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* AdaptationalBadass: Flik actually fights in this game. To give a comparison, in the movie, he was beaten to a pulp by Thumper. In this game, he kills Thumper.
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* ShoutOut: To {{WesternAnimation/Bambi}}. Thumper's boss level is titled "They call him Thumper", and Flik's first quote upon seeing Thumper is "I'm psycho, that's why they call me Thumper".
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* AdaptationalJerkass: In the film, Thud was a thug who wanted to beat up Francis and the other circus bugs. In this game, he tries to outright ''murder'' Flik.
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* AscendedExtra: In the movie, Thud was a side character who never even met Flik. Here, he's a boss.
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** Notably, how the enemies respawn varies depending on their type. Spiders, flies, beetles, and some other enemies will pop out of the ground. Grasshoppers, mosquitos, and wasps will fly in from above. Daddy Long Legs' will just spontaneously materialize where you killed the previous one.
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* BossBanter: Molt and Hopper, the only two bosses who can speak.
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** The bird itself becomes this in its boss level if you get the gold berry, flying high up to avoid you.



* SpidersAreScary: Spiders and Daddy Long Legs' appear as enemies.

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* SpidersAreScary: Spiders and Daddy Long Legs' appear as enemies.enemies, even though Rosie is still an ally.



* WarmUpBoss: Thumper is the first boss of the game, and he mostly sticks to the center of the level so you can ignore him and grab stronger berries, which can be spammed to defeat him in seconds. Every other boss either incorporates more platforming or has better means of hurting Flik.

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* WarmUpBoss: Thumper is the first boss of the game, and he mostly sticks to the center of the level so you can ignore him and grab stronger berries, which can be spammed to defeat him in seconds. Every other boss either incorporates more platforming or has better means of hurting Flik.Flik apart from [[BreatherBoss the bird]].
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* SpidersAreScary: Spiders and Daddy Long Legs' appear as enemies.
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* AwesomeButImpractical: Flik's Harvester appears in several levels, and while operating it, he's invincible to enemy attacks, magnetizes grain towards him, and permanently kills any enemy that he hits with the blades. However, Flik moves very slowly while using it and can't jump without dropping it, and most enemies aren't affected by its blades. Since the Harvester is never required to finish a level, it's best to ignore it and use gold berries to kill the enemies instead.

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* AwesomeButImpractical: Flik's Harvester appears in several levels, and while operating it, he's invincible to enemy attacks, magnetizes grain towards him, and permanently kills any enemy that he hits kills with the blades. blades ([[OneHitKill in one hit no less]]). However, Flik moves very slowly while using it and can't jump without dropping it, and most only enemies aren't that can be killed by red berries are affected by its blades. Since the Harvester is never required to finish a level, it's best to ignore it and use gold berries to kill the enemies instead.instead (unless you don't have them).



* InvincibilityPowerUp: The base-level plant of the blue seed spits out shiny nectar that briefly turns Fink invincible. It's mostly situational, but it comes in handy for crossing the toxic puddles in "Little Ant, Big City".

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* InvincibilityPowerUp: The base-level plant of the blue seed spits out shiny nectar that briefly turns Fink Flik invincible. It's mostly situational, but it comes in handy for crossing the toxic puddles in "Little Ant, Big City". The Harvester also makes Flik invincible as long as he uses it.

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* BigCreepyCrawlies: All of the enemies besides the bird are insects, though they only appear large because Flik is also an insect.

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* BigCreepyCrawlies: All of the enemies besides the bird are insects, worms, and spiders, though they only appear large because Flik is also an insect.



* CarnivoreConfusion: Rosie is still an ally, but spiders and Daddy Long Legs' appear as enemies.



* RespawningEnemies: All enemies will respawn indefinitely after they're killed, but there are three ways to prevent them from returning: hitting them with gold berries, chopping them up with the Harvester, or blowing them up with the mine plants produced by a max-level yellow seed. Defeating all the enemies in a level through these methods awards you with the Enemy Token for the level.

