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A 1989 horror platformer for UsefulNotes/NintendoEntertainmentSystem, based on ''Franchise/ANightmareOnElmStreet'' film series, specifically [[Film/ANightmareOnElmStreet3DreamWarriors the third film]]. It was developed by Creator/{{Rare}}, and released by Creator/LJNToys.
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A 1989 horror platformer for UsefulNotes/NintendoEntertainmentSystem, Platform/NintendoEntertainmentSystem, based on ''Franchise/ANightmareOnElmStreet'' film series, specifically [[Film/ANightmareOnElmStreet3DreamWarriors the third film]]. It was developed by Creator/{{Rare}}, and released by Creator/LJNToys.
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* DeadlyDroplets: Blood and mysterious grey liquid dropping down the ceiling hurts the player.
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* BottomlessPits: Falling off the screen should be avoided.
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* SmashingHallwayTrapsOfDoom: The indoor areas are littered with spiked crushers that move up and down.
* SpikesOfDoom: Some spikes come out from the floor periodically.
* SpikesOfDoom: Some spikes come out from the floor periodically.
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* GiantSpider: One of the enemy types in the game is a large spider.
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Player takes a role of one of the teens of Elm Street, whose job is to defeat the dream-stalking Freddy Krueger[[RunningGag ™]] by finding all of his bones and burning them in their high school's furnace. On top of the standard video game enemies, you must also fight off your sleepiness: staying on the move keeps you awake, and you can drink coffee to refill your energy, but sooner or later you're going to doze off, taking you to the Dream World where enemies are tougher and Freddy™ is stalking you, but also letting you turn into one of three Dream Warrior forms, granting you special abilities.
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Player takes a role of one of the teens of Elm Street, whose job is to defeat the dream-stalking Freddy Krueger[[RunningGag ™]] by finding all of his bones and burning them in their high school's furnace. On top of the standard video game enemies, you must also fight off your sleepiness: staying on the move keeps you awake, and you can drink coffee to refill your energy, but sooner or later you're going to doze off, taking you to the Dream World where enemies are tougher and Freddy™ is stalking you, but also letting you turn into one of three Dream Warrior forms, granting you special abilities.
abilities. In order to find every bone, you will have to visit many areas around Springwood, but some are locked (owing to the fact that it's midnight), with the keys to these places being dropped by bosses.
* JavelinThrower: The Acrobat Dream Warrior attacks by throwing javelins.
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* OrganAutonomy: Some of the bosses are Freddy's™ disembodied parts, such as a giant claw, his burned face, or flying skull.
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* OrganAutonomy: Some of the bosses are Freddy's™ disembodied parts, such as a giant claw, his burned face, or a flying skull.
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* ProjectileSpell: The Necromancer can fire magic blasts as an attack.
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Player takes a role of one of the teens of Elm Street, whose job is to defeat the dream-stalking Freddy Krueger[[RunningGag ™]] by finding all of his bones and bodyparts, and destroying them. Every once in a while the player must enter the dream world, where s/he can obtain power-ups, but the enemies are also tougher, and Freddy™ is waiting to strike at the most inopportune times.
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Player takes a role of one of the teens of Elm Street, whose job is to defeat the dream-stalking Freddy Krueger[[RunningGag ™]] by finding all of his bones and bodyparts, and destroying them. Every once burning them in a while their high school's furnace. On top of the player standard video game enemies, you must enter also fight off your sleepiness: staying on the dream world, move keeps you awake, and you can drink coffee to refill your energy, but sooner or later you're going to doze off, taking you to the Dream World where s/he can obtain power-ups, but the enemies are also tougher, tougher and Freddy™ is waiting to strike at the most inopportune times.
stalking you, but also letting you turn into one of three Dream Warrior forms, granting you special abilities.
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* BossRush: You fight all of them in the last stage, followed by Freddy™ himself.
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* BossRush: You fight all of them in the bosses at the end of the last stage, followed by Freddy™ himself.
