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* OneOfTheseIsNotLikeTheOthers: In ''A Koopa's Revenge 2'', Umbreltar is the only boss besides [[spoiler:Mario]] that is not food-based.
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* BloodierAndGorier: Super Mario Bros. original games aren't bloody, but this one goes for a BloodyHilarious route, since most enemies leave blood when defeated.
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* ZeroEffortBoss: In ''A Koopa's Revenge 2'': [[spoiler:If you play through the game and reach the final stage with the [[MinimalistRun fewest levels done possible]] up to that point (1-1, 2-2, 2-3, 2-4, and 0-1), you will face ''VideoGame/StreetFighter's'' own [[JokeCharacter Dan Hibiki]] [[BonusBoss in place of Mario's first form]], who goes down in a single stomp.]]

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* ZeroEffortBoss: In ''A Koopa's Revenge 2'': [[spoiler:If you play through the game and reach the final stage with the [[MinimalistRun fewest levels done possible]] up to that point (1-1, 2-2, 2-3, 2-4, and 0-1), you will face ''VideoGame/StreetFighter's'' own [[JokeCharacter Dan Hibiki]] [[BonusBoss in place of Mario's first form]], who goes down in a single stomp.]]]]
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* VideoGameTime: ''[=AKR2=]'' features a day-night cycle that shifts between day and night after the player dies or finishes a level. The only effects it has is some blocks in the levels will either appear/disappear or change their contents, the White Flower changes between a Dry Bones costume that enables throwing bones and a Boo power that enables seeing invisible objects, and the ghosts that populate the two Ghost Houses in the game will become much larger at night.

to:

* VideoGameTime: ''[=AKR2=]'' features a day-night cycle that shifts between day and night after the player dies or finishes a level. The only effects it has is some blocks in the levels will either appear/disappear or change their contents, the White Flower changes between a Dry Bones costume that enables throwing bones and a Boo power that enables seeing invisible objects, and the ghosts that populate the two Ghost Houses in the game will become much larger larger, faster, and scarier-looking at night.
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* HundredPercentCompletion: In the sequel, getting all of the Silver Coins, finding every normal and secret exit, activating all the ! Switches, rescuing all seven Koopalings, [[spoiler:obtaining the [[VideoGame/{{Metroid}} Space Jump, Screw Attack]], and [[Videogame/MegaManClassic Rush Coil]], and ultimately defeating [[AttackOfThe50FootWhatever Giant Mario]].]]
* AnticlimaxBoss: [[spoiler:Invoked with Monstario in [=AKR2=]. Just ''try'' to lose this fight]].

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* HundredPercentCompletion: In the sequel, getting all of the Silver Coins, finding every normal and secret exit, activating all the ! Switches, rescuing all seven Koopalings, [[spoiler:obtaining the [[VideoGame/{{Metroid}} Space Jump, Screw Attack]], and [[Videogame/MegaManClassic Rush Coil]], and ultimately defeating [[AttackOfThe50FootWhatever Giant Mario]].]]
Mario]]]].
* AnticlimaxBoss: [[spoiler:Invoked with Monstario in [=AKR2=]. ''[=AKR2=]''. Just ''try'' to lose this fight]].fight.]]



** The FinalBoss of the second game [[spoiler:can only be killed by luring him into a weak part of the castle walkway, therefore allowing him to destroy it and fall to his death.]]
* BossRush: Level 5-2 in the first game is one against the four bosses met in the previous worlds. They all fight identically to their original incarnations, save for several castle-themed hazards being added to increase the difficulty [[note]]Wario's arena gets a lava pit that moves up and down, Peach's has a lone Podoboo that moves along the floor horizontally, fire bars are added to Waluigi's Dastardly Doom Drill, and two horizontal lava pits surround Luigi's arena.[[/note]].

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** The FinalBoss of the second game [[spoiler:can only be killed by luring him into a weak part of the castle walkway, therefore allowing him to destroy it and fall to his death.]]
death]].
* BossRush: Level 5-2 in the first game is one against the four bosses met in the previous worlds. They all fight identically to their original incarnations, save for several castle-themed hazards being added to increase the difficulty [[note]]Wario's arena gets a lava pit that moves up and down, Peach's has a lone Podoboo that moves along the floor horizontally, fire bars are added to Waluigi's Dastardly Doom Drill, and two horizontal lava pits surround Luigi's arena.[[/note]].arena[[/note]].



