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Changed line(s) 22 (click to see context) from:
* AllThereInTheScript: None of the {{Mooks}} and two of the bosses have their names shown in-game as part of an EnemyRollCall or anything. Digging into the files, it's possible to discover the internal names of not only them, but also the official titles of each music present in the game's soundtrack.
to:
* AllThereInTheScript: None of the {{Mooks}} and two a few of the bosses have their names shown in-game as part of an EnemyRollCall or anything. Digging into the files, it's possible to discover the internal names of not only them, but also the official titles of each music present in the game's soundtrack.
Changed line(s) 24 (click to see context) from:
** The two bosses without a name, those being the talking axe and the giant block in Aurora Secret, are known as [[PunnyName Hackman]] and [[ShapedLikeItself Blocky Boss]].
to:
** The two bosses without a name, those being the talking axe and the giant big block in boss from Aurora Secret, are known as [[PunnyName Hackman]] and Secret is called [[ShapedLikeItself Blocky Boss]].Boss]], and the giant wheel with an eye in the middle from [[spoiler: Distortion X]] is called Rotata.
Changed line(s) 37 (click to see context) from:
* CallingYourAttacks: The first boss, which is a giant talking axe, and Glasses, the second one, both do this for all of their attacks. Notably, they're the only ones to do this.
to:
* CallingYourAttacks: The first boss, which is [[PunnyName Hackman the Axe]], who's a giant talking axe, and Glasses, the second one, both do this for all of their attacks. Notably, they're the only ones to do this.
Changed line(s) 51 (click to see context) from:
* GoldenEnding: [[spoiler: Obtained by collecting the Golden Egg in [[BrutalBonusLevel Dimension X]], which requires at least 85% completion to access. Defeating the final boss again after this will result in a slightly altered ending, where the arch-chancellor ditches the Imp King to buy a new castle all for himself, while Princess Daphodil and the Imp King loudly proclaim that they'll make lots of babies as a result, [[SugarWiki/FunnyMoments all while the arch-chancellor's still within earshot, resulting in him cringing at the thought.]]]]
to:
* GoldenEnding: [[spoiler: Obtained by collecting the Golden Egg in [[BrutalBonusLevel Dimension Distortion X]], which requires at least 85% completion to access. Defeating the final boss again after this will result in a slightly altered ending, where the arch-chancellor ditches the Imp King to buy a new castle all for himself, while Princess Daphodil and the Imp King loudly proclaim that they'll make lots of babies as a result, [[SugarWiki/FunnyMoments all while the arch-chancellor's still within earshot, resulting in him cringing at the thought.]]]]
Changed line(s) 73 (click to see context) from:
* TacticalSuicideBoss: Almost every boss aside from the first one has at least one move that leaves them wide open for attacks. They'd be unbeatable otherwise. Special mention goes to Glasses' mech, which can only be damaged during one of its attacks, namely one where it shoots fireballs from the horizontal cannons sandwiched between its two halves.
to:
* TacticalSuicideBoss: Almost every Every boss aside from the first one has at least one move that leaves them wide open for attacks. They'd attacks, as they'd be unbeatable otherwise. otherwise.
** Hackman the Axe would be unbeatable if he just didn't attack, as each of his attacks ends with him landing on the ground with tremendous force, causing shootable stars to drop down from the top of the screen, which are the only way to damage him.
** Special mention goes to Glasses' mech, which can only be damaged duringone exactly ''one'' of its attacks, namely one where it shoots fireballs from the horizontal cannons sandwiched between its two halves.
** Hackman the Axe would be unbeatable if he just didn't attack, as each of his attacks ends with him landing on the ground with tremendous force, causing shootable stars to drop down from the top of the screen, which are the only way to damage him.
** Special mention goes to Glasses' mech, which can only be damaged during
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* WarmUpBoss: Both the giant talking axe in world 1 and Glasses in world 3 serve as this, as they both have heavily telegraphed attacks via CallingYourAttacks, unlike all bosses after.
to:
* WarmUpBoss: Both Hackman the giant talking axe Axe in world 1 and Glasses in world 3 serve as this, as they both have heavily telegraphed attacks via CallingYourAttacks, unlike all bosses after.
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Changed line(s) 23 (click to see context) from:
** The tiny bird is called Pengu Guy, the rocks with sunglasses are called Mr Stone, the [[Franchise/SuperMarioBros Sniffit]] {{Expy}} is called Mr Shoot, the fish are called Fish Guy. You seeing a pattern yet? A few enemies stand out, like the [[UnfortunateNames Spanky Plant]] and Jump/Puff Bear enemies from Faraway Star.
to:
** The tiny bird is called Pengu Guy, the rocks with sunglasses are called Mr Stone, the [[Franchise/SuperMarioBros Sniffit]] Snifit]] {{Expy}} is called Mr Shoot, the fish are called Fish Guy. You seeing a pattern yet? A few enemies stand out, like the [[UnfortunateNames Spanky Plant]] and Jump/Puff Bear enemies from Faraway Star.
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Changed line(s) 22 (click to see context) from:
* AmazingTechnicolorPopulation: The arch-chancellor has dark blue skin, Princess Daphodil has red skin, and the wizard Horatio has as his [[TheDragon dragon]] has pure white skin.
to:
* AllThereInTheScript: None of the {{Mooks}} and two of the bosses have their names shown in-game as part of an EnemyRollCall or anything. Digging into the files, it's possible to discover the internal names of not only them, but also the official titles of each music present in the game's soundtrack.
** The tiny bird is called Pengu Guy, the rocks with sunglasses are called Mr Stone, the [[Franchise/SuperMarioBros Sniffit]] {{Expy}} is called Mr Shoot, the fish are called Fish Guy. You seeing a pattern yet? A few enemies stand out, like the [[UnfortunateNames Spanky Plant]] and Jump/Puff Bear enemies from Faraway Star.
** The two bosses without a name, those being the talking axe and the giant block in Aurora Secret, are known as [[PunnyName Hackman]] and [[ShapedLikeItself Blocky Boss]].
* AmazingTechnicolorPopulation: The arch-chancellor has dark blue skin, Princess Daphodil has red skin, and Calypso, the wizard Horatio has as his [[TheDragondragon]] dragon]], has pure white skin.
** The tiny bird is called Pengu Guy, the rocks with sunglasses are called Mr Stone, the [[Franchise/SuperMarioBros Sniffit]] {{Expy}} is called Mr Shoot, the fish are called Fish Guy. You seeing a pattern yet? A few enemies stand out, like the [[UnfortunateNames Spanky Plant]] and Jump/Puff Bear enemies from Faraway Star.
** The two bosses without a name, those being the talking axe and the giant block in Aurora Secret, are known as [[PunnyName Hackman]] and [[ShapedLikeItself Blocky Boss]].
* AmazingTechnicolorPopulation: The arch-chancellor has dark blue skin, Princess Daphodil has red skin, and Calypso, the wizard Horatio has as his [[TheDragon
* BossOnlyLevel: Dimension Twist, the second to last mandatory level in the game, is a glorified PlotCoupon gate that leads you into a boss fight with [[Calypso.