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* {{Leitmotif}}: "One, Two, Freddy's™ coming for you" rhyme will start playing in the dream world before Freddy™ attacks you.
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* {{Leitmotif}}: A soothing rendition of the "One, Two, Freddy's™ coming for you" rhyme theme will start playing in the dream world shortly before Freddy™ attacks you.you. You'd better try to find a boombox to wake yourself up, or get ready for a sudden boss fight.
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* LifeMeter: Just to let you know: '''no, the sleep meter is ''not'' your life meter,''' though you might be tricked into thinking so since you lose a strip off of it with every hit you take. No, you actually get [[HitPoints four hits]] [[FourIsDeath before dying]], though frustratingly you have to keep track of this yourself since there's no room on the HUD. Bosses play this trope completely straight however, as their life bar replaces the bone counter during their fights.
* MindScrew: When one player's sleep meter runs dry, ''everyone'' gets sent straight to the dream world with him/her. Whether the other three are getting Mind Screwed into sleep, or if it just plain doesn't make any sense at all is up to you.
* MindScrew: When one player's sleep meter runs dry, ''everyone'' gets sent straight to the dream world with him/her. Whether the other three are getting Mind Screwed into sleep, or if it just plain doesn't make any sense at all is up to you.
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* LifeMeter: Just to let LifeMeter:
** {{Averted}} for the players themselves: youknow: '''no, the sleep meter is ''not'' your life meter,''' though you might be tricked into thinking so since you lose a strip off of it with every hit you take. No, you actually get [[HitPoints can take four hits]] [[FourIsDeath hits before dying]], though frustratingly losing a life, but this isn't displayed anywhere, so you have to keep track of this yourself since there's no room on the HUD. Bosses play this trope completely straight however, as their it manually. Your sleep meter might look like a life bar meter at first, as it goes down when you take damage, but it also drains on its own over time and takes you to the dream world when it's empty, rather than losing a life.
** The bosses do have a traditional life bar, which replaces the bonecounter during their fights.
counter.
* MindScrew: When one player's sleep meter runs dry, ''everyone'' gets sent straight to the dream worldwith him/her.at the same time. Whether the other three are getting Mind Screwed into sleep, or if it just plain doesn't make any sense at all is up to you.
** {{Averted}} for the players themselves: you
** The bosses do have a traditional life bar, which replaces the bone
* MindScrew: When one player's sleep meter runs dry, ''everyone'' gets sent straight to the dream world
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* OrganAutonomy: Freddy's™ bodyparts act as boss battles.
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* OrganAutonomy: Some of the bosses are Freddy's™ bodyparts act disembodied parts, such as boss battles.a giant claw, his burned face, or flying skull.
* SkippableBoss: If you finish levels quickly and spend as little time as possible in the dream world, (Using coffee to stay awake or boom boxes to wake up) you may never even encounter Freddy™ himself other than as the final boss.
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* SkippableBoss: If you finish levels quickly and spend as little time as possible in the dream world, (Using coffee to stay awake or boom boxes to wake up) you may never even encounter Freddy™ himself other than as the final boss.
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misuse
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-->Freddy™ is dead and the nightmare is [[YouMakeMeSic [sic]]] ended.
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-->Freddy™ is dead and the nightmare is [[YouMakeMeSic [sic]]] ended.
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Minor Edit - You make me Sic, you know.
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-->Freddy™ is dead and the nightmare is [sic] ended.
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-->Freddy™ is dead and the nightmare is [sic] [[YouMakeMeSic [sic]]] ended.
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-->-- '''A frequent warning'''
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* EverythingTryingToKillYou: When you're in the dreamworld, getting attacked by skeletons and spiders with a human head is justified. However, it doesn't explain why in non-dream world Giant Spiders, Giant Rats, rocks falling from the sky, bats (some of which drop stones), snakes, Frankensteins Monsters and jutting spikes are after you.
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* SkippableBoss: Outside of the final boss part, Freddy™ can be skipped as a boss if the player collects the bones quickly and doesn not stays too much under the dream world.
