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Changed line(s) 4 (click to see context) from:
* InspirationForTheWork: The game is inspired by ''Film/OceansEleven'' and ''Film/TheItalianJob''.
to:
* InspirationForTheWork: The game is inspired by ''Film/OceansEleven'' and ''Film/TheItalianJob''.''Film/TheItalianJob1969''.
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Changed line(s) 6 (click to see context) from:
* TheOtherMarty: Chris Murphy was initially replaced by another actor for voice of Murray but Murphy voices him in the final game.
to:
* TheOtherMarty: Chris Murphy was initially replaced by another actor for the voice of Murray Murray, but Murphy voices him in the final game.
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Changed line(s) 6,13 (click to see context) from:
* WhatCouldHaveBeen:
** Originally, there was a level in Monaco but it was cut for time and space constraints. It would have been Dimitri's Part 2 episode seeing that he was the only Klaww Gang member (aside from Arpeggio) without a part 2 episode. The episode played out with a wedding and Bentley crashing a boat into the casino. It's unknown what Clockwerk part would have been obtained. This level idea was eventually made into a comic book instead.
** Murray would have had his original personality from the first game but he was a little more grown-up and casual. One example of this was in the secret demo included with ''VideoGame/RatchetAndClankUpYourArsenal'' showing some [[https://youtu.be/IzU8UbehnrE?t=14m40s alternate dialogue]] between Murray and Bentley in the Paris level, with Murray getting angry at Bentley for giving the mission instructions in a slow, patronizing tone of voice. In the finished product, Bentley still delivers the instructions in the same manner, but Murray just replies "Check!" and their argument is completely cut out. It was changed to a more heroic and somewhat childish personality to fit his fighting combat persona better.
** [[https://s-media-cache-ak0.pinimg.com/236x/ac/0b/de/ac0bde81b9cf1f9f40328328b6fdaa3d.jpg Early]] ConceptArt of Dimitri had a more realistic design in style as well as a pimp-like appearance. The idea was scrapped for being too mature for an E-rated game, so he was given a Disco theme instead.
** In the Paris level, there was a mission where you had to ride a helicopter to open the gate to the back of the night club but it was cut from the final.
** In the beta prototype, the part of "Operation: Wet Tiger" where Bentley uses the helicopter’s guns to protect Murray depicted the targets he was shooting as enemy paratroopers who would fall to their deaths once Bentley shot their parachutes. The final product changes this so Bentley is instead destroying hunter-seeker bombs that still arrive by parachute but roll into Murray.
** Arpeggio was slated to have two episodes like the rest of the Klaww Gang (meaning that this game was going to have 10 episodes), and the Cooper Gang was set to retrieve Clockwerk's brain during the first one. The part two episode would have been where Arpeggio obtained all of the Clockwerk parts and rebuilt Clockwerk as he does in Episode 8 of the final game.
** The game was going to have a 3D feature that can only be seen in early betas. It was never implemented, but it would later be used in the [[VideoGame/Sly3HonorAmongThieves third game]].
** Originally, there was a level in Monaco but it was cut for time and space constraints. It would have been Dimitri's Part 2 episode seeing that he was the only Klaww Gang member (aside from Arpeggio) without a part 2 episode. The episode played out with a wedding and Bentley crashing a boat into the casino. It's unknown what Clockwerk part would have been obtained. This level idea was eventually made into a comic book instead.
** Murray would have had his original personality from the first game but he was a little more grown-up and casual. One example of this was in the secret demo included with ''VideoGame/RatchetAndClankUpYourArsenal'' showing some [[https://youtu.be/IzU8UbehnrE?t=14m40s alternate dialogue]] between Murray and Bentley in the Paris level, with Murray getting angry at Bentley for giving the mission instructions in a slow, patronizing tone of voice. In the finished product, Bentley still delivers the instructions in the same manner, but Murray just replies "Check!" and their argument is completely cut out. It was changed to a more heroic and somewhat childish personality to fit his fighting combat persona better.