* EliteMook: The Moons, which are big crecent moons with arms and legs, a menacing stare, and a night cap. These guys take a ton of hits to defeat, and usually will blindside you by [[JumpScare blazing towards you from offscreen at high speeds]]. Also doubles as a MiniBoss because defeating them usually nets you a Big Gem as a reward. And then one level decides to [[DualBoss pit two of them]] [[OhCrap against you at the same time]]...
* LongSongShortScene: The ending theme, a TriumphantReprise of the title screen music, never gets to play in full in-game because neither of the endings are long enough for it to get a chance to loop, and neither does the game stay in the credits screen for much time at all.
Changed line(s) 54 (click to see context) from:
** In levels he appears in, Horatio's wizard companion can sometimes spawn little bird enemies instead of spiked balls of varying sizes.
to:
** In levels he appears in, Horatio's wizard companion Calypso can sometimes spawn little bird enemies instead of spiked balls of varying sizes.
Added DiffLines:
* ReflectiveTeleportation: Calypso teleports around his boss arena using the mirrors present in it.
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Nice Hat is now dewicked
Deleted line(s) 59 (click to see context) :
* NiceHat: Several characters wear them, from TheHero, to the BigBad, to a freakin' ''[[ItMakesSenseInContext giant, sentient, German-accented axe.]]''
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Changed line(s) 39 (click to see context) from:
* DramaticDisappearingDisplay: [[InvertedTrope Inverted]] for the FinalBoss, where after the battle begins, a new element is added to the [[HeadsUpDisplay HUD]]: A percentage based LifeMeter held by a little cherub]], indicating the boss' HP. Notably, it's the only boss in the game to have it. [[spoiler:It's because there's ways to deal extra damage to it, which involve throwing the Heart of the Universe's teddy bear into its mouth, with [[KillItWithFire setting it on fire]] and then throwing it dealing the most damage to the boss.]]
to:
* DramaticDisappearingDisplay: [[InvertedTrope Inverted]] for the FinalBoss, where after the battle begins, a new element is added to the [[HeadsUpDisplay HUD]]: A percentage based LifeMeter held by a little cherub]], cherub, indicating the boss' HP. Notably, it's the only boss in the game to have it. [[spoiler:It's because there's ways to deal extra damage to it, which involve throwing the Heart of the Universe's teddy bear into its mouth, with [[KillItWithFire setting it on fire]] and then throwing it dealing the most damage to the boss.]]
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None
Added DiffLines:
* DramaticDisappearingDisplay: [[InvertedTrope Inverted]] for the FinalBoss, where after the battle begins, a new element is added to the [[HeadsUpDisplay HUD]]: A percentage based LifeMeter held by a little cherub]], indicating the boss' HP. Notably, it's the only boss in the game to have it. [[spoiler:It's because there's ways to deal extra damage to it, which involve throwing the Heart of the Universe's teddy bear into its mouth, with [[KillItWithFire setting it on fire]] and then throwing it dealing the most damage to the boss.]]
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Changed line(s) 36 (click to see context) from:
** To get the other HeartContainer in the game, you must obtain 1800 gems [[spoiler:and find the cash gate in the second half of [[VeryDefinitelyFinalDungeon Faraway Star]] so you can open it]].
to:
** To get the other HeartContainer in the game, you must obtain 1800 gems [[spoiler:and find the cash gate in the second half of [[VeryDefinitelyFinalDungeon [[TheVeryDefinitelyFinalDungeon Faraway Star]] so you can open it]].
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Changed line(s) 47 (click to see context) from:
* HeroicNeutral: The arch-chancellor ''really'' doesn't want to keep risking his life to save the universe, be has to do it anyway. He just wants to take a nice vacation on the countryside.
to:
* HeroicNeutral: The arch-chancellor ''really'' doesn't want to keep risking his life to save the universe, be but he has to do it anyway. He just wants to take a nice vacation on the countryside.
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Changed line(s) 27 (click to see context) from:
* BigBad: [[EvilChancellor Captain]] [[BearsAreBadNews Horatio.]] This is established right from the title screen intro, with him plotting to overthrow the Imp King by obtaining the power source located in a star far away.
to:
* BigBad: [[EvilChancellor Captain]] [[BearsAreBadNews Horatio.]] Horatio]]. This is established right from the title screen intro, with him plotting to overthrow the Imp King by obtaining the power source located in a star far away.
* CashGate:
** In world 4, in order to start it proper, you need to get at least 800 gems, or 15 big gems. You can't get past the start of the first stage if you don't, because a literal cash gate is blocking access to an elevator that takes you to the ''real'' start of the level.
** To get the other HeartContainer in the game, you must obtain 1800 gems [[spoiler:and find the cash gate in the second half of [[VeryDefinitelyFinalDungeon Faraway Star]] so you can open it]].
** In world 4, in order to start it proper, you need to get at least 800 gems, or 15 big gems. You can't get past the start of the first stage if you don't, because a literal cash gate is blocking access to an elevator that takes you to the ''real'' start of the level.
** To get the other HeartContainer in the game, you must obtain 1800 gems [[spoiler:and find the cash gate in the second half of [[VeryDefinitelyFinalDungeon Faraway Star]] so you can open it]].
Changed line(s) 60,62 (click to see context) from:
* PlotCoupon:
** In order to access world 4 proper, you need to get at least 800 gems, or 15 big gems.
** In order to be able to enter the final level of the game, you need to collect one of the following: The Holy Book of Beeble, located in the Hidden Holy Hills (in world 1), or the Magic Lamp, located in The Nothing (in world 3), both of which are technically secret levels.
** In order to access world 4 proper, you need to get at least 800 gems, or 15 big gems.
** In order to be able to enter the final level of the game, you need to collect one of the following: The Holy Book of Beeble, located in the Hidden Holy Hills (in world 1), or the Magic Lamp, located in The Nothing (in world 3), both of which are technically secret levels.
to:
* PlotCoupon:
** In order to access world 4 proper, you need to get at least 800 gems, or 15 big gems.
**PlotCoupon: In order to be able to enter the final level of the game, you need to collect one of the following: The Holy Book of Beeble, located in the Hidden Holy Hills (in world 1), or the Magic Lamp, located in The Nothing (in world 3), both of which are technically secret levels.
** In order to access world 4 proper, you need to get at least 800 gems, or 15 big gems.
**
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Changed line(s) 69 (click to see context) from:
** [[spoiler:Horatio himself isn't fought. You do fight his shadow clone as the end, though.]]
to:
** [[spoiler:Horatio himself isn't fought. You do fight his shadow clone as at the end, though.]]
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Changed line(s) 34 (click to see context) from:
* CastingAShadow: [[spoiler:Horatio plans on using the wormhole located in Faraway Star to create an army of shadow teddy bears to take over the universe. As a last ditch effort, he ends up creating a [[CloningBlues giant shadow clone of himself]], who serves as the final boss.]]
to:
* CastingAShadow: [[spoiler:Horatio plans on using the wormhole located in Faraway Star to create an army of shadow teddy bears to take over the universe. As a last ditch effort, he ends up creating a [[CloningBlues giant shadow clone of himself]], who serves as the final boss.FinalBoss.]]
