Follow TV Tropes

Following

History Trivia / TheLegendOfSpyroTheEternalNight

Go To

OR

Is there an issue? Send a MessageReason:
From recent interview


* TroubledProduction: When developing ''The Eternal Night'', the development team [[https://web.archive.org/web/20101222211617/https://christian-gaming.com/xbox-360/the-legend-of-spyro-dawn-of-the-dragon-interview-with-developer-michael-graham was held back by major budget constraints]] and forced to reuse assets from ''A New Beginning'' and alter the storyline to account for this.

to:

* TroubledProduction: When developing ''The Eternal Night'', [[https://docs.google.com/document/d/1UZusjS4VG14o8pUjD54RSGdB6ESFWETSvDeI07LCqGk/ According to lead designer Cameron Davis]], the development team budget for both this game and ''A New Beginning'' was $10,000,000, split between 60/40 for both games. Krome Studios [[https://web.archive.org/web/20101222211617/https://christian-gaming.com/xbox-360/the-legend-of-spyro-dawn-of-the-dragon-interview-with-developer-michael-graham was held back by the major budget constraints]] and forced had to reuse assets from ''A New Beginning'' and Beginning'', even alter the storyline to account for this.
Is there an issue? Send a MessageReason:
Reclassifying.


* OldShame: Despite enduring major budget constraints when developing ''The Eternal Night'', WordOfGod and Krome Studios [[https://web.archive.org/web/20101222211617/https://christian-gaming.com/xbox-360/the-legend-of-spyro-dawn-of-the-dragon-interview-with-developer-michael-graham still felt disappointed with the final product]].

to:

* OldShame: CreatorBacklash: Despite enduring major budget constraints when developing ''The Eternal Night'', WordOfGod and Krome Studios [[https://web.archive.org/web/20101222211617/https://christian-gaming.com/xbox-360/the-legend-of-spyro-dawn-of-the-dragon-interview-with-developer-michael-graham still felt disappointed with the final product]].
Is there an issue? Send a MessageReason:
Removed needless bashing.


* ChristmasRushed: ''The Eternal Night'' was revealed a few months before Christmas originally, and was released shortly before Christmas day. Thankfully, it didn't end up as bad as [[VideoGame/SpyroEnterTheDragonfly the last Spyro game that was rushed for a Christmas release date]], but it still shows at points, most notably with how quick the plot of it is paced, it's length, and [[DamageSpongeBoss especially]] [[NintendoHard when it came to enemy balance.]]

to:

* ChristmasRushed: ''The Eternal Night'' was revealed a few months before Christmas originally, and was released shortly before Christmas day. Thankfully, it didn't end up as bad as [[VideoGame/SpyroEnterTheDragonfly the last Spyro game that was rushed for a Christmas release date]], but it still It shows at points, most notably with how quick the plot of it is paced, it's its length, and [[DamageSpongeBoss especially]] [[NintendoHard when it came to enemy balance.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* TheOtherDarrin:
** Creator/BillyWest replaces Creator/DavidSpade as the voice of Sparx.
** Creator/MaeWhitman replaces Creator/CreeSummer as the voice of Cynder.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ChristmasRushed: ''The Eternal Night'' was revealed a few months before Christmas originally, and was released shortly before Christmas day. Thankfully, it didn't end up as bad as [[VideoGame/SpyroEnterTheDragonfly the last Spyro game that was rushed for a Christmas release date]], but it still shows at points, most notably with how quick the plot of it is paced, it's length, and [[DamageSpongeBoss especially]] [[NintendoHard when it came to enemy balance.]]
* OldShame: Despite enduring major budget constraints when developing ''The Eternal Night'', WordOfGod and Krome Studios [[https://web.archive.org/web/20101222211617/https://christian-gaming.com/xbox-360/the-legend-of-spyro-dawn-of-the-dragon-interview-with-developer-michael-graham still felt disappointed with the final product]].
* TroubledProduction: When developing ''The Eternal Night'', the development team [[https://web.archive.org/web/20101222211617/https://christian-gaming.com/xbox-360/the-legend-of-spyro-dawn-of-the-dragon-interview-with-developer-michael-graham was held back by major budget constraints]] and forced to reuse assets from ''A New Beginning'' and alter the storyline to account for this.
----

Top