Follow TV Tropes

Following

History UniqueEnemy / Metroid

Go To

OR

Is there an issue? Send a MessageReason:
None


** A Mini-Kraid is encountered only once through the whole game, in the room right before the actual Kraid. It may be a nod to the boss's originally being much smaller in the first and this enemy might be here to showcase the evolution of the character.

to:

** A Mini-Kraid is encountered only once through the whole game, in the room right before the actual Kraid. It may be a nod to the boss's boss originally being much smaller in the first and this enemy might be here to showcase the evolution of the character.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** A Mini-Kraid is encountered only once through the whole game, in the room right before the actual Kraid. It may be a nod to the boss's originally being much smaller in the first and this enemy might be here to showcase the evolution of the character.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Because the Dark Sporb enemy was DummiedOut, the only time a Sporb is possessed by an Ing is the Power Bomb Guardian fight.
Is there an issue? Send a MessageReason:
None


** Maridia has the most unique creatures out of any area, possibly a TruthInTelevision reference to the wide variety of life found in the oceans.

to:

** Maridia has the most unique creatures out of any area, possibly a TruthInTelevision reference to the wide variety of life found in the oceans.oceans:
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Only three Puddle Spores are encountered in the game, two of which disappear permanently after the Grapple Beam is acquired.

Changed: 60

Removed: 513

Is there an issue? Send a MessageReason:
None


** The Dachora and Etecoons that taught you moves to get out of certain traps earlier in the game can be saved at the end by entering a side room and shooting the wall during the escape sequence. No reason [[VideoGameCaringPotential other than to help those who helped you]]. They actually appear again in [[spoiler:the final escape sequence in ''VideoGame/MetroidFusion''. ''Where they steer your ship away from the final boss to avoid destruction and bring it back to you at the end, effectively saving you'']].



** [[http://metroid.wikia.com/wiki/Ice_Shriekbat Ice Shriekbats]] only appear in one room in the entire game (the Ice Ruins West area of Phendrana Drifts) and are ''infamous'' for how easy it is to [[PermanentlyMissableContent lose]] their MonsterCompendium entry if you don't watch for them. They blend in with the rocks they roost on until you get close and can be easy to mistake for the [[ComMons very common]] ordinary [[GoddamnedBats Shriekbats]] you've probably already scanned. When you get close they dive bomb into you killing ''themselves'' in the process and [[PunctuatedForEmphasis They! Don't! Respawn! EVER!!]] Even if they don't kill themselves, miss them and they disappear as soon as you get the nearby suit upgrade never to appear again, making it impossible to fill your logbook [[HundredPercentCompletion completely]]. Thankfully, the PAL version fixes this so they do {{respawn|ingEnemies}} and no longer arbitrarily disappear from the game if you miss them.

to:

** [[http://metroid.wikia.com/wiki/Ice_Shriekbat Ice Shriekbats]] only appear in one room in the entire game (the Ice Ruins West area of Phendrana Drifts) and are ''infamous'' infamous for how easy it is to [[PermanentlyMissableContent lose]] their MonsterCompendium entry if you don't watch for them. They blend in with the rocks they roost on until you get close and can be easy to mistake for the [[ComMons very common]] ordinary [[GoddamnedBats Shriekbats]] you've probably already scanned. When you get close they dive bomb into you killing ''themselves'' in the process and [[PunctuatedForEmphasis They! Don't! Respawn! EVER!!]] they never respawn afterwards. Even if they don't kill themselves, miss them and they disappear as soon as you get the nearby suit upgrade never to appear again, making it impossible to fill your logbook [[HundredPercentCompletion completely]]. Thankfully, the PAL version fixes this so they do {{respawn|ingEnemies}} and no longer arbitrarily disappear from the game if you miss them.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* Giant aquatic Omnithons can be seen throughout the background in lower Burenia in ''VideoGame/MetroidDread'', but only one can actually interact with Samus at the bottom of the seafloor.
Is there an issue? Send a MessageReason:
None


