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** Brainiac was going to be the main villain of the game due to the virtual world setting forced upon the developers. But ExecutiveMeddling forced a rewrite with Lex as the villain, even though Brainiac is still the final boss and Lex's opening line "In short time, your fate will be sealed, Superman" is very clearly said by Creator/CoreyBurton, having been recorded for Brainiac.

to:

** Brainiac was going to be the main villain of the game due to the virtual world setting forced upon the developers. But ExecutiveMeddling forced a rewrite with Lex as the villain, even though Brainiac is still the final boss and Lex's opening line "In short time, your fate will be sealed, Superman" is very clearly said by Creator/CoreyBurton, Creator/CoreyBurton as opposed to Creator/ClancyBrown, having been recorded for Brainiac.
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* UnintentionalPeriodPiece: The final puzzle in the game requires Superman to fly through enough rings so that the counter on Braniacs computer reaches 2000, which would crash it and end the game, a clear reference to the MillenniumBug that many people in the late [[TheNineties nineties]] feared would wreak havoc on computer systems worldwide when the year 2000 came around.
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** Warner Brothers' ExecutiveMeddling pushed for a more VideoGame/SimCity sort of game where Superman was the mayor of metropolis and alternated between protecting and developing the cities ala VideoGame/ActRaiser.

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** Warner Brothers' ExecutiveMeddling pushed for a more VideoGame/SimCity ''VideoGame/SimCity'' sort of game where Superman was the mayor of metropolis and alternated between protecting and developing the cities ala VideoGame/ActRaiser.''VideoGame/ActRaiser''.

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* BilingualBonus:
** ''Reprogrammation'' happens to be the French word for ''Reprogram''. Given that the scenario, the fact that Titus is a French company and the fact that this game is essentially an ObviousBeta due to ExecutiveMeddling mentioned below, it's possible that they overlooked it.
** Also, ''Aventures'' is the French word for ''Adventures''. Again, possibly overlooked because Titus is a French company. The problem here is that it's used in an English title.



** ''Superman 64'' was also one of the multiple nails in the coffin of DC's Alpha Company status that they received in the late 90's, along with the critical and popular failure of ''Film/BatmanAndRobin'' and the [[BoxOfficeBomb box office failure]] of ''Film/{{Steel}}''. The very next year, the first film in Creator/{{Marvel}}/Creator/{{Fox}}'s ''X-Men'' series premiered, and Marvel has had a death grip ever since; it would take 6 years for DC to start rebounding.

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** ''Superman 64'' was also one of the multiple nails in the coffin of DC's Alpha Company status that they received in the late 90's, along with the critical and popular failure of ''Film/BatmanAndRobin'' and the [[BoxOfficeBomb box office failure]] of ''Film/{{Steel}}''. The very next year, the first film in Creator/{{Marvel}}/Creator/{{Fox}}'s ''X-Men'' series ''Film/XMen1'' premiered, and Marvel has had a death grip ever since; it would take 6 six years for DC to start rebounding.



* SerendipityWritesThePlot: An infamous example. The poor programing of the game and the capabilities of the aging Nintendo 64 had the creators HandWave the fog for the poor draw distance as Kryptonite fog. However, [[VoodooShark how Superman is able to breathe, let alone fly, with that amount of Kryptonite fog]], along with why such an excuse would be required when the game runs in a virtual world, is unexplained.

to:

* SerendipityWritesThePlot: An infamous example. The poor programing programming of the game and the capabilities of the aging Nintendo 64 UsefulNotes/Nintendo64 had the creators HandWave the fog for the poor draw distance as Kryptonite fog. However, [[VoodooShark how Superman is able to breathe, let alone fly, with that amount of Kryptonite fog]], along with why such an excuse would be required when the game runs in a virtual world, is unexplained.
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** Brainiac was going to be the main villain of the game due to the virtual world setting forced upon the developers. But ExecutiveMeddling forced a rewrite with Lex as the villain, even though Brainiac is still the final boss and Lex's opening line "In short time, your fate will be sealed, Superman" is very clearly said by Creator/CoreyBurton, having been recorded for Brainiac.

to:

** Brainiac was going to be the main villain of the game due to the virtual world setting forced upon the developers. But ExecutiveMeddling forced a rewrite with Lex as the villain, even though Brainiac is still the final boss and Lex's opening line "In short time, your fate will be sealed, Superman" is very clearly said by Creator/CoreyBurton, having been recorded for Brainiac.Brainiac.
** The original pitch for the game was for an open-world Superman adventure where you'd fly around using all of Superman's powers to prevent crimes.
** Warner Brothers' ExecutiveMeddling pushed for a more VideoGame/SimCity sort of game where Superman was the mayor of metropolis and alternated between protecting and developing the cities ala VideoGame/ActRaiser.
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More appropiate way to word it.


