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* LogicBomb: Try saying "This statement is false" and see how LDAC reacts. [[spoiler:Turns out he has a sense of humor.]]
* NonStandardGameOver: If you repeatedly swear at LDAC, he will stop talking to you entirely. You can also agree to [[spoiler:play chess with LDAC, watch his slideshow, or read his novel, which will distract you for the rest of your life.]]

to:

* LogicBomb: Try saying "This statement is false" and see how LDAC reacts. [[spoiler:Turns out he it has a sense of humor.]]
* NonStandardGameOver: If you repeatedly swear at LDAC, he it will stop talking to you entirely. You can also agree to [[spoiler:play chess with LDAC, watch his its slideshow, or read his its novel, which will distract you for the rest of your life.]]
Is there an issue? Send a MessageReason:
None


* AiIsACrapshoot: PlayedWith. LDAC ''does'' [[spoiler: lie to you about your rapidly approaching death, but their reason for doing so is not certain. Depending on the player's interpretation, this could be an attempt on their part to shield the protagonist from the horror of their situation, making them more of a BenevolentAi. Alternately, it could have been an attempt to prevent the protagonist from leaving LDAC alone to die, which demonstrates some SecretlySelfish depths to the AI.]]
* ArtificialGravity: [[spoiler: The AI casually says AGS is the Artifical Gravity System, but makes a quick cover by saying he meant Auxillary Generators System.]]
* BittersweetEnding: [[spoiler: Both endings. If you choose to stay with LDAC, you are certain to die, but likely won't feel any pain due to the incredibly hot temperature of the star, and you can feel a bit of happiness knowing you've given LDAC some comfort by not leaving them alone. If you choose to take the EscapePod, you have a 3.7% chance of survival according to LDAC's calculations, but the escape pod has no flight capabilities, meaning that you must remain adrift in space, completely alone and awaiting rescue. Additionally, the oxygen, food, and water supplies are very limited, so if help does not come in time, you will die a much more painful death than burning up in the star would have been.]]
** ''VideoGame/FourHundredYears'', another scriptwelder game, has an EasterEgg reference to this game in the form of [[spoiler: a tombstone, paying its respects to the "traveler between worlds." This secret strongly implies that the protagonist's body was recoverable after his death, and as he would have been completely incinerated by the red giant in the Stay ending, this all but confirms that [[ForegoneConclusion he dies in the Leave ending as well]], making this much more of a DownerEnding.]]

to:

* AiIsACrapshoot: PlayedWith. LDAC ''does'' [[spoiler: lie [[spoiler:lie to you about your rapidly approaching death, but their reason for doing so is not certain. Depending on the player's interpretation, this could be an attempt on their part to shield the protagonist from the horror of their situation, making them more of a BenevolentAi. Alternately, it could have been an attempt to prevent the protagonist from leaving LDAC alone to die, which demonstrates some SecretlySelfish depths to the AI.]]
* ArtificialGravity: [[spoiler: The [[spoiler:The AI casually says AGS is the Artifical Artificial Gravity System, but makes a quick cover by saying he meant Auxillary Auxiliary Generators System.]]
* BittersweetEnding: [[spoiler: Both [[spoiler:Both endings. If you choose to stay with LDAC, you are certain to die, but likely won't feel any pain due to the incredibly hot temperature of the star, and you can feel a bit of happiness knowing you've given LDAC some comfort by not leaving them alone. If you choose to take the EscapePod, you have a 3.7% chance of survival according to LDAC's calculations, but the escape pod has no flight capabilities, meaning that you must remain adrift in space, completely alone and awaiting rescue. Additionally, the oxygen, food, and water supplies are very limited, so if help does not come in time, you will die a much more painful death than burning up in the star would have been.]]
** ''VideoGame/FourHundredYears'', another scriptwelder game, has an EasterEgg reference to this game in the form of [[spoiler: a [[spoiler:a tombstone, paying its respects to the "traveler between worlds." This secret strongly implies that the protagonist's body was recoverable after his death, and as he would have been completely incinerated by the red giant in the Stay ending, this all but confirms that [[ForegoneConclusion he dies in the Leave ending as well]], making this much more of a DownerEnding.]]



