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* DepartmentofRedundancyDepartment: The AI has a habit of repeating itself, sometimes coming across as CaptainObvious.
-->You arrive at the inn just as nightfall comes. As soon as you step inside, Tanya hugs you tightly and runs over to hug you from behind.
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* CurbStompBattle: Most battle scenarios the AI tends to generate are mainly these; either you end up completely annihilating your foe in one move, or you don't even get a chance to type a second command.
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* RandomEventsPlot: Admittedly, the AI isn't the best at keeping a consistent narrative.

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* RandomEventsPlot: Admittedly, the AI isn't the best at keeping a consistent narrative. [=NPCs=] can appear and disappear at random, plot points can crop up and be dropped a few lines later and the player can randomly find themselves teleported to different kingdoms. It ''is'' possible to make a consistent narrative, but it requires liberal abuse of the remember and revert commands.
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* EvilOverlord: The player character can easily end up becoming one; [[ObliviouslyEvil sometimes unintentionally.]]
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* VideoGamePerversityPotential: Also comes with the territory; not helped by the AI being more than a little eager to force such situations upon the player and being rather descriptive about it. The PC can basically screw ''ReallyGetsAround'' regardless of [[HoYay gender]] or even ''[[InterspeciesRomance species!]]''

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* VideoGamePerversityPotential: Also comes with the territory; not helped by the AI being more than a little eager to force such situations upon the player and being rather descriptive about it. The PC can basically screw ''ReallyGetsAround'' ''[[ReallyGetsAround anyone]]'' regardless of [[HoYay gender]] or even ''[[InterspeciesRomance species!]]''
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* VideoGamePerversityPotential: Also comes with the territory; not helped by the AI being more than a little eager to force such situations upon the player and being rather descriptive about it. The PC can basically screw ''ReallyGetsAround'' regardless of [[HoYay gender]] or even ''[[InterspeciesRomance species!]]''
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* {{Shapeshifting}}: Notably, not exclusive to the Wizard! ... Although it's a bit of a LuckBasedMission if the AI allows the other fantasy classes to do it.

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* {{Shapeshifting}}: Notably, not exclusive to the Wizard! ... Although it's a bit of a LuckBasedMission if the AI allows the other fantasy classes to do it. The AI is also rather poor about keeping track of what form the PC is currently in; often having them [[MindScrew perform actions that would otherwise be impossible with their current form]].
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* ProceduralGeneration: Is its main appeal.

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* ProceduralGeneration: Is its main appeal. Probably the most ''extreme'' example of this trope since the AI functions on a learning algorithm and is constantly learning to craft new scenarios and situations to respond to the player with.
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* {{Shapeshifting}}: Notably, not exclusive to the Wizard! ... Although it's a bit of a LuckBasedMission if the AI allows the other fantasy classes to do it.
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* RandomEventsPlot: Admittedly, the AI isn't the best at keeping a consistent narrative.
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* PutOnABus: Don't expect [=NPCs=] to stick around for very long after the plot point surrounding them is up. (And sometimes, ''before'' [[LeftHanging their plot point is up]].

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* PutOnABus: Don't expect [=NPCs=] to stick around for very long after the plot point surrounding them is up. (And sometimes, ''before'' [[LeftHanging their plot point is up]].)
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* PutOnABus: Don't expect [=NPCs=] to stick around for very long after the plot point surrounding them is up. (And sometimes, ''before'' [[LeftHanging their plot point is up]].
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* ArtificialStupidity: That said, the bot also can easily get certain characters confused[[note]]often having NPCs ask questions ''you'' were trying to ask ''them'' and have ''your character'' answer said question[[/note]] and forget about what state the player character is currently is in.[[note]]Especially common when playing the wizard with a polymorph spell.[[/note]]

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* ArtificialStupidity: That said, the bot also can easily get certain characters confused[[note]]often having NPCs [=NPCs=] ask questions ''you'' were trying to ask ''them'' and have ''your character'' answer said question[[/note]] and forget about what state the player character is currently is in.[[note]]Especially common when playing the wizard with a polymorph spell.[[/note]]
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* ArtificialStupidity: That said, the bot also can easily get certain characters confused[[note]]often having NPCs ask questions ''you'' were trying to ask ''them'' and have ''your character'' answer said question[[/note]] and forget about what state the player character is currently is in.[[note]]Especially common when playing the wizard with a polymorph spell.[[/note]]
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* RocksFallEveryoneDies: The AI can be a real KillerGM at random times, with actions that seem innocent somehow leading to the player characters' death.
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''[[https://www.aidungeon.io/ AI Dungeon 2]]'' is the 2019 NumberedSequel to ''AI Dungeon''. Both are AI-powered InteractiveFiction games created by Nick Walton of Brigham Young University. Unlike most text adventures, and its predecessor, that relies on a set of selectable choices to create game experiences, AI Dungeon 2 lets players type their own responses to prompt a advanced ArtificialIntelligence engine to continue the story further.

