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The most absurd cases of [[RidiculousForeignExchange hyperinflation]] are usually caused by governments printing money to pay costs. Unusually this printing is set off by some combination of bad events and longer term problems, which a government spends money to respond to. Governments have a few ways to get money: raising taxes or fees, taking out loans or selling bonds, selling things for immediate money. But if a country's government isn't well organized, or if it can't or doesn't want to raise money in these ways for other reasons, it may go to printing money instead to pay bills. But printing money in this way adds a lot of money to an economy, and as described above this causes prices to increase. If the cause of this spending was something that reduced productivity in an economy (such as wars or political instability), this will also have increased prices. The increased prices mean the money printing government must print even more money over time to buy the same amount it needed, and this extra money causes prices to rise even more. Which requires even more money printing to cover expenses, resulting in a vicious cycle. People learn to expect price increases and demand more money, further increasing the amount of money printing needed, fuelling more inflation.

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The most absurd cases of [[RidiculousForeignExchange [[RidiculousExchangeRates hyperinflation]] are usually caused by governments printing money to pay costs. Unusually this printing is set off by some combination of bad events and longer term problems, which a government spends money to respond to. Governments have a few ways to get money: raising taxes or fees, taking out loans or selling bonds, selling things for immediate money. But if a country's government isn't well organized, or if it can't or doesn't want to raise money in these ways for other reasons, it may go to printing money instead to pay bills. But printing money in this way adds a lot of money to an economy, and as described above this causes prices to increase. If the cause of this spending was something that reduced productivity in an economy (such as wars or political instability), this will also have increased prices. The increased prices mean the money printing government must print even more money over time to buy the same amount it needed, and this extra money causes prices to rise even more. Which requires even more money printing to cover expenses, resulting in a vicious cycle. People learn to expect price increases and demand more money, further increasing the amount of money printing needed, fuelling more inflation.



Similar comparisons are done for countries with different currencies. One number may be larger or smaller, but this doesn't say anything about the actual amount of goods. One common way to do this is to use exchange rates, take amounts of something in one country's currency, multiply by the exchange rate with a comparison country's money, and get two directly comparable numbers. The other method is something called purchasing power parity, take a collection of representative goods, see how much of different currencies it takes to buy that collection, use the ratios between these amounts as a substitute exchange rate. Exchange rate and purchasing power usually track each other closely, but not exactly. These can be used to accurately compare GDPs to measure how much stuff different countries produce, compare prices to tell how expensive or cheap some item is in different places, or a variety of similar uses.

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Similar comparisons are done for countries with different currencies. One number may be larger or smaller, but this doesn't say anything about the actual amount of goods. One common way to do this is to use exchange rates, take amounts of something in one country's currency, multiply by the exchange rate with a comparison country's money, and get two directly comparable numbers. The other method is something called purchasing power parity, take a collection of representative goods, see how much of different currencies it takes to buy that collection, use the ratios between these amounts as a substitute exchange rate. Exchange rate and purchasing power usually track each other closely, but not exactly. These can be used to accurately compare GDPs GDP's to measure how much stuff different countries produce, compare prices to tell how expensive or cheap some item is in different places, or a variety of similar uses.

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O.k., so all this description is wonderful and all, but how do you actually measure these things? It's not just a question of the exchange rates and inflation themselves - measuring these things is important for measuring other things in an economy.

Measuring exchange rates is simple to do: just go to a currency exchange, see how much it costs to buy one currency with another, bam, done. Inflation is trickier: Inflation measurements needs to capture a general increase or decrease in all prices together, but in any economy prices are changing all the time for a variety of other reasons. To work around this, inflation is usually measured using a "market basket" approach: take a representative collection of things for sale, add up the total cost, and see how much the total cost changes over time. A TV Tropes market basket, for example, might consist of a months maintenance and fuel for one AllegedCar, a months worth of UnconventionalSmoothie ingredients (say, 40 pounds of blueberries, 40 bars of chocolate, 80 bananas, 40 boxes of pencils, and 10 rolls of aluminum foil), plus a month's rent for a FriendsRentControl apartment or VolcanoLair. Add together the cost of these goods each month or year, calculate the percent change over the period of time, and you have your inflation rate. (Real world market baskets are of course different from this, [[ComicallymissingThePoint they have more goods]]) If, say, blueberries get cheaper, but mechanics get more expensive, these changes get averaged together in inflation measurements.

In the United states, there are a few such collections of goods. Consumer Price Index is probably the most well known, here a collection of goods that is roughly what a "typical"/"normal" household would buy. Other indexes include the GDP deflator (measuring a sample of all goods in they economy) and Billion Price Index (using goods from online sellers). In practice, these tends to mostly track each other, a good signal for economic theories. Other countries will have similar types of market baskets.

Of course, even doing this has complications: the types of goods people buy change over time (smartphones, for example, would make sense in a 2010's market basket, but not in the 1980's because they didn't exist), and good change in quality (a personal computer from 1990 is almost certainly less powerful than even the cheapest stuff available today). Usually, goods in such baskets will be updated at points, ending an older series and beginning a new one. The people who design an maintain such measurements simply have to check that what they are capturing is consistent, and do the necessary checking, to make sure inflation measures are sensible and are not getting skewed by these issues.

Measuring exchange rates and inflation is useful not just for its own sake, but also for measuring other things in an economy. Want to compare how rich a [[{{Bulungi}} Bulungian]] waiter in 2000 is to a [[{{Ruritania}} Ruritanian]] waiter in 1950? To do an effective comparison, you must compare across currencies, and compare a likely inflated wage (larger number, but being used to buy higher priced/inflated goods) later to a less inflated wage earlier. At the highest level, these two measures are important for comparing GDP, the most common method for measuring the size of an economy.

For inflation, the most common method is to use whatever inflation measure you prefer, figure out how much total inflation has occurred in particular year(s) of interest from a base year, and divide prices in that year by the amount of inflation. (If the year of interest is before the base year, figure out how much inflation occurred from the year of interest to the base year, and multiply the year of interest by that number) Doing this with, say, wages or prices is called measuring in constant (dollars for the U.S., other currency for whatever country is being measured), doing so with GDP is called measuring Real GDP. The base year in this setup doesn't matter as long as all measurements being compared at a particular time use the same base year.

For comparing across currencies, a couple methods can be used. Exchange rates can be used in the obvious way: converting a price, wage, GDP, etc. in one currency into another using whatever the exchange rate at the time is. Also used is something called purchasing power parity: this measures much much currency is needed to buy a standard set of goods, and than using the ratio between different currencies to compare them. These will be roughly similar, as mentioned above exchange tends tend towards a point where equivalents amount of stuff can be bought in two countries. However, different countries have different amounts of foreign investment, which means exchange rates don't exactly match the purchasing power parity measurement. Measurements adjusted by purchasing power parity are usually listed as such, measurements done directly by exchange rates may not be described as anything, or may be described as 'exchange rate basis".

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O.k., so all this description is You've now got lots of wonderful information about how inflation and all, but how do you actually measure these things? It's not just a question of the exchange rates and inflation themselves - measuring these things is important for measuring work, but didn't this useful notes say "if nothing else changes" quite a few times? How does all this work when other things in an economy.

are changing? Also, how do you even measure all this, especially when prices are changing for all sorts of other reasons?

Measuring exchange rates is simple to do: just go to a currency exchange, see how much it costs to buy one currency with another, bam, done. Inflation is trickier: Inflation measurements needs need to capture a general increase or decrease in all prices together, but in any economy prices are changing all the time for a variety of other reasons. reasons, in different amounts and in different directions. Figuring out how to "average" all the increases is important to both measure what is happening in an economy and test economic models. To work around do this, inflation is usually measured using a "market basket" approach: take a representative collection of things for sale, add up the total cost, and see how much the that total cost changes over time. A TV Tropes market basket, for example, might consist of a months maintenance and fuel for one AllegedCar, a months worth of UnconventionalSmoothie ingredients (say, 40 pounds of blueberries, 40 bars of chocolate, 80 bananas, 40 boxes of pencils, and 10 rolls of aluminum foil), plus a month's rent for a FriendsRentControl apartment or VolcanoLair. Add together the cost of these goods each month or year, and if you want to calculate a rate, calculate the percent percentage change over in the total cost of all this month to month, year to year, or whatever other time period of time, and you have your inflation rate. (Real world market baskets are of course different from this, [[ComicallymissingThePoint they have more goods]]) If, say, blueberries get cheaper, but mechanics get more expensive, these changes get averaged together in inflation measurements.

interested in.

In the United states, there are a few such indexes using different collections of goods. Consumer Price Index is probably the most well known, here a collection of goods that is roughly what a "typical"/"normal" household would buy. Other indexes include the GDP deflator (measuring a sample of all goods in they the economy) and Billion Price Index (using goods from online sellers). In practice, these tends tend to mostly track each other, a good signal for economic theories. Other Measurements for other countries will have similar types use other collections of market baskets.

Of course, even doing this
goods. A tricky part of these sorts of measurements is working out quality differences, or when a good simply doesn't exist at a particular point in time. A "computer" for an individual household didn't exist in the 1950's, and will be much more powerful today then, say, the 1980s, so the price has complications: the types in a sense decreased a lot more in that time then what raw data might show. Representative samples of goods people buy will also change over time (smartphones, for example, would make sense in a 2010's market basket, but not in with technology, cultural, and other changes. Working out how to do this is the 1980's because they didn't exist), job of statisticians and good change in quality (a personal computer from 1990 is almost certainly less powerful than even the cheapest stuff available today). Usually, goods in such baskets will be updated at points, ending an older series economists who put together these indexes. In practices, most of these indexes agree pretty closely, which suggests economic theories/models of inflation work pretty well, and beginning a new one. The people who design an maintain such that measurements simply have to check that what they are capturing is consistent, accurate.

Inflation
and do the necessary checking, to make sure inflation measures are sensible and are not getting skewed by these issues.

Measuring
exchange rates and inflation is measurements aren't just useful not just for its their own sake, but they are also for measuring other things in an economy. Want to compare how rich a [[{{Bulungi}} Bulungian]] waiter in 2000 is to a [[{{Ruritania}} Ruritanian]] waiter in 1950? To do an effective comparison, you must compare across currencies, and compare a likely inflated wage (larger number, but being used to buy higher priced/inflated goods) later to a less inflated wage earlier. At the highest level, these two measures are important for comparing GDP, the most common method for measuring the size accurately making other types of an economy.

For inflation, the most common method
comparisons. This is to use whatever inflation measure a media wiki, so you prefer, figure out how much total inflation has occurred in particular year(s) of interest from a base year, may be familiar with box office returns listed raw and divide prices in that year by the amount of inflation. (If the year of interest is before the base year, figure out how much inflation occurred from the year of interest to the base year, and multiply the year of interest by that number) Doing this with, say, wages or prices is called measuring in constant (dollars dollars. This reflects the fact that movies will make more money simply due to inflation increasing prices for everything, but if you want a good measure of the U.S.success of a movie based on how many people saw it, were willing to spend on it, etc., other currency to effectively compare two movies as if they were released under the same conditions, you need to compensate for/cancel out inflation in some way. The same goes for comparing prices or spending in different countries, to properly do it you need to account for exchange rates.

To calculate things in constant dollars, divide the raw dollar number by your inflation index value in
whatever country year that dollar number is being measured), doing so from. Then, multiply by the inflation index value for the year you have chosen as a "base" year, as in "adjusted to (year)" or "box office in (year) dollars". One such measurement is "real GDP" which roughly speaking measures the value of all production in an economy in a year. "Nominal GDP' is measured by adding up the total value of final goods sold in an economy, or equivalently for reasons not described here, all income from various sources (taxes, salaries, rent, profits, etc.). It roughly measures how much an economy produced in a year, but to properly compare year to year inflation needs to be taken into account, inflation will increase the number without necessarily producing more stuff.

Similar comparisons are done for countries
with GDP is called measuring Real GDP. The base year in different currencies. One number may be larger or smaller, but this setup doesn't matter as long as all measurements being compared at a particular time say anything about the actual amount of goods. One common way to do this is to use the same base year.

For comparing across currencies, a couple methods can be used. Exchange rates can be used in the obvious way: converting a price, wage, GDP, etc.
exchange rates, take amounts of something in one currency into another using whatever country's currency, multiply by the exchange rate at the time is. Also used with a comparison country's money, and get two directly comparable numbers. The other method is something called purchasing power parity: this measures much much currency is needed to buy parity, take a standard set collection of representative goods, and than using the ratio between see how much of different currencies it takes to compare them. These will be roughly similar, buy that collection, use the ratios between these amounts as mentioned above a substitute exchange tends tend towards a point where equivalents amount of stuff rate. Exchange rate and purchasing power usually track each other closely, but not exactly. These can be bought in two countries. However, used to accurately compare GDPs to measure how much stuff different countries have produce, compare prices to tell how expensive or cheap some item is in different amounts places, or a variety of foreign investment, which means exchange rates don't exactly match the purchasing power parity measurement. Measurements adjusted by purchasing power parity are usually listed as such, measurements done directly by exchange rates may not be described as anything, or may be described as 'exchange rate basis".similar uses.

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Remember those paragraphs above about how central banks control recessions and inflation? Well, throw all that out, because foreign exchange messes everything up. Well, not completely, in a smaller country, or more connected country, managing money becomes a lot trickier, for a larger country (such as the U.S. where a lot of this is studied) foreign exchange matters less (Or for a closed country).

There are a few tools to control exchange rates, all working either by changing the amount of exports and imports, or by changing investments crossing a border. Central banks can directly buy or sell foreign currencies. They can also directly buy and sell investments from other currencies (usually government bonds): buying foreign investments increases demand for the foreign currency and increases supply of the home currency, depreciating the home currency and appreciating foreign ones. Doing the reverse has opposite effects. Governments can directly control exports and imports, and foreign investment: usually these controls are for some other purpose, but they affect exchange rates also. Manipulating interest rates directly effects exchange rates: higher interest rates make a country more worthwhile to invest in, increasing demand for the currency and appreciating it (or the opposite if interest rates decrease.)