* GoingDownWithTheShip: [[spoiler: You can choose to do this if you decide to stay with LDAC.]]
* FaceDeathWithDignity: [[spoiler: If you choose to stay on the doomed ship, the protagonist outright states that they "accept their fate."]]
* FeaturelessProtagonist: The only view we get of the protagonist is [[spoiler: their silhouette through the window of either the escape pod or the ship during both endings.]]

to:

* GoingDownWithTheShip: [[spoiler: You [[spoiler:You can choose to do this if you decide to stay with LDAC.]]
* FaceDeathWithDignity: [[spoiler: If [[spoiler:If you choose to stay on the doomed ship, the protagonist outright states that they "accept their fate."]]
* FeaturelessProtagonist: The only view we get of the protagonist is [[spoiler: their [[spoiler:their silhouette through the window of either the escape pod or the ship during both endings.]]



* PleaseDontLeaveMe: [[spoiler: LDAC asks this of you after TheReveal.]]

to:

* PleaseDontLeaveMe: [[spoiler: LDAC [[spoiler:LDAC asks this of you after TheReveal.]]



* RobotNames: [=LDAC's=] full name is Long Duties Automated Coordinator.
* TogetherInDeath: [[spoiler: You can invoke this by choosing to stay with LDAC.]]
* TheReveal: [[spoiler: You are not in an underground bunker, and you are not a survivor of a nuclear war. You are a traveler who was meant to explore a far off solar system, but your spaceship's navigational system has malfunctioned, resulting in your ship barreling toward a red giant, with death imminent and approaching quickly.]]
* SchmuckBait: If you chose to play chess, watch a slideshow, or read a novel, the protagonist will say that he has a bad feeling about this. Persisting will [[spoiler: give you a game over, with the protagonist reflecting he didn't realize he was spending his last moments with the machine.]] Unusually, though, [[spoiler: this isn't actually that much worse than the other outcome, as rejecting the option will only give a choice between certain and likely death. The only difference is that the protagonist dies without realizing the true nature of his circumstances.]]
* SoleSurvivor: LDAC informs you that you are the only one to awaken from hibernation, as the rest of the survivors were killed due to structural collapse inside your bunker. [[spoiler: Possibly averted, as there is nothing to indicate that there was anyone else aboard the ship to begin with.]]
* StayWithMeUntilIDie: [[spoiler: LDAC to the protagonist, though the fact that doing so would ensure that the protagonist dies as well adds much more weight to the action.]]
* WhatMeasureIsANonhuman: The player may begin to question this when [[spoiler: LDAC asks them to stay and die with them.]]
* YouCantGetYeFlask: Sometimes the player can get away with more conversational responses to LDAC, but the majority of the time a more simple response is needed in order for it to be understood. {{Justified}} in-universe by [[spoiler: the damage to your ship, which LDAC informs you has caused their language processor to be functioning at 34% efficiency.]]

to:

* RobotNames: [=LDAC's=] LDAC's full name is Long Duties Automated Coordinator.
* TogetherInDeath: [[spoiler: You [[spoiler:You can invoke this by choosing to stay with LDAC.]]
* TheReveal: [[spoiler: You [[spoiler:You are not in an underground bunker, and you are not a survivor of a nuclear war. You are a traveler who was meant to explore a far off solar system, but your spaceship's navigational system has malfunctioned, resulting in your ship barreling toward a red giant, with death imminent and approaching quickly.]]
* SchmuckBait: If you chose to play chess, watch a slideshow, or read a novel, the protagonist will say that he has a bad feeling about this. Persisting will [[spoiler: give [[spoiler:give you a game over, with the protagonist reflecting he didn't realize he was spending his last moments with the machine.]] Unusually, though, [[spoiler: this [[spoiler:this isn't actually that much worse than the other outcome, as rejecting the option will only give a choice between certain and likely death. The only difference is that the protagonist dies without realizing the true nature of his circumstances.]]
* SoleSurvivor: LDAC informs you that you are the only one to awaken from hibernation, as the rest of the survivors were killed due to structural collapse inside your bunker. [[spoiler: Possibly [[spoiler:Possibly averted, as there is nothing to indicate that there was anyone else aboard the ship to begin with.]]
* StayWithMeUntilIDie: [[spoiler: LDAC [[spoiler:LDAC to the protagonist, though the fact that doing so would ensure that the protagonist dies as well adds much more weight to the action.]]
* WhatMeasureIsANonhuman: The player may begin to question this when [[spoiler: LDAC [[spoiler:LDAC asks them to stay and die with them.]]
* YouCantGetYeFlask: Sometimes the player can get away with more conversational responses to LDAC, but the majority of the time a more simple response is needed in order for it to be understood. {{Justified}} {{Justified|Trope}} in-universe by [[spoiler: the [[spoiler:the damage to your ship, which LDAC informs you has caused their language processor to be functioning at 34% efficiency.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** ''VideoGame/FourHundredYears'', another scriptwelder game, has an EasterEgg reference to this game in the form of [[spoiler: a tombstone, paying its respects to the "traveler between worlds." This secret strongly implies that the protagonist's body was recoverable after his death, and as he would have been completely incinerated by the red giant in the Stay ending, this all but confirms that [[ForegoneConclusion he dies in the Leave ending as well]], making this much more of a DownerEnding.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* SchmuckBait: If you chose to play chess, watch a slideshow, or read a novel, the protagonist will say that he has a bad feeling about this. Persisting will [[spoiler: give you a game over, with the protagonist reflecting he didn't realize he was spending his last moments with the machine.]] Unusually, though, [[spoiler: this isn't actually that much worse than the other outcome, as rejecting the option will only give a choice between certain and likely death. The only difference is that the protagonist dies without realizing the true nature of his circumstances.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* NonStandardGameOver: If you repeatedly swear at LDAC, he will stop talking to you entirely. You can also agree to [[spoiler:play chess with LDAC, watch his slideshow, or read his novel, which will distract you for the rest of your life.]]
Is there an issue? Send a MessageReason:
None