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''[[https://www.aidungeon.io/ AI Dungeon 2]]'' is the 2019 NumberedSequel to ''AI Dungeon''. Both are AI-powered InteractiveFiction games created by Nick Walton of Brigham Young University. Unlike most text adventures, and its predecessor, that relies on a set of selectable choices to create game experiences, AI Dungeon 2 lets players type their own responses to prompt a an advanced ArtificialIntelligence engine to continue the story further.
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removed red links


''[[https://www.aidungeon.io/ AI Dungeon 2]]'' is the 2019 NumberedSequel to ''VideoGame/AIDungeon''. Both are AI-powered InteractiveFiction game created by Creator/NickWalton of Brigham Young University. Unlike most text adventures, and its predecessor, that relied on sets of selectable choices to create game experiences, AI Dungeon 2 lets players type their own responses to prompt a advanced ArtificialIntelligence engine to continue the story further.

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''[[https://www.aidungeon.io/ AI Dungeon 2]]'' is the 2019 NumberedSequel to ''VideoGame/AIDungeon''. ''AI Dungeon''. Both are AI-powered InteractiveFiction game games created by Creator/NickWalton Nick Walton of Brigham Young University. Unlike most text adventures, and its predecessor, that relied relies on sets a set of selectable choices to create game experiences, AI Dungeon 2 lets players type their own responses to prompt a advanced ArtificialIntelligence engine to continue the story further.
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* YouCantGetYeFlask: [[AvertedTrope Completely averted.]] No matter what you type, the AI ''will'' take what you wrote and run with it.
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* MultipleEndings: Due to the open-world nature of any prompt you create, this potentially the game with the BIGGEST amount of endings possible to achieve. Just be warned that the A.I has a certain tendency to end a history out of nowhere if it feels it has reached the end, leading to some adventures having a (frustrating) case of [[NoEnding no end at all]].

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* MultipleEndings: Due to the open-world nature of any prompt you create, this potentially the game with the BIGGEST amount of endings possible to achieve. Just be warned that the A.I has a certain tendency to end a history out of nowhere if it feels it has reached the end, a point where all content has been completed (Even if it hasn't), leading to some adventures having a (frustrating) case of [[NoEnding no end at all]].all]]. Luckily, this can fixed with the "reverse" command.
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Note AI Dungeon 1.


''[[https://www.aidungeon.io/ AI Dungeon 2]]'' is a 2019 AI-powered InteractiveFiction game created by Nick Walton of Brigham Young University. Unlike most text adventures that rely on a set list of verbs and nouns to create game experiences, AI Dungeon 2 lets players do ''literally anything'' within the game with an advanced ArtificialIntelligence engine.

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''[[https://www.aidungeon.io/ AI Dungeon 2]]'' is a the 2019 NumberedSequel to ''VideoGame/AIDungeon''. Both are AI-powered InteractiveFiction game created by Nick Walton Creator/NickWalton of Brigham Young University. Unlike most text adventures adventures, and its predecessor, that rely relied on a set list sets of verbs and nouns selectable choices to create game experiences, AI Dungeon 2 lets players do ''literally anything'' within the game with an type their own responses to prompt a advanced ArtificialIntelligence engine.
engine to continue the story further.



---> I am the moonlight, shining bright,
---> and all the world around me seems dark;
---> But I am not alone, my soul is free,
---> and all my thoughts are only those of thee.

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---> I am the moonlight, shining bright,
--->
bright,\\
and all the world around me seems dark;
--->
dark;\\
But I am not alone, my soul is free,
--->
free,\\
and all my thoughts are only those of thee.



* DevelopersForesight: [[AvertedTrope Averted.]] Unlike other extremely interactive games like VideoGame/{{NetHack}}, the gameplay is generated on-the-fly by the AI instead of being programmed in.

