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This game receives an equally obscure SpiritualSequel in Nintendo 64 called Chopper Attack (Wild Choppers in Japan), however, it was a pure ActionizedSequel with none of the logistics operations present in this game and player now piloting one of many types of attack helicopter.

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This game receives an equally obscure SpiritualSequel in Nintendo 64 called Chopper Attack (Wild Choppers in Japan), however, it was a pure ActionizedSequel with the game instead taking place in a BananaRepublic, none of the logistics operations present in this game game, and player now piloting one of many types of attack helicopter.
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This game receives an equally obscure SpiritualSequel in Nintendo 64 called Chopper Attack (Wild Choppers in Japan), however, it was a pure ActionizedSequel with none of the logistics operations present in this game and player now piloting one of many types of attack helicopter.


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** In the spiritual sequel Chopper Attack, [[spoiler: you directly fought the aliens in the true last level if played in Hard difficulty.]]
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A fairly obscure [[IsometricProjection Isometric]] [[ShootEmUp Shoot 'Em Up]] / SimulationGame (in the same vein as the ''[[VideoGame/DesertStrike Strike]]'' series), ''A.S.P. Air Strike Patrol'' (known in Europe as ''Desert Fighter'') was produced in 1995 by SETA Corporation for the SuperNintendoEntertainmentSystem.

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A fairly obscure [[IsometricProjection Isometric]] [[ShootEmUp Shoot 'Em Up]] / SimulationGame (in the same vein as the ''[[VideoGame/DesertStrike Strike]]'' series), ''A.S.P. Air Strike Patrol'' (known in Europe as ''Desert Fighter'') was produced in 1995 by SETA Corporation for the SuperNintendoEntertainmentSystem.
UsefulNotes/SuperNintendoEntertainmentSystem.

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I think this is a less-negative trope for that particular example. I would be more inclined to think it's cheating if the shots were inescapable no matter what the player did, but dodging a shot that's in the air is as easy as making a slight turn or change in direction.


* AlwaysAccurateAttack: Zaraki forces--both their ground vehicles and the [=MiGs=]--have perfect target leading. If you don't change your speed or direction when they fire a shot, you ''will'' get hit by it.



* TheComputerIsACheatingBastard: The Zaraki Army has perfect Target Leading with its guns: If you don't change your speed or direction when a Zaraki Army ground unit fires, you WILL get hit.

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* BattleThemeMusic: Any time a [=MiG=] engages you, the background music changes depending on the plane you're flying. If it's an [=F-15E=], [[https://www.youtube.com/watch?v=gAFl17mbX68 the music is energetic and encouraging.]] If it's an A-10, however, [[https://youtu.be/J-MrDwidBaM?t=125 the music is threatening and dramatic,]] as if underlining that you're not the hunter--you're the ''hunted''.



** You'll get the second best ending if you win the game with high marks on supply and opinion. The low marks on forces is represented by many families being worried by the large number of coalition casualties.
** Bad Ending #1 concludes that the heavy civilian casualties caused by the SCUD attacks led to numerous outbreaks of terrorism.
** Bad Ending #2 concludes that the war was a financial disaster due to your failure of being careful and conservative with your planes and munitions.

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** You'll get If your Force score is low, you'll be informed of the second best ending if you win the game with high marks on supply and opinion. The low marks on forces is represented by many families being wearing yellow ribbons, worried by the large number of coalition casualties.
casualties. Then you'll be told to go back to study at war college.
** Bad Ending #1 concludes If your Opinion score is low, the epilogue states that the heavy civilian casualties caused by the SCUD attacks led to numerous outbreaks of terrorism.
terrorism and warned not to enter politics, as it would take a minor miracle to regain the public's trust.
** Bad Ending #2 concludes If your Supplies score is low, you'll learn that the war was a financial disaster due to your failure of being careful and conservative carelessness with your planes munitions and munitions.craft.