Keeping exchange rates constant, or even using the same currency might seem like the most obvious thing to do, but doing this is actually quite involved. Economies are constantly adjusting to outside factors, including exchange rates, and whoever controls exchange rates must as a result constantly respond to keep things constant. The techniques to control exchange rate affect domestic monetary policy and/or the rest of the economy. Buying/selling foreign investments and currency also increases or decrease the domestic money supply, with resulting effects. Adjusting domestic interest rates affects the domestic economy. direct export, import, and investment controls affect the structure of the country's economy, possibly cutting out desired transactions. A country that fixes its exchange rate to a foreign currency, or uses a foreign currency (the two are actually the same in economics models, apart from a pegged currency having the option to let exchange rates freely change) loses control of its monetary policy: if using a different currency it gives direct control to whoever controls that currency, if pegged, its government must use monetary policy to maintain the exchange rate, losing control as well.

There is a general tradeoff: countries can have 2 of 3 at most of fixed exchange rates, free investment and trade with others, or its own monetary policy.

In practice, what do most countries do? Most let exchange rates float freely (within a large range, fast changing exchange rates often suggest something weird in the involved economies), some with histories of inflation peg to another currency (giving up monetary policy is considered somewhat good here: it builds trust that a country's own system won't inflate like it had been.). Some heavily manufacturing countries (Germany, several East Asian ones in the past) keep currency somewhat depreciated, among other policies designed to stimulate exports. Usually, their exchange rates are allowed to change within a range that still encourages more exports than a free exchange rate would.

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Remember those paragraphs above about how central banks control recessions and inflation? Well, throw all things just got a lot more complicated, especially for smaller countries that out, because foreign exchange messes trade a lot. For some of these places, everything up. Well, not completely, written earlier in a smaller country, or more connected country, managing money becomes a lot trickier, for a larger country (such as the U.S. where a lot of this is studied) foreign exchange matters less (Or for a closed country).

useful notes gets thrown out.

There are a few tools to control exchange rates, all working either by changing the amount of exports and imports, or by changing investments crossing a border. Central banks can directly buy or sell foreign currencies. They can also directly buy and sell investments from other currencies (usually government bonds): buying foreign investments increases demand for the foreign currency and increases supply of the home currency, depreciating the home currency and appreciating foreign ones. Doing the reverse has opposite effects. Governments can directly control exports and imports, and foreign investment: usually these controls are for some other purpose, but they affect exchange rates also. Manipulating interest rates directly effects affects exchange rates: higher interest rates make a country more worthwhile to invest in, increasing demand for the currency and appreciating it (or the opposite if interest rates decrease.)

Most tools to control an exchange rate also affect other parts of an economy, and adjusting interest rates and money supply as described earlier affects exchange rates. Large countries and countries with little foreign trade aren't affected as much: if you are in the United States like probably most readers of this site, you'll hear news about the federal reserve doing things to avoid a recession or inflation with exchange rates not mentioned. But smaller countries with lots of trade are much more affected by exchange rates, so equivalent readers in Singapore, Dubai, or similar reading about their central bank would hear about exchange rates as the major focus. Changes in interest rates change how rewarding it is to invest in a country, lowered rates to stimulate an economy make it less rewarding, less outside investment flows in, and exchange rates are lowered. To buy or sell foreign currency, a central bank must put more of its money into circulation or remove it, which affects inflation. Export and import controls, or capital controls that limit outside investment, obviously affect individual industries in a country, and might make it more or less productive, or increase or reduce demand for goods and cause price, employment, and production changes.

Keeping exchange rates constant, or even using constant has the same currency might seem like the most obvious thing to do, benefit of simplifying accounting and trade for everyone involved, but actually doing this is actually quite involved. Economies requires constant activity, since events are constantly adjusting to outside factors, including always happening that affect exchange rates, and whoever controls exchange rates must as a result constantly respond to keep things constant. The techniques to control exchange rate affect domestic monetary policy and/or the rest of the economy. Buying/selling foreign investments and currency also increases or decrease the domestic money supply, with resulting effects. Adjusting domestic interest rates affects the domestic economy. direct export, import, and investment controls affect the structure of the country's economy, possibly cutting out desired transactions. A country that fixes its exchange rate to a foreign currency, or uses a foreign currency (the two are actually the same in economics models, apart from a pegged currency having the option to these interventions can cause their own side effects. In practice, most countries let exchange rates freely change) loses control of its monetary policy: if using a different currency it gives direct control to whoever controls that currency, if pegged, its government must use monetary policy to maintain do what they do, as long as no major changes occur. A major change in the exchange rate, losing control as well.

There is a general tradeoff: countries can have 2 of 3 at most of
rate suggest some other financial or economic event, which likely would require intervention anyway. Some might maintain fixed exchange rates, free investment and trade with others, or its own monetary policy.

In practice, what do most countries do? Most let exchange
rates float freely (within a large range, fast changing exchange rates often suggest something weird in the involved economies), some with histories of for other purposes, such as to control inflation peg to another currency (giving up monetary policy is considered somewhat good here: it builds trust that a country's own system won't inflate like it had been.). Some as mentioned earlier on this page. Countries heavily focused on manufacturing countries (Germany, several East Asian ones in the past) exports, such as China or Germany, will often attempt to keep currency somewhat depreciated, among other policies designed to stimulate exports. Usually, their exchange rates are allowed currencies lower valued, to change within make their goods relatively cheap for others to buy as a range that still encourages more exports than a free exchange rate would.
way of supporting their own industries.

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Currency exchange can be thought of as a market, where instead of a good or service, one type of money of the thing being bought or sold, and the "price" is the amount of some other type of money exchanged for it. Like any other supply and demand situation, the exchange rate is whatever leads to equal amounts of a type of money being bought and sold. Exchange rates are usually given between two currencies (dollars/Euro, Pesos/Renminbi, [[{{Ruritania}} Ruritanian]] Rurits/[[{{Bulungi}} Bulungian]] Bulungs, etc.), but in modern, fast moving financial markets, all exchange rates will change in a consistent way.

Like any market, anything that increases desire for a currency will increase its price, requiring more of other currency to buy it. Anything decreasing desire will do the opposite. Foreign currencies are used to buy goods from another country (tourism, foreign student university tuition, media subscriptions, and other services like these are included here), invest in that country, or of money is sent as gifts and will be used in that country: an increase in these things will strengthen that country's currency, requiring more people to buy it, a decrease in these things will weaken a currency, requiring less of other currencies to buy it.

Inflation interacts with exchange rates as well, meaning that RidiculousFutureInflation will cause RidiculousExchangeRates. If a currency inflates, than prices in that country will increase. If exchange rates do not change, and prices in other countries do not inflate, than the large amount of inflated currency floating around can buy a lot more goods from foreign countries. Meanwhile, people in other countries must pay a lot more of their money to buy goods at the inflated currency's prices. This would cause the inflating country to import a lot more and export a lot less, decreasing demand for its own currency and increasing demand for the foreign currencies, leading to a weakening of the inflated currency. This effect goes away if exchange rates track inflation, so exchange rates and inflation tend to go together.

The main effect of exchange rates changing is exactly how you experience it in day to day life: foreign goods become either more or less expensive. Overall, this makes it easier or harder to export goods: a country whose currency weakens exports more, its exports become cheaper to buy with foreign currency, while it must pay more of its own to import goods. The opposite happens when a currency appreciates. Currencies also act as investment opportunities, buying and selling can make money if changes in exchange rates are accurately predicted. This effect means that, over time, the same amount of currency can buy approximately the same amount of stuff in different countries.

Something that looks like ridiculous foreign exchange, but isn't, is being able to buy a lot of services or a lot of cheap goods in poorer countries. The effect is exaggerated in media, but can happen. The actual cause for this sort of thing comes from the countries being poor, meaning that they produce few goods per person. In general, different resources that contribute to production (labor, equipment, land, etc.) receive returns/payment (wages/salary or service fees or other payments to people, profits + stock returns+ other investment returns and such, land rents or profits on land, etc.) based on how productive they are. Poor countries by definition produce less per person, probably also less per land area, and other so called factors, this is where the low wages mostly come from, possibly low land costs or other costs to buy certain things as well. For purchases that rely on these resources: personal services that use labor are an example, the low payments mean cheaper goods.

to:

Currency exchange can be thought of as a market, where instead of a good or service, one type of money of is the thing being bought or sold, and the "price" is the amount of some other type of money exchanged for it. Like any As in other supply and demand situation, markets, the exchange rate is whatever leads will adjust to equal amounts of a type of money being bought and sold.the point where all sellers can find buyers, for currency exchange, this means all currency exchanged away can find someone who wants to receive it. Exchange rates are usually given between two currencies (dollars/Euro, Pesos/Renminbi, [[{{Ruritania}} Ruritanian]] Rurits/[[{{Bulungi}} Bulungian]] Bulungs, etc.), but in modern, fast moving theory, bulungs per dollar, Rurits per dollar, or rurits per bulung (or any other combination) don't have to have consistent exchange rates, and different sites of exchange could in theory have different rates for the same currencies, in the same way that different stores or online marketplaces can have different prices. In practice, in modern financial markets, all exchange rates will change any such differences provide a chance to make money, and the resulting trades increase or decrease demand for these currencies in a consistent way.

way that equalizes everything and causes them to move consistently.

Like any market, anything that increases desire for a currency will increase its price, requiring more of other currency to buy it. Anything decreasing desire will do the opposite. Foreign currencies are used to buy goods from another country (tourism, foreign student university tuition, media subscriptions, and other services like these are included here), along with physical goods being traded), invest in that country, or of if money is sent as gifts and will be used in that country: an increase in gifted from one place to another using different currency. If any of these things increase, people will strengthen want to buy more of that country's currency, requiring more money, as in any supply and demand situation, said people to buy it, a decrease in these things will weaken a currency, requiring less of other be willing to offer more foreign currencies to buy it.

Inflation interacts
get the country they want, people with main country's currency to offer will want more foreign money to do the exchange, which increases the value of the main country's money compared to foreign money, which is what a higher exchange rate is. The opposite happens if people buy less, invest less, or send less gifts to a particular country.

Exchange
rates as well, over time will track inflation, meaning that RidiculousFutureInflation will cause RidiculousExchangeRates. If a currency inflates, lead to RidiculousExchangeRates if one type of money inflates far faster than prices in that country will increase. another. If one type of money inflates faster, and exchange rates do not change, stayed the same, people using the inflated money could exchange their large amounts of inflated money for foreign currency, and prices in use that foreign currency to buy a lot more stuff then the inflated money could at home. /going the other countries do not inflate, than direction, people using the large amount of non inflated currency floating around can buy a lot more goods from foreign countries. Meanwhile, people in other countries must pay a lot more couldn't get enough of their money to buy goods at the inflated currency's prices. This currency to buy much, so if the inflated country was exporting or selling useful goods, it would sell a lot less. The combination of these decisions would greatly increase demand for the less inflated currency, and decrease demand for the inflated currency, which would cause the inflating country to import a lot more and export a lot less, decreasing demand for its own inflated currency and increasing demand for to lose value compared to the foreign currencies, leading to a weakening of uninflated one in currency exchanges, until the inflated currency. This effect goes away if exchange rates track inflation, so exchange rates and rate was sch that relative prices of goods would be about the same as they would have been if oth currencies saw the same inflation tend rate. In practice, inflation will be spotted quickly be financial markets, and resulting trades to go together.

make money or by central banks to control currency will keep everything in step very quickly.

The main effect of exchange rates changing is are exactly how as you experience it them in day to day life: life. A foreign goods become either currency getting more or less expensive. Overall, this expensive makes buying things using that currency more expensive, the opposite if foreign money gets cheaper. This changes how easy it easier or harder is for a country to export goods: goods, anything that reduces a currency's value makes it harder for a country whose currency weakens to export, the opposite if its money gets cheaper. A country receiving lots of outside investment, increased exports more, its exports become cheaper and/or prices of one or a few export goods, or lots of gift money flowing in will tend to buy with foreign currency, while it must pay have more of its own difficulty exporting other goods, and/or will tend to import goods. The opposite happens when a currency appreciates. Currencies more, this is one reason countries often to specialize in certain goods, such as oil exporters often have little other industry unless carefully managed. It will also act as investment opportunities, buying and selling can make money if changes in exchange rates are accurately predicted. This effect means that, over time, the same amount of currency can buy approximately the same amount of stuff in different countries.

that country more expensive to visit.

Something that looks like ridiculous foreign exchange, but isn't, is being able to buy a lot of services or a lot of cheap goods in poorer countries. The effect is exaggerated in media, but can happen. The actual cause reason is simply that if a country is poor, and people in it as well, they will be willing to work for this less money, and a lot of the "cheap stuff" someone can buy are services or other goods that can take advantage of low labor costs. The same sort of thing comes from political dysfunction, wars, poor management, etc. that lead to inflation will also make a country less economically productive, and/or being poorer makes it harder to have a good administration, leading to high inflation, which means the two results can get blurred in people's minds. Goods and services that aren't the sort of things a visitor can buy will usually require something richer countries being poor, meaning have that they produce few goods per person. In general, different resources that contribute to production (labor, equipment, land, etc.) receive returns/payment (wages/salary or service fees or other payments to people, profits + stock returns+ other investment returns and such, land rents or profits on land, etc.) based on how productive they are. Poor poorer ones don't, such as better technology, institutions, raw resources, education, etc. Richer countries by definition produce less per person, probably also less per land area, and other so called factors, this more, it is where the low wages mostly come from, possibly low land costs or other costs to buy certain things as well. For purchases that rely on these resources: personal services more complex goods that use labor are an example, the low payments mean cheaper/better to make in richer countries, and how different countries don't equalize in income very quickly as industry moves continuously to whichever has cheaper goods.
labor at the moment.

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In the above money doubling scenario, the economy won't be ''exactly'' the same as before the magic doubling, people lucky with cash or savings to be doubled will be better off. However, in practice, money tends to circulate around an economy, so the effects of changing the amount of money will spread around as well. In actual economies, money usually enters through government spending, loans or investments purchased or made from a central bank using the created money.

to:

In the above money doubling scenario, the economy won't be ''exactly'' the same as before the magic doubling, people lucky with cash or savings to be doubled will be better off. However, in practice, money tends to circulate around an economy, so the effects of changing the amount of money will spread around as well. In actual economies, money usually enters through government spending, or loans or investments purchased or made from a central bank using the created money.
money. These methods amount to a central bank making loans to others in an economy, which effects interest rates used for loans and saving, so in practice central bank actions are described as changing the interest rate rather then adding or removing money, and central banks will target this easier to measure number rather then a more fuzzy to define money supply. When you hear about, say, the U.S. federal reserve lowering or raising interest rates, it is at the same time adding or removing U.S. dollars from the world's economy.



