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* WhatCouldHaveBeen: The developer commentary reveals that the game was originally planned as an {{Anthology}} with each level having a different story. This was changed to instead have one story across the 9 levels. Level 4, "Blackout," was one of the original ideas created for the anthology concept; they kept it in the final game because they thought the idea for the level was too good to not use.
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* WhatCouldHaveBeen: The developer commentary reveals that the game was originally planned as an {{Anthology}} with each level having a different story. This was changed to instead have one story across the 9 levels. Level 4, "Blackout," was one of the original ideas created for the anthology concept; they kept it in the final game because they thought the idea for the level was too good to not use.use.
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Changed line(s) 3 (click to see context) from:
* WhatCouldHaveBeen: The developer commentary reveals that the game was originally planned as an {{Anthology}} with each level having a different story. This was changed to instead have one story across the 9 levels. Level 4, "Blackout", was one of the original ideas created for the anthology concept; they kept it in the final game because they thought the idea for the level was too good to not use.
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* WhatCouldHaveBeen: The developer commentary reveals that the game was originally planned as an {{Anthology}} with each level having a different story. This was changed to instead have one story across the 9 levels. Level 4, "Blackout", "Blackout," was one of the original ideas created for the anthology concept; they kept it in the final game because they thought the idea for the level was too good to not use.
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Changed line(s) 3 (click to see context) from:
* WhatCouldHaveBeen: The developer commentary reveals that the game was originally planned as an {{Anthology with each level having a different story. This was changed to instead have one story across the 9 levels. Level 4, "Blackout", was one of the original ideas created for the anthology concept; they kept it in the final game because they thought the idea for the level was too good to not use.
to:
* WhatCouldHaveBeen: The developer commentary reveals that the game was originally planned as an {{Anthology {{Anthology}} with each level having a different story. This was changed to instead have one story across the 9 levels. Level 4, "Blackout", was one of the original ideas created for the anthology concept; they kept it in the final game because they thought the idea for the level was too good to not use.
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* DVDCommentary: Clearing the game once allows players to replay stages with Developer's Commentary enabled.
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* {{Anthology}}: The developer commentary reveals that the game was originally planned as an anthology with each level having a different story. This was changed to instead have one story across the 9 levels
* Level 4 "Blackout" was one of the original ideas created for the anthology concept. They kept it in the final game because they thought the idea for the level was too good to not use
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* {{Anthology:}} The developer commentary reveals that the game was originally planned as an anthology with each level having a different story. This was changed to instead have one story across the 9 levels
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* {{Anthology:}} {{Anthology}}: The developer commentary reveals that the game was originally planned as an anthology with each level having a different story. This was changed to instead have one story across the 9 levels
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Changed line(s) 3 (click to see context) from:
* {{Anthology}} The developer commentary reveals that the game was originally planned as an anthology with each level having a different story. This was changed to instead have one story across the 9 levels
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* {{Anthology}} {{Anthology:}} The developer commentary reveals that the game was originally planned as an anthology with each level having a different story. This was changed to instead have one story across the 9 levels
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Changed line(s) 3 (click to see context) from:
* The developer commentary reveals that the game was originally planned as an anthology with each level having a different story. This was changed to instead have one story across the 9 levels
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* {{Anthology}} The developer commentary reveals that the game was originally planned as an anthology with each level having a different story. This was changed to instead have one story across the 9 levels
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Changed line(s) 3 (click to see context) from:
* https://tvtropes.org/pmwiki/pmwiki.php/Main/Anthology: The developer commentary reveals that the game was originally planned as an anthology with each level having a different story. This was changed to instead have one story across the 9 levels
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* https://tvtropes.org/pmwiki/pmwiki.php/Main/Anthology: The developer commentary reveals that the game was originally planned as an anthology with each level having a different story. This was changed to instead have one story across the 9 levels
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Changed line(s) 3 (click to see context) from:
* Anthology: The developer commentary reveals that the game was originally planned as an anthology with each level having a different story. This was changed to instead have one story across the 9 levels
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* Anthology: https://tvtropes.org/pmwiki/pmwiki.php/Main/Anthology: The developer commentary reveals that the game was originally planned as an anthology with each level having a different story. This was changed to instead have one story across the 9 levels
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Changed line(s) 3 (click to see context) from:
* The developer commentary reveals that the game was originally planned as an anthology with each level having a different story. This was changed to instead have one story across the 9 levels
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* Anthology: The developer commentary reveals that the game was originally planned as an anthology with each level having a different story. This was changed to instead have one story across the 9 levels
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Changed line(s) 3 (click to see context) from:
* The developer commentary reveals that the game was originally planned as an anthology with each level having a different story. This was changed to instead have one story across the 9 levels
to:
* The developer commentary reveals that the game was originally planned as an anthology with each level having a different story. This was changed to instead have one story across the 9 levelslevels
* Level 4 "Blackout" was one of the original ideas created for the anthology concept. They kept it in the final game because they thought the idea for the level was too good to not use
* Level 4 "Blackout" was one of the original ideas created for the anthology concept. They kept it in the final game because they thought the idea for the level was too good to not use
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Changed line(s) 3 (click to see context) from:
The developer commentary reveals that the game was originally planned as an anthology with each level having a different story. This was changed to instead have one story across the 9 levels
to:
* The developer commentary reveals that the game was originally planned as an anthology with each level having a different story. This was changed to instead have one story across the 9 levels
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* ThrowItIn: The developer commentary reveals that the cloud gif in the relaxation room was originally a placeholder, but they eventually decided to keep it.
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* ThrowItIn: The developer commentary reveals that the cloud gif in the relaxation room was originally a placeholder, but they eventually decided to keep it.it.
The developer commentary reveals that the game was originally planned as an anthology with each level having a different story. This was changed to instead have one story across the 9 levels
The developer commentary reveals that the game was originally planned as an anthology with each level having a different story. This was changed to instead have one story across the 9 levels
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Changed line(s) 1 (click to see context) from:
ThrowItIn: The developer commentary reveals that the cloud gif in the relaxation room was originally a placeholder, but they eventually decided to keep it.
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* ThrowItIn: The developer commentary reveals that the cloud gif in the relaxation room was originally a placeholder, but they eventually decided to keep it.
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Added DiffLines:
ThrowItIn: The developer commentary reveals that the cloud gif in the relaxation room was originally a placeholder, but they eventually decided to keep it.