* TimedMission: '''All''' missions in the game are time-sensitive, but the time you have for each is measured in hours and days, so you won't run out while in the mission zone. Rather, fractions of hours are deducted every time you head into the combat zone, return to base for refueling and rearming, or when you a new loadout. If you crash or run out of fuel during a mission, a ''huge'' chunk of time is wasted in rescuing you (to say nothing of what it means for your Supplies rating).\\

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* TimedMission: '''All''' missions in the game are time-sensitive, but the time you have for each is measured in hours and days, so you won't run out while in the mission zone. Rather, fractions of hours are deducted every time you head into the combat zone, return to base for refueling and rearming, or when you a new loadout.switching aircraft/weapon loadouts while at base. If you crash or run out of fuel during a mission, a ''huge'' chunk of time is wasted in rescuing you (to say nothing of what it means for your Supplies rating).\\

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* NintendoHard

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* NintendoHardNintendoHard: The final mission gives you three chances before aliens invade and take over Earth, being a absolute BulletHell where you have limited resources. Earlier you had more of a chance but then there are a number of endings.
** Managing logistics supplies and targeting was not commonplace during the day. You essentially had to destroy all your assigned targets in one go, without being shot down or taking a hit or running out of fuel, and take out as make Zaraqi forces as you can without killing friendlies or civilians. Even then it's nigh impossible to not get the bad ending due to casualties, cost or condemnation of the war.
** [[FromBadToWorse Then there are the scud launchers.]] The second mission involves destroying every single one before they can launch and their location is random and changed each game. Even after this mission you still have to hunt down and destroy every last one for the rest of the game, they are not on radar and again randomized and changed. Miss just one and you get the bad ending.
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On the other hand, despite the accuracy used in the planes flown by the players, Zaraki vehicles aren't based on what the Ba'athist Iraq forces had during UsefulNotes/TheGulfWar. They ''are'' still mostly based on real military vehicles, though; the [[RedsWithRockets Soviet MiG-29 Fulcrum, Mi-24 Hind, T-80 main battle tank, SA-4 Ganef]] (spelled "Gannif"), and the [[BritsWithBattleships British Rapier SAM]] (including a tracked variant called the "Rolland"). The only real problems are that the T-80s have anti-aircraft missiles (they have anti-''tank'' missiles in RealLife), and that there are trucks said to be armed with "Swatter" anti-aircraft missiles (a NATO reporting name given to a type of Soviet ''anti-tank'' missile).

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On the other hand, despite the accuracy used in the planes flown by the players, Zaraki vehicles aren't based on what the Ba'athist Iraq forces had during UsefulNotes/TheGulfWar. They ''are'' still mostly based on real military vehicles, though; the [[RedsWithRockets [[UsefulNotes/RedsWithRockets Soviet MiG-29 Fulcrum, Mi-24 Hind, T-80 main battle tank, SA-4 Ganef]] (spelled "Gannif"), and the [[BritsWithBattleships [[UsefulNotes/BritsWithBattleships British Rapier SAM]] (including a tracked variant called the "Rolland"). The only real problems are that the T-80s have anti-aircraft missiles (they have anti-''tank'' missiles in RealLife), and that there are trucks said to be armed with "Swatter" anti-aircraft missiles (a NATO reporting name given to a type of Soviet ''anti-tank'' missile).
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The game itself takes place during a thinly-veiled [[UsefulNotes/TheGulfWar Gulf War]]. A Middle Eastern country, [[{{Qurac}} Zarak]], is invading its smaller neighbor Sweit. In early 1990, [[TheAlliance the P.D.F.]] launches Operation Desert Corrado, with the aim of stopping the Zarak military's advance. As part of the [[TitleDrop Air Strike Patrol]], you fly either [[YanksWithTanks F-15E Strike Eagles or A-10 Thunderbolt IIs]] in support of the Coalition.

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The game itself takes place during a thinly-veiled [[UsefulNotes/TheGulfWar Gulf War]]. A Middle Eastern country, [[{{Qurac}} Zarak]], is invading its smaller neighbor Sweit. In early 1990, [[TheAlliance the P.D.F.]] launches Operation Desert Corrado, with the aim of stopping the Zarak military's advance. As part of the [[TitleDrop Air Strike Patrol]], you fly either [[YanksWithTanks [[UsefulNotes/YanksWithTanks F-15E Strike Eagles or A-10 Thunderbolt IIs]] in support of the Coalition.
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* TheComputerIsACheatingBastard: The Zaraki Army has perfect Target Leading with its guns: If you don't change your speed or direction when a Zaraki Army ground unit fires, you WILL get hit.
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Reverting this rant by tssstevens again; see Discussion Page.


* NintendoHard: Even Save Scumming on an emulator, seeking and destroying all the scud launchers and causing untold damage using the Super A10 cheat to keep all scores up you still get the bad ending. The game may have been based on the first Iraq war but may as well take place in the second as you seemingly cannot win no matter what you do.

