Follow TV Tropes

Following

History VideoGame / AKoopasRevenge

Go To

OR

Is there an issue? Send a MessageReason:
None


** Also in [=AKR2=], Level 5-3's first room is a homage to the first room in the first game.

to:

** Also in [=AKR2=], Level 5-3's first room is [[CallBack a homage to the first room in the first game.game]].



* TriangleShades: The Toadlets and Paratoadlets of the second world in ''A Koopa's Revenge 2'' wear triangular shades during the day.

to:

* TriangleShades: The Toadlets Toadlets, Paratoadlets, and Paratoadlets Babies of the second world in ''A Koopa's Revenge 2'' wear triangular shades during the day.day. It may be a nod to the initial setting of ''Anime/TengenToppaGurrenLagann''.
Is there an issue? Send a MessageReason:
None


* ZeroEffortBoss: [[spoiler:If you play through the game and reach the final stage with the fewest levels done possible up to that point (1-1, 2-2, 2-3, 2-4, and 0-1), you will face ''VideoGame/StreetFighter's'' own [[JokeCharacter Dan Hibiki]] [[BonusBoss in place of Mario's first form]], who goes down in a single stomp]].

to:

* ZeroEffortBoss: In ''A Koopa's Revenge 2'': [[spoiler:If you play through the game and reach the final stage with the fewest levels done possible up to that point (1-1, 2-2, 2-3, 2-4, and 0-1), you will face ''VideoGame/StreetFighter's'' own [[JokeCharacter Dan Hibiki]] [[BonusBoss in place of Mario's first form]], who goes down in a single stomp]].
Is there an issue? Send a MessageReason:
None


* YourPrincessIsInAnotherCastle: "Thank you, but Bowser is in another castle," said by all five Goombas that you rescue in the first game.

to:

* YourPrincessIsInAnotherCastle: "Thank you, but Bowser is in another castle," said by all five Goombas that you rescue in the first game.game.
* ZeroEffortBoss: [[spoiler:If you play through the game and reach the final stage with the fewest levels done possible up to that point (1-1, 2-2, 2-3, 2-4, and 0-1), you will face ''VideoGame/StreetFighter's'' own [[JokeCharacter Dan Hibiki]] [[BonusBoss in place of Mario's first form]], who goes down in a single stomp]].
Is there an issue? Send a MessageReason:
None


* SecretLevel: There's only one in [=AKR1=][[spoiler:not counting the site-exclusive BrutalBonusLevel.]] The sequel on the other hand has a few more. [[note]]The four Switch Palaces, 0-1, 2-A, and "Special" (a nod to SuperMarioWorld's Top Secret Area).[[/note]]

to:

* SecretLevel: There's only one in [=AKR1=][[spoiler:not [=AKR1=] [[spoiler:not counting the site-exclusive BrutalBonusLevel.]] BrutalBonusLevel]]. The sequel on the other hand has a few more. [[note]]The four Switch Palaces, 0-1, 2-A, and "Special" (a nod to SuperMarioWorld's Top Secret Area).[[/note]]seven.
Is there an issue? Send a MessageReason:
None


* SecretLevel: There's only one in [=AKR1=][[spoiler:not counting the site-exclusive BrutalBonusLevel.]] The sequel on the other hand has a few more. [[note]]The four Switch Palaces, 0-1, 2-A, and "Special" (a nod to SuperMarioWorld's Top Secret Area).

to:

* SecretLevel: There's only one in [=AKR1=][[spoiler:not counting the site-exclusive BrutalBonusLevel.]] The sequel on the other hand has a few more. [[note]]The four Switch Palaces, 0-1, 2-A, and "Special" (a nod to SuperMarioWorld's Top Secret Area).[[/note]]
Is there an issue? Send a MessageReason:
None


* SecretLevel: There's only one in [=AKR1=][[spoiler:not counting the site-exclusive BrutalBonusLevel.]] The sequel on the other hand is ripe with them.

to:

* SecretLevel: There's only one in [=AKR1=][[spoiler:not counting the site-exclusive BrutalBonusLevel.]] The sequel on the other hand is ripe with them.has a few more. [[note]]The four Switch Palaces, 0-1, 2-A, and "Special" (a nod to SuperMarioWorld's Top Secret Area).
Is there an issue? Send a MessageReason:
None


* WombLevel: Level 3-4 in the second game (which also serves as that world's Castle level) has Koopa entering the body of a dead whale washed on-shore. [[spoiler:He can enter through the blowhole instead of the mouth to skip half the level]].