Sometimes people will suggest using precious metal currency or returning to a gold standard (Paper money is used, but the amount in circulation is based on the amount of gold a government has stored, so that paper can be exchanged for gold at a constant rate. Other materials could also be used ion place of gold) to keep inflation under control. This would limit price increases, but comes with other disadvantages, which is why it is rarely used. Precious metal prices and available amounts change over time as well (new deposits are found, new techniques to exploit deposits found, they can be stolen, used for day to day uses, etc.), which may not match up with other events in an economy and cause difficult to predict inflation and deflation as a result. Adjusting the money supply can't be used to deal with recessions as described above.



If the rate of inflation is perfectly predicted ahead of time, it doesn't have too much of an effect. Contracts and agreements that need to will pay more in the future to account for it, interest rates and investment returns will increase to cover the increase in prices. If possible, payments will be "indexed" to inflation, changing future payments to account for inflation after it has been measured. The big costs are transaction difficulties: people will not want to hold money, and will try to spend it more quickly or switch it for better investments or physical goods. with too much inflation, people will stop using the inflating money and switch to other things, which can interfere with keeping track of things and just generally make life more difficult. This can provide some benefit, however, encouraging people to invest the money instead of keeping it as cash, investments properly used can increase the productivity of an economy, and also increase demand for goods more immediately.

This is an area where deflation is worth mentioning: deflate money too hard and people will spend less and remove money from investment, since cash becomes more valuable over time and itself becomes a worthwhile investment. Doing this reduces demand for goods, which can cause further deflation, etc. When an economy is in a recession, deflation can make it worse, especially since investments and bank account interest are already often lower during one, making keeping cash even more valuable.

Unexpected inflation distorts an economy in other ways. Anyone who receives money in a long term contract (loan repayment, wages, disability/social security/lottery/insurance payments, rent, for some examples) loses out: the money they get buys fewer goods than they expected. Whoever pays the money (debtors, renters, etc.) gains, the money they have to pay is less, which increased income from more flexible sources can more easily reach. Inflation has been used as a strategy at points in history to reduce debts.

There are various arguments for what rate of inflation to aim for. To keep transactions easiest, zero inflation would make the most sense. Some economic models suggest a deflation rate equal to a typical return on a savings or investment in that economy: the math is way to much to describe in this sort of useful notes article, but the logic is to reduce the cost of keeping money (vs. investing or saving it) to nothing. However, since saving and investing generally makes an economy more productive (by allowing business to invest more, businesses and governments to do more research, etc.), this also argues for a positive inflation rate, to encourage people to save or invest.

In practice, most well managed economies will aim for a low positive rate of inflation. The main benefit of this is to make stabilizing business cycles easier, which brings the article to the first reason inflation can get higher,

As mentioned above, economies go through periods of increased and decreased demand for various reasons: people/businesses get more or less confident and willing to spend, values of things like houses or stocks can rise and fall, the financial system may make loans more or less available, etc. These changes cause employment to increase and decrease, and at worse can cause recessions. Increased demand, as mentioned earlier, also causes somewhat higher inflation.

How to respond to these changes? Two main methods are used: national governments can change spending and taxes to directly buy more/less things, or tax the rest of the economy less and allow it to demand more or less things. Also, whoever controls the amount of money in an economy can add more or less than expected. If in a recession, adding money can get an economy out: instead of simply returning to the same economy with increased prices as the three paragraphs described, the higher demand produced hires people for longer hours, uses unused raw materials, and otherwise results in more production that wasn't happening before. The money supply can than be grown more slowly or reduced in a booming/inflating economy to keep inflation low.

Money based stabilization is usually used to handle short term/smaller changes in an economy: it can usually be put into practice much faster than changing spending and taxes. However, if monetary policy tries to permanently keep employment too low, it instead creates very high inflation. As with the money doubling example above, at first adding more money creates increased demand in an economy, and satisfying that demand leads to more production, more hiring, etc. However, as the economy adapts, it produces less, and prices rise. If more money is added to further stimulate the economy, prices will continue to increase. As people in an economy get used to such increases, they will expect a certain amount of inflation, and increase prices/make contracts and loans with price increases built in. when this happens, the increasing money supply only keeps up with the expected price increases instead of further stimulating the economy, and an even larger increase in money is needed to actually stimulate an economy.

The end result is steadily increasing high inflation. This happened in a number of richer countries in the 1960's and 70's, and inflation was slowed in a number of ways. some used agreements between large unions, businesses, and central banks (who create the money), to slow increases. In the U.S., the money supply was cut, creating a recession and slowing inflation over several years.

The second reason for high inflation, and the one responsible for most hyperinflations, is printing money to fund a government. Governments can be funded in four main ways. Taxes are the most common, you can also include directly taking goods (or even time as in conscription) as a type of tax. Governments can run profitable industries and take the profits: this is a small source of income for most governments, oil producers are an example of the few governments that can largely fund themselves this way. Governments can borrow money. Finally, most national governments can print money.

If the first three sources of money do not produce enough, and a government cannot spend less for whatever reason, it ends up printing money to fund itself. Lack of natural resources or some other economy that a government could run limits the second method. A poorly organized and run bureaucracy/political opposition/not enough economy to tax can prevent taxes being raised. Spending similarly may not be cuttable due to political reasons, or health/safety/etc. may demand it. Borrowing money requires being trustworthy enough for others to loan it at low interest rates, or even loan it at all, and whoever runs the government may not want to take on debt and become dependent/owe money to the loaners.

This type of inflation as a result can be common in politically unstable or disorganized countries. "Politically unstable" often meaning "violence" this disrupts a government's ability to function normally, makes an economy less productive, and may require spending (for security or fighting wars, as an example): the combination makes it hard for a government to get income, the shrinking economy also itself contributes to inflation. It may also occur in te aftermath of instability: a government is established, a war is over, but there is rebuilding work to be done, a smaller economy, and a not as established government, leading to the same conditions. Even established governments can have similar problems, if they are simply not organized well or not trusted well, or if the politics of a country demands more spending than income can produce fr whatever reason.

Inflation caused in this way can accelerate for a couple reasons. First, people expect it, and a government must print more money, as described earlier, to keep up. Lack of trust in governments can increase this: people who don't trust money or a currency will expect more inflation, or use the money for fewer transactions, meaning the same amount of money is being used for a smaller fraction of the economy. At the same time, increasing prices mean a government must print more money to buy the same amount of goods. When combined in the right way, these sources of inflation lead to the absurd rates of hyperinflation described earlier. (Though high to very high, steady, inflation rates are more common.) Inflation in these cases is not a major cause of problems in such a country, but is a sign that problems of some sort exist.

to:

If the rate of properly predicted and/or low, inflation is perfectly predicted ahead of time, it doesn't have isn't too much of an effect. Contracts and agreements that need to will pay more in the future to a problem. Longer term contracts can take it into account for it, with cost of living increases, interest rates on loans, bank accounts, and investment returns will increase other investments can change to cover match the increase in prices. If possible, payments will be "indexed" to inflation, changing future payments to rate of price increases, these and similar changes can account for inflation after and mean that economic activity stays about the same as it has been measured. would have without price changes. The big costs are transaction difficulties: people will not want to hold money, and will try to spend it more quickly or switch it for better investments or physical goods. with too much inflation, people will stop using the inflating money and switch to other things, which can interfere with keeping track of things and just generally make life more difficult. This can provide some benefit, however, encouraging people to invest the money instead of keeping it as cash, investments properly used can increase the productivity of an economy, and also increase demand for goods more immediately.

This
main cost is an area where deflation is worth mentioning: deflate money too hard and people will spend less and remove money from investment, since cash becomes more valuable over time and itself becomes a worthwhile investment. Doing this reduces demand for goods, which can cause further deflation, etc. When an economy is in a recession, deflation can make it worse, especially since investments and bank account interest are already often lower during one, making that keeping cash even or other non interest paying money stores is costly, that money buys less over time, some costs also come from having to update prices more valuable.

Unexpected
often.

Before the 1940s to 950s in many richer countries,
inflation distorts an economy and deflation were both common, prices tended to change somewhat randomly. After this time, prices tend to increase slowly year to year in other ways. Anyone who receives money in a long term contract (loan repayment, wages, disability/social security/lottery/insurance payments, rent, for some examples) loses out: the money they get buys fewer goods than they expected. Whoever pays the money (debtors, renters, etc.) gains, the money they have to pay is less, which increased income these same economies, apart from unusual events. Much of this comes from more flexible sources can more easily reach. Inflation has been used as a strategy at points in history control by central banks, which tend to reduce debts.

There are various arguments for what rate of
use monetary policy to keep recessions and strong inflation to aim for. To keep transactions easiest, zero inflation would make the most sense. Some economic models suggest a deflation rate equal to a typical return on a savings or investment in that economy: the math is way to much to describe in this sort of useful notes article, but the logic is to reduce the cost of keeping money (vs. investing or saving it) to nothing. However, since saving and investing generally makes an economy more productive (by allowing business to invest more, businesses and governments to do more research, etc.), this also argues for a positive inflation rate, to under control. Prices decreasing over time encourage people to save keep money instead of saving or invest.investing it, this means a lower demand for goods and lower employment and production. Low steady inflation instead encourages people to keep money circulating, while giving central banks room to add or remove money from an economy if needed. If kept low and steady, the costs of inflation aren't too high.

In practice, most well managed economies will aim for a Given how exponential growth works, even low positive rate of inflation. The main benefit of this is to make stabilizing business cycles easier, which brings the article to the first reason steady inflation can get higher,

As mentioned
will noticeably increase prices over decades, thus a stereotypical old person telling you [[InflationNegation How much they could buy for a nickel]] when they were a kid. Wages ad salaries increase along with goods prices, so this person couldn't actually buy more stuff overall, they were paid a lot less, in a less productive economy the amount and quality of goods buyable on some standard salary will have been less, but it is true that the same amount of dollars, euros, etc. buys a lot less decades ago.

What if things don't go to plan, and inflation is much higher than a planned low, steady rate? What could cause this? One possible source is attempting to stimulate an economy too much, to use too much extra spending or money increases to increase production and employment. In the magical money increase
above, economies production and sales would increase at first, but go through periods back to normal as effects of increased money spread through the whole economy and decreased producers compete for raw material prices. Attempts to repeatedly push an economy to produce more by increasing demand for various reasons: people/businesses get more or less confident and willing to spend, values of things like houses or stocks can rise and fall, the financial system may make loans more or less available, etc. These changes cause employment to increase and decrease, and at worse can cause recessions. Increased demand, as mentioned earlier, also causes somewhat higher inflation.

How to respond to these changes? Two main methods are used: national governments can change spending and taxes to directly buy more/less things, or tax the rest of the economy less and allow it to demand more or less things. Also, whoever controls the amount of money in
goods when an economy is producing about as much as it can add more or less than expected. If in a recession, adding money can get an economy out: produce will instead of simply returning to the same economy with increased prices as the three paragraphs described, the higher demand produced hires people for longer hours, uses unused raw materials, and otherwise results in more production that wasn't happening before. The money supply can than be grown more slowly or reduced in a booming/inflating economy to keep inflation low.

Money based stabilization is usually used to handle short term/smaller changes in an economy: it can usually be put into practice much faster than changing spending and taxes. However, if monetary policy tries to permanently keep employment too low, it instead creates very high inflation. As with the money doubling example above, at first adding more money creates increased demand in an economy, and satisfying that demand leads to more production, more hiring, etc. However, as the economy adapts, it produces less, and prices rise. If more money is added
cause increasing prices.

Contributing
to further stimulate the economy, price increases are people's expectations. If prices will continue and contracts are planned out expecting a certain level of price increases, and a central bank doesn't add enough money to increase. As support these increases, people in an economy get used to such increases, they will expect a certain can buy fewer goods with the amount of inflation, available cash. Fewer goods will be demanded, which leads to less production and increase prices/make contracts and loans with price increases built in. when this happens, the increasing money supply only keeps up with the expected price increases instead of further increased unemployment. To continue stimulating the an economy, and an even larger pushing people to produce as much as possible, a central bank would have to add enough money to beat people's expectations. But once this money circulates, it causes prices to increase in even further, and people to expect higher future prices, requiring even more money is needed to actually stimulate be added to an economy.

The end result is steadily increasing high inflation. This happened in a number of richer countries
economy in the 1960's future and 70's, and inflation was slowed in a number leading to more price increases. Modern economic management has largely learned to avoid this cause of ways. some used agreements between large unions, businesses, and central banks (who create the money), to slow increases. In the U.S., the money supply was cut, creating a recession and slowing inflation over several years.

The second reason for
high inflation, but it was important historically and the one responsible for has occasionally happened in more recent times.

The
most hyperinflations, is absurd cases of [[RidiculousForeignExchange hyperinflation]] are usually caused by governments printing money to fund a government. Governments can be funded in four main ways. Taxes are the most common, you can also include directly taking goods (or even time as in conscription) as a type of tax. Governments can run profitable industries and take the profits: pay costs. Unusually this printing is a small source set off by some combination of income for most governments, oil producers are an example of the few governments that can largely fund themselves this way. Governments can borrow money. Finally, most national governments can print money.

If the first three sources of money do not produce enough,
bad events and longer term problems, which a government cannot spend less spends money to respond to. Governments have a few ways to get money: raising taxes or fees, taking out loans or selling bonds, selling things for whatever reason, immediate money. But if a country's government isn't well organized, or if it ends up can't or doesn't want to raise money in these ways for other reasons, it may go to printing money instead to fund itself. Lack of natural resources or some other economy that a government could run limits the second method. A poorly organized and run bureaucracy/political opposition/not enough economy to tax can prevent taxes being raised. Spending similarly may not be cuttable due to political reasons, or health/safety/etc. may demand it. Borrowing pay bills. But printing money requires being trustworthy enough for others to loan it at low interest rates, or even loan it at all, and whoever runs the government may not want to take on debt and become dependent/owe in this way adds a lot of money to the loaners.

