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* NoDubForYou: Activision released the game in Japan without localization for both dub and texts, a shocking contrast to the other collection, ''VideoGame/CrashBandicootNSaneTrilogy''. It was a glaring issue for ''VideoGame/SpyroYearOfTheDragon'', as its original [=PS1=] version was not released in Japanese and this was the first time the country got it.

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* NoDubForYou: Activision released the game in Japan without localization for both dub and texts, a shocking contrast to the other collection, ''VideoGame/CrashBandicootNSaneTrilogy''. It was a glaring issue for ''VideoGame/SpyroYearOfTheDragon'', as its original [=PS1=] version which was not never released in Japanese and this was the first time the country got it.Japan.
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** There are several implications that the remake of ''Year of the Dragon'' was rushed out before the game itself was fully polished: [[ObviousBeta there's multiple glitches and bugs that aren't present in the other two games]], and some of the animations are noticeably stiffer (with several facial animations outright failing to animate correctly) than in the other games. It later turned out that the third game was outsourced to Creator/SanzaruGames rather than being done in-house like the first two, explaining some of the oddities present (including slightly different takes on surfaces, such as cliffs and tiles, compared to Toys for Bob's work in ''1'' and ''2'').

to:

** There are several implications that the remake of ''Year of the Dragon'' was rushed out before the game itself was fully polished: [[ObviousBeta there's multiple glitches and bugs that aren't present in the other two games]], games, and some of the animations are noticeably stiffer (with several facial animations outright failing to animate correctly) than in the other games. It later turned out that the third game was outsourced to Creator/SanzaruGames rather than being done in-house like the first two, explaining some of the oddities present (including slightly different takes on surfaces, such as cliffs and tiles, compared to Toys for Bob's work in ''1'' and ''2'').
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** Creator/JBBlanc voices Moneybags, replacing Milton Jones (''Ripto's Rage'') and Neil Ross (''Year of the Dragon'').

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** Creator/JBBlanc voices Moneybags, replacing Milton Jones James (''Ripto's Rage'') and Neil Ross (''Year of the Dragon'').
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* NoDubForYou: Finally averted in Latin American Spanish, as previous games of the franchise didn't had Latin American voice acting, but this is the first one featuring one. (Excluding ''WesternAnimation/SkylandersAcademy'''s dub, of course)

to:

* NoDubForYou: Finally averted in Latin American Spanish, as previous games of Activision released the franchise didn't had Latin American voice acting, but game in Japan without localization for both dub and texts, a shocking contrast to the other collection, ''VideoGame/CrashBandicootNSaneTrilogy''. It was a glaring issue for ''VideoGame/SpyroYearOfTheDragon'', as its original [=PS1=] version was not released in Japanese and this is was the first one featuring one. (Excluding ''WesternAnimation/SkylandersAcademy'''s dub, of course)time the country got it.
Is there an issue? Send a MessageReason:
None


** There are several implications that the remake of ''Year of the Dragon'' was rushed out before the game itself was fully polished: [[ObviousBeta there's multiple glitches and bugs that aren't present in the other two games]], and some of the animations are noticeably stiffer (with several facial animations outright failing to animate correctly) than in the other games. It later turned out that the third game was outsourced to Creator/SanzaruGames rather than being done in-house like the first two, explaining some of the oddities present (including slightly different takes on surfaces, such as cliffs and tiles, compared to Toys for Bob's work in 1 and 2).

to:

** There are several implications that the remake of ''Year of the Dragon'' was rushed out before the game itself was fully polished: [[ObviousBeta there's multiple glitches and bugs that aren't present in the other two games]], and some of the animations are noticeably stiffer (with several facial animations outright failing to animate correctly) than in the other games. It later turned out that the third game was outsourced to Creator/SanzaruGames rather than being done in-house like the first two, explaining some of the oddities present (including slightly different takes on surfaces, such as cliffs and tiles, compared to Toys for Bob's work in 1 ''1'' and 2).''2'').

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