''TheSkyCrawlers'', ''Assault Horizon Legacy'' has a Maneuvers system which allows players to get behind enemy aircraft (provided the [[ChargeMeter Maneuvers Meter]] is charged enough) or dodge missiles at the touch of a button.



* RecycledSoundtrack: ''Assault Horizon Legacy'' does bring back a few tunes from ''AceCombat2'', ''AceCombat3'', ''AceCombatZero'' and ''AceCombat6'', but these are in addition to the completely new thirty or so songs [[AwesomeMusic/AceCombat given the same loving care as other installments]].

to:

* RecycledSoundtrack: ''Assault Horizon Legacy'' does bring back a few tunes from ''AceCombat2'', ''AceCombat3'', ''AceCombat3'', ''AceCombatZero'' and ''AceCombat6'', but these are in addition to the completely new thirty or so songs [[AwesomeMusic/AceCombat given the same loving care as other installments]].



** [[AceCombatZero Pixy]]'s paint scheme is available for the F-15SE. The [=F-15S/MTD=] has one that somewhat resembles Cipher's.
** One of the Su-37's unlockable paint schemes is that of [[AceCombat04 Aquila (AKA Yellow) Squadron]].
** Some of the unlockable cockpit software includes [[AceCombatZero Galm's Eye]] and [[AceCombat04 Mobius Loop]].

to:

** [[AceCombatZero Pixy]]'s paint scheme is available for the F-15SE.F-15SE Silent Eagle. The [=F-15S/MTD=] has one that somewhat resembles Cipher's.
** [[AceCombatZero Schwarze Squadron]]'s paint scheme is available for the [=MiG-31=] Foxhound.
** One of the Su-37's Su-37 Terminator's unlockable paint schemes is that of [[AceCombat04 Aquila (AKA Yellow) Squadron]].
** The F-22 Raptor has a paint scheme that resembles [[AceCombatX Gryphus One]]'s.
**
Some of the unlockable cockpit software includes [[AceCombatZero Galm's Garm's Eye]] and [[AceCombat04 Mobius Loop]].



* SpellMyNameWithAnS: The Round Table of ''AceCombatZero'' is called "Roundtable" here.

to:

* SpellMyNameWithAnS: Several cases.
**
The Round Table of ''AceCombatZero'' is called "Roundtable" here.here.
** Similarly, Cipher's unit in ''AceCombatZero'' was named Galm Team, although here the ShoutOut computer software "Garm's Eye" is spelled in accordance with the [[NorseMythology original reference]].

Added: 525

Changed: 363

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None


Compared to ''AceCombat2'', ''Assault Horizon Legacy'' brings a lot of features from later installments--notably the involving radio chatter from ''AceCombat04'' onward, unlockable custom parts for aircraft as in ''AceCombatX'', and ace squadron battles in the style of ''AceCombatZero''. Similar to the Close Range Assault system in ''Assault Horizon'' and Tactical Maneuver Command system in ''TheSkyCrawlers'', ''Assault Horizon Legacy'' has a Maneuvers system which allows players to get behind enemy aircraft (provided the [[ChargeMeter Maneuvers Meter]] is charged enough) or dodge missiles at the touch of a button.

to:

Compared to ''AceCombat2'', ''Assault Horizon Legacy'' brings a lot of features from later installments--notably the involving radio chatter from ''AceCombat04'' onward, unlockable custom parts for aircraft as in ''AceCombatX'', and ace squadron battles in the style of ''AceCombatZero''. Similar to the Close Range Assault system in ''Assault Horizon'' and and Tactical Maneuver Command system in ''TheSkyCrawlers'', ''Assault Horizon Legacy'' has a Maneuvers system which allows players to get behind enemy aircraft (provided the [[ChargeMeter Maneuvers Meter]] is charged enough) or dodge missiles at the touch of a button.



* PresentDayPast: From the real-world perspective, there's a few aircraft from the TurnOfTheMillennium and TheNewTens that've shown up in this remake of a game made in [[TheNineties The Late Nineties]]. The PAK FA's first flight wasn't until January 29, 2010, and the F-15SE Silent Eagle didn't make its first flight until July that year. The F-35, on the other hand, didn't make its first flight until December 2006. All the other real world aircraft in the game were known back in 1997.
* RecycledSoundtrack: ''Assault Horizon Legacy'' does bring back a few tunes from ''AceCombat2'', ''AceCombat3'', ''AceCombatZero'' and ''AceCombat6'', but these are in addition to the completely new thirty or so songs [[AwesomeMusic/AceCombat given the same loving care as other installments]].

to:

* PresentDayPast: From the real-world real world perspective, there's a few aircraft from the TurnOfTheMillennium and TheNewTens that've shown up in this remake of a game made in [[TheNineties The Late Nineties]]. The PAK FA's first flight wasn't until January 29, 2010, and the F-15SE Silent Eagle didn't make its first flight until July that year. The F-35, on the other hand, didn't make its first flight until December 2006. The [=MiG=] 1.44 "Flatpack" first flew in February 29, 2000. All the other real world aircraft in the game were known back in 1997.
1997.\\
\\
In-universe, this game marks the first time that the PAK FA and F-15SE Silent Eagle have been seen in Strangereal, chronologically as well as sequentially. This is also chronologically the earliest appearance of the [=MiG=] 1.44.
* RecycledSoundtrack: ''Assault Horizon Legacy'' does bring back a few tunes from ''AceCombat2'', ''AceCombat3'', ''AceCombat3'', ''AceCombatZero'' and ''AceCombat6'', but these are in addition to the completely new thirty or so songs [[AwesomeMusic/AceCombat given the same loving care as other installments]].

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