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History Trivia / TheBattleOfOlympus

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* NoExportForYou: Japan and North American never got the Game Boy release.

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* NoExportForYou: Japan and North American America never got the Game Boy release.
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* DivorcedInstallment: Of ''[[VideoGame/ZeldaIITheAdventureOfLink Zelda II: The Adventure of Link]]'', as is apparent from the basic gameplay. While it does do a good number of things differently, the fact that the both games share the exact same acceleration glitch used in [[{{Speedrun}} TASes]] that allow Orpheus and Link zoom through the game at warp speed suggest that at least some of the code was recycled.

to:

* DivorcedInstallment: Of ''[[VideoGame/ZeldaIITheAdventureOfLink Zelda II: The Adventure of Link]]'', as is apparent from the basic gameplay. While it does do a good number of things differently, the fact that the both games share the exact same acceleration glitch used in [[{{Speedrun}} TASes]] that allow Orpheus and Link to zoom through the game at warp speed suggest that at least some of the code was recycled.
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* DoingItForTheArt: The game was [[https://www.usgamer.net/articles/legend-of-love-the-making-of-the-battle-of-olympus created]] as a labor of love without concern for profit, with a team of only 3 people.
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* DivorcedInstallment: Of ''[[VideoGame/ZeldaIITheAdventureOfLink Zelda II: The Adventure of Link]]'', as is apparent from the basic gameplay. While it does do a good number of things differently, the fact that the both games share the exact same acceleration glitch used in [[{{Speedrun}} TASes]] that allow Orpheus and Link zoom through the game at warp speed suggest that at least some of the code was recycled.

to:

* DivorcedInstallment: Of ''[[VideoGame/ZeldaIITheAdventureOfLink Zelda II: The Adventure of Link]]'', as is apparent from the basic gameplay. While it does do a good number of things differently, the fact that the both games share the exact same acceleration glitch used in [[{{Speedrun}} TASes]] that allow Orpheus and Link zoom through the game at warp speed suggest that at least some of the code was recycled.recycled.
* NoExportForYou: Japan and North American never got the Game Boy release.
----
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* DivorcedInstallment: Of ''[[VideoGame/ZeldaIITheAdventureOfLink Zelda II: The Adventure of Link]]'', as is apparent from the basic gameplay. While it does do a good number of things differently, the fact that the both games share the exact same acceleration glitch used in [[{{Speedrun}} TASes]] that allow Orpheus and Link zoom through the game at warp speed suggest that at least some of the code was recycled.

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