* BrutalBonusLevel: [[spoiler:The original game has one that only appears if you're playing the game on the author's site. It's a forest level loaded with many traps and a rematch against Mario's HumongousMecha]].

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* BrutalBonusLevel: [[spoiler:The original game has one that only appears if you're playing the game on the author's site. It's a forest level loaded with many traps and a rematch against Mario's HumongousMecha]].HumongousMecha.]]



** [=AKR2=] was originally meant to span [[http://www.newgrounds.com/art/view/mcsmstudios/akrii-world-map-draft seven worlds]] instead of the final game's five, with the SlippySlideyIceWorld being its own world instead of part of World 4. There were also two extra levels planed for the final world before Mario's Castle, neither of which are present in the final build.

to:

** [=AKR2=] ''[=AKR2=]'' was originally meant to span [[http://www.newgrounds.com/art/view/mcsmstudios/akrii-world-map-draft seven worlds]] instead of the final game's five, with the SlippySlideyIceWorld being its own world instead of part of World 4. There were also two extra levels planed planned for the final world before Mario's Castle, neither of which are present in the final build.



** In a ''very'' early build of [=AKR2=] which was a lot more ''Videogame/SuperMarioWorld''-like, the Red Spiny Shell was originally capable of allowing Koopa to spin up walls with inclines on the bottom. This was removed as the final game's engine lacks any form of sloped terrain.

to:

** In a ''very'' early build of [=AKR2=] ''[=AKR2=]'' which was a lot more ''Videogame/SuperMarioWorld''-like, the Red Spiny Shell was originally capable of allowing Koopa to spin up walls with inclines on the bottom. This was removed removed, as the final game's engine lacks any form of sloped terrain.



* InfinityPlusOneSword: [[spoiler:If you enter 5-3 of [=AKR2=] with the God Mode cheat enabled after acquiring HundredPercentCompletion, you can go over the wall in the first room and under the pipes next to the 3-Up Moon by rolling up to find the Infinite 1up Mushroom, which permanently locks your lives counter at "∞"]].

to:

* InfinityPlusOneSword: [[spoiler:If you enter 5-3 of [=AKR2=] ''[=AKR2=]'' with the God Mode cheat enabled after acquiring HundredPercentCompletion, you can go over the wall in the first room and under the pipes next to the 3-Up Moon by rolling up to find the Infinite 1up Mushroom, which permanently locks your lives counter at "∞"]].



** Also in [=AKR2=], Level 5-3's first room is [[CallBack a homage to the first room in the first game]].
* OneOfTheseIsNotLikeTheOthers: In A Koopa's Revenge 2, Umbreltar is the only boss besides [[spoiler:Mario]] that is not food-based.

to:

** Also in [=AKR2=], ''[=AKR2=]'', Level 5-3's first room is [[CallBack a homage to the first room in the first game]].
* OneOfTheseIsNotLikeTheOthers: In A ''A Koopa's Revenge 2, 2'', Umbreltar is the only boss besides [[spoiler:Mario]] that is not food-based.



* PowerGivesYouWings: The purple (blue in [=AKR1=]) and pink shells turn the Koopa into a Paratroopa.
* SecretLevel: There's only one in [=AKR1=] [[spoiler:not counting the site-exclusive BrutalBonusLevel]]. The sequel, on the other hand, has seven.

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* PowerGivesYouWings: The purple (blue in [=AKR1=]) ''[=AKR1=]'') and pink shells turn the Koopa into a Paratroopa.
* SecretLevel: There's only one in [=AKR1=] ''[=AKR1=]'' [[spoiler:not counting the site-exclusive BrutalBonusLevel]]. The sequel, on the other hand, has seven.



** The Bonus Room BGM in [=AKR2=] shares a few similarities to ''VideoGame/{{Cocoron}}'''s boss theme.
* TheReveal: [[spoiler:The mysterious magician is revolved to be Mario in the last non-secret level of the game.]]

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** The Bonus Room BGM in [=AKR2=] ''[=AKR2=]'' shares a few similarities to ''VideoGame/{{Cocoron}}'''s ''VideoGame/{{Cocoron}}''[='=]s boss theme.
* TheReveal: [[spoiler:The mysterious magician is revolved revealed to be Mario in the last non-secret level of the game.]]