to:

----
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None

Added DiffLines:

* ArtificialGravity: [[spoiler: The AI casually says AGS is the Artifical Gravity System, but makes a quick cover by saying he meant Auxillary Generators System.]]
Is there an issue? Send a MessageReason:
None


* BittersweetEnding: [[spoiler: Both endings. If you choose to stay with LDAC, you are certain to die, but likely won't feel any pain due to the incredibly hot temperature of the star, and you can feel a bit of happiness knowing you've given LDAC some comfort by not leaving them alone. If you choose to take the escape pod, you have a 3.7% chance of survival according to LDAC's calculations, but the escape pod has no flight capabilities, meaning that you must remain adrift in space, completely alone and awaiting rescue. Additionally, the oxygen, food, and water supplies are very limited, so if help does not come in time, you will die a much more painful death than burning up in the star would have been.]]

to:

* BittersweetEnding: [[spoiler: Both endings. If you choose to stay with LDAC, you are certain to die, but likely won't feel any pain due to the incredibly hot temperature of the star, and you can feel a bit of happiness knowing you've given LDAC some comfort by not leaving them alone. If you choose to take the escape pod, EscapePod, you have a 3.7% chance of survival according to LDAC's calculations, but the escape pod has no flight capabilities, meaning that you must remain adrift in space, completely alone and awaiting rescue. Additionally, the oxygen, food, and water supplies are very limited, so if help does not come in time, you will die a much more painful death than burning up in the star would have been.]]
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''A Small Talk at the Back of Beyond'' is a short text-based game created in 2012=3 by Creator/{{scriptwelder}}, who also created the ''VideoGame/DeepSleepTrilogy'' and the ''VideoGame/DontEscape'' series.

to:

''A Small Talk at the Back of Beyond'' is a short text-based [[UsefulNotes/AdobeFlash Flash]] game created in 2012=3 2013 by Creator/{{scriptwelder}}, who also created the ''VideoGame/DeepSleepTrilogy'' and the ''VideoGame/DontEscape'' series.

Added: 114

Changed: 1314

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Added image, release date, etc.


''A Small Talk at the Back of Beyond'' is a short text-based game created by Creator/{{scriptwelder}}, who also created the ''VideoGame/DeepSleepTrilogy'' and the ''VideoGame/DontEscape'' series. You awake in a darkened room, lit only by a computer console, through which an AI called LDAC contacts you and informs you that you are in an underground bunker AfterTheEnd due to a nuclear war that left the world outside uninhabitable. You may converse with LDAC through the console, but many of its statements show you that there's more to the situation than it is letting on.

The game is available to play on Newgrounds [[http://www.newgrounds.com/portal/view/612685 here]].
----

to:

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/talk_beyond.png]]
''A Small Talk at the Back of Beyond'' is a short text-based game created in 2012=3 by Creator/{{scriptwelder}}, who also created the ''VideoGame/DeepSleepTrilogy'' and the ''VideoGame/DontEscape'' series. series.

You awake in a darkened room, lit only by a computer console, through which an AI called LDAC contacts you and informs you that you are in an underground bunker AfterTheEnd due to a nuclear war that left the world outside uninhabitable. You may converse with LDAC through the console, but many of its statements show you that there's more to the situation than it is letting on.