This type of inflation as a result can be common in politically unstable or disorganized countries. "Politically unstable" often meaning "violence" this disrupts a government's ability to function normally, makes
an economy less productive, and may require spending (for security or fighting wars, as an example): the combination makes it hard for a government to get income, the shrinking economy also itself contributes to inflation. It may also occur in te aftermath of instability: a government is established, a war is over, but there is rebuilding work to be done, a smaller economy, and a not as established government, leading described above this causes prices to increase. If the same conditions. Even established governments can have similar problems, if they are simply not organized well or not trusted well, or if the politics cause of a country demands more this spending than income can produce fr whatever reason.

Inflation caused
was something that reduced productivity in an economy (such as wars or political instability), this way can accelerate for a couple reasons. First, people expect it, and a will also have increased prices. The increased prices mean the money printing government must print more money, as described earlier, to keep up. Lack of trust in governments can increase this: people who don't trust money or a currency will expect more inflation, or use the money for fewer transactions, meaning the same amount of money is being used for a smaller fraction of the economy. At the same time, increasing prices mean a government must print even more money over time to buy the same amount of goods. When combined it needed, and this extra money causes prices to rise even more. Which requires even more money printing to cover expenses, resulting in a vicious cycle. People learn to expect price increases and demand more money, further increasing the right way, these sources amount of money printing needed, fuelling more inflation.

Because
inflation lead to the absurd rates and money creation aren't limited by physical processes, they just require more digits or different writing on a piece of paper or some electronic signals, so at its highest inflation can reach ridiculously extreme rates. The most recent famous example, zimbabwe hyperinflation in the 2000's, needed prices to be shown in a logarithmic graph, and it still appeared as an exponential looking curve in that graph. Germany and Hungary in the early 1900's produced images of people hauling wheelbarrows of cash, or of prices increasing so quickly they even over the course of a day or few hours, sellers would feel a need to demand more money. Paper money with 10-20 zeros, or equivalent written in words, has been produced in episodes of hyperinflation,

High inflation is a pain, it makes money difficult to use and constantly adjusting to increasing prices, which may be updated at different times, makes effective management difficult. Ending periods of high inflation generally takes special actions: simply cutting the production of money while people expect high inflation leads to sharply reduced production, recessions, and high unemployment as
described earlier. (Though above, which are obviously high costs on their own to very high, steady, pay to cut inflation. Generally, some sort of highly visible steps are taken that both directly cut inflation, and also let people in an economy know what is going on. New currencies are perhaps the most common way to do this, a government creates a new currency that the old one can be traded for, it is either implied or stated outright that this currency's prices will be better controlled. Some governments might officially use foreign currencies, or promise a fixed exchange rate with a foreign currency, the foreign currency is more stable and will keep the inflated country's one under control. If a country has a few major business, unions, or similar, they can all agree to keep prices stable for a short time to establish inflation rates are more common.) Inflation in at a lower rate, with a central bank as part of these cases is not a major cause negotiations keeping the amount of problems in such a country, but is a sign that problems of some sort exist.
money stable.



Not inflation of prices, but closely related, is [=MUDflation=]. The person who chose that name was clearly familiar with inflation, because the metaphor is spot on: A game adds items with better stats, with better stats characters desire more challenges, which are added to the game. With greater challenges are usually expected better stats on loot, which required more challenges, etc., leading to an increase in stats with no actual gameplay changes (because the higher stats are balanced by higher stats of stuff to fight against) Not too far off from increased money supply leading to increased demand for goods, higher prices, more money needed to continue stimulate an economy, etc.

to:

Not inflation of prices, but closely related, is [=MUDflation=]. The person who chose that name was clearly familiar with inflation, because the metaphor is spot on: a close analogy and follows similar logic: A game adds items with better stats, with better stats characters desire more challenges, which are added to the game. With greater challenges are usually expected better stats on loot, which required more challenges, etc., leading to an increase in stats with no actual gameplay changes (because the higher stats for player characters are balanced by higher stats of stuff to fight against) Not too far off from increased money supply leading to increased demand for goods, higher prices, more money needed to continue stimulate an economy, etc.
etc. leading to higher numbers but about the same amount of goods and services physically produced.

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!!Costs of inflation, and when does it get ridiculously high?

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\n!!Costs !!What else affects Inflation? How is it managed? Also, monetary policy.

Changing the amount
of money in an economy is the main way to cause inflation, and when does it get especially ridiculously high inflation. But there are some other ways to cause it.

If an economy produces less but keeps the same amount of money inflation will occur. People will have the same amount of money in bank accounts, investments, cash, etc, and will be attempting to spend some of it, but in an economy with reduced production ability, that same amount of money will be competing for fewer goods, sellers will respond with higher prices. Inflation of this sort happened after the Black Death, in areas effected, the same amount of coins were attempting to buy in economies with lots of dead people, who in the absence of [[{{Necromancer}} raising the dead as working zombies]] could obviously not do any work to produce what they had. More recently, UsefulNotes/COVID19Pandemic produced similar effects, as freight, workplaces, and other production activities shut down or operated at reduced intensity as a way to keep the disease under control.

Other sources of demand increases can cause inflation, such as increased government spending, increased demand for a country's exports, or similar. The mechanism is the same as described in the above money doubling scenario. However, demand increases that don't come with money being added to an economy are self limiting: increased spending relies on loans, decreased savings, and/or decreased spending on something else. Loans and decreased savings mean money is not being invested or saved and loaned out to be spent somewhere else. Opposites of these effects: decreased money supply, increased productivity, decreased demand, produce deflation.

Expectations, agreements, and cultural factors play a big role in price changes. If people expect others to increase prices, they often react by demanding higher wages, or raising prices on things they sell, which creates a SelfFulfillingProphecy. Price collusion seems to have contributed to increases during COVID based inflation, many businesses experienced higher profits, with than would be expected from COVID conditions alone. Inflation in some countries has been stopped by getting big unions, big businesses, and central banks to agree to certain actions, getting the rest of the country to follow.

In modern times, controlling the amount of money in an economy is mainly the responsibility of central banks. Controlling price increases is a major part of their job, but changing the money supply also has a role in managing recessions. In the magical money doubling scenario, if the economy was not producing as much as it could (unemployed people, machines idle, etc.), increased production to satisfy the increased demand from people with doubled money could hire unemployed people, reactivate idle equipment, etc., and bring that economy back to full production. A doubled money supply would still almost certainly result in big price increases, but central banks can on a smaller scale add money to an economy to stay out of a recession, or reduce the effects of one, in a similar way.

!!The one you've been waiting for: Why do prices tend to increase over time? And when and why does inflation get absurdly
high?

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!!What is inflation, and where does it comes from

Inflation is a general increase in prices of most goods in an economy. You may sometimes hear about "cost inflation" of various things (healthcare, college), but increases in price of a single thing are a very different idea with very different causes. In theory, if nothing else changed in an economy, inflation would show as all prices increasing at the same rate, together (actual measurement will be described later.) General price decreases are called deflation, they are rare in modern times, more common before the early 1900's. If you flip "price increase" to "price decrease" or think "negative inflation", most of what is written here applies just fine.

Another common way to describe inflation is a decrease in the value or purchasing power of money. In this description, money is the thing you exchange for other goods, and inflation makes that money able to buy less goods.

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!!What is inflation, and where how does it comes from

creating money cause it?

Inflation is a general increase in prices of most goods in an economy. You may sometimes hear about "cost inflation" of various things (healthcare, college), but increases This is different from an increase in price prices of a single thing are a very different idea with very different causes. In theory, if good, in an ideal situation where nothing else changed in an economy, inflation would show as apart from inflation, all prices increasing would increase at the same rate, together (actual measurement will be rate. (How to measure it in an actual economy is described later.) General price decreases are called deflation, they are rare in modern times, more common before the early 1900's. If you flip "price increase" to "price decrease" or think "negative inflation", most of what is written here applies just fine.

Another common way to describe inflation is a decrease in the value or purchasing power of money. In this description, money This is the thing you exchange for other goods, and inflation makes that money able to buy less goods.
same as a general increase in prices, looked at from a different direction.



How does this process work? Imagine one day you wake up, and all money stored on people has doubled. Cash in your wallet, under the sofa, piggy banks, [[BriefcaseFullOfMoney money suitcases]], or any other place you store it has doubled. Your checking and saving accounts, or any other such places, have doubled as well, as has all of the above for everyone else. Awesome, Free Money! What to do with it? There's a lot of options, but overall the extra cash will either be saved or spent.

The extra spending will be seen by sellers as an increase in demand for goods, and sellers will respond the way they always do to an increase in demand: a combination of increasing prices and increasing production. The price increase is itself inflation: it is a price increase for goods throughout the economy. Increasing production requires more resources, hiring more people, buying more equipment, etc. With industries throughout the economy competing for more resources and people, prices of these and wages will increase also: this increase means more spending money, which increases demand further. Saved money in banks is loaned out, combined with direct investment, and it encourages more demand for business equipment, houses, and other things that require loans.

This cycle of price increases continues to cycle: economists expect it to end when prices are about twice as high as they were before the money doubling started. At that point, the amount of stuff that money in the economy can buy is the same as it was before the magical doubling. Given enough time, wages and all prices will all double, so the economy functions the same, with the same ratios between prices, as it did before. (There may be some distribution effects: People who happened to have more cash when the doubling happened may be better off, loans will be affected, see later in these notes for more)

In practice, money (almost) never doubles like this, and new money in an economy isn't given directly to everyone. However, the general idea works the same: extra cash at the same prices increases demand, the money cycles through the economy as do price increases, and prices increase evenly with money growth.

Other changes affect inflation as well, either by affecting the size of the economy, or rate that money circulates. If an economy produces more, the same amount of money must be used to buy more goods, decreasing prices. If an economy produces less, the opposite happens. Normally, the effect is small, but can contribute to inflation after wars or mismanagement: A historical example of this is after the Black Death in Europe.

Regular changes in demand for goods can affect inflation by changing how fast money circulates in an economy. Increased demand, whether from increased investment, more confident buyers, or such increase the rate money flows through an economy, increasing the amount of goods the money can buy and sell, and raising prices as a result. Changes of this sort, of consumer confidence, investment, or other such spending are the main cause of business cycles, as a result recessions tend to go along with lower inflation.

These two causes rarely create as strong inflation as creating money can. Economies don't usually grow or shrink by more than a few percent a year, and changes in demand and circulation tend to also be small and even out over a few years.

Because inflation isn't limited by a physical process: just use different ink and print more digits on paper, or change some keystrokes/clicks for electronic money, it can occur at fantastically absurd rates. Extremely high rates are called hyperinflation, the most recent famous example was Zimbabwe in the late 2000's, as in [[https://en.wikipedia.org/wiki/Hyperinflation_in_Zimbabwe#/media/File:ZWDvsUSDchart.svg this graph]]. Notice the logarithmic scale in addition to the absurdly large growth rates, on this type of graph, exponential growth such as bacteria reproducing or the [[https://www.npr.org/sections/krulwich/2012/09/15/160879929/that-old-rice-grains-on-the-chessboard-con-with-a-new-twist grains on a chessboard]] story would be an upward sloping straight line.

to:

How does this process work? Imagine one day you wake up, and all money stored on people has doubled. Cash in your wallet, under the sofa, piggy banks, [[BriefcaseFullOfMoney money suitcases]], or any other place you store it has doubled. Your checking and saving accounts, or any other such places, have doubled as well, as has all of the above for everyone else. Awesome, Free Money! Money!

What to do with it? this money? There's a lot of options, but overall the extra cash will either be saved or spent.

The extra spending
spent. Saved money is eventually spent: If directly invested (like buying stocks) the money goes to others who will spend it, if saved in a bank, it will be seen loaned out and spent by whoever took out the loan.

When the money is spent,
sellers as will see an increase in demand for goods, and demand. To make more money, sellers will respond have a couple ways of responding: increase prices or put more things up for sale. Since the way they always do to an increase in demand: a combination of increasing prices and increasing production. The price increase is itself inflation: it is a price increase would apply to just about everything for goods throughout the economy. Increasing production requires sale, this is inflation. If sellers try to sell more, they'll need to produce more resources, to keep up, which means buying raw materials, hiring more people, buying more equipment, etc. With industries throughout the economy competing for more resources and people, prices of these and wages will increase also: this increase equipment or running it harder, which means maintenance, and in general using more spending money, which of whatever is needed for production. This increases demand further. Saved money in banks is loaned out, combined with direct investment, for those raw materials, leading to increased prices and it encourages increased production, leading to more demand for business equipment, houses, raw materials and other things that require loans.

This cycle of
labor, which also see price increases and increased production (or time spent working and employment, time spent working can be treated the same as a physical raw material or equipment used to produce things in economic analysis) and the cycle continues for anything needed to cycle: economists expect it to end when prices are about twice as high as they were before the produce those goods.

In this magical
money doubling started. At that point, the amount situation, technology, production methods, people's skill, and other such characteristics of stuff that money in this economy haven't changed, so this economy hasn't gained an ability to produce more. Any increased production comes from using resources (including people's work time) more intensely. However, if the economy can buy is the same as it was wasn't underproducing before the magical doubling. Given enough time, wages money increase, people were probably producing and all prices will all double, so working about as much as desired under the economy functions the same, with the same ratios between prices, as it did before. (There may circumstances. To produce or work more, there must be some distribution effects: People who happened to have more cash when the doubling happened may be better off, loans will be affected, see later in these notes for more)

In practice, money (almost) never doubles like this, and new money in an economy isn't given directly to everyone. However, the general idea works the same: extra cash at the same
expected reward, such as higher wages or increased profits. If prices increases demand, for goods someone produces, or wages, increase faster then things people receiving these things are buying, that gives a reason to produce more. If the money cycles through opposite is the economy as do price increases, case, people will want to produce or work less. Increased spending by producers or workers, if competing for goods, means increased prices for the things they buy, which will make raw material and wage or finished good prices increase evenly with money growth.

Other changes affect inflation as well, either by affecting the size
at a more similar rate.

