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* AuthorsSavingThrow: The developers originally did not anticipate that anyone would be persistent enough to actually meet the conditions for the Pleasure Dome area that did not exist in the original version of the game, and so [[TrollingCreator they added a taunting message about missing that secret area in the game's sole ending]], only to be surprised when players started brute-forcing everything in the game to see if there was perhaps some [[GuideDangIt super secret method to unlocking the Pleasure Dome]]. In direct response, Revision 8.00 introduces the "Outer Pleasure Dome Area" that ''can'' be reached when the keys for it are collected. From a [[https://www.polygon.com/features/2013/1/9/3848592/total-carnage-confusing-ending Polygon interview with John Tobias and Mark Turmell]]:

to:

* AuthorsSavingThrow: The developers originally did not anticipate that anyone would be persistent enough to actually meet the conditions for the Pleasure Dome area that did not exist in the original version of the game, and so [[TrollingCreator they added a taunting message about missing that secret area in the game's sole ending]], only to be surprised when players started brute-forcing everything in the game to see if there was perhaps some [[GuideDangIt super secret method to unlocking the Pleasure Dome]].Dome]], and then started levelling complaints against Williams for informing them of a nonexistent secret area for an equally nonexistent "good" ending. In direct response, Revision 8.00 introduces the "Outer Pleasure Dome Area" that ''can'' be reached when the keys for it are collected. From a [[https://www.polygon.com/features/2013/1/9/3848592/total-carnage-confusing-ending Polygon interview with John Tobias and Mark Turmell]]:
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* AuthorsSavingThrow: The developers originally did not anticipate that anyone would be persistent enough to actually meet the conditions for the Pleasure Dome area that did not exist in the original version of the game, and so [[TrollingCreator they added such a taunting message about missing that secret area]], only to be surprised when players started brute-forcing everything in the game to see if there was perhaps some [[GuideDangIt super secret method to unlocking the Pleasure Dome]]. In direct response, Revision 8.00 introduces the "Outer Pleasure Dome Area" that ''can'' be reached when the keys for it are collected. From a [[https://www.polygon.com/features/2013/1/9/3848592/total-carnage-confusing-ending Polygon interview with John Tobias and Mark Turmell]]:

to:

* AuthorsSavingThrow: The developers originally did not anticipate that anyone would be persistent enough to actually meet the conditions for the Pleasure Dome area that did not exist in the original version of the game, and so [[TrollingCreator they added such a taunting message about missing that secret area]], area in the game's sole ending]], only to be surprised when players started brute-forcing everything in the game to see if there was perhaps some [[GuideDangIt super secret method to unlocking the Pleasure Dome]]. In direct response, Revision 8.00 introduces the "Outer Pleasure Dome Area" that ''can'' be reached when the keys for it are collected. From a [[https://www.polygon.com/features/2013/1/9/3848592/total-carnage-confusing-ending Polygon interview with John Tobias and Mark Turmell]]:
Is there an issue? Send a MessageReason:
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* TrollingCreator: The insane, teeth-grinding difficulty of Smash TV and Total Carnage was totally intended by the programmers which means that ''part of their motivation for designing and making the games was malicious''. So much so that they never even made a good ending for the original version of Smash TV. However, when they received complaints from professional players about getting snubbed by the game despite the fact that they achieved the impossible goal of getting enough keys to access the Pleasure Dome, they made a revised version of the game that included the Pleasure Dome as the final bonus level.

to:

* TrollingCreator: The insane, teeth-grinding difficulty of Smash TV and Total Carnage was totally intended by the programmers which means that ''part of their motivation for designing and making the games was malicious''. So much so that they never even made a good ending for the original version of Smash TV. However, when they received complaints from professional players about getting snubbed by the game despite the fact that they achieved the impossible goal of getting enough keys to access the Pleasure Dome, [[AuthorsSavingThrow they made a revised version of the game that included the Pleasure Dome as the final bonus level.level]].
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* AuthorsSavingThrow: The developers originally did not anticipate that anyone would be persistent enough to actually meet the conditions for the Pleasure Dome area that did not exist in the original versin of the game, and so [[TrollingCreator they added such a taunting message about missing that secret area]], only to be surprised when players started brute-forcing everything in the game to see if there was perhaps some [[GuideDangIt super secret method to unlocking the Pleasure Dome]]. In direct response, Revision 8.00 introduces the "Outer Pleasure Dome Area" that ''can'' be reached when the keys for it are collected. From a [[https://www.polygon.com/features/2013/1/9/3848592/total-carnage-confusing-ending Polygon interview with John Tobias and Mark Turmell]]:

to:

* AuthorsSavingThrow: The developers originally did not anticipate that anyone would be persistent enough to actually meet the conditions for the Pleasure Dome area that did not exist in the original versin version of the game, and so [[TrollingCreator they added such a taunting message about missing that secret area]], only to be surprised when players started brute-forcing everything in the game to see if there was perhaps some [[GuideDangIt super secret method to unlocking the Pleasure Dome]]. In direct response, Revision 8.00 introduces the "Outer Pleasure Dome Area" that ''can'' be reached when the keys for it are collected. From a [[https://www.polygon.com/features/2013/1/9/3848592/total-carnage-confusing-ending Polygon interview with John Tobias and Mark Turmell]]:
Is there an issue? Send a MessageReason:
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* AuthorsSavingThrow: Persistent players soon discovered in the original version of the game that the "Pleasure Dome" area that the game [[PlayerNudge teases the player about]] in the ending does not exist, leading to them to complain to Williams. The developers originally did not anticipate that anyone would be persistent enough to actually meet the conditions, and so [[TrollingCreator they added such a taunting message about missing that secret area]], only to be surprised when players started brute-forcing everything in the game to see if there was perhaps some [[GuideDangIt super secret method to unlocking the Pleasure Dome]]. In direct response, Revision 8.00 introduces the "Outer Pleasure Dome Area" that ''can'' be reached when the keys for it are collected. From a [[https://www.polygon.com/features/2013/1/9/3848592/total-carnage-confusing-ending Polygon interview with John Tobias and Mark Turmell]]:

to:

* AuthorsSavingThrow: Persistent players soon discovered in the original version of the game that the "Pleasure Dome" area that the game [[PlayerNudge teases the player about]] in the ending does not exist, leading to them to complain to Williams. The developers originally did not anticipate that anyone would be persistent enough to actually meet the conditions, conditions for the Pleasure Dome area that did not exist in the original versin of the game, and so [[TrollingCreator they added such a taunting message about missing that secret area]], only to be surprised when players started brute-forcing everything in the game to see if there was perhaps some [[GuideDangIt super secret method to unlocking the Pleasure Dome]]. In direct response, Revision 8.00 introduces the "Outer Pleasure Dome Area" that ''can'' be reached when the keys for it are collected. From a [[https://www.polygon.com/features/2013/1/9/3848592/total-carnage-confusing-ending Polygon interview with John Tobias and Mark Turmell]]:
Is there an issue? Send a MessageReason:
None


* AuthorsSavingThrow: Persistent players soon discovered in the original version of the game that the "Pleasure Dome" area that the game [[PlayerNudge teases the player about]] in the ending does not exist, leading to them to complain to Williams. The developers originally did not anticipate that anyone would be persistent enough to actually meet the conditions, and so [[LyingCreator they added such a taunting message about missing that secret area]], only to be surprised when players started brute-forcing everything in the game to see if there was perhaps some [[GuideDangIt super secret method to unlocking the Pleasure Dome]]. In direct response, Revision 8.00 introduces the "Outer Pleasure Dome Area" that ''can'' be reached when the keys for it are collected. From a [[https://www.polygon.com/features/2013/1/9/3848592/total-carnage-confusing-ending Polygon interview with John Tobias and Mark Turmell]]:

to:

* AuthorsSavingThrow: Persistent players soon discovered in the original version of the game that the "Pleasure Dome" area that the game [[PlayerNudge teases the player about]] in the ending does not exist, leading to them to complain to Williams. The developers originally did not anticipate that anyone would be persistent enough to actually meet the conditions, and so [[LyingCreator [[TrollingCreator they added such a taunting message about missing that secret area]], only to be surprised when players started brute-forcing everything in the game to see if there was perhaps some [[GuideDangIt super secret method to unlocking the Pleasure Dome]]. In direct response, Revision 8.00 introduces the "Outer Pleasure Dome Area" that ''can'' be reached when the keys for it are collected. From a [[https://www.polygon.com/features/2013/1/9/3848592/total-carnage-confusing-ending Polygon interview with John Tobias and Mark Turmell]]:
Is there an issue? Send a MessageReason:
None


* AuthorsSavingThrow: Persistent players soon discovered in the original version of the game that the "Pleasure Dome" area that the game [[PlayerNudge teases the player about]] in the ending does not exist, leading to them to complain to Williams. The developers originally did not anticipate that anyone would be persistent enough to actually meet the conditions, only to be surprised when players started brute-forcing everything in the game to see if there was perhaps some [[GuideDangIt super secret method to unlocking the Pleasure Dome]]. In direct response, Revision 8.00 introduces the "Outer Pleasure Dome Area" that ''can'' be reached when the keys for it are collected. From a [[https://www.polygon.com/features/2013/1/9/3848592/total-carnage-confusing-ending Polygon interview with John Tobias and Mark Turmell]]:

to:

* AuthorsSavingThrow: Persistent players soon discovered in the original version of the game that the "Pleasure Dome" area that the game [[PlayerNudge teases the player about]] in the ending does not exist, leading to them to complain to Williams. The developers originally did not anticipate that anyone would be persistent enough to actually meet the conditions, and so [[LyingCreator they added such a taunting message about missing that secret area]], only to be surprised when players started brute-forcing everything in the game to see if there was perhaps some [[GuideDangIt super secret method to unlocking the Pleasure Dome]]. In direct response, Revision 8.00 introduces the "Outer Pleasure Dome Area" that ''can'' be reached when the keys for it are collected. From a [[https://www.polygon.com/features/2013/1/9/3848592/total-carnage-confusing-ending Polygon interview with John Tobias and Mark Turmell]]:
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”In hindsight,” says Turmell, “we would have done it correctly from the get-go.”