to:

* WombLevel: Level 3-4 in the second game (which also serves as that world's Castle level) has Koopa entering the body of a dead whale washed on-shore. [[spoiler:He can enter through the blowhole instead of the mouth to skip half to the level]].level's boss]].
Is there an issue? Send a MessageReason:
None


** The Bonus Room BGM in [=AKR2=] shares a few similarities to ''VideoGame/Cocoron'''s boss theme.

to:

** The Bonus Room BGM in [=AKR2=] shares a few similarities to ''VideoGame/Cocoron'''s ''VideoGame/{{Cocoron}}'''s boss theme.
Is there an issue? Send a MessageReason:
None


* ShoutOut: In the sequel, if you're playing World 2-4 at night, you face the ''[[Videogame/TheLegendOfZeldaMajorasMask Majora's Mask]]'' Moon instead of the ''[[Videogame/SuperMarioBros3 Angry Sun]]''.

to:

* ShoutOut: In the sequel, if you're playing World 2-4 at night, you face the ''[[Videogame/TheLegendOfZeldaMajorasMask Majora's Mask]]'' Moon instead of the ''[[Videogame/SuperMarioBros3 Angry Sun]]''. Sun]]''.
** The Bonus Room BGM in [=AKR2=] shares a few similarities to ''VideoGame/Cocoron'''s boss theme.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ShoutOut: In the sequel, if you're playing World 2-4 at night, you face the ''[[Videogame/TheLegendOfZeldaMajorasMask Majora's Mask]]'' Moon instead of the ''[[Videogame/SuperMarioBros3 Angry Sun]]''.


Added DiffLines:

* TriangleShades: The Toadlets and Paratoadlets of the second world in ''A Koopa's Revenge 2'' wear triangular shades during the day.
Is there an issue? Send a MessageReason:
None


* InfinityPlusOneSword: [[spoiler: If you enter 5-3 of [=AKR2=] with the God Mode cheat enabled after acquiring HundredPercentCompletion, you can go over the wall in the first room and under the pipes next to the 3-Up Moon by rolling up to find the Infinite 1up Mushroom, which permanently locks your lives counter at "x∞"]].

to:

* InfinityPlusOneSword: [[spoiler: If you enter 5-3 of [=AKR2=] with the God Mode cheat enabled after acquiring HundredPercentCompletion, you can go over the wall in the first room and under the pipes next to the 3-Up Moon by rolling up to find the Infinite 1up Mushroom, which permanently locks your lives counter at "x∞"]]."∞"]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* NostalgiaLevel: [[spoiler:The secret World 0-1 in ''Koopa's Revenge 2'' is World 1-1 from ''VideoGame/SuperMarioBros1'']]
** Also in [=AKR2=], Level 5-3's first room is a homage to the first room in the first game.
Is there an issue? Send a MessageReason:
None


* InfinityPlusOneSword: [[spoiler: If you enter 5-3 of [=AKR2=] with the God Mode cheat enabled after acquiring HundredPercentCompletion], you can go over the wall in the first room and under the pipes next to the 3-Up Moon by rolling up to find the Infinite 1up Mushroom, which permanently locks your lives counter at "x∞"]].

to:

* InfinityPlusOneSword: [[spoiler: If you enter 5-3 of [=AKR2=] with the God Mode cheat enabled after acquiring HundredPercentCompletion], HundredPercentCompletion, you can go over the wall in the first room and under the pipes next to the 3-Up Moon by rolling up to find the Infinite 1up Mushroom, which permanently locks your lives counter at "x∞"]].
Is there an issue? Send a MessageReason:
None


* InfinityPlusONeSword: [[spoiler: If you enter 5-3 of [=AKR2=] with the God Mode cheat enabled after acquiring HundredPercentCompletion], you can go over the wall in the first room and under the pipes next to the 3-Up Moon by rolling up to find the Infinite 1up Mushroom, which permanently locks your lives counter at "x∞"]].

to:

* InfinityPlusONeSword: InfinityPlusOneSword: [[spoiler: If you enter 5-3 of [=AKR2=] with the God Mode cheat enabled after acquiring HundredPercentCompletion], you can go over the wall in the first room and under the pipes next to the 3-Up Moon by rolling up to find the Infinite 1up Mushroom, which permanently locks your lives counter at "x∞"]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* InfinityPlusONeSword: [[spoiler: If you enter 5-3 of [=AKR2=] with the God Mode cheat enabled after acquiring HundredPercentCompletion], you can go over the wall in the first room and under the pipes next to the 3-Up Moon by rolling up to find the Infinite 1up Mushroom, which permanently locks your lives counter at "x∞"]].
Is there an issue? Send a MessageReason:
None