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* SkippableBoss: Outside of If you finish levels quickly and spend as little time as possible in the final boss part, dream world, (Using coffee to stay awake or boom boxes to wake up) you may never even encounter Freddy™ can be skipped himself other than as a boss if the player collects the bones quickly and doesn not stays too much under the dream world.final boss.
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* AfterBossRecovery
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* AfterBossRecoveryAfterBossRecovery: After defeating a boss ant taking the key, the player recovers, passes to awakened mode and wins a life.
* BossRush: You fight all of them in the last stage, followed by Freddy™ himself.
* BossRush: You fight all of them in the last stage, followed by Freddy™ himself.
* {{Ninja}}: One of the power-ups includes being a ninja, where the player kicks while jumping and throws shurikens.
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** BossRush: You fight all of them in the last stage, followed by Freddy™ himself.
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* SkippableBoss: Outside of the final boss part, Freddy™ can be skipped as a boss if the player collects the bones quickly and doesn not stays too much under the dream world.
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Not true
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* BagOfSharing: Only one player needs to grab a Dream Warrior power for all of them to be able to access it.
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A 1989 horror platformer for NintendoEntertainmentSystem, based on ''Franchise/ANightmareOnElmStreet'' film series, specifically [[Film/ANightmareOnElmStreet3DreamWarriors the third film]]. It was developed by Creator/{{Rare}}, and released by Creator/LJNToys.
to:
A 1989 horror platformer for NintendoEntertainmentSystem, UsefulNotes/NintendoEntertainmentSystem, based on ''Franchise/ANightmareOnElmStreet'' film series, specifically [[Film/ANightmareOnElmStreet3DreamWarriors the third film]]. It was developed by Creator/{{Rare}}, and released by Creator/LJNToys.
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-->.........Or has it?
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* TheEndOrIsIt: Displayed in the ending screen.
-->Freddy™ is dead and the nightmare is [sic] ended.
-->.........or has it?
-->Freddy™ is dead and the nightmare is [sic] ended.
-->.........or has it?
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* TheEndOrIsIt: Displayed in the ending screen.
screen:
-->Freddy™ is dead and the nightmare is [sic]ended.
ended.
-->.........or Or has it?
-->Freddy™ is dead and the nightmare is [sic]
-->.........
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* MindScrew: When one player's sleep meter runs dry, ''everyone'' gets sent straight to the dream world with him/her. Whether the other three are getting Mind Screwed into sleep or if it just plain doesn't make any sense at all is up to you.
to:
* MindScrew: When one player's sleep meter runs dry, ''everyone'' gets sent straight to the dream world with him/her. Whether the other three are getting Mind Screwed into sleep sleep, or if it just plain doesn't make any sense at all is up to you.
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We don\'t slap the Nostalgia Critic\'s name onto every movie he\'s reviewed. We shouldn\'t shoehorn the Nerd into this one either.
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The game was reviewed by WebVideo/TheAngryVideoGameNerd in 2006. See that page for tropes relating to the review. Despite the fact that the Nerd reviewed it and it is an LJN game, it is usually seen as one of the better movie-licensed games on the NES. But that's not saying much.
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** BossRush[=/=]MarathonBoss: In an odd case that satisfies the criteria of ''both'' tropes, you fight all of them in the last stage, followed by Freddy™ himself.
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** BossRush[=/=]MarathonBoss: In an odd case that satisfies the criteria of ''both'' tropes, you BossRush: You fight all of them in the last stage, followed by Freddy™ himself.
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* RodentOfUnusualSize: Giant rats are enemies in the real world.
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* RodentOfUnusualSize: RodentsOfUnusualSize: Giant rats are enemies in the real world.
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* WhatCouldHaveBeen: [[http://halloweenlove.com/four-planned-horror-movie-video-games-that-were-never-released/ An early version]] had players control Freddy™ with the goal of the game reversed: you kill teens to prevent them from collecting his bones.
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->''FREDDY'S™ COMING!''
