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Correction.


* BodyHorror: Implied in the game's opening text. The victims of the horrible transformation as they became rabidness mutants.

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* BodyHorror: Implied in the game's opening text. The victims of the virus suffered through a horrible transformation as they became rabidness mutants.

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* BodyHorror: Implied in the game's opening text. The victims of the horrible transformation as they became rabidness mutants.



* EverythingFades

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* EverythingFadesEmptyRoomUntilTheTrap: The game loves to put the player in seemingly empty rooms until a horde of mutants jump out and ambush you from nowhere, especially when you flip a switch in an attempt to access new areas.



* {{Expy}}: Most of the mutants bear a suspicious resemblance to [[Franchise/{{Alien}} xenomorphs]], and Nick's armor contains some obvious design DNA from [[Film/{{Predator}} another sci-fi classic]].

to:

* {{Expy}}: Most of the mutants bear a suspicious resemblance to [[Franchise/{{Alien}} xenomorphs]], and Nick's armor contains some obvious design DNA from [[Film/{{Predator}} [[Franchise/{{Predator}} another sci-fi classic]].



* LevelEditor: [=fRaBs=] (Free Abuse) includes one so you can create your own custom levels.

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* LevelEditor: The original game and [=fRaBs=] (Free Abuse) includes features one so where you can create your own custom levels.levels. The level editor can be accessed by using the [-ABUSE.EXE -edit-] command in DOS.



* OneWordTitle

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* OneWordTitleOneWordTitle: Reflecting on the virus that mutated the prison inmates and staff.



* SavePoint: Save consoles records your progress so you can pick up from where you last left off.

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* SavePoint: Save consoles stations records your progress so you can pick up from where you last left off.
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* ExcusePlot: The only plot provided are quick text dumps at the beginning and end of the game, which don't even explain some of the weirder level design choices (why are there alien green coral things in certain areas if the game is set in a maximum security prison full of recently infected mutants?)

to:

* ExcusePlot: The only plot provided are quick text dumps at the beginning and end of the game, which don't even explain some of the weirder level design choices (why are there alien green coral things in certain areas if the game is set in a maximum security prison full of recently infected mutants?)game.
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Added DiffLines:

* ExcusePlot: The only plot provided are quick text dumps at the beginning and end of the game, which don't even explain some of the weirder level design choices (why are there alien green coral things in certain areas if the game is set in a maximum security prison full of recently infected mutants?)
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* TheFaceless: Nick's PowerArmor, judging by the single piece of art for it.
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* AWinnerIsYou: [[spoiler:After the end of the last level the game just states matter-of-factly that Nick has escaped from the prison. That's all the ending you get.]]

to:

* AWinnerIsYou: [[spoiler:After [[spoiler:"You've survived impossible odds and made it to the end of Control Room. By pulling the last level switch, you've diverted the game just states matter-of-factly that Nick has escaped from water supply and stopped the prison. That's all the ending you get.]]spread of Abuse! CONGRATULATIONS! YOU'RE HOWLING!!!"]]
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* VideoGameFlamethrowersSuck: ''Very'' subverted. The Firebomb is one of the most devastating weapons in the game (though it more just chucks flaming projectiles at enemies rather than behaving like a proper flamethrower.)

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* VideoGameFlamethrowersSuck: ''Very'' subverted. The Firebomb is one of the most devastating weapons in the game (though it more just chucks flaming napalm projectiles at enemies rather than behaving like a proper flamethrower.)
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* JumpScare: The mutant screams make a pretty effective one, especially if 10 or so happen at once and blow out your speakers.
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* VideoGameFlamethrowersSuck: ''Very'' subverted. The Firebomb is one of the most devastating weapons in the game (though it more just chucks flaming projectiles at enemies rather than behaving like a proper flamethrower.)
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* UselessUsefulStealth: The Invisibility power-up is completely useless in single-player, as enemies still know where you are.
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* LaserBlade: One weapon is functionally this; A beam weapon that fires continuously with extremely limited range, though the fact that it still comes from a gun makes it more akin to a laser bayonet.
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fixed namespace


