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** The game was hastily made in two months as a holdover game for the 1993 holiday season, since ''VideoGame/SonicTheHedgehog3'' was taking longer than expected to finish. The game didn't turn out far worse for the wear, having numerous clipping glitches, extremely awkward physics and numerous unfair situations on top of having no continues. And this was made by the same team that made ''VideoGame/SonicTheHedgehog2''.
to:
** The game was hastily made in two months as a holdover game for the 1993 holiday season, since ''VideoGame/SonicTheHedgehog3'' was taking longer than expected to finish. The game didn't turn out far worse for the wear, having numerous clipping glitches, extremely awkward physics and numerous unfair situations on top of having no continues. And this was made by the same team that made ''VideoGame/SonicTheHedgehog2''.
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* AbsurdlyShortProductionTime: The game was developed and finished in just two months.
to:
* AbsurdlyShortProductionTime: The game was developed and finished in just two nine months.
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Changed line(s) 3 (click to see context) from:
** The game was hastily made in two months as a holdover game for the 1993 holiday season, since ''VideoGame/SonicTheHedgehog3'' was taking longer than expected to finish. The game didn't turn out far worse for the wear, having numerous clipping glitches, extremely awkward physics and numerous unfair situations on top of having no continues. And this was made by the same team that made ''Sonic the Hedgehog 2''.
to:
** The game was hastily made in two months as a holdover game for the 1993 holiday season, since ''VideoGame/SonicTheHedgehog3'' was taking longer than expected to finish. The game didn't turn out far worse for the wear, having numerous clipping glitches, extremely awkward physics and numerous unfair situations on top of having no continues. And this was made by the same team that made ''Sonic the Hedgehog 2''.''VideoGame/SonicTheHedgehog2''.
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* UrbanLegendOfZelda: It was rumored that a handful of carts actually made it off the assembly line and into stores with the original ''Sonic'' themes intact, rather than the replacement themes. As it turns out, the ROM with said themes that was dumped was actually a prototype, and this change was made ''before'' any carts were manufactured.
to:
* UrbanLegendOfZelda: It was rumored that a handful of carts actually made it off the assembly line and into stores with the original ''Sonic'' themes intact, rather than the replacement themes. As it turns out, the ROM with said themes that was dumped was actually a near-final prototype, and this change was made ''before'' any carts were manufactured.
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* LimitedSpecialCollectorsUltimateEdition: An accidental example; Creator/SegaTechnicalInstitute realized ''right'' before release that there were [[ScrewedByTheLawyers copyright problems]] with using the original ''Sonic'' themes, and had to replace them in a serious hurry. As a result, a handful of carts actually made it off the assembly line and into stores with these themes intact. The ROM has long been dumped and is just as easy to find as the proper release, but if you wanted to find an actual physical cart... good luck with that.
Changed line(s) 8,13 (click to see context) from:
* ScrewedByTheLawyers: Prototypes of the game and a handful of cartridges that were sold show that it was originally planned to have rearrangements of the title theme and GameOver music from ''VideoGame/SonicTheHedgehog1'' and ''VideoGame/SonicTheHedgehog2'', which ended up getting replaced with original themes composed by Howard Drossin in the final release after STI realized that Masato Nakamura owns most of the soundtrack to those games (including said themes) and didn't want to pay him the royalties to use them.
* UpdatedRerelease: There's actually ''four'' different versions officially released on the market:
** The first American release contains the rearranged original ''Sonic'' themes and has a glitch that prevents the level select code from working.
** The second version is the more common American release with the replacement title and game over themes. It also fixes the level select code glitch.
** The third version is the European one. This version has various changes compared with the American one: The options music was sped up, the song used in the opening cutscene is longer, the Lava Powerhouse was also sped up and fixes a bug that would make the PSG stop working after the song looped once.
** The fourth version is the Japanese one. It's pretty similar to the second American version, except without any of the changes from the European one, but it also replaces the "hee-haw" sound played when losing a life with a proper song, and the jumping sound is also different.