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* RespawningEnemies: All enemies will respawn indefinitely after they're killed, but there are three ways to prevent them from returning: hitting them with gold berries, chopping them up with the Harvester, or blowing them up with the mine plants produced by a max-level yellow seed. Defeating all the enemies in a level through these methods awards you with the Enemy Token for the level. Notably, even the bosses have to be killed with the golden berry or else they won't count toward this, despite the fact that they stay dead no matter how you kill them. This is a problem during Thud's boss fight, because if you get hit by one of the blue berries he throws at you after you have picked up the golden berry, instead of damaging you, the blue berry will replace the golden berry as your weapon with no way to get the golden berry back.
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* CutAndPasteEnvironments: Anthill and Anthill Part 2 take place in the same location (the area surrounding the anthill). The Molt boss battle takes place in a small section of this area.
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* PreRenderedGraphics: The cutscenes are clips from [[WesternAnimation/ABugsLife the movie]].

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* InvincibilityPowerUp: The base-level plant of the blue seed spits out shiny nectar that briefly turns Flink invincible. It's mostly situational, but it comes in handy for crossing the toxic puddles in "Little Ant, Big City".

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* InvincibilityPowerUp: The base-level plant of the blue seed spits out shiny nectar that briefly turns Flink Fink invincible. It's mostly situational, but it comes in handy for crossing the toxic puddles in "Little Ant, Big City".



* TrampolineTummy: In level 10, Heimlich himself functions as a bouncy platform, much like the aforementioned mushrooms, you can use to reach a higher ledge. He even comments that it tickles when you bounce on him.



* WarmUpBoss: Thumper is the first boss of the game, and he mostly sticks to the center of the level so you can ignore him and grab stronger berries, which can be spammed to defeat him in seconds. Every other boss either incorporates more platforming or has better means of hurting flik.

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* WarmUpBoss: Thumper is the first boss of the game, and he mostly sticks to the center of the level so you can ignore him and grab stronger berries, which can be spammed to defeat him in seconds. Every other boss either incorporates more platforming or has better means of hurting flik.Flik.
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* AdaptationalVillainy: Molt was an AffablyEvil PunchClockVillain in the film who never personally antagonized the ants and eventually performed a HeelFaceTurn. Here, he fights Flik and is killed by him.


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* DeathByAdaptation: In this game, Thumper, Thud, and Molt are all fought as bosses and killed by Flik.
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* GroundPound: Pressing the jump button while Flik is in midair makes him perform a butt-stomp, killing any enemies he lands near. It also slightly stalls his decent, which can be exploited for long jumps. [[spoiler:The wasps can also butt-stomp Flik if they get above him.]]

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* GroundPound: Pressing the jump button while Flik is in midair makes him perform a butt-stomp, killing any enemies he lands near. It also slightly stalls his decent, which can be exploited for long jumps. [[spoiler:The wasps can also butt-stomp Flik if they get above him.him (i.e. sting him).]]
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* GroundPound: Pressing the jump button while Flik is in midair makes him perform a butt-stomp, killing any enemies he lands near. It also slightly stalls his decent, which can be exploited for long jumps. [[spoiler:The wasps can also butt-stomp Flik if they get above him (i.e. sting him).]]

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* GroundPound: Pressing the jump button while Flik is in midair makes him perform a butt-stomp, killing any enemies he lands near. It also slightly stalls his decent, which can be exploited for long jumps. [[spoiler:The wasps can also butt-stomp Flik if they get above him (i.e. sting him).him.]]
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* GroundPound: Pressing the jump button while Flik is in midair makes him perform a butt-stomp, killing any enemies he lands near. It also slightly stalls his decent, which can be exploited for long jumps. [[spoiler:The wasps can also butt-stomp Flik if they get above him.]]

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* GroundPound: Pressing the jump button while Flik is in midair makes him perform a butt-stomp, killing any enemies he lands near. It also slightly stalls his decent, which can be exploited for long jumps. [[spoiler:The wasps can also butt-stomp Flik if they get above him.him (i.e. sting him).]]
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* GroundPound: Pressing the jump button while Flik is in midair makes him perform a butt-stomp, killing any enemies he lands near. It also slightly stalls his decent, which can be exploited for long jumps. [[spoiler:The wasps can ALSO butt-stomp Flik if they get above him.]]

