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Changed line(s) 105 (click to see context) from:
* MultipleEndings: There are 16 e.
to:
* MultipleEndings: There are 16 e.endings.
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Not-notable aversion. Fixed natter.
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* DeliberatelyMonochrome.
* DressedToPlunder: The rapid promotion in "High Adventure" earns the duck an [[EyepatchOfPower eyepatch]] and a pirate hat.
** The pirate queen in "Kitten Cove" also wears a pirate hat.
* DressedToPlunder: The rapid promotion in "High Adventure" earns the duck an [[EyepatchOfPower eyepatch]] and a pirate hat.
** The pirate queen in "Kitten Cove" also wears a pirate hat.
to:
**
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* MultipleEndings: There are 16.
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* MultipleEndings: There are 16.16 e.
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* TalkLikeAPirate: {{Averted}} in "High Adventure" where the duck still says nothing but [[VerbalTic "Quack!"]] even as a pirate.
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Nice Hat is now dewicked
Changed line(s) 98 (click to see context) from:
* DressedToPlunder: The rapid promotion in "High Adventure" earns the duck an [[EyepatchOfPower eyepatch]] and a [[NiceHat pirate hat]].
to:
* DressedToPlunder: The rapid promotion in "High Adventure" earns the duck an [[EyepatchOfPower eyepatch]] and a [[NiceHat pirate hat]].hat.
Deleted line(s) 108 (click to see context) :
* NiceHat: There are 7 hats to collect throughout the game.
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Capitalization was fixed from Videogame.A Duck Has An Adventure to VideoGame.A Duck Has An Adventure. Null edit to update page.
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Deleted line(s) 105 (click to see context) :
* {{Gamebooks}}: The very genre of the game.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/adhaa.png]]
%% [[caption-width-right:350:some caption text]]
%% [[caption-width-right:350:some caption text]]
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* BlandNameProduct: In one version of the "Science Stuff" storyline, the duck invents a dPod.
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''A Duck Has An Adventure'' is a {{Gamebook}}-style flash game [[note]] or rather a hypercomic, as the creator himself calls it[[/note]] by ''Creator/DanielMerlinGoodbrey'' who also created ''Videogame/TheEmptyKingdom'', and ''Videogame/IcarusNeeds''.
to:
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Changed line(s) 96 (click to see context) from:
* TheEnd: The last panel of every ending simply reads "END".
to:
* TheEnd: The last panel of every Every ending consists of a single panel that simply reads "END".
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* TheEnd: The last panel of every ending simply reads "END".
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Changed line(s) 101 (click to see context) from:
* GoldenEnding: The "Charitable Mansion" storyline includes the "Best of All Possible Worlds" achievement.
to:
* GoldenEnding: The "Charitable Mansion" Foundation" storyline includes the "Best of All Possible Worlds" achievement.
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* FirstGirlWins: The duck reunites with his FirstLove in "Seek Lost Love".
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Changed line(s) 13,14 (click to see context) from:
[[folder: An outline of all endings, hats, and achievements]]
to:
[[folder: An outline of all endings, hats, the game, including hats and achievements]]
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[[folder: An outline of all endings, hats, and achievements]]
'''A Duck Wants:'''
----
'''An Education'''
-> ''Hat: Fedora''
* '''Arty Things'''
-> ''Hat: Mortarboard''
** '''Become an Artist'''
*** '''Performance Art'''
---> ''Hat: Crash Helmet''
*** '''Try Cartooning'''
---> ''Achievement: It's a bird! It's a plane!\\
No wait, it's just a bird.''
** '''Become a Writer'''
*** '''One Last Try'''
---> ''Achievement: Author! Author!\\
Hey, catchy title!''
*** '''Retire'''
---> ''Hat: Headset''
---> ''Achievement: Working nine to five\\
What a way to make a living.''
* '''Science Stuff'''
-> ''Hat: Welding Mask''
** '''Dimension Jump'''
*** '''Fight!'''
---> ''Achievement: Quacks in spacetime\\
Whoa... Déja vu.''