* UpdatedRerelease: There's actually ''four'' different versions officially released on the market:
** The first American release contains the rearranged original ''Sonic'' themes and has a glitch that prevents the level select code from working.
** The second version is the more common American release with the replacement title and game over themes. It also fixes the level select code glitch.
** The third version is the European one. This version has various changes compared with the American one: The options music was sped up, the song used in the opening cutscene is longer, the Lava Powerhouse was also sped up and fixes a bug that would make the PSG stop working after the song looped once.
** The fourth version is the Japanese one. It's pretty similar to the second American version, except without any of the changes from the European one, but it also replaces the "hee-haw" sound played when losing a life with a proper song, and the jumping sound is also different.
to:
* ScrewedByTheLawyers: Prototypes of the game and a handful of cartridges that were sold show that it was originally planned to have rearrangements of the title theme and GameOver music from ''VideoGame/SonicTheHedgehog1'' and ''VideoGame/SonicTheHedgehog2'', which ended up getting replaced with original themes composed by Howard Drossin in the final release after STI realized that Masato Nakamura owns most of the soundtrack to those games (including said themes) and didn't want to pay him the royalties to use them.
* UpdatedRerelease: There's actually''four'' ''three'' different versions officially released on the market:
** Thefirst original American release contains the rearranged original ''Sonic'' themes and has a glitch that prevents the level select code from working.
release.
** The second version is themore common American release with the replacement title and game over themes. It also fixes the level select code glitch.
** The third version is theEuropean one. This version has various changes compared with the American one: The options music was sped up, the song used in the opening cutscene is longer, the Lava Powerhouse was also sped up and fixes a bug that would make the PSG stop working after the song looped once.
** Thefourth third version is the Japanese one. It's pretty similar to the second American version, except without any of the changes from the European one, but it also replaces the "hee-haw" sound played when losing a life with a proper song, and the jumping sound is also different.different.
* UrbanLegendOfZelda: It was rumored that a handful of carts actually made it off the assembly line and into stores with the original ''Sonic'' themes intact, rather than the replacement themes. As it turns out, the ROM with said themes that was dumped was actually a prototype, and this change was made ''before'' any carts were manufactured.
* UpdatedRerelease: There's actually
** The
** The second version is the
** The third version is the
** The
* UrbanLegendOfZelda: It was rumored that a handful of carts actually made it off the assembly line and into stores with the original ''Sonic'' themes intact, rather than the replacement themes. As it turns out, the ROM with said themes that was dumped was actually a prototype, and this change was made ''before'' any carts were manufactured.
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** According to [[https://www.youtube.com/watch?v=-ydf8pYmH_o&lc=UgzZcuFJdaP_4j1Vqhp4AaABAg this YouTube comment]], the game's composer, Howard Drossin, had very little time to compose the infamous [[SensoryAbuse Options music]] as he worked on it at the very last second. As a result, he had no time to optimise it and make it sound good.
to:
** According to [[https://www.youtube.com/watch?v=-ydf8pYmH_o&lc=UgzZcuFJdaP_4j1Vqhp4AaABAg this YouTube comment]], the game's composer, Howard Drossin, had very little time to compose the infamous [[SensoryAbuse Options music]] as he worked on it at the very last second. As a result, he had no time to optimise it and make it sound good. Drossin also composed the replacement title and game over themes in two hours.
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Changed line(s) 8,11 (click to see context) from:
* ScrewedByTheLawyers: Prototypes of the game and a handful of cartridges that were sold show that it was originally planned to have the title theme from ''VideoGame/SonicTheHedgehog1'' and ''VideoGame/SonicTheHedgehog2'', which ended up getting replaced with an original theme in the final release after STI realized that Masato Nakamura owns most of the soundtrack to those games (including the title theme) and didn't want to pay him the royalties to use it.