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* GroundPound: Pressing the jump button while Flik is in midair makes him perform a butt-stomp, killing any enemies he lands near. It also slightly stalls his decent, which can be exploited for long jumps. [[spoiler:The wasps can ALSO also butt-stomp Flik if they get above him.]]
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* GroundPound: Pressing the jump button while Flik is in midair makes him perform a butt-stomp, killing any enemies he lands near. It also slightly stalls his decent, which can be exploited for long jumps. [[spoiler:The wasps can also butt-stomp Flik if they get above him. (i.e. sting him.)]]

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* GroundPound: Pressing the jump button while Flik is in midair makes him perform a butt-stomp, killing any enemies he lands near. It also slightly stalls his decent, which can be exploited for long jumps. [[spoiler:The wasps can also ALSO butt-stomp Flik if they get above him. (i.e. sting him.)]]]]
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* GroundPound: Pressing the jump button while Flik is in midair makes him perform a butt-stomp, killing any enemies he lands near. It also slightly stalls his decent, which can be exploited for long jumps. [[spoiler:The wasps can also butt-stomp Flik if they get above him.(i.e. sting him.)]]

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* GroundPound: Pressing the jump button while Flik is in midair makes him perform a butt-stomp, killing any enemies he lands near. It also slightly stalls his decent, which can be exploited for long jumps. [[spoiler:The wasps can also butt-stomp Flik if they get above him. (i.e. sting him.)]]
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* GroundPound: Pressing the jump button while Flik is in midair makes him perform a butt-stomp, killing any enemies he lands near. It also slightly stalls his decent, which can be exploited for long jumps. [[spoiler:The wasps can also butt-stomp Flik if they get above him.]]

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* GroundPound: Pressing the jump button while Flik is in midair makes him perform a butt-stomp, killing any enemies he lands near. It also slightly stalls his decent, which can be exploited for long jumps. [[spoiler:The wasps can also butt-stomp Flik if they get above him.]](i.e. sting him.)]]
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That's a more straight-forward response.


* GroundPound: Pressing the jump button while Flik is in midair makes him perform a butt-stomp, killing any enemies he lands near. It also slightly stalls his decent, which can be exploited for long jumps. [[spoiler:The wasps can do the same to Flik if they get above him.]]

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* GroundPound: Pressing the jump button while Flik is in midair makes him perform a butt-stomp, killing any enemies he lands near. It also slightly stalls his decent, which can be exploited for long jumps. [[spoiler:The wasps can do the same to also butt-stomp Flik if they get above him.]]
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* GroundPound: Pressing the jump button while Flik is in midair makes him perform a butt-stomp, killing any enemies he lands near. It also slightly stalls his decent, which can be exploited for long jumps. [[spoiler:The wasps can also butt-stomp Flik if they get above him.]]

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* GroundPound: Pressing the jump button while Flik is in midair makes him perform a butt-stomp, killing any enemies he lands near. It also slightly stalls his decent, which can be exploited for long jumps. [[spoiler:The wasps can also butt-stomp do the same to Flik if they get above him.]]
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* GroundPound: Pressing the jump button while Flik is in midair makes him perform a butt-stomp, killing any enemies he lands near. It also slightly stalls his decent, which can be exploited for long jumps. [[spoiler:The wasps can do the same to Flik if they get above him.]]

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* GroundPound: Pressing the jump button while Flik is in midair makes him perform a butt-stomp, killing any enemies he lands near. It also slightly stalls his decent, which can be exploited for long jumps. [[spoiler:The wasps can do the same to also butt-stomp Flik if they get above him.]]
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* GroundPound: Pressing the jump button while Flik is in midair makes him perform a butt-stomp, killing any enemies he lands near. It also slightly stalls his decent, which can be exploited for long jumps. [[spoiler:The wasps in this game can do the same to Flik if they get above him.]]