Deleted line(s) 46,47 (click to see context) :
* PlotCoupon: Two of them: The Holy Book of Beeble, located in the Hidden Holy Hills, and the Magic Lamp, located in The Nothing. While both are technically hidden in secret levels, you need to obtain at least one of them in order to access the final level.
** Also, in order to access world 4 proper, you need to get at least 800 gems, or 15 big gems.
** Also, in order to access world 4 proper, you need to get at least 800 gems, or 15 big gems.
Changed line(s) 50 (click to see context) from:
* MookMaker: Most of the bosses have the ability to summon mooks.
to:
* MookMaker: MookMaker:
** Most of the bosses have the ability to summon mooks.
** Most of the bosses have the ability to summon mooks.
Changed line(s) 53 (click to see context) from:
* {{Nerf}}: [[ZigzaggedTrope Zigzagged]] with the running ability. On one hand, running jumps aren't nearly as potent as the ones in the original game, while on the other, it takes considerably less time to reach full speed.
to:
* {{Nerf}}: {{Nerf}}:
** [[ZigzaggedTrope Zigzagged]] with the running ability. On one hand, running jumps aren't nearly as potent as the ones in the original game, while on the other, it takes considerably less time to reach full speed.
** [[ZigzaggedTrope Zigzagged]] with the running ability. On one hand, running jumps aren't nearly as potent as the ones in the original game, while on the other, it takes considerably less time to reach full speed.
Changed line(s) 56 (click to see context) from:
* NiceJobBreakingItHero / NiceJobFixingItVillain: A bizarre example occurs during the final battle. [[spoiler: After an awkward back and forth between the arch-chancellor and Horatio, the latter asks the former to push a button in the machine he's standing on in order to create a shadow clone of himself, and make the situation less awkward. He complies with his request, for no real reason, resulting in a hulked shadow clone of Horatio coming to existence. Despite this, Horatio himself is nowhere to be seen after its creation. The post-credits scene shows that he was banished to another dimension, meaning that the arch-chancellor accidentally made the right choice by fulfilling his request.]]
to:
* NiceJobBreakingItHero / NiceJobFixingItVillain: NiceJobBreakingItHero[=/=]NiceJobFixingItVillain: A bizarre example occurs during the final battle. [[spoiler: After an awkward back and forth between the arch-chancellor and Horatio, the latter asks the former to push a button in the machine he's standing on in order to create a shadow clone of himself, and make the situation less awkward. He complies with his request, for no real reason, resulting in a hulked shadow clone of Horatio coming to existence. Despite this, Horatio himself is nowhere to be seen after its creation. The post-credits scene shows that he was banished to another dimension, meaning that the arch-chancellor accidentally made the right choice by fulfilling his request.]]
* PlotCoupon:
** In order to access world 4 proper, you need to get at least 800 gems, or 15 big gems.
** In order to be able to enter the final level of the game, you need to collect one of the following: The Holy Book of Beeble, located in the Hidden Holy Hills (in world 1), or the Magic Lamp, located in The Nothing (in world 3), both of which are technically secret levels.
** In order to access world 4 proper, you need to get at least 800 gems, or 15 big gems.
** In order to be able to enter the final level of the game, you need to collect one of the following: The Holy Book of Beeble, located in the Hidden Holy Hills (in world 1), or the Magic Lamp, located in The Nothing (in world 3), both of which are technically secret levels.
Changed line(s) 64 (click to see context) from:
* TheUnfought: Despite being built up to be the level's boss, the mysterious man in a hovercraft in the Hidden Holy Hills stage isn't actually fought, unlike the JackassGenie in The Nothing, making obtaining the [[MacGuffin Holy Book of Beeble]] rather anticlimatic.
to:
* TheUnfought: TheUnfought:
** Despite being built up to be the level's boss, the mysterious man in a hovercraft in the Hidden Holy Hills stage isn't actually fought, unlike the JackassGenie in The Nothing, making obtaining the [[MacGuffin Holy Book of Beeble]] rather anticlimatic.
** Despite being built up to be the level's boss, the mysterious man in a hovercraft in the Hidden Holy Hills stage isn't actually fought, unlike the JackassGenie in The Nothing, making obtaining the [[MacGuffin Holy Book of Beeble]] rather anticlimatic.
Changed line(s) 67 (click to see context) from:
* TurnsRed: The boss of Aurora Secret grows in size the more damage it takes. It also starts out spitting huge spike balls instead of regular ones.
to:
* TurnsRed: TurnsRed:
** The boss of Aurora Secret grows in size the more damage it takes. It also starts out spitting huge spike balls instead of regular ones.
** The boss of Aurora Secret grows in size the more damage it takes. It also starts out spitting huge spike balls instead of regular ones.
Changed line(s) 70 (click to see context) from:
* WallRun / WallJump: A PowerUp obtained halfway through the game allows you to run up walls for a short period of time. Later levels will test your ability to chain wall runs between walls.
to:
* WallRun / WallJump: WallRun[=/=]WallJump: A PowerUp obtained halfway through the game allows you to run up walls for a short period of time. Later levels will test your ability to chain wall runs between walls.
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Misuse. Fails the requirements for Expy
Deleted line(s) 38 (click to see context) :
* {{Expy}}: Horatio's [[TheDragon wizard companion]] serves a very similar role to that of [[Franchise/SuperMarioBros Magikoopas]] during levels, namely [[MookMaker creating mooks]] and destroying parts of the scenery so that you can advance through the level.
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Aversions not important.
Deleted line(s) 71 (click to see context) :
* WalkDontSwim: Averted, unlike in the first game. You have to rely on projectile stars in order to harm enemies when underwater.
Changed line(s) 77,79 (click to see context) from:
->'''GameOver'''
->Jump Button: Last Save
->ESC: Main Menu
->Jump Button: Last Save
->ESC: Main Menu
to:
->Jump
Jump Button: Last
->ESC:
ESC: Main Menu
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Changed line(s) 21 (click to see context) from:
* AddedAlliterativeAppeal: The Hidden Holy Hills secret level in world 1.
to:
* AddedAlliterativeAppeal: AlliterativeName: The Hidden Holy Hills secret level in world 1.
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Changed line(s) 12,13 (click to see context) from:
''Darkside Adventures'' is a NonLinearSequel to the [[VideoGame/AGameWithAKitty1 first game]] of the ''VideoGame/AGameWithAKitty'' by Creator/{{Bernie}}. While the gameplay remains relatively the same, Kittey is nowhere to be seen. This wouldn't be the last time the series would feature protagonists who aren't Kittey.
to:
''Darkside Adventures'' is a NonLinearSequel to the [[VideoGame/AGameWithAKitty1 first game]] of the ''VideoGame/AGameWithAKitty'' series by Creator/{{Bernie}}. While the gameplay remains relatively the same, Kittey is nowhere to be seen. This wouldn't be the last time the series would feature protagonists who aren't Kittey.
