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TNG had already ended when the game was released


* ContinuityNod: Multiple nods to various episodes of ''Series/StarTrekTheNextGeneration'', which was still in its 7th and final season when the game was released.

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* ContinuityNod: Multiple nods to various episodes of ''Series/StarTrekTheNextGeneration'', which was still in its 7th and final season when episode had aired just a little over a year before the game was released.
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YMMV?


* ArtificialStupidity: Space combat is the biggest (and only) letdown of this game, owing to its terrible design. Weaponry doesn't seem to work half the time, and gives no indication of when it actually does work. It's easy to get blown up and lose the game without even knowing how it happened. To make matters worse, emulating the game on modern machines causes ships to spin wildly in random directions for no apparent reason. The quickest and easiest way to get through it is to let Worf take control of combat, where he makes the Enterprise spin around and corkscrew marginally less than the target ship does.

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* ArtificialStupidity: Space combat is the biggest (and only) letdown of this the game, owing to its terrible design. Weaponry doesn't seem to work half the time, and gives no indication of when it actually does work. It's easy to get blown up and lose the game without even knowing how it happened. To make matters worse, emulating the game on modern machines causes ships to spin wildly in random directions for no apparent reason. The quickest and easiest way to get through it is to let Worf take control of combat, where he makes the Enterprise spin around and corkscrew marginally less than the target ship does.
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* ContrivedCoincidence: The ''Enterprise'' rescues some Garidian refugees looking for the Fifth Scroll. It then responds to an alien attack on a research station. Finally, an Admiral calls and asks for help looking for a friend who's gone missing on a nature preserve. These three events follow one another almost directly, but literally have ''nothing'' to do with each other on a causality level. However, once the third event is completed, all three storylines come together perfectly, with the missing person investigation ultimately providing a crucial clue that leads the ''Enterprise'' right to the planet containing both the Fifth Scroll and an extremely rare Chodak ruin. Without all of these disconnected things happening at the same time -- [[spoiler:and right before the Romulans and Chodak invade the Fedaration, no less]] -- the ''Enterprise'' would never have been able to find the Unity Device in time. On the other hand, the trope may be [[JustifiedTrope justified]] by the fact that the Unity Device probably had the power to orchestrate them.

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* ContrivedCoincidence: The ''Enterprise'' rescues some Garidian refugees looking for the Fifth Scroll. It then responds to an alien attack on a research station. Finally, an Admiral calls and asks for help looking for a friend who's gone missing on a nature preserve. These three events follow one another almost directly, but literally have ''nothing'' to do with each other on a causality level. However, once the third event is completed, all three storylines come together perfectly, with the missing person investigation ultimately providing a crucial clue that leads the ''Enterprise'' right to the planet containing both the Fifth Scroll and an extremely rare Chodak ruin. Without all of these disconnected things happening at the same time -- [[spoiler:and right before the Romulans and Chodak invade the Fedaration, Federation, no less]] -- the ''Enterprise'' would never have been able to find the Unity Device in time. On the other hand, the trope may be [[JustifiedTrope justified]] by the fact that the Unity Device probably had the power to orchestrate them.
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* ContrivedCoincidence: The ''Enterprise'' rescues some Garidian refugees looking for the Fifth Scroll. It then responds to an alien attack on a research station. Finally, an Admiral calls and asks for help looking for a friend who's gone missing on a nature preserve. These three events follow one another almost directly, but literally have ''nothing'' to do with each other on a causality level. However, once the third event is completed, all three storylines come together perfectly, with the missing person investigation ultimately providing a crucial clue that leads the ''Enterprise'' right to the planet containing both the Fifth Scroll and an extremely rare Chodak ruin. Without all of these disconnected things happening at the same time -- [spoiler:and right before the Romulans and Chodak invade the Fedaration, no less]] -- the ''Enterprise'' would never have been able to find the Unity Device in time. On the other hand, the trope may be [[JustifiedTrope justified]] by the fact that the Unity Device probably had the power to orchestrate them.