* VideoGameTime: [=AKR2=] features a day-night cycle that shifts between day and night after the player dies or finishes a level. The only effects it has is some blocks in the levels will either appear/disappear or change their contents, the White Flower changes between a Dry Bones costume that enables throwing bones and a Boo power that enables seeing invisible objects, and the ghosts that populate the two Ghost Houses in the game will become much larger at night.

to:

* VideoGameTime: [=AKR2=] ''[=AKR2=]'' features a day-night cycle that shifts between day and night after the player dies or finishes a level. The only effects it has is some blocks in the levels will either appear/disappear or change their contents, the White Flower changes between a Dry Bones costume that enables throwing bones and a Boo power that enables seeing invisible objects, and the ghosts that populate the two Ghost Houses in the game will become much larger at night.



* WarpZone: In the sequel, many of the Secret Exits are actually alternative paths that enable you to skip levels. [[spoiler:Downplayed in that it prevents you from reaching the TrueFinalBoss since you won't have [[HundredPercentCompletion all the silver coins necessary to face it]].]]
* WombLevel: Level 3-4 in the second game (which also serves as that world's Castle level) has Koopa entering the body of a dead whale washed on-shore. [[spoiler:He can enter through the blowhole instead of the mouth to skip to the level's boss]].

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* WarpZone: In the sequel, many of the Secret Exits are actually alternative paths that enable you to skip levels. [[spoiler:Downplayed in that it prevents you from reaching the TrueFinalBoss TrueFinalBoss, since you won't have [[HundredPercentCompletion all the silver coins necessary to face it]].]]
* WombLevel: Level 3-4 in the second game (which also serves as that world's Castle level) has Koopa entering the body of a dead whale washed on-shore. [[spoiler:He can enter through the blowhole instead of the mouth to skip to the level's boss]].boss.]]



* ZeroEffortBoss: In ''A Koopa's Revenge 2'': [[spoiler:If you play through the game and reach the final stage with the [[MinimalistRun fewest levels done possible]] up to that point (1-1, 2-2, 2-3, 2-4, and 0-1), you will face ''VideoGame/StreetFighter's'' own [[JokeCharacter Dan Hibiki]] [[BonusBoss in place of Mario's first form]], who goes down in a single stomp]].

to:

* ZeroEffortBoss: In ''A Koopa's Revenge 2'': [[spoiler:If you play through the game and reach the final stage with the [[MinimalistRun fewest levels done possible]] up to that point (1-1, 2-2, 2-3, 2-4, and 0-1), you will face ''VideoGame/StreetFighter's'' own [[JokeCharacter Dan Hibiki]] [[BonusBoss in place of Mario's first form]], who goes down in a single stomp]].stomp.]]
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* AnticlimaxBoss: [[spoiler:Invoked with Monstario in AKR2. Just ''try'' to lose this fight]].

to:

* AnticlimaxBoss: [[spoiler:Invoked with Monstario in AKR2.[=AKR2=]. Just ''try'' to lose this fight]].
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* AnticlimaxBoss: [[spoiler: Invoked with Monstario in AKR2. Just ''try'' to lose this fight]].

to:

* AnticlimaxBoss: [[spoiler: Invoked [[spoiler:Invoked with Monstario in AKR2. Just ''try'' to lose this fight]].



* OneOfTheseIsNotLikeTheOthers: In A Koopa's Revenge 2, Umbreltar is the only boss besides [[spoiler: Mario]] that is not food-based.

to:

* OneOfTheseIsNotLikeTheOthers: In A Koopa's Revenge 2, Umbreltar is the only boss besides [[spoiler: Mario]] [[spoiler:Mario]] that is not food-based.
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How To Create A Works Page explicitly says "No bolding is used for work titles."


'''''A Koopa's Revenge''''' is a series of UsefulNotes/AdobeFlash platformers by [=LambTa.co=] based on the ''Franchise/SuperMarioBros'' series. It is a PerspectiveFlip showing Bowser's {{Mooks}} as the main characters and the otherwise cheerful Mario as the BigBad.