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* NintendoHard: Even Save Scumming on an emulator, seeking and destroying all the scud launchers and causing untold damage using the Super A10 cheat to keep all scores up you still get the bad ending. The game may have been based on the first Iraq war but may as well take place in the second as you seemingly cannot win no matter what you do. NintendoHard
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A fairly obscure [[IsometricProjection Isometric]] [[ShootEmUp Shoot 'Em Up]] / SimulationGame (in the same vein as the ''[[DesertStrike Strike]]'' series), ''A.S.P. Air Strike Patrol'' (known in Europe as ''Desert Fighter'') was produced in 1995 by SETA Corporation for the SuperNintendoEntertainmentSystem.

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A fairly obscure [[IsometricProjection Isometric]] [[ShootEmUp Shoot 'Em Up]] / SimulationGame (in the same vein as the ''[[DesertStrike ''[[VideoGame/DesertStrike Strike]]'' series), ''A.S.P. Air Strike Patrol'' (known in Europe as ''Desert Fighter'') was produced in 1995 by SETA Corporation for the SuperNintendoEntertainmentSystem.
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* OutsideContextVillain: [[spoiler: The aliens.]] Their involvement is foreshadowed in some of the mission debriefings, but there's still not much information on ''why'' they're doing what they're doing.

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* OutsideContextVillain: OutsideGenreFoe: [[spoiler: The aliens.]] Their involvement is foreshadowed in some of the mission debriefings, but there's still not much information on ''why'' they're doing what they're doing.
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Apparently it is possible to get a good ending. I asked and could not get an answer so thought given the time and effort testing if it could be done this was worth adding back in.


* NintendoHard

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* NintendoHardNintendoHard: Even Save Scumming on an emulator, seeking and destroying all the scud launchers and causing untold damage using the Super A10 cheat to keep all scores up you still get the bad ending. The game may have been based on the first Iraq war but may as well take place in the second as you seemingly cannot win no matter what you do.
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Removing these examples. See the discussion page for the reason why.


* TheComputerIsACheatingBastard: Even completing all missions, including seeking out all scuds and secondary objectives with high scores railroads you into a bad ending.



* UnwinnableByDesign: Even SaveScumming on an emulator, seeking and destroying all the scud launchers and causing untold damage using the Super A10 cheat to keep all scores up you still get the bad ending. The game may have been based on the first Iraq war but may as well take place in the second as you cannot win no matter what you do.
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* TheComputerIsACheatingBastard: Even completing all missions, including seeking out all scuds and secondary objectives with high scores railroads you into a bad ending.


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* UnwinnableByDesign: Even SaveScumming on an emulator, seeking and destroying all the scud launchers and causing untold damage using the Super A10 cheat to keep all scores up you still get the bad ending. The game may have been based on the first Iraq war but may as well take place in the second as you cannot win no matter what you do.
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Spelling correction.


** [=MiGs=] appear a limited number of times in each level, however, meaning you can start with a F-15E that's fully air-to-air to deal with the [=MiGs=], then switch over to the fully air-to-ground A-10 and take care of the rest.

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** [=MiGs=] appear a limited number of times in each level, level however, meaning you can start with a F-15E that's fully air-to-air to deal with the [=MiGs=], then switch over to the fully air-to-ground A-10 and take care of the rest.
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** [=MiGs=] appear a limited number of times in each level, however, meaning you can start with a F-15E that's fully air-to-air to deal with the [=MiGs=], then switch over to the fully air-to-ground A-10 and take care of the rest.
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Article was moved per TRS


** Global News Network (GNN) is a clear take on CableNewsNetwork (CNN).

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** Global News Network (GNN) is a clear take on CableNewsNetwork (CNN).Creator/{{CNN}}.
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Someone seems to have forgotten about the Gulf War in 1991 ...


* ForeShadowing: This 1995 game is about a U.N. invasion of Zarak, right? Well, America leads a REAL U.N. invasion of Iraq in 2003.
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* ForeShadowing: This 1995 game is about a U.N. invasion of Zarak, right? Well, America leads a REAL U.N. invasion of Iraq in 2003.
Is there an issue? Send a MessageReason:
None


The game itself takes place during a thinly-veiled GulfWar. A Middle Eastern country, [[{{Qurac}} Zarak]], is invading its smaller neighbor Sweit. In early 1990, [[TheAlliance the P.D.F.]] launches Operation Desert Corrado, with the aim of stopping the Zarak military's advance. As part of the [[TitleDrop Air Strike Patrol]], you fly either [[YanksWithTanks F-15E Strike Eagles or A-10 Thunderbolt IIs]] in support of the Coalition.