** [[https://s-media-cache-ak0.pinimg.com/236x/ac/0b/de/ac0bde81b9cf1f9f40328328b6fdaa3d.jpg Early]] ConceptArt of Dimitri had a more realistic design in style as well as a pimp-like appearance. The idea was scrapped for being too mature for an E-rated game, so he was given a Disco theme instead.
** In the Paris level, there was a mission where you had to ride a helicopter to open the gate to the back of the night club but it was cut from the final.
** In the beta prototype, the part of "Operation: Wet Tiger" where Bentley uses the helicopter’s guns to protect Murray depicted the targets he was shooting as enemy paratroopers who would fall to their deaths once Bentley shot their parachutes. The final product changes this so Bentley is instead destroying hunter-seeker bombs that still arrive by parachute but roll into Murray.
** Arpeggio was slated to have two episodes like the rest of the Klaww Gang (meaning that this game was going to have 10 episodes), and the Cooper Gang was set to retrieve Clockwerk's brain during the first one. The part two episode would have been where Arpeggio obtained all of the Clockwerk parts and rebuilt Clockwerk as he does in Episode 8 of the final game.
** The game was going to have a 3D feature that can only be seen in early betas. It was never implemented, but it would later be used in the [[VideoGame/Sly3HonorAmongThieves third game]].
to:
* WhatCouldHaveBeen:
** Originally, there wasWhatCouldHaveBeen: [[WhatCouldHaveBeen/SlyCooper Shares a level in Monaco but it was cut for time and space constraints. It would have been Dimitri's Part 2 episode seeing that he was the only Klaww Gang member (aside from Arpeggio) without a part 2 episode. The episode played out with a wedding and Bentley crashing a boat into the casino. It's unknown what Clockwerk part would have been obtained. This level idea was eventually made into a comic book instead.
** Murray would have had his original personality from the first game but he was a little more grown-up and casual. One example of this was in the secret demo included with ''VideoGame/RatchetAndClankUpYourArsenal'' showing some [[https://youtu.be/IzU8UbehnrE?t=14m40s alternate dialogue]] between Murray and Bentley in the Paris level, with Murray getting angry at Bentley for giving the mission instructions in a slow, patronizing tone of voice. In the finished product, Bentley still delivers the instructions in the same manner, but Murray just replies "Check!" and their argument is completely cut out. It was changed to a more heroic and somewhat childish personality to fit his fighting combat persona better.
** [[https://s-media-cache-ak0.pinimg.com/236x/ac/0b/de/ac0bde81b9cf1f9f40328328b6fdaa3d.jpg Early]] ConceptArt of Dimitri had a more realistic design in style as well as a pimp-like appearance. The idea was scrapped for being too mature for an E-rated game, so he was given a Disco theme instead.
** In the Paris level, there was a mission where you had to ride a helicopter to open the gate to the back of the night club but it was cut from the final.
** In the beta prototype, the part of "Operation: Wet Tiger" where Bentley uses the helicopter’s guns to protect Murray depicted the targets he was shooting as enemy paratroopers who would fall to their deaths once Bentley shot their parachutes. The final product changes this so Bentley is instead destroying hunter-seeker bombs that still arrive by parachute but roll into Murray.
** Arpeggio was slated to have two episodes like the rest of the Klaww Gang (meaning that this game was going to have 10 episodes), and the Cooper Gang was set to retrieve Clockwerk's brain during the first one. The part two episode would have been where Arpeggio obtained all of the Clockwerk parts and rebuilt Clockwerk as he does in Episode 8 of the final game.