** The hallway just before Ridley has two silver "ninja" Space Pirates. The only other place they appear is during the escape sequence, where they are instantly eviscerated by Samus' Hyper Beam.

to:

** The hallway just before Ridley has two silver "ninja" Space Pirates. The only other place they appear is during the escape sequence, where they are instantly eviscerated by Samus' Hyper Beam.Beam, though those are technically a ''different'' variety of the other space pirates in the escape, with less HP and more vulnerabilities compared to the "true" ninjas faced in Norfair -- though in most cases players will probably barely notice those last two enemies in the game because Samus's only weapon at that point kills them instantly. (But that would make them yet ''another'' unique enemy, amusingly.)
Is there an issue? Send a MessageReason:
None


* ''VideoGame/MetroidIIReturnOfSamus'': Unlike ''[[VideoGame/MetroidSamusReturns the official remake]]'', this game includes some very rare enemies that only appear once or twice:

to:

* ''VideoGame/MetroidIIReturnOfSamus'': Unlike ''[[VideoGame/MetroidSamusReturns the official remake]]'', ''VideoGame/MetroidSamusReturns'', this game includes some very rare enemies that only appear once or twice:



** The Dachora and Etecoons that taught you moves to get out of certain traps earlier in the game can be saved at the end by entering a side room and shooting the wall during the escape sequence. No reason [[VideogameCaringPotential other than to help those who helped you]]. They actually appear again in [[spoiler:the final escape sequence in ''VideoGame/MetroidFusion''. ''Where they steer your ship away from the final boss to avoid destruction and bring it back to you at the end, effectively saving you'']].

to:

** The Dachora and Etecoons that taught you moves to get out of certain traps earlier in the game can be saved at the end by entering a side room and shooting the wall during the escape sequence. No reason [[VideogameCaringPotential [[VideoGameCaringPotential other than to help those who helped you]]. They actually appear again in [[spoiler:the final escape sequence in ''VideoGame/MetroidFusion''. ''Where they steer your ship away from the final boss to avoid destruction and bring it back to you at the end, effectively saving you'']].

Added: 4

Changed: 82

Is there an issue? Send a MessageReason:
None


*** A red Skultera only appears in a single room that connects to Brinstar. Asides from it's color, it's identical to the other Skulteras found throughout the game.

to:

*** A red Skultera only appears in a single room that connects to Brinstar. Asides from it's its color, it's identical to the other Skulteras found throughout the game.



** There's a bonus enemy called the "Armored Pirate" that only appears in [=Elysia=] in the NTSC version of the game (meaning it isn't in the ''Trilogy''). It appears to have been added by mistake, being physically identical to the Armored Pirate Militia and not appearing in the Logbook once you scan it. But because of its existence, it's possible to get an unnatural 109 Red Credits.

to:

** There's a bonus enemy called the "Armored Pirate" that only appears in [=Elysia=] on Elysia in the NTSC version of the game (meaning it isn't in the ''Trilogy''). It appears to have been added by mistake, being as it's physically identical to the Armored Pirate Militia and not appearing doesn't appear in the Logbook once if you scan it. But because of its existence, it's It's possible to get an unnatural 109 Red Credits.Credits due to this enemy.
----
Is there an issue? Send a MessageReason:
Red Skultera

Added DiffLines:

*** A red Skultera only appears in a single room that connects to Brinstar. Asides from it's color, it's identical to the other Skulteras found throughout the game.

Added: 394

Changed: 676

Is there an issue? Send a MessageReason:
None


** This game has a few in Maridia, mostly for functional reasons: In one corridor, a bizarre walker by the name of Shaktool carves a path through a wall for the player that eventually leads to the Spring Ball add-on. Later in the same segment, a corridor contains a squirming pile of white...things to help show off one of the abilities of Samus' new found equipment.
** Maridia also has a large turtle-like creature accompanied by little baby turtles. Its purpose is to help reach a missile pack that would otherwise require Space Jump (which you only get later) to reach.

to:

** This game Maridia has the most unique creatures out of any area, possibly a few TruthInTelevision reference to the wide variety of life found in Maridia, mostly for functional reasons: In one corridor, a the oceans.
*** A
bizarre walker by the name of Shaktool carves a path through a wall for the player that eventually leads to the Spring Ball add-on. Later upgrade.
*** A unique turtle creature called Tatori can be found with its young
in a tall cavern. Standing on its back can give Samus early access to the same segment, a corridor contains a squirming pile of white...things to help show off one of the abilities of room's Energy Tank and Missile Expansion, but touching its young will make it attack her.
*** The Oums are ammonite-like creatures that impede
Samus' new found equipment.
** Maridia also has
progress through a large turtle-like creature accompanied by little baby turtles. Its purpose is to help reach a missile pack that would hallway, but are otherwise require Space Jump (which you pretty harmless. They only get later) to reach.appear in this one segment.



** The hallway just before Ridley has two silver "ninja" Space Pirates. The only other place they appear is during the escape sequence.

to:

** The hallway just before Ridley has two silver "ninja" Space Pirates. The only other place they appear is during the escape sequence.sequence, where they are instantly eviscerated by Samus' Hyper Beam.
Is there an issue? Send a MessageReason:
None


*** The other is the Webling, which are similar but don't block doors. They are only found in the Feeding Pit Access in the Dark Agon Wastes, and can be killed with the Light Beam.

to:

*** The other is the Webling, which are similar but don't block hallways instead of doors. They are only found in the Feeding Pit Access in the Dark Agon Wastes, and can be killed with the Light Beam.
Is there an issue? Send a MessageReason:
None


** There are two kinds of Ing barriers that hardly appear at all.

to:

** There are two kinds of Ing barriers that hardly appear at all.all, but still count towards 100% Logbook, so if you're going for it, don't forget to scan these guys when you can.



*** The other is the Webling, which are similar but don't block doors. They are only found in the Feeding Pit Access in the Dark Agon Wastes, and can be killed with the Light Beam. Like the Ing Webtrap, they count towards 100% Logbook, so if you're going for it, don't forget to scan these guys first.

to:

*** The other is the Webling, which are similar but don't block doors. They are only found in the Feeding Pit Access in the Dark Agon Wastes, and can be killed with the Light Beam. Like the Ing Webtrap, they count towards 100% Logbook, so if you're going for it, don't forget to scan these guys first.
Is there an issue? Send a MessageReason:
None


*** The other is the Webling, which are similar but don't block doors. They are only found in the Feeding Pit Access in the Dark Agon Wastes, and can be killed with the Light Beam.

to:

*** The other is the Webling, which are similar but don't block doors. They are only found in the Feeding Pit Access in the Dark Agon Wastes, and can be killed with the Light Beam. Like the Ing Webtrap, they count towards 100% Logbook, so if you're going for it, don't forget to scan these guys first.
Is there an issue? Send a MessageReason:
None


** Since your time spent on Phaaze is limited, there are many lifeforms that you can breeze past if you're in too much of a hurry. These include the Maw, the [=EyeballBlocker=], the Aazelion, and more.

to:

** Since your time spent on Phaaze is limited, there are many unique lifeforms that you can breeze past if you're in too much of a hurry. These include the Maw, the [=EyeballBlocker=], the Aazelion, and more.
Is there an issue? Send a MessageReason:
None


** Since your time spent on Phaaze is limited, there are many lifeforms that you can breeze past if you're in too much of a hurry. These include the Maw, the EyeballBlocker, the Aazelion, and more.

to:

** Since your time spent on Phaaze is limited, there are many lifeforms that you can breeze past if you're in too much of a hurry. These include the Maw, the EyeballBlocker, [=EyeballBlocker=], the Aazelion, and more.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Since your time spent on Phaaze is limited, there are many lifeforms that you can breeze past if you're in too much of a hurry. These include the Maw, the EyeballBlocker, the Aazelion, and more.