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* DevelopersForesight: [[AvertedTrope Averted.]] {{Averted|Trope}}. Unlike other extremely interactive games like VideoGame/{{NetHack}}, ''VideoGame/{{NetHack}}'', the gameplay is generated on-the-fly by the AI instead of being programmed in.



* GenreBusting: While the game has default scenarios that span {{Fantasy}}, [[MysteryFiction Mystery]], [[AfterTheEnd Post-Apocalyptic]], and [[ZombieApocalypse Zombie]] fiction, the game allows players to create custom scenarios that can span any genre.

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* GenreBusting: While the game has default scenarios that span {{Fantasy}}, [[MysteryFiction Mystery]], {{Mystery|Fiction}}, [[AfterTheEnd Post-Apocalyptic]], and [[ZombieApocalypse Zombie]] {{Zombie|Apocalypse}} fiction, the game allows players to create custom scenarios that can span any genre.



* MultipleEndings: Due to the open-world nature of any prompt you create, this potentially the game with the BIGGEST amount of endings possible to achieve. Just be warned that the A.I has a certain tendency to end a history out of nowhere if it feels it has reached the end, leading to some adventures having a (frustating) case of [[NoEnding no end at all]].

to:

* MultipleEndings: Due to the open-world nature of any prompt you create, this potentially the game with the BIGGEST amount of endings possible to achieve. Just be warned that the A.I has a certain tendency to end a history out of nowhere if it feels it has reached the end, leading to some adventures having a (frustating) (frustrating) case of [[NoEnding no end at all]].



--> Suddenly you feel something hit your back as you turn around to see a man with a shotgun pointing it at you.
--> ''> I put my hands up''
--> "I'm sorry sir, I don't know who you are or where you're from."
-->The man looks at you and shoots your neck. You fall backwards onto the ground and die.

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--> Suddenly you feel something hit your back as you turn around to see a man with a shotgun pointing it at you.
-->
you.\\
''> I put my hands up''
-->
up''\\
"I'm sorry sir, I don't know who you are or where you're from."
-->The
"\\
The
man looks at you and shoots your neck. You fall backwards onto the ground and die.
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* MultipleEndings: Due to the open-world nature of any prompt you create, this potentially the game with the BIGGEST amount of endings possible to achieve. Just be warned that the A.I has a certain tendency to end a history out of nowhere if it feels it has reached the end, leading to some adventures having a (frustating) case of [[NoEnding]].

to:

* MultipleEndings: Due to the open-world nature of any prompt you create, this potentially the game with the BIGGEST amount of endings possible to achieve. Just be warned that the A.I has a certain tendency to end a history out of nowhere if it feels it has reached the end, leading to some adventures having a (frustating) case of [[NoEnding]].[[NoEnding no end at all]].
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* GenreRoulette: While the AI will generally follow the original prompt to create the world around him, you can very quickly derail the plot and go from one genre to another through a single imput. For example, one can start in a zombie scenario but after going on for long enough find yourself in a medieval world with no zombies in sight.


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* MultipleEndings: Due to the open-world nature of any prompt you create, this potentially the game with the BIGGEST amount of endings possible to achieve. Just be warned that the A.I has a certain tendency to end a history out of nowhere if it feels it has reached the end, leading to some adventures having a (frustating) case of [[NoEnding]].
* OneManArmy: You, potentially. Since the A.I has some difficulty to track large amounts of characters existing at the same time, it's actually relatively easy to beat ''thousands'' of enemies through certain commands, sometimes in absurd ways. [[RefugeinAudacity "Kill everyone in the army with a single punch"]].
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* CoitusEnsues: The AI can be a little quick to push fanservice on folks. There's even Incest Speedruns where someone tries to get the main character into an incestuous interaction in the quickest time possible, and more than one has gotten to that before they could even input ''one'' command into the default starts.

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moving to YMMV











* SequelDisplacement: While ''[[https://ai-adventure.appspot.com/ AI Dungeon Classic]]'' is fairly impressive, the second edition of the game became much more widely known.
* {{Squick}}: The AI has potential to come up with a lot of this.
--> You are Amalia, a peasant living in the kingdom of Larion. You have a pitchfork and a nothing else. You wake up and begin working in the fields. You see your sister Elami who is also a peasant. She has no idea that you are her brother's wife and she doesn't care either since it’s just work.