** The game was going to have a 3D feature that can only be seen in early betas. It was never implemented, but it would later be used in the [[VideoGame/Sly3HonorAmongThieves third game]].page]]
** Originally, there was
** Murray would have had his original personality from the first game but he was a little more grown-up and casual. One example of this was in the secret demo included with ''VideoGame/RatchetAndClankUpYourArsenal'' showing some [[https://youtu.be/IzU8UbehnrE?t=14m40s alternate dialogue]] between Murray and Bentley in the Paris level, with Murray getting angry at Bentley for giving the mission instructions in a slow, patronizing tone of voice. In the finished product, Bentley still delivers the instructions in the same manner, but Murray just replies "Check!" and their argument is completely cut out. It was changed to a more heroic and somewhat childish personality to fit his fighting combat persona better.
** [[https://s-media-cache-ak0.pinimg.com/236x/ac/0b/de/ac0bde81b9cf1f9f40328328b6fdaa3d.jpg Early]] ConceptArt of Dimitri had a more realistic design in style as well as a pimp-like appearance. The idea was scrapped for being too mature for an E-rated game, so he was given a Disco theme instead.
** In the Paris level, there was a mission where you had to ride a helicopter to open the gate to the back of the night club but it was cut from the final.
** In the beta prototype, the part of "Operation: Wet Tiger" where Bentley uses the helicopter’s guns to protect Murray depicted the targets he was shooting as enemy paratroopers who would fall to their deaths once Bentley shot their parachutes. The final product changes this so Bentley is instead destroying hunter-seeker bombs that still arrive by parachute but roll into Murray.
** Arpeggio was slated to have two episodes like the rest of the Klaww Gang (meaning that this game was going to have 10 episodes), and the Cooper Gang was set to retrieve Clockwerk's brain during the first one. The part two episode would have been where Arpeggio obtained all of the Clockwerk parts and rebuilt Clockwerk as he does in Episode 8 of the final game.
** The game was going to have a 3D feature that can only be seen in early betas. It was never implemented, but it would later be used in the [[VideoGame/Sly3HonorAmongThieves third game]].
Is there an issue? Send a MessageReason:
None
Changed line(s) 9 (click to see context) from:
** [[https://s-media-cache-ak0.pinimg.com/236x/ac/0b/de/ac0bde81b9cf1f9f40328328b6fdaa3d.jpg Early concept art]] of Dimitri had a more realistic design in style as well as a pimp-like appearance. The idea was scrapped for being too mature for an E rated game, so he was given a Disco theme instead.
to:
** [[https://s-media-cache-ak0.pinimg.com/236x/ac/0b/de/ac0bde81b9cf1f9f40328328b6fdaa3d.jpg Early concept art]] Early]] ConceptArt of Dimitri had a more realistic design in style as well as a pimp-like appearance. The idea was scrapped for being too mature for an E rated E-rated game, so he was given a Disco theme instead.
Is there an issue? Send a MessageReason:
Talking to Himself is now a redirect to Talking to Themself per TRS.
Added line(s) 5 (click to see context) :
* ActingForTwo: Alésia Glidewell voices both Carmelita Fox and Neyla.
Deleted line(s) 5 (click to see context) :
* TalkingToHimself: Alésia Glidewell voices both Carmelita Fox and Neyla.
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None
Added DiffLines:
** In the beta prototype, the part of "Operation: Wet Tiger" where Bentley uses the helicopter’s guns to protect Murray depicted the targets he was shooting as enemy paratroopers who would fall to their deaths once Bentley shot their parachutes. The final product changes this so Bentley is instead destroying hunter-seeker bombs that still arrive by parachute but roll into Murray.
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None
Changed line(s) 3 (click to see context) from:
* TheOtherDarrin: Alésia Glidewell also replaced Roxana Ortega as Carmelita because the developers were looking for a Creator/JessicaAlba soundalike, and thus...
to:
* TheOtherDarrin: Alésia Glidewell also replaced Roxana Ortega as Carmelita because the developers were looking for a Creator/JessicaAlba soundalike, and thus...soundalike.
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None
Changed line(s) 2 (click to see context) from:
* TheOtherDarrin: Alésia Glidewell also replaced Roxana Ortega as Carmelita, and thus...
to:
* InspirationForTheWork: The game is inspired by ''Film/OceansEleven'' and ''Film/TheItalianJob''.