* UpdatedRerelease: There's actually FOUR different versions officially released on the market:
** The first American release contains the title theme from Sonic 1 and has a glitch that prevents the level select code from working.
** The second version is the more common American release with the replacement title theme. It also fixes the level select code glitch.
* UpdatedRerelease: There's actually FOUR different versions officially released on the market:
** The first American release contains the title theme from Sonic 1 and has a glitch that prevents the level select code from working.
** The second version is the more common American release with the replacement title theme. It also fixes the level select code glitch.
to:
* ScrewedByTheLawyers: Prototypes of the game and a handful of cartridges that were sold show that it was originally planned to have rearrangements of the title theme and GameOver music from ''VideoGame/SonicTheHedgehog1'' and ''VideoGame/SonicTheHedgehog2'', which ended up getting replaced with an original theme themes composed by Howard Drossin in the final release after STI realized that Masato Nakamura owns most of the soundtrack to those games (including the title theme) said themes) and didn't want to pay him the royalties to use it.
them.
* UpdatedRerelease: There's actuallyFOUR ''four'' different versions officially released on the market:
** The first American release contains thetitle theme from Sonic 1 rearranged original ''Sonic'' themes and has a glitch that prevents the level select code from working.
** The second version is the more common American release with the replacement titletheme.and game over themes. It also fixes the level select code glitch.
* UpdatedRerelease: There's actually
** The first American release contains the
** The second version is the more common American release with the replacement title
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Changed line(s) 1 (click to see context) from:
* AbsurdlyShortProductionTime: The entire game was completed in just two months.
to:
* AbsurdlyShortProductionTime: The entire game was completed developed and finished in just two months.
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Added line(s) 5 (click to see context) :
* AbsurdlyShortProductionTime: The entire game was completed in just two months.
Deleted line(s) 5 (click to see context) :
* ExtremelyShortProductionTime: The entire game was completed in just two months.
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* ExtremelyShortProductionTime: The entire game was completed in just two months.
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* CreatorBacklash: Designer Peter Morawiec regretted that the team didn't have time to polish the game.
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Changed line(s) 2 (click to see context) from:
** The game was hastily made in six months as a holdover game, since ''VideoGame/SonicTheHedgehog3'' was taking longer than expected to finish. The game didn't turn out far worse for the wear, having numerous clipping glitches, extremely awkward physics and numerous unfair situations on top of having no continues. And this was made by the same team that made ''Sonic the Hedgehog 2''.
to:
** The game was hastily made in six two months as a holdover game, game for the 1993 holiday season, since ''VideoGame/SonicTheHedgehog3'' was taking longer than expected to finish. The game didn't turn out far worse for the wear, having numerous clipping glitches, extremely awkward physics and numerous unfair situations on top of having no continues. And this was made by the same team that made ''Sonic the Hedgehog 2''.
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* UpdatedRerelease: There's actually FOUR different versions officialy released on the market:
to:
* UpdatedRerelease: There's actually FOUR different versions officialy officially released on the market:
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Changed line(s) 6 (click to see context) from:
* ScrewedByTheLawyers: Prototypes of the game show that it was originally planned to have the title theme from ''VideoGame/SonicTheHedgehog1'' and ''VideoGame/SonicTheHedgehog2'', which ended up getting replaced with an original theme in the final release after STI realized that Masato Nakamura owns most of the soundtrack to those games (including the title theme) and didn't want to pay him the royalties to use it.
to:
* ScrewedByTheLawyers: Prototypes of the game and a handful of cartridges that were sold show that it was originally planned to have the title theme from ''VideoGame/SonicTheHedgehog1'' and ''VideoGame/SonicTheHedgehog2'', which ended up getting replaced with an original theme in the final release after STI realized that Masato Nakamura owns most of the soundtrack to those games (including the title theme) and didn't want to pay him the royalties to use it.
