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** Within the No Mercy path, [[spoiler:it's implied that Flowey's been helping you on your journey by, among other things, solving puzzles for you, just so that you could focus on your goals of destroying everything in your path. You eventually repay his help by killing him]]. Though it could also be interpreted as [[spoiler:the child punishing him for his betrayal, as he will be found trying to warn Asgore about your arrival, then when that fails and Asgore gets one-shotted, Flowey [[KillSteal finishes Asgore off]] (which, in ''this'' context, comes across as a MercyKill), then shatters his SOUL, leaving the child stuck underground]].

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** Within the No Mercy path, [[spoiler:it's implied that Flowey's been helping you on your journey by, among other things, solving puzzles for you, just so that you could focus on your goals of destroying everything in your path. You eventually repay his help by killing him]]. Though it could also be interpreted as [[spoiler:the child punishing him for his betrayal, as he will be found trying to warn Asgore about your arrival, then when arrival. When that fails and Asgore gets one-shotted, Flowey [[KillSteal finishes Asgore off]] (which, in ''this'' context, comes across as a MercyKill), then shatters his SOUL, leaving the child stuck underground]].
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** In the Neutral ending, [[spoiler:you have the option to spare Flowey. He not only fails to understand this, but blatantly comments that refusing to put an end to him just means he will continue to torment you and everyone you love. Afterwards, it seems to have somewhat affected him, causing him to reveal the way to get a truly happy ending... only for it to turn out to be a ploy to bring every [=SOUL=] into his grasp. And then subverted — after said [=SOULs=] remind him of what it's like to feel love (not to mention making him capable of actually feeling it again), he immediately throws out his previous plans of destroying the world in favor of a StableTimeLoop that will allow him to play with you forever, then throws ''that'' plan out once he realizes he's being selfish and self-defeating. Even after he releases the [=SOULs=] and returns to his original state, he shows remorse for what happened even given his returned lack of love.]]

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** In the Neutral ending, [[spoiler:you have the option to spare Flowey. He not only fails to understand this, but blatantly comments that refusing to put an end to him just means he will continue to torment you and everyone you love. Afterwards, it seems to have somewhat affected him, causing him to reveal the way to get a truly happy ending... only for it to turn out to be a ploy to bring every [=SOUL=] into his grasp. And then subverted — after said [=SOULs=] remind him of what it's like to feel love (not to mention making him capable of actually feeling it again), he immediately throws out his previous plans of destroying the world in favor of a StableTimeLoop that will allow him to play with you forever, then throws ''that'' plan out once he realizes he's being selfish and self-defeating. Even after he releases the [=SOULs=] and returns to his original state, he shows remorse for what happened even given despite his returned lack of love.]]

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* EverybodyLives: The True Pacifist ending naturally ends with everyone in the Underground alive. In fact, everyone being alive is important to the end of the run; [[spoiler:Flowey has to absorb ''all'' the monsters' [=SOULs=] to gain his maximum power, so killing even the least important of monsters locks you out of it (though the direct reason is that you can't get Undyne's Letter if there have been any casualties).]]

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* EverybodyLives: The True Pacifist ending naturally ends with everyone in the Underground alive. In fact, everyone being alive is important to the end of the run; [[spoiler:Flowey has to absorb ''all'' the monsters' [=SOULs=] to gain his maximum power, so killing even the least important of monsters locks you out of it (though the direct reason is that you can't get Undyne's Letter if there have been any casualties). However, the epilogue reveals that Napstablook’s soul wasn’t taken, indicating that not every single soul was needed.]]
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* EpiphanyTherapy: Subverted with Alphys in the Pacifist run. Although she confesses to Undyne that she feels like a fraud and has lied about anime, and Undyne tells her she loves Alphys JustTheWayYouAre and enacts ToughLove by making her run with Papyrus, Alphys still doesn't feel great. You find a note before entering the True Lab that reveals she might not come out, which means that by following her, you could potentially interrupt her off-screen suicide because she protects you from the enemies within the True Labs. This is TruthInTelevision; someone suffering social anxiety and depression won't just get better and may even feel lower after a high of hearing someone cares about them.

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* EpiphanyTherapy: Subverted with Alphys in the Pacifist run. Although she confesses to Undyne that she feels like a fraud and has lied about anime, and Undyne tells her she loves Alphys JustTheWayYouAre and enacts ToughLove by making her run with Papyrus, Alphys still doesn't feel great. You find a note before entering the True Lab that reveals she might not come out, which means that by following her, you could potentially interrupt her off-screen suicide because she protects you from the enemies within the True Labs.Lab. This is TruthInTelevision; someone suffering social anxiety and depression won't just get better and may even feel lower after a high of hearing someone cares about them.

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** [[spoiler:Mettaton becomes a star, reconciles with Napstablook, and hires Shyren to sing for them. Burgerpants also finally gets his chance to shine... as a tree]].

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** [[spoiler:Mettaton becomes a star, reconciles with Napstablook, and hires Shyren to sing for them.him as well as Napstablook as a DJ. Burgerpants also finally gets his chance to shine... [[PlayingATree as a tree]].tree]]]].
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** Papyrus doesn't become a Royal Guard member, but [[spoiler:he gets the freedom to explore his purpose on the surface, and ges a snazzy sportscar to boost]]. You can tell he prefers that.

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** Papyrus doesn't become a Royal Guard member, but [[spoiler:he gets the freedom to explore his purpose on the surface, and ges gets a snazzy sportscar to boost]]. You can tell he prefers that.
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** Toriel [[spoiler:opens up a school and works as a teacher there. She also adopts Frisk and dotes on them if you choose to starywith her]].

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** Toriel [[spoiler:opens up a school and works as a teacher there. She also adopts Frisk and dotes on them if you choose to starywith stay with her]].
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* EarnYourHappyEnding: On the other hand, if you spared every enemy and got to the final room with no kills? Not only did you not increase your LV (meaning you beat the game on the starting 20 HP), you still don't get the good ending unless you've befriended everybody. Then after that, you go through the True Lab, and found out the secrets of the hidden lab, as well as the truth of Flowey's existence, followed by another boss battle. The other monsters also get their happy endings:

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* EarnYourHappyEnding: On the other hand, if you spared every enemy and got to the final room with no kills? Not only did you not increase your LV (meaning you beat the game on the starting 20 HP), you still don't get the good ending unless you've befriended everybody. Then after that, you go through the True Lab, and found find out the secrets of the hidden lab, as well as the truth of Flowey's existence, followed by another boss battle. The other monsters also get their happy endings:

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** {{invoked}}. [[https://www.reddit.com/r/Underminers/comments/3tj4e7/unused_text_i_havent_seen_mentioned/ Two pieces of unused text have been found.]] One involves Mettaton sending you a "Mortal Enemy Request" if you deny Napstablook's friend request in Hotland (in the final game, you get the same response as if you'd accepted it); the other involves a history book entry defining what is meant when a monster "Falls Down" (while the concept is only ever mentioned in passing in the final game, the definition — comatose and near death from old age — [[IKnewIt is in line with what fans suspected]]).

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** {{invoked}}.{{Invoked}}. [[https://www.reddit.com/r/Underminers/comments/3tj4e7/unused_text_i_havent_seen_mentioned/ Two pieces of unused text have been found.]] One involves Mettaton sending you a "Mortal Enemy Request" if you deny Napstablook's friend request in Hotland (in the final game, you get the same response as if you'd accepted it); the other involves a history book entry defining what is meant when a monster "Falls Down" (while the concept is only ever mentioned in passing in the final game, the definition — comatose and near death from old age — [[IKnewIt is in line with what fans suspected]]).

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** A short, upbeat tune can be found within the game files. It only plays during a placeholder screen involving the Annoying Dog that only appears if something goes wrong. Similarly, a different song plays during a similar placeholder screen used for a similar purpose: a lullaby, fitting due to the Annoying Dog sleeping on that screen.

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** A short, upbeat tune can be found within the game files. It only plays during a placeholder screen involving the Annoying Dog that only appears if something goes wrong. Similarly, a A different song plays during a similar placeholder screen used will play for a similar purpose: purpose, being a lullaby, fitting due to lullaby and showing the Annoying Dog sleeping on that screen.the screen.



** {{invoked}}. Toriel has a sprite that is similar to her defeated battle sprite and the file name has suicide in it, which implies that [[WhatCouldHaveBeen Toriel might've killed herself after the battle or sometime later]].

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** {{invoked}}.{{Invoked}}. Toriel has a sprite that is similar to her defeated battle sprite and the file name has suicide in it, which implies that [[WhatCouldHaveBeen Toriel might've killed herself after the battle or sometime later]].

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** Monsters are always monochrome in battle, but are colored on the overworld. [[spoiler:This is because all monster [=SOUL=]s are grey.]] The one exception is Froggit, which is the same color in both the overworld and in battle. Averted in a few cases, such as Toriel’s eyes and [[spoiler: Sans’...blood?]]

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** Monsters are always monochrome in battle, but are colored on the overworld. [[spoiler:This is because all monster [=SOUL=]s are grey.]] The one exception is Froggit, which is the same color in both the overworld and in battle. Averted The monochrome battle sprites are averted in a few cases, such as Toriel’s eyes and [[spoiler: Sans’...blood?]]

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** Monsters are always monochrome in battle, but are colored on the overworld. [[spoiler:This is because all monster [=SOUL=]s are grey.]] The one exception is Froggit, which is the same color in both the overworld and in battle.

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** Monsters are always monochrome in battle, but are colored on the overworld. [[spoiler:This is because all monster [=SOUL=]s are grey.]] The one exception is Froggit, which is the same color in both the overworld and in battle. Averted in a few cases, such as Toriel’s eyes and [[spoiler: Sans’...blood?]]
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** Due to very different tempo and instrumentation, it's not obvious, but "Battle Against a True Hero" ([[spoiler:found when fighting Undyne in the No Mercy route]]) uses a melody which is very similar to "Spear of Justice" ([[spoiler:Undyne's usual battle theme in Neutral and Pacifist Runs]]). The similarity is due to the fact that [[spoiler:"Spear of Justice" showcases Undyne as a HotBlooded, bombastic warrior who is filled with undue enthusiasm about attacking you, while "Battle Against a True Hero" shows the same character in a more solemn, serious state as a heroine trying to hold out hope in the face of unspeakable evil that seriously threatens to plunge everything into death and despair.]]

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** Due to very different tempo and instrumentation, it's not obvious, but "Battle Against a True Hero" ([[spoiler:found ([[spoiler:heard when fighting Undyne in the No Mercy route]]) uses a melody which is very similar to "Spear of Justice" ([[spoiler:Undyne's usual battle theme in Neutral and Pacifist Runs]]). The similarity is due to the fact that [[spoiler:"Spear of Justice" showcases Undyne as a HotBlooded, bombastic warrior who is filled with undue enthusiasm about attacking you, while "Battle Against a True Hero" shows the same character in a more solemn, serious state as a heroine trying to hold out hope in the face of unspeakable evil that seriously threatens to plunge everything into death and despair.]]

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** Purple represents Perseverance; when your SOUL is turned purple, you're trapped on three lines that you have to jump between in order to avoid the enemy's attacks.

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** Purple represents Perseverance; when your SOUL is turned purple, you're trapped on three lines that you have to jump between in order to avoid the enemy's attacks. The human with the purple SOUL is implied to have used the Cloudy Glasses and Torn Notebook.
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* ComicRolePlay: En route to the GoldenEnding, the player will find themselves [[spoiler:on a date with Alphys. She admits that she likes Undyne, but can't work up the nerve to tell her. The player [[ButThouMust suggests]] that they roleplay as practice, and then chooses between serious or goofy role-playing lines. Of course, it spirals out of control regardless of the player's choices.]]

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* ComicRolePlay: En route to the GoldenEnding, the player will find themselves themself [[spoiler:on a date with Alphys. She admits that she likes Undyne, but can't work up the nerve to tell her. The player [[ButThouMust suggests]] that they roleplay as practice, and then chooses between serious or goofy role-playing lines. Of course, it spirals out of control regardless of the player's choices.]]



** It is implied by two conversations with [[spoiler:Flowey and Asriel]] that the [[spoiler: Fallen Human]] tried to kill themselves by climbing Mt.Ebott, due to their hatred of humanity.

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** It is implied by two conversations with [[spoiler:Flowey and Asriel]] that the [[spoiler: Fallen Human]] tried to kill themselves themself by climbing Mt.Ebott, due to their hatred of humanity.



* DudeNotFunny: Invoked and seemingly parodied. In one battle, you have the option to tell Woshua, a NeatFreak monster, one "dirty" joke about "two kids who played in a muddy flower garden," another about "a kid who slept in the soil," and a final one about "a kid who ate a pie with their bare hands". Woshua doesn't react well to these jokes and reduces his attack. [[spoiler:Then on a Pacifist run, you later learn about the king's children Asriel and the Fallen Child accidentally feeding their father a pie with buttercups instead of cups of butter, that they picked the flowers, and of the Fallen killing themselves with buttercups and wanting to be "buried in their village" when they wanted to kill all the humans once across the barrier. Think about it and you realize that you are joking about ''the last hope of monsters'' being killed, which makes Woshua's reaction more heartbreaking.]]

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* DudeNotFunny: Invoked and seemingly parodied. In one battle, you have the option to tell Woshua, a NeatFreak monster, one "dirty" joke about "two kids who played in a muddy flower garden," another about "a kid who slept in the soil," and a final one about "a kid who ate a pie with their bare hands". Woshua doesn't react well to these jokes and reduces his attack. [[spoiler:Then on a Pacifist run, you later learn about the king's children Asriel and the Fallen Child accidentally feeding their father a pie with buttercups instead of cups of butter, that they picked the flowers, and of the Fallen killing themselves themself with buttercups and wanting to be "buried in their village" when they wanted to kill all the humans once across the barrier. Think about it and you realize that you are joking about ''the last hope of monsters'' being killed, which makes Woshua's reaction more heartbreaking.]]



* EyepiecePrank: If the player character looks through Sans's telescope in Waterfall, they only see a solid red color. When you exit the telescope, there is a purple ring around their eye. [[spoiler:Some fans speculate that this example is actually PlayedForDrama, being [[FourthWallObserver Sans']] [[TheFourthWallWillNotProtectYou method of testing if there's a player]]. The logic goes thus: the player character has no way of knowing they were just pranked without a way of looking at themselves, such as in a mirror, of which there are none nearby, but the player's TopDownView allows them to see it immediately. Thus, if the character confronts Sans after looking through the telescope (which the game supports), it's evidence to him that ''something'' weird is going on.]]

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* EyepiecePrank: If the player character looks through Sans's telescope in Waterfall, they only see a solid red color. When you exit the telescope, there is a purple ring around their eye. [[spoiler:Some fans speculate that this example is actually PlayedForDrama, being [[FourthWallObserver Sans']] [[TheFourthWallWillNotProtectYou method of testing if there's a player]]. The logic goes thus: the player character has no way of knowing they were just pranked without a way of looking at themselves, themself, such as in a mirror, of which there are none nearby, but the player's TopDownView allows them to see it immediately. Thus, if the character confronts Sans after looking through the telescope (which the game supports), it's evidence to him that ''something'' weird is going on.]]
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* CitywideEvacuation: On a Genocide Route, the {{Monster Town}}s of the Underground learn that the PlayerCharacter is murdering everything in their path and evacuate before their arrival. [[spoiler:Undyne]] pulls a YouShallNotPass against the PC and dies happy that she bought time for the monsters to get to safety.
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Just a link in regards to Toriel's freeze-frame reaction


** If you die to Toriel, she'll show a unique sprite for a split-second depicting her shock at having killed you before you see the game over screen.

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** If you die to Toriel, she'll show a unique sprite for a split-second [[MyGodWhatHaveIDone depicting her shock at having killed you you]] before you see the game over screen.
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Video clip of Jacksepticeye doing just that!


** Getting a GameOver in the BossBattle against Toriel takes some effort. You really have to be trying, since her attacks will cancel early if you have less than half health at the start of an attack. If you are one hit away from death, her attacks will actively avoid you. [[spoiler:With 11 or 12 HP, you need to run into three fireballs before her attack ends. Although LetsPlay/{{Jacksepticeye}} managed to do so ''by accident'', with 8 HP and still having the Bandage equipped, he got hit by two fireballs in a row.]]

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** Getting a GameOver in the BossBattle against Toriel takes some effort. You really have to be trying, since her attacks will cancel early if you have less than half health at the start of an attack. If you are one hit away from death, her attacks will actively avoid you. [[spoiler:With 11 or 12 HP, you need to run into three fireballs before her attack ends. Although LetsPlay/{{Jacksepticeye}} managed to do so ''by accident'', with 8 HP and still having the Bandage equipped, [[https://www.youtube.com/watch?v=zNV2TOF2PC0&t=47m2s he got hit by two fireballs in a row.row]].]]
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Something that should probably be mentioned.


** An in-universe example. [[spoiler:Flowey closes the game]] before you can stop him from [[spoiler:using the human [=SOULs=]. When you boot the game up again, he has already changed the world to eliminate all other threats and replaced your file with his. He then literally shatters that file, before you can overwrite or delete it. At the beginning of the fight, he makes a quicksave. Throughout the fight, he makes quicksaves right before attacking so he can unexpectedly load them later, but loading them doesn't give you back any of your health. When you finally beat him, he loads his first save, thus undoing all of your progress. (Or so he ''thinks''....)]]

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** An in-universe example. [[spoiler:Flowey closes the game]] before you can stop him from [[spoiler:using the human [=SOULs=]. When you boot the game up again, he has already changed the world to eliminate all other threats and replaced your file with his.his, which is at LV 9999 despite the highest reachable LV being 20. He then literally shatters that file, before you can overwrite or delete it. At the beginning of the fight, he makes a quicksave. Throughout the fight, he makes quicksaves right before attacking so he can unexpectedly load them later, but loading them doesn't give you back any of your health. When you finally beat him, he loads his first save, thus undoing all of your progress. (Or so he ''thinks''....)]]
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Fixed broken spoiler tag.


** Flowey, who appears twice in the ruins and then disappears from the rest of the game aside from a few Easter Eggs. [[spoiler:Then, at the end of the game, he kills Asgore and steals the human sould, completing his master plan and revealing himself to be the true [[BigBad Big Bad]] of the game.

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** Flowey, who appears twice in the ruins and then disappears from the rest of the game aside from a few Easter Eggs. [[spoiler:Then, at the end of the game, he kills Asgore and steals the human sould, completing his master plan and revealing himself to be the true [[BigBad Big Bad]] of the game.game]].

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* {{Egopolis}}: In the Neutral ending where Mettaton becomes the new ruler of the Underground, he turns it into this.

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* {{Egopolis}}: In the Neutral ending where Mettaton becomes the new ruler of the Underground, he turns it into this.his "personal paradise", filled with statues of him, his name spelled out in flowers, and so on. Under his rule, the Underground suffers from major problems, such as overcrowding and economic collapse, but he keeps the crowds placated with [[BreadAndCircuses his brainwashing TV show and covering everything with glitter]].