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'''''A ''A Koopa's Revenge''''' Revenge'' is a series of UsefulNotes/AdobeFlash platformers by [=LambTa.co=] based on the ''Franchise/SuperMarioBros'' series. It is a PerspectiveFlip showing Bowser's {{Mooks}} as the main characters and the otherwise cheerful Mario as the BigBad.
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The sequel, ''A Koopa's Revenge II'', confirms that the birthday party was not for the Goomba, but for Bowser himself, and Bowser was onboard the airship Mario was using to escape in [=AKR1's climax=]. Destined to rescue his king for real, the Koopa brings along a normal Goomba[[note]]The Goombas mentioned earlier are actually Galoombas, which was the name they were given in ''SuperMario3DLand''[[/note]] and a Shy Guy, and the three set off to chase down Mario in a mysterious new continent. Mario's airship begins to fire its weapons, which sends the Koopa's airship plummeting down onto the land below. The trio escape unharmed and continue on foot. Along the way, the Koopa discovers that Mario has made a few adjustments to his own gallery of Mooks, and has even gone as far as to capture the seven Koopalings, sealing them away inside giant stars.

to:

The sequel, ''A Koopa's Revenge II'', confirms that the birthday party was not for the Goomba, but for Bowser himself, and Bowser was onboard the airship Mario was using to escape in [=AKR1's climax=]. Destined to rescue his king for real, the Koopa brings along a normal Goomba[[note]]The Goombas mentioned earlier are actually Galoombas, which was the name they were given in ''SuperMario3DLand''[[/note]] ''VideoGame/SuperMario3DWorld''[[/note]] and a Shy Guy, and the three set off to chase down Mario in a mysterious new continent. Mario's airship begins to fire its weapons, which sends the Koopa's airship plummeting down onto the land below. The trio escape unharmed and continue on foot. Along the way, the Koopa discovers that Mario has made a few adjustments to his own gallery of Mooks, and has even gone as far as to capture the seven Koopalings, sealing them away inside giant stars.
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* ZeroEffortBoss: In ''A Koopa's Revenge 2'': [[spoiler:If you play through the game and reach the final stage with the fewest levels done possible up to that point (1-1, 2-2, 2-3, 2-4, and 0-1), you will face ''VideoGame/StreetFighter's'' own [[JokeCharacter Dan Hibiki]] [[BonusBoss in place of Mario's first form]], who goes down in a single stomp]].

to:

* ZeroEffortBoss: In ''A Koopa's Revenge 2'': [[spoiler:If you play through the game and reach the final stage with the [[MinimalistRun fewest levels done possible possible]] up to that point (1-1, 2-2, 2-3, 2-4, and 0-1), you will face ''VideoGame/StreetFighter's'' own [[JokeCharacter Dan Hibiki]] [[BonusBoss in place of Mario's first form]], who goes down in a single stomp]].
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* AnticlimaxBoss: [[spoiler: Invoked with Monstario in AKR2. Just ''try'' to lose this fight]].

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* OneOfTheseIsNotLikeTheOthers: Umbreltar is the only boss besides [[spoiler: Mario]] that is not food-based.

to:

* OneOfTheseIsNotLikeTheOthers: In A Koopa's Revenge 2, Umbreltar is the only boss besides [[spoiler: Mario]] that is not food-based.food-based.
* ParasolOfPain: The aforementioned boss Umbreltar attacks by spinning, stabbing, and [[ExaggeratedTrope firing]] FrickinLaserBeams [[ExaggeratedTrope at you]].
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* OneOfTheseIsNotLikeTheOthers: Umbreltar is the only boss besides [[spoiler: Mario]] that is not food-based.

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[[caption-width-right:283:A game were [[PlayingWithFire you can barbecue]] Yoshis [[KillItWithFire alive]].]]

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[[caption-width-right:283:A game were where [[PlayingWithFire you can barbecue]] Yoshis [[KillItWithFire alive]].]]



The sequel, ''A Koopa's Revenge II'', conforms that the birthday party was not for the Goomba, but for Bowser himself, and Bowser was onboard the airship Mario was using to escape in [=AKR1's climax=]. Destined to rescue his king for real, the Koopa brings along a normal Goomba[[note]]The Goombas mentioned earlier are actually Galoombas, which was the name they were given in ''SuperMario3DLand''[[/note]] and a Shy Guy, and the three set off to chase down Mario in a mysterious new continent. Mario's airship begins to fire it's weapons, which sends the Koopa's airship plummeting down onto the land below. The trio escape unharmed and continue on foot.