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Player takes a role of one of the teens of Elm Street, whose job is to defeat the dream-stalking Freddy Krueger™ by finding all of his bones and bodyparts, and destroying them. Every once in a while the player must enter the dream world, where s/he can obtain power-ups, but the enemies are also tougher, and Freddy™ is waiting to strike at the most inopportune times.
to:
Player takes a role of one of the teens of Elm Street, whose job is to defeat the dream-stalking Freddy Krueger™ Krueger[[RunningGag ™]] by finding all of his bones and bodyparts, and destroying them. Every once in a while the player must enter the dream world, where s/he can obtain power-ups, but the enemies are also tougher, and Freddy™ is waiting to strike at the most inopportune times.
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* WhatCouldHaveBeen: [[http://halloweenlove.com/four-planned-horror-movie-video-games-that-were-never-released/ An early version]] had players control Freddy™ as he kills teens to prevent them from collecting his bones.
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* WhatCouldHaveBeen: [[http://halloweenlove.com/four-planned-horror-movie-video-games-that-were-never-released/ An early version]] had players control Freddy™ as he kills with the goal of the game reversed: you kill teens to prevent them from collecting his bones.
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* WhatCouldHaveBeen: [[http://halloweenlove.com/four-planned-horror-movie-video-games-that-were-never-released/ An early version]] had players control Freddy™ as he kills teens to prevent them from collecting his bones.
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A horror platformer for NintendoEntertainmentSystem, based on ''Franchise/ANightmareOnElmStreet'' film series, specifically [[Film/ANightmareOnElmStreet3DreamWarriors the third film]]. It was developed by Creator/{{Rare}}, and released by LJNToys.
to:
A 1989 horror platformer for NintendoEntertainmentSystem, based on ''Franchise/ANightmareOnElmStreet'' film series, specifically [[Film/ANightmareOnElmStreet3DreamWarriors the third film]]. It was developed by Creator/{{Rare}}, and released by LJNToys.
Creator/LJNToys.
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[[quoteright:240:http://static.tvtropes.org/pmwiki/pub/images/rsz_nightmare_on_elm_street_nes_1771.gif]]
->''FREDDY'S™ COMING!''
A horror platformer for NintendoEntertainmentSystem, based on ''Franchise/ANightmareOnElmStreet'' film series, specifically [[Film/ANightmareOnElmStreet3DreamWarriors the third film]]. It was developed by Creator/{{Rare}}, and released by LJNToys.
Player takes a role of one of the teens of Elm Street, whose job is to defeat the dream-stalking Freddy Krueger™ by finding all of his bones and bodyparts, and destroying them. Every once in a while the player must enter the dream world, where s/he can obtain power-ups, but the enemies are also tougher, and Freddy™ is waiting to strike at the most inopportune times.
The game was reviewed by WebVideo/TheAngryVideoGameNerd in 2006. See that page for tropes relating to the review. Despite the fact that the Nerd reviewed it and it is an LJN game, it is usually seen as one of the better movie-licensed games on the NES. But that's not saying much.
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!!This game has the examples of:
* AfterBossRecovery
* BagOfSharing: Only one player needs to grab a Dream Warrior power for all of them to be able to access it.
* DarkWorld: The dream world. There tend to be more hazards here, and you're taken there automatically before a boss fight.
* DemBones: Human enemies from the real world appear as skeletons in the dream world.
* DownInTheDumps: The junkyard is one of the levels.
* TheEndOrIsIt: Displayed in the ending screen.
-->Freddy™ is dead and the nightmare is [sic] ended.
-->.........or has it?
* FrankensteinsMonster: Enemies resembling him appear in the real world.
* {{Leitmotif}}: "One, Two, Freddy's™ coming for you" rhyme will start playing in the dream world before Freddy™ attacks you.
* LevelScaling: Bosses have more HP depending on how many people are playing.