It was also distributed to the [[MacOS Macintosh]] via [[{{Creator/Bungie}} Bungie Studios]] ([[VideoGame/{{Marathon}} yes]], ''[[VideoGame/{{Myth}} that]]'' [[{{Franchise/Halo}} Bungie]]) and was a game in the Mac Action Sack. It later received an [[{{Amiga}} Amiga OS 4]] port in 2009, and an {{iOS|Games}} port titled ''Abuse Classic''. The game is also being freely distributed through {{Desura}} for Windows, Mac, and Linux, with the help of DOSBox.

to:

It was also distributed to the [[MacOS [[UsefulNotes/MacOS Macintosh]] via [[{{Creator/Bungie}} Bungie Studios]] ([[VideoGame/{{Marathon}} yes]], ''[[VideoGame/{{Myth}} that]]'' [[{{Franchise/Halo}} Bungie]]) and was a game in the Mac Action Sack. It later received an [[{{Amiga}} Amiga OS 4]] port in 2009, and an {{iOS|Games}} port titled ''Abuse Classic''. The game is also being freely distributed through {{Desura}} for Windows, Mac, and Linux, with the help of DOSBox.
Is there an issue? Send a MessageReason:
None


It was also distributed to the [[MacOS Macintosh]] via [[{{Creator/Bungie}} Bungie Studios]] ([[VideoGame/{{Marathon}} yes]], ''[[VideoGame/{{Myth}} that]]'' [[{{Franchise/Halo}} Bungie]]) and was a game in the Mac Action Sack. It later received an [[{{Amiga}} Amiga OS 4]] port in 2009, and an {{iOS|Games}} port titled ''Abuse Classic''. The game is also being freely distributed through {{Desura}} for Windows, Mac, and Linux, thanks to DOSBox.

to:

It was also distributed to the [[MacOS Macintosh]] via [[{{Creator/Bungie}} Bungie Studios]] ([[VideoGame/{{Marathon}} yes]], ''[[VideoGame/{{Myth}} that]]'' [[{{Franchise/Halo}} Bungie]]) and was a game in the Mac Action Sack. It later received an [[{{Amiga}} Amiga OS 4]] port in 2009, and an {{iOS|Games}} port titled ''Abuse Classic''. The game is also being freely distributed through {{Desura}} for Windows, Mac, and Linux, thanks to with the help of DOSBox.



* ContinuingIsPainful: Restarting a level after being killed instead of loading your previous save strips you of your weapons.

to:

* ContinuingIsPainful: Restarting a level after being killed instead of loading your previous save without saving strips you of your weapons.
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Set in the year [[TwentyMinutesIntoTheFuture 2009]], ''Abuse'' puts players in the shoes of Nick Vrenna, a man unjustly incarcerated in a maximum-security prison that is being used for [[PlayingWithSyringes ethically-questionable experiments]]. Predictably, all hell breaks loose when inmates and staff get transformed into monsters by a biological agent called [[TitleDrop Abuse]]. Only Nick is [[TheImmune immune]], so he decides to take advantage of the chaos by stealing a suit of PoweredArmor and making good his escape.

to:

Set in the year [[TwentyMinutesIntoTheFuture 2009]], ''Abuse'' puts players in the shoes of Nick Vrenna, a man unjustly incarcerated in a maximum-security prison that is being used for [[PlayingWithSyringes ethically-questionable experiments]]. Predictably, all hell breaks loose when inmates and staff get transformed into monsters by a biological agent called [[TitleDrop Abuse]]. Only Nick is [[TheImmune immune]], so he decides to take advantage of the chaos by stealing a suit of PoweredArmor and making good his escape.
escape. [[note]]The original story, from the very first release, was actually a throwaway one where Earth is invaded by the mutants and Nick is the only one who can stop them. [[/note]]
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A little-known gem from the days when platformers were still big on the PC, '''''Abuse''''' is a dark (both literally and figuratively) platform shooter created by Crack Dot Com and published by Origin Systems, by then a division of Creator/ElectronicArts, in 1996.