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None
Changed line(s) 12,13 (click to see context) from:
''Darkside Adventures'' is a NonLinearSequel to the [[VideoGame/AGameWithAKitty1 first game]] of the ''VideoGame/AGameWithAKitty'' by Creator/{{Bernie}} While the gameplay remains relatively the same, Kittey is nowhere to be seen. This wouldn't be the last time the series would feature protagonists who aren't Kittey.
to:
''Darkside Adventures'' is a NonLinearSequel to the [[VideoGame/AGameWithAKitty1 first game]] of the ''VideoGame/AGameWithAKitty'' by Creator/{{Bernie}} Creator/{{Bernie}}. While the gameplay remains relatively the same, Kittey is nowhere to be seen. This wouldn't be the last time the series would feature protagonists who aren't Kittey.
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None
Changed line(s) 12,13 (click to see context) from:
''Darkside Adventures'' is a NonLinearSequel to the [[VideoGame/AGameWithAKitty1 first game]], both by Creator/{{Bernie}} While the gameplay remains relatively the same, Kittey is nowhere to be seen. This wouldn't be the last time the series would feature protagonists who aren't Kittey.
to:
''Darkside Adventures'' is a NonLinearSequel to the [[VideoGame/AGameWithAKitty1 first game]], both game]] of the ''VideoGame/AGameWithAKitty'' by Creator/{{Bernie}} While the gameplay remains relatively the same, Kittey is nowhere to be seen. This wouldn't be the last time the series would feature protagonists who aren't Kittey.
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None
Changed line(s) 4,10 (click to see context) from:
->Oh no! Princess Daphodil lost her crown and now you must find it!
->Where could it be?! And why do you end up on a star really really
->far away? I will not tell you. You must discover it by yourself!
->Good luck!
->-- The ExcusePlot, found in the [[AllThereInTheManual text file that comes with the game.]]
->Where could it be?! And why do you end up on a star really really
->far away? I will not tell you. You must discover it by yourself!
->Good luck!
->-- The ExcusePlot, found in the [[AllThereInTheManual text file that comes with the game.]]
to:
->Oh no! Princess Daphodil lost her crown and now you must find it!
->Whereit!\\
Where could it be?! And why do you end up on a star reallyreally
->farreally\\
far away? I will not tell you. You must discover it byyourself!
->Good luck!
->--yourself!\\\
Good luck!\\
-- The ExcusePlot, found in the [[AllThereInTheManual text file that comes with the game.]]
->Where
Where could it be?! And why do you end up on a star really
->far
far away? I will not tell you. You must discover it by
->Good luck!
->--
Good luck!\\
-- The ExcusePlot, found in the [[AllThereInTheManual text file that comes with the game.]]
Changed line(s) 13,14 (click to see context) from:
''Darkside Adventures'' is a NonLinearSequel to the [[VideoGame/AGameWithAKitty first game]]. While the gameplay remains relatively the same, Kittey is nowhere to be seen. This wouldn't be the last time the series would feature protagonists who aren't Kittey.
to:
''Darkside Adventures'' is a NonLinearSequel to the [[VideoGame/AGameWithAKitty [[VideoGame/AGameWithAKitty1 first game]]. game]], both by Creator/{{Bernie}} While the gameplay remains relatively the same, Kittey is nowhere to be seen. This wouldn't be the last time the series would feature protagonists who aren't Kittey.
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None
Changed line(s) 64 (click to see context) from:
* TacticalSuicideBoss: Every boss aside from the first one has at least one move that leaves them wide open for attacks. They'd be unbeatable otherwise. Special mention goes to Glasses' mech, which can only be damage during one of its attacks, namely one where it shoots fireballs from the horizontal cannons sandwiched between its two halves.
to:
* TacticalSuicideBoss: Every Almost every boss aside from the first one has at least one move that leaves them wide open for attacks. They'd be unbeatable otherwise. Special mention goes to Glasses' mech, which can only be damage damaged during one of its attacks, namely one where it shoots fireballs from the horizontal cannons sandwiched between its two halves.
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None
Added DiffLines:
* GoldenEnding: [[spoiler: Obtained by collecting the Golden Egg in [[BrutalBonusLevel Dimension X]], which requires at least 85% completion to access. Defeating the final boss again after this will result in a slightly altered ending, where the arch-chancellor ditches the Imp King to buy a new castle all for himself, while Princess Daphodil and the Imp King loudly proclaim that they'll make lots of babies as a result, [[SugarWiki/FunnyMoments all while the arch-chancellor's still within earshot, resulting in him cringing at the thought.]]]]
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None
Changed line(s) 21 (click to see context) from:
** [[spoiler:One room in the final level has horizontal wind currents so strong that, if you stay in the air for too long, you'll be flung offscreen, potentially all the way down to the beginning of the room.]]
to:
** [[spoiler:One room in the final level has horizontal wind currents so strong that, if you stay in the air for too long, you'll be flung offscreen, potentially all the way down to the beginning of the room. You can take advantage of this depending on which parts of the climb you're at.]]
Changed line(s) 23 (click to see context) from:
* AmazingTechnicolorPopulation: The Arch-Chancellor has dark blue skin, Princess Daphodil has red skin, and the wizard Horatio has as his [[TheDragon dragon]] has pure white skin.
to:
* AmazingTechnicolorPopulation: The Arch-Chancellor arch-chancellor has dark blue skin, Princess Daphodil has red skin, and the wizard Horatio has as his [[TheDragon dragon]] has pure white skin.
Changed line(s) 26 (click to see context) from:
* BadassBookworm: [[TheHero The Arch-Chancelor]] would rather read his book in peace than go on a quest to save the universe. Still doesn't stop him from fighting when necessary, though.
to:
* BadassBookworm: [[TheHero The Arch-Chancelor]] arch-chancelor]] would rather read his book in peace than go on a quest to save the universe. Still doesn't stop him from fighting when necessary, though.
Changed line(s) 29 (click to see context) from:
* BookEnds: The title screen cutscene has a flurry of bottle rockets being fired at one point. Guess what happens again during the ending cutscene? Even the characters' reactions to the rockets are the same (said characters being Horatio and the Arch-Chancellor, respectively).
to:
* BookEnds: The title screen cutscene has a flurry of bottle rockets being fired at one point. Guess what happens again during the ending cutscene? Even the characters' reactions to the rockets are the same (said characters being Horatio and the Arch-Chancellor, arch-chancellor, respectively).
Changed line(s) 31 (click to see context) from:
* BraggingRightsReward: [[spoiler: Achieving OneHundredPercentCompletion only nets you a slightly altered ending, and an infinite supply of stars.]]
to:
* BraggingRightsReward: [[spoiler: Achieving OneHundredPercentCompletion only nets you a slightly altered ending, and an infinite supply of stars.]]
Changed line(s) 45 (click to see context) from:
* HeroicNeutral: The Arch-Chancellor ''really'' doesn't want to keep risking his life to save the universe, be has to do it anyway. He just wants to take a nice vacation on the countryside.
to:
* HeroicNeutral: The Arch-Chancellor arch-chancellor ''really'' doesn't want to keep risking his life to save the universe, be has to do it anyway. He just wants to take a nice vacation on the countryside.