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* GroundPound: Pressing the jump button while Flik is in midair makes him perform a butt-stomp, killing any enemies he lands near. It also slightly stalls his decent, which can be exploited for long jumps. [[spoiler:The wasps in this game can do the same to Flik if they get above him.]]
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* GroundPound: Pressing the jump button while Flik is in midair makes him perform a butt-stomp, killing any enemies he lands near. It also slightly stalls his decent, which can be exploited for long jumps.[[spoiler:The wasps in this game can do the same to Flik if they get above him.]]

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* GroundPound: Pressing the jump button while Flik is in midair makes him perform a butt-stomp, killing any enemies he lands near. It also slightly stalls his decent, which can be exploited for long jumps. [[spoiler:The wasps in this game can do the same to Flik if they get above him.]]
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* GroundPound: Pressing the jump button while Flik is in midair makes him perform a butt-stomp, killing any enemies he lands near. It also slightly stalls his decent, which can be exploited for long jumps.

to:

* GroundPound: Pressing the jump button while Flik is in midair makes him perform a butt-stomp, killing any enemies he lands near. It also slightly stalls his decent, which can be exploited for long jumps.[[spoiler:The wasps in this game can do the same to Flik if they get above him.]]
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Added image.

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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/bugs_life_game.png]]

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* AbnormalAmmo: In the final level, Hopper attacks by throwing water droplets at Flik.
* AbsenteeActor: Downplayed with P.T. Flea, who appears in the movie clips but never shows up in gameplay unlike all the other named characters.



* BigCreepyCrawlies: All of the enemies besides the bird are insects, though they only appear large because Flik is also an insect.



* ColorCodedForYourConvenience:
** The various plants are coded by seed color: brown seeds grow plants that give Flik an aerial boost, green seeds create progressive taller leaf platforms, blue seeds produce buds that spit out pickups, purple seeds spawn berry pickups, and yellow seeds grow into attack plants.
** The berries are colored by strength: red berries are weak, blue ones are stronger and produce smoke, green berries home in on enemies, purple berries have homing and are even stronger, and gold berries don't home in but prevent enemies from respawning after death.



* GoldColoredSuperiority: Gold berries are the strongest projectiles in the game and the only kind that can kill enemies permanently.
* TheGoomba: Spiders are the first and weakest enemy in the game, only hurting Flik if they touch him and dying in one hit from a jump or berry throw.
* GottaCatchThemAll: There are 48 Success Tokens spread across the fifteen levels plus the tutorial, and collecting them all requires collecting smaller items as well.



* KingMook: Molt, the fourth boss, shares the same movement behavior as the grasshopper enemies (patrolling a small area and charging at Flik if he enters that area), with the only difference being that Molt has a much larger health bar.

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* KingMook: Molt, the fourth boss, shares Thumper and Molt share the same movement behavior as the grasshopper enemies (patrolling a small area and charging at Flik if he enters that area), with the only difference being that Molt has a area) while having much larger health bar.bars. Hopper averts this by being the only grasshopper than can fly and throw water projectiles.
* KungFuProofMook: All grasshoppers, including bosses, are immune to red berries, requiring Flik to grab a stronger type of berry to hurt them. Some other enemies also resist red berries, but usually can be killed with a ground pound.



* PowerUpMagnet: While Flik is moving a Harvester, any nearby grain flies towards him.



* RespawningEnemies: All enemies will respawn indefinitely after they're killed, but there are three ways to prevent them from returning: hitting them with gold berries, chopping them up with the Harvester, or blowing them up with the "mine" flowers produced by a max-level yellow seed. Defeating all the enemies in a level through these methods awards you with the Enemy Token for the level.

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* RespawningEnemies: All enemies will respawn indefinitely after they're killed, but there are three ways to prevent them from returning: hitting them with gold berries, chopping them up with the Harvester, or blowing them up with the "mine" flowers mine plants produced by a max-level yellow seed. Defeating all the enemies in a level through these methods awards you with the Enemy Token for the level.