* LifeMeter: Just to let you know: '''no, the sleep meter is ''not'' your life meter,''' though you might be tricked into thinking so since you lose a strip off of it with every hit you take. No, you actually get [[HitPoints four hits]] [[FourIsDeath before dying]], though frustratingly you have to keep track of this yourself since there's no room on the HUD. Bosses play this trope completely straight however, as their life bar replaces the bone counter during their fights.
* MindScrew: When one player's sleep meter runs dry, ''everyone'' gets sent straight to the dream world with him/her. Whether the other three are getting Mind Screwed into sleep or if it just plain doesn't make any sense at all is up to you.
* OrganAutonomy: Freddy's™ bodyparts act as boss battles.
** BossRush[=/=]MarathonBoss: In an odd case that satisfies the criteria of ''both'' tropes, you fight all of them in the last stage, followed by Freddy™ himself.
* PlayerParty: In a bizarre twist, the game can use the NES Satellite or NES Four Score (Nintendo's renditions of a multitap at the time) for a gang of up to four players at once.
* RodentOfUnusualSize: Giant rats are enemies in the real world.
* StockFemurBone: Freddy's™ collectible remains are portrayed by femur bones.
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->''FREDDY'S™ COMING!''
A horror platformer for NintendoEntertainmentSystem, based on ''Franchise/ANightmareOnElmStreet'' film series, specifically [[Film/ANightmareOnElmStreet3DreamWarriors the third film]]. It was developed by Creator/{{Rare}}, and released by LJNToys.
Player takes a role of one of the teens of Elm Street, whose job is to defeat the dream-stalking Freddy Krueger™ by finding all of his bones and bodyparts, and destroying them. Every once in a while the player must enter the dream world, where s/he can obtain power-ups, but the enemies are also tougher, and Freddy™ is waiting to strike at the most inopportune times.
The game was reviewed by WebVideo/TheAngryVideoGameNerd in 2006. See that page for tropes relating to the review. Despite the fact that the Nerd reviewed it and it is an LJN game, it is usually seen as one of the better movie-licensed games on the NES. But that's not saying much.
----
!!This game has the examples of:
* AfterBossRecovery
* BagOfSharing: Only one player needs to grab a Dream Warrior power for all of them to be able to access it.
* DarkWorld: The dream world. There tend to be more hazards here, and you're taken there automatically before a boss fight.
* DemBones: Human enemies from the real world appear as skeletons in the dream world.
* DownInTheDumps: The junkyard is one of the levels.
* TheEndOrIsIt: Displayed in the ending screen.
-->Freddy™ is dead and the nightmare is [sic] ended.
-->.........or has it?
* FrankensteinsMonster: Enemies resembling him appear in the real world.
* {{Leitmotif}}: "One, Two, Freddy's™ coming for you" rhyme will start playing in the dream world before Freddy™ attacks you.
* LevelScaling: Bosses have more HP depending on how many people are playing.
* LifeMeter: Just to let you know: '''no, the sleep meter is ''not'' your life meter,''' though you might be tricked into thinking so since you lose a strip off of it with every hit you take. No, you actually get [[HitPoints four hits]] [[FourIsDeath before dying]], though frustratingly you have to keep track of this yourself since there's no room on the HUD. Bosses play this trope completely straight however, as their life bar replaces the bone counter during their fights.
* MindScrew: When one player's sleep meter runs dry, ''everyone'' gets sent straight to the dream world with him/her. Whether the other three are getting Mind Screwed into sleep or if it just plain doesn't make any sense at all is up to you.
* OrganAutonomy: Freddy's™ bodyparts act as boss battles.
** BossRush[=/=]MarathonBoss: In an odd case that satisfies the criteria of ''both'' tropes, you fight all of them in the last stage, followed by Freddy™ himself.
* PlayerParty: In a bizarre twist, the game can use the NES Satellite or NES Four Score (Nintendo's renditions of a multitap at the time) for a gang of up to four players at once.
* RodentOfUnusualSize: Giant rats are enemies in the real world.
* StockFemurBone: Freddy's™ collectible remains are portrayed by femur bones.
----