''Abuse'' puts players in the shoes of Nick Vrenna, a man unjustly incarcerated in a maximum-security prison that is being used for [[PlayingWithSyringes ethically-questionable experiments]]. Predictably, all hell breaks loose when inmates and staff get transformed into monsters by a biological agent called [[TitleDrop Abuse]]. Only Nick is [[TheImmune immune]], so he decides to take advantage of the chaos by stealing a suit of PoweredArmor and making good his escape.

to:

A little-known gem from the days when platformers were still big on the PC, '''''Abuse''''' is a dark (both literally and figuratively) platform shooter created by Crack Dot Com Com, co-founded by former Creator/IdSoftware programmers Dave Taylor and Jonathan Clark, and published by Origin Systems, by then a division of Creator/ElectronicArts, in 1996.

Set in the year [[TwentyMinutesIntoTheFuture 2009]], ''Abuse'' puts players in the shoes of Nick Vrenna, a man unjustly incarcerated in a maximum-security prison that is being used for [[PlayingWithSyringes ethically-questionable experiments]]. Predictably, all hell breaks loose when inmates and staff get transformed into monsters by a biological agent called [[TitleDrop Abuse]]. Only Nick is [[TheImmune immune]], so he decides to take advantage of the chaos by stealing a suit of PoweredArmor and making good his escape.

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It was also distributed to the [[MacOS Macintosh]] via [[{{Creator/Bungie}} Bungie Studios]] ([[VideoGame/{{Marathon}} yes]], ''[[VideoGame/{{Myth}} that]]'' [[{{Franchise/Halo}} Bungie]]) and was a game in the Mac Action Sack. It later received an [[{{Amiga}} Amiga OS 4]] port in 2009, and an {{iOS|Games}} port titled ''Abuse Classic''. The game is also being distributed through {{Desura}} for Windows, Mac, and Linux, thanks to DOSBox.

to:

It was also distributed to the [[MacOS Macintosh]] via [[{{Creator/Bungie}} Bungie Studios]] ([[VideoGame/{{Marathon}} yes]], ''[[VideoGame/{{Myth}} that]]'' [[{{Franchise/Halo}} Bungie]]) and was a game in the Mac Action Sack. It later received an [[{{Amiga}} Amiga OS 4]] port in 2009, and an {{iOS|Games}} port titled ''Abuse Classic''. The game is also being freely distributed through {{Desura}} for Windows, Mac, and Linux, thanks to DOSBox.



* BadassNormal: Nick takes a PoweredArmor along some weapons and takes on the hoards of mutants himself.

to:

* BadassNormal: Nick takes a PoweredArmor high-tech battle armor along some weapons and takes to take on the hoards of mutants himself.and make his escape.
* BottomlessMagazines: Your basic rifle can still fire without any ammo, but it will shoot at a slower rate while empty.



* NothingIsScarier: Unintentionally done if the PC lacks MIDI playback or deliberately if the music was turned down. The game can be a bit more atmospheric hearing the ambient sounds and screams of mutants more clearly.

to:

* NothingIsScarier: Unintentionally done if the PC lacks MIDI playback or deliberately if the music was turned down.down ([=fRaBs=] removed the music altogether). The game can be a bit more atmospheric hearing the ambient sounds and screams of mutants more clearly.



* PowerUp: Nick can find enhancement chips that grant him special abilities for the duration of the level or until you switch them out for another. The enhancements are...
** HeartContainer: The Ultra Health chip boost your maximum health by 100.
** {{Invisibility}}: The multi-player only Cloak chip makes you nearly invisible to other players.
** SuperSpeed: The Flash Speed chip that allows Nick to run at break-neck speed.
** VideoGameFlight: The Anti-Grav Boots chip that gives him flight jets to fly around the area.
* SavePoint: Save consoles records your progress so you cann pick up from where you last left off.

to:

* PowerUp: Nick can find enhancement chips power-ups that grant him special abilities for the duration of the level or until you switch them out for another. The enhancements are...
** HeartContainer: The Ultra Health chip power-up boost your maximum health by 100.
** {{Invisibility}}: The multi-player only Cloak chip power-up makes you nearly invisible to other players.
** SuperSpeed: The Flash Speed chip power-up that allows Nick to run at break-neck speed.
** VideoGameFlight: The Anti-Grav Boots chip power-up that gives him Nick flight jets to fly around the area.
* SavePoint: Save consoles records your progress so you cann can pick up from where you last left off.
Is there an issue? Send a MessageReason:
Typo.