Along the way, the Koopa discovers that Mario has made a few adjustments to his own gallery of Mooks, and has even gone as far as to capture the seven Koopalings, sealing them away inside giant stars.

to:

The sequel, ''A Koopa's Revenge II'', conforms confirms that the birthday party was not for the Goomba, but for Bowser himself, and Bowser was onboard the airship Mario was using to escape in [=AKR1's climax=]. Destined to rescue his king for real, the Koopa brings along a normal Goomba[[note]]The Goombas mentioned earlier are actually Galoombas, which was the name they were given in ''SuperMario3DLand''[[/note]] and a Shy Guy, and the three set off to chase down Mario in a mysterious new continent. Mario's airship begins to fire it's its weapons, which sends the Koopa's airship plummeting down onto the land below. The trio escape unharmed and continue on foot.

foot. Along the way, the Koopa discovers that Mario has made a few adjustments to his own gallery of Mooks, and has even gone as far as to capture the seven Koopalings, sealing them away inside giant stars.



** The FinalBoss of the second game [[spoiler: can only be killed by luring him into a weak part of the castle walkway, therefore allowing him to destroy it and fall to his death.]]

to:

** The FinalBoss of the second game [[spoiler: can [[spoiler:can only be killed by luring him into a weak part of the castle walkway, therefore allowing him to destroy it and fall to his death.]]



* BrutalBonusLevel: [[spoiler: The original game has one that only appears if you're playing the game on the author's site. It's a forest level loaded with many traps and a rematch against Mario's HumongousMecha]].

to:

* BrutalBonusLevel: [[spoiler: The [[spoiler:The original game has one that only appears if you're playing the game on the author's site. It's a forest level loaded with many traps and a rematch against Mario's HumongousMecha]].



** [=AKR2=] was originally meant to span [[http://www.newgrounds.com/art/view/mcsmstudios/akrii-world-map-draft seven worlds]] instead of the final game's five, with the SlippySlideyIceWorld being it's own world instead of part of World 4. There were also two extra levels planed for the final world before Mario's Castle, neither of which are present in the final build.

to:

** [=AKR2=] was originally meant to span [[http://www.newgrounds.com/art/view/mcsmstudios/akrii-world-map-draft seven worlds]] instead of the final game's five, with the SlippySlideyIceWorld being it's its own world instead of part of World 4. There were also two extra levels planed for the final world before Mario's Castle, neither of which are present in the final build.



* GuideDangIt: A lot of the sequel's secrets [[spoiler:including the three hidden upgrades]] are hidden rather well, up to the point where some of the them require you to move beyond where the camera will scroll in a given area, often done by jumping over a wall.
* InfinityPlusOneSword: [[spoiler: If you enter 5-3 of [=AKR2=] with the God Mode cheat enabled after acquiring HundredPercentCompletion, you can go over the wall in the first room and under the pipes next to the 3-Up Moon by rolling up to find the Infinite 1up Mushroom, which permanently locks your lives counter at "∞"]].

to:

* GuideDangIt: A lot of the sequel's secrets [[spoiler:including [[spoiler:(including the three hidden upgrades]] upgrades)]] are hidden rather well, up to the point where some of the them require you to move beyond where the camera will scroll in a given area, often done by jumping over a wall.
* InfinityPlusOneSword: [[spoiler: If [[spoiler:If you enter 5-3 of [=AKR2=] with the God Mode cheat enabled after acquiring HundredPercentCompletion, you can go over the wall in the first room and under the pipes next to the 3-Up Moon by rolling up to find the Infinite 1up Mushroom, which permanently locks your lives counter at "∞"]].



** [[spoiler:The secret World 0-1 in ''Koopa's Revenge 2'' is World 1-1 from ''VideoGame/SuperMarioBros1'']]

to:

** [[spoiler:The secret World 0-1 in ''Koopa's Revenge 2'' is World 1-1 from ''VideoGame/SuperMarioBros1'']]''VideoGame/SuperMarioBros1''.]]



