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--> [[spoiler:'''Oliver:''']] Look into my eyes: do you see a soul there?\\
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--> [[spoiler:'''Oliver:''']] Look into my eyes: do you see a soul there?\\there?
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* AnimalThemeNaming: Rings that protect against multiple status effects are named after snakes; the best one is the Ouroboros Ring, which stops every status effect except instant death and stun.
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* AnimalThemeNaming: Rings that protect against multiple status effects are named after snakes; the best one is the Ouroboros {{Ouroboros}} Ring, which stops every status effect except instant death and stun.stun, made by fusing:
** Yellow Snake Ring: Ring to protect against all stat debuffs. A fusion of the Ring of the Cobra and the Ring of the Asp.
** Jade Snake Ring: Ring to protect against Poison, Blind, Silence, Confuse, Sleep and Paralyze. A fusion of the Ring of the Python and the Ring of the Viper.
** Yellow Snake Ring: Ring to protect against all stat debuffs. A fusion of the Ring of the Cobra and the Ring of the Asp.
** Jade Snake Ring: Ring to protect against Poison, Blind, Silence, Confuse, Sleep and Paralyze. A fusion of the Ring of the Python and the Ring of the Viper.
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* HairSubstituteFeature: Shapeshifters have snakes for hair, they also use the art called {{Lamia}} and have a the humanoid top and snake-lower-body to match.
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Trope was cut/disambiguated due to cleanup
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* DropTheHammer: The hammer weapons, like the Giant Hammer, and the Thor's Hammer that can be made from it.
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* EverybodyHatesMathematics: After recieving Amos's Book of math, Ivy's face is not happy. Instead, she's neutral and speaks stiltedly, pausing after each ellipsis:
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* EverybodyHatesMathematics: After recieving receiving Amos's Book of math, Ivy's face is not happy. Instead, she's neutral and speaks stiltedly, pausing after each ellipsis:
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Crosswicking
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* TileFlippingPuzzle: The lower sections of Polaris are locked behind doors that are unlocked by stepping on switches that control whether groups of crystals are lit or unlit, with the goal of getting all the crystals to light up.
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* AntiFrustrationFeatures: The Major Update increased the rate of [[RandomlyDrops random item drops]], as well as making it possible to disable RandomEncounters from the very beginning. One wonders how many players RageQuit during the first forest, without these features. Additionally, from the very beginning, there have been ways to easily regenerate MP, without the need for a SavePoint or HealingSpring.
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* AntiFrustrationFeatures: The Major Update increased the rate of [[RandomlyDrops random item drops]], as well as making it possible to disable RandomEncounters from the very beginning. One wonders how many players RageQuit during the first forest, without these features. Additionally, from features.
** From the very beginning, there have beenways ways, a.k.a CombatExclusiveHealing skills, to easily regenerate MP, without the need for a SavePoint or HealingSpring.HealingSpring.
* AntiWastageFeatures: When outside of battle, trying to use restorative items when there's no need, results in a buzzer sound that's SoundCodedForYourConvenience to indicate that it's blocked.
** From the very beginning, there have been
* AntiWastageFeatures: When outside of battle, trying to use restorative items when there's no need, results in a buzzer sound that's SoundCodedForYourConvenience to indicate that it's blocked.
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Correction
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* HedgeMaze: In front of Brunhilde and Solomon's mansion in Silver Spring, where {{Brick Joke}}s happen with people trapped inside:
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* HedgeMaze: In front of Brunhilde and Solomon's Phobos's mansion in Silver Spring, where {{Brick Joke}}s happen with people trapped inside:
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* HeartOfHappiness: When the Battle Arena attendant signs up the party for a battle, she says a heart, presumably out of joy of being able to sign someone up.
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Crosswicking
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* TeamBasedTournament: Terranoire's Coliseum's Standard and Expert Arenas where "Multiple participants can enter" as the explanation lady says, and the explanation signs say "Participants must fight four battles without resting."
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* OtherworldlyTechnicolourHair: VoluntaryShapeshifter enemies, in their natural form, have snakes for hair.
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* RefugeInTehWest: The place of safety that's founded by the endgame is located in the western part of the FloatingContinent it's on.
