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* VehicularAssault: The FinalBoss is a helicopter gunship armed with a mounted turret gun. It's a full 3D model rather than a 2D sprite. While you can damage it with bullets, it's much more effective to fight it with a rocket launcher.

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* DarkAndTroubledPast: Dwayne's first mission as a squad leader ended up with his entire squad dead, because he ignored intel that suggested the enemy terrorists had acquired vulkan turrets to defend their camp. This resulted in him leaving the military and being consumed by guilt.



* HyperspaceArsenal: You can carry a fairly big arsenal for a modern military shooter; you've got a knife, a sidearm (a pistol or submachine gun), a shotgun, and a primary weapon (a M4 carbine, AK-47, or rocket launcher), plus grenades.

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* HyperspaceArsenal: You can carry a fairly big arsenal for a modern military shooter; you've got a knife, a sidearm (a pistol or submachine gun), a shotgun, and a two primary weapon weapons (a M4 carbine, AK-47, shotgun, or rocket launcher), plus grenades.
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* AIBreaker: Once the enemy A.I. starts firing, they won't stop until they empty their mag and need to reload. It's pretty simple to exploit this by hiding behind something until they run out of bullets, then pop out and blow them away while they're reloading.


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* HitboxDissonance: Your hitbox seems to be larger than your field of view, it's pretty common to be shot when you're at a corner even though it seems the wall is completely between you and the enemy.

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Players take the role of Dwayne Allen, a burnt out ex-special forces soldier, who is roped into a mission to locate his missing commanding officer alongside his 3 former squadmates.

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Players take the role of Dwayne Allen, a burnt out ex-special forces soldier, who is roped into a mission to locate his missing commanding officer officer, Lt. Jim "Duke" Ryan, alongside his 3 former squadmates.


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* TheConspiracy: Turns out Duke stumbled upon a Military Industrial Complex conspiracy to sell performance enhancing drugs using South American cartels as a middleman, all to fund the development of a dangerously unstable super drug for use by U.S. troops.
* EliteMooks: Some enemies have enhanced health, allowing them to take more bullets to put down. They're usually distinguished by features such as night-vision goggles or a drill sergeants' uniform.
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* HyperspaceArsenal: You can carry a fairly big arsenal for a modern military shooter; you've got a knife, a sidearm (a pistol or submachine gun), a shotgun, and a primary weapon (a M4 carbine, AK-47, or rocket launcher).

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* HyperspaceArsenal: You can carry a fairly big arsenal for a modern military shooter; you've got a knife, a sidearm (a pistol or submachine gun), a shotgun, and a primary weapon (a M4 carbine, AK-47, or rocket launcher).launcher), plus grenades.

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* HyperspaceArsenal: You can carry a fairly big arsenal for a modern military shooter; you've got a knife, a sidearm (a pistol or submachine gun), a shotgun, and a primary weapon (a M4 carbine, AK-47, or rocket launcher).



* RangedEmergencyWeapon: You start the game with a pistol as a sidearm, which is quickly outclassed by the shotgun and assault rifle you'll quickly find. You can eventually replace the pistol with a full-auto MP5 submachine gun, which is a good compliment to the assault rifle since they use different ammo pools.

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* RangedEmergencyWeapon: You start the game with a pistol as a sidearm, which is quickly outclassed by the shotgun and assault rifle you'll quickly find. You can eventually replace the pistol with a full-auto MP5 [=MP5=] submachine gun, which is a good compliment to the assault rifle since they use different ammo pools.
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* RangedEmergencyWeapon: You start the game with a pistol as a sidearm, which is quickly outclassed by the shotgun and assault rifle you'll quickly find. You can eventually replace the pistol with a full-auto MP5 submachine gun, which is a good compliment to the assault rifle since they use different ammo pools.
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** Your squad aren't the brightest A.I. teammates and feel more like the friendly A.I. from early 2000's games like ''VideoGame/{{Daikatana}}'' or ''VideoGame/StarTrekEliteForce'' rather than more modern shooters. The game compensates for this by giving them very high health and RegeneratingHealth when outside of combat.

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** Your squad aren't the brightest A.I. teammates and feel more like the friendly A.I. from early 2000's games like ''VideoGame/{{Daikatana}}'' or ''VideoGame/StarTrekEliteForce'' (or even the granddaddy of A.I. teammates in an FPS, ''VideoGame/LastRites'') rather than more modern shooters. The game compensates for this by giving them very high health and RegeneratingHealth when outside of combat.
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** Your squad aren't the brightest A.I. teammates and feel more like the friendly A.I. from early 2000's games like ''VideoGame/{{Daikatana}}'' or ''VideoGame/StarTrekEliteForce'' rather than more modern shooters.

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** Your squad aren't the brightest A.I. teammates and feel more like the friendly A.I. from early 2000's games like ''VideoGame/{{Daikatana}}'' or ''VideoGame/StarTrekEliteForce'' rather than more modern shooters. The game compensates for this by giving them very high health and RegeneratingHealth when outside of combat.
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* BackStab: You can stealth kill unaware enemies by using the "use" key on them from behind.
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* GenderEqualEnsemble: Counting Dwayne himself, your squad consists of two men and two women.


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* OutOfGenreExperience: The game has a nightmare sequence which is a clear ShoutOut to the ones from the first ''VideoGame/MaxPayne''. In this sequence the game suddenly shifts from a FirstPersonShooter to first-person platforming.
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Originally conceived as a passion project by a small Build Engine mod team, the game was in development for several years before finally being released for free on Steam in September 2022.

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Originally conceived as a passion project by a small Build Engine mod team, team in the early 2000's, the game was in development for several years almost two decades before finally being released for free on Steam in September 2022.