** {{Invisibility}}: The multi-player only Cloak chip makes nearly invisible to other players.

to:

** {{Invisibility}}: The multi-player only Cloak chip makes you nearly invisible to other players.

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Removed: 167

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* AWinnerIsYou: [[spoiler:After the end of the last level the game just states matter-of-factly that Nick has escaped from the prison. That's all the ending you get.]]



* ContinuingIsPainful: Restarting a level after being killed instead of loading your previous save strips you of your weapons.



* DifficultyLevels: [[EasierThanEasy Very Easy]], Easy, Normal, and [[HarderThanHard Extreme]].

to:

* DifficultyLevels: [[EasierThanEasy Very Easy]], Wimp]], Easy, Normal, and [[HarderThanHard Extreme]].



* PowerUp: Nick can find enhancement chips that grant him special abilities for the duration of the level. These includes...
** SuperSpeed: A speed chip that allows Nick to run at break-neck speed.
** VideoGameFlight: A chip that gives him flight jets to fly around the area.

to:

* PowerUp: Nick can find enhancement chips that grant him special abilities for the duration of the level. These includes...
level or until you switch them out for another. The enhancements are...
** HeartContainer: The Ultra Health chip boost your maximum health by 100.
** {{Invisibility}}: The multi-player only Cloak chip makes nearly invisible to other players.
** SuperSpeed: A speed The Flash Speed chip that allows Nick to run at break-neck speed.
** VideoGameFlight: A The Anti-Grav Boots chip that gives him flight jets to fly around the area.



* AWinnerIsYou: [[spoiler:After the end of the last level the game just states matter-of-factly that Nick has escaped from the prison. That's all the ending you get.]]

Added: 273

Changed: 24

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* LevelEditor: The game includes one so you can create your own custom levels.

to:

* LevelEditor: The game [=fRaBs=] (Free Abuse) includes one so you can create your own custom levels.


Added DiffLines:

* PowerUp: Nick can find enhancement chips that grant him special abilities for the duration of the level. These includes...
** SuperSpeed: A speed chip that allows Nick to run at break-neck speed.
** VideoGameFlight: A chip that gives him flight jets to fly around the area.

Added: 78

Changed: 10

Is there an issue? Send a MessageReason:
None


* LevelEditor: The game includes one so you can create your own custom levels.



* SavePoint: Save consoles records your progress so you pick up where you last left off.

to:

* SavePoint: Save consoles records your progress so you cann pick up from where you last left off.

Added: 170

Changed: 102

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It was also distributed to the [[MacOS Macintosh]] via [[{{Creator/Bungie}} Bungie Studios]] ([[VideoGame/{{Marathon}} yes]], ''[[VideoGame/{{Myth}} that]]'' [[{{Franchise/Halo}} Bungie]]) and was a game in the Mac Action Sack. It later received an [[{{Amiga}} Amiga OS 4]] port in 2009, and an {{iOS|Games}} port titled ''Abuse Classic''.

to:

It was also distributed to the [[MacOS Macintosh]] via [[{{Creator/Bungie}} Bungie Studios]] ([[VideoGame/{{Marathon}} yes]], ''[[VideoGame/{{Myth}} that]]'' [[{{Franchise/Halo}} Bungie]]) and was a game in the Mac Action Sack. It later received an [[{{Amiga}} Amiga OS 4]] port in 2009, and an {{iOS|Games}} port titled ''Abuse Classic''.
Classic''. The game is also being distributed through {{Desura}} for Windows, Mac, and Linux, thanks to DOSBox.



* DenialOfDiagonalAttack: Averted. Nick can aim anywhere the mouse is pointing at.



* HyperspaceArsenal: Many of Nick's weapons are large enough that he should only be able to carry one or two

to:

* HyperspaceArsenal: Many of Nick's weapons are large enough that he should only be able to carry one or twotwo.


Added DiffLines:

* SavePoint: Save consoles records your progress so you pick up where you last left off.