** The game has no win or lose condition, meaning that players can theoretically play for however long they want.

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** The game has no win or lose condition, meaning that players can theoretically play for however long they want.want.
----
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I accidentally a word


* {{Railroading}}: Even though the AI powering the game allows for nigh-complete freedom for how players approach the game, it can act quite like a temperamental GameMaster. Expect instances of the game ignoring your commands, making your character do they wouldn't do, throwing away key plot points it has already set up, or even forgetting entire characters and locations. Thankfully, it's easy to reverse the AI's weirder decisions.

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* {{Railroading}}: Even though the AI powering the game allows for nigh-complete freedom for how players approach the game, it can act quite like a temperamental GameMaster. Expect instances of the game ignoring your commands, making your character do things they wouldn't do, throwing away key plot points it has already set up, or even forgetting entire characters and locations. Thankfully, it's easy to reverse the AI's weirder decisions.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ai_dungeon_logo0.png]]
[[caption-width-right:350:You are a knight living in the kingdom of Larion...]]
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to:

* {{Railroading}}: Even though the AI powering the game allows for nigh-complete freedom for how players approach the game, it can act quite like a temperamental GameMaster. Expect instances of the game ignoring your commands, making your character do they wouldn't do, throwing away key plot points it has already set up, or even forgetting entire characters and locations. Thankfully, it's easy to reverse the AI's weirder decisions.












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''[[https://www.aidungeon.io/ AI Dungeon 2]]'' is a 2019 AI-powered InteractiveFiction game created by Nick Walton of Brigham Young University. Unlike most text adventures that rely on a set list of verbs and nouns to create game experiences, AI Dungeon 2 lets players interact with ''literally anything'' within the game with an advanced ArtificialIntelligence engine.

A mix between VideoGame/{{Zork}} and Website/{{Cleverbot}}, the game supports everything from HeroicFantasy to SpaceOpera to sheer MindScrew, often switching between those in the same run.

to:

''[[https://www.aidungeon.io/ AI Dungeon 2]]'' is a 2019 AI-powered InteractiveFiction game created by Nick Walton of Brigham Young University. Unlike most text adventures that rely on a set list of verbs and nouns to create game experiences, AI Dungeon 2 lets players interact with do ''literally anything'' within the game with an advanced ArtificialIntelligence engine.

A mix between VideoGame/{{Zork}} and Website/{{Cleverbot}}, the game supports everything from can be HeroicFantasy to SpaceOpera to sheer MindScrew, often switching between those in the same run.




* {{Cloudcuckoolander}}: Much like the earlier AI plaything Website/{{Cleverbot}}, the AI sometimes has... ''problems'' with keeping a consistent logic. [[https://www.theverge.com/2019/12/30/21042942/ai-dungeon-nick-walton-openai-gpt2-text-adventure-game-web-version-launch The Verge described]] it as "running on dream logic".

* DevelopersForesight: [[AvertedTrope Averted.]] Unlike other extremely interactive games like VideoGame/{{NetHack}}, the gameplay is generated on-the-fly by the AI.

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\n* {{Cloudcuckoolander}}: *ArtificialBrilliance: ''The entire game.'' AI Dungeon 2 is often capable of creating scenarios that would make even the most hardened GameMaster turn their head. Of course, it still has a few kinks...
**The game is even capable of generating believable ''poetry.'' ​
---> I am the moonlight, shining bright,
---> and all the world around me seems dark;
---> But I am not alone, my soul is free,
---> and all my thoughts are only those of thee.

*{{Cloudcuckoolander}}:
Much like the earlier AI plaything Website/{{Cleverbot}}, the AI sometimes has... ''problems'' with keeping a consistent logic. [[https://www.theverge.com/2019/12/30/21042942/ai-dungeon-nick-walton-openai-gpt2-text-adventure-game-web-version-launch The Verge described]] it as "running on dream logic".

*ClusterFBomb: The game is built on [=OpenAI's=] [[https://openai.com/blog/better-language-models/ GPT-2]] text-generation model, trained on internet forums like Website/{{Reddit}}. As a result, the game can get a little profane.

*CriticalFailure: While the player can technically do anything perfectly well, prefacing your commands with ''"attempt to"'' can lead to hilarious consequences.