Since conditions
of the economy, or rate that money circulates. If an this economy produces more, haven't changed: technology is the same, people want the same sort of things, etc., economists expect the economy to settle on about the same buying and selling it had before, and for all prices and wages to increase at about the same rate. If this is the case, then the prices will double, in proportion to the magical doubled amount of money that started the whole thing. If they less then double, then people with "extra" money (bank accounts, cash, etc. increased by more then the price increase) will have "extra" money, and wat to spend some of it, starting the process again or keeping to going until everything equalizes, If prices more than double, people will feel pinched, with less cash/bank accounts/etc. And won't spend as much, leading to a reverse cycle until prices drop. If prices double, then people's bank accounts and cash can buy about the same amount of money must be used to buy more goods, decreasing prices. If an as before, and the economy produces less, effectively acts the opposite happens. Normally, same as before.

In
the effect is small, but can contribute to inflation after wars or mismanagement: A historical example of this is after the Black Death in Europe.

Regular changes in demand for goods can affect inflation by changing how fast
above money circulates in an economy. Increased demand, whether from increased investment, more confident buyers, or such increase doubling scenario, the rate economy won't be ''exactly'' the same as before the magic doubling, people lucky with cash or savings to be doubled will be better off. However, in practice, money flows through tends to circulate around an economy, increasing so the effects of changing the amount of goods the money can buy and sell, and raising prices will spread around as a result. Changes of this sort, of consumer confidence, investment, or other such spending are the main cause of business cycles, as a result recessions tend to go along with lower inflation.

These two causes rarely create as strong inflation as creating
well. In actual economies, money can. Economies don't usually grow enters through government spending, loans or shrink by more than a few percent a year, and changes in demand and circulation tend to also be small and even out over a few years.

Because inflation isn't limited by a physical process: just use different ink and print more digits on paper,
investments purchased or change some keystrokes/clicks for electronic money, it can occur at fantastically absurd rates. Extremely high rates are called hyperinflation, made from a central bank using the most recent famous example was Zimbabwe in the late 2000's, as in [[https://en.wikipedia.org/wiki/Hyperinflation_in_Zimbabwe#/media/File:ZWDvsUSDchart.svg this graph]]. Notice the logarithmic scale in addition to the absurdly large growth rates, on this type of graph, exponential growth such as bacteria reproducing or the [[https://www.npr.org/sections/krulwich/2012/09/15/160879929/that-old-rice-grains-on-the-chessboard-con-with-a-new-twist grains on a chessboard]] story would be an upward sloping straight line.
created money.

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* A measure of prices/unit of account: Money is used to compare prices. How many cows is a yoga class? How many knives is fixing a roof worth? It is possible to use a single base good to do this, but money also works well.

* A store of value: You can be paid something now, save the money, and spend it later. Other systems can fill this role: things like favors owed or records of debts/payments due, but money again makes these things much easier.

All of these properties obviously relate: using money to pay for things means measuring prices in it make sense, money can only store value because it can be exchanged for useful things, etc. However, some things fill some but not all of these roles: ownership of a house can store value, but not be easily used in an exchange. Sometimes the boundary gets blurry, certain types of bank accounts store money with limitations, so whether they count is up in the air.

to:

* A measure of prices/unit of account: Money is used to compare prices. How many cows is a yoga class? How many knives is fixing a roof worth? It is possible to use a single base good to do this, this(roof fixing costs x standardized knives, cow costs y standardized knives, etc.), but money also works well.

* A store of value: You can be paid something now, save the money, and spend it later. Other systems Societies can fill this role: things like favors keep track of debts or owed or records of debts/payments due, favors, but money again makes the process much simpler. Value/wealth can be stored as other goods, or investments like stocks and bonds, these things much easier.

are not usually counted as money since they do not fill the other roles and are less easily tradeable. (Less "liquid" in finance terms)

All of these properties obviously relate: using money to pay for things means measuring prices in it make sense, money can only store value because it can be exchanged for useful things, etc. However, some things fill some but not all of these roles: ownership of a house durable goods or investments can store value, wealth but are not be easily used to measure prices or in day to day trades, bartered goods are used in an exchange. trades but often not to store wealth or measure prices. Sometimes the boundary gets blurry, certain types of bank accounts store money with limitations, so whether they count as money or another type of investment is up in the air.
air. Different measurement methods have different standards,



* Related to this, money is assumed to have value only for its role in transactions and saving. Money is not a useful good on its own that people would want outside these two roles. Most modern money is like this, stored as electronic deposits or paper money that is far cheaper than its face value, but with coins and precious metal money in the past this is not strictly true. In economics this leads to a separation of the "real" economy, the actual production and use of goods and services, from whatever is happening with money. (In measurement, you get "real" and "nominal" measures of things, described later on this page.)

* In modern times, almost all money is produced by governments, either through printing cash or minting coins, or by typing some things in a computer. The total amount of money can be controlled relatively closely by governments.

* It is assumed in this useful notes that each economy mainly uses 1 currency of its choice, unless said otherwise. Unless a country has very untrustworthy money, this is generally a good assumption, though some border regions, areas with visitors, or areas without trusted currencies, this is not the case.

Weirdly, some very abstract theoretical fields of economics ignore money completely. Some are models of an entire economy, modeling the production and use of goods: exchange within this highly simplified economy is ignored, so money can be ignored also. Theoretical models of how markets work (highly theoretical, instead of producing cars, doctor visits, or even food, health care, etc., they just go with good 1, good 2, input 1, etc.)can ignore money by measuring prices using a base good: only the ratio matters, not the actual numbers[[note]]If this seem strange, just imagine measuring everything in cents. An 8 figure job would be the new "lots of money" salary, hundred millionaires would be rich, simple candy bars would cost hundreds. However, this economy would obviously be the same, the rations between salaries, prices, debts, etc. are the same as they were before[[/note]]. in most field of economics, money fills the same role it fill in day to day life: you get paid in in, spend it, budget it, etc. Only a specific subfield studies the things described in this useful notes.

to:

* Related to this, money is assumed to have value only for its role in transactions and saving. Money is not a useful good on its own that people would want outside these two roles. Most modern money is like this, stored as electronic deposits or paper money that is would be far cheaper than its face value, value if printed or computer coded differently, but with coins and precious metal money in the past this is not strictly necessarily true. In economics this leads to a separation of the "real" economy, the actual physical production and use of goods and services, from the "monetary economy", whatever is happening with money. (In measurement, you get "real" and "nominal" measures of things, described later on this page.)

* In modern times, almost all money is produced by governments, either through printing cash or minting coins, or by typing some things in a computer. The total amount of money can be controlled relatively closely by governments.

governments. This was also true through most of history, coinage was often used to demonstrate power of a ruler or government and closely controlled in addition to its economic role. There are, however, occasional exceptions such as individual banks having their own currencies at times. (Where the word "banknote" comes from.)

* It is assumed in this useful notes that each economy mainly uses 1 currency of its government's choice, unless said otherwise. Unless a country has very untrustworthy money, this is generally a good assumption, though some border regions, areas with visitors, or areas without trusted currencies, this is not multiple currencies are in use, either from the case.bordering countries or any place with trustworthy money.

Weirdly, some very abstract theoretical fields of economics ignore money completely. Some are models of an entire economy, modeling the production and use of goods: exchange within this highly simplified economy is ignored, so money can be ignored also. Theoretical models of how markets work (highly theoretical, instead of producing cars, doctor visits, or even food, health care, etc., they just go with good 1, good 2, input raw material 1, etc.)can ignore money by measuring prices using a base good: good like the knives above: only the ratio matters, not the actual numbers[[note]]If this seem strange, just imagine measuring everything in the US in cents. An 8 figure job would be the new "lots of money" salary, hundred millionaires would be rich, simple Simple candy bars would cost hundreds. hundreds, a typical year;y salary would be several million, apartment rents would be in the hundreds of thousands a month. However, this economy would obviously be the same, same as our existing one, the rations between salaries, prices, debts, etc. are the same as they were before[[/note]]. in most field of economics, money fills the same role it fill in day to day life: you get paid in in, spend it, budget it, etc. Only a the specific subfield of monetary economics studies the things described in this useful notes.
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This cycle of price increases continues to cycle: economists expect it to end when prices are about twice as high as they were before the money doubling started. At that point, the amount of stuff that money in the economy can buy is the same as it was before the magical doubling. Given enough time, wages and all prices will all double, so the economy functions the same, with the same ratios between prices, as it did before. (There may be some distribution effects: People who happened to have more cash when the doubling happened may be better off, loans will be effected, see later in these notes for more)

to:

This cycle of price increases continues to cycle: economists expect it to end when prices are about twice as high as they were before the money doubling started. At that point, the amount of stuff that money in the economy can buy is the same as it was before the magical doubling. Given enough time, wages and all prices will all double, so the economy functions the same, with the same ratios between prices, as it did before. (There may be some distribution effects: People who happened to have more cash when the doubling happened may be better off, loans will be effected, affected, see later in these notes for more)



Other changes effect inflation as well, either by effecting the size of the economy, or rate that money circulates. If an economy produces more, the same amount of money must be used to buy more goods, decreasing prices. If an economy produces less, the opposite happens. Normally, the effect is small, but can contribute to inflation after wars or mismanagement: A historical example of this is after the Black Death in Europe.

Regular changes in demand for goods can effect inflation by changing how fast money circulates in an economy. Increased demand, whether from increased investment, more confident buyers, or such increase the rate money flows through an economy, increasing the amount of goods the money can buy and sell, and raising prices as a result. Changes of this sort, of consumer confidence, investment, or other such spending are the main cause of business cycles, as a result recessions tend to go along with lower inflation.

to:

Other changes effect affect inflation as well, either by effecting affecting the size of the economy, or rate that money circulates. If an economy produces more, the same amount of money must be used to buy more goods, decreasing prices. If an economy produces less, the opposite happens. Normally, the effect is small, but can contribute to inflation after wars or mismanagement: A historical example of this is after the Black Death in Europe.

Regular changes in demand for goods can effect affect inflation by changing how fast money circulates in an economy. Increased demand, whether from increased investment, more confident buyers, or such increase the rate money flows through an economy, increasing the amount of goods the money can buy and sell, and raising prices as a result. Changes of this sort, of consumer confidence, investment, or other such spending are the main cause of business cycles, as a result recessions tend to go along with lower inflation.



There are a few tools to control exchange rates, all working either by changing the amount of exports and imports, or by changing investments crossing a border. Central banks can directly buy or sell foreign currencies. They can also directly buy and sell investments from other currencies (usually government bonds): buying foreign investments increases demand for the foreign currency and increases supply of the home currency, depreciating the home currency and appreciating foreign ones. Doing the reverse has opposite effects. Governments can directly control exports and imports, and foreign investment: usually these controls are for some other purpose, but they effect exchange rates also. Manipulating interest rates directly effects exchange rates: higher interest rates make a country more worthwhile to invest in, increasing demand for the currency and appreciating it (or the opposite if interest rates decrease.)

Keeping exchange rates constant, or even using the same currency might seem like the most obvious thing to do, but doing this is actually quite involved. Economies are constantly adjusting to outside factors, including exchange rates, and whoever controls exchange rates must as a result constantly respond to keep things constant. The techniques to control exchange rate effect domestic monetary policy and/or the rest of the economy. Buying/selling foreign investments and currency also increases or decrease the domestic money supply, with resulting effects. Adjusting domestic interest rates effects the domestic economy. direct export, import, and investment controls effect the structure of the country's economy, possibly cutting out desired transactions. A country that fixes its exchange rate to a foreign currency, or uses a foreign currency (the two are actually the same in economics models, apart from a pegged currency having the option to let exchange rates freely change) loses control of its monetary policy: if using a different currency it gives direct control to whoever controls that currency, if pegged, its government must use monetary policy to maintain the exchange rate, losing control as well.

to:

There are a few tools to control exchange rates, all working either by changing the amount of exports and imports, or by changing investments crossing a border. Central banks can directly buy or sell foreign currencies. They can also directly buy and sell investments from other currencies (usually government bonds): buying foreign investments increases demand for the foreign currency and increases supply of the home currency, depreciating the home currency and appreciating foreign ones. Doing the reverse has opposite effects. Governments can directly control exports and imports, and foreign investment: usually these controls are for some other purpose, but they effect affect exchange rates also. Manipulating interest rates directly effects exchange rates: higher interest rates make a country more worthwhile to invest in, increasing demand for the currency and appreciating it (or the opposite if interest rates decrease.)

Keeping exchange rates constant, or even using the same currency might seem like the most obvious thing to do, but doing this is actually quite involved. Economies are constantly adjusting to outside factors, including exchange rates, and whoever controls exchange rates must as a result constantly respond to keep things constant. The techniques to control exchange rate effect affect domestic monetary policy and/or the rest of the economy. Buying/selling foreign investments and currency also increases or decrease the domestic money supply, with resulting effects. Adjusting domestic interest rates effects affects the domestic economy. direct export, import, and investment controls effect affect the structure of the country's economy, possibly cutting out desired transactions. A country that fixes its exchange rate to a foreign currency, or uses a foreign currency (the two are actually the same in economics models, apart from a pegged currency having the option to let exchange rates freely change) loses control of its monetary policy: if using a different currency it gives direct control to whoever controls that currency, if pegged, its government must use monetary policy to maintain the exchange rate, losing control as well.

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Disambiguated


Inflation in the actual world is well and good, but this is a wiki for media. Well, lucky you, there is a type of media that lends itself very strongly to having inflation: multiplayer [=RPGs=]. Very differently from RealLife, money is constantly generated by individuals in the economy, by a mix of direct loot from enemies, and from selling VendorTrash to merchants with an infinite store of money to buy whatever the endless stream of adventurers wants to get rid of. Since these games are mostly based around fighting, and items should in theory be accessible to just about everyone, most common items are one time purchases or low cost, as a result little money is actually destroyed from the economy by base gameplay.

to:

Inflation in the actual world is well and good, but this is a wiki for media. Well, lucky you, there is a type of media that lends itself very strongly to having inflation: multiplayer [=RPGs=]. Very differently from RealLife, money is constantly generated by individuals in the economy, by a mix of direct loot from enemies, and from selling VendorTrash ShopFodder to merchants with an infinite store of money to buy whatever the endless stream of adventurers wants to get rid of. Since these games are mostly based around fighting, and items should in theory be accessible to just about everyone, most common items are one time purchases or low cost, as a result little money is actually destroyed from the economy by base gameplay.
Is there an issue? Send a MessageReason:
Punctuation and spelling.