Added: 120

Changed: 2468

Removed: 168

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A little known gem from the days when platformers were still big on the PC, ''Abuse'' is a dark (both literally and figuratively) platform shooter created by Crack Dot Com and published by Origin Systems, by then a division of ElectronicArts, in 1996.

''Abuse'' puts players in the shoes of Nick Vrenna, a man unjustly incarcerated in a maximum-security prison that is being used for [[PlayingWithSyringes ethically-questionable experiments.]] Predictably, all hell breaks loose when inmates and staff get transformed into monsters by a biological agent called [[TitleDrop Abuse]]. Only Nick is [[TheImmune immune]], so he decides to take advantage of the chaos by stealing a suit of PoweredArmor and making good his escape.

to:

\nA little known little-known gem from the days when platformers were still big on the PC, ''Abuse'' '''''Abuse''''' is a dark (both literally and figuratively) platform shooter created by Crack Dot Com and published by Origin Systems, by then a division of ElectronicArts, Creator/ElectronicArts, in 1996.

''Abuse'' puts players in the shoes of Nick Vrenna, a man unjustly incarcerated in a maximum-security prison that is being used for [[PlayingWithSyringes ethically-questionable experiments.]] experiments]]. Predictably, all hell breaks loose when inmates and staff get transformed into monsters by a biological agent called [[TitleDrop Abuse]]. Only Nick is [[TheImmune immune]], so he decides to take advantage of the chaos by stealing a suit of PoweredArmor and making good his escape.



It was also distributed to the [[MacOS Macintosh]] via [[{{Creator/Bungie}} Bungie Studios]] ([[VideoGame/{{Marathon}} yes,]] ''[[VideoGame/{{Myth}} that]] ''[[{{Franchise/Halo}} Bungie]]) and was a game in the Mac Action Sack. Much more recently, it received an AmigaOS 4 port in 2009, and an [=iOS=] port titled ''Abuse Classic.''

to:

It was also distributed to the [[MacOS Macintosh]] via [[{{Creator/Bungie}} Bungie Studios]] ([[VideoGame/{{Marathon}} yes,]] yes]], ''[[VideoGame/{{Myth}} that]] ''[[{{Franchise/Halo}} that]]'' [[{{Franchise/Halo}} Bungie]]) and was a game in the Mac Action Sack. Much more recently, it It later received an AmigaOS 4 [[{{Amiga}} Amiga OS 4]] port in 2009, and an [=iOS=] {{iOS|Games}} port titled ''Abuse Classic.''
Classic''.



* BadassNormal

to:

* BadassNormalBadassNormal: Nick takes a PoweredArmor along some weapons and takes on the hoards of mutants himself.



* DoomDoors: The garden-variety {{mook}}s use the "Hell Knight Death" sound from VideoGame/{{Doom}} when they spawn.

to:

* DifficultyLevels: [[EasierThanEasy Very Easy]], Easy, Normal, and [[HarderThanHard Extreme]].
* DoomDoors: The garden-variety {{mook}}s use the "Hell Knight Death" sound from VideoGame/{{Doom}} ''VideoGame/{{Doom}}'' when they spawn.



* PlatformGame
* SpikeBallsOfDoom: Which are also [[AsteroidsMonster Asteroids Monsters]].
* TeleportingKeycardSquad[=/=]CatScare[=/=]VideogameSetpiece: Most of the enemies are dormant, and burst out of the walls/ceiling/floor in ambushes. The levels are packed with low growls and lighting scares to keep you on your toes.
* TheVirus
* AWinnerIsYou: [[spoiler: After the end of the last level the game just states matter-of-factly that Nick has escaped from the prison. That's all the ending you get.]]

to:

* PlatformGame
* SpikeBallsOfDoom: Which Boulders, which are also [[AsteroidsMonster Asteroids Monsters]].
{{Asteroids Monster}}s.
* TeleportingKeycardSquad[=/=]CatScare[=/=]VideogameSetpiece: TeleportingKeycardSquad / CatScare / VideoGameSetpiece: Most of the enemies are dormant, and burst out of the walls/ceiling/floor in ambushes. The levels are packed with low growls and lighting scares to keep you on your toes.
* TheVirus
TheVirus: The Abuse virus.
* AWinnerIsYou: [[spoiler: After [[spoiler:After the end of the last level the game just states matter-of-factly that Nick has escaped from the prison. That's all the ending you get.]]
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None