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* ArtificialStupidity: Your squad aren't the brightest A.I. teammates and feel more like the friendly A.I. from early 2000's games like ''VideoGame/{{Daikatana}}'' or ''VideoGame/StarTrekEliteForce'' rather than more modern shooters.

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* ArtificialStupidity: ArtificialStupidity:
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Your squad aren't the brightest A.I. teammates and feel more like the friendly A.I. from early 2000's games like ''VideoGame/{{Daikatana}}'' or ''VideoGame/StarTrekEliteForce'' rather than more modern shooters.shooters.
** The enemy A.I. is pretty simple too; despite the game toting advanced modern A.I. in its feature description, in practice the enemies act mostly like enemies from 1990's Build Engine games.



* {{Retraux}}: Similar to ''VideoGame/IonFury'', the game was made in the Build Engine from the 1990's and released in 2022.
* TacticalShooter: The game is described as a "mil-spec FPS" rather than a tactical shooter, but the game states that the higher difficulty levels are meant to provide an experience similar to tactical shooters, with unforgiving enemies encouraging more tactical gameplay. That said, the game still generally plays like a Build Engine FirstPersonShooter, with health and armor pickups, enemies requiring several bullet hits to kill, etc.

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* MeleeATrois: In the Dubai level, you're in the middle of a war between the city's security forces and a terrorist group attacking the city. While the security forces are initially neutral to you, it's very easy to shoot and kill one of them by accident, which permanently turns them against you, leading to a 3-way fight between you and the two factions.
* {{Retraux}}: Similar to ''VideoGame/IonFury'', the game was made in the Build Engine from the 1990's and released in 2022.
2022. While mostly playing like a Build Engine game, it does have some modern features such as aim-down-sights on guns and the ability to throw grenades.
* TacticalShooter: The game is described as a "mil-spec FPS" rather than a tactical shooter, but the game states that the higher difficulty levels are meant to provide an experience similar to tactical shooters, with unforgiving enemies encouraging more tactical gameplay. That said, the game still generally plays like a Build Engine FirstPersonShooter, with health and armor pickups, enemies requiring several bullet hits to kill, etc. However, the movement speed is a bit slower than most games from the 90's, and is more akin to the more "realistic" movement of games from the early to mid 2000's.
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* HealthPotion: You can carry up to 3 health kits, which you can use to restore lost health.


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* TacticalShooter: The game is described as a "mil-spec FPS" rather than a tactical shooter, but the game states that the higher difficulty levels are meant to provide an experience similar to tactical shooters, with unforgiving enemies encouraging more tactical gameplay. That said, the game still generally plays like a Build Engine FirstPersonShooter, with health and armor pickups, enemies requiring several bullet hits to kill, etc.
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''A.W.O.L.'' is a [[FreewareGames Freeware]] 2022 military-themed FirstPersonShooter by a small mod team, Shotspark Studios, made on the Build Engine (of ''VideoGame/DukeNukem3D'' fame) from the 1990's, specifically a modernized version of the Build Engine based on the "EDuke32" source port which allows for modern hardware acceleration and modern controls while retaining the original 2D pixel sprite graphics. Similar to ''VideoGame/IonFury'', the game leverages modern hardware to create levels and scripting that are more complex than what the Build Engine was originally capable of in the 1990's, particularly a squad of 3 A.I. teammates who accompany you through most of the game.

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''A.W.O.L.'' is a [[FreewareGames Freeware]] 2022 military-themed FirstPersonShooter by a small mod team, Shotspark Studios, made on the Build Engine (of ''VideoGame/DukeNukem3D'' fame) from the 1990's, specifically a modernized version of the Build Engine based on the "EDuke32" "[=EDuke32=]" source port which allows for modern hardware acceleration and modern controls while retaining the original 2D pixel sprite graphics. Similar to ''VideoGame/IonFury'', the game leverages modern hardware to create levels and scripting that are more complex than what the Build Engine was originally capable of in the 1990's, particularly a squad of 3 A.I. teammates who accompany you through most of the game.
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''A.W.O.L.'' is a [[FreewareGames Freeware]] 2022 military-themed FirstPersonShooter by a small mod team, Shotspark Studios, made on the Build Engine (of ''VideoGame/DukeNukem3D'' fame) from the 1990's, specifically a modernized version of the Build Engine based on the "EDuke32" source port which allows for modern hardware acceleration and modern controls while retaining the original 2D pixel sprite graphics. Similar to ''VideoGame/IonFury'', the game leverages modern hardware to create levels and scripting that are more complex than what the Build Engine was originally capable of in the 1990's, particularly a squad of 3 A.I. teammates who accompany you through most of the game.

Originally conceived as a passion project by a small Build Engine mod team, the game was in development for several years before finally being released for free on Steam in September 2022.

Players take the role of Dwayne Allen, a burnt out ex-special forces soldier, who is roped into a mission to locate his missing commanding officer alongside his 3 former squadmates.
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!!A.W.O.L. provides examples of:
* ArtificialBrilliance: One of the major features of ''A.W.O.L.'' is your squad of 3 teammates who accompany you through most of the game, an extremely impressive feat for a Build Engine game. That said...
* ArtificialStupidity: Your squad aren't the brightest A.I. teammates and feel more like the friendly A.I. from early 2000's games like ''VideoGame/{{Daikatana}}'' or ''VideoGame/StarTrekEliteForce'' rather than more modern shooters.
* {{Retraux}}: Similar to ''VideoGame/IonFury'', the game was made in the Build Engine from the 1990's and released in 2022.
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