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History Trivia / TotalNuclearAnnihilation

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* WhatCouldHaveBeen: As mentioned [[http://specialwhenlitpinballpodcast.libsyn.com/ep-72-quality-over-quantity here]], when it was originally just a homebrew production, the game approached its premise of nuclear devastation with a [[BlackComedy much more flippant, tongue-in-cheek tone]] - the player destroyed a civilization for no real reason. Scott Danesi subsequently decided to rewrite the story to "make it more fun and interesting".

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* WhatCouldHaveBeen: As mentioned [[http://specialwhenlitpinballpodcast.libsyn.com/ep-72-quality-over-quantity here]], when it was originally just a homebrew production, the game approached its premise of nuclear devastation with a [[BlackComedy much more flippant, tongue-in-cheek tone]] - the player destroyed a civilization [[ForTheEvulz for no real reason.reason]]. Scott Danesi subsequently decided to rewrite the story to "make it more fun and interesting".
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* WhatCouldHaveBeen: As mentioned [[http://specialwhenlitpinballpodcast.libsyn.com/ep-72-quality-over-quantity here]], when it was originally just a homebrew production, the game approached its premise of nuclear devastation with a [[BlackComedy much more flippant, tongue-in-cheek tone]] - the player destroyed a civilization for no real reason. Scott Danesi subsequently decided to rewrite the story to "make it more fun and interesting".

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