* EpilepticFlashingLights: [[spoiler:Replaces the fakeout DefeatEqualsExplosion when the human [=SOULs=] are dispelling Flowey's "Photoshop Flowey" form to finish him for real at the end of his boss battle.]]

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* EpilepticFlashingLights: [[spoiler:Replaces During the fakeout DefeatEqualsExplosion when final boss of the human neutral route, [[spoiler:when the [=SOULs=] are dispelling Flowey's "Photoshop Flowey" form to finish him for real at the end of Photoshop form, his boss battle.]]parts flash in different rainbow colors]].



* EvenEvilHasStandards:
** [[spoiler:The Fallen Child voices their disgust towards you upon completing a second No Mercy route, saying that you are "wracked with perverted sentimentality". They also seem rather displeased with you if you think you're above the consequences of your actions. It's possible to interpret their "tainting" of the Pacifist route as them punishing you for what you've done in No Mercy.]]
** [[spoiler: Constantly doing Genocide runs will have [[https://www.youtube.com/watch?v=SUW7ZTr36QI even Chara telling you to stop doing them]].]]

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* EvenEvilHasStandards:
**
EvenEvilHasStandards: [[spoiler:The Fallen Child Child]] [[https://www.youtube.com/watch?v=SUW7ZTr36QI voices their disgust towards you you]] upon completing a second No Mercy route, saying that you are "wracked with perverted sentimentality".sentimentality" and telling you to stop doing them. They also seem rather displeased with you if you think you're above the consequences of your actions. It's [[spoiler:It's possible to interpret their "tainting" of the Pacifist route as them punishing you for what you've done in No Mercy.]]
** [[spoiler: Constantly doing Genocide runs will have [[https://www.youtube.com/watch?v=SUW7ZTr36QI even Chara telling you to stop doing them]].
]]

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Easter Egg doesn't link to the page, and I can't find it. Either Or Prophecy is more of a Prophecy Twist since it doesn't explicitly give two possibilities and says that only one will happen.


* EasterEgg: There are plenty! But they're spoilerly enough to have their own page.

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%% * EasterEgg: There are plenty! But they're spoilerly enough to have their own page.



* EitherOrProphecy: The Delta Rune in Waterfall tells the prophecy that an Angel will come down from the mountain and, "the Underground will go empty." Either the Angel will destroy the barrier and free monsterkind from imprisonment, or the Angel of Death will slaughter everyone.
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Fixed a typo.


* CheckhovsGunman:

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* CheckhovsGunman:ChekhovsGunman:
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Transplanted a mis-alphabetized trope.

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* AnEconomyIsYou: The Snowdin Shop only sells gloves, bandannas, and food.

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Transplanted some misalphabetized tropes to this page.


* AChatWithSatan: [[spoiler: Chara]]. They are Frisk’s ShadowArchetype and seem to think they know your dark side quite well. They do give a test of character of sorts with the ERASE or DO NOT choice, as well as the choice to [[DealWithTheDevil sell your soul]]. If that wasn’t enough to convince you, they even call themself “the demon that comes when people call [their] name” if you complete two Genocide Routes.



* AChildShallLeadThem: Frisk can choose to be the monsters ambassador to the humans. It is implied that [[spoiler:Chara [[WhatMightHaveBeen could have been too]] if they didn’t kick the bucket]].



* DoWellButNotPerfect: In Thundersnail, if you win, you earn 9 G, which is less than the entry fee of 10 G! Napstablook explains that they have to make a profit somehow. If you lose by a very narrow margin, Napstablook will instead give you 30 G to avoid disappointing the snail you were cheering on.
* DoWrongRight: Toriel points out to Asgore [[spoiler:before the BossFight with Asriel]] that instead of waiting for other monsters to kill seven humans and take their [=SOULs=], he could have [[spoiler:only killed one, crossed the barrier by combining the soul with his own, and gotten six more from the surface]]. He can't deny that she has a point.


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* ADogNamedDog:
** According to WordOfGod, the name of the child who you hang out with in Waterfall is actually “Kid.”
** In Snowdin, there is Snowdrake and Chilldrake. They’re made of snow and ice, which makes them a snow drake and a chill drake.
** The [[AuthorAvatar Temmies]]. [[PlanetOfSteves It seems to be the name of the species]] and every member of it (except for [[OddNameOut Bob]]).


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* DoWellButNotPerfect: In Thundersnail, if you win, you earn 9 G, which is less than the entry fee of 10 G! Napstablook explains that they have to make a profit somehow. If you lose by a very narrow margin, Napstablook will instead give you 30 G to avoid disappointing the snail you were cheering on.


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* DoWrongRight: Toriel points out to Asgore [[spoiler:before the BossFight with Asriel]] that instead of waiting for other monsters to kill seven humans and take their [=SOULs=], he could have [[spoiler:only killed one, crossed the barrier by combining the soul with his own, and gotten six more from the surface]]. He can't deny that she has a point.


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* AFatherToHisMen:
** Undyne is a female example. She makes it very clear how much she cares about Papyrus, though the relationship is more similar to brother and sister than mother and son. If you kill Papyrus, Undyne [[OOCIsSeriousBusiness drops the monologues]], and coldly promises to kill you. The only character who cares about [[LivingEmotionalCrutch Papyrus]] more is [[spoiler: [[StepfordSmiler Sans]].]] She also cares very much about the Snowdin Canine Unit and Guards 01 and 02.
** [[spoiler: Asgore]] also fits. He trained Undyne himself from her childhood and is very caring towards her (and pretty much everyone). [[HundredPercentAdorationRating There isn’t a single monster who dislikes him]], except for [[AccuserOfTheBrethren Toriel]].
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* CheckhovsGunman:
** The dummy, who seems like a regular, innocuous training dummy at the beginning of the game, before turning out to be another dummy's cousin later on, who you end up in a boss fight with depending on a variety of reasons dictated by what you did with the dummy at the beginning of the game.
** Flowey, who appears twice in the ruins and then disappears from the rest of the game aside from a few Easter Eggs. [[spoiler:Then, at the end of the game, he kills Asgore and steals the human sould, completing his master plan and revealing himself to be the true [[BigBad Big Bad]] of the game.
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Added Comedy as a weapon.

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* ComedyAsAWeapon: Snowdrake can be spared after laughing at his jokes, and monsters with him can be spared after making your own joke.
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** The four ghosts fit too : Dummy (phlegmatic), Napstablook (melancholic), Mad Dummy/[[spoiler: Mew Mew]] (choleric) and [[spoiler: Mettaton]] (sanguine).

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* {{Foreshadowing}}:
** The demo's manual page about enemy turns has been ruined by "artless hooligans", according to Flowey. Turns out it was probably him, so he could trick you when you first meet him in-game. He can still change the manual after you finish the demo.
** If you put in [[spoiler:Flowey's]] name when you're naming the fallen child, he'll say "I already CHOSE that name," hinting that he was able to choose his own name rather than be born with it.
** The very intro of the game, the first thing one sees upon launching the game, has subtleties which show that [[spoiler:the child that falls in the intro is not the player character: the stripe pattern on Chara's shirt is visibly different from Frisk's and Chara falls onto bare ground whereas Frisk falls onto golden flowers]]. The intro also features [[spoiler:a silhouette of Asgore fighting. Anyone familiar with goat biology who happens to remember this image might figure out that Toriel is the queen far before other players]].
** Near the end of the Ruins, the player can find and equip a toy knife. Playing violently up to that point will also cause the narration to ask where the knives are in Toriel's kitchen. And with enough effort, you can indeed find one.
** If you talk to the Snowdin shopkeeper about the Ruins, she says, "unless you're a ghost or can burrow underground, it's impossible to get in". A miniboss fought there is a ghost. Sure enough, said ghost is the only monster besides Toriel that you can meet outside of the Ruins, or, more specifically, Waterfall. In addition, Flowey is also shown being able to burrow underground...
** The entire scene with the training dummy at the start carefully picks its descriptions to personify an inanimate object. Because it's actually the cousin of the Mad Dummy you fight later on.
** The last weapon you can get in the game is the Worn Dagger. [[spoiler:Its description reads "good for cutting weeds"... you know, like Flowey.]]
** Napstablook doesn't have a "damaged" sprite or sound effect. Your attacks aren't actually doing anything, and they're just reducing their HP out of politeness. After "depleting" their health, they leave, and because the battle accomplished nothing, the game tells you, word-for-word, that "You lost one experience point." Observant players will notice that the game specifically says "experience point" here, while normal battles call it EXP; extremely observant players will check their status menu and notice that they didn't actually lose any EXP. [[spoiler:This is because "Experience Points" don't exist; EXP, or "Execution Points", is just a term coined by monsters for how someone's ability to kill develops. You don't learn this until Sans's judgement at the other end of the game.]]
** In Toriel's home, there is a calendar with a date in the year 201X circled. [[spoiler:This is the date that Chara fell.]]
*** Said calendar is described as [[spoiler:old, hinting at the later reveal that 201X is not the year the game takes place]].
** Both Mettaton and Alphys drop hints that [[spoiler:Mettaton being a malicious killer is actually a lie to get you to like her]]. This includes [[spoiler:Mettaton drawing out and repeating lines at Alphys' cue which she frequently misses, Mettaton's robotic cough and stopping the 'firewall' before it hits you, him lengthening the bomb defusal time, one of his news ticker headlines [[LampshadeHanging lampshading]] the malfunctions and puzzle reactivation in Hotland[[labelnote:note]]"HOTLAND TECHNICAL MALFUNCTIONS ACCEDE AND RECEDE IN LINEAR PROGRESSION THROUGHOUT AREA"[[/labelnote]], frequently praising Alphys, and picking up her lines when she forgets them]].
** At certain points in the game, if you quickly return to the start of the room you're in, [[spoiler:you'll catch sight of Flowey quickly receding into the ground. He's been following you this entire time, foreshadowing his sudden appearance at the Barrier. You led him safely right to Asgore]].
** Loads towards the identity of the king and queen. [[spoiler:Toriel wears the Delta Rune on her dress, foreshadowing her place as royalty. A Froggit in the Ruins comments that everyone in the Ruins is "too intimidated" to talk to Toriel, hinting early on that she's more than just an ordinary citizen of the Underground. Asgore uses attacks ''identical'' to Toriel's, just more powerful. The royal castle is a one-to-one copy of Toriel's home.]] An incredibly subtle hint is the [[spoiler:description of Toriel's bed: "Definitely bigger than a twin-sized bed.", which would make this around a ''queen'' size. Returning in the walkaround section after the Pacifist ending (''after'' [[TheReveal the relevant revelation]]) will change the text to "Earlier you identified this as bigger than a twin bed. You realize now it's one more size above a double." [[StealthPun In other words, a queen.]]]]
** Flowey's theme is titled "Your Best Friend," which fits his FauxAffablyEvil nature. [[spoiler:This foreshadows his true identity as Asriel Dreemurr, prince of monsterkind, and best friend of the Fallen Child, with whom the player likely happens to share a name.]] On a Genocide run, [[spoiler:the Fallen Child possesses Frisk because of the player's influence, making the title "your best friend" even more literal]].
** One of the Froggits in the Ruins warns you that someday you might have to spare someone even if their name isn't yellow (an indicator that you can spare a monster). [[spoiler:This is the key to getting through the fight with Toriel without killing her.]]
** During the No Mercy run, when you first encounter Sans and don't laugh at his joke, he mutters to himself, "gee, lady, you really know how to pick em, huh..." At first it seems like he's talking to you, but really, he's talking about [[spoiler:Toriel, who asked him to spare any humans he encountered]]. Due to the nature of the run, however, you wouldn't discover this unless you had previously done a Pacifist run (though it's heavily implied in an optional conversation with Sans at the MTT resort, in any run where Papyrus was spared).
** When you're on the date with Papyrus, you find a joke book his and Sans's home. Inside the book is a quantum physics book, and inside that is another joke book, and inside that is another quantum physics book, [[UpToEleven at which point you decide to stop.]] Though it doesn't make sense out of context, this proves that [[spoiler:Sans uses the quantum physics book to grasp the concepts that allow him to use his time machine, and the multiple layers of books within books shows that he's able to send objects back in time, just like he did with the photo of the playable character and the [=NPCs=] after the post-pacifist true reset, as he was able to retrieve multiple copies of the same books. Then again, WordOfGod states that he was never able to fix the broken time machine (and never will be able to), so this symbolism may not quite work.]]
** In Papyrus's culinary art museum, a.k.a. his refrigerator, you'll find lots and lots of containers labeled "spaghetti" and a single, empty bag of chips. The only other place you can find chips is in the True Lab. This foreshadows Sans's position as a scientist and, by extension, his connection to Dr. W.D. Gaster.
** [[spoiler:When Sans warns you that you will have a bad time and disappears during the No Mercy run, it is a strong implication that Sans is self-aware and can access the same meta-concepts as the player, as no other character has been able to simply teleport out of nowhere and reappear at will.]] He can also do this during the Pacifist run, when you are trying to solve a puzzle at the bottom of a cliff and [[spoiler:Sans is at the bottom, waiting at both ends of the screen although we never see him move. He lampshades this by asking if you are following him, and stares straight at the player instead of at Frisk while he's idle]].
** The second time you meet him in the Ruins, Flowey refers to himself as "the prince of this world's future". [[spoiler:His true identity, Asriel Dreemurr, is the prince of monsterkind.]]
** When Sans is talking about his brother's "special attack", the term itself is highlighted in blue. [[spoiler:Actual blue, ''not'' the cyan color which Sans uses to talk about "stop signs", so by that logic this "special attack" is something you've never seen before. Cut to the actual boss fight with Papyrus, he reveals that he can subject the [=SOUL=] to gravity... by turning it blue.]]
** An odd retroactive example: during the battle with [[spoiler:Asriel, when you try to SAVE Papyrus and Sans, if you SAVE Papyrus first, he'll fall silent, but the attacks will keep coming, hinting that Sans is more powerful than he first appears]].
** At one point in the game, you can get an optional conversation with Sans that reveals Papyrus receives flattery, advice, encouragement, and predictions from Flowey. [[spoiler:This foreshadows the method Flowey used to trick everyone into coming together during the Pacifist route.]]
** When you first meet them, Monster Kid remarks that you must be a child since [[LampshadeHanging you're wearing]] [[VideoGame/{{EarthBound}} a striped shirt]]. [[spoiler:Turns out this character design convention is true for the First Child and Asriel.]]
** If you end Muffet's fight without killing her, she'll come to the conclusion that her beef with you is a big misunderstanding, and that she thought you hated spiders. She decides that the person who wanted her to steal your [=SOUL=] must have been referring to a ''different'' human in a striped shirt. [[spoiler:The First Child hates a lot of things. Or that either Flowey or Mettaton, both of whom change shape, is a dirty liar.]]
** The Monster Kidz Word Search, a simple gag in Snowdin, has a few subtle hints towards future events. Not only does it have the four seasons in it (see SeasonalBaggage below), but it also contains "skeletons", "mermaid", and "robot"; while you already know about the skeletons at this point (they're the ones who set up the word search, after all), this is far before you encounter Undyne (who isn't a mermaid, but is still a fish-based monster) and Mettaton (the only robot in the game).
** While poking around Alphys' lab, you can find a half-filled bag of dog food, and a stack of unopened letters from monsters like Froggit, Snowy, and Doggo. Nothing suspicious since there's dogs everywhere in this game and Alphys is an anti-social shut-in, right? If you explore the True Lab, these innocuous items become a lot less innocent — [[spoiler:Alphys uses dog food to feed the various Amalgamates sealed down there, and is so guilt-ridden about accidentally creating them that she can't bring herself to talk with the horrors' families]].
*** If you call Papyrus outside the lab (before befriending Undyne), Sans will suggest that [[ItMakesSenseInContext finding dogs in there]] wouldn't be unexpected, [[spoiler:possibly hinting at the nature of one of the amalgamates.]]
** In the MTT Resort, the fountain's plaque [[spoiler:says it was built in 201X and the Mettaton statue was added last week (that is, quite some time after 201X). This foreshadows the fact that 201X was decades (or possibly centuries) ago, rather than being the year the game takes place in]].
** If you speak with the various people inside the MTT Resort's restaurant, you learn that the Core can be configured in multiple ways, and that a new configuration has just been finished. [[spoiler:Alphys may have intended the Core to be configured specifically for the player, but the fact that the configuration doesn't match her map suggests that someone has messed with it. This turns out to be Mettaton's doing.]]
** Upon reaching the palace, if you keep going past the throne room entrance and instead head down some stairs, you'll find [[spoiler:a few coffins, one of which has whichever name you've input on it]]. The initial thought is that at least Asgore was kind enough [[spoiler:to prepare your burial for you]], but this line of thinking disappears when it's obvious [[spoiler:that he has no idea who you are. This foreshadows the Fallen Child's actions and the twist involving them]].
** Speech patterns can reveal a lot about an individual. For example, there are only two creatures in the underground [[spoiler:who greet people with the word "Howdy": Asgore Dreemurr and Flowey. In hindsight, this becomes quite an obvious hint that Flowey is actually Asriel Dreemurr, Asgore's son]]. The one time Papyrus [[spoiler:says "Howdy" is when he's secretly being led by Flowey]].
*** Additionally, two characters will greet you with the word "Greetings", [[spoiler:Toriel and Chara]].
** After realizing that you can't hurt each other, the Mad Dummy threatens to keep you trapped there by never ending the fight. [[spoiler:Guess what Sans tries at the end of your fight with him in a Genocide Run?]]
** There are multiple subtle things in the True Labs that foreshadow the plot twist that [[spoiler:Frisk is their own person, not just a player insert. At three different points, if you tell them to do something, they'll behave erratically or without your input. When you approach the shower, they move slower, showing they're afraid. When you try to laugh at the Snowdrake Amalgamate, they instead burst into tears (which is lampshaded, "what, you didn't do that?"). Lastly, after finishing each of the Dreemurr family home videos, they'll turn away from the TV like they know this isn't something they should be looking at.]]
** The theme that plays when [[spoiler:you're sparing Asgore is Asriel's theme. Guess who's secretly in the room right now]].
** After beating the game for the first time and sparing Flowey, he will start giving you hints on how to get the GoldenEnding. Pester him enough, and he will eventually tell you to [[spoiler:[[HorrifyingTheHorror stay away from "Smiley Trashbag" (aka Sans) for causing him 'more than his fair share of resets' before.]] Then you go for the [[KillEmAll No Mercy route]] and you find out that Flowey is being completely sincere...]]
** In Toriel's home, there are three different-sized chairs at the dining table. [[spoiler:This first foreshadows that a family of three used to live here: Toriel, Asgore, and Asriel.]]
** Toriel's diary is a record of bad puns, with the one we see being skeleton-themed. In the True Pacifist ending, it's revealed that Toriel and Sans held a pun-based friendship from each side of the door to the outside, so the jokes written down are her remembering the puns she exchanged with him.
** Toriel's bedroom contains a vase of prominent yellow flowers, [[spoiler:the first instance they are hinted to be connected to her family and son]].
** The top half of the Delta Rune and the prophecy associated with it is theorizes that either a pure savior or a dark angel holds the solution to monster freedom. [[spoiler:In the True Pacifist ending, both are true. The player is the savior who fights Asriel, the villain seeking monster freedom, who takes on an angelic form in his battle.]]
** In the news-report section of Hotland, Mettaton's blurbs [[spoiler:give hints that all of the objects to choose to report on are bombs]].
** If you continuously call Toriel after she gives you the cell phone and tells you to stay put (but not flirt with her), she'll suggest something for you to do, such as going to a pile of leaves and pretend to rule over it with an iron fist. [[spoiler:This hints towards her frustration against King Asgore.]]
** A set of ancient glyphs in the waterfall note that "Humans are unbelievably strong. It would take the SOUL of nearly every monster... ... just to equal the power of a single human SOUL." Sure enough, [[spoiler:at the end of the True Pacifist route, Asriel is able to break the barrier, which is supposed to require seven human souls, without killing you by using the combined power of the six souls collected already, plus the souls of every single monster in the underground.]]
** When Gerson describes the Delta Rune, he pauses for a moment before remembering that it's the emblem of the Kingdom of Monsters. Almost as if there was ''[[{{VideoGame/Deltarune}} another kingdom]]'' it'd be associated with...