The sequel, ''A Koopa's Revenge II'', conforms that the birthday party was not for the Goomba, but rather for Bowser himself, and Bowser was onboard the airship Mario was using to escape in [=AKR1's climax=]. Destined to rescue his king for real, the Koopa brings along a normal Goomba[[note]]The Goombas mentioned earlier are actually Galoombas, which was the name they were given in ''SuperMario3DLand''[[/note]] and a Shy Guy, and the three set off to chase down Mario in a mysterious new continent. Mario's airship begins to fire it's weapons, which sends the Koopa's airship plummeting down onto the land below. The trio escape unharmed and continue on foot.

to:

The sequel, ''A Koopa's Revenge II'', conforms that the birthday party was not for the Goomba, but rather for Bowser himself, and Bowser was onboard the airship Mario was using to escape in [=AKR1's climax=]. Destined to rescue his king for real, the Koopa brings along a normal Goomba[[note]]The Goombas mentioned earlier are actually Galoombas, which was the name they were given in ''SuperMario3DLand''[[/note]] and a Shy Guy, and the three set off to chase down Mario in a mysterious new continent. Mario's airship begins to fire it's weapons, which sends the Koopa's airship plummeting down onto the land below. The trio escape unharmed and continue on foot.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[quoteright:283:http://static.tvtropes.org/pmwiki/pub/images/koopas-revenge-flash-game-games_9773.gif]]
[[caption-width-right:283:A game were [[PlayingWithFire burning]] [[BreakTheCutie Yoshis]] [[KillItWithFire alive]] is now completely possible.]]
Is there an issue? Send a MessageReason:
None


* HundredPercentCompletion: In the sequel, getting all of the Silver Coins, finding every normal and secret exit, activating all the ! Switches, rescuing all seven Koopalings, [[spoiler:obtaining the Space Jump, Screw Attack, and [[Videogame/MegaManClassic Rush Coil]], and ultimately defeating [[AttackOfThe50FootWhatever Giant Mario]].]]

to:

* HundredPercentCompletion: In the sequel, getting all of the Silver Coins, finding every normal and secret exit, activating all the ! Switches, rescuing all seven Koopalings, [[spoiler:obtaining the [[VideoGame/{{Metroid}} Space Jump, Screw Attack, Attack]], and [[Videogame/MegaManClassic Rush Coil]], and ultimately defeating [[AttackOfThe50FootWhatever Giant Mario]].]]
Is there an issue? Send a MessageReason:
None


** [[http://lambtaco.newgrounds.com/news/post/351894 This]] screenshot shows White-Shell Koopa going up against a prototype ghost enemy which doesn't appear anywhere in the final game.
** In a ''very'' early build of [=AKR2=] which was a lot more ''Videogame/SuperMarioWorld''-like, the Red Spiny Shell was originally capable of allowing Koopa to use inclines next to a wall to spin up it. This was removed as the final game's engine lacks any form of sloped terrain.

to:

** [[http://lambtaco.newgrounds.com/news/post/351894 This]] screenshot shows White-Shell Koopa going up against a prototype scrapped ghost enemy which doesn't appear anywhere in the final game.
** In a ''very'' early build of [=AKR2=] which was a lot more ''Videogame/SuperMarioWorld''-like, the Red Spiny Shell was originally capable of allowing Koopa to use spin up walls with inclines next to a wall to spin up it.on the bottom. This was removed as the final game's engine lacks any form of sloped terrain.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* DummiedOut: [=AKR2=] was originally meant to span [[http://www.newgrounds.com/art/view/mcsmstudios/akrii-world-map-draft seven worlds]] instead of the final game's five, with the SlippySlideyIceWorld being it's own world instead of part of World 4. There were also two extra levels planed for the final world before Mario's Castle, neither of which are present in the final build.
** [[http://lambtaco.newgrounds.com/news/post/351894 This]] screenshot shows White-Shell Koopa going up against a prototype ghost enemy which doesn't appear anywhere in the final game.
** In a ''very'' early build of [=AKR2=] which was a lot more ''Videogame/SuperMarioWorld''-like, the Red Spiny Shell was originally capable of allowing Koopa to use inclines next to a wall to spin up it. This was removed as the final game's engine lacks any form of sloped terrain.