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* NotSoAboveItAll: While the Arch-Chancellor spends most of his time [[LampshadeHanging lampshading]] and snarking about game mechanics and PowerUps obtained, the moment he gains the ability to WallRun, he's genuinely excited at the thought of being able to do it.
to:
* NiceJobBreakingItHero / NiceJobFixingItVillain: A bizarre example occurs during the final battle. [[spoiler: After an awkward back and forth between the arch-chancellor and Horatio, the latter asks the former to push a button in the machine he's standing on in order to create a shadow clone of himself, and make the situation less awkward. He complies with his request, for no real reason, resulting in a hulked shadow clone of Horatio coming to existence. Despite this, Horatio himself is nowhere to be seen after its creation. The post-credits scene shows that he was banished to another dimension, meaning that the arch-chancellor accidentally made the right choice by fulfilling his request.]]
* NonActionBigBad: Horatio prefers to use his minions to do his bidding rather than doing things himself.
* NotSoAboveItAll: While theArch-Chancellor arch-chancellor spends most of his time [[LampshadeHanging lampshading]] and snarking about game mechanics and PowerUps obtained, the moment he gains the ability to WallRun, he's genuinely excited at the thought of being able to do it.
* NonActionBigBad: Horatio prefers to use his minions to do his bidding rather than doing things himself.
* NotSoAboveItAll: While the
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* TheComicallySerious: The Arch-Chancellor. He's a PerpetualFrowner, a DeadpanSnarker, and believes to be surrounded by nutcases. He also runs around only in pyjamas.
to:
* TheComicallySerious: The Arch-Chancellor.arch-chancellor. He's a PerpetualFrowner, a DeadpanSnarker, and believes to be surrounded by nutcases. He also runs around only in pyjamas.
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* WallRun: A PowerUp obtained halfway through the game allows you to run up walls for a short period of time. Later levels will test your ability to chain wall runs between walls.
to:
* WallRun: WallRun / WallJump: A PowerUp obtained halfway through the game allows you to run up walls for a short period of time. Later levels will test your ability to chain wall runs between walls.
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* BraggingRightsReward: [[spoiler: Achieving OneHundredPercentCompletion only nets you a slightly altered ending, and an infinite supply of stars.]]
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* BrutalBonusLevel: [[spoiler:Distortion X, a secret level only accessible by reaching a secret entrance in the final level, which requires achieving at least 85% completion to unlock. Not only does the level feature [[CheckpointStarvation no save points]], it also features ''[[BossBonanza two bosses]]'', more than any other level in the game. The level also has an additonal DoubleJump PowerUp to collect, and it'll sure as hell push your [[PlatformHell double jumping skills to their maximum.]]]]
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* ShoutOut: [[spoiler:Distortion X is themed after VideoGame/SuperMarioBros1. Not only is the music in that level a remix of the Underground theme, all of the health pickups are turned into Super Mushrooms, and the level's last boss is a deformed, blue skinned Mario that grows in size with every hit taken.]]
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** [[spoiler: Both bosses in Distortion X get faster the closer they are to dying.]]
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Changed line(s) 28 (click to see context) from:
* BigBad: [[EvilChancellor Captain]] [[BearsAreBadNews Horatio.]] This is established right from the title screen intro, with him plotting to simply overthrow the Imp King, [[spoiler:at first]].
to:
* BigBad: [[EvilChancellor Captain]] [[BearsAreBadNews Horatio.]] This is established right from the title screen intro, with him plotting to simply overthrow the Imp King, [[spoiler:at first]].King by obtaining the power source located in a star far away.
** In levels he appears in, Horatio's wizard companion can sometimes spawn little bird enemies instead of spiked balls of varying sizes.
Changed line(s) 54 (click to see context) from:
* NotSoAboveItAll: While the Arch-Chancellor spends most of his time [[LampshadeHanging lampshading]] and snarking about game mechanics, the moment he gains the ability to WallRun, he's genuinely excited at the thought of being able to do it.
to:
* NotSoAboveItAll: While the Arch-Chancellor spends most of his time [[LampshadeHanging lampshading]] and snarking about game mechanics, mechanics and PowerUps obtained, the moment he gains the ability to WallRun, he's genuinely excited at the thought of being able to do it.
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* WalkDontSwim: Averted, unlike in the first game. You have to rely on projectile stars in order to harm enemies.
to:
* WalkDontSwim: Averted, unlike in the first game. You have to rely on projectile stars in order to harm enemies.enemies when underwater.
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* DoubleJump: A PowerUp that's [[EleventhHourSuperPower obtained in the final level]] [[spoiler and is only available in said level, alongside a ''triple'' jump PowerUp]]. Said level also gives you a sentient star companion that allows you to jump on top of them to reach higher places, at the cost of a star, [[spoiler:potentially allowing you to perform a ''[[SerialEscalation quadruple or quintuple jump.]]'' This is also only available for that level]]
to:
* DoubleJump: A PowerUp that's [[EleventhHourSuperPower obtained in the final level]] [[spoiler [[spoiler: and is only available in said level, alongside a ''triple'' jump PowerUp]]. Said level also gives you a sentient star companion that allows you to jump on top of them to reach higher places, at the cost of a star, [[spoiler:potentially allowing you to perform a ''[[SerialEscalation quadruple or quintuple jump.]]'' This is also only available for that level]]level.]]
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* BeneathTheEarth: If the Story Time part of the intro is to be believed, the Darkside was the result of a [[ColonyDrop meteor crashing through the world above]], with the Darkside itself being the chunks of land that were left below the world.
* BookEnds: The title screen cutscene has a flurry of bottle rockets being fired at one point. Guess what happens again during the ending cutscene? Even the characters' reactions to the rockets are the same (said characters being Horatio and the Arch-Chancellor, respectively).
* CallingYourAttacks: The first boss, which is a giant talking axe, and Glasses, the second one, both do this for all of their attacks. Notably, they're the only ones to do this.
Changed line(s) 31,32 (click to see context) from:
* DoubleJump: [[spoiler:A powerup that's only available in the final level, alongside a ''triple'' jump PowerUp. Said level also gives you a sentient star companion that allows you to jump on top of them to reach higher places, at the cost of a star, potentially allowing you to perform a ''[[SerialEscalation quadruple or quintuple jump.]]'']]
* EveryoneCallsHimBarkeep: Combined with SpellMyNameWithAThe, everyone only refers to the player character as the Arch-Chancellor.
* EveryoneCallsHimBarkeep: Combined with SpellMyNameWithAThe, everyone only refers to the player character as the Arch-Chancellor.
to:
* DoubleJump: [[spoiler:A powerup A PowerUp that's [[EleventhHourSuperPower obtained in the final level]] [[spoiler and is only available in the final said level, alongside a ''triple'' jump PowerUp. PowerUp]]. Said level also gives you a sentient star companion that allows you to jump on top of them to reach higher places, at the cost of a star, potentially [[spoiler:potentially allowing you to perform a ''[[SerialEscalation quadruple or quintuple jump.]]'']]
]]'' This is also only available for that level]]
* DudeWheresMyRespect: The main motivation for Horatio becoming evil.
* EveryoneCallsHimBarkeep: Combined with SpellMyNameWithAThe, everyone only refers to the player character asthe Arch-Chancellor."the arch-chancellor".
* DudeWheresMyRespect: The main motivation for Horatio becoming evil.