* TheOtherDarrin: Alésia Glidewell also replaced Roxana Ortega asCarmelita, Carmelita because the developers were looking for a Creator/JessicaAlba soundalike, and thus...thus...
* TheOtherMarty: Chris Murphy was initially replaced by another actor for voice of Murray but Murphy voices him in the final game.
* TheOtherDarrin: Alésia Glidewell also replaced Roxana Ortega as
* TheOtherMarty: Chris Murphy was initially replaced by another actor for voice of Murray but Murphy voices him in the final game.
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None
Changed line(s) 9,10 (click to see context) from:
** The original final level had the gang getting the Clockwerk Brain from Arpeggio as during a part one episode (meaning that this game was going to have 10 episodes). The part two episode would have been where Arpeggio obtained all of the Clockwerk parts and rebuilt Clockwerk.
** The game was going to have a 3D feature that can only be seen in early betas. It was never implemented, but it would later be used for the [[VideoGame/Sly3HonorAmongThieves third game]].
** The game was going to have a 3D feature that can only be seen in early betas. It was never implemented, but it would later be used for the [[VideoGame/Sly3HonorAmongThieves third game]].
to:
** The original final level had the gang getting the Clockwerk Brain from Arpeggio as during a part one episode was slated to have two episodes like the rest of the Klaww Gang (meaning that this game was going to have 10 episodes). episodes), and the Cooper Gang was set to retrieve Clockwerk's brain during the first one. The part two episode would have been where Arpeggio obtained all of the Clockwerk parts and rebuilt Clockwerk.
Clockwerk as he does in Episode 8 of the final game.
** The game was going to have a 3D feature that can only be seen in early betas. It was never implemented, but it would later be usedfor in the [[VideoGame/Sly3HonorAmongThieves third game]].game]].
----
** The game was going to have a 3D feature that can only be seen in early betas. It was never implemented, but it would later be used
----
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Changed line(s) 9 (click to see context) from:
** The original final level had the gang getting the Clockwerk Brain from Arpeggio as during a part one episode (meaning that this game was going to have 11 episodes). The part two episode would have been where Arpeggio obtained all of the Clockwerk parts and rebuilt Clockwerk.
to:
** The original final level had the gang getting the Clockwerk Brain from Arpeggio as during a part one episode (meaning that this game was going to have 11 10 episodes). The part two episode would have been where Arpeggio obtained all of the Clockwerk parts and rebuilt Clockwerk.
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None
Changed line(s) 1 (click to see context) from:
* TalkingToHimself: Alesia Glidewell voiced both Carmelita Fox and Neyla.
to:
* FakeBrit: Constable Neyla is voiced by American actress Alésia Glidewell donning a British accent.
* TheOtherDarrin: Alésia Glidewell also replaced Roxana Ortega as Carmelita, and thus...
* TalkingToHimself:Alesia Alésia Glidewell voiced voices both Carmelita Fox and Neyla.
* TheOtherDarrin: Alésia Glidewell also replaced Roxana Ortega as Carmelita, and thus...
* TalkingToHimself:
Changed line(s) 4,5 (click to see context) from:
** Murray would have had his original personality from the first game but he was a little more grown-up and casual, One example of this was in the secret demo included with ''VideoGame/RatchetAndClankUpYourArsenal'' showing some [[https://youtu.be/IzU8UbehnrE?t=14m40s alternate dialogue]] between Murray and Bentley in the Paris level, with Murray getting angry at Bentley for giving the mission instructions in a slow, patronizing tone of voice. In the finished product, Bentley still delivers the instructions in the same manner, but Murray just replies "Yep!" and their argument is completely cut out. It was changed to a more heroic and somewhat childish personality to fit his fighting combat persona better.
** [[https://s-media-cache-ak0.pinimg.com/236x/ac/0b/de/ac0bde81b9cf1f9f40328328b6fdaa3d.jpg Early concept art]] of Dimitri had a more realistic design in style as well as a Pimp-like appearance, The idea was scrapped for being too mature for an E rated game, So he was given a Disco theme.
