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* MoneyDearBoy: He ''claims'' that he concedes to his superiors and likes to joke about doing anything for money, but he's also stated that if they ''don't'' tell him what to do however [[DoingItForTheArt he will experiment and do things they might not want him to, because they didn't ask.]] According to Yosuke Saito: "Yoko often says that he’ll do anything as long as he gets money, but there’s no one that doesn’t move for money as much as him. He’ll only do what he really wants to do".
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* RuleThirtyFourCreatorReactions: After the release of the ''VideoGame/NierAutomata'' demo, creator Creator/TaroYoko said this on Twitter regarding the influx of 2B porn:

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* RuleThirtyFourCreatorReactions: After the release of the ''VideoGame/NierAutomata'' demo, creator Creator/TaroYoko he said this on Twitter regarding the influx of 2B porn:
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* BreakthroughHit: All of his games before ''[=NieR=] Automata'' were cult hits in the west at best, and he generally wasn't very well known as a creator. After Automata's critical and commercial success he has effectively been put on the map as someone to look out for when it comes to the Japanese video game landscape.

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* BreakthroughHit: All of his games before ''[=NieR=] Automata'' were cult hits in the west at best, and he generally wasn't very well known as a creator. After Automata's critical and commercial success success, he has effectively been put on the map as someone to look out for when it comes to the Japanese video game landscape.
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* DoingItForTheArt: His approach to writing and directing games is highly experimental, and undertaken with the explicit purpose of standing out from other games and making players think about common videogame tropes they take for granted. [[http://wegotthiscovered.com/gaming/interview-yoko-taro-nier-automata/ He is aware that his work will likely alienate many people, but the ones who do connect with it will probably love it.]]

to:

* DoingItForTheArt: His approach to writing and directing games is highly experimental, and undertaken with the explicit purpose of standing out from other games and making players think about common videogame video game tropes they take for granted. [[http://wegotthiscovered.com/gaming/interview-yoko-taro-nier-automata/ He is aware that his work will likely alienate many people, but the ones who do connect with it will probably love it.]]



* TrollingCreator: In several ways, though in particular his games seem to loathe completionists as many of the sidequests seem designed to make 100% completion as tedious and infuriating as possible. Not to mention: VideoGame/{{Drakengard}}'s Ending E is one of ''the'' most infamous [[GainaxEnding joke endings]] in video games, ''and'' it's canon to a future title of his.

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* TrollingCreator: In several ways, though in particular his games seem to loathe completionists as many of the sidequests seem designed to make 100% completion as tedious and infuriating as possible. Not to mention: VideoGame/{{Drakengard}}'s ''VideoGame/{{Drakengard}}'''s Ending E is one of ''the'' most infamous [[GainaxEnding joke endings]] in video games, ''and'' it's canon to a future title of his.
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* BreakthroughHit: All of his games before ''[=NieR=] Automata'' were cult hits in the west at best, and he generally wasn't very well known as a creator. After Automata's critical and commercial success he has effectively been put on the map as someone to look out for when it comes to the japanese videogame landscape.

to:

* BreakthroughHit: All of his games before ''[=NieR=] Automata'' were cult hits in the west at best, and he generally wasn't very well known as a creator. After Automata's critical and commercial success he has effectively been put on the map as someone to look out for when it comes to the japanese videogame Japanese video game landscape.
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* BigNameFan: He is one for VideoGame/TeamICO's games. The original ICO was one of the key influences on his game design philosophy.
** He is also a fan of ''Manga/{{Berserk}}'' and ''Anime/NeonGenesisEvangelion'', and his works wears the influence of those series on their sleeves quite proudly.
** He also loves ''Franchise/DanganRonpa'' and is good friends with the head writer Kazutaka Kodaka. He was one of the big name developers to give his approval for Kazutaka Kodaka and fellow VN Director Kotaro Uchikoshi’s new studio, Too Kyo Games.
** He enjoyed ''VideoGame/DetroitBecomeHuman'' (and [[ValuesDissonance was surprised that]] [[BigInJapan it was unpopular in the West]]) and ''VideoGame/LifeIsStrange''.
** He is also a big fan of ShootEmUp's, especially titles like ''VideoGame/{{Ikaruga}}''.
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* RuleThirtyFourCreatorReactions: After the release of the ''VideoGame/NierAutomata'' demo, creator Creator/TaroYoko said this on Twitter regarding the influx of 2B porn:
-->[[https://pbs.twimg.com/media/C1qJ2reWgAEWDP1.jpg Collecting and passing them around is a pain, so it would be great if someone could zip them all up and distribute them every week.]]
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* BigNameFan: He is one for Creator/TeamICO's games. The original ICO was one of the key influences on his game design philosophy.