* SecretLevel: There's only one in [=AKR1=] [[spoiler:not counting the site-exclusive BrutalBonusLevel]]. The sequel on the other hand has seven.

to:

* SecretLevel: There's only one in [=AKR1=] [[spoiler:not counting the site-exclusive BrutalBonusLevel]]. The sequel sequel, on the other hand hand, has seven.
Is there an issue? Send a MessageReason:
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'''''A Koopa's Revenge''''' is a series of AdobeFlash platformers by [=LambTa.co=] based on the ''Franchise/SuperMarioBros'' series. It is a PerspectiveFlip showing Bowser's {{Mooks}} as the main characters and the otherwise cheerful Mario as the BigBad.

to:

'''''A Koopa's Revenge''''' is a series of AdobeFlash UsefulNotes/AdobeFlash platformers by [=LambTa.co=] based on the ''Franchise/SuperMarioBros'' series. It is a PerspectiveFlip showing Bowser's {{Mooks}} as the main characters and the otherwise cheerful Mario as the BigBad.
Is there an issue? Send a MessageReason:
None


[[caption-width-right:283:A game were [[PlayingWithFire you can barbecue]] [[BreakTheCutie Yoshis]] [[KillItWithFire alive]].]]

to:

[[caption-width-right:283:A game were [[PlayingWithFire you can barbecue]] [[BreakTheCutie Yoshis]] Yoshis [[KillItWithFire alive]].]]
Is there an issue? Send a MessageReason:
Removed the climax of the plot from the summary.


Along the way, the Koopa discovers that Mario has made a few adjustments to his own gallery of Mooks, and has even gone as far as to capture the seven Koopalings, sealing them away inside giant stars. When the Koopa reaches the castle located across the island and ventures inside, he finds [[InTheHood a mysterious hooded person]] in magician's robes, using magic he stole from a Magikoopa to bring to life [[AnimateInanimateObject a can of soda]] to fight the Koopa, before he escapes on Mario's airship. The Koopa travels further and further until he reaches Mario's new settlement: [[FloatingContinent an airborne castle located high above the ocean]]. Traveling inside, the Koopa discovers [[spoiler:the hooded magician is actually Mario himself, who ended up with GlowingEyesOfDoom as a result of using the dark magic, and is forced into a duel with him on a series of bridges reminiscent of [[Videogame/SuperMarioBros1 the original game]]'s battles between Mario and Bowser. Using the powers of a Fire Flower, Mario escapes [[DangerouslyGenreSavvy falling in the lava by using the fire to thrust himself upwards onto the next bridge]], before launchingg himself through the castle's roof and landing on a walkway. The Koopa chases Mario to the walkway, only to find Mario suddenly [[OneWingedAngel several times bigger than he once was]]. The Koopa is forced into luring Mario to stomp on a weak set of bricks in the walkway, which crumbles underneath him and [[DisneyVillainDeath sends Mario to his defeat]]. Bowser breaks out of his prison and is reunited with the Koopa Troopa, Goomba, and Shy Guy after a long journey]].

to:

Along the way, the Koopa discovers that Mario has made a few adjustments to his own gallery of Mooks, and has even gone as far as to capture the seven Koopalings, sealing them away inside giant stars. When the Koopa reaches the castle located across the island and ventures inside, he finds [[InTheHood a mysterious hooded person]] in magician's robes, using magic he stole from a Magikoopa to bring to life [[AnimateInanimateObject a can of soda]] to fight the Koopa, before he escapes on Mario's airship. The Koopa travels further and further until he reaches Mario's new settlement: [[FloatingContinent an airborne castle located high above the ocean]]. Traveling inside, the Koopa discovers [[spoiler:the hooded magician is actually Mario himself, who ended up with GlowingEyesOfDoom as a result of using the dark magic, and is forced into a duel with him on a series of bridges reminiscent of [[Videogame/SuperMarioBros1 the original game]]'s battles between Mario and Bowser. Using the powers of a Fire Flower, Mario escapes [[DangerouslyGenreSavvy falling in the lava by using the fire to thrust himself upwards onto the next bridge]], before launchingg himself through the castle's roof and landing on a walkway. The Koopa chases Mario to the walkway, only to find Mario suddenly [[OneWingedAngel several times bigger than he once was]]. The Koopa is forced into luring Mario to stomp on a weak set of bricks in the walkway, which crumbles underneath him and [[DisneyVillainDeath sends Mario to his defeat]]. Bowser breaks out of his prison and is reunited with the Koopa Troopa, Goomba, and Shy Guy after a long journey]].
stars.
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During his quest, the Koopa discovers that Bowser was also abducted by Mario and his personal army of Toads, Yoshis, and several other characters that would be considered "good" in the canon ''Mario'' universe. The Koops eventually defeats Luigi, Peach, and [[EvilCounterpart Evil Counterparts]] Wario and Waluigi, leaving the Koopa in a confrontation with Mario himself on the roof of Mario's Castle, with Mario piloting a HumongousMecha. With the mecha destroyed, Mario flees into the distance on an airship, with Bowser [[BittersweetEnding still nowhere to be seen]], although the remaining Goombas were rescued and they all returned to have the Goomba's birthday party.