** [[https://s-media-cache-ak0.pinimg.com/236x/ac/0b/de/ac0bde81b9cf1f9f40328328b6fdaa3d.jpg Early concept art]] of Dimitri had a more realistic design in style as well as a Pimp-like appearance, The idea was scrapped for being too mature for an E rated game, So he was given a Disco theme.
to:
** Murray would have had his original personality from the first game but he was a little more grown-up and casual, casual. One example of this was in the secret demo included with ''VideoGame/RatchetAndClankUpYourArsenal'' showing some [[https://youtu.be/IzU8UbehnrE?t=14m40s alternate dialogue]] between Murray and Bentley in the Paris level, with Murray getting angry at Bentley for giving the mission instructions in a slow, patronizing tone of voice. In the finished product, Bentley still delivers the instructions in the same manner, but Murray just replies "Yep!" "Check!" and their argument is completely cut out. It was changed to a more heroic and somewhat childish personality to fit his fighting combat persona better.
** [[https://s-media-cache-ak0.pinimg.com/236x/ac/0b/de/ac0bde81b9cf1f9f40328328b6fdaa3d.jpg Early concept art]] of Dimitri had a more realistic design in style as well as aPimp-like appearance, pimp-like appearance. The idea was scrapped for being too mature for an E rated game, So so he was given a Disco theme.theme instead.
** [[https://s-media-cache-ak0.pinimg.com/236x/ac/0b/de/ac0bde81b9cf1f9f40328328b6fdaa3d.jpg Early concept art]] of Dimitri had a more realistic design in style as well as a
Changed line(s) 7,8 (click to see context) from:
** The original final level had the gang getting the Clockwork Brain from Arpeggio as a part one (meaning that this game was going to have 11 episodes) then part 2 is where Clockwork is formed, but instead, he had all the clockwork parts in his possession.
** The game was going to have a 3D feature that can only be seen in early betas, It was never implemented but it was used for the [[VideoGame/Sly3HonorAmongThieves later third game instead]].
** The game was going to have a 3D feature that can only be seen in early betas, It was never implemented but it was used for the [[VideoGame/Sly3HonorAmongThieves later third game instead]].
to:
** The original final level had the gang getting the Clockwork Clockwerk Brain from Arpeggio as during a part one episode (meaning that this game was going to have 11 episodes) then episodes). The part 2 is two episode would have been where Clockwork is formed, but instead, he had Arpeggio obtained all of the clockwork Clockwerk parts in his possession.
and rebuilt Clockwerk.
** The game was going to have a 3D feature that can only be seen in earlybetas, betas. It was never implemented implemented, but it was would later be used for the [[VideoGame/Sly3HonorAmongThieves later third game instead]].game]].
** The game was going to have a 3D feature that can only be seen in early
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Changed line(s) 4 (click to see context) from:
** Murray would have had his original personality from the first game but he was a little more grown-up and casual, It was changed to a more heroic and somewhat childish personality to fit his fighting combat persona better.
to:
** Murray would have had his original personality from the first game but he was a little more grown-up and casual, One example of this was in the secret demo included with ''VideoGame/RatchetAndClankUpYourArsenal'' showing some [[https://youtu.be/IzU8UbehnrE?t=14m40s alternate dialogue]] between Murray and Bentley in the Paris level, with Murray getting angry at Bentley for giving the mission instructions in a slow, patronizing tone of voice. In the finished product, Bentley still delivers the instructions in the same manner, but Murray just replies "Yep!" and their argument is completely cut out. It was changed to a more heroic and somewhat childish personality to fit his fighting combat persona better.
Changed line(s) 8,9 (click to see context) from:
** The game was going to have a 3D feature that can only be seen in early betas, It was never implemented but it was used for the [[VideoGame/Sly3HonorAmongThieves later third game instead]].