Both inflation and exchange rates are results of using money. People who study how money works: Economists, some financial people, some historians are examples, define it as something that fills three roles:

to:

Both inflation and exchange rates are results of using money. People who study how money works: Economists, some works (economists, financial people, some historians are examples, historians) define it as something that fills three roles:



* It has value because people using it agree it does. This could be because it is made of something valuable (precious metal currencies), because you have to pay taxes using it, because someone will give you precious metals for it (some banknotes and paper currency originally worked this way), or just because everyone around you uses it so you do as well. If people take the money for payment and expect to use it in the future to buy things, it has value. if not, the money doesn't.

* Related to this, money is assumed to have value only for its role in transactions and saving, money is not a useful good on its own that people would want outside these two roles. Most modern money is like this, stored as electronic deposits or paper money that is far cheaper than its face value, but with coins and precious metal money in the past this is not strictly true. In economics this leads to a separation of the "real" economy, the actual production and use of goods and services, from whatever is happening with money. (In measurement, you get "real" and "nominal" measures of things, described later on this page.)

to:

* It has value because people using it agree it does. This could be because it is made of something valuable (precious metal currencies), because you have to pay taxes using it, because someone will give you precious metals for it (some banknotes and paper currency originally worked this way), or just because everyone around you uses it so you do as well. If people take the money for payment and expect to use it in the future to buy things, it has value. if If not, the money doesn't.

* Related to this, money is assumed to have value only for its role in transactions and saving, money saving. Money is not a useful good on its own that people would want outside these two roles. Most modern money is like this, stored as electronic deposits or paper money that is far cheaper than its face value, but with coins and precious metal money in the past this is not strictly true. In economics this leads to a separation of the "real" economy, the actual production and use of goods and services, from whatever is happening with money. (In measurement, you get "real" and "nominal" measures of things, described later on this page.)



Inflation is a general increase in prices of most goods in an economy. You may sometimes hear about "cost inflation" of various things (healthcare, college), but increases in price of a single thing are a very different idea with very different causes. In theory, if nothing else changed in an economy, inflation would show as all prices increasing at the same rate, together (actual measurement will be described later.) General price decreases are called deflation, they are rare in modern times, more common before the early 1900's. if you flip "price increase" to "price decrease" or think "negative inflation" most of what is written here applies just fine.

to:

Inflation is a general increase in prices of most goods in an economy. You may sometimes hear about "cost inflation" of various things (healthcare, college), but increases in price of a single thing are a very different idea with very different causes. In theory, if nothing else changed in an economy, inflation would show as all prices increasing at the same rate, together (actual measurement will be described later.) General price decreases are called deflation, they are rare in modern times, more common before the early 1900's. if If you flip "price increase" to "price decrease" or think "negative inflation" inflation", most of what is written here applies just fine.



How does this process work? Imagine one day you wake up, and all money stored on people has doubled. Cash in your wallet, under the sofa, piggy banks, [[BriefcaseFullOfMoney money suitcases]], or any other place you store it has doubled. Your checking and saving accounts, or any other such places have doubled as well, as has all of the above for everyone else. Awesome, Free Money! What to do with it? There's a lot of options, but overall the extra cash will either be saved or spent.

to:

How does this process work? Imagine one day you wake up, and all money stored on people has doubled. Cash in your wallet, under the sofa, piggy banks, [[BriefcaseFullOfMoney money suitcases]], or any other place you store it has doubled. Your checking and saving accounts, or any other such places places, have doubled as well, as has all of the above for everyone else. Awesome, Free Money! What to do with it? There's a lot of options, but overall the extra cash will either be saved or spent.



Because inflation isn't limited by a physical process: just use different ink and print more digits on paper, or change some keystrokes/clicks for electronic money, it can occur at fantastically absurd rates. Extremely high rates are called hyperinflation, the most recent famous example was Zimbabwe in the late 200's, as in [[https://en.wikipedia.org/wiki/Hyperinflation_in_Zimbabwe#/media/File:ZWDvsUSDchart.svg this graph]]. Notice the logarithmic scale in addition to the absurdly large growth rates, on this type of graph, exponential growth such as bacteria reproducing or the [[https://www.npr.org/sections/krulwich/2012/09/15/160879929/that-old-rice-grains-on-the-chessboard-con-with-a-new-twist grains on a chessboard]] story would be an upward sloping straight line.

to:

Because inflation isn't limited by a physical process: just use different ink and print more digits on paper, or change some keystrokes/clicks for electronic money, it can occur at fantastically absurd rates. Extremely high rates are called hyperinflation, the most recent famous example was Zimbabwe in the late 200's, 2000's, as in [[https://en.wikipedia.org/wiki/Hyperinflation_in_Zimbabwe#/media/File:ZWDvsUSDchart.svg this graph]]. Notice the logarithmic scale in addition to the absurdly large growth rates, on this type of graph, exponential growth such as bacteria reproducing or the [[https://www.npr.org/sections/krulwich/2012/09/15/160879929/that-old-rice-grains-on-the-chessboard-con-with-a-new-twist grains on a chessboard]] story would be an upward sloping straight line.



Inflation in the actual world is well and good, but this is a wiki for media. Well, lucky you, there is a type of media that lends itself very strongly to having inflation: multiplayer RPG's. Very differently from RealLife, money is constantly generated by individuals in the economy, by a mix of direct loot from enemies, and from selling VendorTrash to merchants with an infinite store of money to buy whatever the endless stream of adventurers wants to get rid of. Since these games are mostly based around fighting, and items should in theory be accessible to just about everyone, most common items are one time purchases or low cost, as a result little money is actually destroyed from the economy by base gameplay.

The result is usually fast growth in the amount of money in game, resulting in rediculously high prices.. A steadily increasing supply of money means, not surprisingly, that almost anyone in the game long enough has gobs of money to spend, and prices for non fixed goods in game currency can get ridiculously high. This may make it difficult for newer players to access some items in the game, and create a big split between sections of the economy.

to:

Inflation in the actual world is well and good, but this is a wiki for media. Well, lucky you, there is a type of media that lends itself very strongly to having inflation: multiplayer RPG's.[=RPGs=]. Very differently from RealLife, money is constantly generated by individuals in the economy, by a mix of direct loot from enemies, and from selling VendorTrash to merchants with an infinite store of money to buy whatever the endless stream of adventurers wants to get rid of. Since these games are mostly based around fighting, and items should in theory be accessible to just about everyone, most common items are one time purchases or low cost, as a result little money is actually destroyed from the economy by base gameplay.

The result is usually fast growth in the amount of money in game, resulting in rediculously ridiculously high prices..prices. A steadily increasing supply of money means, not surprisingly, that almost anyone in the game long enough has gobs of money to spend, and prices for non fixed goods in game currency can get ridiculously high. This may make it difficult for newer players to access some items in the game, and create a big split between sections of the economy.



Not inflation of prices, but closely related, is MUDflation. The person who chose that name was clearly familiar with inflation, because the metaphor is spot on: A game adds items with better stats, with better stats characters desire more challenges, which are added to the game. With greater challenges are usually expected better stats on loot, which required more challenges, etc., leading to an increase in stats with no actual gameplay changes (because the higher stats are balanced by higher stats of stuff to fight against) Not too far off from increased money supply leading to increased demand for goods, higher prices, more money needed to continue stimulate an economy, etc.

to:

Not inflation of prices, but closely related, is MUDflation.[=MUDflation=]. The person who chose that name was clearly familiar with inflation, because the metaphor is spot on: A game adds items with better stats, with better stats characters desire more challenges, which are added to the game. With greater challenges are usually expected better stats on loot, which required more challenges, etc., leading to an increase in stats with no actual gameplay changes (because the higher stats are balanced by higher stats of stuff to fight against) Not too far off from increased money supply leading to increased demand for goods, higher prices, more money needed to continue stimulate an economy, etc.



Like any market, anything the increases desire for a currency will increase its price, requiring more of other currency to buy it, anything decreasing desire will do the opposite. Foreign currencies are used to buy goods from another country (tourism, foreign student university tuition, media subscriptions, and other services like these are included here), invest in that country, or of money is sent as gifts and will be used in that country: an increase in these things will strengthen that country's currency, requiring more people to buy it, a decrease in these things will weaken a currency, requiring less of other currencies to buy it.

to:

Like any market, anything the that increases desire for a currency will increase its price, requiring more of other currency to buy it, anything it. Anything decreasing desire will do the opposite. Foreign currencies are used to buy goods from another country (tourism, foreign student university tuition, media subscriptions, and other services like these are included here), invest in that country, or of money is sent as gifts and will be used in that country: an increase in these things will strengthen that country's currency, requiring more people to buy it, a decrease in these things will weaken a currency, requiring less of other currencies to buy it.



O.k., so all this description is wonderful and all, but how do you actually measure these things? It's not just a question of the exchange rates and inflation themselves, measuring these things is important for measuring other things in an economy.

Measuring exchange rates is simple to do, just go to a currency exchange, see how much it costs to buy one currency with another, bam, done. Inflation is trickier: Inflation measurements needs to capture a general increase or decrease in all prices together, but in any economy prices are changing all the time for a variety of other reasons. To work around this, inflation is usually measured using a "market basket" approach: take a representative collection of things for sale, add up the total cost, and see how much the total cost changes over time. A TV Tropes market basket, for example, might consist of a months maintenance and fuel for one AllegedCar, a months worth of UnconventionalSmoothie ingredients (say, 40 pounds of blueberries, 40 bars of chocolate, 80 bananas, 40 boxes of pencils, and 10 rolls of aluminum foil), plus a month's rent for a FriendsRentControl apartment or VolcanoLair. Add together the cost of these goods each month or year, calculate the percent change over the period of time, and you have your inflation rate. (Real world market baskets are of course different from this, [[ComicallymissingThePoint they have more goods]]) If, say, blueberries get cheaper, but mechanics get more expensive, these changes get averaged together in inflation measurements.

to:

O.k., so all this description is wonderful and all, but how do you actually measure these things? It's not just a question of the exchange rates and inflation themselves, themselves - measuring these things is important for measuring other things in an economy.

Measuring exchange rates is simple to do, do: just go to a currency exchange, see how much it costs to buy one currency with another, bam, done. Inflation is trickier: Inflation measurements needs to capture a general increase or decrease in all prices together, but in any economy prices are changing all the time for a variety of other reasons. To work around this, inflation is usually measured using a "market basket" approach: take a representative collection of things for sale, add up the total cost, and see how much the total cost changes over time. A TV Tropes market basket, for example, might consist of a months maintenance and fuel for one AllegedCar, a months worth of UnconventionalSmoothie ingredients (say, 40 pounds of blueberries, 40 bars of chocolate, 80 bananas, 40 boxes of pencils, and 10 rolls of aluminum foil), plus a month's rent for a FriendsRentControl apartment or VolcanoLair. Add together the cost of these goods each month or year, calculate the percent change over the period of time, and you have your inflation rate. (Real world market baskets are of course different from this, [[ComicallymissingThePoint they have more goods]]) If, say, blueberries get cheaper, but mechanics get more expensive, these changes get averaged together in inflation measurements.



For inflation, the most common method is to use whatever inflation measure you prefer, figure out how much total inflation has occurred in particular year(s) of interest from a base year, and divide prices in that year by the amount of inflation. (If the year of interest is before the base year, figure out how much inflation occurred from the year of interest to the base year, and multiply the year of interest by that number) Doing this with, say, wages or prices is called measuring in constant (dollars for the U.S., other currency for whatever country is being measured), doing so with GDP is called measuring Real GDP. the base year in this setup doesn't matter as long as all measurements being compared at a particular time use the same base year.

to:

For inflation, the most common method is to use whatever inflation measure you prefer, figure out how much total inflation has occurred in particular year(s) of interest from a base year, and divide prices in that year by the amount of inflation. (If the year of interest is before the base year, figure out how much inflation occurred from the year of interest to the base year, and multiply the year of interest by that number) Doing this with, say, wages or prices is called measuring in constant (dollars for the U.S., other currency for whatever country is being measured), doing so with GDP is called measuring Real GDP. the The base year in this setup doesn't matter as long as all measurements being compared at a particular time use the same base year.

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If the rate of inflation is perfectly predicted ahead of time, it doesn't have too much of an effect. Contracts and agreements that need to will pay more in the future to account for it, interest rates and investment returns will increase to cover the increase in prices. If possible, payments will be "indexed" to inflation, changing future payments to account for inflation after it has been measured. The big costs are transaction difficulties: people will not want to hold money, and will try to spend it more quickly or switch it for better investments or physical goods. with too much inflation,people will stop using the inflating money and switch to other things, which can interfere with keeping track of things and just generally make life more difficult. This can provide some benefit, however, encouraging people to invest the money instead of keeping it as cash, investments properly used can increase the productivity of an economy, and also increase demand for goods more immediately.

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If the rate of inflation is perfectly predicted ahead of time, it doesn't have too much of an effect. Contracts and agreements that need to will pay more in the future to account for it, interest rates and investment returns will increase to cover the increase in prices. If possible, payments will be "indexed" to inflation, changing future payments to account for inflation after it has been measured. The big costs are transaction difficulties: people will not want to hold money, and will try to spend it more quickly or switch it for better investments or physical goods. with too much inflation,people inflation, people will stop using the inflating money and switch to other things, which can interfere with keeping track of things and just generally make life more difficult. This can provide some benefit, however, encouraging people to invest the money instead of keeping it as cash, investments properly used can increase the productivity of an economy, and also increase demand for goods more immediately.



It may seem that keeping exchange rates constant or using a single currency (These two actually have the exact same effects) would be the simplest way to handle things, it certainly would keep transactions simpler.

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It may seem that keeping There are a few tools to control exchange rates, all working either by changing the amount of exports and imports, or by changing investments crossing a border. Central banks can directly buy or sell foreign currencies. They can also directly buy and sell investments from other currencies (usually government bonds): buying foreign investments increases demand for the foreign currency and increases supply of the home currency, depreciating the home currency and appreciating foreign ones. Doing the reverse has opposite effects. Governments can directly control exports and imports, and foreign investment: usually these controls are for some other purpose, but they effect exchange rates constant or using also. Manipulating interest rates directly effects exchange rates: higher interest rates make a single country more worthwhile to invest in, increasing demand for the currency (These two and appreciating it (or the opposite if interest rates decrease.)