to:

* {{Foreshadowing}}:
** The demo's manual page about enemy turns has been ruined by "artless hooligans", according to Flowey. Turns out it was probably him, so he could trick you when you first meet him in-game. He can still change the manual after you finish the demo.
** If you put in [[spoiler:Flowey's]] name when you're naming the fallen child, he'll say "I already CHOSE that name," hinting that he was able to choose his own name rather than be born with it.
** The very intro of the
{{Foreshadowing}}: [[Foreshadowing/{{Undertale}} As a story based game, the first thing one sees upon launching the game, Undertale has subtleties which show that [[spoiler:the child that falls in the intro is not the player character: the stripe pattern on Chara's shirt is visibly different from Frisk's and Chara falls onto bare ground whereas Frisk falls onto golden flowers]]. The intro also features [[spoiler:a silhouette of Asgore fighting. Anyone familiar with goat biology who happens to remember its own page for this image might figure out that Toriel is the queen far before other players]].
** Near the end of the Ruins, the player can find and equip a toy knife. Playing violently up to that point will also cause the narration to ask where the knives are in Toriel's kitchen. And with enough effort, you can indeed find one.
** If you talk to the Snowdin shopkeeper about the Ruins, she says, "unless you're a ghost or can burrow underground, it's impossible to get in". A miniboss fought there is a ghost. Sure enough, said ghost is the only monster besides Toriel that you can meet outside of the Ruins, or, more specifically, Waterfall. In addition, Flowey is also shown being able to burrow underground...
** The entire scene with the training dummy at the start carefully picks its descriptions to personify an inanimate object. Because it's actually the cousin of the Mad Dummy you fight later on.
** The last weapon you can get in the game is the Worn Dagger. [[spoiler:Its description reads "good for cutting weeds"... you know, like Flowey.]]
** Napstablook doesn't have a "damaged" sprite or sound effect. Your attacks aren't actually doing anything, and they're just reducing their HP out of politeness. After "depleting" their health, they leave, and because the battle accomplished nothing, the game tells you, word-for-word, that "You lost one experience point." Observant players will notice that the game specifically says "experience point" here, while normal battles call it EXP; extremely observant players will check their status menu and notice that they didn't actually lose any EXP. [[spoiler:This is because "Experience Points" don't exist; EXP, or "Execution Points", is just a term coined by monsters for how someone's ability to kill develops. You don't learn this until Sans's judgement at the other end of the game.]]
** In Toriel's home, there is a calendar with a date in the year 201X circled. [[spoiler:This is the date that Chara fell.]]
*** Said calendar is described as [[spoiler:old, hinting at the later reveal that 201X is not the year the game takes place]].
** Both Mettaton and Alphys drop hints that [[spoiler:Mettaton being a malicious killer is actually a lie to get you to like her]]. This includes [[spoiler:Mettaton drawing out and repeating lines at Alphys' cue which she frequently misses, Mettaton's robotic cough and stopping the 'firewall' before it hits you, him lengthening the bomb defusal time, one of his news ticker headlines [[LampshadeHanging lampshading]] the malfunctions and puzzle reactivation in Hotland[[labelnote:note]]"HOTLAND TECHNICAL MALFUNCTIONS ACCEDE AND RECEDE IN LINEAR PROGRESSION THROUGHOUT AREA"[[/labelnote]], frequently praising Alphys, and picking up her lines when she forgets them]].
** At certain points in the game, if you quickly return to the start of the room you're in, [[spoiler:you'll catch sight of Flowey quickly receding into the ground. He's been following you this entire time, foreshadowing his sudden appearance at the Barrier. You led him safely right to Asgore]].
** Loads towards the identity of the king and queen. [[spoiler:Toriel wears the Delta Rune on her dress, foreshadowing her place as royalty. A Froggit in the Ruins comments that everyone in the Ruins is "too intimidated" to talk to Toriel, hinting early on that she's more than just an ordinary citizen of the Underground. Asgore uses attacks ''identical'' to Toriel's, just more powerful. The royal castle is a one-to-one copy of Toriel's home.]] An incredibly subtle hint is the [[spoiler:description of Toriel's bed: "Definitely bigger than a twin-sized bed.", which would make this around a ''queen'' size. Returning in the walkaround section after the Pacifist ending (''after'' [[TheReveal the relevant revelation]]) will change the text to "Earlier you identified this as bigger than a twin bed. You realize now it's one more size above a double." [[StealthPun In other words, a queen.]]]]
** Flowey's theme is titled "Your Best Friend," which fits his FauxAffablyEvil nature. [[spoiler:This foreshadows his true identity as Asriel Dreemurr, prince of monsterkind, and best friend of the Fallen Child, with whom the player likely happens to share a name.]] On a Genocide run, [[spoiler:the Fallen Child possesses Frisk because of the player's influence, making the title "your best friend" even more literal]].
** One of the Froggits in the Ruins warns you that someday you might have to spare someone even if their name isn't yellow (an indicator that you can spare a monster). [[spoiler:This is the key to getting through the fight with Toriel without killing her.]]
** During the No Mercy run, when you first encounter Sans and don't laugh at his joke, he mutters to himself, "gee, lady, you really know how to pick em, huh..." At first it seems like he's talking to you, but really, he's talking about [[spoiler:Toriel, who asked him to spare any humans he encountered]]. Due to the nature of the run, however, you wouldn't discover this unless you had previously done a Pacifist run (though it's heavily implied in an optional conversation with Sans at the MTT resort, in any run where Papyrus was spared).
** When you're on the date with Papyrus, you find a joke book his and Sans's home. Inside the book is a quantum physics book, and inside that is another joke book, and inside that is another quantum physics book, [[UpToEleven at which point you decide to stop.]] Though it doesn't make sense out of context, this proves that [[spoiler:Sans uses the quantum physics book to grasp the concepts that allow him to use his time machine, and the multiple layers of books within books shows that he's able to send objects back in time, just like he did with the photo of the playable character and the [=NPCs=] after the post-pacifist true reset, as he was able to retrieve multiple copies of the same books. Then again, WordOfGod states that he was never able to fix the broken time machine (and never will be able to), so this symbolism may not quite work.]]
** In Papyrus's culinary art museum, a.k.a. his refrigerator, you'll find lots and lots of containers labeled "spaghetti" and a single, empty bag of chips. The only other place you can find chips is in the True Lab. This foreshadows Sans's position as a scientist and, by extension, his connection to Dr. W.D. Gaster.
** [[spoiler:When Sans warns you that you will have a bad time and disappears during the No Mercy run, it is a strong implication that Sans is self-aware and can access the same meta-concepts as the player, as no other character has been able to simply teleport out of nowhere and reappear at will.]] He can also do this during the Pacifist run, when you are trying to solve a puzzle at the bottom of a cliff and [[spoiler:Sans is at the bottom, waiting at both ends of the screen although we never see him move. He lampshades this by asking if you are following him, and stares straight at the player instead of at Frisk while he's idle]].
** The second time you meet him in the Ruins, Flowey refers to himself as "the prince of this world's future". [[spoiler:His true identity, Asriel Dreemurr, is the prince of monsterkind.]]
** When Sans is talking about his brother's "special attack", the term itself is highlighted in blue. [[spoiler:Actual blue, ''not'' the cyan color which Sans uses to talk about "stop signs", so by that logic this "special attack" is something you've never seen before. Cut to the actual boss fight with Papyrus, he reveals that he can subject the [=SOUL=] to gravity... by turning it blue.]]
** An odd retroactive example: during the battle with [[spoiler:Asriel, when you try to SAVE Papyrus and Sans, if you SAVE Papyrus first, he'll fall silent, but the attacks will keep coming, hinting that Sans is more powerful than he first appears]].
** At one point in the game, you can get an optional conversation with Sans that reveals Papyrus receives flattery, advice, encouragement, and predictions from Flowey. [[spoiler:This foreshadows the method Flowey used to trick everyone into coming together during the Pacifist route.]]
** When you first meet them, Monster Kid remarks that you must be a child since [[LampshadeHanging you're wearing]] [[VideoGame/{{EarthBound}} a striped shirt]]. [[spoiler:Turns out this character design convention is true for the First Child and Asriel.]]
** If you end Muffet's fight without killing her, she'll come to the conclusion that her beef with you is a big misunderstanding, and that she thought you hated spiders. She decides that the person who wanted her to steal your [=SOUL=] must have been referring to a ''different'' human in a striped shirt. [[spoiler:The First Child hates a lot of things. Or that either Flowey or Mettaton, both of whom change shape, is a dirty liar.]]
** The Monster Kidz Word Search, a simple gag in Snowdin, has a few subtle hints towards future events. Not only does it have the four seasons in it (see SeasonalBaggage below), but it also contains "skeletons", "mermaid", and "robot"; while you already know about the skeletons at this point (they're the ones who set up the word search, after all), this is far before you encounter Undyne (who isn't a mermaid, but is still a fish-based monster) and Mettaton (the only robot in the game).
** While poking around Alphys' lab, you can find a half-filled bag of dog food, and a stack of unopened letters from monsters like Froggit, Snowy, and Doggo. Nothing suspicious since there's dogs everywhere in this game and Alphys is an anti-social shut-in, right? If you explore the True Lab, these innocuous items become a lot less innocent — [[spoiler:Alphys uses dog food to feed the various Amalgamates sealed down there, and is so guilt-ridden about accidentally creating them that she can't bring herself to talk with the horrors' families]].
*** If you call Papyrus outside the lab (before befriending Undyne), Sans will suggest that [[ItMakesSenseInContext finding dogs in there]] wouldn't be unexpected, [[spoiler:possibly hinting at the nature of one of the amalgamates.]]
** In the MTT Resort, the fountain's plaque [[spoiler:says it was built in 201X and the Mettaton statue was added last week (that is, quite some time after 201X). This foreshadows the fact that 201X was decades (or possibly centuries) ago, rather than being the year the game takes place in]].
** If you speak with the various people inside the MTT Resort's restaurant, you learn that the Core can be configured in multiple ways, and that a new configuration has just been finished. [[spoiler:Alphys may have intended the Core to be configured specifically for the player, but the fact that the configuration doesn't match her map suggests that someone has messed with it. This turns out to be Mettaton's doing.]]
** Upon reaching the palace, if you keep going past the throne room entrance and instead head down some stairs, you'll find [[spoiler:a few coffins, one of which has whichever name you've input on it]]. The initial thought is that at least Asgore was kind enough [[spoiler:to prepare your burial for you]], but this line of thinking disappears when it's obvious [[spoiler:that he has no idea who you are. This foreshadows the Fallen Child's actions and the twist involving them]].
** Speech patterns can reveal a lot about an individual. For example, there are only two creatures in the underground [[spoiler:who greet people with the word "Howdy": Asgore Dreemurr and Flowey. In hindsight, this becomes quite an obvious hint that Flowey is actually Asriel Dreemurr, Asgore's son]]. The one time Papyrus [[spoiler:says "Howdy" is when he's secretly being led by Flowey]].
*** Additionally, two characters will greet you with the word "Greetings", [[spoiler:Toriel and Chara]].
** After realizing that you can't hurt each other, the Mad Dummy threatens to keep you trapped there by never ending the fight. [[spoiler:Guess what Sans tries at the end of your fight with him in a Genocide Run?]]
** There are multiple subtle things in the True Labs that foreshadow the plot twist that [[spoiler:Frisk is their own person, not just a player insert. At three different points, if you tell them to do something, they'll behave erratically or without your input. When you approach the shower, they move slower, showing they're afraid. When you try to laugh at the Snowdrake Amalgamate, they instead burst into tears (which is lampshaded, "what, you didn't do that?"). Lastly, after finishing each of the Dreemurr family home videos, they'll turn away from the TV like they know this isn't something they should be looking at.]]
** The theme that plays when [[spoiler:you're sparing Asgore is Asriel's theme. Guess who's secretly in the room right now]].
** After beating the game for the first time and sparing Flowey, he will start giving you hints on how to get the GoldenEnding. Pester him enough, and he will eventually tell you to [[spoiler:[[HorrifyingTheHorror stay away from "Smiley Trashbag" (aka Sans) for causing him 'more than his fair share of resets' before.]] Then you go for the [[KillEmAll No Mercy route]] and you find out that Flowey is being completely sincere...]]
** In Toriel's home, there are three different-sized chairs at the dining table. [[spoiler:This first foreshadows that a family of three used to live here: Toriel, Asgore, and Asriel.]]
** Toriel's diary is a record of bad puns, with the one we see being skeleton-themed. In the True Pacifist ending, it's revealed that Toriel and Sans held a pun-based friendship from each side of the door to the outside, so the jokes written down are her remembering the puns she exchanged with him.
** Toriel's bedroom contains a vase of prominent yellow flowers, [[spoiler:the first instance they are hinted to be connected to her family and son]].
** The top half of the Delta Rune and the prophecy associated with it is theorizes that either a pure savior or a dark angel holds the solution to monster freedom. [[spoiler:In the True Pacifist ending, both are true. The player is the savior who fights Asriel, the villain seeking monster freedom, who takes on an angelic form in his battle.]]
** In the news-report section of Hotland, Mettaton's blurbs [[spoiler:give hints that all of the objects to choose to report on are bombs]].
** If you continuously call Toriel after she gives you the cell phone and tells you to stay put (but not flirt with her), she'll suggest something for you to do, such as going to a pile of leaves and pretend to rule over it with an iron fist. [[spoiler:This hints towards her frustration against King Asgore.]]
** A set of ancient glyphs in the waterfall note that "Humans are unbelievably strong. It would take the SOUL of nearly every monster... ... just to equal the power of a single human SOUL." Sure enough, [[spoiler:at the end of the True Pacifist route, Asriel is able to break the barrier, which is supposed to require seven human souls, without killing you by using the combined power of the six souls collected already, plus the souls of every single monster in the underground.]]
** When Gerson describes the Delta Rune, he pauses for a moment before remembering that it's the emblem of the Kingdom of Monsters. Almost as if there was ''[[{{VideoGame/Deltarune}} another kingdom]]'' it'd be associated with...
trope]].
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%% Note: The route for the worst ending, aka the "No Mercy" route, aka the "Genocide" Route, does NOT have an official name. Therefore, call it whatever you want. To avoid edit wars, please don't make edits that do nothing but change one term to the other. The wiki isn't the official source of information for the game.
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->You can view the main article [[VideoGame/{{Undertale}} here.]]
-->Tropes A [[Undertale/TropesA here.]]
-->Tropes B [[Undertale/TropesB here.]]
-->Tropes G-N [[Undertale/TropesGToN here.]]
-->Tropes O-Z [[Undertale/TropesOToZ here.]]