** The secret demo included with ''VideoGame/RatchetAndClankUpYourArsenal'' shows some [[https://youtu.be/IzU8UbehnrE?t=14m40s alternate dialogue]] between Murray and Bentley in the Paris level, with Murray getting angry at Bentley for giving the mission instructions in a slow, patronizing tone of voice. In the finished product, Bentley still delivers the instructions in the same manner, but Murray just replies "Yep!" and their argument is completely cut out.
** The secret demo included with ''VideoGame/RatchetAndClankUpYourArsenal'' shows some [[https://youtu.be/IzU8UbehnrE?t=14m40s alternate dialogue]] between Murray and Bentley in the Paris level, with Murray getting angry at Bentley for giving the mission instructions in a slow, patronizing tone of voice. In the finished product, Bentley still delivers the instructions in the same manner, but Murray just replies "Yep!" and their argument is completely cut out.
to:
** The game was going to have a 3D feature that can only be seen in early betas, It was never implemented but it was used for the [[VideoGame/Sly3HonorAmongThieves later third game instead]].
** The secret demo included with ''VideoGame/RatchetAndClankUpYourArsenal'' shows some [[https://youtu.be/IzU8UbehnrE?t=14m40s alternate dialogue]] between Murray and Bentley in the Paris level, with Murray getting angry at Bentley for giving the mission instructions in a slow, patronizing tone of voice. In the finished product, Bentley still delivers the instructions in the same manner, but Murray just replies "Yep!" and their argument is completely cut out.instead]].
** The secret demo included with ''VideoGame/RatchetAndClankUpYourArsenal'' shows some [[https://youtu.be/IzU8UbehnrE?t=14m40s alternate dialogue]] between Murray and Bentley in the Paris level, with Murray getting angry at Bentley for giving the mission instructions in a slow, patronizing tone of voice. In the finished product, Bentley still delivers the instructions in the same manner, but Murray just replies "Yep!" and their argument is completely cut out.
Is there an issue? Send a MessageReason:
None
Changed line(s) 5 (click to see context) from:
** [[https://s-media-cache-ak0.pinimg.com/236x/ac/0b/de/ac0bde81b9cf1f9f40328328b6fdaa3d.jpg Early concept art]] of Dimitri had a more realistic design in style as well as a Pimp theme instead of a Disco theme.
to:
** [[https://s-media-cache-ak0.pinimg.com/236x/ac/0b/de/ac0bde81b9cf1f9f40328328b6fdaa3d.jpg Early concept art]] of Dimitri had a more realistic design in style as well as a Pimp theme instead of Pimp-like appearance, The idea was scrapped for being too mature for an E rated game, So he was given a Disco theme.
Is there an issue? Send a MessageReason:
None
Changed line(s) 9 (click to see context) from:
** The secret demo included with ''VideoGame/RatchetAndClankUpYourArsenal'' shows some [[https://youtu.be/IzU8UbehnrE?t=14m40s alternate dialogue]] between Murray and Bentley in the Paris level, with Murray getting angry at Bentley for giving the mission instruction in a slow, patronizing tone of voice. In the finished product, Bentley still delivers the instructions in the same manner, but Murray just replies "Yep!" and their argument is completely cut out.
to:
** The secret demo included with ''VideoGame/RatchetAndClankUpYourArsenal'' shows some [[https://youtu.be/IzU8UbehnrE?t=14m40s alternate dialogue]] between Murray and Bentley in the Paris level, with Murray getting angry at Bentley for giving the mission instruction instructions in a slow, patronizing tone of voice. In the finished product, Bentley still delivers the instructions in the same manner, but Murray just replies "Yep!" and their argument is completely cut out.
Is there an issue? Send a MessageReason:
None
Changed line(s) 8 (click to see context) from:
** The game was going to have a 3D feature that can only be seen in early betas, It was never implemented but it was used for the [[VideoGame/Sly3HonorAmongThieves later third game instead]].
to:
** The game was going to have a 3D feature that can only be seen in early betas, It was never implemented but it was used for the [[VideoGame/Sly3HonorAmongThieves later third game instead]].instead]].