* FranchiseKiller: Let's just say this sent Superman's reputation as a comic book legend back to post ''Superman IV'' levels, aka, SnarkBait.

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* FranchiseKiller: Let's just say this sent Superman's reputation as This game ensured that Superman wouldn't star in a comic book legend back solo game for a long time to post ''Superman IV'' levels, aka, SnarkBait.come.
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* UrbanLegendOfZelda: The ending [[http://web.archive.org/web/20021120153133/http://www.world-of-nintendo.com/game_endings/nintendo_64/superman.shtml described here]] (ignore the {{Spider-Man}} references) is apparently a CrossoverPunchline of sorts with Franchise/{{Batman}} and... '''VideoGame/DukeNukem'''??[[note]]The site in question has a section where readers could send in their own ideas for games; it's likely that this was intended to go there.[[/note]] [[http://www.youtube.com/watch?v=2iA3YPGnNHo The actual ending leaves a lot to be desired.]]

to:

* UrbanLegendOfZelda: The ending [[http://web.archive.org/web/20021120153133/http://www.world-of-nintendo.com/game_endings/nintendo_64/superman.shtml described here]] (ignore the {{Spider-Man}} Franchise/SpiderMan references) is apparently a CrossoverPunchline of sorts with Franchise/{{Batman}} and... '''VideoGame/DukeNukem'''??[[note]]The site in question has a section where readers could send in their own ideas for games; it's likely that this was intended to go there.[[/note]] [[http://www.youtube.com/watch?v=2iA3YPGnNHo The actual ending leaves a lot to be desired.]]
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None


** Brainiac was going to be the main villain of the game due to the virtual world setting forced upon the developers. But ExecutiveMeddling forced a rewrite with Lex as the villain, even though Brainiac is still the final boss and Lex's opening line "In short time, your fate will be sealed, Superman" is very clearly said by CoreyBurton, having been recorded for Brainiac.

to:

** Brainiac was going to be the main villain of the game due to the virtual world setting forced upon the developers. But ExecutiveMeddling forced a rewrite with Lex as the villain, even though Brainiac is still the final boss and Lex's opening line "In short time, your fate will be sealed, Superman" is very clearly said by CoreyBurton, Creator/CoreyBurton, having been recorded for Brainiac.
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None


** They originally considered using Bizarro, who actually had a model and some voice clips, but was removed from the final product.

to:

** They originally considered using Bizarro, who actually had a model and some voice clips, clips in the prototype, but was removed from the final product.
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** They originally considered using Bizarro, who actually had a model and some voice clips, but was removed from the final product.

to:

** They originally considered using Bizarro, who actually had a model and some voice clips, but was removed from the final product.product.
** Brainiac was going to be the main villain of the game due to the virtual world setting forced upon the developers. But ExecutiveMeddling forced a rewrite with Lex as the villain, even though Brainiac is still the final boss and Lex's opening line "In short time, your fate will be sealed, Superman" is very clearly said by CoreyBurton, having been recorded for Brainiac.
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(sic)


* FanNickname: This game is actually called ''The New Superman Adventures'' ([[YouMakeMeSic sic]]). ''Superman 64'' is the FanNickname.

to:

* FanNickname: This game is actually called ''The New Superman Adventures'' Aventures'' ([[YouMakeMeSic sic]]). ''Superman 64'' is the FanNickname.
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* ExecutiveMeddling: In [[http://www.protonjon.com/blog/?p=48 this interview]], developer and producer Eric Caen blames Warner and DC for many of the game's more head scratching moments, like the virtual world setting (as they refused to let Superman hurt "real" people) and the reliance on power-ups to use Superman's abilities. Also, "politics" were apparently responsible for the game's delays, and the delays were responsible for the forced release of this unfinished product. A PlayStation version was also in the pipeline, but the developers' license expired before it could be released.

to:

* ExecutiveMeddling: In [[http://www.protonjon.com/blog/?p=48 this interview]], developer and producer Eric Caen blames Warner and DC for many of the game's more head scratching moments, like the virtual world setting (as they refused to let Superman hurt "real" people) and the reliance on power-ups to use Superman's abilities. Also, "politics" were apparently responsible for the game's delays, and the delays were responsible for the forced release of this unfinished product. A PlayStation UsefulNotes/PlayStation version was also in the pipeline, but the developers' license expired before it could be released.