* EveryoneCallsHimBarkeep: Combined with SpellMyNameWithAThe, everyone only refers to the player character as
* FinalBossNewDimension: [[spoiler:Faraway Star, the final level, is considered to be its own dimension. The final battle itself takes place at the Centre of All, where the heart of the universe is located.]]
* GenericDoomsdayVillain: Captain Horatio doesn't have much going on for him in terms of personality.
* GenericDoomsdayVillain: Captain Horatio doesn't have much going on for him in terms of personality.
** Also, in order to access world 4 proper, you need to get at least 800 gems, or 15 big gems.
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* TacticalSuicideBoss: Every boss aside from the first one has at least one move that leaves them wide open for attacks. They'd be unbeatable otherwise. Special mention goes to Glasses' mech, which can only be damage once it shoots fireballs from the horizontal cannons sandwiched between its two halves.
to:
* TacticalSuicideBoss: Every boss aside from the first one has at least one move that leaves them wide open for attacks. They'd be unbeatable otherwise. Special mention goes to Glasses' mech, which can only be damage once during one of its attacks, namely one where it shoots fireballs from the horizontal cannons sandwiched between its two halves.
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* TurnsRed: The boss of Aurora Secret grows in size the more damage it takes. It also starts out spitting huge spike balls instead of regular ones.
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* WarmUpBoss: Both the giant talking axe in world 1 and Glasses in world 3 serve as this, as they both have heavily telegraphed attacks via CallingYourAttacks, unlike all bosses after.
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* Retraux: The graphics and the music are done in that style, just like the first game.
to:
* Retraux: {{Retraux}}: The graphics and the music are done in that style, just like the first game.
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->'''Game Over'''
to:
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* BossArenaIdiocy: Most boss arenas feature at least one chest with infinitely respawning stars, which can be shot at them.
* BrokenBridge: A literal example. Thanks to the boss of the fourth world 1 level, the bridge that leads directly to the Imp King's castle is broken, forcing you to make a big detour through an earlier level, plus going through an entire other world, just to reach the castle.
* BrokenBridge: A literal example. Thanks to the boss of the fourth world 1 level, the bridge that leads directly to the Imp King's castle is broken, forcing you to make a big detour through an earlier level, plus going through an entire other world, just to reach the castle.
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* EyesDoNotBelongThere: [[spoiler: The final boss has an attack where it [[EyeScream shoots several eyeballs that bounce on the floor.]] Where do the eyes come from? Why, from a big eye located right below his helmet, of course!]]
to:
* EyesDoNotBelongThere: [[spoiler: The final boss has an attack where it [[EyeScream shoots several eyeballs that bounce on the floor.]] Where do the eyes come from? Why, from a big eye located right on top of his head, hidden below his helmet, of course!]]
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* JackassGenie: One of the secret levels has a genie living inside of a green lamp, who's constantly referred to as a ''demon'' by signs located throughout. You [[KillItWithFire throw the lamp into lava]], thus making him [[BerserkButton very mad]] in the process. Cue boss battle.
to:
* JackassGenie: One of the secret levels has a genie living inside of a green magic lamp, who's constantly referred to as a ''demon'' by signs located throughout. You [[KillItWithFire throw the lamp into lava]], thus making him [[BerserkButton very mad]] in the process. Cue boss battle.battle.
* PlotCoupon: Two of them: The Holy Book of Beeble, located in the Hidden Holy Hills, and the Magic Lamp, located in The Nothing. While both are technically hidden in secret levels, you need to obtain at least one of them in order to access the final level.
* PlotCoupon: Two of them: The Holy Book of Beeble, located in the Hidden Holy Hills, and the Magic Lamp, located in The Nothing. While both are technically hidden in secret levels, you need to obtain at least one of them in order to access the final level.
* NamesToRunAwayFromReallyFast: The Nothing, one of the secret levels. [[LampshadeHanging Lampshaded]] several times throughout the level, courtesy of wooden signs.
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* TheComicallySerious: The Arch-Chancellor. He's a PerpetualFrowner, a DeadpanSnarker, and believes to be surrounded by nutcases.
to:
* TacticalSuicideBoss: Every boss aside from the first one has at least one move that leaves them wide open for attacks. They'd be unbeatable otherwise. Special mention goes to Glasses' mech, which can only be damage once it shoots fireballs from the horizontal cannons sandwiched between its two halves.
* TheComicallySerious: The Arch-Chancellor. He's a PerpetualFrowner, a DeadpanSnarker, and believes to be surrounded by nutcases. He also runs around only in pyjamas.
* TheUnfought: Despite being built up to be the level's boss, the mysterious man in a hovercraft in the Hidden Holy Hills stage isn't actually fought, unlike the JackassGenie in The Nothing, making obtaining the [[MacGuffin Holy Book of Beeble]] rather anticlimatic.
** [[spoiler:Horatio himself isn't fought. You do fight his shadow clone as the end, though.]]
* TheComicallySerious: The Arch-Chancellor. He's a PerpetualFrowner, a DeadpanSnarker, and believes to be surrounded by nutcases. He also runs around only in pyjamas.
* TheUnfought: Despite being built up to be the level's boss, the mysterious man in a hovercraft in the Hidden Holy Hills stage isn't actually fought, unlike the JackassGenie in The Nothing, making obtaining the [[MacGuffin Holy Book of Beeble]] rather anticlimatic.
** [[spoiler:Horatio himself isn't fought. You do fight his shadow clone as the end, though.]]
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Changed line(s) 11,14 (click to see context) from:
''[[http://www.origamihero.com/ori6/games.php A Game with a Kitty 2: Darkside Adventures]]'' (or simply ''Darkside Adventures'') tells the riveting tale of an arch-chancellor trying to retrieve Princess Daphodil's magical crown, gaining new powers along the way, and eventually escalating into a quest to [[SavingTheWorld save the universe.]]
''Darkside Adventures'' is a NonLinearSequel to the [[VideoGame/AGameWithAKitty first game]]. While the gameplay remains relatively the same, Kittey is nowhere to be seen. This wouldn't be the last time the series would feature protagonists that aren't Kittey.
''Darkside Adventures'' is a NonLinearSequel to the [[VideoGame/AGameWithAKitty first game]]. While the gameplay remains relatively the same, Kittey is nowhere to be seen. This wouldn't be the last time the series would feature protagonists that aren't Kittey.
to:
''[[http://www.origamihero.com/ori6/games.php A Game with With a Kitty 2: Darkside Adventures]]'' (or simply ''Darkside Adventures'') tells the riveting tale of an arch-chancellor trying to retrieve Princess Daphodil's magical crown, gaining new powers along the way, and eventually escalating into a quest to [[SavingTheWorld save the universe.]]
''Darkside Adventures'' is a NonLinearSequel to the [[VideoGame/AGameWithAKitty first game]]. While the gameplay remains relatively the same, Kittey is nowhere to be seen. This wouldn't be the last time the series would feature protagoniststhat who aren't Kittey.