* NothingIsScarier: Unintentionally done if the PC lacks MIDI playback or if the music was turned down. The game can be a bit more atmospheric hearing the ambient sounds and screams of mutants more clearly.

to:

* NothingIsScarier: Unintentionally done if the PC lacks MIDI playback or deliberately if the music was turned down. The game can be a bit more atmospheric hearing the ambient sounds and screams of mutants more clearly.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* NothingIsScarier: Unintentionally done if the PC lacks MIDI playback or if the music was turned down. The game can be a bit more atmospheric hearing the ambient sounds and screams of mutants more clearly.
Is there an issue? Send a MessageReason:
None


* BadAssNormal

to:

* BadAssNormalBadassNormal
Is there an issue? Send a MessageReason:
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It was also distributed to the [[MacOS Macintosh]] via [[{{Bungie}} Bungie Studios]] ([[VideoGame/{{Marathon}} yes,]] ''[[VideoGame/{{Myth}} that]] ''[[{{Halo}} Bungie]]) and was a game in the Mac Action Sack. Much more recently, it received an AmigaOS 4 port in 2009, and an [=iOS=] port titled ''Abuse Classic.''

to:

It was also distributed to the [[MacOS Macintosh]] via [[{{Bungie}} [[{{Creator/Bungie}} Bungie Studios]] ([[VideoGame/{{Marathon}} yes,]] ''[[VideoGame/{{Myth}} that]] ''[[{{Halo}} ''[[{{Franchise/Halo}} Bungie]]) and was a game in the Mac Action Sack. Much more recently, it received an AmigaOS 4 port in 2009, and an [=iOS=] port titled ''Abuse Classic.''
Is there an issue? Send a MessageReason:
None


* {{Expy}}: Most of the mutants bear a suspicious resemblance to [[Film/{{Alien}} xenomorphs]], and Nick's armor contains some obvious design DNA from [[Film/{{Predator}} another sci-fi classic]].

to:

* {{Expy}}: Most of the mutants bear a suspicious resemblance to [[Film/{{Alien}} [[Franchise/{{Alien}} xenomorphs]], and Nick's armor contains some obvious design DNA from [[Film/{{Predator}} another sci-fi classic]].
Is there an issue? Send a MessageReason:
the Namespace of DOOM


A little known gem from the days when platformers were still big on the PC, ''Abuse'' is a dark (both literally and figuratively) platform shooter created by Crack Dot Com and published by Origin Systems, by then a division of ElectronicArts, in 1996.

to:

A little known gem from the days when platformers were still big on the PC, ''Abuse'' is a dark (both literally and figuratively) platform shooter created by Crack Dot Com and published by Origin Systems, by then a division of ElectronicArts, in 1996.
1996.



The player must guide Nick through a series of increasingly difficult, sometimes maze-like levels while shooting {{Mutants}}, [[MechaMooks robots]] and [[SentryGun turrets]] with eight distinct weapons. The game was known for its convincing atmosphere and silky-smooth controls which included a unique mouse-aiming system, an unprecedented feature that earned it the moniker of "''{{Doom}}'' in 2D." The game shipped in a very mod-friendly state, with a fully functional map editor and a rudimentary sprite/texture editing program. The source code has been freely available since the late 90s.

to:

The player must guide Nick through a series of increasingly difficult, sometimes maze-like levels while shooting {{Mutants}}, [[MechaMooks robots]] and [[SentryGun turrets]] with eight distinct weapons. The game was known for its convincing atmosphere and silky-smooth controls which included a unique mouse-aiming system, an unprecedented feature that earned it the moniker of "''{{Doom}}'' "''VideoGame/{{Doom}}'' in 2D." The game shipped in a very mod-friendly state, with a fully functional map editor and a rudimentary sprite/texture editing program. The source code has been freely available since the late 90s.
90s.