** A PlayStation version of the game was also planned. In fact, the developers for the PlayStation version were actually going to [[PolishedPort fix the N64 version's problems]], but the license expired before they finished it, and they never got around to releasing it. (Eric Caen claims the game was 75% complete before the higher-ups pulled the plug.)

to:

** A PlayStation [=PlayStation=] version of the game was also planned. In fact, the developers for the PlayStation [=PlayStation=] version were actually going to [[PolishedPort fix the N64 version's problems]], but the license expired before they finished it, and they never got around to releasing it. (Eric Caen claims the game was 75% complete before the higher-ups pulled the plug.)
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Added DiffLines:

* FranchiseKiller: Let's just say this sent Superman's reputation as a comic book legend back to post ''Superman IV'' levels, aka, SnarkBait.

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* CreatorKiller: Developer Titus Software did not last long after this game hit store shelves and immediately turned them and the ''Superman'' license into a laughingstock.
** ''Superman 64'' was also one of the multiple nails in the coffin of DC's Alpha Company status that they received in the late 90's, along with the critical and popular failure of ''Film/BatmanAndRobin'' and the [[BoxOfficeBomb box office failure]] of ''Film/{{Steel}}''. The very next year, the first film in Creator/{{Marvel}}/Creator/{{Fox}}'s ''X-Men'' series premiered, and Marvel has had a death grip ever since; it would take 6 years for DC to start rebounding.



* FanNickname: This game is actually called ''The New Superman Aventures'' ([[YouMakeMeSic sic]]). ''Superman 64'' is the FanNickname.

to:

* FanNickname: This game is actually called ''The New Superman Aventures'' Adventures'' ([[YouMakeMeSic sic]]). ''Superman 64'' is the FanNickname.
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* CowboyBebopAtHisComputer: "The only thing you do in ''Superman 64'' is fly through rings." The reason people make this claim is because the flying-through-rings segments (which are the parts you do first) are notoriously frustrating, but there are plenty of other parts as well, such as fighting {{mooks}}, disarming bombs, and walking around Lex Luthor's headquarters itself.
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** ''Reprogrammation'' happens to be the French word for ''Reprogram''. Given that the scenario, the fact that Titus is a French company and the fact that this game is essentially an ObviousBeta due to ExecutiveMeddling mentioned above, it's possible that they overlooked it.

to:

** ''Reprogrammation'' happens to be the French word for ''Reprogram''. Given that the scenario, the fact that Titus is a French company and the fact that this game is essentially an ObviousBeta due to ExecutiveMeddling mentioned above, below, it's possible that they overlooked it.

Added: 471

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* BilingualBonus:
** ''Reprogrammation'' happens to be the French word for ''Reprogram''. Given that the scenario, the fact that Titus is a French company and the fact that this game is essentially an ObviousBeta due to ExecutiveMeddling mentioned above, it's possible that they overlooked it.
** Also, ''Aventures'' is the French word for ''Adventures''. Again, possibly overlooked because Titus is a French company. The problem here is that it's used in an English title.



* BilingualBonus:
** ''Reprogrammation'' happens to be the French word for ''Reprogram''. Given that the scenario, the fact that Titus is a French company and the fact that this game is essentially an ObviousBeta due to ExecutiveMeddling mentioned above, it's possible that they overlooked it.
** Also, ''Aventures'' is the French word for ''Adventures''. Again, possibly overlooked because Titus is a French company. The problem here is that it's used in an English title.
Is there an issue? Send a MessageReason:
None


* LetsPlay: An LP by LetsPlay/ProtonJon is in progress, and can be found right [[http://www.youtube.com/view_play_list?p=6537A2F60C44CF57 here.]]

to:

* LetsPlay: An LP by LetsPlay/ProtonJon is in progress, progress (albeit with ''massive'' ScheduleSlip) and can be found right [[http://www.youtube.com/view_play_list?p=6537A2F60C44CF57 here.]]