* UnexpectedGameplayChange: In "Atta Flight", you control Atta as she carries Flik through the riverbed while fleeing from Hopper changing the game into an auto-runner; Atta moves forward automatically and can fly by holding the jump button, while Flik can still throw berries as normal. This is one of two levels in the game that doesn't allow you to grab and plant seeds (the other, "Horsefly Mayhem", plays like normal and just doesn't contain any seeds to use).

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* UnexpectedGameplayChange: In "Atta Flight", you control Atta as she carries Flik through the riverbed while fleeing from Hopper changing the game into an auto-runner; Atta moves forward automatically and can fly by holding the jump button, while Flik can still throw berries as normal. This is one of two levels in the game that doesn't allow you to grab and plant seeds (the other, "Horsefly Mayhem", plays like normal and just doesn't contain any seeds to use).use).
* WarmUpBoss: Thumper is the first boss of the game, and he mostly sticks to the center of the level so you can ignore him and grab stronger berries, which can be spammed to defeat him in seconds. Every other boss either incorporates more platforming or has better means of hurting flik.
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''A Bug's Life'' is the 3D PlatformGame adaptation of the Creator/{{Pixar}} [[WesternAnimation/ABugsLife film of the same name]], released in 1998 on the UsefulNotes/PlayStation, UsefulNotes/Nintendo64, and PC. It was developed by Creator/TravellersTales, making it their second Pixar-based LicensedGame after ''VideoGame/ToyStory''.

The game follows the movie's storyline with Flik as the player character, featuring fifteen levels with every third being a boss stage. The central gimmick is growing plants; Flik can carry and plant large seeds to produce various plants that help him progress, and he can collect tokens that grant him new colors to turn seeds into and new plants to produce from each seed color. Each level has a main goal to reach (most of them being to reach an exit, though some require collecting items or finding characters) as well as three Success Tokens that can be collected through completing other tasks.