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None
Changed line(s) 3 (click to see context) from:
** According to [[https://www.youtube.com/watch?v=-ydf8pYmH_o&lc=UgzZcuFJdaP_4j1Vqhp4AaABAg this YouTube comment]], the game's composer, Harold Drossin, had very little time to compose the infamous [[SensoryAbuse Options music]] as he worked on it at the very last second. As a result, he had no time to optimise it and make it sound good.
to:
** According to [[https://www.youtube.com/watch?v=-ydf8pYmH_o&lc=UgzZcuFJdaP_4j1Vqhp4AaABAg this YouTube comment]], the game's composer, Harold Howard Drossin, had very little time to compose the infamous [[SensoryAbuse Options music]] as he worked on it at the very last second. As a result, he had no time to optimise it and make it sound good.
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Changed line(s) 3 (click to see context) from:
** According to [[https://www.youtube.com/watch?v=-ydf8pYmH_o&lc=UgzZcuFJdaP_4j1Vqhp4AaABAg this Youtube comment]], the game's composer, Harold Drossin, had very little time to compose the infamous [[SensoryAbuse Options music]] as he worked on it at the very last second. As a result, he had no time to optimise it and make it sound good.
to:
** According to [[https://www.youtube.com/watch?v=-ydf8pYmH_o&lc=UgzZcuFJdaP_4j1Vqhp4AaABAg this Youtube YouTube comment]], the game's composer, Harold Drossin, had very little time to compose the infamous [[SensoryAbuse Options music]] as he worked on it at the very last second. As a result, he had no time to optimise it and make it sound good.
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** The second version is the more common American release with the replacemeny title theme. It also fixes the level select code glitch.
to:
** The second version is the more common American release with the replacemeny replacement title theme. It also fixes the level select code glitch.
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Changed line(s) 8,13 (click to see context) from:
* UpdatedReRelease: There's actually FOUR different versions officialy released on the market:
** The first american release contains the title theme from Sonic 1 and has a glitch that prevents the level select code from working.
** The second version is the more common american release with the replaced title theme. It also fix the level select code glitch.
** The third version is the european one. This version has various changes compared with the american one: The options music was sped up, the song used in the opening cutscene is longer, the Lava Powerhouse was also sped up and fixes a bug that would make the PSG stop working after the song looped once.
** The fourth version is the japanese one. Is pretty similar to the second american version without any of the changes from the european one but replaces the "hee-haw" sound played when losing a life with a proper song and the jumping sound is also different.
* WhatCouldHaveBeen: [[WhatCouldHaveBeen/SonicTheHedgehog See the series page]].
** The first american release contains the title theme from Sonic 1 and has a glitch that prevents the level select code from working.
** The second version is the more common american release with the replaced title theme. It also fix the level select code glitch.
** The third version is the european one. This version has various changes compared with the american one: The options music was sped up, the song used in the opening cutscene is longer, the Lava Powerhouse was also sped up and fixes a bug that would make the PSG stop working after the song looped once.
** The fourth version is the japanese one. Is pretty similar to the second american version without any of the changes from the european one but replaces the "hee-haw" sound played when losing a life with a proper song and the jumping sound is also different.
* WhatCouldHaveBeen: [[WhatCouldHaveBeen/SonicTheHedgehog See the series page]].
to:
* UpdatedReRelease: UpdatedRerelease: There's actually FOUR different versions officialy released on the market:
** The firstamerican American release contains the title theme from Sonic 1 and has a glitch that prevents the level select code from working.
** The second version is the more commonamerican American release with the replaced replacemeny title theme. It also fix fixes the level select code glitch.
** The third version is theeuropean European one. This version has various changes compared with the american American one: The options music was sped up, the song used in the opening cutscene is longer, the Lava Powerhouse was also sped up and fixes a bug that would make the PSG stop working after the song looped once.
** The fourth version is thejapanese Japanese one. Is It's pretty similar to the second american version American version, except without any of the changes from the european one European one, but it also replaces the "hee-haw" sound played when losing a life with a proper song song, and the jumping sound is also different.