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* BigNameFan: He is one for Creator/TeamICO's VideoGame/TeamICO's games. The original ICO was one of the key influences on his game design philosophy.
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* MethodActing: While working on the [=YoRHa=] raid for ''VideoGame/FinalFantasyXIV'', he created a character to know how the game works, which means he got to know the highs and lows, especially the early game's intense {{Padding}} and SlowPacedBeginning.
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** He is also a big fan of ShootEmUp's, especially titles like ''VideoGame/{{Ikaruga}}''.
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** He also loves ''Franchise/DanganRonpa'' and is good friends with the head writer Kazutaka Kodaka.

to:

** He also loves ''Franchise/DanganRonpa'' and is good friends with the head writer Kazutaka Kodaka. He was one of the big name developers to give his approval for Kazutaka Kodaka and fellow VN Director Kotaro Uchikoshi’s new studio, Too Kyo Games.
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None

Added DiffLines:

** He enjoyed ''VideoGame/DetroitBecomeHuman'' (and [[ValuesDissonance was surprised that]] [[BigInJapan it was unpopular in the West]]) and ''VideoGame/LifeIsStrange''.
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** He is also a fan of ''Manga/{{Berserk}}'' and ''Anime/NeonGenesisEvangelion'', and his works wears the influence of those series on their shelve quite proudly.

to:

** He is also a fan of ''Manga/{{Berserk}}'' and ''Anime/NeonGenesisEvangelion'', and his works wears the influence of those series on their shelve sleeves quite proudly.
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** He is also a fan of ''Manga/{{Berserk}}'' and ''Anime/NeonGenesisEvangelion'', and wears the influence of those series quite proudly.

to:

** He is also a fan of ''Manga/{{Berserk}}'' and ''Anime/NeonGenesisEvangelion'', and his works wears the influence of those series on their shelve quite proudly.

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* TrollingCreator: In several ways, though in particular his games seem to loathe completionists as many of the sidequests seem designed to make 100% completion as tedious and infuriating as possible. Not to mention: VideoGame/{{Drakengard}}'s Ending E is one of ''the'' most infamous joke endings in video games.

to:

* TrollingCreator: In several ways, though in particular his games seem to loathe completionists as many of the sidequests seem designed to make 100% completion as tedious and infuriating as possible. Not to mention: VideoGame/{{Drakengard}}'s Ending E is one of ''the'' most infamous [[GainaxEnding joke endings endings]] in video games.games.
----
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** He also loves ''Franchise/DonganRonpa'' and is good friends with the head writer Kazutaka Kodaka.

to:

** He also loves ''Franchise/DonganRonpa'' ''Franchise/DanganRonpa'' and is good friends with the head writer Kazutaka Kodaka.
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None

Added DiffLines:

** He also loves ''Franchise/DonganRonpa'' and is good friends with the head writer Kazutaka Kodaka.
Is there an issue? Send a MessageReason:
None


** He is also a fan of ''Manga/{{Berserk}}'' or ''Anime/NeonGenesisEvangelion'', and wears the influence of those series quite proudly.

to:

** He is also a fan of ''Manga/{{Berserk}}'' or and ''Anime/NeonGenesisEvangelion'', and wears the influence of those series quite proudly.
Is there an issue? Send a MessageReason:
None


** He is also a fan of {{Manga/Berserk}} or {{Anime/NeonGenesisEvangelion}}, and wears the influence of those series quite proudly.

to:

** He is also a fan of {{Manga/Berserk}} ''Manga/{{Berserk}}'' or {{Anime/NeonGenesisEvangelion}}, ''Anime/NeonGenesisEvangelion'', and wears the influence of those series quite proudly.

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* BigNameFan: of Creator/TeamICO's games. The original ICO was one of the key influences on his game design philosophy.

to:

* BigNameFan: of He is one for Creator/TeamICO's games. The original ICO was one of the key influences on his game design philosophy.philosophy.
** He is also a fan of {{Manga/Berserk}} or {{Anime/NeonGenesisEvangelion}}, and wears the influence of those series quite proudly.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* BigNameFan: of Creator/TeamICO's games. The original ICO was one of the key influences on his game design philosophy.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* BreakthroughHit: All of his games before ''[=NieR=] Automata'' were cult hits in the west at best, and he generally wasn't very well known as a creator. After Automata's critical and commercial success he has effectively been put on the map as someone to look out for when it comes to the japanese videogame landscape.
Is there an issue? Send a MessageReason:
None