to:

During his quest, the Koopa discovers that Bowser was also abducted by Mario and his personal army of Toads, Yoshis, and several other characters that would be considered "good" in the canon ''Mario'' universe. The Koops Koopa eventually defeats Luigi, Peach, and [[EvilCounterpart Evil Counterparts]] Wario and Waluigi, leaving the Koopa in a confrontation with Mario himself on the roof of Mario's Castle, with Mario piloting a HumongousMecha. With the mecha destroyed, Mario flees into the distance on an airship, with Bowser [[BittersweetEnding still nowhere to be seen]], although the remaining Goombas were rescued and they all returned to have the Goomba's birthday party.



* BossRush: Level 5-2 in the first game is one against the four bosses met in the previous worlds. They all fight identically to their original incarnations, save for several castle-themed hazards being added to increase the difficulty[[note]]Wario's arena gets a lava pit that moves up and down, Peach's has a lone Podoboo that moves along the floor horizontally, fire bars are added to Waluigi's Dastardly Doom Drill, and two horizontal lava pits surround Luigi's arena.[[/note]]

to:

* BossRush: Level 5-2 in the first game is one against the four bosses met in the previous worlds. They all fight identically to their original incarnations, save for several castle-themed hazards being added to increase the difficulty[[note]]Wario's difficulty [[note]]Wario's arena gets a lava pit that moves up and down, Peach's has a lone Podoboo that moves along the floor horizontally, fire bars are added to Waluigi's Dastardly Doom Drill, and two horizontal lava pits surround Luigi's arena.[[/note]][[/note]].
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* BrutalBonusLevel: [[spoiler: The original game has one that only appears if you're playing the game on the author's site. It's a forest level loaded with many traps and a rematch against Mario's HumongousMecha.]].

to:

* BrutalBonusLevel: [[spoiler: The original game has one that only appears if you're playing the game on the author's site. It's a forest level loaded with many traps and a rematch against Mario's HumongousMecha.]].HumongousMecha]].

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* BossArenaIdiocy: In the first game, the second and third boss battles against Peach and Waluigi respectively each have platforms that appear as the battle progresses, allowing you to jump up and attack the boss.

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* BossArenaIdiocy: BossArenaIdiocy:
**
In the first game, the second and third boss battles against Peach and Waluigi respectively each have platforms that appear as the battle progresses, allowing you to jump up and attack the boss.

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* DummiedOut: [=AKR2=] was originally meant to span [[http://www.newgrounds.com/art/view/mcsmstudios/akrii-world-map-draft seven worlds]] instead of the final game's five, with the SlippySlideyIceWorld being it's own world instead of part of World 4. There were also two extra levels planed for the final world before Mario's Castle, neither of which are present in the final build.

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* DummiedOut: DummiedOut:
**
[=AKR2=] was originally meant to span [[http://www.newgrounds.com/art/view/mcsmstudios/akrii-world-map-draft seven worlds]] instead of the final game's five, with the SlippySlideyIceWorld being it's own world instead of part of World 4. There were also two extra levels planed for the final world before Mario's Castle, neither of which are present in the final build.

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[[caption-width-right:283:A game were [[PlayingWithFire burning]] [[BreakTheCutie Yoshis]] [[KillItWithFire alive]] is now completely possible.]]

to:

[[caption-width-right:283:A game were [[PlayingWithFire burning]] you can barbecue]] [[BreakTheCutie Yoshis]] [[KillItWithFire alive]] is now completely possible.alive]].]]



* BonusBoss: [[spoiler:The TrueFinalBoss of both games count as this.]]

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* BonusBoss: BonusBoss:
**
[[spoiler:The TrueFinalBoss of both games count as this.]]



* TheGoomba: The TropeNamer appears as a playable character in the sequel.

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* TheGoomba: TheGoomba:
**
The TropeNamer appears as a playable character in the sequel.