* WhatCouldHaveBeen: [[WhatCouldHaveBeen/SonicTheHedgehog See the seriespage]].page.]]
** The first
** The second version is the more common
** The third version is the
** The fourth version is the
* WhatCouldHaveBeen: [[WhatCouldHaveBeen/SonicTheHedgehog See the series
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Changed line(s) 1 (click to see context) from:
* ChristmasRushed: The game was hastily made in six months as a holdover game, since ''VideoGame/SonicTheHedgehog3'' was taking longer than expected to finish. The game didn't turn out far worse for the wear, having numerous clipping glitches, extremely awkward physics and numerous unfair situations on top of having no continues. And this was made by the same team that made ''Sonic the Hedgehog 2''.
to:
* ChristmasRushed: ChristmasRushed:
** The game was hastily made in six months as a holdover game, since ''VideoGame/SonicTheHedgehog3'' was taking longer than expected to finish. The game didn't turn out far worse for the wear, having numerous clipping glitches, extremely awkward physics and numerous unfair situations on top of having no continues. And this was made by the same team that made ''Sonic the Hedgehog2''.2''.
** According to [[https://www.youtube.com/watch?v=-ydf8pYmH_o&lc=UgzZcuFJdaP_4j1Vqhp4AaABAg this Youtube comment]], the game's composer, Harold Drossin, had very little time to compose the infamous [[SensoryAbuse Options music]] as he worked on it at the very last second. As a result, he had no time to optimise it and make it sound good.
** The game was hastily made in six months as a holdover game, since ''VideoGame/SonicTheHedgehog3'' was taking longer than expected to finish. The game didn't turn out far worse for the wear, having numerous clipping glitches, extremely awkward physics and numerous unfair situations on top of having no continues. And this was made by the same team that made ''Sonic the Hedgehog
** According to [[https://www.youtube.com/watch?v=-ydf8pYmH_o&lc=UgzZcuFJdaP_4j1Vqhp4AaABAg this Youtube comment]], the game's composer, Harold Drossin, had very little time to compose the infamous [[SensoryAbuse Options music]] as he worked on it at the very last second. As a result, he had no time to optimise it and make it sound good.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* UpdatedReRelease: There's actually FOUR different versions officialy released on the market:
** The first american release contains the title theme from Sonic 1 and has a glitch that prevents the level select code from working.
** The second version is the more common american release with the replaced title theme. It also fix the level select code glitch.
** The third version is the european one. This version has various changes compared with the american one: The options music was sped up, the song used in the opening cutscene is longer, the Lava Powerhouse was also sped up and fixes a bug that would make the PSG stop working after the song looped once.
** The fourth version is the japanese one. Is pretty similar to the second american version without any of the changes from the european one but replaces the "hee-haw" sound played when losing a life with a proper song and the jumping sound is also different.
** The first american release contains the title theme from Sonic 1 and has a glitch that prevents the level select code from working.
** The second version is the more common american release with the replaced title theme. It also fix the level select code glitch.
** The third version is the european one. This version has various changes compared with the american one: The options music was sped up, the song used in the opening cutscene is longer, the Lava Powerhouse was also sped up and fixes a bug that would make the PSG stop working after the song looped once.
** The fourth version is the japanese one. Is pretty similar to the second american version without any of the changes from the european one but replaces the "hee-haw" sound played when losing a life with a proper song and the jumping sound is also different.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* ScrewedByTheLawyers: Prototypes of the game show that it was originally planned to have the title theme from ''VideoGame/SonicTheHedgehog1'' and ''VideoGame/SonicTheHedgehog2'', which ended up getting replaced with an original theme in the final release after STI realized that Masato Nakamura owns most of the soundtrack to those games (including the title theme) and didn't want to pay him the royalties to use it.