** The secret demo included with ''VideoGame/RatchetAndClankUpYourArsenal'' shows some [[https://youtu.be/IzU8UbehnrE?t=14m40s alternate dialogue]] between Murray and Bentley in the Paris level, with Murray getting angry at Bentley for giving the mission instruction in a slow, patronizing tone of voice. In the finished product, Bentley still delivers the instructions in the same manner, but Murray just replies "Yep!" and their argument is completely cut out.
** The secret demo included with ''VideoGame/RatchetAndClankUpYourArsenal'' shows some [[https://youtu.be/IzU8UbehnrE?t=14m40s alternate dialogue]] between Murray and Bentley in the Paris level, with Murray getting angry at Bentley for giving the mission instruction in a slow, patronizing tone of voice. In the finished product, Bentley still delivers the instructions in the same manner, but Murray just replies "Yep!" and their argument is completely cut out.
Is there an issue? Send a MessageReason:
None
Changed line(s) 4 (click to see context) from:
** Murray would have had his original personality from the first game but he was a little more grown-up and casual, It was changed to a more heroic and somewhat childish personalety to fit his fighting combat persona better.
to:
** Murray would have had his original personality from the first game but he was a little more grown-up and casual, It was changed to a more heroic and somewhat childish personalety personality to fit his fighting combat persona better.
Is there an issue? Send a MessageReason:
None
Changed line(s) 4 (click to see context) from:
** Murray would have had his original voice and personality from the first game but it was changed to a more heroic voice to fit his fighting combat persona better.
to:
** Murray would have had his original voice and personality from the first game but it he was a little more grown-up and casual, It was changed to a more heroic voice and somewhat childish personalety to fit his fighting combat persona better.
Is there an issue? Send a MessageReason:
None
Changed line(s) 8 (click to see context) from:
** The game was going to have a 3D feature but it was used for the later game instead.
to:
** The game was going to have a 3D feature that can only be seen in early betas, It was never implemented but it was used for the [[VideoGame/Sly3HonorAmongThieves later third game instead.instead]].
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Changed line(s) 8 (click to see context) from:
** The game was going to have a 3D feature but it was used for the later game insted.
to:
** The game was going to have a 3D feature but it was used for the later game insted.instead.
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None
Changed line(s) 7 (click to see context) from:
** The original final level had the gang getting the Clockwork Brain from Arpeggio as a part one then part 2 is where Clockwork is formed, but instead, he had all the clockwork parts in his possession.
to:
** The original final level had the gang getting the Clockwork Brain from Arpeggio as a part one (meaning that this game was going to have 11 episodes) then part 2 is where Clockwork is formed, but instead, he had all the clockwork parts in his possession.possession.
** The game was going to have a 3D feature but it was used for the later game insted.
** The game was going to have a 3D feature but it was used for the later game insted.
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None
Changed line(s) 2,4 (click to see context) from:
* WhatCouldHaveBeen: ''Sly 2'' originally had a level in Monaco but it was cut for time and space constraints. It would have been Dimitri's Part 2 episode seeing that he was the only Klaww Gang member (aside from Arpeggio) without a part 2 episode. The episode played out with a wedding and Bentley crashing a boat into the casino. It's unknown what Clockwerk part would have been obtained. This level idea was eventually made into a comic book instead.
** Originally Murray would have had his original voice and personality from the first game but it was changed to a more heroic voice to fit his fighting combat persona better.
to:
** Originally, there was a level in Monaco but it was cut for time and space constraints. It would have been Dimitri's Part 2 episode seeing that he was the only Klaww Gang member (aside from Arpeggio) without a part 2 episode. The episode played out with a wedding and Bentley crashing a boat into the casino. It's unknown what Clockwerk part would have been obtained. This level idea was eventually made into a comic book instead.