->Note: "No Mercy" and "Genocide" are two names for the same, officially unnamed, route of the game.
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[[foldercontrol]]
[[folder:C]]
* CallAHitPointASmeerp: Even if it sounds like a lie at first, the game does use the term "LOVE" for LV instead of Level. [[spoiler:Well, it does stand for Level Of [=ViolencE=].]]
* CallBack:
** In the Neutral run, when you first encounter [[spoiler:Asgore]], he greets you with a bit of small talk. In the No Mercy run, [[spoiler:Sans]] repeats the conversation almost verbatim.
--->'''Neutral FinalBoss:''' [[spoiler:Nice day today, huh? Birds are singing, flowers are blooming... Perfect weather for [[MoodWhiplash a game of catch.]]]]\\
'''Genocide FinalBoss:''' [[spoiler:it's a beautiful day outside. birds are singing, flowers are blooming... on days like these, kids like you...]]
-------->[[AC:[[spoiler:[[SurpriseCreepy Should be burning in hell.]]]]]]
** While walking with the Monster Kid in Waterfall, they tell you about how cool it would be if Undyne could visit their school and beat up all the teachers. They then take it back, saying Undyne would be too cool to beat up someone innocent. Later in Hotland, if you call Undyne in the room where kids are skipping school, Undyne comments on how she could make school a cooler place by visiting and beating up the teachers. She then takes it back, saying she wouldn't beat up a teacher.
** If you run from the fight with Toriel in the Ruins and go to sleep, you'll hear a voice saying "Wake up, [player name]. You are the future of humans and monsters," essentially telling you that [[ButThouMust you have to go through with the Toriel fight]]. Towards the end of a true Pacifist run, in the True Lab, you can hear Asgore say the same thing in the VHS recordings, with a [[PleaseWakeUp much darker meaning]]. That wasn't a guiding voice the first time you heard it. It was a memory.
** Several bosses in the game (including Doggo and Papyrus) "block the way", but it's intentionally done with the first major boss in the game and the last boss of a True Pacifist run.
** Going through the opening sequence multiple times will elicit different responses from Flowey. Eventually, he'll just say "Don't you have anything better to do?" After you exhaust all of [[spoiler:Asriel]]'s lines in the PlayableEpilogue, he'll say the exact same thing, complete with a knowing smile ([[spoiler:as he used to be Flowey, and may well have said the line earlier]]).
** If you talk to Toriel before "fighting" the training dummy, she will suggest you start with a joke, and gives an example: "What does a skeleton tile his roof with? [[spoiler:SHIN-gles]]!" [[spoiler:In the true pacifist ending, she tells this same joke, much to Sans's delight and Papyrus's dismay.]]
** Invoked during the IKnowYoureInThereSomewhereFight. [[spoiler:By making the Lost Souls remember the good times they had with you (and their subsequent character development), you manage to SAVE them.]] Averted in the FinalBoss fight in the KillEmAll route. [[spoiler:Sans will mention that he senses something good inside you, but if you jump on it and do act or spare him, he will insta-kill you, all while mocking your naivety that you even believed for a second that he could spare his brother's murderer, though he also hopes he did get through to you, and asks you not to come back.]]
* CashGate: Downplayed as it's not ''strictly'' necessary to win, but buying a (9999G) spider pastry from Muffet's bake sale will allow you to completely skip her boss fight in a Neutral or Pacifist run. Good luck actually ''collecting'' that much cash, though....
* CardboardPrison: Papyrus's attempt to use his and Sans's shed as an impromptu prison for the player is quite unimpressive, to say the least. His only measure for hindering escape attempts is placing a fence across the room, which has such large gaps between the bars that it can be circumvented by ''walking'' out between them, and the door to the shed turns out to be locked from the ''inside''.
* CassandraTruth: When you first meet Sans and Papyrus, Sans tells you to hide behind "a conveniently shaped lamp" while he covers for you. The next scene involves Sans invoking this trope [[PlayedForLaughs for laughs]] by telling Papyrus the lamp might help him find a human, much to Papyrus's frustration.
* CentralTheme:
** Exploring [[PlayerAndProtagonistIntegration the relationship between the player, their avatar]], and the [=NPCs=] in the game world.
** Asking [[WhatYouAreInTheDark what a person would do if there were no consequences for their actions]], when they could simply reset the entire world back to the beginning on a whim. What would that mean for the people in the world itself? What does that say about a video game player who [[EarnYourBadEnding completes the worst possible ending]] just [[OneHundredPercentCompletion because they have to see what happens]]?
** The power of stories, and how they reflect us so that we can analyze ourselves and become better people.
** The PowerOfLove, and how it can be both a force for good and a force for bad.
* CerebusRetcon:
** Using save points has the most innocuous things somehow fill the protagonist with determination. [[spoiler:These kind of lines are later used in a more serious context for the various {{Final Boss}}es, and it's eventually revealed that determination is an actual plot element of the game, and it's shown how it's not always a good thing, in the form of horrifically mutated creatures who were injected with it.]]
** Sans's laziness is also given a similar treatment. [[spoiler:He's aware that you have been resetting the timeline. Knowing that everything he does will amount to nothing since you can undo it whenever you want, he finally just stopped caring. He only breaks his nonintervention to stop the player from completing a No Mercy file, the only outcome that can never be fully taken back.]]
** Alphys' complete lack of any social skills and low self-esteem is played very comically when you're heading through Hotland, to the point where she posts a "picture of herself" that's really a frilly trash can like it's a point of pride. [[spoiler:Then you find out in the Pacifist ending that her low self-esteem stems from failure after failure at trying to break the barrier, the consequences of which were the creation of Flowey and several monsters falling victim to BodyHorror (whose families are missing them and ask her regularly for some kind of closure). She's also very realistically depressed and has contemplated suicide (and in almost all endings where Mettaton or Undyne die, goes through with it).]]
* CessationOfExistence: For all the pointless death you can inflict on all the characters, there's still the tiniest grain of reassurance that, given the game's heavy focus on things like [=SOULs=], they have some kind of afterlife to go to once it's all over. [[spoiler:Except Flowey, who is sentient but has no SOUL to speak of. Near the end of a Genocide run, he tells you that he tried to commit suicide not long after waking for the first time, thinking that life without the ability to feel compassion or love wasn't a life worth living, but managed to stop himself via a Reset when he was suddenly overwhelmed by a terrifying realization: "If you don't have a SOUL, what happens when you...?" [[FridgeHorror This is made even worse when you kill Flowey just two fights later in the same run.]]]] There's hope that, since his actual SOUL passed on a long time ago, he'll be able to join it once he dies, but otherwise the outcome looks pretty bleak.
* ChallengeRun: Fulfilling certain requirements throughout the game will give you unique text at the end of a Neutral Run when Sans calls you. Completing the hardest one (Never using healing items, keeping the bandage on the whole game, and remaining at LV 1) has him [[LampshadeHanging outright comment]] that you like to challenge yourself before asking you not to brag about it.
* ChekhovsGun:
** An optional one. When exploring the ruins at the beginning, the player can find some spiders' bake sale and can buy some food from them. [[spoiler:This food comes in handy when confronted by Muffet later on; using the food during the battle shows that you are a friend of spiders and ends the fight.]]
** During their lunch date, Sans will tell the player that Papyrus claims a flower occasionally appears to him and tells him secrets and predictions. While Sans assumes that someone is playing a trick on Papyrus using an Echo Flower, [[spoiler:the "flower" is, of course, Flowey. And who tells Papyrus to gather everyone in one place at the end of the Pacifist route so he can absorb all their [=SOULs=]...?]]
** Similarly to the bake sale, if you keep the pie from the beginning of the game all the way to [[spoiler:the Asgore boss fight]], eating it will lower his stats, and during [[spoiler:the confrontation with Asgore and Toriel as lost souls, eating the pie will help you SAVE them]].
** Another optional one: if you sing with Shyren until she departs of her own accord instead of you sparing her, when you encounter Knight Knight in the CORE, you can sing Shyren's song instead of a generic melody, making her fall asleep in two turns instead of four.
** If you read the books in the library early in the game, they say that it would take the [=SOULs=] of almost every monster to equal the power of a single human SOUL. [[spoiler:In the True Pacifist ending, Asriel is able to use the power of every monster SOUL to break the barrier with six human [=SOULs=] instead of seven.]]
*** The only exceptions seem to be Napstablook and the person who likes hearing people knocking on the door, because neither of them answered their door when the flash of light happened.
* ChestMonster: The True-Pacifist-exclusive dungeon has an enemy encounter disguised as [[spoiler:a SavePoint. One hint that the not-save-point is a trap is that it's blocking a path]].
* CloseKnitCommunity: The Underground is this — everyone knows each other (with the exception of monsters residing in the Ruins, since the entrance sealed off from the rest of the Underground; only Napstablook can travel between them freely), and everyone cares deeply for each other. If you kill even one NPC, no matter how minor, people ''will'' notice and care. It's probably inevitable it turned out this way; most of the monsters' population was wiped out in the war, and the few who remain are all stuck in the same relatively small area for the foreseeable future. If ''that'' won't force you to get to know your neighbors...
* ColorCodedForYourConvenience:
** Some bosses can change the color of your Soul, which changes the way its movement works. Red is the default, and can move freely. Blue subjects your soul to gravity, dragging it to the ground and forcing you to jump to move vertically. Green prevents you from moving, but gives you a shield that you can point in different directions to block incoming attacks. Purple forces you to hop between horizontal lines for vertical movement, but still allows you to move back and forth along those lines. Yellow allows your soul to shoot projectiles. All of these changes disable the Flee option.
** Enemy projectiles have colors as well. White projectiles are normal and do damage when touched. Light blue attacks won't hurt you as long as you aren't moving, while orange ones will only hurt you if you're staying still. Green attacks will heal you when you touch them and/or must be touched to Spare an enemy. Grey attacks (only so far used by ghosts/objects possessed by ghosts) do nothing at all. They're used to relay messages in a non-harmful manner. Red attacks, similar to grey attacks, are often used as a warning in order to allow you to know when an attack is coming.
* ColorMotif: Playing the Ball game reveals tidbits of the significant traits colors represent:
** Red's trait is unknown, but it's assumed that it may be [[{{Determinator}} Determination.]] This is the color of the protagonist's SOUL, and it's also implied to have been the color of [[spoiler:the First Human's/the Fallen Child's/Chara's]] SOUL as well.
** Orange represents [[FearlessFool Bravery]]; accordingly, when faced with Orange attacks, you have to unflinchingly move straight through them in order to avoid taking damage. It's implied that the Human with the Orange SOUL wore the Tough Glove and the Manly Bandana and that they fell somewhere in Snowdin, just outside the Ruins, the tutorial area, probably after running into trouble one too many times.
** Yellow represents [[JusticeWillPrevail Justice]]; tellingly, it's one of the colors that [[spoiler:Sans' eye flashes during your [[VideoGameCrueltyPunishment fight with him at the end of]] [[KillEmAll the Genocide route]]]]. It's implied that [[TheSheriff the Human with the Yellow SOUL wore the Cowboy Hat and Empty Gun]]. They probably fell in Waterfall, not far from Justice-worshipping Undyne's house, after they ran out of bullets, since Bratty and Catty, who you can buy the Hat and Gun from, explain that they find their "wares" in Waterfall's garbage dump.
** Green represents [[KindnessButton Kindness]]; if you see green-colored "bullets" in battle, then they will heal you instead of hurt you and they quite often advance the battle, pacifying your opponents and allowing you to spare them. It is also the color Undyne turns your SOUL during your fight with her; while this prevents you from running away, it also gives you a shield with which you can block her attacks. The Human with the Green SOUL is implied to have donned the Stained Apron and the Burnt Pan, the former which lets you regenerate 1 HP every other turn, and the other which increases the HP recovery of healing items with +4.
** Teal represents Patience; you have to stand still in order to avoid taking damage from these attacks. It is also the second color that [[spoiler:Sans' eye flashes during your fight with him, and say what you want about Sans, but he has been nothing if not patient with you up until now]]. The Human with the Teal SOUL embodied this trait to the point that they never even left the Ruins area before they died.
** Blue represents [[TheFettered Integrity]]; it weighs your SOUL down with gravity, turning the gameplay into a platformer instead of a ShootEmUp. The Human with the Blue SOUL is implied to have worn the Old Tutu and the Ballet Shoes and, to all appearances, died in Waterfall, where lots of enemies have attacks that are harder to dodge at the bottom of the screen.
** Purple represents Perseverance; when your SOUL is turned purple, you're trapped on three lines that you have to jump between in order to avoid the enemy's attacks.
* ComicRolePlay: En route to the GoldenEnding, the player will find themselves [[spoiler:on a date with Alphys. She admits that she likes Undyne, but can't work up the nerve to tell her. The player [[ButThouMust suggests]] that they roleplay as practice, and then chooses between serious or goofy role-playing lines. Of course, it spirals out of control regardless of the player's choices.]]
* CompletionMockery: As noted in AchievementMockery, the trophies show disdain over the trophy system. [[spoiler:Get all the trophies, and you will get the platinum trophy, which is named "Don't You Have Anything Better To Do?"]]
* TheComputerIsACheatingBastard:
** An in-universe example. [[spoiler:Flowey closes the game]] before you can stop him from [[spoiler:using the human [=SOULs=]. When you boot the game up again, he has already changed the world to eliminate all other threats and replaced your file with his. He then literally shatters that file, before you can overwrite or delete it. At the beginning of the fight, he makes a quicksave. Throughout the fight, he makes quicksaves right before attacking so he can unexpectedly load them later, but loading them doesn't give you back any of your health. When you finally beat him, he loads his first save, thus undoing all of your progress. (Or so he ''thinks''....)]]
** Another in-universe example: [[spoiler:Asgore gets the first turn and uses it to destroy the MERCY button.]]
** Even worse, [[spoiler:Sans gets the first turn, attacks you on the menus by exploiting the fact that your [=SOUL=] is the cursor, completely ignores mercy invulnerability, and dodges your attacks. He's so good at reading people's faces that he can tell if you've died to him before and he exploits this knowledge by [[TalkToTheFist interrupting his own dialogue at varying points to attack you.]]]]
* ContextSensitiveButton: The ACT option in battles. When it is selected for an enemy, a set of options unique for them pops up, and you can choose any one of them. The effects they have include doing nothing, changing your stats or the enemy's stats, affecting their next attack, allowing them to be spared or making them leave the battle, and any number of miscellaneous effects depending on the enemy.
* ContinuingIsPainful: Averted for the most part, except during Papyrus' fight. Unlike most battles, where you die and are sent back to the last place you saved, it's completely impossible to die during Papyrus' fight, as he captures you and the battle ends once you hit 1 HP. While this might seem like a good thing, this means that after every fight, the healing items you used in the previous fight are still gone, and in subsequent tries, you'll have to waste money to buy more healing items.
* ContrivedCoincidence:
** The [[LampshadeHanging conveniently-shaped lamp]] that Sans tells you to hide behind is shaped exactly like the protagonist seen from the side and hides them perfectly.
** The color tile puzzle that Papyrus generates for you appears to be this, since the "random" configuration that appears is two straight rows of passable tiles surrounded by red tiles. [[spoiler:"Appears" being the operative word, because it's very likely that Mettaton (who was used to create the puzzle) had control over the outcome and decided to mess with everyone by making it so simple.]]
* ControllableHelplessness:
** You can turn in place while webbed up by Muffet, and move around freely while [[spoiler:Endogeny]] approaches, but you can't escape in either case.
** During part of the [[spoiler:pacifist TrueFinalBoss, you are unable to select any menu option except Act->Struggle, which just says "Can't move your body." Attacks during this phase are almost impossible to dodge, but it also doesn't matter how many times you get hit.]]
** At the end of [[spoiler:Flowey's boss battle, he traps your SOUL in a circle of bullets so he can gloat a bit before trying to kill you. You can still move your SOUL around, but touching any of the bullets just teleports it back to the center. Do it enough, and Flowey will actually get annoyed and yell at you to cut it out]].
* ConvectionSchmonvection: Zigzagged. While Undyne's armor heats up significantly while crossing a bridge over lava, to the point where she passes out, you are perfectly fine in that same area and suffer no heat related issues, even when you make it ''hotter'' to appease a monster. Then again, Undyne is a ''fish monster'' wearing heavy steel armor. Your character is wearing a simple striped shirt. Also, the Royal Guardsmen apparently have "cooling dirt" on their armor, which you need to polish away in order to get one of them to succumb to the heat and take his armor off as well. Since Undyne is normally stationed in Waterfall, her armor would have no need for such enhancement.
* CouldHaveAvoidedThisPlot: Two in the True Pacifist Ending:
** [[spoiler:When Toriel confronts Asgore, she tells him that he could've stopped his quest at one human [=SOUL=], crossed the barrier himself, and taken six more human [=SOULs=]. Since she mentioned it could've ended their imprisonment peacefully, it stands to reason that she meant [=SOULs=] from recently-deceased humans, since it's established that human [=SOULs=] persist after death.]]
** [[spoiler:If you choose to stay with Toriel, she {{invoke|d}}s this, saying the player could've said that at the very beginning, and that would've been the end of it. But she adds she's glad they didn't, since now they are free.]]
* CrapsackWorld: Played for Laughs if you play in Hard Mode. [[spoiler:You access Hardcore Mode by naming the Fallen Child "Frisk". In this mode, Toriel makes you snail pie, you face the hardest monsters first, and after you defeat Toriel, the Annoying Dog tells you it ends here.]]
-->'''Narration after taking a third piece of Monster Candy:''' In this hellish world, you can only take 3 pieces of candy...
* CrazyPrepared: Alphys makes several upgrades to your cell phone that come in handy later. [[spoiler:Some of these upgrades — the jetpack, the bomb defusal program, Yellow Soul mode — come in handy for parts of what turns out to be a WorkedShoot, so this trope was invoked. Things become much more difficult for Alphys when Mettaton goes OffTheRails in the CORE, forcing her to adjust/improvise several times in order to keep the player safe.]]
* CreativeClosingCredits: The special thanks portion has you dodging the names of the 918 Kickstarter backers who pledged high enough for that reward. [[spoiler:Dodge all of them, and you'll be able to access the Annoying Dog's room in Snowdin.]]
* CreepyJazzMusic:
** Downplayed with "Ghost Fight". The music itself fits this trope, being a swingy, but somewhat haunting tune. But what prevents it from being a straight example is [[SoundtrackDissonance the context in which it plays]]. It's the boss music for Napstablook, a ShrinkingViolet ghost who is reluctant to fight — certainly not the type of character usually associated with this type of music.
** And then played straight with "Dummy!", the BossRemix that plays while fighting [[ExactlyWhatItSaysOnTheTin Mad Dummy]].
* CrimeOfSelfDefense:
** A lot of the monsters the player encounters will attack and usually try to kill them. The player may think attacking them back and killing them is self-defense, but the game treats it as murder. However, a book in the library says that magic is how monsters express themselves, which implies that damage done to the human, with the exception of the bosses and mercenaries late in the game, is incidental.
** If you make certain choices, [[spoiler:Sans will say he understands that you might have been defending yourself, but then he asks you if a person with a special power has a responsibility to use it to help people. If you say yes, his eyes go dark and he asks why you killed his brother, then disappears.]]
* CringeComedy: The date with Alphys on the Pacifist route. Between Alphys's complete lack of social skills, and the fact that she's obviously pining for Undyne, it's awkward from the word "go." But then you start to roleplay an interaction between Alphys and Undyne, and things get even worse. (Or better, since that's when the scene goes from amusing to ''hilarious''.) ''And then Undyne overhears you.''
* CripplingOverspecialization: The monster race as a whole in terms of power. Their main distinction from humanity is their association with magic, which allows them to, among other things, absorb a human SOUL once the carrier has perished. If even one SOUL is absorbed, a monster becomes ''exceedingly'' powerful — the game's backstory implies that they could level an entire village with ease — and if they absorb seven, they become a being [[DeityOfHumanOrigin on the level of godhood]]. Without a SOUL to absorb, however, monsters are so outmatched by humanity that it only takes a single, particularly determined child to wipe them all out if the player so chooses it.
* CriticalExistenceFailure:
** Monsters don't show damage, but disintegrate into dust after their health is depleted. The only ones who don't drop dead after being defeated are Undyne ([[spoiler:who was probably running on borrowed time, anyway]]) and King Asgore. This might catch a player off guard if they weren't intending to kill the first boss.
** This is actually averted for most enemies. Unlike in most [=RPGs=], where characters take more or less the same damage regardless of health, enemies in this game take more damage as their HP gets lower. [[RealityEnsues This can screw over players]] who try to spare monsters by beating them to critical health.
** This is played straight for the player, whose SOUL takes the same damage from an attack no matter how much HP they have left. It's also something exploited by the more TechnicalPacifist characters who don't want to kill you, such as Toriel and Papyrus; they're willing to reduce your HP to a low level, but once you're that weakened, they'll either deliberately avoid landing their attacks (Toriel) or just detain you (Papyrus). Since you don't seem to suffer any physical injuries from attacks to your SOUL, it seems to be fine with them. [[spoiler:Asgore, who ''also'' doesn't want to kill you but feels that he ''has'' to, exploits this in a much more somber fashion by ''always'' giving you a LastChanceHitPoint.]]
** [[spoiler:Asriel averted this in the backstory; he was mortally wounded in the human village, but made it back through the barrier and to the castle before succumbing.]]
** Played with during the [[spoiler:final battle of the Pacifist run. As you're reaching out to save Asriel's soul, he lashes out with a final attack that deals an incredible amount of unavoidable damage. The player's health drops: first to one, then to .90, then to .50, all the way down to a billionth of a single hit point. As the game says at the beginning, though: you only lose when you reach 0 HP. Through determination alone, Frisk prevents that from happening. An alternate explanation of this involves Asriel not wanting to kill you, and thus being unable to do lethal damage.]]
* CriticalHit:
** While it isn't a game mechanic per se, there is something like it present: [[spoiler:In a No Mercy run, attacking almost any major character will cause you to deal an ''extremely'' high amount of damage in a single attack, almost instantly causing death. This is caused by them being caught unprepared and by your LOVE and Determination being especially potent on the most prominent characters.]]
** This catches a lot of players by surprise even in a Pacifist run: [[spoiler:when fighting Toriel, many players try to weaken her to the point where she can be shown Mercy. Once she's down below 1/3rd of her health, though, the next hit ''will'' eliminate her. Toby Fox clearly feeds off the tears of his audience.]]
* CrosshairAware:
** [[spoiler:The final soul in the Photoshop Flowey battle spouts three crosshairs at once before letting off a salvo of bullets. This also helps you see where the healing items will be.]]
** [[spoiler:Asriel's Shocker Breaker is basically a carpet bombing using rainbow lightning, and there are exclamation marks right where they will land.]]
* CruelAndUnusualDeath:
** At the end of the [[KillEmAll No Mercy]] route, [[spoiler:you get to butcher Flowey repeatedly into smaller and smaller pieces until he's totally gone. Considering most fights end with a clean kill, be it from massive damage or a sneak attack, this is easily the most brutal way to die in the entire game]].
** In the backstory, [[spoiler:the first human dies of buttercup poisoning, an incredibly painful way to die]]. [[spoiler:Symptoms include bloody diarrhea, excessive salivation, colic, and blistering of the intestines. This is presumably to free the monsters or to exact revenge on the humans for unknown reasons.]]
** Most monsters turn to dust when they die. [[spoiler:Not Undyne. She has a greater amount of Determination than most monsters, meaning that in a desperate situation, she can will herself to stay alive for just a bit longer. The downside to this is that monsters' bodies don't respond well to Determination, so when the player kills her, her will to live causes her to start ''melting''. She's fully conscious during this and even tries to take you down with her, though at this point, her magic is so weak she can't really do anything to you.]]
* CruelTwistEnding: If you follow a No Mercy run with a Pacifist run. [[spoiler:Everything seems to be normal... [[SuddenDownerEnding up until the last moment]], in which it's revealed that the player character has been possessed by the Fallen Child and is then implied to destroy everyone and everything within the game, apart from themself and the player character.]]
* CueTheSun: The pacifist ending has Frisk leading their new friends outside of Mt. Ebott into one of these, and they comment on how beautiful it is. [[spoiler:This is due to the fight with Asriel taking all night, given the encounter with Asgore happens during sunset.]]
* CurbStompBattle:
** As you can learn throughout the game, the war that the humans won against the monsters was one of these. In fact, [[spoiler:not a single human was killed during the war. This makes sense when you consider that Frisk, who is a mere child, can completely eradicate the monster population single-handedly, and it's likely that adult warriors and soldiers probably fought in the war itself. Combine that with the knowledge that a human's killing intent and prior killing history makes them even deadlier to monsters, and it's no shock that seasoned, experienced soldiers were able to almost effortlessly wipe out most of the world's monsters.]]
** In a No Mercy run, [[spoiler:almost every single fight will end with you obliterating the monster with a single strike. The game is intentionally balanced to be challenging to a Frisk at LV 1, ''at their absolute weakest''. There are, however, [[BonusBoss two notable exceptions]] who will ''turn this trope on you'': [[WakeUpCallBoss Undyne]] [[SuperMode the Undying]], and [[AwakeningTheSleepingGiant Sans]]]].
* CuttingTheKnot: The second "X's to O's" puzzle is more difficult than than the other two and can be frustrating to figure out. [[spoiler:However, you can just check out a nearby tree, which has a hidden switch that immediately solves the puzzle when you press the button.]]
[[/folder]]