Added: 814

Changed: 857

Removed: 631

Is there an issue? Send a MessageReason:
None


----

* ''VideoGame/MetroidIIReturnOfSamus'': Unlike ''[[VideoGame/MetroidSamusReturns the official remake]]'', this game includes some very rare enemies that only appear once or twice:
** Only two Blob Throwers are in the game, both located on the roof of the Chozo ruins in Phase 3.
** Only a single Shirk is found in the entire game, located in Phase 4.
** Two Automs, which are the only ones in the game, share the same room as the Shirk.
** Only two Ramulkens are in the game, with one found in Phase 7 and the other found in Phase 8.
** Only two Gunzoos are in the game, both located in the Chozo ruins in Phase 7.
** There are some other enemies that are more common than the aforementioned enemies but are each found in only a single room. These include Senjoo, TPO, Meboid, Proboscum, Gravitt, Skreek, and Drivel.



** There's a bonus enemy called the "Armored Pirate" that only appears in [=Elysia=] in the NTSC version of the game (meaning it isn't in the ''Trilogy''). It appears to have been added by mistake, being physically identical to the Armored Pirate Militia and not appearing in the Logbook once you scan it. But because of its existence, it's possible to get an unnatural 109 Red Credits.
* ''VideoGame/MetroidIIReturnOfSamus'': Unlike ''[[VideoGame/MetroidSamusReturns the official remake]]'', this game includes some very rare enemies that only appear once or twice:
** Only two Blob Throwers are in the game, both located on the roof of the Chozo ruins in Phase 3.
** Only a single Shirk is found in the entire game, located in Phase 4.
** Two Automs, which are the only ones in the game, share the same room as the Shirk.
** Only two Ramulkens are in the game, with one found in Phase 7 and the other found in Phase 8.
** Only two Gunzoos are in the game, both located in the Chozo ruins in Phase 7.
** There are some other enemies that are more common than the aforementioned enemies but are each found in only a single room. These include Senjoo, TPO, Meboid, Proboscum, Gravitt, Skreek, and Drivel.

to:

** The Fargul Hatcher and its Fargul Wasps only appear in the Hall of Golems on Bryyo. They respawn freely, so come by any time you like to see you one.
** There's a bonus enemy called the "Armored Pirate" that only appears in [=Elysia=] in the NTSC version of the game (meaning it isn't in the ''Trilogy''). It appears to have been added by mistake, being physically identical to the Armored Pirate Militia and not appearing in the Logbook once you scan it. But because of its existence, it's possible to get an unnatural 109 Red Credits.
* ''VideoGame/MetroidIIReturnOfSamus'': Unlike ''[[VideoGame/MetroidSamusReturns the official remake]]'', this game includes some very rare enemies that only appear once or twice:
** Only two Blob Throwers are in the game, both located on the roof of the Chozo ruins in Phase 3.
** Only a single Shirk is found in the entire game, located in Phase 4.
** Two Automs, which are the only ones in the game, share the same room as the Shirk.
** Only two Ramulkens are in the game, with one found in Phase 7 and the other found in Phase 8.
** Only two Gunzoos are in the game, both located in the Chozo ruins in Phase 7.
** There are some other enemies that are more common than the aforementioned enemies but are each found in only a single room. These include Senjoo, TPO, Meboid, Proboscum, Gravitt, Skreek, and Drivel.
Credits.
Is there an issue? Send a MessageReason:
None


** The hallway just before Ridley has two "ninja" Space Pirates. The only other place they appear is during the escape sequence.

to:

** The hallway just before Ridley has two silver "ninja" Space Pirates. The only other place they appear is during the escape sequence.
Is there an issue? Send a MessageReason:
None


** There's a bonus enemy called the Armored Pirate that only appears in [=Elysia=] in the NTSC version of the game (meaning it isn't in the ''Trilogy''). It appears to have been added by mistake, being physically identical to the Armored Pirate Militia and not appearing in the Logbook once you scan it. But because of its existence, it's possible to get an unnatural 109 Red Credits.

to:

** There's a bonus enemy called the Armored Pirate "Armored Pirate" that only appears in [=Elysia=] in the NTSC version of the game (meaning it isn't in the ''Trilogy''). It appears to have been added by mistake, being physically identical to the Armored Pirate Militia and not appearing in the Logbook once you scan it. But because of its existence, it's possible to get an unnatural 109 Red Credits.
Is there an issue? Send a MessageReason:
None


** There's a bonus enemy called the Armored Pirate that only appears in the Concourse in [=Elysia=] in the NTSC version of the game (meaning it wasn't in the ''Trilogy'' version). It appears to have been added by mistake, being physically identical to the Armored Pirate Militia and not appearing in the Logbook once you scan it. Because of its existence, it's possible to get an unnatural 109 Red Credits.

to:

** There's a bonus enemy called the Armored Pirate that only appears in the Concourse in [=Elysia=] in the NTSC version of the game (meaning it wasn't isn't in the ''Trilogy'' version).''Trilogy''). It appears to have been added by mistake, being physically identical to the Armored Pirate Militia and not appearing in the Logbook once you scan it. Because But because of its existence, it's possible to get an unnatural 109 Red Credits.
Is there an issue? Send a MessageReason:
None


** Interestingly, there's a bonus enemy called the Armored Pirate that only appears in SkyTown in the NTSC version of the game (meaning it wasn't in the ''Trilogy'' version). It appears to have been added by mistake, being physically identical to the Armored Pirate Militia and not appearing in the Logbook once you scan it. Because of its existence, it's possible to get an unnatural 109 Red Credits.

to:

** Interestingly, there's There's a bonus enemy called the Armored Pirate that only appears in SkyTown the Concourse in [=Elysia=] in the NTSC version of the game (meaning it wasn't in the ''Trilogy'' version). It appears to have been added by mistake, being physically identical to the Armored Pirate Militia and not appearing in the Logbook once you scan it. Because of its existence, it's possible to get an unnatural 109 Red Credits.

Added: 506

Changed: 124

Is there an issue? Send a MessageReason:
None


* ''VideoGame/MetroidPrime3Corruption'' has a few examples including the fast and [[ThatOneSidequest incredibly hard to scan]] Gel Ray found in pools of Fuel Gel.

to:

* ''VideoGame/MetroidPrime3Corruption'' has a few examples including the ''VideoGame/MetroidPrime3Corruption'':
** The
fast and [[ThatOneSidequest incredibly hard to scan]] Gel Ray found in pools of Fuel Gel.Gel on Bryyo.
** Interestingly, there's a bonus enemy called the Armored Pirate that only appears in SkyTown in the NTSC version of the game (meaning it wasn't in the ''Trilogy'' version). It appears to have been added by mistake, being physically identical to the Armored Pirate Militia and not appearing in the Logbook once you scan it. Because of its existence, it's possible to get an unnatural 109 Red Credits.
Is there an issue? Send a MessageReason:
None


** This game has a few in Maridia, mostly for functional reasons: In one corridor, a bizarre walker carves a path through a wall for the player. Later in the same segment, a corridor contains a squirming pile of white...things to help show off one of the abilities of Samus' new found equipment.

to:

** This game has a few in Maridia, mostly for functional reasons: In one corridor, a bizarre walker by the name of Shaktool carves a path through a wall for the player.player that eventually leads to the Spring Ball add-on. Later in the same segment, a corridor contains a squirming pile of white...things to help show off one of the abilities of Samus' new found equipment.

Added: 339

Changed: 296

Is there an issue? Send a MessageReason:
None


** There's also Ice Parasites that only appear in two rooms and disappear from the game, there are several other one-time scans in this series too, but luckily they're not quite as easy to miss as the Ice Shriekbats (for one, they don't fly at you and explode on your face as soon as you get close). Same with the Aqua Drones, which appear in one room and disappear after that.
** Ram War Wasps are only spawned by the Hive Mecha miniboss. Once it is defeated, they are never seen again. Ditto the Barbed War Wasps in the Incinerator Drone chamber.

to:

** There's also Ice Parasites that only appear in two rooms and disappear from the game, there are several other one-time scans in this series too, but luckily they're not quite as easy to miss as the Ice Shriekbats (for one, they don't fly at you and explode on your face as soon as you get close). Same with the close).
** The
Aqua Drones, which Drones are only found in Biohazard Containment in the Crashed Frigate. Once Samus leaves the room for the first time, they never appear in one room and disappear after that.
again.
** Ram War Wasps are only spawned by the Hive Mecha miniboss.mini-boss. Once it is defeated, they are never seen again. Ditto the Barbed War Wasps in the Incinerator Drone chamber.