The game is available to play on Newgrounds Website/{{Newgrounds}} [[http://www.newgrounds.com/portal/view/612685 here]].
----






* YouCantGetYeFlask: Sometimes the player can get away with more conversational responses to LDAC, but the majority of the time a more simple response is needed in order for it to be understood. {{Justified}} in-universe by [[spoiler: the damage to your ship, which LDAC informs you has caused their language processor to be functioning at 34% efficiency.]]

to:

* YouCantGetYeFlask: Sometimes the player can get away with more conversational responses to LDAC, but the majority of the time a more simple response is needed in order for it to be understood. {{Justified}} in-universe by [[spoiler: the damage to your ship, which LDAC informs you has caused their language processor to be functioning at 34% efficiency.]]]]
----
Is there an issue? Send a MessageReason:
None


''A Small Talk at the Back of Beyond'' is a short text-based game created by Scriptwelder, who also created the ''VideoGame/DeepSleepTrilogy'' and the ''VideoGame/DontEscape'' series. You awake in a darkened room, lit only by a computer console, through which an AI called LDAC contacts you and informs you that you are in an underground bunker AfterTheEnd due to a nuclear war that left the world outside uninhabitable. You may converse with LDAC through the console, but many of its statements show you that there's more to the situation than it is letting on.

to:

''A Small Talk at the Back of Beyond'' is a short text-based game created by Scriptwelder, Creator/{{scriptwelder}}, who also created the ''VideoGame/DeepSleepTrilogy'' and the ''VideoGame/DontEscape'' series. You awake in a darkened room, lit only by a computer console, through which an AI called LDAC contacts you and informs you that you are in an underground bunker AfterTheEnd due to a nuclear war that left the world outside uninhabitable. You may converse with LDAC through the console, but many of its statements show you that there's more to the situation than it is letting on.
Is there an issue? Send a MessageReason:
None


* BolivianArmyEnding: [[spoiler:If you choose to take the escape pod. You will be saved from a firey death, but your chances of someone finding you and saving you from starvation are very low.]]

to:

* BolivianArmyEnding: [[spoiler:If you choose to take the escape pod. You will be saved from a firey death, but your the chances of someone finding you and saving you from starvation are very low.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* BolivianArmyEnding: [[spoiler:If you choose to take the escape pod. You will be saved from a firey death, but your chances of someone finding you and saving you from starvation are very low.]]


Added DiffLines:

* HesitationEqualsDishonesty: LDAC will visibly start lagging if you ask [[spoiler:if you're in a spaceship.]]
* LogicBomb: Try saying "This statement is false" and see how LDAC reacts. [[spoiler:Turns out he has a sense of humor.]]


Added DiffLines:

* RobotNames: [=LDAC's=] full name is Long Duties Automated Coordinator.
Is there an issue? Send a MessageReason:
None


''A Small Talk at the Back of Beyond'' is a short text-based game created by Scriptwelder, who also created the VideoGame/DeepSleepTrilogy and the VideoGame/DontEscape series. You awake in a darkened room, lit only by a computer console, through which an AI called LDAC contacts you and informs you that you are in an underground bunker AfterTheEnd due to a nuclear war that left the world outside uninhabitable. You may converse with LDAC through the console, but many of its statements show you that there's more to the situation than it is letting on.

to:

''A Small Talk at the Back of Beyond'' is a short text-based game created by Scriptwelder, who also created the VideoGame/DeepSleepTrilogy ''VideoGame/DeepSleepTrilogy'' and the VideoGame/DontEscape ''VideoGame/DontEscape'' series. You awake in a darkened room, lit only by a computer console, through which an AI called LDAC contacts you and informs you that you are in an underground bunker AfterTheEnd due to a nuclear war that left the world outside uninhabitable. You may converse with LDAC through the console, but many of its statements show you that there's more to the situation than it is letting on.

Added: 295

Changed: 23

Is there an issue? Send a MessageReason:
None


''A Small Talk at the Back of Beyond'' is a short text-based game created by Scriptwelder, who also created the VideoGame/DeepSleepTrilogy and the VideoGame/DontEscape series. You awake in a darkened room, lit only by a computer console, through which an AI called LDAC contacts you and informs you that you are in an underground bunker due to a NuclearWar that left the world outside uninhabitable. You may converse with LDAC through the console, but many of its statements show you that there's more to the situation than it is letting on.

to:

''A Small Talk at the Back of Beyond'' is a short text-based game created by Scriptwelder, who also created the VideoGame/DeepSleepTrilogy and the VideoGame/DontEscape series. You awake in a darkened room, lit only by a computer console, through which an AI called LDAC contacts you and informs you that you are in an underground bunker AfterTheEnd due to a NuclearWar nuclear war that left the world outside uninhabitable. You may converse with LDAC through the console, but many of its statements show you that there's more to the situation than it is letting on.