[[folder:D]]
* DamnYouMuscleMemory: [[spoiler:In the last leg of the battle against Asriel, the "SAVE" button is always flashing, which can trick you into thinking it's selected when it's not — after every [=SOUL=] you save, the cursor defaults back to "Fight", making it easy to accidentally attack Asriel. Not helping is the fact that, just before you're able to save your friends, "ACT", which "SAVE" takes the place of, is all you can select, and "SAVE" is selected by default the first time the option unlocks. As a result, you might not even realize "FIGHT" can be selected until it's too late.]]
* DarkHorseVictory: [[spoiler:If you kill ''only'' all the "Boss" characters like Toriel, Papyrus, etc., but spare every other encounter, then the Annoying Dog somehow manages to become president of the Underground, and Sans comments that "Somehow, everyone seems happier this way".]]
* DarkIsNotEvil:
** Although even the monsters refer to themselves as "monsters", none that are actually encountered within the game are truly evil, FantasticRacism aside. In fact, most RandomEncounters just want you to do something with them before they're willing to leave you alone. Even the few monsters identified as "bullies" will allow you to spare them simply by being nice.
** In general, this can count for locations as well. Be it [[spoiler:Sans's room]] or the [[spoiler:abandoned lab]], they are creepy and have pitch black areas, but there is nothing really dangerous there.
* DarkReprise:
** In the demo, if you kill Toriel, then return to her house, her theme plays in a hauntingly lowered pitch and tempo, reflecting her death.
** Once you're on-track for the No Mercy ending, the same thing happens to every area theme in the game.
** After depleting an area of its monsters, "Your Best Friend" plays, slowed down to the point it's oppressive, booming, and nearly unrecognizable.
** [[spoiler:A distorted, solemn version of the Snowdin theme plays while "fighting" one of the monsters Alyphys injected with Determination, who is really the mother of an enemy from that area.]]
** The True Lab theme itself sets Alphys' theme to dark harmonies, to accompany her backstory.
** [[spoiler:Zigzagged with Flowey's theme, "Your Best Friend", which turns into "Your Best Nightmare", a manic, distorted, utterly insane version when Flowey becomes Photoshop Flowey. However, it's eventually replaced with "Finale", a more hopeful version, once the player is finally able to start getting the upper hand on Photoshop Flowey.]]
** Due to very different tempo and instrumentation, it's not obvious, but "Battle Against a True Hero" ([[spoiler:found when fighting Undyne in the No Mercy route]]) uses a melody which is very similar to "Spear of Justice" ([[spoiler:Undyne's usual battle theme in Neutral and Pacifist Runs]]). The similarity is due to the fact that [[spoiler:"Spear of Justice" showcases Undyne as a HotBlooded, bombastic warrior who is filled with undue enthusiasm about attacking you, while "Battle Against a True Hero" shows the same character in a more solemn, serious state as a heroine trying to hold out hope in the face of unspeakable evil that seriously threatens to plunge everything into death and despair.]]
** The song that plays during her [[spoiler:last stand before dying]] is ''also'' a sad rendition of part of Undyne's theme (really a common tune throughout the game, but it appears during the preceding fight). The full version of that song plays during the neutral ending as well.
* DatingSim: Papyrus's sidequest includes a style parody of them. [[spoiler:Alphys's looks like it's going to be a call back to this, but it's a bait and switch.]]
* DeadlyEuphemism: Throughout your journey, you'll hear about monsters who have "fallen down". It's revealed through Alphys' entries in the True Lab, and in Snowdin library, that "fallen down" means "comatose and near death".
* DealWithTheDevil: If you want to play the game again after completing a genocide run, [[spoiler:you need to make one of these with the Fallen Child, giving them your SOUL in exchange for recreating the world you destroyed]]. [[spoiler:The consequences of this deal don't become apparent until you try completing the True Pacifist run and discover that the GoldenEnding is [[SuddenDownerEnding no longer golden]].]]
* DeathOfAChild:
** You can kill the teenage Snowdrake (and the game makes sure to call you out on it when you meet his father).
** [[spoiler:The [[PlotTriggeringDeath Plot-Triggering Deaths]] are a tragic example: Asriel Dreemurr and the first Fallen Human were both little kids when they died.]]
* DeconReconSwitch:
** For the {{Determinator}} trope: [[spoiler:Determination is an actual physical force that allows things to come back to life. Injecting it into most monsters turns them into the BodyHorror Amalgamates, but the Determination wielded by the player and Flowey gives them the ability to SAVE. Flowey and the Genocide run player have abused their ability to save to kill everyone, and Flowey in particular makes use of the ability to SAVE in his boss fight to kill you over and over again. And it isn't much better in a Neutral or Pacifist run, since Flowey is manipulating the player's Determination to get the GoldenEnding in order to get the power that he wants. However, in the Pacifist Ending, it's ultimately the player's Determination to save everyone, including Asriel, that allows them to hang on until the end and EarnYourHappyEnding.]]
** Most of the game is a long, hard examination of traditional JRPG tropes and cliches, but things can easily be switched from a deconstruction to a reconstruction by simply playing through the Pacifist route. [[spoiler:Unless you sold your SOUL beforehand.]]
* DeconstructorFleet: Though not immediately apparent, the game is a {{Deconstruction}} of [=RPGs=], both on a superficial level from sarcastic flavor text and characters (staying in the Snowed Inn, for example, has the innkeeper give your money back, mentioning you were only up there for two minutes) as well as the deeper plot. It also examines OneHundredPercentCompletion on a meta level. What if there were alternate ways of getting from Point A to Point B, and the person going through the motions happens to have the ability to go back and explore these routes after going through one? What if they remember going through the motions? What if someone else can remember what they did in a previous loop? If the world inside the game is real, what happens to it when the player reloads a save, or starts NewGamePlus? It also takes a look at a number of gaming tropes, like the Determinator, SaveScumming, TurnBasedCombat, LevelGrinding, and, most of all, VideoGameCrueltyPotential. [[spoiler:And, for the ''truly'' curious, DummiedOut.]]
* DefeatMeansFriendship: Defeating your enemies non-violently allows you to befriend them. Subverted if you go the violent route — that just causes you to cut a bloody[[note]]well, dusty[[/note]] swath through them.
* DeliberatelyMonochrome:
** Monsters are always monochrome in battle, but are colored on the overworld. [[spoiler:This is because all monster [=SOUL=]s are grey.]] The one exception is Froggit, which is the same color in both the overworld and in battle.
** The game's intro sequence is in sepia. [[spoiler:This is to mask the fact that the human you see in the intro sequence is not the main character, but rather, the first human to have ever fallen into the Underground, revealed by a WhamShot in the true ending.]]
** [[spoiler:New Home is a colorless shade of white and grey, the only color in sight being the golden flowers scattered around the house area. This is presumably meant to represent how lifeless Asgore's world has been since the death of his children.]]
* DemBones: Sans and Papyrus are an interesting case: They look like human skeletons, yet they are actually a species of monster. There is no mention of them dying in the past, implying that they have always been skeletons. Supported by Papyrus thinking that humans "descended" from skeletons, showing that their skeletons are different.
* DevelopersForesight: [[DevelopersForesight/{{Undertale}} Has its own page.]]
* DevelopersRoom:
** One is hidden [[spoiler:a few screens before Snowdin. You can unlock it by successfully avoiding the special thanks credits during the true pacifist ending. Sadly, you cannot fight the dog inside...]]
** Two appear as placeholder screens in case something goes wrong within the game. They involve the Annoying Dog either standing within the center of the screen or sleeping while one of two otherwise unused songs (depending on the screen) plays in the background. The only way to get out is to reset the game.
* DiagonalSpeedBoost: The game doesn't reduce your horizontal or vertical velocity if you move diagonally. While this can be beneficial on the map, it can feel awkward in battle, particularly for players of {{Shoot Em Up}}s that are used to this trope being averted. Fortunately, it can be disabled in the options menu.
* DieLaughing:
** If you dispatch Toriel in a particularly cruel way, she'll declare that you're worse than the monsters. [[spoiler:Either slay as many monsters as you can, or get her to back down and then attack her.]]
** Some foes in Hotland (Muffet, Madjick, Astigmatism) make a giggling sound when you land a hit on them, which results in this trope if you OneHitKill them during a No Mercy route.
* DiscOneNuke: You can get the Temmie Armor before you are even halfway through the game, though this requires an enormous amount of money. Not only does it have the highest defense value of any armor in the game[[note]]except for The Locket[[/note]], it also increases your attack, the invincibility frames after getting hit, and restores one point of health every turn in combat.
* DoesNotLikeShoes: Despite having a sock collection, Toriel goes barefoot.
* DoWellButNotPerfect: In Thundersnail, if you win, you earn 9 G, which is less than the entry fee of 10 G! Napstablook explains that they have to make a profit somehow. If you lose by a very narrow margin, Napstablook will instead give you 30 G to avoid disappointing the snail you were cheering on.
* DoWrongRight: Toriel points out to Asgore [[spoiler:before the BossFight with Asriel]] that instead of waiting for other monsters to kill seven humans and take their [=SOULs=], he could have [[spoiler:only killed one, crossed the barrier by combining the soul with his own, and gotten six more from the surface]]. He can't deny that she has a point.
* DoesThisRemindYouOfAnything: The first thing to emerge from the reveal of [[MrFanservice Mettaton EX]] is [[https://youtu.be/vbVBzyZk75k?t=3m23s something crotch-level and long.]] It's probably the most explicit thing, in a fight loaded with innuendo.
* DontMakeMeDestroyYou: The final boss of the No Mercy route takes this attitude with the player character once they first meet. The boss says "you are really not gonna like what happens next" if you fight them, trying to warn the human not to advance. When the human steps forward anyway, the boss gives a glorified shrug and starts the battle.
* DoubleUnlock: The Temmie Armor requires you to pay one thousand gold to get the option to buy it, then a very high amount of gold to actually obtain it.
* DownInTheDumps: Partway through Waterfall, you fall into the Trash Zone, which, fittingly, is filled with garbage. And a mini-boss. You return there for Alphys’ date.
* DownerEnding: Generally speaking, the more monsters you kill, the more of a downer the ending is. The worst ending, naturally, follows the genocide run [[spoiler:and actually gets ''even worse'' if you follow the genocide run up by selling your SOUL and doing [[SuddenDownerEnding another pacifist run]]]].
* DramaticWind:
** When Papyrus poses and speaks about how great he is, a breeze ruffles his cape.
** The save point at Undyne's battle arena, plus a random line when fighting her, "The wind is howling."
** [[spoiler:Asgore's]] cape noticeably billows as he fights you.
** When [[spoiler:the cast all meet to convince you and Asgore not to fight]], Undyne's sprite has her hair blowing, while nobody else is affected.
** When [[spoiler:the Fallen Child sends you to a black screen to wait for ten minutes]], a sound like wind blowing can be heard in the background.
* DreamworksFace: One of the sprites in the game files shows Toriel making this face and is named spr_face_torieldreamworks_0. Papyrus also has a confident expression during the battle with him.
* DrivenToSuicide: The topic is suicide is touched upon in the game, but never directly stated.
** Implied to be the fate of [[spoiler:Dr. Alphys]] in certain Neutral endings. Broadly speaking, this usually occurs if you [[spoiler:kill Undyne or Mettaton]]. Does not occur in the GoldenEnding, but on the way there, you'll have a conversation with that character, after learning just ''why'' they might have "done something... cowardly" even if you did everything right.
** Also a part of [[spoiler: Flowey]]'s backstory. [[spoiler: After awaking as a flower in Asgore's garden, he eventually found that he couldn't feel any love or warmth from his parents. Not wanting to live in a world without love, he committed suicide. The only reason he is still alive is because, during his attempt, he realized he was afraid of actually dying, and that unwillingness to die caused him to wake back up in the garden as though nothing had ever happened. This is how he discovered his ability to save and load.]]
** If you fight Asgore again ([[spoiler:before befriending Alphys]]) and spare him again, [[spoiler: he will kill himself in order for you to take his soul.]]
** [[spoiler:Asriel]] also wonders if this might be [[spoiler:the reason the protagonist climbed Mt. Ebott at the start of the game.]]
--> [[spoiler:Frisk... Why did you come here? Everyone knows the legend, right...? "Travellers who climb Mt. Ebott are said to disappear." ... Frisk. Why would you ever climb a mountain like that? Was it foolishness? Was it fate? Or was it... Because you...?]]
** It is implied by two conversations with [[spoiler:Flowey and Asriel]] that the [[spoiler: Fallen Human]] tried to kill themselves by climbing Mt.Ebott, due to their hatred of humanity.
--> [[spoiler:'''Asriel:''' I know why [[HelloInsertNameHere Chara]] climbed the mountain. It wasn't for a very happy reason.]]
--> '''Flowey''': [[spoiler: But I decided it wasn't worth living anymore. I decided to follow your footsteps. I would erase myself from existence.]]
* DrivingQuestion: An interesting variant, as it is one [[spoiler:not posed to the characters, but rather the audience]]: "[[spoiler:Don't you have anything better to do?]]", referring to [[spoiler:the need to [[OneHundredPercentCompletion 100% games]] some people feel when completing video games, and asking said player if they are willing to commit heinous acts to see everything the game has to offer]].
* DudeNotFunny: Invoked and seemingly parodied. In one battle, you have the option to tell Woshua, a NeatFreak monster, one "dirty" joke about "two kids who played in a muddy flower garden," another about "a kid who slept in the soil," and a final one about "a kid who ate a pie with their bare hands". Woshua doesn't react well to these jokes and reduces his attack. [[spoiler:Then on a Pacifist run, you later learn about the king's children Asriel and the Fallen Child accidentally feeding their father a pie with buttercups instead of cups of butter, that they picked the flowers, and of the Fallen killing themselves with buttercups and wanting to be "buried in their village" when they wanted to kill all the humans once across the barrier. Think about it and you realize that you are joking about ''the last hope of monsters'' being killed, which makes Woshua's reaction more heartbreaking.]]
* DueToTheDead: With monsters, this trope is a bit difficult to do since the monsters, when they die, turn into dust, and for this reason [[spoiler:Alphys accidentally infused a flower with Asriel's remains, trapping him in that state]]. For humans, however, their bodies notably don't dissolve, so [[spoiler:Asgore and Toriel show a lot of respect for the corpses even as Asgore takes their souls in preparation to break the barrier. Toriel also took the Fallen Child's body and buried it in a field of golden flowers, the field on which Frisk lands]].
* DummiedOut: Quite a bit of [[https://tcrf.net/Undertale cut content]] can be found by hacking into the game:
** There's battle text and sprites for a [[https://www.youtube.com/watch?v=iec10EIL9QY female dog guard named Doge]] and [[https://www.youtube.com/watch?v=lCXYb7X-vLM two female Royal Guard members]] based on a cat and a bug.
** The mystery of Dr. W.D. Gaster is centered around a bunch of [=NPCs=], music, and rooms that were initially only found through hacking, but with the 1.001 update, there's now a small chance that most of them can be encountered normally.
** The protagonist has a set of sprites with HiddenEyes and a green-yellow striped shirt. This might have been intended as [[TheMirrorShowsYourTrueSelf their reflection]] [[spoiler:after completing a murder run and selling their SOUL]], but it only actually appears with a DebugMode option on, and even then only in one room in Waterfall.
** {{Parodied|Trope}} with a song on the Official Soundtrack titled "Song That Might Play When You Fight Sans". It doesn't show up in the finished game's files, thus it does not play when you fight Sans.
** In the demo only, there's a couple instances of text and file names referring to a "Grandpa Semi". The inclusion of semi-serif fonts in the demo suggests that another skeleton character was planned at some point. The "grandpasemi" name was eventually renamed to "grandpatemi" and repurposed for the Temmie enemy, if you annoy one by denying her Tem Flakes.
** There's a unused regal-sounding remix of the GameOver theme within the game files. According to Toby, this would have originally played when the player met Asgore instead of "Small Shock", but it didn't fit the mood of the scene.
** A short, upbeat tune can be found within the game files. It only plays during a placeholder screen involving the Annoying Dog that only appears if something goes wrong. Similarly, a different song plays during a similar placeholder screen used for a similar purpose: a lullaby, fitting due to the Annoying Dog sleeping on that screen.
** There are a few unused enemy formations, including [[TheFriendNobodyLikes Jerry]] by himself; presumably cut because it would be an annoying and pointless encounter. Though, given that it's Jerry, that might also be why it was considered in the first place.
** The "dirty hacker" ending is an exploited example; if you play the game without hacking and see it anyway, something has gone horribly wrong.
** Mettaton EX has responses for if you type "sexy", "foxy", or "tantalizing" in his essay question, but since the X and Z keys do nothing here for obscure technical reasons, you can't ever see them.
** An accidental example: At the beginning of the game, a random "fun" value is written into your ini file. Throughout the game, certain EasterEgg events can appear depending on the "Fun" value written in your ini. Unfortunately, most of them were case-sensitive; since they were looking for a particular "'''F'''un" value, they would completely ignore your "'''f'''un" value, unless you manually went in and edited it. Fixed in 1.001.
** "abc_123_a.ogg" is an exploited example; dataminers would see it at the top of the music listing and find a message telling them to "have some respect and don't spoil the game". "abc_1111_0.png" is a similar warning in the sprite sheets, but is less easily found due to the way Game Maker works. Both were replaced with unrelated nonsense in 1.001, as Toby has since softened his stance on that kind of thing.
** {{invoked}}. Toriel has a sprite that is similar to her defeated battle sprite and the file name has suicide in it, which implies that [[WhatCouldHaveBeen Toriel might've killed herself after the battle or sometime later]].
** There are seven variations of the main menu theme, but only six are used in-game. The last of them — essentially the fifth menu theme with an added glockenspiel — is found between the used "Alphys" and "Pacifist Ending" versions of the song, the fifth and seventh variants, respectively; this implies it was meant to be used for Alphys, and another friendly character (most likely Mettaton, who can't be befriended in the final game) would have used the fifth version instead. It goes unused simply because there's nowhere for it ''to'' be used.
** {{invoked}}. [[https://www.reddit.com/r/Underminers/comments/3tj4e7/unused_text_i_havent_seen_mentioned/ Two pieces of unused text have been found.]] One involves Mettaton sending you a "Mortal Enemy Request" if you deny Napstablook's friend request in Hotland (in the final game, you get the same response as if you'd accepted it); the other involves a history book entry defining what is meant when a monster "Falls Down" (while the concept is only ever mentioned in passing in the final game, the definition — comatose and near death from old age — [[IKnewIt is in line with what fans suspected]]).
** A special song called [[https://youtu.be/PkSEgbY_ey4 "Star"]] was meant to play if you endured Madjick's chaser orb attack long enough for the attack to turn into hearts that would restore your health. It was cut due to resulting in glitches with the normal CORE background music.
[[/folder]]