**
Changed line(s) 6 (click to see context) from:
** In the Paris level there was a mission where you had to ride a helicopter to open the gate to the back of the night club but it was cut from the final.
to:
** In the Paris level level, there was a mission where you had to ride a helicopter to open the gate to the back of the night club but it was cut from the final.
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Changed line(s) 3 (click to see context) from:
* WhatCouldHaveBeen: ''Sly 2'' originally had a level in Monaco but it was cut for time and space constraints. It would have bin Demitri's Part 2 episode seeing that he was the only Claw Gang member (aside from arpeggio) without a part 2 episode. The episode played out with a wedding and Bently crashing a boat into the casino, Its unknown what clockwork part would be obtained. This level idea was made into a comic book.
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* WhatCouldHaveBeen: ''Sly 2'' originally had a level in Monaco but it was cut for time and space constraints. It would have bin Demitri's been Dimitri's Part 2 episode seeing that he was the only Claw Klaww Gang member (aside from arpeggio) Arpeggio) without a part 2 episode. The episode played out with a wedding and Bently Bentley crashing a boat into the casino, Its casino. It's unknown what clockwork Clockwerk part would be have been obtained. This level idea was eventually made into a comic book.book instead.
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** Originaly Murry would have had his original voice and personality from the first game but it was changed to a more heroic voice to fit his fighting combat persona better.
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** Originaly Murry Originally Murray would have had his original voice and personality from the first game but it was changed to a more heroic voice to fit his fighting combat persona better.
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Added DiffLines:
** Originaly Murry would have had his original voice and personality from the first game but it was changed to a more heroic voice to fit his fighting combat persona better.
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** The original final level had the gang getting the Clockwork Brain from Arpeggio but instead he had all the clockwork parts.
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** The original final level had the gang getting the Clockwork Brain from Arpeggio as a part one then part 2 is where Clockwork is formed, but instead instead, he had all the clockwork parts.parts in his possession.
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Changed line(s) 1 (click to see context) from:
* TalkingToHimself: Alesia Glidewell voiced both Carmelita Fox and Neyla.
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* TalkingToHimself: Alesia Glidewell voiced both Carmelita Fox and Neyla.Neyla.
* WhatCouldHaveBeen: ''Sly 2'' originally had a level in Monaco but it was cut for time and space constraints. It would have bin Demitri's Part 2 episode seeing that he was the only Claw Gang member (aside from arpeggio) without a part 2 episode. The episode played out with a wedding and Bently crashing a boat into the casino, Its unknown what clockwork part would be obtained. This level idea was made into a comic book.
** [[https://s-media-cache-ak0.pinimg.com/236x/ac/0b/de/ac0bde81b9cf1f9f40328328b6fdaa3d.jpg Early concept art]] of Dimitri had a more realistic design in style as well as a Pimp theme instead of a Disco theme.
** In the Paris level there was a mission where you had to ride a helicopter to open the gate to the back of the night club but it was cut from the final.
** The original final level had the gang getting the Clockwork Brain from Arpeggio but instead he had all the clockwork parts.
* WhatCouldHaveBeen: ''Sly 2'' originally had a level in Monaco but it was cut for time and space constraints. It would have bin Demitri's Part 2 episode seeing that he was the only Claw Gang member (aside from arpeggio) without a part 2 episode. The episode played out with a wedding and Bently crashing a boat into the casino, Its unknown what clockwork part would be obtained. This level idea was made into a comic book.
** [[https://s-media-cache-ak0.pinimg.com/236x/ac/0b/de/ac0bde81b9cf1f9f40328328b6fdaa3d.jpg Early concept art]] of Dimitri had a more realistic design in style as well as a Pimp theme instead of a Disco theme.
** In the Paris level there was a mission where you had to ride a helicopter to open the gate to the back of the night club but it was cut from the final.
** The original final level had the gang getting the Clockwork Brain from Arpeggio but instead he had all the clockwork parts.
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Added DiffLines:
* TalkingToHimself: Alesia Glidewell voiced both Carmelita Fox and Neyla.