''Darkside Adventures'' is a NonLinearSequel to the [[VideoGame/AGameWithAKitty first game]]. While the gameplay remains relatively the same, Kittey is nowhere to be seen. This wouldn't be the last time the series would feature protagonists
Is there an issue? Send a MessageReason:
None
Changed line(s) 34 (click to see context) from:
* HeartContainer: There are a total of two of them in the entire game. One can be obtained in the last world 1 level, [[while the other one can only be obtained in the final level, and only if you reach 1800 gems.]]
to:
* HeartContainer: There are a total of two of them in the entire game. One can be obtained in the last world 1 level, [[while [[spoiler:while the other one can only be obtained in the final level, and only if you reach 1800 gems.]]
Is there an issue? Send a MessageReason:
It's not much, but it does its job well enough. If anyone wants to fix some stuff up, then go ahead
Added DiffLines:
[[quoteright:280:https://static.tvtropes.org/pmwiki/pub/images/darksideadventureslevel1.png]]
[[caption-width-right:280:Pictured: The arch-chancellor and the Imp King.]]
->Oh no! Princess Daphodil lost her crown and now you must find it!
->Where could it be?! And why do you end up on a star really really
->far away? I will not tell you. You must discover it by yourself!
->Good luck!
->-- The ExcusePlot, found in the [[AllThereInTheManual text file that comes with the game.]]
''[[http://www.origamihero.com/ori6/games.php A Game with a Kitty 2: Darkside Adventures]]'' (or simply ''Darkside Adventures'') tells the riveting tale of an arch-chancellor trying to retrieve Princess Daphodil's magical crown, gaining new powers along the way, and eventually escalating into a quest to [[SavingTheWorld save the universe.]]
''Darkside Adventures'' is a NonLinearSequel to the [[VideoGame/AGameWithAKitty first game]]. While the gameplay remains relatively the same, Kittey is nowhere to be seen. This wouldn't be the last time the series would feature protagonists that aren't Kittey.
The game is very much worth checking out, especially if you enjoyed the first one. It's a bit longer than the original, even if you're not planning on achieving OneHundredPercentCompletion.
!!''A Game with a Kitty 2: Darkside Adventures'' provides examples of the following tropes:
* AirAidedAcrobatics: Wind currents return from the first game, relatively unchanged, so everything that applies there also applies here.
**During the final level, there are enemies that can blow wind in the direction you're facing, potentially allowing for this trope to be in effect.
**[[spoiler:One room in the final level has horizontal wind currents so strong that, if you stay in the air for too long, you'll be flung offscreen, potentially all the way down to the beginning of the room.]]
*AddedAlliterativeAppeal: The Hidden Holy Hills secret level in world 1.
*AmazingTechnicolorPopulation: The Arch-Chancellor has dark blue skin, Princess Daphodil has red skin, and the wizard Horatio has as his [[TheDragon dragon]] has pure white skin.
*AlwaysCheckBehindTheChair: Look out for miscolored, cracked, or vertically flipped blocks. Chances are that they contain valuable items like keys, checkered blocks, or big gems inside of them.
*AstralFinale: The final world takes place entirely in space.
*BadassBookworm: [[TheHero The Arch-Chancelor]] would rather read his book in peace than go on a quest to save the universe. Still doesn't stop him from fighting when necessary, though.
*BigBad: [[EvilChancellor Captain]] [[BearsAreBadNews Horatio.]] This is established right from the title screen intro, with him plotting to simply overthrow the Imp King, [[spoiler:at first]].
*CastingAShadow: [[spoiler:Horatio plans on using the wormhole located in Faraway Star to create an army of shadow teddy bears to take over the universe. As a last ditch effort, he ends up creating a [[CloningBlues giant shadow clone of himself]], who serves as the final boss.]]
*DoubleJump: [[spoiler:A powerup that's only available in the final level, alongside a ''triple'' jump PowerUp. Said level also gives you a sentient star companion that allows you to jump on top of them to reach higher places, at the cost of a star, potentially allowing you to perform a ''[[SerialEscalation quadruple or quintuple jump.]]'']]
*EveryoneCallsHimBarkeep: Combined with SpellMyNameWithAThe, everyone only refers to the player character as the Arch-Chancellor.
*{{Expy}}: Horatio's [[TheDragon wizard companion]] serves a very similar role to that of [[Franchise/SuperMarioBros Magikoopas]] during levels, namely [[MookMaker creating mooks]] and destroying parts of the scenery so that you can advance through the level.
*EyesDoNotBelongThere: [[spoiler: The final boss has an attack where it [[EyeScream shoots several eyeballs that bounce on the floor.]] Where do the eyes come from? Why, from a big eye located right below his helmet, of course!]]
*GodsHandsAreTied: [[spoiler:The literal physical manifestation of the heart of the universe is CaughtInASnare during the final battle, unable to do anything.]]
*HeartContainer: There are a total of two of them in the entire game. One can be obtained in the last world 1 level, [[while the other one can only be obtained in the final level, and only if you reach 1800 gems.]]
* HeroicNeutral: The Arch-Chancellor ''really'' doesn't want to keep risking his life to save the universe, be has to do it anyway. He just wants to take a nice vacation on the countryside.
*JackassGenie: One of the secret levels has a genie living inside of a green lamp, who's constantly referred to as a ''demon'' by signs located throughout. You [[KillItWithFire throw the lamp into lava]], thus making him [[BerserkButton very mad]] in the process. Cue boss battle.
*{{Manchild}}: The Imp King, if the Story Time portion of the intro is any indication.
*MythologyGag: Glasses returns from the first game as a boss. Plus, statues of Glasses that shoot fireballs can be seen in quite a few levels.
*MookMaker: Most of the bosses have the ability to summon mooks.
*{{Nerf}}: [[ZigzaggedTrope Zigzagged]] with the running ability. On one hand, running jumps aren't nearly as potent as the ones in the original game, while on the other, it takes considerably less time to reach full speed.
**Played straight with the wall running ability. Compared to the ability to climb walls in the first one, it's severely more limited, since you need to be running at full speed for it to be performed.
*NiceHat: Several characters wear them, from TheHero, to the BigBad, to a freakin' ''[[ItMakesSenseInContext giant, sentient, German-accented axe.]]''
* NotSoAboveItAll: While the Arch-Chancellor spends most of his time [[LampshadeHanging lampshading]] and snarking about game mechanics, the moment he gains the ability to WallRun, he's genuinely excited at the thought of being able to do it.
*OneWingedAngel: [[spoiler:A hulked out shadow clone of Horatio serves as the final boss.]]
*Retraux: The graphics and the music are done in that style, just like the first game.
* TheComicallySerious: The Arch-Chancellor. He's a PerpetualFrowner, a DeadpanSnarker, and believes to be surrounded by nutcases.
* TheVeryDefinitelyFinalDungeon: [[spoiler:Faraway Star.]] If the RedAndBlackAndEvilAllOver color scheme of the darkside portions aren't enough indication, then the [[MarathonLevel sheer length]] and copious amounts of PlatformHell present throughout will certainly make you realize that it's definitely the final level.
* WaddlingHead: Most of the enemies in the game ([[MyFriendsAndZoidberg and the Imp King]]) are this trope, whether they be flightless birds, or rocks with sunglasses.
*WalkDontSwim: Averted, unlike in the first game. You have to rely on projectile stars in order to harm enemies.
*WallRun: A PowerUp obtained halfway through the game allows you to run up walls for a short period of time. Later levels will test your ability to chain wall runs between walls.