Keeping exchange rates constant, or even using the same currency might seem like the most obvious thing to do, but doing this is
actually quite involved. Economies are constantly adjusting to outside factors, including exchange rates, and whoever controls exchange rates must as a result constantly respond to keep things constant. The techniques to control exchange rate effect domestic monetary policy and/or the rest of the economy. Buying/selling foreign investments and currency also increases or decrease the domestic money supply, with resulting effects. Adjusting domestic interest rates effects the domestic economy. direct export, import, and investment controls effect the structure of the country's economy, possibly cutting out desired transactions. A country that fixes its exchange rate to a foreign currency, or uses a foreign currency (the two are actually the same in economics models, apart from a pegged currency having the option to let exchange rates freely change) loses control of its monetary policy: if using a different currency it gives direct control to whoever controls that currency, if pegged, its government must use monetary policy to maintain the exchange rate, losing control as well.

There is a general tradeoff: countries can
have 2 of 3 at most of fixed exchange rates, free investment and trade with others, or its own monetary policy.

In practice, what do most countries do? Most let exchange rates float freely (within a large range, fast changing exchange rates often suggest something weird in
the exact same effects) involved economies), some with histories of inflation peg to another currency (giving up monetary policy is considered somewhat good here: it builds trust that a country's own system won't inflate like it had been.). Some heavily manufacturing countries (Germany, several East Asian ones in the past) keep currency somewhat depreciated, among other policies designed to stimulate exports. Usually, their exchange rates are allowed to change within a range that still encourages more exports than a free exchange rate would.

!!Measurements

O.k., so all this description is wonderful and all, but how do you actually measure these things? It's not just a question of the exchange rates and inflation themselves, measuring these things is important for measuring other things in an economy.

Measuring exchange rates is simple to do, just go to a currency exchange, see how much it costs to buy one currency with another, bam, done. Inflation is trickier: Inflation measurements needs to capture a general increase or decrease in all prices together, but in any economy prices are changing all the time for a variety of other reasons. To work around this, inflation is usually measured using a "market basket" approach: take a representative collection of things for sale, add up the total cost, and see how much the total cost changes over time. A TV Tropes market basket, for example, might consist of a months maintenance and fuel for one AllegedCar, a months worth of UnconventionalSmoothie ingredients (say, 40 pounds of blueberries, 40 bars of chocolate, 80 bananas, 40 boxes of pencils, and 10 rolls of aluminum foil), plus a month's rent for a FriendsRentControl apartment or VolcanoLair. Add together the cost of these goods each month or year, calculate the percent change over the period of time, and you have your inflation rate. (Real world market baskets are of course different from this, [[ComicallymissingThePoint they have more goods]]) If, say, blueberries get cheaper, but mechanics get more expensive, these changes get averaged together in inflation measurements.

In the United states, there are a few such collections of goods. Consumer Price Index is probably the most well known, here a collection of goods that is roughly what a "typical"/"normal" household
would be buy. Other indexes include the simplest way GDP deflator (measuring a sample of all goods in they economy) and Billion Price Index (using goods from online sellers). In practice, these tends to handle things, it mostly track each other, a good signal for economic theories. Other countries will have similar types of market baskets.

Of course, even doing this has complications: the types of goods people buy change over time (smartphones, for example, would make sense in a 2010's market basket, but not in the 1980's because they didn't exist), and good change in quality (a personal computer from 1990 is almost
certainly would keep transactions simpler.less powerful than even the cheapest stuff available today). Usually, goods in such baskets will be updated at points, ending an older series and beginning a new one. The people who design an maintain such measurements simply have to check that what they are capturing is consistent, and do the necessary checking, to make sure inflation measures are sensible and are not getting skewed by these issues.

Measuring exchange rates and inflation is useful not just for its own sake, but also for measuring other things in an economy. Want to compare how rich a [[{{Bulungi}} Bulungian]] waiter in 2000 is to a [[{{Ruritania}} Ruritanian]] waiter in 1950? To do an effective comparison, you must compare across currencies, and compare a likely inflated wage (larger number, but being used to buy higher priced/inflated goods) later to a less inflated wage earlier. At the highest level, these two measures are important for comparing GDP, the most common method for measuring the size of an economy.

For inflation, the most common method is to use whatever inflation measure you prefer, figure out how much total inflation has occurred in particular year(s) of interest from a base year, and divide prices in that year by the amount of inflation. (If the year of interest is before the base year, figure out how much inflation occurred from the year of interest to the base year, and multiply the year of interest by that number) Doing this with, say, wages or prices is called measuring in constant (dollars for the U.S., other currency for whatever country is being measured), doing so with GDP is called measuring Real GDP. the base year in this setup doesn't matter as long as all measurements being compared at a particular time use the same base year.

For comparing across currencies, a couple methods can be used. Exchange rates can be used in the obvious way: converting a price, wage, GDP, etc. in one currency into another using whatever the exchange rate at the time is. Also used is something called purchasing power parity: this measures much much currency is needed to buy a standard set of goods, and than using the ratio between different currencies to compare them. These will be roughly similar, as mentioned above exchange tends tend towards a point where equivalents amount of stuff can be bought in two countries. However, different countries have different amounts of foreign investment, which means exchange rates don't exactly match the purchasing power parity measurement. Measurements adjusted by purchasing power parity are usually listed as such, measurements done directly by exchange rates may not be described as anything, or may be described as 'exchange rate basis".

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Like any market, anything the increases desire for a currency will increase its price, requiring more of other currency to buy it, anything decreasing desire will do the opposite. Foreign currencies are used to buy goods from another country (tourism, university tuition, media subscriptions are included here), invest in that country, or of money is sent as gifts and will be used in that country: an increase in these things will strengthen that country's currency, requiring more people to buy it, a decrease in these things will weaken a currency, requiring less

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Like any market, anything the increases desire for a currency will increase its price, requiring more of other currency to buy it, anything decreasing desire will do the opposite. Foreign currencies are used to buy goods from another country (tourism, foreign student university tuition, media subscriptions subscriptions, and other services like these are included here), invest in that country, or of money is sent as gifts and will be used in that country: an increase in these things will strengthen that country's currency, requiring more people to buy it, a decrease in these things will weaken a currency, requiring lessless of other currencies to buy it.

Inflation interacts with exchange rates as well, meaning that RidiculousFutureInflation will cause RidiculousExchangeRates. If a currency inflates, than prices in that country will increase. If exchange rates do not change, and prices in other countries do not inflate, than the large amount of inflated currency floating around can buy a lot more goods from foreign countries. Meanwhile, people in other countries must pay a lot more of their money to buy goods at the inflated currency's prices. This would cause the inflating country to import a lot more and export a lot less, decreasing demand for its own currency and increasing demand for the foreign currencies, leading to a weakening of the inflated currency. This effect goes away if exchange rates track inflation, so exchange rates and inflation tend to go together.

The main effect of exchange rates changing is exactly how you experience it in day to day life: foreign goods become either more or less expensive. Overall, this makes it easier or harder to export goods: a country whose currency weakens exports more, its exports become cheaper to buy with foreign currency, while it must pay more of its own to import goods. The opposite happens when a currency appreciates. Currencies also act as investment opportunities, buying and selling can make money if changes in exchange rates are accurately predicted. This effect means that, over time, the same amount of currency can buy approximately the same amount of stuff in different countries.

Something that looks like ridiculous foreign exchange, but isn't, is being able to buy a lot of services or a lot of cheap goods in poorer countries. The effect is exaggerated in media, but can happen. The actual cause for this sort of thing comes from the countries being poor, meaning that they produce few goods per person. In general, different resources that contribute to production (labor, equipment, land, etc.) receive returns/payment (wages/salary or service fees or other payments to people, profits + stock returns+ other investment returns and such, land rents or profits on land, etc.) based on how productive they are. Poor countries by definition produce less per person, probably also less per land area, and other so called factors, this is where the low wages mostly come from, possibly low land costs or other costs to buy certain things as well. For purchases that rely on these resources: personal services that use labor are an example, the low payments mean cheaper goods.

!!Controlling Exchange Rates

Remember those paragraphs above about how central banks control recessions and inflation? Well, throw all that out, because foreign exchange messes everything up. Well, not completely, in a smaller country, or more connected country, managing money becomes a lot trickier, for a larger country (such as the U.S. where a lot of this is studied) foreign exchange matters less (Or for a closed country).

It may seem that keeping exchange rates constant or using a single currency (These two actually have the exact same effects) would be the simplest way to handle things, it certainly would keep transactions simpler.

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* A medium of exchange: Money is used to buy and sell things. You give money to someone, they give you a good or service. Or you get paid money to give someone else a good or service. Other ways to do this exist: favors can be owed,barter used, or economies can run as gift based economies (as an example). But favors can be hard to keep track of in too big a society, and keeping track of bartered goods can get complicated. Well accepted money simplifies this process enormously.

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* A medium of exchange: Money is used to buy and sell things. You give money to someone, they give you a good or service. Or you get paid money to give someone else a good or service. Other ways to do this exist: favors can be owed,barter owed, barter used, or economies can run as gift based economies (as an example). But favors can be hard to keep track of in too big a society, and keeping track of bartered goods can get complicated. Well accepted money simplifies this process enormously.



Because inflation isn't limited by a physical process: just use different ink and print more digits on paper, or change some keystrokes/clicks for electronic money, it can occur at fantastically absurd rates. Extremely high rates are called hyperinflation, the most recent famous example was zimbabwe in the late 200's, as in [[https://en.wikipedia.org/wiki/Hyperinflation_in_Zimbabwe#/media/File:ZWDvsUSDchart.svg this graph]]. Notice the logarithmic scale in addition to the absurbly large growth rates, on this type of graph, exponential growth such as bacteria reproducing or the [[https://www.npr.org/sections/krulwich/2012/09/15/160879929/that-old-rice-grains-on-the-chessboard-con-with-a-new-twist grains on a chessboard]] story would be an upward sloping straight line.

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Because inflation isn't limited by a physical process: just use different ink and print more digits on paper, or change some keystrokes/clicks for electronic money, it can occur at fantastically absurd rates. Extremely high rates are called hyperinflation, the most recent famous example was zimbabwe Zimbabwe in the late 200's, as in [[https://en.wikipedia.org/wiki/Hyperinflation_in_Zimbabwe#/media/File:ZWDvsUSDchart.svg this graph]]. Notice the logarithmic scale in addition to the absurbly absurdly large growth rates, on this type of graph, exponential growth such as bacteria reproducing or the [[https://www.npr.org/sections/krulwich/2012/09/15/160879929/that-old-rice-grains-on-the-chessboard-con-with-a-new-twist grains on a chessboard]] story would be an upward sloping straight line.



Money in one country is confusing enough, what happens when you add multiple countries?

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Money If money in one country is confusing fun enough, what happens when you add money in multiple countries?countries must be even more fun. Exchanging currency comes into play whenever money moves between countries: the most common reasons are international trade and international investment, but gifts/family remissions, reparations, robberies, or a number of other examples can also apply.

Currency exchange can be thought of as a market, where instead of a good or service, one type of money of the thing being bought or sold, and the "price" is the amount of some other type of money exchanged for it. Like any other supply and demand situation, the exchange rate is whatever leads to equal amounts of a type of money being bought and sold. Exchange rates are usually given between two currencies (dollars/Euro, Pesos/Renminbi, [[{{Ruritania}} Ruritanian]] Rurits/[[{{Bulungi}} Bulungian]] Bulungs, etc.), but in modern, fast moving financial markets, all exchange rates will change in a consistent way.

Like any market, anything the increases desire for a currency will increase its price, requiring more of other currency to buy it, anything decreasing desire will do the opposite. Foreign currencies are used to buy goods from another country (tourism, university tuition, media subscriptions are included here), invest in that country, or of money is sent as gifts and will be used in that country: an increase in these things will strengthen that country's currency, requiring more people to buy it, a decrease in these things will weaken a currency, requiring less

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Inflation in the actual world is well and good, but this is a wiki for media. Well, lucky you, there is a type of media that lends itself very strongly to having inflation: multiplayer RPG's.

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Inflation in the actual world is well and good, but this is a wiki for media. Well, lucky you, there is a type of media that lends itself very strongly to having inflation: multiplayer RPG's. Very differently from RealLife, money is constantly generated by individuals in the economy, by a mix of direct loot from enemies, and from selling VendorTrash to merchants with an infinite store of money to buy whatever the endless stream of adventurers wants to get rid of. Since these games are mostly based around fighting, and items should in theory be accessible to just about everyone, most common items are one time purchases or low cost, as a result little money is actually destroyed from the economy by base gameplay.

The result is usually fast growth in the amount of money in game, resulting in rediculously high prices.. A steadily increasing supply of money means, not surprisingly, that almost anyone in the game long enough has gobs of money to spend, and prices for non fixed goods in game currency can get ridiculously high. This may make it difficult for newer players to access some items in the game, and create a big split between sections of the economy.

To avoid a big split between newer and longer time players, or to just generally keep prices lower, game designers need a way to remove money from a game economy, thus the MoneySink. For a money sink to work well, it must be some combination of cost and regular purchase, which destroys large amount of money regularly to keep up with money creation. Some common examples of money sinks are:
* Expensive vanity items: Expensive, obviously, usually not much better or the same as regular items for gameplay, but cool in some way.
* Auction fees: Takes a percentage out of all trades by players on an auction house. The money exchanged between players remains, but the auction fee is destroyed. Simulates an actual exchange (if usually much more expensive), and the money removed scales with prices, so if prices inflate, so does the money destroyed in the auction house.
* Consumables: temporary items that are often expensive. Players will buy them for gameplay boosts to help just that little bit more, and because they are used up, they will be bought over and over. If traded in an auction house, will also destroy auction fees.
* In theory, repairs on expensive items could serve this role. In practice, using items and combat are the main source of fun, so designers would likely not make them too expensive, reducing gold sinks effectiveness.

Not inflation of prices, but closely related, is MUDflation. The person who chose that name was clearly familiar with inflation, because the metaphor is spot on: A game adds items with better stats, with better stats characters desire more challenges, which are added to the game. With greater challenges are usually expected better stats on loot, which required more challenges, etc., leading to an increase in stats with no actual gameplay changes (because the higher stats are balanced by higher stats of stuff to fight against) Not too far off from increased money supply leading to increased demand for goods, higher prices, more money needed to continue stimulate an economy, etc.