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The game itself takes place during a thinly-veiled GulfWar.[[UsefulNotes/TheGulfWar Gulf War]]. A Middle Eastern country, [[{{Qurac}} Zarak]], is invading its smaller neighbor Sweit. In early 1990, [[TheAlliance the P.D.F.]] launches Operation Desert Corrado, with the aim of stopping the Zarak military's advance. As part of the [[TitleDrop Air Strike Patrol]], you fly either [[YanksWithTanks F-15E Strike Eagles or A-10 Thunderbolt IIs]] in support of the Coalition.



* LawyerFriendlyCameo: Most things in the game are unmistakably renames and references to the real GulfWar.
** Operation [[DesertStorm Desert Corrado]], anyone?

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* LawyerFriendlyCameo: Most things in the game are unmistakably renames and references to the real GulfWar.
[[UsefulNotes/TheGulfWar GulfWar]].
** Operation [[DesertStorm Desert Corrado]], Corrado (instead of Desert Storm), anyone?



* MultipleEndings: The Force, Supplies, and Opinion meters all determine the kind of ending you get. If any of those are lacking, the ending will only be merely an okay ending (for example, you'll be told that the Gulf War was a political disaster if public opinion is the lowest of the three).

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* MultipleEndings: The Force, Supplies, and Opinion meters all determine the kind of ending you get. If any of those are lacking, the ending will only be merely an okay ending (for example, you'll be told that the Gulf War UsefulNotes/TheGulfWar was a political disaster if public opinion is the lowest of the three).



On the other hand, despite the accuracy used in the planes flown by the players, Zaraki vehicles aren't based on what the Ba'athist Iraq forces had during the GulfWar. They ''are'' still mostly based on real military vehicles, though; the [[RedsWithRockets Soviet MiG-29 Fulcrum, Mi-24 Hind, T-80 main battle tank, SA-4 Ganef]] (spelled "Gannif"), and the [[BritsWithBattleships British Rapier SAM]] (including a tracked variant called the "Rolland"). The only real problems are that the T-80s have anti-aircraft missiles (they have anti-''tank'' missiles in RealLife), and that there are trucks said to be armed with "Swatter" anti-aircraft missiles (a NATO reporting name given to a type of Soviet ''anti-tank'' missile).
* SlaveToPR: If you want to get that GoldenEnding and keep the Gulf War from being seen as a second VietnamWar, you've got to do your best to keep the public happy while still completing your missions. No pressure.

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On the other hand, despite the accuracy used in the planes flown by the players, Zaraki vehicles aren't based on what the Ba'athist Iraq forces had during the GulfWar.UsefulNotes/TheGulfWar. They ''are'' still mostly based on real military vehicles, though; the [[RedsWithRockets Soviet MiG-29 Fulcrum, Mi-24 Hind, T-80 main battle tank, SA-4 Ganef]] (spelled "Gannif"), and the [[BritsWithBattleships British Rapier SAM]] (including a tracked variant called the "Rolland"). The only real problems are that the T-80s have anti-aircraft missiles (they have anti-''tank'' missiles in RealLife), and that there are trucks said to be armed with "Swatter" anti-aircraft missiles (a NATO reporting name given to a type of Soviet ''anti-tank'' missile).
* SlaveToPR: If you want to get that GoldenEnding and keep the Gulf War UsefulNotes/TheGulfWar from being seen as a second VietnamWar, [[UsefulNotes/TheVietnamWar Vietnam War]], you've got to do your best to keep the public happy while still completing your missions. No pressure.
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* ShoutOut: Some of the voice clips heard in the game are soundbites from ''TopGun'':

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* ShoutOut: Some of the voice clips heard in the game are soundbites from ''TopGun'':''Film/TopGun'':

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The sprite for the MiGs is definitely different from the F-15\'s. Also, there\'s a third type of MiG that shows up in the final mission.


* ColorCodedForYourConvenience: Zaraki [=MiGs=] come in three flavors: Green (uses guns only), Tan (uses missiles only), and Red (uses both).



** There are only two types of Zaraki [=MiGs=]: Gun [=MiGs=] (Green) and Missile [=MiGs=] (Tan).



* PaletteSwap: The [=MiG=]s are all recolored F-15s (or possibly [=MiG-25s=], apparently, but their colors signify what weapon they're armed with.

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* PaletteSwap: The [=MiG=]s are all recolored F-15s (or possibly [=MiG-25s=], the same model, apparently, but their colors signify what weapon they're armed with.how they'll attack you.
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* HighSpeedMissileDodge: Your aircraft can out-turn missiles, and in many case it's possible to shake off missiles through sheer maneuvers alone. This is handy for managing your supplies rating, since expendend countermeasures are counted the same as expended munitions.