Traveller's Tales would later develop ''VideoGame/ToyStory2: Buzz Lightyear to the Rescue!'', another Pixar 3D platformer that shares some traits with ''A Bug's Life'' but is otherwise a more traditional collectathon.
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!!Tropes featured in the game:
* AdvancingBossOfDoom: Hopper chases after Atta and Flik in "Atta Flight", hurting them if they move too slowly through the riverbed.
* AnnoyingVideoGameHelper: Invoked with the ants in "Lead the Revolt". They try to help Flik by throwing him red berry pickups... which is a bad thing, because Molt only takes damage from blue berries and above. If Flik touches a red berry that the ants throw to him, then he's left with a useless weapon until he grabs a stronger berry pickup.
* AwesomeButImpractical: Flik's Harvester appears in several levels, and while operating it, he's invincible to enemy attacks, magnetizes grain towards him, and permanently kills any enemy that he hits with the blades. However, Flik moves very slowly while using it and can't jump without dropping it, and most enemies aren't affected by its blades. Since the Harvester is never required to finish a level, it's best to ignore it and use gold berries to kill the enemies instead.
* BonusLevel: [[spoiler:There are three secret levels that take place in the circus bugs' tent, all sharing the same layout but containing different items and a different goal. To access them, Flik needs to perform a hidden action five times in a row (such as bouncing on five different mushrooms) that will warp him from the current stage to the bonus level. Collecting the exclamation point in each one unlocks a movie clip.]]
* CowardlyBoss:
** Thud flies from one side of the rolling tin can to the other every time he takes damage, dropping several pieces of grain and a healing leaf each time.
** Hopper flees when he's hit with a berry in the final level, eventually causing him to knock over barricades that block off parts of the level. The goal is to corner him at the top of the cliffside where the bird's nest is, as the remainder of his health can be drained from there.
* EdibleAmmunition: Flik can throw berries to hurt enemies, with the color of the berry determining its strength and properties.
* GameOverMan: A repurposed clip from the film featuring Hopper (the "[[LeaningOnTheFourthWall You think this is a game?]]" scene) is played after you lose your last life, before the game over screen appears and the game resets. [[SurpriseCreepy It works very well]] because Hopper is staring right at the camera in said scene.
* GroundPound: Pressing the jump button while Flik is in midair makes him perform a butt-stomp, killing any enemies he lands near. It also slightly stalls his decent, which can be exploited for long jumps.
* GuideDangIt: [[spoiler:The game never hints at the existence of the secret bonus levels, with the only indication that they exist being the exclamation points produced when you do the actions related to their unlock conditions. The unlock methods (bouncing on five mushrooms in a row, killing five enemies by squashing them flat without missing, and killing five grasshoppers in a row without missing any berry throws) are hard to do on accident and can only be done in a few select levels each.]]
* InvincibilityPowerUp: The base-level plant of the blue seed spits out shiny nectar that briefly turns Flink invincible. It's mostly situational, but it comes in handy for crossing the toxic puddles in "Little Ant, Big City".
* KingMook: Molt, the fourth boss, shares the same movement behavior as the grasshopper enemies (patrolling a small area and charging at Flik if he enters that area), with the only difference being that Molt has a much larger health bar.
* LandMineGoesClick: The final plant upgrade for the yellow seed produces a land mine ''flower'', which explodes when an enemy goes near it or when it's thrown. It can only be grown in "Grasshoppers Leave" ([[spoiler:and the third bonus level]]), but it's the only way to permanently defeat enemies for the Enemy Token since the level contains no gold berry pickups.
* LastLousyPoint: Collecting all three tokens in a level unlocks a bonus movie clip, and OneHundredPercentCompletion unlocks one more movie clip as an award... so why are there still three locked spaces in the clips menu after collecting everything? [[spoiler:They're locked behind the three circus bonus levels, which can be accessed by performing specific actions within other levels.]]
* LeaningOnTheFourthWall: The game's GameOver sequence has some fun with changing one of Hopper's scenes into a jab at the player, rather than the ants as it was in the film:
-->'''Hopper''': "Have you been playing all summer? You think this is a game? Well, guess what? You just lost!"
* MacroZone: The entire game takes place in one, since it's from an ant's perspective.
* MissingSecret: Each seed color has four different plants that it can grow into... except for the yellow seed, which only has three. None of the levels in the game contain enough yellow seed tokens to upgrade it another time, and [[spoiler:the BonusLevel that features every plant]] proves that there are only three yellow seed plants.
* PoisonMushroom: Berry pickups are ''not'' sequenced, so a stronger one can be replaced by a weaker one if you collect it. The boss fights against Thud and Molt exploit this by throwing out low-tier berry pickups as an obstacle.
* RemixedLevel: One of the last stages of the game is "Grasshoppers Leave" (outright called "Anthill, Part 2" on the level select menu), which takes the first non-tutorial level of the game, "Welcome to Ant Island", and overhauls it; most of the enemies have been replaced by grasshoppers (which need to be killed with yellow seed plants, since the game doesn't give you any berry upgrades), all the collectibles are found in different places, and the level goal is changed from entering the anthill to finding a way to attack Hopper and make him drop Atta. It's also pouring rain as opposed to being sunny, though this only affects the visuals.
* RespawningEnemies: All enemies will respawn indefinitely after they're killed, but there are three ways to prevent them from returning: hitting them with gold berries, chopping them up with the Harvester, or blowing them up with the "mine" flowers produced by a max-level yellow seed. Defeating all the enemies in a level through these methods awards you with the Enemy Token for the level.
* SpellingBonus: Each level contains collectibles of the letters F, L, I, and K. Collecting all four letters gives you the FLIK Token for that level and an extra life (the only way to gain extra lives in the game).
* SpringySpores: The base level of the brown seed produces a mushroom that works as a bouncy platform, though the boost it gives is very small.
* UnexpectedGameplayChange: In "Atta Flight", you control Atta as she carries Flik through the riverbed while fleeing from Hopper changing the game into an auto-runner; Atta moves forward automatically and can fly by holding the jump button, while Flik can still throw berries as normal. This is one of two levels in the game that doesn't allow you to grab and plant seeds (the other, "Horsefly Mayhem", plays like normal and just doesn't contain any seeds to use).

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