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* ContrivedCoincidence: The ''Enterprise'' rescues some Garidian refugees looking for the Fifth Scroll. It then responds to an alien attack on a research station. Finally, an Admiral calls and asks for help looking for a friend who's gone missing on a nature preserve. These three events follow one another almost directly, but literally have ''nothing'' to do with each other on a causality level. However, once the third event is completed, all three storylines come together perfectly, with the missing person investigation ultimately providing a crucial clue that leads the ''Enterprise'' right to the planet containing both the Fifth Scroll and an extremely rare Chodak ruin. Without all of these disconnected things happening at the same time -- [spoiler:and [[spoiler:and right before the Romulans and Chodak invade the Fedaration, no less]] -- the ''Enterprise'' would never have been able to find the Unity Device in time. On the other hand, the trope may be [[JustifiedTrope justified]] by the fact that the Unity Device probably had the power to orchestrate them.
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* ContrivedCoincidence: The ''Enterprise'' rescues some Garidian refugees looking for the Fifth Scroll. It then responds to an alien attack on a research station. Finally, an Admiral calls and asks for help looking for a friend who's gone missing on a nature preserve. These three events follow one another almost directly, but literally have ''nothing'' to do with each other on a causality level. However, once the third event is completed, all three storylines come together perfectly, with the missing person investigation ultimately providing a crucial clue that leads the ''Enterprise'' right to the planet containing both the Fifth Scroll and an extremely rare Chodak ruin. Without all of these disconnected things happening at the same time -- [spoiler:and right before the Romulans and Chodak invade the Fedaration, no less]] -- the ''Enterprise'' would never have been able to find the Unity Device in time. On the other hand, the trope may be [[JustifiedTrope justified]] by the fact that the Unity Device probably had the power to orchestrate them.
** Another coincidence is the Vulcan archaeologist Shanok on Horst [=III=]. He is first visited early on because he's the foremost expert on Garidian archaeology in the Federation. He has no information that could help with finding the Fifth Scroll, but does mention that he's currently excavating the only Chodak site ever found within Federation space. Once [[spoiler: the Chodak invade]], the ''Enterprise'' rushes back to Horst [=III=] and visit his excavation site, where they find the only clue that could pinpoint the location of [[spoiler:the Chodak capital of Allanor]].
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* InvisibilityCloak: Aside from the familiar one used by the Romulans (and their allies the Garidians), the ''Enterprise'' now has to contend with a new interstellar power using something called a "Chameleon Field" which can disguise an object as another innocuous space object such as an asteroid It primarily works by masking against sensor scans, but doesn't fool the naked eye. The Chameleon Field is encountered multiple times during the game, at one point used to [[spoiler: mask an entire inhabited planet as an uninhabitable one]].

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* InvisibilityCloak: Aside from the familiar one used by the Romulans (and their allies the Garidians), the ''Enterprise'' now has to contend with a new interstellar power using something called a "Chameleon Field" which can disguise an object as another innocuous space object such as an asteroid asteroid. It primarily works by masking against sensor scans, but doesn't fool the naked eye. The Chameleon Field is encountered multiple times during the game, at one point used to [[spoiler: mask an entire inhabited planet as an uninhabitable one]].
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* InvisibilityCloak: Aside from the familiar one used by the Romulans (and their allies the Garidians), the ''Enterprise'' now has to contend with a new interstellar power using something called a "Chameleon Field" which can disguise an object as another innocuous space object such as an asteroid. The Chameleon Field is encountered multiple times during the game, at one point used to [[spoiler: mask an entire habitable planet as an uninhabitable one]].

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* InvisibilityCloak: Aside from the familiar one used by the Romulans (and their allies the Garidians), the ''Enterprise'' now has to contend with a new interstellar power using something called a "Chameleon Field" which can disguise an object as another innocuous space object such as an asteroid. asteroid It primarily works by masking against sensor scans, but doesn't fool the naked eye. The Chameleon Field is encountered multiple times during the game, at one point used to [[spoiler: mask an entire habitable inhabited planet as an uninhabitable one]].

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* IntelligentGerbil: In a departure from ''Trek's'' [[RubberForeheadAliens normal way of doing things]], the [[spoiler:Chodak]] are some sort of bipedal bivalve.

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* IntelligentGerbil: In a departure from ''Trek's'' [[RubberForeheadAliens normal way of doing things]], the [[spoiler:Chodak]] are some sort of bipedal bivalve.anthropomorphic bivalve that possess a face with two eyes and a mouth, plus bilateral bodily symmetry including a pair of spindly arms and legs. Their memorable appearance would have been extremely difficult and expensive to portray in a 1990's [=TV=] show, which is fortunately no obstacle for an animated videogame.