Is there an issue? Send a MessageReason:
None
Changed line(s) 1 (click to see context) from:
* ChristmasRushed: The game was hastily made in six months as a holdover game, since ''VideoGame/SonicTheHedgehog3'' was taking longer than expected to finish. The game didn't turn out far worse for the wear, having numerous clipping glitches, extremely awkward physics and numerous unfair situations on top of having no continues.
to:
* ChristmasRushed: The game was hastily made in six months as a holdover game, since ''VideoGame/SonicTheHedgehog3'' was taking longer than expected to finish. The game didn't turn out far worse for the wear, having numerous clipping glitches, extremely awkward physics and numerous unfair situations on top of having no continues. And this was made by the same team that made ''Sonic the Hedgehog 2''.
Is there an issue? Send a MessageReason:
None
Changed line(s) 1 (click to see context) from:
* ChristmasRushed: The game was hastily made in six months as a holdover game, since ''VideoGame/SonicTheHedgehog3'' was taking longer than expected to finish. The game didn't turn out bad at all, but it does have an unpolished feel to it as a result.
to:
* ChristmasRushed: The game was hastily made in six months as a holdover game, since ''VideoGame/SonicTheHedgehog3'' was taking longer than expected to finish. The game didn't turn out bad at all, but it does have an unpolished feel to it as a result.far worse for the wear, having numerous clipping glitches, extremely awkward physics and numerous unfair situations on top of having no continues.
Is there an issue? Send a MessageReason:
There’s no evidence that Sonic Sat AM was ever localized in Japan.
Changed line(s) 3 (click to see context) from:
* MarthDebutedInSmashBros: This was so far the first and only exposure of ''WesternAnimation/SonicTheHedgehogSatAM'' to Japanese audiences, due to the fact that it’s unknown if [[=SatAM=]] ever had a Japanese dub.
to:
* MarthDebutedInSmashBros: This was so far the first and only exposure of ''WesternAnimation/SonicTheHedgehogSatAM'' to Japanese audiences, due to the fact that it’s unknown if [[=SatAM=]] ever had a Japanese dub.audiences.
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Added DiffLines:
*MarthDebutedInSmashBros: This was so far the first and only exposure of ''WesternAnimation/SonicTheHedgehogSatAM'' to Japanese audiences, due to the fact that it’s unknown if [[=SatAM=]] ever had a Japanese dub.
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Changed line(s) 3,6 (click to see context) from:
* WhatCouldHaveBeen:
** This game had its own version of the early Sonic theme before the switch with ''Sonic 3''. However, the music development team found out that Mastao Nakamura had owned the rights and not Creator/{{Sega}} as they assumed. Howard Drossin quickly whipped up a new jingle.
** A prototype shows possible cut scenes or at least stills of Eggman viewing Sonic's progress through the Veg-O Fortress. The Machine stage also had a different tune.
** Toxic Caves was originally two stages - Underground Caves and Toxic Pools.
** This game had its own version of the early Sonic theme before the switch with ''Sonic 3''. However, the music development team found out that Mastao Nakamura had owned the rights and not Creator/{{Sega}} as they assumed. Howard Drossin quickly whipped up a new jingle.
** A prototype shows possible cut scenes or at least stills of Eggman viewing Sonic's progress through the Veg-O Fortress. The Machine stage also had a different tune.
** Toxic Caves was originally two stages - Underground Caves and Toxic Pools.
to:
* WhatCouldHaveBeen:
** This game had its own version ofWhatCouldHaveBeen: [[WhatCouldHaveBeen/SonicTheHedgehog See the early Sonic theme before the switch with ''Sonic 3''. However, the music development team found out that Mastao Nakamura had owned the rights and not Creator/{{Sega}} as they assumed. Howard Drossin quickly whipped up a new jingle.
** A prototype shows possible cut scenes or at least stills of Eggman viewing Sonic's progress through the Veg-O Fortress. The Machine stage also had a different tune.