*WaveMotionGun: [[spoiler:The final boss can fire one ''from his mouth''.]]
*YouHaveResearchedBreathing: You need to collect a powerup in the fourth world 1 level in order to be able to ''run.''
----
->'''Game Over'''
->Jump Button: Last Save
->ESC: Main Menu
----
[[caption-width-right:280:Pictured: The arch-chancellor and the Imp King.]]
->Oh no! Princess Daphodil lost her crown and now you must find it!
->Where could it be?! And why do you end up on a star really really
->far away? I will not tell you. You must discover it by yourself!
->Good luck!
->-- The ExcusePlot, found in the [[AllThereInTheManual text file that comes with the game.]]
''[[http://www.origamihero.com/ori6/games.php A Game with a Kitty 2: Darkside Adventures]]'' (or simply ''Darkside Adventures'') tells the riveting tale of an arch-chancellor trying to retrieve Princess Daphodil's magical crown, gaining new powers along the way, and eventually escalating into a quest to [[SavingTheWorld save the universe.]]
''Darkside Adventures'' is a NonLinearSequel to the [[VideoGame/AGameWithAKitty first game]]. While the gameplay remains relatively the same, Kittey is nowhere to be seen. This wouldn't be the last time the series would feature protagonists that aren't Kittey.
The game is very much worth checking out, especially if you enjoyed the first one. It's a bit longer than the original, even if you're not planning on achieving OneHundredPercentCompletion.
!!''A Game with a Kitty 2: Darkside Adventures'' provides examples of the following tropes:
* AirAidedAcrobatics: Wind currents return from the first game, relatively unchanged, so everything that applies there also applies here.
**During the final level, there are enemies that can blow wind in the direction you're facing, potentially allowing for this trope to be in effect.
**[[spoiler:One room in the final level has horizontal wind currents so strong that, if you stay in the air for too long, you'll be flung offscreen, potentially all the way down to the beginning of the room.]]
*AddedAlliterativeAppeal: The Hidden Holy Hills secret level in world 1.
*AmazingTechnicolorPopulation: The Arch-Chancellor has dark blue skin, Princess Daphodil has red skin, and the wizard Horatio has as his [[TheDragon dragon]] has pure white skin.
*AlwaysCheckBehindTheChair: Look out for miscolored, cracked, or vertically flipped blocks. Chances are that they contain valuable items like keys, checkered blocks, or big gems inside of them.
*AstralFinale: The final world takes place entirely in space.
*BadassBookworm: [[TheHero The Arch-Chancelor]] would rather read his book in peace than go on a quest to save the universe. Still doesn't stop him from fighting when necessary, though.
*BigBad: [[EvilChancellor Captain]] [[BearsAreBadNews Horatio.]] This is established right from the title screen intro, with him plotting to simply overthrow the Imp King, [[spoiler:at first]].
*CastingAShadow: [[spoiler:Horatio plans on using the wormhole located in Faraway Star to create an army of shadow teddy bears to take over the universe. As a last ditch effort, he ends up creating a [[CloningBlues giant shadow clone of himself]], who serves as the final boss.]]
*DoubleJump: [[spoiler:A powerup that's only available in the final level, alongside a ''triple'' jump PowerUp. Said level also gives you a sentient star companion that allows you to jump on top of them to reach higher places, at the cost of a star, potentially allowing you to perform a ''[[SerialEscalation quadruple or quintuple jump.]]'']]
*EveryoneCallsHimBarkeep: Combined with SpellMyNameWithAThe, everyone only refers to the player character as the Arch-Chancellor.
*{{Expy}}: Horatio's [[TheDragon wizard companion]] serves a very similar role to that of [[Franchise/SuperMarioBros Magikoopas]] during levels, namely [[MookMaker creating mooks]] and destroying parts of the scenery so that you can advance through the level.
*EyesDoNotBelongThere: [[spoiler: The final boss has an attack where it [[EyeScream shoots several eyeballs that bounce on the floor.]] Where do the eyes come from? Why, from a big eye located right below his helmet, of course!]]
*GodsHandsAreTied: [[spoiler:The literal physical manifestation of the heart of the universe is CaughtInASnare during the final battle, unable to do anything.]]
*HeartContainer: There are a total of two of them in the entire game. One can be obtained in the last world 1 level, [[while the other one can only be obtained in the final level, and only if you reach 1800 gems.]]
* HeroicNeutral: The Arch-Chancellor ''really'' doesn't want to keep risking his life to save the universe, be has to do it anyway. He just wants to take a nice vacation on the countryside.
*JackassGenie: One of the secret levels has a genie living inside of a green lamp, who's constantly referred to as a ''demon'' by signs located throughout. You [[KillItWithFire throw the lamp into lava]], thus making him [[BerserkButton very mad]] in the process. Cue boss battle.
*{{Manchild}}: The Imp King, if the Story Time portion of the intro is any indication.
*MythologyGag: Glasses returns from the first game as a boss. Plus, statues of Glasses that shoot fireballs can be seen in quite a few levels.
*MookMaker: Most of the bosses have the ability to summon mooks.
*{{Nerf}}: [[ZigzaggedTrope Zigzagged]] with the running ability. On one hand, running jumps aren't nearly as potent as the ones in the original game, while on the other, it takes considerably less time to reach full speed.
**Played straight with the wall running ability. Compared to the ability to climb walls in the first one, it's severely more limited, since you need to be running at full speed for it to be performed.
*NiceHat: Several characters wear them, from TheHero, to the BigBad, to a freakin' ''[[ItMakesSenseInContext giant, sentient, German-accented axe.]]''
* NotSoAboveItAll: While the Arch-Chancellor spends most of his time [[LampshadeHanging lampshading]] and snarking about game mechanics, the moment he gains the ability to WallRun, he's genuinely excited at the thought of being able to do it.
*OneWingedAngel: [[spoiler:A hulked out shadow clone of Horatio serves as the final boss.]]
*Retraux: The graphics and the music are done in that style, just like the first game.
* TheComicallySerious: The Arch-Chancellor. He's a PerpetualFrowner, a DeadpanSnarker, and believes to be surrounded by nutcases.
* TheVeryDefinitelyFinalDungeon: [[spoiler:Faraway Star.]] If the RedAndBlackAndEvilAllOver color scheme of the darkside portions aren't enough indication, then the [[MarathonLevel sheer length]] and copious amounts of PlatformHell present throughout will certainly make you realize that it's definitely the final level.
* WaddlingHead: Most of the enemies in the game ([[MyFriendsAndZoidberg and the Imp King]]) are this trope, whether they be flightless birds, or rocks with sunglasses.
*WalkDontSwim: Averted, unlike in the first game. You have to rely on projectile stars in order to harm enemies.
*WallRun: A PowerUp obtained halfway through the game allows you to run up walls for a short period of time. Later levels will test your ability to chain wall runs between walls.
*WaveMotionGun: [[spoiler:The final boss can fire one ''from his mouth''.]]
*YouHaveResearchedBreathing: You need to collect a powerup in the fourth world 1 level in order to be able to ''run.''
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->'''Game Over'''
->Jump Button: Last Save
->ESC: Main Menu
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