* MortonsFork: The final choice in the game, [[spoiler: whether to destroy a Borg fleet or the entire Borg race]]. Except that [[spoiler: an observant player will [[SubvertedTrope notice]] they can TakeAThirdOption.]]



* TakeAThirdOption: [[spoiler:The only correct solution to the final dilemma in the game. You are informed of an impending attack by a Borg fleet and can use the unity device to either destroy the fleet or [[FinalSolution the entire Borg race]]. On the surface, it looks like you absolutely must choose one option or the other to proceed with the game... unless you notice that the control panel that presents the options has an off switch...]]

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* TakeAThirdOption: [[spoiler:The only correct solution to the final dilemma in the game. You are informed of an impending attack by a Borg fleet and can use the unity device to either destroy the fleet or [[FinalSolution the entire Borg race]]. On the surface, it looks like [[ButThouMust you absolutely must must]] choose one option or the other to proceed with the game... game - unless you notice that the control panel that presents the options has an off switch...]]
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* TakeAThirdOption: [[spoiler:The only correct solution to the final dilemma in the game]].

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* TakeAThirdOption: [[spoiler:The only correct solution to the final dilemma in the game]].game. You are informed of an impending attack by a Borg fleet and can use the unity device to either destroy the fleet or [[FinalSolution the entire Borg race]]. On the surface, it looks like you absolutely must choose one option or the other to proceed with the game... unless you notice that the control panel that presents the options has an off switch...]]

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* WaitingPuzzle: At several points in the game, there's nothing to do except wait for a message to come in from Starfleet, or wait for some analysis to be completed. This can take upwards of 10 seconds sometimes.

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* WaitingPuzzle: WaitingPuzzle:
**
At several points in the game, there's nothing to do except wait for a message to come in from Starfleet, or wait for some analysis to be completed. This can take upwards of 10 seconds sometimes.sometimes.
** During an Away Mission while on Ensign difficulty (or if you chose the correct people for the Away Team yourself) the characters occasionally speak with one another and plainly state what the solution to the current problem is, or what your next step should be. The interval between them speaking up is random, and can sometimes take up to two minutes.
* WhatAreRecords: On Allanor, Picard's team finds a paperclip. Being from a society that has never used paper documents, they've never seen one and are confounded by its purpose. Amusingly, they then have to use the paperclip [[TechnologyMarchesOn for a purpose that's already obsolete even in our time]]: [[spoiler:manually ejecting a piece of equipment from a computer, a-la [=CD-ROM=] drives]].
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** A Federation phytosociologist working at the Morassian Nature Preserve appears to be some sort of insectoid alien. There is no interaction with them during the game; only their portrait appears in the tricorder during that mission.

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* FantasticCasteSystem: The Garidians have a two-caste system comprised of the Patricians and Plebians, as established in their original founding texts, the "Four Scrolls". A major portion of the game revolves around the search for a fifth scroll, which codified the rights of the Plebians while rebuking the Patricians. The discovery of this fifth scroll [[spoiler: sets off a violent revolution on Garid]].
* FantasticRacism: The Morassians are highly suspicious of the exotic animal trader Aramut simply because he is a Ferengi, despite having had no real contact with the man. Of course, it doesn't help that their contact to him it through the SmugSnake Iydia.

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* FantasticCasteSystem: FantasticCasteSystem:
**
The Garidians have a two-caste system comprised of the Patricians and Plebians, as established in their original founding texts, the "Four Scrolls". A major portion of the game revolves around the search for a fifth scroll, which codified the rights of the Plebians while rebuking the Patricians. The discovery of this fifth scroll [[spoiler: sets off a violent revolution on Garid]].
* FantasticRacism: FantasticRacism:
** The Morassians treat their males as second-class citizens, viewing them as inferior. They extend the same disrespect to the males from the Enterprise... except for Worf, who gets the same level of respect as the female Enterprise crew-members because he is Klingon. The nature of this exception is left unexplored.
**
The Morassians are highly suspicious of the exotic animal trader Aramut simply because he is a Ferengi, despite having had no real contact with the man. Of course, it doesn't help that their contact to him it through the SmugSnake Iydia.
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** Troi can be used instead of Geordi for the same puzzle. In her case, she learned the principles of singularity drives while serving in disguise on a Romulan warbird. ("[[Recap/StarTrekTheNextGenerationS6E13FaceOfTheEnemy Face of the Enemy]]")

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