* TheReveal: [[spoiler: You are not in an underground bunker, and you are not a survivor of a NuclearWar. You are a traveler who was meant to explore a far off solar system, but your spaceship's navigational system has malfunctioned, resulting in your ship barreling toward a red giant, with death imminent and approaching quickly.]]

to:

* TheReveal: [[spoiler: You are not in an underground bunker, and you are not a survivor of a NuclearWar.nuclear war. You are a traveler who was meant to explore a far off solar system, but your spaceship's navigational system has malfunctioned, resulting in your ship barreling toward a red giant, with death imminent and approaching quickly.]] ]]
* SoleSurvivor: LDAC informs you that you are the only one to awaken from hibernation, as the rest of the survivors were killed due to structural collapse inside your bunker. [[spoiler: Possibly averted, as there is nothing to indicate that there was anyone else aboard the ship to begin with.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

''A Small Talk at the Back of Beyond'' is a short text-based game created by Scriptwelder, who also created the VideoGame/DeepSleepTrilogy and the VideoGame/DontEscape series. You awake in a darkened room, lit only by a computer console, through which an AI called LDAC contacts you and informs you that you are in an underground bunker due to a NuclearWar that left the world outside uninhabitable. You may converse with LDAC through the console, but many of its statements show you that there's more to the situation than it is letting on.

The game is available to play on Newgrounds [[http://www.newgrounds.com/portal/view/612685 here]].
----
!!''A Small Talk at the Back of Beyond'' contains examples of:

* AiIsACrapshoot: PlayedWith. LDAC ''does'' [[spoiler: lie to you about your rapidly approaching death, but their reason for doing so is not certain. Depending on the player's interpretation, this could be an attempt on their part to shield the protagonist from the horror of their situation, making them more of a BenevolentAi. Alternately, it could have been an attempt to prevent the protagonist from leaving LDAC alone to die, which demonstrates some SecretlySelfish depths to the AI.]]
* BittersweetEnding: [[spoiler: Both endings. If you choose to stay with LDAC, you are certain to die, but likely won't feel any pain due to the incredibly hot temperature of the star, and you can feel a bit of happiness knowing you've given LDAC some comfort by not leaving them alone. If you choose to take the escape pod, you have a 3.7% chance of survival according to LDAC's calculations, but the escape pod has no flight capabilities, meaning that you must remain adrift in space, completely alone and awaiting rescue. Additionally, the oxygen, food, and water supplies are very limited, so if help does not come in time, you will die a much more painful death than burning up in the star would have been.]]
* GoingDownWithTheShip: [[spoiler: You can choose to do this if you decide to stay with LDAC.]]
* FaceDeathWithDignity: [[spoiler: If you choose to stay on the doomed ship, the protagonist outright states that they "accept their fate."]]
* FeaturelessProtagonist: The only view we get of the protagonist is [[spoiler: their silhouette through the window of either the escape pod or the ship during both endings.]]
* InteractiveFiction: The majority of gameplay is you conversing with LDAC through text.
* PleaseDontLeaveMe: [[spoiler: LDAC asks this of you after TheReveal.]]
* PrimalFear: Being alone, especially in your last moments. This is a fear which [[spoiler:even LDAC seems to experience, prompting them to ask you to stay with them, even knowing it will guarantee your death.]]
* TogetherInDeath: [[spoiler: You can invoke this by choosing to stay with LDAC.]]
* TheReveal: [[spoiler: You are not in an underground bunker, and you are not a survivor of a NuclearWar. You are a traveler who was meant to explore a far off solar system, but your spaceship's navigational system has malfunctioned, resulting in your ship barreling toward a red giant, with death imminent and approaching quickly.]]
* StayWithMeUntilIDie: [[spoiler: LDAC to the protagonist, though the fact that doing so would ensure that the protagonist dies as well adds much more weight to the action.]]
* WhatMeasureIsANonhuman: The player may begin to question this when [[spoiler: LDAC asks them to stay and die with them.]]
* YouCantGetYeFlask: Sometimes the player can get away with more conversational responses to LDAC, but the majority of the time a more simple response is needed in order for it to be understood. {{Justified}} in-universe by [[spoiler: the damage to your ship, which LDAC informs you has caused their language processor to be functioning at 34% efficiency.]]

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