* DoomDoors: The garden-variety {{mook}}s use the "Hell Knight Death" sound from {{Doom}} when they spawn.

to:

* DoomDoors: The garden-variety {{mook}}s use the "Hell Knight Death" sound from {{Doom}} VideoGame/{{Doom}} when they spawn.
Is there an issue? Send a MessageReason:
None


* {{Expy}}: Most of the mutants bear a suspicious resemblance to [[{{Alien}} xenomorphs]], and Nick's armor contains some obvious design DNA from [[{{Predator}} another sci-fi classic]].

to:

* {{Expy}}: Most of the mutants bear a suspicious resemblance to [[{{Alien}} [[Film/{{Alien}} xenomorphs]], and Nick's armor contains some obvious design DNA from [[{{Predator}} [[Film/{{Predator}} another sci-fi classic]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[quoteright:313:http://static.tvtropes.org/pmwiki/pub/images/abuse_2073.jpg]]

A little known gem from the days when platformers were still big on the PC, ''Abuse'' is a dark (both literally and figuratively) platform shooter created by Crack Dot Com and published by Origin Systems, by then a division of ElectronicArts, in 1996.

''Abuse'' puts players in the shoes of Nick Vrenna, a man unjustly incarcerated in a maximum-security prison that is being used for [[PlayingWithSyringes ethically-questionable experiments.]] Predictably, all hell breaks loose when inmates and staff get transformed into monsters by a biological agent called [[TitleDrop Abuse]]. Only Nick is [[TheImmune immune]], so he decides to take advantage of the chaos by stealing a suit of PoweredArmor and making good his escape.

The player must guide Nick through a series of increasingly difficult, sometimes maze-like levels while shooting {{Mutants}}, [[MechaMooks robots]] and [[SentryGun turrets]] with eight distinct weapons. The game was known for its convincing atmosphere and silky-smooth controls which included a unique mouse-aiming system, an unprecedented feature that earned it the moniker of "''{{Doom}}'' in 2D." The game shipped in a very mod-friendly state, with a fully functional map editor and a rudimentary sprite/texture editing program. The source code has been freely available since the late 90s.

It was also distributed to the [[MacOS Macintosh]] via [[{{Bungie}} Bungie Studios]] ([[VideoGame/{{Marathon}} yes,]] ''[[VideoGame/{{Myth}} that]] ''[[{{Halo}} Bungie]]) and was a game in the Mac Action Sack. Much more recently, it received an AmigaOS 4 port in 2009, and an [=iOS=] port titled ''Abuse Classic.''

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!!Tropes this game displays include:
* BadAssNormal
* CriticalAnnoyance: Low health results in a constantly faster and louder heartbeat.
* CriticalExistenceFailure: Both Nick and the enemies explode upon death, no matter what the cause.
* DeathTrap: Many examples, including automated turrets, lava pits, SpikesOfDoom, [[AdvancingWallOfDoom Advancing Drills of Doom]].
* DoomDoors: The garden-variety {{mook}}s use the "Hell Knight Death" sound from {{Doom}} when they spawn.
* EverythingFades
* {{Expy}}: Most of the mutants bear a suspicious resemblance to [[{{Alien}} xenomorphs]], and Nick's armor contains some obvious design DNA from [[{{Predator}} another sci-fi classic]].
* HyperspaceArsenal: Many of Nick's weapons are large enough that he should only be able to carry one or two
* {{Metroidvania}}: The original game isn't like this, but the free version (fRaBs) is structured like one.
* NintendoHard: The game delights in dropping Nick into monster-filled pits which are also in the firing lines of multiple turrets. Luckily friendly fire is in full effect even among enemies.
* OneWordTitle
* PlatformGame
* SpikeBallsOfDoom: Which are also [[AsteroidsMonster Asteroids Monsters]].
* TeleportingKeycardSquad[=/=]CatScare[=/=]VideogameSetpiece: Most of the enemies are dormant, and burst out of the walls/ceiling/floor in ambushes. The levels are packed with low growls and lighting scares to keep you on your toes.
* TheVirus
* AWinnerIsYou: [[spoiler: After the end of the last level the game just states matter-of-factly that Nick has escaped from the prison. That's all the ending you get.]]
----

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