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History Trivia / SuperRobotWars64

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* ColbertBump: The game received a surge of interest thanks to Youtube channel [[https://www.youtube.com/c/THABEAST721 Thabeast721]] creating a ''two and a half hour long'' [[https://www.youtube.com/watch?v=CcteoGlM5aw video]] describing his experience with the game as part of his series where he plays through every single UsefulNotes/Nintendo64 game to completion.

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* ColbertBump: The game received a surge of interest thanks to Youtube channel [[https://www.youtube.com/c/THABEAST721 Thabeast721]] creating a ''two and a half hour long'' [[https://www.youtube.com/watch?v=CcteoGlM5aw video]] describing his experience with the game as part of his series where he plays through every single UsefulNotes/Nintendo64 Platform/Nintendo64 game to completion.
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* ExecutiveMeddling: It's suggested one of the reasons why this game's OriginalGeneration, per WordOfGod, will explicitly never appear in ''VideoGame/SuperRobotWarsOriginalGeneration'' is because ''Super Robot Wars 64'' was co-developed between Creator/{{Banpresto}} and Monegi, Inc., the latter a Creator/{{Nintendo}}[=-=]Creator/HudsonSoft joint venture. Because of copyright laws, it bars the original characters from ever appearing outside of ''64'' in any capacity. This could also explain why ''VideoGame/SuperRobotWarsAdvance'' reuses the ''64'' mechanical designs for its original {{Mecha}}, as their aesthetics make them mirror images of each other (for example, the Angelg from ''Advance'' is an {{Expy}} of the Simurgh Splendid from ''64'').

to:

* ExecutiveMeddling: It's suggested one of the reasons why this game's OriginalGeneration, per WordOfGod, will explicitly never appear in ''VideoGame/SuperRobotWarsOriginalGeneration'' is because ''Super Robot Wars 64'' was co-developed between Creator/{{Banpresto}} and Monegi, Inc., the latter a Creator/{{Nintendo}}[=-=]Creator/HudsonSoft joint venture. Because of copyright laws, it bars the original characters from ever appearing outside of ''64'' in any capacity. This could also explain why ''VideoGame/SuperRobotWarsAdvance'' reuses the ''64'' mechanical designs for its original {{Mecha}}, as their aesthetics make them mirror images of each other (for example, the Angelg from ''Advance'' is an {{Expy}} of the Simurgh Splendid from ''64'').''64'').
** What makes this amusing is that the Valkyrie mechs are one big ShoutOut to ''TabletopGame/BattleTech'', which was so plagued by copyright issues that [[ScrewedByTheLawyers/BattleTech they got their own page]]. One wonders if the designers saw this coming.
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* ColbertBump: The game received a surge of interest thanks to Youtube channel [[https://www.youtube.com/c/THABEAST721 Thabeast721]] creating a ''two and a half hour long'' [[https://www.youtube.com/watch?v=CcteoGlM5aw video]] describing his experience with the game as part of his series where he plays through every single UsefulNotes/Nintendo64 game to completion.
Is there an issue? Send a MessageReason:
None


* ExecutiveMeddling: It's suggested one of the reasons why this game's OriginalGeneration, per WordOfGod, will explicitly never appear in ''VideoGame/SuperRobotWarsOriginalGeneration'' is because ''Super Robot Wars 64'' was co-developed between Banpresto and Monegi, Inc., the latter a Creator/{{Nintendo}}[=-=]Creator/HudsonSoft joint venture. Because of copyright laws, it bars the original characters from ever appearing outside of ''64'' in any capacity. This could also explain why ''VideoGame/SuperRobotWarsAdvance'' reuses the ''64'' mechanical designs for its original {{Mecha}}, as their aesthetics make them mirror images of each other (for example, the Angelg from ''Advance'' is an {{Expy}} of the Simurgh Splendid from ''64'').

to:

* ExecutiveMeddling: It's suggested one of the reasons why this game's OriginalGeneration, per WordOfGod, will explicitly never appear in ''VideoGame/SuperRobotWarsOriginalGeneration'' is because ''Super Robot Wars 64'' was co-developed between Banpresto Creator/{{Banpresto}} and Monegi, Inc., the latter a Creator/{{Nintendo}}[=-=]Creator/HudsonSoft joint venture. Because of copyright laws, it bars the original characters from ever appearing outside of ''64'' in any capacity. This could also explain why ''VideoGame/SuperRobotWarsAdvance'' reuses the ''64'' mechanical designs for its original {{Mecha}}, as their aesthetics make them mirror images of each other (for example, the Angelg from ''Advance'' is an {{Expy}} of the Simurgh Splendid from ''64'').
Is there an issue? Send a MessageReason:
None
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ExecutiveMeddling: It's suggested one of the reasons why this game's OriginalGeneration, per WordOfGod, will explicitly never appear in ''VideoGame/SuperRobotWarsOriginalGeneration'' is because ''Super Robot Wars 64'' was co-developed between Banpresto and Monegi, Inc., the latter a Creator/{{Nintendo}}[=-=]Creator/HudsonSoft joint venture. Because of copyright laws, it bars the original characters from ever appearing outside of ''64'' in any capacity. This could also explain why ''VideoGame/SuperRobotWarsAdvance'' reuses the ''64'' mechanical designs for its original {{Mecha}}, as their aesthetics make them mirror images of each other (for example, the Angelg from ''Advance'' is an {{Expy}} of the Simurgh Splendid from ''64'').

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