[[folder:E]]
* EarlyInstallmentWeirdness: The Kickstarter videos have some different characterizations from the actual game. Sans is seen closing his mouth to drink lemonade, while he ''never'' closes his mouth in the game, sporting a goofy grin at all times. Toriel is also shown manifesting lemonade in thin air, though the only magic she's shown to have in the game is fire magic.
* EarnYourBadEnding:
** Getting a GameOver in the BossBattle against Toriel takes some effort. You really have to be trying, since her attacks will cancel early if you have less than half health at the start of an attack. If you are one hit away from death, her attacks will actively avoid you. [[spoiler:With 11 or 12 HP, you need to run into three fireballs before her attack ends. Although LetsPlay/{{Jacksepticeye}} managed to do so ''by accident'', with 8 HP and still having the Bandage equipped, he got hit by two fireballs in a row.]]
** A No Mercy run requires you to do much more work than any other run, killing every random encounter in each area (''all'' of them; you won't discover there's a finite amount unless you're a habitual grinder). Other than that, [[SubvertedTrope it is way easier than a neutral or pacifist run]] because [[spoiler:most bosses get one-shotted by your evil and hatred, and several puzzles are solved for you]], but has some ''tremendous'' {{Difficulty Spike}}s in [[spoiler:Undyne the Undying and Sans]]. All this for the worst ending in the game.
** If you want, you can do the No Mercy run ''again'' after you do it once, with the same results; [[spoiler:the Fallen Child even questions you for it]]. Doing a Pacifist run after you [[spoiler:sell your [=SOUL=] to the Fallen Child]] isn't any better.
* EarnYourHappyEnding: On the other hand, if you spared every enemy and got to the final room with no kills? Not only did you not increase your LV (meaning you beat the game on the starting 20 HP), you still don't get the good ending unless you've befriended everybody. Then after that, you go through the True Lab, and found out the secrets of the hidden lab, as well as the truth of Flowey's existence, followed by another boss battle. The other monsters also get their happy endings:
** Toriel [[spoiler:opens up a school and works as a teacher there. She also adopts Frisk and dotes on them if you choose to starywith her]].
** Asgore [[spoiler:is relieved the monsters are free. He maintains the hedges at Toriel's school, slowly mending their relationship]].
** Alphys is rightly [[spoiler:fired from her position as Royal Scientist, since she caused all the problems with Flowey and the Amalgamates. She's actually happy about that because it means the burden is no longer on her. Undyne and she start a relationship, complete with smooches]].
** Papyrus doesn't become a Royal Guard member, but [[spoiler:he gets the freedom to explore his purpose on the surface, and ges a snazzy sportscar to boost]]. You can tell he prefers that.
** Sans is relieved that [[spoiler:everyone is alive and can see the sunrise. It means he can troll Papyrus and text puns to Toriel]].
** [[spoiler:Mettaton becomes a star, reconciles with Napstablook, and hires Shyren to sing for them. Burgerpants also finally gets his chance to shine... as a tree]].
** [[spoiler:Frisk]], no matter what you choose, earns their freedom and gains a lot of friends.
* EasterEgg: There are plenty! But they're spoilerly enough to have their own page.
* EasyLevelsHardBosses: To a heavy degree. Standard enemies, while not effortless, can usually be spared either instantly or after a single ACT, with only a few exceptions, and attacking them will bring them down pretty quickly, especially if you've gotten good with weapon timing and have higher LV. Bosses (at least the ones from Papyrus and beyond) are another story; they have high health, they employ BulletHell with their attacks, they mix up the dodging system, and Sparing them requires either a thoughtful series of actions or dragging the fight out for quite a while (over 20 or more turns for the major bosses; most enemy battles will take 2-4 turns at the most). This is especially true in the No Mercy path; you can plow through enemies with ease, but anything that can take more than a hit from you is far harder to beat than anything on other routes.
* EasyModeMockery: Inverted. [[spoiler:Hard Mode is the joke game.]]
* EffortlessAchievement: The UsefulNotes/PlayStation4 and UsefulNotes/PlayStationVita versions are mostly just taking the piss when it comes to its trophies, aside from a few fairly standard "reach <this specific area>" trophies. A few of them are literally just joke trophies acquired by picking up your first four items, and the rest is just [[spoiler:donating gold to the Dog Shrine, up to 350G, which isn't even remotely difficult, it's just a matter of knowing where the shrine is in the first place]]. You can get a platinum without even finishing the game. Considering Toby Fox outright worded the announcement of trophy support as an ''apology'', Sony mandates trophy support on both systems, and achievements clash with [[spoiler:one of the game's themes]], it makes sense that he'd go out of his way to not only poke fun at the system, but also rob trophy hunters of any sense of achievement.
* {{Egopolis}}: In the Neutral ending where Mettaton becomes the new ruler of the Underground, he turns it into this.
* EitherOrProphecy: The Delta Rune in Waterfall tells the prophecy that an Angel will come down from the mountain and, "the Underground will go empty." Either the Angel will destroy the barrier and free monsterkind from imprisonment, or the Angel of Death will slaughter everyone.
* EmpathicEnvironment: The save point immediately before the battle with Undyne reads "The wind is howling. You're filled with determination..." If you kill her, the wind stops, and its message changes accordingly.
* EndgamePlus: While you can't reach the true pacifist ending the first time through the game (since you're required to get a neutral ending first), if you do a pacifist run first anyway, it's possible to reach said ending just by reloading the save and backtracking a bit (and doing the date scenes with Papyrus and Undyne if you hadn't already), rather than needing to start from the beginning.
* EnemyRollCall: The credits names off all the enemies, who designed them, and [[WhereAreTheyNowEpilogue what happened to them in the end]].
* EnemyScan: The "Check" ACT, available for almost every battle, gives a brief description of the enemy and their attack and defense. While it isn't too helpful, it does give a bit of insight on some of the characters, and reveals some odd details (namely that [[spoiler:the hardest boss in the game has ''the worst stats of any enemy'', because he doesn't need anything better]]). It doesn't work on every battle, however, most noticeably with [[spoiler:the Amalgamates, who are too terrifying and alien to be described with a simple check; the game doesn't even provide the option for some of them]]. For some battles, it even lies to you. [[note]]Alternatively, your enemy scan is ''being'' lied to and then passing the misinformation on to you, if you go with the theory that Chara is the narrator and provides the CHECK information. And in the case of the Toriel and Asgore fights, it's more likely that it's describing what their stats would be if they ''weren't'' holding back.[[/note]] Oh, that enemy has 5 attack? NOPE, it has twenty. This can only really be found through the game code, though.
* EpicFail:
** You can ''"lose"'' the fight against the tutorial dummy, an "enemy" that does absolutely nothing. Should you continuously miss your attacks or spare it repeatedly, it will "get tired of your aimless shenanigans" and just float away.
** Undyne's attempt at cooking, or more specifically, teaching you how to cook, ends in her house catching fire. It's still on fire during the PlayableEpilogue.
** The Lesser Dog spends the entire game after its encounter playing poker against itself and ''losing''. No, not Solitaire or some other one-player card game. It's playing TabletopGame/{{poker}}, a game in which victory or defeat is '''completely''' a matter of chance (and face-reading, deception, confidence, and [[IKnowYouKnowIKnow misinformation gambits]], but that doesn't really apply since ''it's playing against'' '''''itself'''''). And it's '''''losing'''''. [[MindScrew Somehow.]] [[spoiler:It doesn't manage to "win" its one-dog poker game until the PlayableEpilogue.]]
* EpilepticFlashingLights: [[spoiler:Replaces the fakeout DefeatEqualsExplosion when the human [=SOULs=] are dispelling Flowey's "Photoshop Flowey" form to finish him for real at the end of his boss battle.]]
* EpiphanyTherapy: Subverted with Alphys in the Pacifist run. Although she confesses to Undyne that she feels like a fraud and has lied about anime, and Undyne tells her she loves Alphys JustTheWayYouAre and enacts ToughLove by making her run with Papyrus, Alphys still doesn't feel great. You find a note before entering the True Lab that reveals she might not come out, which means that by following her, you could potentially interrupt her off-screen suicide because she protects you from the enemies within the True Labs. This is TruthInTelevision; someone suffering social anxiety and depression won't just get better and may even feel lower after a high of hearing someone cares about them.
* EternalEngine: The CORE, a high-tech center that serves as the power source of the Underground. When the player arrives, it’s been taken over by Mettaton, who leaves traps and mercenaries everywhere.
* EvenEvilHasStandards:
** [[spoiler:The Fallen Child voices their disgust towards you upon completing a second No Mercy route, saying that you are "wracked with perverted sentimentality". They also seem rather displeased with you if you think you're above the consequences of your actions. It's possible to interpret their "tainting" of the Pacifist route as them punishing you for what you've done in No Mercy.]]
** [[spoiler: Constantly doing Genocide runs will have [[https://www.youtube.com/watch?v=SUW7ZTr36QI even Chara telling you to stop doing them]].]]
* EveryoneCanSeeIt: During Mettaton's quiz, he asks who Alphys' crush is. If the player responds "Undyne", she blushes and Mettaton says "I told you it was obvious. Even the human figured it out." Even more so in her date sequence where she attempts to offer you metal polish, scale cream, and a spear repair kit. One guess for who those are meant for.
* EverybodyLives: The True Pacifist ending naturally ends with everyone in the Underground alive. In fact, everyone being alive is important to the end of the run; [[spoiler:Flowey has to absorb ''all'' the monsters' [=SOULs=] to gain his maximum power, so killing even the least important of monsters locks you out of it (though the direct reason is that you can't get Undyne's Letter if there have been any casualties).]]
* EverythingFades: Monsters turn to dust when killed, explaining why they vanish after being fought. This is notably incorporated into monster funerals and comes up a few times in the plot of the game.
* EvilIsNotAToy: One of the major plot points is that you can go back and change your mind about doing almost anything. [[spoiler:However, if you complete a Genocide route, it will permanently ruin the happy ending of any following Pacifist run, implying that the Fallen Child will kill off the other characters later.]]
* EvilIsEasy:
** EXP can only be gained by fighting enemies; sparing them only gives you gold. Of course, this means that if you don't fight anyone, your life bar will never get bigger...
** Taking the full No Mercy route eventually subverts this. The amount of encounters in this route that don't go down in one or two turns can be counted on one hand. But those encounters are the most challenging in any route of the game.
* EvilOnlyHasToWinOnce:
** In full force on a No Mercy run. The few characters who can stand up to you will most likely kill you over and over again... [[DeathIsASlapOnTheWrist but you have determination on your side to bring you back from the dead]] and they don't, so unless you reset, they're ultimately fighting a hopeless battle. Likewise, [[spoiler:completing a No Mercy run just once is all the Fallen needs to destroy the world and steal your SOUL, which negatively affects all subsequent True Pacifist playthroughs]].
** {{Inverted|Trope}} in a No Mercy run, as you only have to show Mercy ''once'' to lock yourself out of it. [[note]]Well, technically, you have to not kill a unique monster (read: miniboss, boss, or [[MyFriendsAndZoidberg Snowdrake]]) to lock yourself out of the No Mercy route; you can spare as many [[RandomEncounters generic monsters]] (including Snowdrake) as you want and still complete a No Mercy run as long as you meet your kill quota by the end of each area (and kill all the unique monsters ([[http://i.imgur.com/BfmQHiN.png including Snowdrake]], who you can spare as often as you want as long as you eventually kill him)). [[https://www.youtube.com/watch?v=2uDsUECZLUk/ You can even spare Lesser Dog by never confronting it in the first place]] (which is admittedly [[LuckBasedMission a complete matter of luck]], as you ''do'' have to kill it to continue the No Mercy run if you do meet it in a RandomEncounter), which overall creates a bizarre inversion of WhatMeasureIsAMook.[[/note]] [[spoiler:When you discover the consequences of your murderous playthrough, you might reflect on how you made a ''willing effort'' to bring them about. You could have made that world less miserable ''any'' time you wanted... and it would have been so easy.]]
* EvolvingMusic: As you befriend more and more characters, the Main Screen's music becomes more lively as more and more instruments are added in. [[spoiler:Completing the True Pacifist run and seeing the epilogue turns it back to zero, as everyone had gone up to the surface at this point within the game.]]
* EvolvingTitleScreen: The Main Screen will be filled with characters that you've elected to befriend throughout the game. [[spoiler:Completing the True Pacifist run and seeing the epilogue turns it back to zero, as everyone had gone up to the surface at this point within the game.]]
* ExactlyWhatItSaysOnTheTin:
** "Song That Might Play When You Fight Sans." [[spoiler:It doesn't play when you fight Sans; the operative word was "Might".]]
** "Bird That Carries You Over A Disproportionately Small Gap" describes the exact context this song plays within.
** The "Conveniently Shaped Lamp". It's a lamp, conveniently shaped to [[RuleOfPerception "perfectly"]] [[BehindTheBlack hide]] the protagonist.
** Several of Asgore's names for places are quite self-explanatory:
*** "Home" is the monsters' (original) home. [[spoiler:This name mostly applies for the backstory. By the time Frisk ends up in the Undergound, it's taken on another name: the Ruins.]]
*** "Waterfall" is a cave full of waterfalls.
*** "Hotland" is a cave full of lava and fire.
*** "New Home" is the new and current home for himself and the monster capital.
* ExactWords:
** The TagLine for the game: "The Friendly [=RPG=] Where Nobody Has To Die." Sure, nobody ''has'' to die...but [[AnyoneCanDie anyone can]].
** One right when you start the game: [[spoiler:"Name the fallen human." They don't tell you ''which'' fallen human you're naming...]]
** On the screen that tells you the controls for the game upon starting a new SAVE file, the last line states that you lose when your HP reaches zero. [[spoiler:The last attack the TrueFinalBoss of the True Pacifist route uses gradually chips down your HP, but it does so to the point where you're left with ''one-billionth'' of a Hit Point when he gives up.]]
** Flowey tells you towards the beginning of the game: [[spoiler:"I am the prince of this world's future". He's correct, but not in the sense of a pseudo-philosophical hyperbolic BadassBoast. He is ''literally'' the future (the eventual fate) of the prince of this world (Asriel Dreemurr)]].
** "Take 'one'." from the monster candy bowl. Take more than one, and the game will call you out for it.
** "Three out of four gray rocks recommend you push them." The fourth rock isn't as much of a pushover — as in, [[DontExplainTheJoke you literally]] ''[[DontExplainTheJoke can't]]'' [[DontExplainTheJoke push it]], because it won't let you. You have to ''ask'' it to move.
** [[spoiler:"here goes nothing." Spoken by Sans before doing exactly that: ''nothing.'']]
** "trust me. there's no way they can get past this one." Said by Sans when you're faced with the Monster Kidz Word Search, which he lazily set up for a puzzle. He's actually right; you can't get past the ''puzzle by solving it'' because of a single-letter difference in the word search. [[CuttingTheKnot He never said that you couldn't just get past it by ''walking'' past it.]]
** If you killed Lesser Dog, you can reach the fire exit at Grillby's, but can't actually use it because you're "not made of fire".
** At one point, Sans warns you that his brother has a Special Attack. [[spoiler: The first attack Papyrus puts emphasis on in his fight is his ''Blue'' attack, not necessarily his ''special'' attack, which will probably further trick people into thinking Papyrus is all bluster before he turns their SOUL blue.]]
** "SANS! PLEASE PICK UP YOUR SOCK!" "ok." "DON'T PUT IT BACK DOWN! MOVE IT!" "ok." "YOU MOVED IT TWO INCHES! MOVE IT TO YOUR ROOM!" "ok." [[OverlyLongGag (It just goes on and on from there.)]]
** "Three gold for the ferry." The rock will then pay ''you.'' "Thanks for stepping on my face."
** During Undyne's fight, "As long as you're GREEN you CAN'T ESCAPE!" But when you turn RED again...
** "Song That Might Play When You Fight Sans." [[spoiler:Heavy emphasis on "'''Might'''": [[DummiedOut It doesn't actually play when you fight Sans.]] "MEGALOVANIA" plays instead.]]
** [[spoiler:Sans]] is described as "the weakest enemy," with only 1 ATK and DEF. Looking in the game's code reveals that not only is your EnemyScan ''not'' deceiving you here, he ''also'' [[OneHitPointWonder only has 1 HP]]. [[spoiler:His stats do accurately describe his capabilities: his attacks only do 1 damage, and a single hit will kill him (like anything else on a No Mercy run). However, ''[[BulletHell just try surviving long enough to actually hit him.]]'' And when you ''do'' get the chance, he'll ''casually dodge your attack''; the battle turns out to be a sheer endurance match, as you'll quickly find that your only option is to keep trying (and failing) to hit him until he's too exhausted to dodge anymore. Also, while his attacks do indeed do 1 damage, there is No MercyInvincibility in this battle, and every hit [[UniversalPoison poisons]] you. Even a slight scrape [[CycleOfHurting can shave off a lot of health]]. (So, again, good luck surviving long enough to wear him down.)]]
** When [[spoiler:Sans]] offers to spare you, he says that "[his] job will be a lot easier." And if you accept, he says he "won't let it go to waste." [[spoiler:Turns out, he was referring to his job of killing you, and he won't waste an opportunity to do so.]]
** One of the last history messages in Waterfall says that, to break the barrier, the power of seven human souls is needed. [[spoiler:Combine this with an earlier message that says it would take nearly every monster to equal one human soul and the fact that Asgore already has six souls, and you get Flowey's backup plan when he realizes that he can't steal your soul.]]
** [[spoiler:When Alphys reveals that it takes at least a human SOUL and a monster SOUL to cross the barrier, she laments that in order for you to leave, you'd have to kill Asgore. Toriel is also aware of the minimum amount of power, which she points out to Asgore that he could've freed everyone easily years ago if he just used ''one'' SOUL to leave and find the rest outside, since Alphys's fact also works in ''reverse''.]]
** Against the BonusBoss in the UsefulNotes/NintendoSwitch version, Mad Mew Mew, you have the option of employing this yourself, which gets some LampshadeHanging if you do. [[spoiler:Specifically, Mad Mew Mew asks you to show her what LOVE is. She means literal love, but if you employ the ''other'' meaning of LOVE used throughout the game — which is to say, violence — she remarks, before falling apart, "I suppose I should have expected that."]]
** Papyrus' "invisible electricity maze" works that if you touch any "walls", you'll get zapped by an orb you're supposed to hold. The moment you walk into the maze, you trigger the orb and it zaps ''Papyrus'' instead since as Sans points out, he was still holding it and was supposed to give you the orb at the start.
** In Snowdin, Doggo informs you that Greater Dog writes "the most beautiful letters" and shows you a message written by Greater Dog. It's just "bark" in a very fancy script, i.e. Greater Dog writes ''with'' beautiful letters.
* ExperiencePenalty: If you reduce Napstablook's HP to 0, they reveal they were lowering their HP on purpose to make you feel better, since they can't die on account of already being a ghost. At the end of the fight, you lose 1 experience point. [[spoiler:But the extra-observant may notice that [[InterfaceSpoiler you]] ''[[InterfaceSpoiler don't]]'' [[InterfaceSpoiler lose any EXP...]]]]
* ExperiencePoints: You earn EXP when you kill an enemy. Get enough EXP, and your [=LV/LOVE=] increases. [[spoiler:Near the end, Sans explains that EXP and [=LV/LOVE=] actually stand for "execution points" and "level of violence".]]
* ExplainExplainOhCrap: Near the end of the Genocide path, [[spoiler:Flowey appears and talks about how your determination — the power to cheat death — has surpassed even his, then talks about how similar the two of you are in how you're both willing to kill the other if they got in your way. His expression quickly changes from his usual smug self to that of absolute ''horror'' as he puts two and two together...]]
* ExpositoryPronoun: The Japanese translation uses pronouns to emphasize the characters' personalities:
** Flowey uses the non-threatening "boku" and "kimi" because he hides his murderous intentions behind a happy mask. However, he will address you with the harsher "omae" when you piss him off enough.
** The HotBlooded Undyne uses the haughty "kisama" for the player character because of her disdain for humans. However, she refers to herself with the neutral "watashi" instead of the harsh "ore" to reflect her dignity as a member of the royal guard.
** Sans usually addresses the player character as the familiar "anta" when he's being goofy, but switches to "omae" when he needs to be intimidating. He refers to himself as "oira", which is usually associated with bumpkin types, which Sans isn't. However, it fits his character on a meta level: [[spoiler:It also shows how Sans tries to project a loser-ish, slacker image. During the "Lost Souls" fight and segments before he fights you on the worst route, he switches to "ore".]]
** Papyrus refers to himself as "ore-sama" (i.e. adding an honorific to the pronoun) because of his massive ego.
* ExpressiveHealthBar: Hit enemies become shocked/angered/saddened as their sprite shakes, before a number indicating how much damage you dealt rises out of their depleting heath bar.
* EyepiecePrank: If the player character looks through Sans's telescope in Waterfall, they only see a solid red color. When you exit the telescope, there is a purple ring around their eye. [[spoiler:Some fans speculate that this example is actually PlayedForDrama, being [[FourthWallObserver Sans']] [[TheFourthWallWillNotProtectYou method of testing if there's a player]]. The logic goes thus: the player character has no way of knowing they were just pranked without a way of looking at themselves, such as in a mirror, of which there are none nearby, but the player's TopDownView allows them to see it immediately. Thus, if the character confronts Sans after looking through the telescope (which the game supports), it's evidence to him that ''something'' weird is going on.]]
[[/folder]]