** Toxic Caves was originally two stages - Underground Caves and Toxic Pools.series page]].
** This game had its own version of
** A prototype shows possible cut scenes or at least stills of Eggman viewing Sonic's progress through the Veg-O Fortress. The Machine stage also had a different tune.
** Toxic Caves was originally two stages - Underground Caves and Toxic Pools.
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Changed line(s) 2 (click to see context) from:
* LimitedSpecialCollectorsUltimateEdition: An accidental example; Creator/SegaTechnicalInstitute realized ''right'' before release that there were [[ScrewedByTheLawyers copyright problems]] with using the original ''Sonic'' themes, and had to replace them in a serious hurry. As a result, a handful of carts actually made it off the assembly line and into stores with these themes intact. The ROM has long been dumped and is just as easy to find as the proper release, but if you wanted to find an actual physical cart... good luck with that.
to:
* LimitedSpecialCollectorsUltimateEdition: An accidental example; Creator/SegaTechnicalInstitute realized ''right'' before release that there were [[ScrewedByTheLawyers copyright problems]] with using the original ''Sonic'' themes, and had to replace them in a serious hurry. As a result, a handful of carts actually made it off the assembly line and into stores with these themes intact. The ROM has long been dumped and is just as easy to find as the proper release, but if you wanted to find an actual physical cart... good luck with that.that.
* WhatCouldHaveBeen:
** This game had its own version of the early Sonic theme before the switch with ''Sonic 3''. However, the music development team found out that Mastao Nakamura had owned the rights and not Creator/{{Sega}} as they assumed. Howard Drossin quickly whipped up a new jingle.
** A prototype shows possible cut scenes or at least stills of Eggman viewing Sonic's progress through the Veg-O Fortress. The Machine stage also had a different tune.
** Toxic Caves was originally two stages - Underground Caves and Toxic Pools.
* WorkingTitle: The original name for the game was ''Sonic the Hedgehog Pinball''.
* WhatCouldHaveBeen:
** This game had its own version of the early Sonic theme before the switch with ''Sonic 3''. However, the music development team found out that Mastao Nakamura had owned the rights and not Creator/{{Sega}} as they assumed. Howard Drossin quickly whipped up a new jingle.
** A prototype shows possible cut scenes or at least stills of Eggman viewing Sonic's progress through the Veg-O Fortress. The Machine stage also had a different tune.
** Toxic Caves was originally two stages - Underground Caves and Toxic Pools.
* WorkingTitle: The original name for the game was ''Sonic the Hedgehog Pinball''.
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Added DiffLines:
* ChristmasRushed: The game was hastily made in six months as a holdover game, since ''VideoGame/SonicTheHedgehog3'' was taking longer than expected to finish. The game didn't turn out bad at all, but it does have an unpolished feel to it as a result.
Is there an issue? Send a MessageReason:
None
Changed line(s) 1 (click to see context) from:
* LimitedSpecialCollectorsUltimateEdition: An accidental example; Creator/SegaTechnicalInstitute realized ''right'' before release that there were [[ScrewedByTheLawyers copyright problems]] with using the original ''Sonic'' themes, and had to replace them in a serious hurry. As a result, a handful of carts actually made it off the assembly line and into stores with these themes intact.
to:
* LimitedSpecialCollectorsUltimateEdition: An accidental example; Creator/SegaTechnicalInstitute realized ''right'' before release that there were [[ScrewedByTheLawyers copyright problems]] with using the original ''Sonic'' themes, and had to replace them in a serious hurry. As a result, a handful of carts actually made it off the assembly line and into stores with these themes intact. The ROM has long been dumped and is just as easy to find as the proper release, but if you wanted to find an actual physical cart... good luck with that.
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* LimitedSpecialCollectorsUltimateEdition: An accidental example; Creator/SegaTechnicalInstitute realized ''right'' before release that there were [[ScrewedByTheLawyers copyright problems]] with using the original ''Sonic'' themes, and had to replace them in a serious hurry. As a result, a handful of carts actually made it off the assembly line and into stores with these themes intact.