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* RefugeInTehWest: RefugeInTheWest: The place of safety that's founded by the endgame is located in the western part of the FloatingContinent it's on.
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*RefugeInTehWest: The place of safety that's founded by the endgame is located in the western part of the FloatingContinent it's on.
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* ReestablishingCharacterMoment: After the time skip, the player party changed to someone who hadn't been conceived yet, who eventually meets up with the kids who made up the PlayerParty pre-skip and had ended up going their separate ways.
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None
* DisappearedDad: Genevieve's history lesson on The Long Conflict implies that Yvette's dad is King Heron, since her mom:
--> Queen Claire had only recently taken office after the death of King Heron
--> Queen Claire had only recently taken office after the death of King Heron
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* WorldOfNoGrandparents: Cyril is the only grandparent that appears in the story, being the grandparent of the main characters. His wife's name, is only known after the TimeSkip, and that's through her gravestone.
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* WorldOfNoGrandparents: Cyril is the only grandparent that appears in the story, being the grandparent of the main characters. His wife's name, Beth, is only known after the TimeSkip, and that's through her gravestone.
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* DoubleEdgedBuff:
** The Meditation status gives a massive spirit boost while reducing all other stats.
** The Berserk status boosts Attack stat while removing player control.
** The Meditation status gives a massive spirit boost while reducing all other stats.
** The Berserk status boosts Attack stat while removing player control.
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Crosswicking.
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* VagueStatValues: There's multiple adjectives, but no precise numbers used to describe the amount of HitPoints healed by [[HealingHands healing magic]]. Given that such spells appeared to be TieredByName due to higher levels adding prefixes and higher {{Mana}} requirement to another spell, implying the tiers being: "some", "moderate", and "major":
--> '''Vitalize:''' All allies recover some life.\\
'''Revitalize:''' All allies recover moderate life.\\\
'''Heal:''' One ally recovers moderate life.\\
'''Holy Heal:''' One ally recovers major life and is cured of all status effects.
--> '''Vitalize:''' All allies recover some life.\\
'''Revitalize:''' All allies recover moderate life.\\\
'''Heal:''' One ally recovers moderate life.\\
'''Holy Heal:''' One ally recovers major life and is cured of all status effects.
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fix
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* MinovskyPhysics: The properties of saecelium are remarkably well-defined: As Solomon says in his third message, it exists in the "when properly refined, [it] exists in a liminal space between realities", and as such is fixed in spacetime relative to other saecelium; it outputs a fixed amount of power for a stable crystal of a given size; and fallout from unstable saecelium has (for the most part) known effects.
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* MinovskyPhysics: The properties of saecelium are remarkably well-defined: As Solomon says in his third message, it exists in the "when properly refined, [it] exists in a liminal space between realities", and as such is fixed in spacetime relative to other saecelium; it outputs a fixed amount of power for a stable crystal of a given size; and fallout from unstable saecelium has (for the most part) known effects.
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Source
Changed line(s) 205 (click to see context) from:
* MinovskyPhysics: The properties of saecelium are remarkably well-defined: it exists in the "liminal space between realities", and as such is fixed in spacetime relative to other saecelium; it outputs a fixed amount of power for a stable crystal of a given size; and fallout from unstable saecelium has (for the most part) known effects.
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* MinovskyPhysics: The properties of saecelium are remarkably well-defined: As Solomon says in his third message, it exists in the "liminal "when properly refined, [it] exists in a liminal space between realities", and as such is fixed in spacetime relative to other saecelium; it outputs a fixed amount of power for a stable crystal of a given size; and fallout from unstable saecelium has (for the most part) known effects.
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Bonus Boss has been reclassified as an ambiguous trope.
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----
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I've found little ways to keep my sanity, but, when I met [the Bandit King], it was the first time I'd found someone who I thought could really change things.
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I've found little ways to keep my sanity, but, when I met [the Bandit King], it was the first time I'd found someone who I thought could really change things.\\
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* BonusLevelOfHeaven: The Shrine of [[CrystalDragonJesus the Mother]] sub-dungeon of the Temple of the Elder Gods. {{God}} can also be fought as a BonusBoss in the main temple. However, in a subversion, you are not ''literally'' visiting {{Heaven}}, but rather a projection of it formed from the collective subconscious. See also the entry for PlanetHeck.