!!Exchange Rates
Money in one country is confusing enough, what happens when you add multiple countries?

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Money based stabilization is usually used to handle short term/smaller changes in an economy: it can usually be put into practice much faster than changing spending and taxes. However, if monetary policy tries to permanently keep employment too low, it instead creates very high inflation. As with the

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Money based stabilization is usually used to handle short term/smaller changes in an economy: it can usually be put into practice much faster than changing spending and taxes. However, if monetary policy tries to permanently keep employment too low, it instead creates very high inflation. As with thethe money doubling example above, at first adding more money creates increased demand in an economy, and satisfying that demand leads to more production, more hiring, etc. However, as the economy adapts, it produces less, and prices rise. If more money is added to further stimulate the economy, prices will continue to increase. As people in an economy get used to such increases, they will expect a certain amount of inflation, and increase prices/make contracts and loans with price increases built in. when this happens, the increasing money supply only keeps up with the expected price increases instead of further stimulating the economy, and an even larger increase in money is needed to actually stimulate an economy.

The end result is steadily increasing high inflation. This happened in a number of richer countries in the 1960's and 70's, and inflation was slowed in a number of ways. some used agreements between large unions, businesses, and central banks (who create the money), to slow increases. In the U.S., the money supply was cut, creating a recession and slowing inflation over several years.

The second reason for high inflation, and the one responsible for most hyperinflations, is printing money to fund a government. Governments can be funded in four main ways. Taxes are the most common, you can also include directly taking goods (or even time as in conscription) as a type of tax. Governments can run profitable industries and take the profits: this is a small source of income for most governments, oil producers are an example of the few governments that can largely fund themselves this way. Governments can borrow money. Finally, most national governments can print money.

If the first three sources of money do not produce enough, and a government cannot spend less for whatever reason, it ends up printing money to fund itself. Lack of natural resources or some other economy that a government could run limits the second method. A poorly organized and run bureaucracy/political opposition/not enough economy to tax can prevent taxes being raised. Spending similarly may not be cuttable due to political reasons, or health/safety/etc. may demand it. Borrowing money requires being trustworthy enough for others to loan it at low interest rates, or even loan it at all, and whoever runs the government may not want to take on debt and become dependent/owe money to the loaners.

This type of inflation as a result can be common in politically unstable or disorganized countries. "Politically unstable" often meaning "violence" this disrupts a government's ability to function normally, makes an economy less productive, and may require spending (for security or fighting wars, as an example): the combination makes it hard for a government to get income, the shrinking economy also itself contributes to inflation. It may also occur in te aftermath of instability: a government is established, a war is over, but there is rebuilding work to be done, a smaller economy, and a not as established government, leading to the same conditions. Even established governments can have similar problems, if they are simply not organized well or not trusted well, or if the politics of a country demands more spending than income can produce fr whatever reason.

Inflation caused in this way can accelerate for a couple reasons. First, people expect it, and a government must print more money, as described earlier, to keep up. Lack of trust in governments can increase this: people who don't trust money or a currency will expect more inflation, or use the money for fewer transactions, meaning the same amount of money is being used for a smaller fraction of the economy. At the same time, increasing prices mean a government must print more money to buy the same amount of goods. When combined in the right way, these sources of inflation lead to the absurd rates of hyperinflation described earlier. (Though high to very high, steady, inflation rates are more common.) Inflation in these cases is not a major cause of problems in such a country, but is a sign that problems of some sort exist.

!!Inflation in [[RolePlayingGame RPG's]]

Inflation in the actual world is well and good, but this is a wiki for media. Well, lucky you, there is a type of media that lends itself very strongly to having inflation: multiplayer RPG's.
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Money does weird things doesn't it? [[InflationNegation Things used to be cheaper]], you can exchange your dollar for a [[RidiculousExchangeRates bajillion bulungi bulungs]], things will cost [[RidiculousFutureInflation way more in the future]]. Why does this happen, and how true are these tropes? Read more to find out.

!!Money in Economics

Both inflation and exchange rates are results of using money. People who study how money works: Economists, some financial people, some historians are examples, define it as something that fills three roles:

* A medium of exchange: Money is used to buy and sell things. You give money to someone, they give you a good or service. Or you get paid money to give someone else a good or service. Other ways to do this exist: favors can be owed,barter used, or economies can run as gift based economies (as an example). But favors can be hard to keep track of in too big a society, and keeping track of bartered goods can get complicated. Well accepted money simplifies this process enormously.

* A measure of prices/unit of account: Money is used to compare prices. How many cows is a yoga class? How many knives is fixing a roof worth? It is possible to use a single base good to do this, but money also works well.

* A store of value: You can be paid something now, save the money, and spend it later. Other systems can fill this role: things like favors owed or records of debts/payments due, but money again makes these things much easier.

All of these properties obviously relate: using money to pay for things means measuring prices in it make sense, money can only store value because it can be exchanged for useful things, etc. However, some things fill some but not all of these roles: ownership of a house can store value, but not be easily used in an exchange. Sometimes the boundary gets blurry, certain types of bank accounts store money with limitations, so whether they count is up in the air.

For this useful notes, some other properties of money are important:

* It has value because people using it agree it does. This could be because it is made of something valuable (precious metal currencies), because you have to pay taxes using it, because someone will give you precious metals for it (some banknotes and paper currency originally worked this way), or just because everyone around you uses it so you do as well. If people take the money for payment and expect to use it in the future to buy things, it has value. if not, the money doesn't.

* Related to this, money is assumed to have value only for its role in transactions and saving, money is not a useful good on its own that people would want outside these two roles. Most modern money is like this, stored as electronic deposits or paper money that is far cheaper than its face value, but with coins and precious metal money in the past this is not strictly true. In economics this leads to a separation of the "real" economy, the actual production and use of goods and services, from whatever is happening with money. (In measurement, you get "real" and "nominal" measures of things, described later on this page.)

* In modern times, almost all money is produced by governments, either through printing cash or minting coins, or by typing some things in a computer. The total amount of money can be controlled relatively closely by governments.

* It is assumed in this useful notes that each economy mainly uses 1 currency of its choice, unless said otherwise. Unless a country has very untrustworthy money, this is generally a good assumption, though some border regions, areas with visitors, or areas without trusted currencies, this is not the case.

Weirdly, some very abstract theoretical fields of economics ignore money completely. Some are models of an entire economy, modeling the production and use of goods: exchange within this highly simplified economy is ignored, so money can be ignored also. Theoretical models of how markets work (highly theoretical, instead of producing cars, doctor visits, or even food, health care, etc., they just go with good 1, good 2, input 1, etc.)can ignore money by measuring prices using a base good: only the ratio matters, not the actual numbers[[note]]If this seem strange, just imagine measuring everything in cents. An 8 figure job would be the new "lots of money" salary, hundred millionaires would be rich, simple candy bars would cost hundreds. However, this economy would obviously be the same, the rations between salaries, prices, debts, etc. are the same as they were before[[/note]]. in most field of economics, money fills the same role it fill in day to day life: you get paid in in, spend it, budget it, etc. Only a specific subfield studies the things described in this useful notes.

!!What is inflation, and where does it comes from

Inflation is a general increase in prices of most goods in an economy. You may sometimes hear about "cost inflation" of various things (healthcare, college), but increases in price of a single thing are a very different idea with very different causes. In theory, if nothing else changed in an economy, inflation would show as all prices increasing at the same rate, together (actual measurement will be described later.) General price decreases are called deflation, they are rare in modern times, more common before the early 1900's. if you flip "price increase" to "price decrease" or think "negative inflation" most of what is written here applies just fine.

Another common way to describe inflation is a decrease in the value or purchasing power of money. In this description, money is the thing you exchange for other goods, and inflation makes that money able to buy less goods.

One simple but generally accurate explanation for how inflation is caused is "too much money chasing too few goods". This gets at the most common cause of inflation: an increasing amount of money per economic activity in an economy. One of the strongest correlations in economics is money supply growth to inflation rate minus economic growth rate. Generally, an economy with certain prices and a certain amount of production seems to require a certain amount of money to function: less money than this and prices drop, more money and prices rise.

How does this process work? Imagine one day you wake up, and all money stored on people has doubled. Cash in your wallet, under the sofa, piggy banks, [[BriefcaseFullOfMoney money suitcases]], or any other place you store it has doubled. Your checking and saving accounts, or any other such places have doubled as well, as has all of the above for everyone else. Awesome, Free Money! What to do with it? There's a lot of options, but overall the extra cash will either be saved or spent.

The extra spending will be seen by sellers as an increase in demand for goods, and sellers will respond the way they always do to an increase in demand: a combination of increasing prices and increasing production. The price increase is itself inflation: it is a price increase for goods throughout the economy. Increasing production requires more resources, hiring more people, buying more equipment, etc. With industries throughout the economy competing for more resources and people, prices of these and wages will increase also: this increase means more spending money, which increases demand further. Saved money in banks is loaned out, combined with direct investment, and it encourages more demand for business equipment, houses, and other things that require loans.

This cycle of price increases continues to cycle: economists expect it to end when prices are about twice as high as they were before the money doubling started. At that point, the amount of stuff that money in the economy can buy is the same as it was before the magical doubling. Given enough time, wages and all prices will all double, so the economy functions the same, with the same ratios between prices, as it did before. (There may be some distribution effects: People who happened to have more cash when the doubling happened may be better off, loans will be effected, see later in these notes for more)

In practice, money (almost) never doubles like this, and new money in an economy isn't given directly to everyone. However, the general idea works the same: extra cash at the same prices increases demand, the money cycles through the economy as do price increases, and prices increase evenly with money growth.

Other changes effect inflation as well, either by effecting the size of the economy, or rate that money circulates. If an economy produces more, the same amount of money must be used to buy more goods, decreasing prices. If an economy produces less, the opposite happens. Normally, the effect is small, but can contribute to inflation after wars or mismanagement: A historical example of this is after the Black Death in Europe.

Regular changes in demand for goods can effect inflation by changing how fast money circulates in an economy. Increased demand, whether from increased investment, more confident buyers, or such increase the rate money flows through an economy, increasing the amount of goods the money can buy and sell, and raising prices as a result. Changes of this sort, of consumer confidence, investment, or other such spending are the main cause of business cycles, as a result recessions tend to go along with lower inflation.

These two causes rarely create as strong inflation as creating money can. Economies don't usually grow or shrink by more than a few percent a year, and changes in demand and circulation tend to also be small and even out over a few years.

Because inflation isn't limited by a physical process: just use different ink and print more digits on paper, or change some keystrokes/clicks for electronic money, it can occur at fantastically absurd rates. Extremely high rates are called hyperinflation, the most recent famous example was zimbabwe in the late 200's, as in [[https://en.wikipedia.org/wiki/Hyperinflation_in_Zimbabwe#/media/File:ZWDvsUSDchart.svg this graph]]. Notice the logarithmic scale in addition to the absurbly large growth rates, on this type of graph, exponential growth such as bacteria reproducing or the [[https://www.npr.org/sections/krulwich/2012/09/15/160879929/that-old-rice-grains-on-the-chessboard-con-with-a-new-twist grains on a chessboard]] story would be an upward sloping straight line.

!!Costs of inflation, and when does it get ridiculously high?

If the rate of inflation is perfectly predicted ahead of time, it doesn't have too much of an effect. Contracts and agreements that need to will pay more in the future to account for it, interest rates and investment returns will increase to cover the increase in prices. If possible, payments will be "indexed" to inflation, changing future payments to account for inflation after it has been measured. The big costs are transaction difficulties: people will not want to hold money, and will try to spend it more quickly or switch it for better investments or physical goods. with too much inflation,people will stop using the inflating money and switch to other things, which can interfere with keeping track of things and just generally make life more difficult. This can provide some benefit, however, encouraging people to invest the money instead of keeping it as cash, investments properly used can increase the productivity of an economy, and also increase demand for goods more immediately.

This is an area where deflation is worth mentioning: deflate money too hard and people will spend less and remove money from investment, since cash becomes more valuable over time and itself becomes a worthwhile investment. Doing this reduces demand for goods, which can cause further deflation, etc. When an economy is in a recession, deflation can make it worse, especially since investments and bank account interest are already often lower during one, making keeping cash even more valuable.

Unexpected inflation distorts an economy in other ways. Anyone who receives money in a long term contract (loan repayment, wages, disability/social security/lottery/insurance payments, rent, for some examples) loses out: the money they get buys fewer goods than they expected. Whoever pays the money (debtors, renters, etc.) gains, the money they have to pay is less, which increased income from more flexible sources can more easily reach. Inflation has been used as a strategy at points in history to reduce debts.

There are various arguments for what rate of inflation to aim for. To keep transactions easiest, zero inflation would make the most sense. Some economic models suggest a deflation rate equal to a typical return on a savings or investment in that economy: the math is way to much to describe in this sort of useful notes article, but the logic is to reduce the cost of keeping money (vs. investing or saving it) to nothing. However, since saving and investing generally makes an economy more productive (by allowing business to invest more, businesses and governments to do more research, etc.), this also argues for a positive inflation rate, to encourage people to save or invest.

In practice, most well managed economies will aim for a low positive rate of inflation. The main benefit of this is to make stabilizing business cycles easier, which brings the article to the first reason inflation can get higher,

As mentioned above, economies go through periods of increased and decreased demand for various reasons: people/businesses get more or less confident and willing to spend, values of things like houses or stocks can rise and fall, the financial system may make loans more or less available, etc. These changes cause employment to increase and decrease, and at worse can cause recessions. Increased demand, as mentioned earlier, also causes somewhat higher inflation.

How to respond to these changes? Two main methods are used: national governments can change spending and taxes to directly buy more/less things, or tax the rest of the economy less and allow it to demand more or less things. Also, whoever controls the amount of money in an economy can add more or less than expected. If in a recession, adding money can get an economy out: instead of simply returning to the same economy with increased prices as the three paragraphs described, the higher demand produced hires people for longer hours, uses unused raw materials, and otherwise results in more production that wasn't happening before. The money supply can than be grown more slowly or reduced in a booming/inflating economy to keep inflation low.

Money based stabilization is usually used to handle short term/smaller changes in an economy: it can usually be put into practice much faster than changing spending and taxes. However, if monetary policy tries to permanently keep employment too low, it instead creates very high inflation. As with the

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