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* DevelopmentHell: The game was announced in 1997. It was released in America in May 29, 1999 and in PAL Territories in July 23, 1999.
* ExecutiveMeddling: In [[http://www.protonjon.com/blog/?p=48 this interview]], developer and producer Eric Caen blames Warner and DC for many of the game's more head scratching moments, like the virtual world setting (as they refused to let Superman hurt "real" people) and the reliance on power-ups to use Superman's abilities. Also, "politics" were apparently responsible for the game's delays, and the delays were responsible for the forced release of this unfinished product. A {{Playstation}} version was also in the pipeline, but the developers' license expired before it could be released.
* FanNickname: This game is actually called ''The New Superman Aventures'' ([[YouMakeMeSic sic]]). ''Superman 64'' is actually the FanNickname.
* BilingualBonus: ''Reprogrammation'' happens to be the French word for ''Reprogram''. Given that the scenario, the fact that Titus is a French company and the fact that this game is essentially an ObviousBeta due to ExecutiveMeddling mentioned above, it's possible that they overlooked it.
** Also, ''Aventures'' is the French word for ''Adventures''. Again, possibly overlooked because Titus is a French company. The problem here is that it's used in an English sentence.

to:

* DevelopmentHell: The game was announced in 1997. It was released in America in on May 29, 1999 and in PAL Territories in territories on July 23, 1999.
* ExecutiveMeddling: In [[http://www.protonjon.com/blog/?p=48 this interview]], developer and producer Eric Caen blames Warner and DC for many of the game's more head scratching moments, like the virtual world setting (as they refused to let Superman hurt "real" people) and the reliance on power-ups to use Superman's abilities. Also, "politics" were apparently responsible for the game's delays, and the delays were responsible for the forced release of this unfinished product. A {{Playstation}} PlayStation version was also in the pipeline, but the developers' license expired before it could be released.
* FanNickname: This game is actually called ''The New Superman Aventures'' ([[YouMakeMeSic sic]]). ''Superman 64'' is actually the FanNickname.
* BilingualBonus: BilingualBonus:
**
''Reprogrammation'' happens to be the French word for ''Reprogram''. Given that the scenario, the fact that Titus is a French company and the fact that this game is essentially an ObviousBeta due to ExecutiveMeddling mentioned above, it's possible that they overlooked it.
** Also, ''Aventures'' is the French word for ''Adventures''. Again, possibly overlooked because Titus is a French company. The problem here is that it's used in an English sentence.title.



* UrbanLegendOfZelda: The ending [[http://web.archive.org/web/20021120153133/http://www.world-of-nintendo.com/game_endings/nintendo_64/superman.shtml described here]] (ignore the {{Spider-Man}} references) is apparently a CrossoverPunchline of sorts with Franchise/{{Batman}} and... '''VideoGame/DukeNukem'''?? [[http://www.youtube.com/watch?v=2iA3YPGnNHo The actual ending leaves a lot to be desired.]] Although, on that site, there was a section where people sent in their ideas for game endings. That was probably supposed to go there.
* WhatCouldHaveBeen: A SonyPlaystation version of the game was also planned. In fact, the developers for the Playstation version were actually going to [[PolishedPort fix the N64 version's problems]], but the license expired before they finished it, and they never got around to releasing it. (Eric Caen claims the game was 75% complete before the higher-ups pulled the plug).

to:

* SerendipityWritesThePlot: An infamous example. The poor programing of the game and the capabilities of the aging Nintendo 64 had the creators HandWave the fog for the poor draw distance as Kryptonite fog. However, [[VoodooShark how Superman is able to breathe, let alone fly, with that amount of Kryptonite fog]], along with why such an excuse would be required when the game runs in a virtual world, is unexplained.
* UrbanLegendOfZelda: The ending [[http://web.archive.org/web/20021120153133/http://www.world-of-nintendo.com/game_endings/nintendo_64/superman.shtml described here]] (ignore the {{Spider-Man}} references) is apparently a CrossoverPunchline of sorts with Franchise/{{Batman}} and... '''VideoGame/DukeNukem'''?? '''VideoGame/DukeNukem'''??[[note]]The site in question has a section where readers could send in their own ideas for games; it's likely that this was intended to go there.[[/note]] [[http://www.youtube.com/watch?v=2iA3YPGnNHo The actual ending leaves a lot to be desired.]] Although, on that site, there was a section where people sent in their ideas for game endings. That was probably supposed to go there.
]]
* WhatCouldHaveBeen: WhatCouldHaveBeen:
**
A SonyPlaystation PlayStation version of the game was also planned. In fact, the developers for the Playstation PlayStation version were actually going to [[PolishedPort fix the N64 version's problems]], but the license expired before they finished it, and they never got around to releasing it. (Eric Caen claims the game was 75% complete before the higher-ups pulled the plug).plug.)
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None