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* HighSpeedMissileDodge: Your aircraft can out-turn missiles, and in many case it's possible to shake off missiles through sheer maneuvers alone. This is handy for managing your supplies rating, since expendend expended countermeasures are counted the same as expended munitions.
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** There are only two types of Zaraki [=MiGs=]: Gun [=MiGs=] (Green) and Missiles [=MiGs=] (Tan).

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** There are only two types of Zaraki [=MiGs=]: Gun [=MiGs=] (Green) and Missiles Missile [=MiGs=] (Tan).

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** There are only two types of Zaraki [=MiGs=]: Gun [=MiGs=] (Green) and Missiles [=MiGs=] (Tan).



** You'll get the second best ending if you win the game with high marks on supply and opinion. The low marks on forces is represented by many families being worried by the large number of coalition casualties.
** Bad Ending #1 concludes that the heavy civilian casualties caused by the SCUD attacks led to numerous outbreaks of terrorism.
** Bad Ending #2 concludes that the war was a financial disaster due to your failure of being careful and conservative with your planes and munitions.



* PaletteSwap: The [=MiG=]s are all the same model, apparently, but their colors signify how aggressive they are.

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* PaletteSwap: The [=MiG=]s are all the same model, recolored F-15s (or possibly [=MiG-25s=], apparently, but their colors signify how aggressive they are.what weapon they're armed with.


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** Zaraki Technicals are Tan-Colored Trucks while Civilians drive Red Trucks.

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* BulletHell: If enough Zaraki forces are in one place (such as in the last mission).



** All the A-10 loadouts are strictly air-to-ground and having limitless ammo for the cannon makes it easier to keep the Supplies score up. However, you have no way of fighting back against [=MiGs=] if you haven't spent a sortie shooting them down with an F-15E first.

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** All the A-10 loadouts are strictly air-to-ground and having limitless ammo for air-to-ground, including the cannon cannon--which, since it has infinite ammo, makes it easier to keep the Supplies score up. However, you have no way of fighting back against [=MiGs=] if you haven't spent a sortie shooting them down with an F-15E first.



** Baghdad's Hands of Victory monument can be seen in the background of the image that accompanies your debriefing after completing Mission 7.



* MisguidedMissile: It's rare, but it's possible for Zaraki missiles to be tricked into blowing up ''their own'' buildings.



** Zaraki forces usually won't go for the MacrossMissileMassacre--they'll only launch one at a time. If you're already tangling with an enemy missile, any enemy vehicles capable of launching one will wait until you've defeated it (or until it blows up on you) before launching another.



* TimedMission: '''All''' missions in the game are time-sensitive, but the time you have for each is measured in hours and days, so you won't run out while in the mission zone. Rather, fractions of hours are deducted every time you return to base for refueling and rearming, or if you're selecting a new loadout. If you crash or run out of fuel during a mission, a ''huge'' chunk of time is wasted in rescuing you (to say nothing of what it means for your Supplies rating).\\

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* TimedMission: '''All''' missions in the game are time-sensitive, but the time you have for each is measured in hours and days, so you won't run out while in the mission zone. Rather, fractions of hours are deducted every time you head into the combat zone, return to base for refueling and rearming, or if you're selecting when you a new loadout. If you crash or run out of fuel during a mission, a ''huge'' chunk of time is wasted in rescuing you (to say nothing of what it means for your Supplies rating).\\

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* NintendoHard:

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* NintendoHard: NintendoHard
* NitroBoost: The F-15E can use its afterburners to provide a temporary speed boost, to get out of trouble quickly (or ''into'' trouble if so desired).



* SuperSpeed: The F-15E can use its afterburners to provide a temporary speed boost, to get out of trouble quickly (or ''into'' trouble if so desired).
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* ThatOneSidequest: After completing Mission 2, you are given a secondary objective of finding and destroying SCUD launchers. If you choose to not do this, you will get a bad ending regardless of how well you did in the other missions.
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* NintendoHard:


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* SelfImposedChallenge: Getting the Perfect Ending requires you to find and destroy every SCUD missile which is by far the hardest task in the game as the locations of the launcher sites are always randomly generated.


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* ThatOneSidequest: After completing Mission 2, you are given a secondary objective of finding and destroying SCUD launchers. If you choose to not do this, you will get a bad ending regardless of how well you did in the other missions.

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