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* WhatCouldHaveBeen: Several stages were designed for ''Unlimited Match'' but remain unfinished and thus unused for the final game. These include a daytime version of the street stage, nighttime versions of the dojo and Cambodia stages, and a frozen version of the Clone Laboratory stage.
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* WhatCouldHaveBeen: WhatCouldHaveBeen:
** Several stages were designed for ''Unlimited Match'' but remain unfinished and thus unused for the final game. These include a daytime version of the street stage, nighttime versions of the dojo and Cambodia stages, and a frozen version of the Clone Laboratorystage.stage.
** Orochi Iori was planned to be added to the game at one point, so late in development that a workable sprite and voice clips (all taken from ''Videogame/SNKVsCapcomSVCChaos'') exist in the source code. Mods have been released to make him playable on the Steam version of ''Unlimited Match''.
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** Several stages were designed for ''Unlimited Match'' but remain unfinished and thus unused for the final game. These include a daytime version of the street stage, nighttime versions of the dojo and Cambodia stages, and a frozen version of the Clone Laboratory
** Orochi Iori was planned to be added to the game at one point, so late in development that a workable sprite and voice clips (all taken from ''Videogame/SNKVsCapcomSVCChaos'') exist in the source code. Mods have been released to make him playable on the Steam version of ''Unlimited Match''.
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Added DiffLines:
* WhatCouldHaveBeen: Several stages were designed for ''Unlimited Match'' but remain unfinished and thus unused for the final game. These include a daytime version of the street stage, nighttime versions of the dojo and Cambodia stages, and a frozen version of the Clone Laboratory stage.