Added DiffLines:

** Also, ''Aventures'' is the French word for ''Adventures''. Again, possibly overlooked because Titus is a French company. The problem here is that it's used in an English sentence.
Is there an issue? Send a MessageReason:
None


* BilingualBonus: ''Reprogrammation'' happens to be the French word for ''Reprogramming''. Given that 1. Titus is a French company and 2. This game was essentially an ObviousBeta due to ExecutiveMeddling mentioned above, it's possible that they overlooked it.

to:

* BilingualBonus: ''Reprogrammation'' happens to be the French word for ''Reprogramming''. ''Reprogram''. Given that 1. the scenario, the fact that Titus is a French company and 2. This the fact that this game was is essentially an ObviousBeta due to ExecutiveMeddling mentioned above, it's possible that they overlooked it.
Is there an issue? Send a MessageReason:
None


* BilingualBonus: ''Reprogrammation'' happens to be the French word for ''Reprogramming''. Given that 1. Titus is a French company and 2. This game was essentially an ObviousBeta due to ExecutiveMeddling mentioned above, it's possible that they overlooked it either on accident or [[ThrowItIn left it in]] on the grounds that ''Reprogrammation sounds cool''.

to:

* BilingualBonus: ''Reprogrammation'' happens to be the French word for ''Reprogramming''. Given that 1. Titus is a French company and 2. This game was essentially an ObviousBeta due to ExecutiveMeddling mentioned above, it's possible that they overlooked it either on accident or [[ThrowItIn left it in]] on the grounds that ''Reprogrammation sounds cool''.it.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* BilingualBonus: ''Reprogrammation'' happens to be the French word for ''Reprogramming''. Given that 1. Titus is a French company and 2. This game was essentially an ObviousBeta due to ExecutiveMeddling mentioned above, it's possible that they overlooked it either on accident or [[ThrowItIn left it in]] on the grounds that ''Reprogrammation sounds cool''.
Is there an issue? Send a MessageReason:
None


* LetsPlay: An LP by ProtonJon is in progress, and can be found right [[http://www.youtube.com/view_play_list?p=6537A2F60C44CF57 here.]]

to:

* LetsPlay: An LP by ProtonJon LetsPlay/ProtonJon is in progress, and can be found right [[http://www.youtube.com/view_play_list?p=6537A2F60C44CF57 here.]]
Is there an issue? Send a MessageReason:
None


* UrbanLegendOfZelda: The ending [[http://web.archive.org/web/20021120153133/http://www.world-of-nintendo.com/game_endings/nintendo_64/superman.shtml described here]] (ignore the {{Spider-Man}} references) is apparently a CrossoverPunchline of sorts with Comicbook/{{Batman}} and... '''VideoGame/DukeNukem'''?? [[http://www.youtube.com/watch?v=2iA3YPGnNHo The actual ending leaves a lot to be desired.]] Although, on that site, there was a section where people sent in their ideas for game endings. That was probably supposed to go there.

to:

* UrbanLegendOfZelda: The ending [[http://web.archive.org/web/20021120153133/http://www.world-of-nintendo.com/game_endings/nintendo_64/superman.shtml described here]] (ignore the {{Spider-Man}} references) is apparently a CrossoverPunchline of sorts with Comicbook/{{Batman}} Franchise/{{Batman}} and... '''VideoGame/DukeNukem'''?? [[http://www.youtube.com/watch?v=2iA3YPGnNHo The actual ending leaves a lot to be desired.]] Although, on that site, there was a section where people sent in their ideas for game endings. That was probably supposed to go there.

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-->"The licensor caused us A LOT of problems… they generated the final quality of the product!"

to:

-->"The licensor caused us A LOT of problems… they generated the final quality of the product!"