* NostalgiaLevel: [[spoiler:The secret World 0-1 in ''Koopa's Revenge 2'' is World 1-1 from ''VideoGame/SuperMarioBros1'']]

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* NostalgiaLevel: NostalgiaLevel:
**
[[spoiler:The secret World 0-1 in ''Koopa's Revenge 2'' is World 1-1 from ''VideoGame/SuperMarioBros1'']]



* ShoutOut: In the sequel, if you're playing World 2-4 at night, you face the ''[[Videogame/TheLegendOfZeldaMajorasMask Majora's Mask]]'' Moon instead of the [[Videogame/SuperMarioBros3 Angry Sun]].

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* ShoutOut: ShoutOut:
**
In the sequel, if you're playing World 2-4 at night, you face the ''[[Videogame/TheLegendOfZeldaMajorasMask Majora's Mask]]'' Moon instead of the [[Videogame/SuperMarioBros3 Angry Sun]].

Changed: 30

Removed: 344

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* DevelopmentGag: In [=AKR2=], WordOfGod states every power in the game was supposed to be given through a flower. However the Brown and Purple flowers were eventually changed into a Mushroom and Feather respectively, though you can still find their original flower forms in Roulette Blocks and a Purple Flower appears blocked off in one level.



* WallJump You can pull this off just like in the main ''Mario'' games.

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* WallJump WallJump: You can pull this off just like in the main ''Mario'' games.second game.
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* VileVillainSaccharineShow: Compared to his canon counterpart, Mario in the second game is a lot more devilish thanks to his GlowingEyesOfDoom.
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* BossRush: Level 5-2 in the first game is one against the four bosses met in the previous worlds. They all fight identically to their original incarnations, save for several castle-themed hazards being added to increase the difficulty[[note]]Wario's arena gets a lava pit that moves up and down, Peach's has a lone Podoboo that moves along the floor horizontally, fire bars are added to Waluigi's Dastardly Doom Drill, and two horizontal lava pits surround Luigi's arena.

to:

* BossRush: Level 5-2 in the first game is one against the four bosses met in the previous worlds. They all fight identically to their original incarnations, save for several castle-themed hazards being added to increase the difficulty[[note]]Wario's arena gets a lava pit that moves up and down, Peach's has a lone Podoboo that moves along the floor horizontally, fire bars are added to Waluigi's Dastardly Doom Drill, and two horizontal lava pits surround Luigi's arena. [[/note]]
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* ShoutOut: In the sequel, if you're playing World 2-4 at night, you face the ''[[Videogame/TheLegendOfZeldaMajorasMask Majora's Mask]]'' Moon instead of the ''[[Videogame/SuperMarioBros3 Angry Sun]]''.

to:

* ShoutOut: In the sequel, if you're playing World 2-4 at night, you face the ''[[Videogame/TheLegendOfZeldaMajorasMask Majora's Mask]]'' Moon instead of the ''[[Videogame/SuperMarioBros3 [[Videogame/SuperMarioBros3 Angry Sun]]''.Sun]].
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* GuideDangIt: A lot of the sequel's secrets [[spoiler:including the three hidden upgrades]] are hidden rather well, up to the point where some of the them require you to move beyond where the camera will scroll in a given area, often done by jumping over a wall.

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Changed: 137

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* BonusBoss: [[spoiler:The TrueFinalBoss of both games count as this. If you play through the second game in the shortest route possible, you'll have a chance to meet [[VideoGame/StreetFighter Dan Hibiki]].]]

to:

* BonusBoss: [[spoiler:The TrueFinalBoss of both games count as this. If ]]
** [[spoiler:If
you play through the second game in the shortest route possible, you'll have a chance to meet [[VideoGame/StreetFighter Dan Hibiki]].]]
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* BonusBoss: The TrueFinalBoss of both games count as this. [[spoiler:If you play through the second game in the shortest route possible, you'll have a chance to meet [[VideoGame/StreetFighter Dan Hibiki]].]]

to:

* BonusBoss: The [[spoiler:The TrueFinalBoss of both games count as this. [[spoiler:If If you play through the second game in the shortest route possible, you'll have a chance to meet [[VideoGame/StreetFighter Dan Hibiki]].]]
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Added DiffLines:

* AutoScrollingLevel: In the sequel: 3-3, 5-1, and 5-2.


Added DiffLines:

* BonusBoss: The TrueFinalBoss of both games count as this. [[spoiler:If you play through the second game in the shortest route possible, you'll have a chance to meet [[VideoGame/StreetFighter Dan Hibiki]].]]

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