* DoingItForTheArt: His approach to writing and directing games is highly experimental, and undertaken with the explicit purpose of standing out from other games and making players think about common videogame tropes they take for granted. Since he never expects his games to sell, he figures it's better to go all out and do what he likes.

to:

* DoingItForTheArt: His approach to writing and directing games is highly experimental, and undertaken with the explicit purpose of standing out from other games and making players think about common videogame tropes they take for granted. Since he never expects [[http://wegotthiscovered.com/gaming/interview-yoko-taro-nier-automata/ He is aware that his games to sell, he figures it's better to go all out and work will likely alienate many people, but the ones who do what he likes.connect with it will probably love it.]]
Is there an issue? Send a MessageReason:
None


* DoingItForTheArt: His approach to writing and directing games is highly experimental, and undertaken with the explicit purpose of standing out from other games and making players think about common videogame tropes they take for granted. Since he never expects his games to sell anyways, he figures it's better to go all out and do what he likes.

to:

* DoingItForTheArt: His approach to writing and directing games is highly experimental, and undertaken with the explicit purpose of standing out from other games and making players think about common videogame tropes they take for granted. Since he never expects his games to sell anyways, sell, he figures it's better to go all out and do what he likes.
Is there an issue? Send a MessageReason:
None


* DoingItForTheArt: His approach to writing and directing games is highly experimental, and undertaken with the explicit purpose of standing out from other games and making players think about common videogame tropes they take for granted. Due to his games always being held back by smaller budgets, he figures it's better to experiment and provide something different rather than trying to compete with bigger franchises like {{Franchise/FinalFantasy}}.

to:

* DoingItForTheArt: His approach to writing and directing games is highly experimental, and undertaken with the explicit purpose of standing out from other games and making players think about common videogame tropes they take for granted. Due to Since he never expects his games always being held back by smaller budgets, to sell anyways, he figures it's better to experiment go all out and provide something different rather than trying to compete with bigger franchises like {{Franchise/FinalFantasy}}.do what he likes.

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Changed: 610

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* TrollingCreator: In several ways, though in particular his games seem to loath completionists as many of the sidequests seem designed to make 100% completion as tedious and infuriating as possible. Not to mention: ''Drakengard 1''{{'}}s Ending E is one of ''the'' most infamous Joke Endings in video games.

to:

* DoingItForTheArt: His approach to writing and directing games is highly experimental, and undertaken with the explicit purpose of standing out from other games and making players think about common videogame tropes they take for granted. Due to his games always being held back by smaller budgets, he figures it's better to experiment and provide something different rather than trying to compete with bigger franchises like {{Franchise/FinalFantasy}}.
* TrollingCreator: In several ways, though in particular his games seem to loath loathe completionists as many of the sidequests seem designed to make 100% completion as tedious and infuriating as possible. Not to mention: ''Drakengard 1''{{'}}s VideoGame/{{Drakengard}}'s Ending E is one of ''the'' most infamous Joke Endings joke endings in video games.
Is there an issue? Send a MessageReason:
None


* CreatorBacklash: He doesn't seem to hold the first ''Drakengard'' in very high regard. He's stated that the game turned out poorly because of cavia's inexperience with action games, combined with ExecutiveMeddling from Square-Enix forcing them to rush the game's release.
* TrollingCreator: In several ways, though in particular his games seem to loath completionists as many of the sidequests seem designed to make 100% completion as tedious and infuriating as possible. Not to mention the ending of ''Drakengard 1'' being one of the most infamous Joke Endings in video games.

to:

* CreatorBacklash: He doesn't seem to hold the first ''Drakengard'' in very high regard. He's stated that the game turned out poorly because of cavia's inexperience with action games, combined with ExecutiveMeddling from Square-Enix Square Enix forcing them to rush the game's release.
* TrollingCreator: In several ways, though in particular his games seem to loath completionists as many of the sidequests seem designed to make 100% completion as tedious and infuriating as possible. Not to mention the ending of mention: ''Drakengard 1'' being 1''{{'}}s Ending E is one of the ''the'' most infamous Joke Endings in video games.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* CreatorBacklash: He doesn't seem to hold the first ''Drakengard'' in very high regard. He's stated that the game turned out poorly because of cavia's inexperience with action games, combined with ExecutiveMeddling from Square-Enix forcing them to rush the game's release.
* TrollingCreator: In several ways, though in particular his games seem to loath completionists as many of the sidequests seem designed to make 100% completion as tedious and infuriating as possible. Not to mention the ending of ''Drakengard 1'' being one of the most infamous Joke Endings in video games.

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