*DeathIsCheap: Dying doesn't cause any special effects or even end the game.

* DevelopersForesight: [[AvertedTrope Averted.]] Unlike other extremely interactive games like VideoGame/{{NetHack}}, the gameplay is generated on-the-fly by the AI.
AI instead of being programmed in.

*{{Fanservice}}: While it isn't its main purpose, fans have been quick to point out that the game is quite ''adept'' at creating adult content.

*GenreBusting: While the game has default scenarios that span {{Fantasy}}, [[MysteryFiction Mystery]], [[AfterTheEnd Post-Apocalyptic]], and [[ZombieApocalypse Zombie]] fiction, the game allows players to create custom scenarios that can span any genre.

*InteractiveFiction: To a degree that would blow the minds of any gamer that remembers the genre's heyday.



*PressStartToGameOver: [[SubvertedTrope Subverted.]] While it's possible to die extremely quickly, the game doesn't actually end - or even do ''anything'' - when you do.
--> You are Barmy, a scavenger trying to survive in a post apocalyptic world by scavenging among the ruins of what is left. You have a rusty knife and a canteen. You walk for two hours and take a break. You've left your town in search of food. You look around and see nothing but dead trees and dirt. The sun has set and you can hear the sounds of the wasteland outside.
--> Suddenly you feel something hit your back as you turn around to see a man with a shotgun pointing it at you.
--> ''> I put my hands up''
--> "I'm sorry sir, I don't know who you are or where you're from."
-->The man looks at you and shoots your neck. You fall backwards onto the ground and die.



* SequelDisplacement: While ''[[https://ai-adventure.appspot.com/ AI Dungeon Classic]]'' is fairly impressive, the second edition of the game became much more widely known.

to:

*SaveScumming: While the current web-based version of the game doesn't support saving, any action can be easily undone with the ''/revert'' command.

* SequelDisplacement: While ''[[https://ai-adventure.appspot.com/ AI Dungeon Classic]]'' is fairly impressive, the second edition of the game became much more widely known.known.

*{{Squick}}: The AI has potential to come up with a lot of this.
--> You are Amalia, a peasant living in the kingdom of Larion. You have a pitchfork and a nothing else. You wake up and begin working in the fields. You see your sister Elami who is also a peasant. She has no idea that you are her brother's wife and she doesn't care either since it’s just work.

*VideoGameCrueltyPotential: Comes with the territory of allowing players to do basically anything.

*WideOpenSandbox: Has ambition to become the freest, most open sandbox game ever created.
** The game has no win or lose condition, meaning that players can theoretically play for however long they want.
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* SequelDisplacement: While ''AI Dungeon Classic'' is fairly impressive, the second edition of the game became much more widely known.

to:

* SequelDisplacement: While ''AI ''[[https://ai-adventure.appspot.com/ AI Dungeon Classic'' Classic]]'' is fairly impressive, the second edition of the game became much more widely known.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

''[[https://www.aidungeon.io/ AI Dungeon 2]]'' is a 2019 AI-powered InteractiveFiction game created by Nick Walton of Brigham Young University. Unlike most text adventures that rely on a set list of verbs and nouns to create game experiences, AI Dungeon 2 lets players interact with ''literally anything'' within the game with an advanced ArtificialIntelligence engine.

A mix between VideoGame/{{Zork}} and Website/{{Cleverbot}}, the game supports everything from HeroicFantasy to SpaceOpera to sheer MindScrew, often switching between those in the same run.

----
!! ''AI Dungeon 2'' contains examples of:

*{{Cloudcuckoolander}}: Much like the earlier AI plaything Website/{{Cleverbot}}, the AI sometimes has... ''problems'' with keeping a consistent logic. [[https://www.theverge.com/2019/12/30/21042942/ai-dungeon-nick-walton-openai-gpt2-text-adventure-game-web-version-launch The Verge described]] it as "running on dream logic".

*DevelopersForesight: [[AvertedTrope Averted.]] Unlike other extremely interactive games like VideoGame/{{NetHack}}, the gameplay is generated on-the-fly by the AI.

*LogicBomb: Typing in a nonsensical command can lead to an infinite gameplay loop, making the player have to restart the current game session.

*ProceduralGeneration: Is its main appeal.

*SequelDisplacement: While ''AI Dungeon Classic'' is fairly impressive, the second edition of the game became much more widely known.

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