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* BonusLevelOfHeaven: The Shrine of [[CrystalDragonJesus the Mother]] sub-dungeon of the Temple of the Elder Gods. {{God}} can also be fought as a BonusBoss an OptionalBoss in the main temple. However, in a subversion, you are not ''literally'' visiting {{Heaven}}, but rather a projection of it formed from the collective subconscious. See also the entry for PlanetHeck.
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* InterfaceSpoiler: Darius is resistant to dark and weak to holy. [[spoiler:This is because he's a ghost, but you only find this out if you track him down for his BonusBoss battle, late in the game.]]
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* InterfaceSpoiler: Darius is resistant to dark and weak to holy. [[spoiler:This is because he's a ghost, but you only find this out if you track him down for his BonusBoss OptionalBoss battle, late in the game.]]
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** Some {{Bonus Boss}}es have an attack called "I'll kill you all!" that [[ExactlyWhatItSaysOnTheTin tries to instantly kill the whole party]]. It has a low rate of success and you can get instant death protection at that point, but its still dangerous.
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** Some {{Bonus {{Optional Boss}}es have an attack called "I'll kill you all!" that [[ExactlyWhatItSaysOnTheTin tries to instantly kill the whole party]]. It has a low rate of success and you can get instant death protection at that point, but its still dangerous.
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* NewGamePlus: You can start one any time after beating the FinalBoss. In addition to the standard carry-overs, it also gives you the ability to disable RandomEncounters and to fight the FinalBoss at various points in the story for additional endings (the developer says the latter part was directly inspired by ''VideoGame/ChronoTrigger''). However, one stipulation is that certain treasure chests (mainly those containing the rare crystals and Nightmare Dimension rewards) do ''not'' reset, so you can only ever have one copy of their contents. This is likely because four copies of the [[NoSell Luminous Armor]] would be a GameBreaker. {{Sidequest}}s don't reset either, so you can't farm the {{Bonus Boss}}es or the pig arena for their special equipment.
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* NewGamePlus: You can start one any time after beating the FinalBoss. In addition to the standard carry-overs, it also gives you the ability to disable RandomEncounters and to fight the FinalBoss at various points in the story for additional endings (the developer says the latter part was directly inspired by ''VideoGame/ChronoTrigger''). However, one stipulation is that certain treasure chests (mainly those containing the rare crystals and Nightmare Dimension rewards) do ''not'' reset, so you can only ever have one copy of their contents. This is likely because four copies of the [[NoSell Luminous Armor]] would be a GameBreaker. {{Sidequest}}s don't reset either, so you can't farm the {{Bonus {{Optional Boss}}es or the pig arena for their special equipment.
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** Rutger is fought three times over the course of the story. [[spoiler:A version of him from another timeline can also be fought as a BonusBoss in the expert arena]].
** Darius is fought twice over the course of the story, and can be fought once more in a final showdown as a BonusBoss.
** Darius is fought twice over the course of the story, and can be fought once more in a final showdown as a BonusBoss.
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** Rutger is fought three times over the course of the story. [[spoiler:A version of him from another timeline can also be fought as a BonusBoss an OptionalBoss in the expert arena]].
** Darius is fought twice over the course of the story, and can be fought once more in a final showdown asa BonusBoss.an OptionalBoss.
** Darius is fought twice over the course of the story, and can be fought once more in a final showdown as
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** The penultimate BonusBoss drops a nice piece of armor that grants both dark resistance and instant death immunity. Guess what spells the ''ultimate'' BonusBoss loves to use?
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** The penultimate BonusBoss OptionalBoss drops a nice piece of armor that grants both dark resistance and instant death immunity. Guess what spells the ''ultimate'' BonusBoss OptionalBoss loves to use?
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** The {{Bonus Boss}}es love this:
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** The {{Bonus {{Optional Boss}}es love this:
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Long Title has been disambiguated
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* LongTitle: The title has 11 words.