Added: 541

Changed: 442

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* AuthorsSavingThrow: Persistent players soon discovered in the original version of the game that the "Pleasure Dome" area that the game [[PlayerNudge teases the player about]] in the ending does not exist, leading to them to complain to Williams. In direct response, Revision 8.00 introduces the "Outer Pleasure Dome Area" that ''can'' be reached when the keys for it are collected.

to:

* AuthorsSavingThrow: Persistent players soon discovered in the original version of the game that the "Pleasure Dome" area that the game [[PlayerNudge teases the player about]] in the ending does not exist, leading to them to complain to Williams. The developers originally did not anticipate that anyone would be persistent enough to actually meet the conditions, only to be surprised when players started brute-forcing everything in the game to see if there was perhaps some [[GuideDangIt super secret method to unlocking the Pleasure Dome]]. In direct response, Revision 8.00 introduces the "Outer Pleasure Dome Area" that ''can'' be reached when the keys for it are collected. From a [[https://www.polygon.com/features/2013/1/9/3848592/total-carnage-confusing-ending Polygon interview with John Tobias and Mark Turmell]]:
--> "You know, it’s funny because when I remember back to that period of time, I remember us thinking a lot of the time, '[[NintendoHard Players will never get there]],'" says Tobias. "'They won't play the game enough ... They'll never get there anyway so it doesn’t matter.' [[{{Determinator}} And players got there]], and so that surprised us. We thought the same thing on [''Franchise/MortalKombat''] about the fatalities: 'They'll never find these things.'"

”In hindsight,” says Turmell, “we would have done it correctly from the get-go.”
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Added DiffLines:

* AuthorsSavingThrow: Persistent players soon discovered in the original version of the game that the "Pleasure Dome" area that the game [[PlayerNudge teases the player about]] in the ending does not exist, leading to them to complain to Williams. In direct response, Revision 8.00 introduces the "Outer Pleasure Dome Area" that ''can'' be reached when the keys for it are collected.

Added: 404

Changed: 207

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* TechnologyMarchesOn: [=VCRs=] are one of the prizes on offer in this game. In reality, [=VCR=] technology was receiving new competition with the [=DVD=] format; nearly 20 years later, production of [=VCRs=] would cease entirely.

to:

* TechnologyMarchesOn: TechnologyMarchesOn:
**
[=VCRs=] are one of the prizes on offer in this game. In reality, [=VCR=] technology was receiving new competition with the [=DVD=] format; nearly 20 years later, production of [=VCRs=] would cease entirely.entirely.
** One of the rooms is called "FilmAtEleven", a phrase in news broadcasts that has fallen by the wayside due to news stations moving onto video camcorders with cassettes and later digital video.
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* KeepCirculatingTheTapes: The Xbox Live Arcade version was taken off of stores.

to:

* KeepCirculatingTheTapes: The Xbox Live Arcade version was taken off of stores.pulled from digital storefronts for unknown reasons.
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Added DiffLines:

* KeepCirculatingTheTapes: The Xbox Live Arcade version was taken off of stores.
Is there an issue? Send a MessageReason:
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* TechnologyMarchesOn: [=VCRs=] are one of the prizes on offer in this game. In reality, [=VCR=] technology was receiving new competition with the [=DVD=] format; nearly 20 years later, production of [=VCRs=] would cease entirely.

to:

* TechnologyMarchesOn: [=VCRs=] are one of the prizes on offer in this game. In reality, [=VCR=] technology was receiving new competition with the [=DVD=] format; nearly 20 years later, production of [=VCRs=] would cease entirely.entirely.
* TrollingCreator: The insane, teeth-grinding difficulty of Smash TV and Total Carnage was totally intended by the programmers which means that ''part of their motivation for designing and making the games was malicious''. So much so that they never even made a good ending for the original version of Smash TV. However, when they received complaints from professional players about getting snubbed by the game despite the fact that they achieved the impossible goal of getting enough keys to access the Pleasure Dome, they made a revised version of the game that included the Pleasure Dome as the final bonus level.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* TechnologyMarchesOn: [=VCRs=] are one of the prizes on offer in this game. In reality, [=VCR=] technology was receiving new competition with the [=DVD=] format; nearly 20 years later, production of [=VCRs=] would cease entirely.

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