Added DiffLines:

** The Phazon Elite highly resembles the usual Elite Pirates, has a similar moveset, and even uses the same encounter music, meaning one can quite easily miss its scan.

Added: 798

Changed: 283

Is there an issue? Send a MessageReason:
None


* ''VideoGame/MetroidPrime2Echoes'' has the Lightbringers, which are living, walking safe zones that crawl on walls. Interesting game mechanic that could have been used in a lot of places... but no, you only got to see three of them in a room near the beginning of the game, and they're gone when you come back later.

to:

* ''VideoGame/MetroidPrime2Echoes'' has the ''VideoGame/MetroidPrime2Echoes'':
**
Lightbringers, which are living, walking safe zones that crawl on walls. Interesting game mechanic that could have been used in a lot of places... but no, you only got to see three of them in a room near the beginning of the game, and they're gone when you come back later.later.
** There are two kinds of Ing barriers that hardly appear at all.
*** One is the Ing Webtrap. They are only found once in the Dark Agon Wastes. They are living shields that block all the doors of the Battleground while Samus fights a horde of Warrior Ing, and they disappear afterwards. Most players will be too focused on the fight to notice.
*** The other is the Webling, which are similar but don't block doors. They are only found in the Feeding Pit Access in the Dark Agon Wastes, and can be killed with the Light Beam.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/MetroidPrime3Corruption'' has a few examples including the fast and [[ThatOneSidequest incredibly hard to scan]] Gel Ray found in pools of Fuel Gel.

to:

* ''VideoGame/MetroidPrime3Corruption'' has a few examples including the fast and [[ThatOneSidequest incredibly hard to scan]] Gel Ray found in pools of Fuel Gel.Gel.
* ''VideoGame/MetroidIIReturnOfSamus'': Unlike ''[[VideoGame/MetroidSamusReturns the official remake]]'', this game includes some very rare enemies that only appear once or twice:
** Only two Blob Throwers are in the game, both located on the roof of the Chozo ruins in Phase 3.
** Only a single Shirk is found in the entire game, located in Phase 4.
** Two Automs, which are the only ones in the game, share the same room as the Shirk.
** Only two Ramulkens are in the game, with one found in Phase 7 and the other found in Phase 8.
** Only two Gunzoos are in the game, both located in the Chozo ruins in Phase 7.
** There are some other enemies that are more common than the aforementioned enemies but are each found in only a single room. These include Senjoo, TPO, Meboid, Proboscum, Gravitt, Skreek, and Drivel.
Is there an issue? Send a MessageReason:
None


** There is a [[http://metroid.wikia.com/wiki/Geemer unique Geemer]] colored like Samus's Varia Suit which mimics her movements above a particular room in Crateria. If you leave the room, it will be gone when you reach its spot. It doesn't do anything or drop anything special, it can't hurt you, and there is no explanation for it.

to:

** There is a [[http://metroid.wikia.com/wiki/Geemer com/wiki/Hzoomer unique Geemer]] colored like Samus's Varia Suit which mimics her movements above a particular room in Crateria. If you leave the room, it will be gone when you reach its spot. It doesn't do anything or drop anything special, it can't hurt you, and there is no explanation for it.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[UniqueEnemy Unique Enemies]] in ''Franchise/{{Metroid}}'':
* ''VideoGame/SuperMetroid'':
** This game has a few in Maridia, mostly for functional reasons: In one corridor, a bizarre walker carves a path through a wall for the player. Later in the same segment, a corridor contains a squirming pile of white...things to help show off one of the abilities of Samus' new found equipment.
** Maridia also has a large turtle-like creature accompanied by little baby turtles. Its purpose is to help reach a missile pack that would otherwise require Space Jump (which you only get later) to reach.
** The Dachora and Etecoons that taught you moves to get out of certain traps earlier in the game can be saved at the end by entering a side room and shooting the wall during the escape sequence. No reason [[VideogameCaringPotential other than to help those who helped you]]. They actually appear again in [[spoiler:the final escape sequence in ''VideoGame/MetroidFusion''. ''Where they steer your ship away from the final boss to avoid destruction and bring it back to you at the end, effectively saving you'']].
** The hallway just before Ridley has two "ninja" Space Pirates. The only other place they appear is during the escape sequence.
** There is a [[http://metroid.wikia.com/wiki/Geemer unique Geemer]] colored like Samus's Varia Suit which mimics her movements above a particular room in Crateria. If you leave the room, it will be gone when you reach its spot. It doesn't do anything or drop anything special, it can't hurt you, and there is no explanation for it.
* ''VideoGame/MetroidPrime'':
** Stone Toads are found in just two rooms of Chozo Ruins; one blocking a Morph Ball passage in the Energy Core; and four hanging out on the galleries of the Reflecting Pool.
** There are a total of three Grizbys in the game; the first is on the Burning Trail leading into Magmoor Caverns; the other two guard platforms in the Lake Tunnel shortly after.
** [[http://metroid.wikia.com/wiki/Ice_Shriekbat Ice Shriekbats]] only appear in one room in the entire game (the Ice Ruins West area of Phendrana Drifts) and are ''infamous'' for how easy it is to [[PermanentlyMissableContent lose]] their MonsterCompendium entry if you don't watch for them. They blend in with the rocks they roost on until you get close and can be easy to mistake for the [[ComMons very common]] ordinary [[GoddamnedBats Shriekbats]] you've probably already scanned. When you get close they dive bomb into you killing ''themselves'' in the process and [[PunctuatedForEmphasis They! Don't! Respawn! EVER!!]] Even if they don't kill themselves, miss them and they disappear as soon as you get the nearby suit upgrade never to appear again, making it impossible to fill your logbook [[HundredPercentCompletion completely]]. Thankfully, the PAL version fixes this so they do {{respawn|ingEnemies}} and no longer arbitrarily disappear from the game if you miss them.
** There's also Ice Parasites that only appear in two rooms and disappear from the game, there are several other one-time scans in this series too, but luckily they're not quite as easy to miss as the Ice Shriekbats (for one, they don't fly at you and explode on your face as soon as you get close). Same with the Aqua Drones, which appear in one room and disappear after that.
** Ram War Wasps are only spawned by the Hive Mecha miniboss. Once it is defeated, they are never seen again. Ditto the Barbed War Wasps in the Incinerator Drone chamber.
** Plated Puffers, which are identical to normal Puffers except for their armor that deflects energy weapons, are only encountered in the Tower of Light, spawning when each tier of Brinstone columns is destroyed and never again.
** The [[InvisibleMonsters Cloaked]] [[AttackDrone Sentry Drone]] in the Phazon Mines is the only one of its kind. Due to its InvisibilityCloak, it cannot be scanned and therefore does not have an entry in the MonsterCompendium.
** Invisible Pulse Bombus only appear in two corridors of the Phazon Mines, and like the Cloaked Drone, are unscannable.
** Plasma Troopers are only encountered shortly before and during the Omega Pirate boss fight.
* ''VideoGame/MetroidPrime2Echoes'' has the Lightbringers, which are living, walking safe zones that crawl on walls. Interesting game mechanic that could have been used in a lot of places... but no, you only got to see three of them in a room near the beginning of the game, and they're gone when you come back later.
* ''VideoGame/MetroidPrime3Corruption'' has a few examples including the fast and [[ThatOneSidequest incredibly hard to scan]] Gel Ray found in pools of Fuel Gel.

Top