[[folder:F]]
* FantasticArousal: Flipping Mettaton's switch elicts a satisfied-sounding "Oh, yes." implying that doing so [[StealthPun turned him on]].
* FakeOutOpening: It's shown that [[spoiler:the opening cutscene isn't the protagonist, Frisk, falling down and entering the underground — rather, it's the Fallen Child who befriended Asriel.]] Subverted a bit in that it's not the game faking you out, necessarily, but rather your own assumptions about how [=RPGs=] work and introduce information, which are then repeatedly tested throughout the game.
* FakeTrap:
** The corridor of spikes can't harm you because the spikes that aren't part of the correct path only act as barriers. You wouldn't realize this at first because Toriel leads you through.
** None of Papyrus' traps can actually hurt you. The only trap which seemingly can hurt you is his "invisible electricity maze" if you touch any "walls" while holding the orb. The worst it does when this happens is that you'll get shocked and have to walk away from that area. [[spoiler:You'd have had to do this deliberately if Papyrus didn't leave his footprints in the maze to give you said orb in the first place.]]
* FantasticAesop:
** The Genocide route is extremely unrelenting in hammering the point home you're likely only taking that route to see what happens, rather than any actual desire to hurt or punish the characters, and the few characters who are aware that [[spoiler:you're able to effectively time travel using the ability to SAVE]] argue the fact you can undo everything doesn't make you any better of a person. However, the only reason their point sticks is because the Genocide route ends with an all but literal DiabolusExMachina in the form of [[spoiler:the Fallen Child, who destroys the world whether you want to or not and then only allows you to recreate it if you [[DealWithTheDevil sell your SOUL to them]]]]. Doing so prevents you from ever achieving the GoldenEnding, as [[spoiler:the child takes you over in the final scene of the Pacifist route and is implied to kill everyone again anyway]]. So in some ways, it's an Arbitrary Rules Aesop about [[spoiler:DemonicPossession and [[DealWithTheDevil deals with the devil]]]], but since its primary purpose is to drive the point the other characters are making, it makes you wonder how effective their point would have been without [[spoiler:the Child's cross-timeline possession of you]].
** Less {{Anvilicious}}ly, the fact that the GoldenEnding can only be achieved by refraining from committing the CrimeOfSelfDefense no matter how violent your enemy is only makes sense in-universe because the barrier needs seven human souls worth of power to be destroyed; the six human souls in reserve plus ''nearly every monster in the Underground'' conveniently make up the correct amount, and you can't do it with one iota less. It's a pretty convenient coincidence that this is the number of monsters currently alive, and the fact that almost every living monster soul adds up to one human soul is only mentioned on one PamphletShelf.
* FantasticRacism: ZigZagged. Humans' fear of monsters led to the war, the monsters being trapped underground, and, you know, the whole plot, but WordOfGod says that [[spoiler:after returning to the surface in the GoldenEnding, the monsters will be fine, implying that most of humanity has gotten over it]]. Some monsters — Undyne in particular — aren't too fond of humans, either, but every monster in the Underground is willing to let you go with no further hassle, and even befriend you, if you prove you have no intention of hurting them. On the other hand, there are some monsters that don't realize you ''are'' human. On the ''other'' other hand, even the ones that do realize it can be befriended if you're nice, Undyne included. And even Undyne has an appreciation for human culture. To put it simply, [[{{Understatement}} monster-human relations are complicated]].
* FantasyKitchenSink: The setting of ''Undertale'' is a place where you can meet a pair of comical skeleton brothers, a genocidal monster flower, a middle-aged pie-baking goat lady, an anime geek dinosaur scientist and a WrongGenreSavvy HotBlooded fish knight.
* TheFarmerAndTheViper:
** In the Neutral ending, [[spoiler:you have the option to spare Flowey. He not only fails to understand this, but blatantly comments that refusing to put an end to him just means he will continue to torment you and everyone you love. Afterwards, it seems to have somewhat affected him, causing him to reveal the way to get a truly happy ending... only for it to turn out to be a ploy to bring every [=SOUL=] into his grasp. And then subverted — after said [=SOULs=] remind him of what it's like to feel love (not to mention making him capable of actually feeling it again), he immediately throws out his previous plans of destroying the world in favor of a StableTimeLoop that will allow him to play with you forever, then throws ''that'' plan out once he realizes he's being selfish and self-defeating. Even after he releases the [=SOULs=] and returns to his original state, he shows remorse for what happened even given his returned lack of love.]]
** You in the No Mercy path. Toriel will realize this if you attack her after sparing her.
** It's also an important part of the backstory. [[spoiler:After being taken in by Toriel and Asgore, the "Fallen Child" attempted to manipulate their adoptive brother Asriel into ''murdering the fallen child's entire village.'' The end result was that the two of them died, with Asriel being reborn as Flowey. The Fallen Child shows no remorse for this, and on a No Mercy run, they'll gladly see both of their adoptive parents killed. Although this could be subverted, depending on how you interpret the Fallen Child's motivations and their relationship with their adopted family.]]
** Within the No Mercy path, [[spoiler:it's implied that Flowey's been helping you on your journey by, among other things, solving puzzles for you, just so that you could focus on your goals of destroying everything in your path. You eventually repay his help by killing him]]. Though it could also be interpreted as [[spoiler:the child punishing him for his betrayal, as he will be found trying to warn Asgore about your arrival, then when that fails and Asgore gets one-shotted, Flowey [[KillSteal finishes Asgore off]] (which, in ''this'' context, comes across as a MercyKill), then shatters his SOUL, leaving the child stuck underground]].
* FauxAdventureStory: The game looks like a ''very'' typical 8-bit RPG with the classical "boy gets lost in the world of monsters" plot... But the thing is, to get the best ending, you have to ''not'' kill monsters, so monsters and humans eventually make peace. Otherwise, if you play it like a classical RPG and kill all the monsters for points, you get a bad ending where ''you'' become a monster.
* TheFerryman: The river person, who, after you reach Waterfall, will allow you to quickly travel between Snowdin, Waterfall, and Hotland, the game's three main areas.
* FightingYourFriend: [[spoiler:Part of the fight with Asriel on the True Pacifist run involves liberating your friends from his control.]]
* FinalBoss: [[spoiler:Photoshop Flowey on Neutral and Sans on No Mercy. Once Photoshop Flowey has been defeated once, Asgore takes his place as final boss of the Neutral route. Asriel, while the TrueFinalBoss of the game as a whole, is technically this for True Pacifist, as well.]]
* FinalExamBoss:
** Once you make it to the capital, the encounters include elements from previous bosses.
** A more straightforward example comes from the Pacifist route's FinalBoss, in which [[spoiler:saving the Lost Souls who happen to be your friends]] requires you to use almost every gimmick the main bosses threw at you, such as jumping over obstacles with the blue [=SOUL=]. In addition to this, you also have to avoid familiar attack patterns which depend on [[spoiler:who you're trying to save]].
* FisherKing: [[spoiler:New Home is grey to represent Asgore's mood after the death of his children.]]
* FissionMailed: The game pulls this a few times, [[spoiler:but especially towards the end of the Neutral Route, where you are required to get a bad — though not the worst — ending [[note]]you ''can'' get the third-best ending if you do as much to obtain the True Pacifist ending as the game will allow you to on your first playthrough[[/note]]]]. See also DeathIsASlapOnTheWrist — the worst you will get for dying is being put back at the last SAVE checkpoint you visited and you may lose some money.
* FinalFirstHug:
** If you [[spoiler:spare Toriel, she hugs the protagonist before they part ways]].
** Also with [[spoiler:Asriel if you choose to comfort him in the Pacifist ending]].
* FlatWhat: Undyne gives one during her [[spoiler:rematch against you when you pretend to attack her. Said attack leads to the screen flashing white... before revealing that you only dealt 1 damage.]]
* FlawlessVictory: If you dodge all of the names in the special backer credits, you'll gain access to the DevelopersRoom.
* FlowerMotifs: ''Golden Flowers,'' or ''Buttercups.''
* FoolishSiblingResponsibleSibling: Played with when it comes to Sans and Papyrus. On first glance, Sans seems like the responsible one, wanting to keep you around to make Papyrus happy, while Papyrus seems quite silly and clumsy, messes up the electric maze puzzle, refuses to take off his "battle body" (read: costume made for a party some time ago), and seems like he actually doesn't have a clue what he's doing. However, in the boss battle, the true nature of his hyped-up "blue attack" is revealed — [[WhamShot he turns your [=SOUL=] blue, introducing a completely new game mechanic, which he promptly demonstrates by sending out one small bone to hit you at the bottom of the box (while you're probably still completely confused about what just happened and have yet to realize that your movement mechanics have switched from "top-down free-roam" to "2-D platformer")]]. The boss battle also makes it clear that Papyrus is actually extremely in control of his strength — [[spoiler:while even Toriel can accidentally kill you, Papyrus will immediately stop to capture you if you hit 1 HP. The ''only'' other monster shown to be capable of toning down their own strength and halting their attack to avoid reducing your HP directly to 0 is ''Asgore himself'']]. [[spoiler:And hell, when Papyrus can't use his special attack, he uses "just a really cool regular attack" — which manages to be one of the hardest attacks in the entire game — near the end, it's technically impossible to dodge if you don't hold the jump key so that your SOUL rises upwards and stretches the "bullet board" so you can dodge it.]] Undyne points out that he's actually a lot stronger than he leads on, and he consciously makes the decision to become your friend because he trusts you and believes in you, not because he's naive. Sans, on the other hand, spends most of his time at Grillby's, has an extremely messy room (not even a proper bed), the only thing on his side of the fridge is an empty bag of potato chips, and his performance at work is only just good enough not to get fired. And while he's very popular in town and everyone knows him, aside from Papyrus, [[spoiler:Toriel, and possibly Alphys as is revealed in the Pacifist ending,]] he has no real friends. [[spoiler:In the end boss battle, he reveals that he most likely has really bad depression. If you kill Papyrus on a neutral run, he will call you out on it — no matter if you kill or spare countless other monsters along the way, you will only be a "dirty brother killer". He won't even bother judging you.]] He completely depends on Papyrus because [[spoiler:after all the resets]], he's all he's got.
* ForegoneVictory:
** Until you face him as the Hotlands boss, it's actually impossible to face any major consequences from Mettaton's challenges. Either Alphys will save you regardless of what happens, or it's set up so you can't actually lose. Mettaton later reveals that [[spoiler:Alphys did this on purpose so she could be involved in your adventure]].
** On the No Mercy path, it is impossible to lose to Mettaton NEO. Not only does he die in one hit like most other bosses along this route, but he does not take any action at all and therefore cannot hurt you.
** [[spoiler:The true ending's final boss is impossible to lose to. You are so filled with DETERMINATION that when your health depletes, your [=SOUL=] will split in half... then come right back together again with the words "But it refused".]]
* {{Foreshadowing}}:
** The demo's manual page about enemy turns has been ruined by "artless hooligans", according to Flowey. Turns out it was probably him, so he could trick you when you first meet him in-game. He can still change the manual after you finish the demo.
** If you put in [[spoiler:Flowey's]] name when you're naming the fallen child, he'll say "I already CHOSE that name," hinting that he was able to choose his own name rather than be born with it.
** The very intro of the game, the first thing one sees upon launching the game, has subtleties which show that [[spoiler:the child that falls in the intro is not the player character: the stripe pattern on Chara's shirt is visibly different from Frisk's and Chara falls onto bare ground whereas Frisk falls onto golden flowers]]. The intro also features [[spoiler:a silhouette of Asgore fighting. Anyone familiar with goat biology who happens to remember this image might figure out that Toriel is the queen far before other players]].
** Near the end of the Ruins, the player can find and equip a toy knife. Playing violently up to that point will also cause the narration to ask where the knives are in Toriel's kitchen. And with enough effort, you can indeed find one.
** If you talk to the Snowdin shopkeeper about the Ruins, she says, "unless you're a ghost or can burrow underground, it's impossible to get in". A miniboss fought there is a ghost. Sure enough, said ghost is the only monster besides Toriel that you can meet outside of the Ruins, or, more specifically, Waterfall. In addition, Flowey is also shown being able to burrow underground...
** The entire scene with the training dummy at the start carefully picks its descriptions to personify an inanimate object. Because it's actually the cousin of the Mad Dummy you fight later on.
** The last weapon you can get in the game is the Worn Dagger. [[spoiler:Its description reads "good for cutting weeds"... you know, like Flowey.]]
** Napstablook doesn't have a "damaged" sprite or sound effect. Your attacks aren't actually doing anything, and they're just reducing their HP out of politeness. After "depleting" their health, they leave, and because the battle accomplished nothing, the game tells you, word-for-word, that "You lost one experience point." Observant players will notice that the game specifically says "experience point" here, while normal battles call it EXP; extremely observant players will check their status menu and notice that they didn't actually lose any EXP. [[spoiler:This is because "Experience Points" don't exist; EXP, or "Execution Points", is just a term coined by monsters for how someone's ability to kill develops. You don't learn this until Sans's judgement at the other end of the game.]]
** In Toriel's home, there is a calendar with a date in the year 201X circled. [[spoiler:This is the date that Chara fell.]]
*** Said calendar is described as [[spoiler:old, hinting at the later reveal that 201X is not the year the game takes place]].
** Both Mettaton and Alphys drop hints that [[spoiler:Mettaton being a malicious killer is actually a lie to get you to like her]]. This includes [[spoiler:Mettaton drawing out and repeating lines at Alphys' cue which she frequently misses, Mettaton's robotic cough and stopping the 'firewall' before it hits you, him lengthening the bomb defusal time, one of his news ticker headlines [[LampshadeHanging lampshading]] the malfunctions and puzzle reactivation in Hotland[[labelnote:note]]"HOTLAND TECHNICAL MALFUNCTIONS ACCEDE AND RECEDE IN LINEAR PROGRESSION THROUGHOUT AREA"[[/labelnote]], frequently praising Alphys, and picking up her lines when she forgets them]].
** At certain points in the game, if you quickly return to the start of the room you're in, [[spoiler:you'll catch sight of Flowey quickly receding into the ground. He's been following you this entire time, foreshadowing his sudden appearance at the Barrier. You led him safely right to Asgore]].
** Loads towards the identity of the king and queen. [[spoiler:Toriel wears the Delta Rune on her dress, foreshadowing her place as royalty. A Froggit in the Ruins comments that everyone in the Ruins is "too intimidated" to talk to Toriel, hinting early on that she's more than just an ordinary citizen of the Underground. Asgore uses attacks ''identical'' to Toriel's, just more powerful. The royal castle is a one-to-one copy of Toriel's home.]] An incredibly subtle hint is the [[spoiler:description of Toriel's bed: "Definitely bigger than a twin-sized bed.", which would make this around a ''queen'' size. Returning in the walkaround section after the Pacifist ending (''after'' [[TheReveal the relevant revelation]]) will change the text to "Earlier you identified this as bigger than a twin bed. You realize now it's one more size above a double." [[StealthPun In other words, a queen.]]]]
** Flowey's theme is titled "Your Best Friend," which fits his FauxAffablyEvil nature. [[spoiler:This foreshadows his true identity as Asriel Dreemurr, prince of monsterkind, and best friend of the Fallen Child, with whom the player likely happens to share a name.]] On a Genocide run, [[spoiler:the Fallen Child possesses Frisk because of the player's influence, making the title "your best friend" even more literal]].
** One of the Froggits in the Ruins warns you that someday you might have to spare someone even if their name isn't yellow (an indicator that you can spare a monster). [[spoiler:This is the key to getting through the fight with Toriel without killing her.]]
** During the No Mercy run, when you first encounter Sans and don't laugh at his joke, he mutters to himself, "gee, lady, you really know how to pick em, huh..." At first it seems like he's talking to you, but really, he's talking about [[spoiler:Toriel, who asked him to spare any humans he encountered]]. Due to the nature of the run, however, you wouldn't discover this unless you had previously done a Pacifist run (though it's heavily implied in an optional conversation with Sans at the MTT resort, in any run where Papyrus was spared).
** When you're on the date with Papyrus, you find a joke book his and Sans's home. Inside the book is a quantum physics book, and inside that is another joke book, and inside that is another quantum physics book, [[UpToEleven at which point you decide to stop.]] Though it doesn't make sense out of context, this proves that [[spoiler:Sans uses the quantum physics book to grasp the concepts that allow him to use his time machine, and the multiple layers of books within books shows that he's able to send objects back in time, just like he did with the photo of the playable character and the [=NPCs=] after the post-pacifist true reset, as he was able to retrieve multiple copies of the same books. Then again, WordOfGod states that he was never able to fix the broken time machine (and never will be able to), so this symbolism may not quite work.]]