* WhatCouldHaveBeen: A SonyPlaystation version of the game was also planned. In fact, the developers for the Playstation version were actually going to [[PolishedPort fix the N64 version's problems]], but the license expired before they finished it, and they never got around to releasing it. (Eric Caen claims the game was 75% complete before the higher-ups pulled the plug).

to:

* WhatCouldHaveBeen: A SonyPlaystation version of the game was also planned. In fact, the developers for the Playstation version were actually going to [[PolishedPort fix the N64 version's problems]], but the license expired before they finished it, and they never got around to releasing it. (Eric Caen claims the game was 75% complete before the higher-ups pulled the plug).plug).
** They originally considered using Bizarro, who actually had a model and some voice clips, but was removed from the final product.

Added: 143

Changed: -4

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None


* FanNickname: This game is actually called ''The New Superman Aventures'' ([[YouMakeMeSic sic]]). ''Superman 64'' is actually the FanNickname.



-->"The licensor caused us A LOT of problems… they generated the final quality of the product!"

to:

-->"The licensor caused us A LOT of problems… they generated the final quality of the product!"
Is there an issue? Send a MessageReason:
Namespace stuff


* DevelopmentHell: The game was announced in 1997. It was released in America in May 29, 1999 and in PAL Territories in July 23, 1999.

to:

* DevelopmentHell: The game was announced in 1997. It was released in America in May 29, 1999 and in PAL Territories in July 23, 1999.



* UrbanLegendOfZelda: The ending [[http://web.archive.org/web/20021120153133/http://www.world-of-nintendo.com/game_endings/nintendo_64/superman.shtml described here]] (ignore the {{Spider-Man}} references) is apparently a CrossoverPunchline of sorts with Comicbook/{{Batman}} and... '''DukeNukem'''?? [[http://www.youtube.com/watch?v=2iA3YPGnNHo The actual ending leaves a lot to be desired.]] Although, on that site, there was a section where people sent in their ideas for game endings. That was probably supposed to go there.

to:

* UrbanLegendOfZelda: The ending [[http://web.archive.org/web/20021120153133/http://www.world-of-nintendo.com/game_endings/nintendo_64/superman.shtml described here]] (ignore the {{Spider-Man}} references) is apparently a CrossoverPunchline of sorts with Comicbook/{{Batman}} and... '''DukeNukem'''?? '''VideoGame/DukeNukem'''?? [[http://www.youtube.com/watch?v=2iA3YPGnNHo The actual ending leaves a lot to be desired.]] Although, on that site, there was a section where people sent in their ideas for game endings. That was probably supposed to go there.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* DevelopmentHell: The game was announced in 1997. It was released in America in May 29, 1999 and in PAL Territories in July 23, 1999.

Added: 880

Changed: 672

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* [[{{ptitle8zx0nomxzqc5}} Let's Play]]: An LP by ProtonJon is in progress, and can be found right [[http://www.youtube.com/view_play_list?p=6537A2F60C44CF57 here.]]

to:

* [[{{ptitle8zx0nomxzqc5}} Let's Play]]: ExecutiveMeddling: In [[http://www.protonjon.com/blog/?p=48 this interview]], developer and producer Eric Caen blames Warner and DC for many of the game's more head scratching moments, like the virtual world setting (as they refused to let Superman hurt "real" people) and the reliance on power-ups to use Superman's abilities. Also, "politics" were apparently responsible for the game's delays, and the delays were responsible for the forced release of this unfinished product. A {{Playstation}} version was also in the pipeline, but the developers' license expired before it could be released.
* LetsPlay:
An LP by ProtonJon is in progress, and can be found right [[http://www.youtube.com/view_play_list?p=6537A2F60C44CF57 here.]]]]
* ScrewedByTheNetwork: According to Eric Caen, who squarely lays the blame at the feet of Warner and DC. The money quote:
-->"The licensor caused us A LOT of problems… they generated the final quality of the product!"
* UrbanLegendOfZelda: The ending [[http://web.archive.org/web/20021120153133/http://www.world-of-nintendo.com/game_endings/nintendo_64/superman.shtml described here]] (ignore the {{Spider-Man}} references) is apparently a CrossoverPunchline of sorts with Comicbook/{{Batman}} and... '''DukeNukem'''?? [[http://www.youtube.com/watch?v=2iA3YPGnNHo The actual ending leaves a lot to be desired.]] Although, on that site, there was a section where people sent in their ideas for game endings. That was probably supposed to go there.

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