Added DiffLines:

* WallJump You can pull this off just like in the main ''Mario'' games.
Is there an issue? Send a MessageReason:
None


* GameBreaker: If you find them, [[spoiler:the [[VideoGame/{{Metroid}} Space Jump and Screw Attack]] effectively become this [=AKR2=], enabling you to travel virtually anywhere and with proper timing, become invincible to most of the game's hazards. The only times where it very likely won't help are the two underwater levels in World 3 (since you can't jump underwater) and the TrueFinalBoss (since it becomes slightly more difficult to stomp on and throw the Bomb-Omb Buddies into Mario, since Screw Attacking into them does not stun them and lob them towards Giant Mario, but instead causes them to instantly explode, potentially harming yourself).]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* GameBreaker: If you find them, [[spoiler:the [[VideoGame/{{Metroid}} Space Jump and Screw Attack]] effectively become this [=AKR2=], enabling you to travel virtually anywhere and with proper timing, become invincible to most of the game's hazards. The only times where it very likely won't help are the two underwater levels in World 3 (since you can't jump underwater) and the TrueFinalBoss (since it becomes slightly more difficult to stomp on and throw the Bomb-Omb Buddies into Mario, since Screw Attacking into them does not stun them and lob them towards Giant Mario, but instead causes them to instantly explode, potentially harming yourself).]]
Is there an issue? Send a MessageReason:
None


* SecretLevel: There's only one in [=AKR1=][[spoiler:not counting the site-exclusive BrutalBonusLevel.]] though the sequel is ripe with them.

to:

* SecretLevel: There's only one in [=AKR1=][[spoiler:not counting the site-exclusive BrutalBonusLevel.]] though the The sequel on the other hand is ripe with them.
Is there an issue? Send a MessageReason:
None


* SecretLevel: There's only one in [=AKR1=][[spoiler: [[note]]not counting the site-exclusive BrutalBonusLevel.[[/note]]]] though the sequel is ripe with them.

to:

* SecretLevel: There's only one in [=AKR1=][[spoiler: [[note]]not [=AKR1=][[spoiler:not counting the site-exclusive BrutalBonusLevel.[[/note]]]] ]] though the sequel is ripe with them.
Is there an issue? Send a MessageReason:
None


* SecretLevel: There's only one in [=AKR1=][[spoiler:[[note]]not counting the site-exclusive BrutalBonusLevel[[/note]]]] though the sequel is ripe with them.

to:

* SecretLevel: There's only one in [=AKR1=][[spoiler:[[note]]not [=AKR1=][[spoiler: [[note]]not counting the site-exclusive BrutalBonusLevel[[/note]]]] BrutalBonusLevel.[[/note]]]] though the sequel is ripe with them.
Is there an issue? Send a MessageReason:
None


* WombLevel: Level 3-4 in the second game (which also serves as that world's Castle level) has Koopa entering the body of a dead whale washed on-shore. [[spoiler]]He can enter through the blowhole instead of the mouth to skip half the level]].

to:

* WombLevel: Level 3-4 in the second game (which also serves as that world's Castle level) has Koopa entering the body of a dead whale washed on-shore. [[spoiler]]He [[spoiler:He can enter through the blowhole instead of the mouth to skip half the level]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* WombLevel: Level 3-4 in the second game (which also serves as that world's Castle level) has Koopa entering the body of a dead whale washed on-shore. [[spoiler]]He can enter through the blowhole instead of the mouth to skip half the level]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* BossRush: Level 5-2 in the first game is one against the four bosses met in the previous worlds. They all fight identically to their original incarnations, save for several castle-themed hazards being added to increase the difficulty[[note]]Wario's arena gets a lava pit that moves up and down, Peach's has a lone Podoboo that moves along the floor horizontally, fire bars are added to Waluigi's Dastardly Doom Drill, and two horizontal lava pits surround Luigi's arena.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* BossArenaIdiocy: In the first game, the second and third boss battles against Peach and Waluigi respectively each have platforms that appear as the battle progresses, allowing you to jump up and attack the boss.
** The FinalBoss of the second game [[spoiler: can only be killed by luring him into a weak part of the castle walkway, therefore allowing him to destroy it and fall to his death.]]


Added DiffLines:

* TheReveal: [[spoiler:The mysterious magician is revolved to be Mario in the last non-secret level of the game.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* BreathWeapon: In the first game, the Fire Flower gives Koopa the ability to shoot a short-ranged fire blast from his mouth. This was changed to Mario-styled fireballs in the sequel.

Top