** In Papyrus's culinary art museum, a.k.a. his refrigerator, you'll find lots and lots of containers labeled "spaghetti" and a single, empty bag of chips. The only other place you can find chips is in the True Lab. This foreshadows Sans's position as a scientist and, by extension, his connection to Dr. W.D. Gaster.
** [[spoiler:When Sans warns you that you will have a bad time and disappears during the No Mercy run, it is a strong implication that Sans is self-aware and can access the same meta-concepts as the player, as no other character has been able to simply teleport out of nowhere and reappear at will.]] He can also do this during the Pacifist run, when you are trying to solve a puzzle at the bottom of a cliff and [[spoiler:Sans is at the bottom, waiting at both ends of the screen although we never see him move. He lampshades this by asking if you are following him, and stares straight at the player instead of at Frisk while he's idle]].
** The second time you meet him in the Ruins, Flowey refers to himself as "the prince of this world's future". [[spoiler:His true identity, Asriel Dreemurr, is the prince of monsterkind.]]
** When Sans is talking about his brother's "special attack", the term itself is highlighted in blue. [[spoiler:Actual blue, ''not'' the cyan color which Sans uses to talk about "stop signs", so by that logic this "special attack" is something you've never seen before. Cut to the actual boss fight with Papyrus, he reveals that he can subject the [=SOUL=] to gravity... by turning it blue.]]
** An odd retroactive example: during the battle with [[spoiler:Asriel, when you try to SAVE Papyrus and Sans, if you SAVE Papyrus first, he'll fall silent, but the attacks will keep coming, hinting that Sans is more powerful than he first appears]].
** At one point in the game, you can get an optional conversation with Sans that reveals Papyrus receives flattery, advice, encouragement, and predictions from Flowey. [[spoiler:This foreshadows the method Flowey used to trick everyone into coming together during the Pacifist route.]]
** When you first meet them, Monster Kid remarks that you must be a child since [[LampshadeHanging you're wearing]] [[VideoGame/{{EarthBound}} a striped shirt]]. [[spoiler:Turns out this character design convention is true for the First Child and Asriel.]]
** If you end Muffet's fight without killing her, she'll come to the conclusion that her beef with you is a big misunderstanding, and that she thought you hated spiders. She decides that the person who wanted her to steal your [=SOUL=] must have been referring to a ''different'' human in a striped shirt. [[spoiler:The First Child hates a lot of things. Or that either Flowey or Mettaton, both of whom change shape, is a dirty liar.]]
** The Monster Kidz Word Search, a simple gag in Snowdin, has a few subtle hints towards future events. Not only does it have the four seasons in it (see SeasonalBaggage below), but it also contains "skeletons", "mermaid", and "robot"; while you already know about the skeletons at this point (they're the ones who set up the word search, after all), this is far before you encounter Undyne (who isn't a mermaid, but is still a fish-based monster) and Mettaton (the only robot in the game).
** While poking around Alphys' lab, you can find a half-filled bag of dog food, and a stack of unopened letters from monsters like Froggit, Snowy, and Doggo. Nothing suspicious since there's dogs everywhere in this game and Alphys is an anti-social shut-in, right? If you explore the True Lab, these innocuous items become a lot less innocent — [[spoiler:Alphys uses dog food to feed the various Amalgamates sealed down there, and is so guilt-ridden about accidentally creating them that she can't bring herself to talk with the horrors' families]].
*** If you call Papyrus outside the lab (before befriending Undyne), Sans will suggest that [[ItMakesSenseInContext finding dogs in there]] wouldn't be unexpected, [[spoiler:possibly hinting at the nature of one of the amalgamates.]]
** In the MTT Resort, the fountain's plaque [[spoiler:says it was built in 201X and the Mettaton statue was added last week (that is, quite some time after 201X). This foreshadows the fact that 201X was decades (or possibly centuries) ago, rather than being the year the game takes place in]].
** If you speak with the various people inside the MTT Resort's restaurant, you learn that the Core can be configured in multiple ways, and that a new configuration has just been finished. [[spoiler:Alphys may have intended the Core to be configured specifically for the player, but the fact that the configuration doesn't match her map suggests that someone has messed with it. This turns out to be Mettaton's doing.]]
** Upon reaching the palace, if you keep going past the throne room entrance and instead head down some stairs, you'll find [[spoiler:a few coffins, one of which has whichever name you've input on it]]. The initial thought is that at least Asgore was kind enough [[spoiler:to prepare your burial for you]], but this line of thinking disappears when it's obvious [[spoiler:that he has no idea who you are. This foreshadows the Fallen Child's actions and the twist involving them]].
** Speech patterns can reveal a lot about an individual. For example, there are only two creatures in the underground [[spoiler:who greet people with the word "Howdy": Asgore Dreemurr and Flowey. In hindsight, this becomes quite an obvious hint that Flowey is actually Asriel Dreemurr, Asgore's son]]. The one time Papyrus [[spoiler:says "Howdy" is when he's secretly being led by Flowey]].
*** Additionally, two characters will greet you with the word "Greetings", [[spoiler:Toriel and Chara]].
** After realizing that you can't hurt each other, the Mad Dummy threatens to keep you trapped there by never ending the fight. [[spoiler:Guess what Sans tries at the end of your fight with him in a Genocide Run?]]
** There are multiple subtle things in the True Labs that foreshadow the plot twist that [[spoiler:Frisk is their own person, not just a player insert. At three different points, if you tell them to do something, they'll behave erratically or without your input. When you approach the shower, they move slower, showing they're afraid. When you try to laugh at the Snowdrake Amalgamate, they instead burst into tears (which is lampshaded, "what, you didn't do that?"). Lastly, after finishing each of the Dreemurr family home videos, they'll turn away from the TV like they know this isn't something they should be looking at.]]
** The theme that plays when [[spoiler:you're sparing Asgore is Asriel's theme. Guess who's secretly in the room right now]].
** After beating the game for the first time and sparing Flowey, he will start giving you hints on how to get the GoldenEnding. Pester him enough, and he will eventually tell you to [[spoiler:[[HorrifyingTheHorror stay away from "Smiley Trashbag" (aka Sans) for causing him 'more than his fair share of resets' before.]] Then you go for the [[KillEmAll No Mercy route]] and you find out that Flowey is being completely sincere...]]
** In Toriel's home, there are three different-sized chairs at the dining table. [[spoiler:This first foreshadows that a family of three used to live here: Toriel, Asgore, and Asriel.]]
** Toriel's diary is a record of bad puns, with the one we see being skeleton-themed. In the True Pacifist ending, it's revealed that Toriel and Sans held a pun-based friendship from each side of the door to the outside, so the jokes written down are her remembering the puns she exchanged with him.
** Toriel's bedroom contains a vase of prominent yellow flowers, [[spoiler:the first instance they are hinted to be connected to her family and son]].
** The top half of the Delta Rune and the prophecy associated with it is theorizes that either a pure savior or a dark angel holds the solution to monster freedom. [[spoiler:In the True Pacifist ending, both are true. The player is the savior who fights Asriel, the villain seeking monster freedom, who takes on an angelic form in his battle.]]
** In the news-report section of Hotland, Mettaton's blurbs [[spoiler:give hints that all of the objects to choose to report on are bombs]].
** If you continuously call Toriel after she gives you the cell phone and tells you to stay put (but not flirt with her), she'll suggest something for you to do, such as going to a pile of leaves and pretend to rule over it with an iron fist. [[spoiler:This hints towards her frustration against King Asgore.]]
** A set of ancient glyphs in the waterfall note that "Humans are unbelievably strong. It would take the SOUL of nearly every monster... ... just to equal the power of a single human SOUL." Sure enough, [[spoiler:at the end of the True Pacifist route, Asriel is able to break the barrier, which is supposed to require seven human souls, without killing you by using the combined power of the six souls collected already, plus the souls of every single monster in the underground.]]
** When Gerson describes the Delta Rune, he pauses for a moment before remembering that it's the emblem of the Kingdom of Monsters. Almost as if there was ''[[{{VideoGame/Deltarune}} another kingdom]]'' it'd be associated with...
* {{Forgiveness}}:
** In a True Pacifist Run, you forgive all of the Boss monsters that attack you, including the hotblooded ones like Undyne. Undyne lampshades this at the end of the game, that all the Boss monsters except Papyrus have tried to kill Frisk.
** ZigZagged with Toriel and [[spoiler:Asgore]]. She's still angry with him for [[spoiler:declaring war on humans in the Underground and killing six children that she had tried to protect, since he only needed one soul to cross the barrier and obtain six more.]] He doesn't blame her one bit for feeling this way. On the other hand, [[spoiler:she does save him from you in the True Pacifist ending and they work together at a school in the GoldenEnding]].
* ForYourPeopleByYourPeople: Parodied with the Spider Bake Sale, which offers baked goods made "by spiders, for spiders, [[ImAHumanitarian of spiders]]!"
* FourPhilosophyEnsemble: The Main Monsters you can befriend can count. This is evident if you research their behaviour in all three paths to the different endings.
** '''The Optimist''': Papyrus. His naive yet kind nature makes him the most friendly of them. Hot-headed and rather self-centered, but in a good way, Papyrus is also loyal to you once you befriend him. He is one of the few that even [[spoiler:in a No Mercy Run will say upon his death that he believes that you can be a good person]], showing just how deep his optimism goes.
** '''The Realist''': Alphys. How she acts depends on which path you're taking. She'll either consider you friendly and a kind person or a nightmare and that she avoids having to meet you in person and helps all the monsters to escape from your reach.
** '''The Cynic''': Undyne. The {{foil}} to Papyrus, once she meets you in person, she blames your unwillingness to die and give your [=SOUL=] as the reason why everyone is still stuck in the Underground. She mellows out significantly if you befriend her.
** '''The Apathetic''': Sans. [[spoiler:His knowledge of the ability to SAVE left him broken and finds reaching to the Surface no longer satisfying. He will break this way of thinking to battle and try to stop you in the No Mercy run, however, and is implied to be in a better state of mind at the end of a Pacifist Run as well.]]
* FourTemperamentEnsemble: The four monsters you befriend in the Pacifist route. Papyrus (sanguine), Undyne (choleric), Alphys (melancholic), and Sans (phlegmatic).
* FourthWallPsych: There are a few moments where the game comes dangerously close to being a RPGMechanicsVerse but doesn't ''quite'' cross that line. Many of the game's aspects that most players find part-and-parcel for [=RPGs=] (i.e. saving and loading, experience points and levels, the SilentProtagonist) are bluntly pointed out to the player, but are also given in-universe explanations ([[spoiler:Determination, [[ItGetsEasier Level of Violence]], [[SymbioticPossession Symbiotic]]/DemonicPossession]]), and the game's meta-story is an exploration of these concepts. [[spoiler:Notably, the Pacifist ending involves ''inducing'' this, finding out about an in-universe person for Flowey to be talking to when he addresses the person controlling Frisk and turning his thoughts towards them so he can properly sort through his own emotional baggage.]]
* TheFourthWallWillNotProtectYou:
** [[spoiler:Upon defeating Asgore, Flowey steps in to absorb the six human souls, which causes the game to abruptly quit. Upon starting the game back up, things only go downhill from there.]]
** [[spoiler:Also part of Flowey's M.O. since he also has the power of DETERMINATION. Flowey routinely jabs at you for cruel actions and laughs if you try to use the save system to wipe them clean. His biggest threats to you are also to destroy your save file and reset the game to the beginning.]]
** The game dives into this full force at [[spoiler:the end of the No Mercy run. The boss tries to convince you to stop playing, and things get even worse in the ending itself]]. And it gets even ''worse'' than that if you [[spoiler:try to restart the game after that]].
** This even managed to sneak itself into the merchandise, if you buy Fangamer's "determination" bundle, Flowey will appear and offer you a one dollar discount. [[spoiler:It's treated like a DealWithTheDevil: if you accept it, the postcard that comes in the box, which is normally [[http://66.media.tumblr.com/e4ef368e9b7a8eaf90ae80454563dd62/tumblr_inline_o30a0mBQup1qda68o_500.png a detailed photo from one of the Pacifist endings]], is replaced with [[http://66.media.tumblr.com/90fef4e4bb250a0c7a9a7558e737d235/tumblr_inline_o309zxm29Y1qda68o_500.png the Soulless Pacifist ending's version in horrifying detail]]. Hope that one dollar you saved was worth it.]]
** And if you thought that the this abuse of the fourth wall is resigned only to what the author controls, it somehow manages to break the fifth wall(?) by addressing people watching the game being played. During Flowey's monologue in New Home, he'll express distaste at people doing the genocide run "because they need to know" for trying to justify their actions with shallow excuse, but say that even worse are the people who watch a genocide run "because they need to know," i.e. let's play and stream watchers. The game is so meta, that it has the foresight to address the audience behind the audience and judge them for it.
** Inverted in the genocide route, as some characters will express fear of ''the player''. For example, [[spoiler:after Flowey's monologue in New Home, he realizes that he's the player's next target. Sans also knows about the player, and it is revealed that he has lived most of his life simply accepting everything the player does, knowing that they will eventually reset anyway]].
** [[spoiler:Sans']] fight in the No Mercy run isn't designed to stop the player ''character''. It's designed to stop the ''player''. He knows that the player ''character'' has limitless resets and lives to spend on this and that they'll win eventually if you keep trying, so his goal is to make ''you'' so frustrated that you quit and try something easier, like the pacifist or neutral runs.
* FragileSpeedster: If you keep the Bandage on, you'll have no additional defense whatsoever, but you'll be guaranteed to be able to run from any encounter that gives you the option.
* FreezeFrameBonus:
** If you die to Toriel, she'll show a unique sprite for a split-second depicting her shock at having killed you before you see the game over screen.
** If you backtrack in some areas, you'll see a quick flash of... "something" disappearing into the ground. [[spoiler:It's Flowey, stalking you the whole game and observing your actions before picking the best time to strike.]]
** It's possible to talk to the Snowdin innkeeper while the screen's still [[FadeToBlack fading to black]] after deciding to stay at her inn. Her response, in which she says, "What? No, you can't get a second key!", is this, as you wouldn't be able to read it otherwise due to the speed of the transition.
** In the game's release trailer, Undyne is shown hunting the player, captioned with "And strong enemies." [[spoiler:"..?" Is tacked on just before transitioning to the next scene, as she can be befriended over the course of the game.]]
** If you pause the release trailer right at the beginning of the "probably not actual gameplay footage" segment, the tree in the background has one of Flowey's toothy grins on it for no particular reason.
* FriendlyNeighborhoodVampire: Apparently, [[spoiler:humans and monsters live in harmony, and still do at the end. Think about all the monsters you meet, and think of how people would react]].
* TheFriendsWhoNeverHang:
** Papyrus's interactions with Alphys are limited: Beyond mentioning her as the one who designed the colour tile puzzle in Snowdin and showing up during Alphys's date to cheer her up, they don't interact that much.
** Sans and Undyne interact even ''less'' with each other, the only time where they are seen together is when Undyne is chasing you through Hotland, seeing Sans sleep and getting annoyed for not helping her and in some of the Neutral Endings where both of them survive.
** Also Sans and Alphys never interact much, though late in the game it is revealed that they ''do'' know each other, since she is familiar with his humor, but whatever this connection is, the game doesn't elaborate on it.
* FryingPanOfDoom: The Burnt Pan weapon, which is even more useful on a PacifistRun since wielding it causes consumable healing items to restore 4 more HP than normal.
* FunWithAcronyms:
** EXP and LOVE, of course! [[spoiler:According to the Judge, Sans, they actually stand for '''[=EXecution=] Points''' and '''Level Of [=ViolencE=]'''.]]
** In the Ruins, one Froggit that [[HeKnowsAboutTimedHits knows about timed hits]] comments on F4's function, wondering if it stands for "four frogs", even though there's only two other Froggits in the room with it. The fourth frog actually exists, but it's tiny and you have to interact with a specific portion the back wall to find it.
* FunnyAnimal: A large chunk of the monsters are anthropomorphic animals (goats, cats, bunnies, fish, dogs, etc) with human personalities and clothing.
* FunnyOctopus: Onionsan is a GiantSquid-like creature who initially seems threatening... until they reveal their onion-shaped head and comical {{Animesque}} facial expressions.
* FurryConfusion:
** A rabbit lady in Snowdin has a small, non-anthropomorphic rabbit on a leash as her pet. A rabbit guy nearby finds this a little disturbing. The PlayableEpilogue reveals that this leash-rabbit is actually ''her brother''.
** Catty also talks about how she wants to buy a cat at some point, despite being a big humanoid cat herself.
* FurryFemaleMane: Gender-Inverted with Asgore and Toriel. While Toriel doesn't have feminine hair, and her only TertiarySexualCharacteristics are eyelashes, Asgore spots a long viking-like blonde hair and a beard to highlight his manliness.
[[/folder]]
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