*** '''Work Together'''
---> ''Achievement: The leap home\\
Oh boy!''
** '''dPod'''
*** '''Charitable Foundation'''
---> ''Achievement: Best of all possible worlds\\
It really is rather lovely.''
*** '''Duck Mansion'''
---> ''Achievement: Spruced up goose\\
What could possibly go wrong?''
----
'''High Adventure'''
-> ''Hat: Pirate Hat''
* '''Bermuda Pentangle'''
** '''Fight!'''
*** '''Work Together'''
---> ''Achievement: A duck's best friend\\
Bread may be grand but it won't pay for rental''
* '''Kitten Cove'''
** '''Demand a Duel'''
** '''Try Diplomacy'''
--> ''Achievement: Diplomatic solution\\
Well, at least you tried...''
----
'''A Simple Life'''
* '''Chase Fish'''
-> ''Hat: Sou'wester''
** '''One Last Try'''
--> ''Achievement: Bringing home the marlin\\
Going to need a bigger boat.''
** '''Retire'''
* '''Chase Ladies'''
** '''Play the Field'''
*** '''Reinvent Self'''
---> ''Achievement: All new, all different\\
Who needs a hat anyway?''
*** '''Seek Lost Love'''
---> ''Achievement: Love's labour's won\\
If at first time you don't succeed...''
** '''Settle Down'''
[[/folder]]
----
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Changed line(s) 12,13 (click to see context) from:
!! This game provides examples of:
to:
!! This game work provides examples of:
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* BigFirstChoice: After the forth panel, the player has to choose between "A Simple Life", "An Education", and "High Adventure".
to:
* BigFirstChoice: After Right after the forth panel, the player has to choose between "A Simple Life", "An Education", and "High Adventure".Adventure". This choice then shapes the entire rest of the story.
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''A Duck Has An Adventure'' is a {{Gamebook}}-style flash game by ''Creator/DanielMerlinGoodbrey'' who also created ''Videogame/TheEmptyKingdom'', and ''Videogame/IcarusNeeds''.
to:
''A Duck Has An Adventure'' is a {{Gamebook}}-style flash game [[note]] or rather a hypercomic, as the creator himself calls it[[/note]] by ''Creator/DanielMerlinGoodbrey'' who also created ''Videogame/TheEmptyKingdom'', and ''Videogame/IcarusNeeds''.
''Videogame/IcarusNeeds''.
It all starts with an ordinary, nearly featureless duck whose life the player influences.
Every once in a while, the story hits a panel with multiple arrows around it. This is a branching point where the player gets to decide how the story progresses by clicking on one of the two (or three) panels pointed at by an arrow.
The story then continues in this fashion until it reaches an ending. There are 16 possible endings in total, and the player is encouraged to discover all of them.
And to make the experience more fun, there are also 12 achievements and 7 hats to collect along the way!
It all starts with an ordinary, nearly featureless duck whose life the player influences.
Every once in a while, the story hits a panel with multiple arrows around it. This is a branching point where the player gets to decide how the story progresses by clicking on one of the two (or three) panels pointed at by an arrow.
The story then continues in this fashion until it reaches an ending. There are 16 possible endings in total, and the player is encouraged to discover all of them.
And to make the experience more fun, there are also 12 achievements and 7 hats to collect along the way!
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* CoolHelmet: The crash helmet.
to:
* CoolHelmet: The crash helmet.helmet in "Performance Art".
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* DressedToPlunder: The rapid promotion in "High Adventure" earns the duck an [[EyepatchOfPower eyepatch]] and a [[NiceHat pirate hat]].
** The pirate queen in "Kitten Cove" also wears a pirate hat.
** The pirate queen in "Kitten Cove" also wears a pirate hat.
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Added DiffLines:
* EyepatchOfPower: The duck gets one in "High Adventure" when being promoted from cabin duck to first duck.