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* CliffhangerWall: Canonically-wise, the last game in the timeline is 2005's ''VideoGame/SeriousSamII''. Afterwards there have been spinoffs, [[CapcomSequelStagnation lots of ports and remakes]] and two mainline prequels in 2011's ''VideoGame/SeriousSam3BFE'' and 2020's ''VideoGame/SeriousSam4'', but a sequel of ''II''[[note]]or, considering ''II''[='=]s poor reception and Croteam [[CanonDiscontinuity disowning it]], a proper sequel to 2003's ''VideoGame/SeriousSamTheSecondEncounter''[[/note]] has yet to materialize.

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* CreatorBacklash: Croteam was not happy with how Serious Sam 2 turned out, mainly due to 2K Games' ExecutiveMeddling. Croteam have stated that they currently have plans on doing a complete remake of Serious Sam 2 to bring it more in line with the first and third games in tone and gameplay.
** Additionally, they were also very dissatisfied with the [[https://vignette.wikia.nocookie.net/serious/images/b/b0/Kamikaze_SS2.png/revision/latest?cb=20190318034537 redesign of the beheaded kamikaze]] featured in Serious Sam 2, and have even stated they will never use that design in any future Serious Sam games.
* DevelopmentGag: The Khnum enemy and the "Canned Cain" multiplayer skin in ''BFE'' were initially created as part of a pitch Croteam made after being [[https://www.reddit.com/r/gaming/comments/58ith3/serious_sam_developer_croteam_almost_got_the/ approached by iD Software]] to assist in developing what would become ''VideoGame/Doom2016''.
* ExecutiveMeddling: Serious Sam 2 suffered from this according to comments from Croteam employees. 2K Games insisted on a tight development schedule, a LighterAndSofter tone and cartoon-like art style, and prohibited the development team from speaking about the game outside officially sanctioned events. When the game received a mixed reception from fans, Croteam split from 2K and disowned the final product.
* OldShame: As mentioned above, Croteam have distanced themselves from Serious Sam 2 and have also [[CanonDiscontinuity written the game out of continuity]] as a result of 2K Games (the game's publisher) [[ExecutiveMeddling pressuring Croteam]] to make the game more cartoonish and far from what Croteam had envisioned.
* WhatCouldHaveBeen:
** Serious Sam started its development in 1996 as "In the Flesh", a 2.5D first person shooter inspired by ''VideoGame/{{Doom}}'' where the player would traverse nightmarish levels before going to hell, but with a very lighthearted tone. It would feature colored lighting support, environmental effects like fog and haze, destructable environments and the ability to remove the limbs from the enemies. Despite the change in storyline and tone, most of the enemies that were originally planned to appear in the game (the Beheaded enemies, the Harpies and Ugh-Zan III, which was originally called "the Devil") would later become mainstays in the franchise.
** Sam's first (and final design) was actually rejected by the community during the development of The First Encounter due to being "too silly". A second, more realistic design was revealed in early screenshots, but it gathered a lot of negative feedback from the fans. This second design would later become the multiplayer character Hilarious Harry.
** The first game was intended to be far larger in scope with Egypt only being a fraction of the game. Sam was also planned to go to various element-themed planets and Sirius, with the game ending with a final fight against Mental. Time and budget limitations forced Croteam to trim their ambitious concept with all post-Egypt being cut out of the final game. The idea was later revisited in Serious Sam 2, only without the elemental planets.

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Individual pages.
* CreatorBacklash: Croteam was not happy with how Serious Sam 2 turned out, mainly due to 2K Games' ExecutiveMeddling. Croteam have stated that they currently have plans on doing a complete remake of Serious Sam 2 to bring it more in line with the first and third games in tone and gameplay.
** Additionally, they were also very dissatisfied with the [[https://vignette.wikia.nocookie.net/serious/images/b/b0/Kamikaze_SS2.png/revision/latest?cb=20190318034537 redesign of the beheaded kamikaze]] featured in Serious Sam 2, and have even stated they will never use that design in any future Serious Sam games.
''Trivia/SeriousSamTheFirstEncounter''
* DevelopmentGag: The Khnum enemy and the "Canned Cain" multiplayer skin in ''BFE'' were initially created as part of a pitch Croteam made after being [[https://www.reddit.com/r/gaming/comments/58ith3/serious_sam_developer_croteam_almost_got_the/ approached by iD Software]] to assist in developing what would become ''VideoGame/Doom2016''.
''Trivia/SeriousSamII''
* ExecutiveMeddling: Serious Sam 2 suffered from this according to comments from Croteam employees. 2K Games insisted on a tight development schedule, a LighterAndSofter tone and cartoon-like art style, and prohibited the development team from speaking about the game outside officially sanctioned events. When the game received a mixed reception from fans, Croteam split from 2K and disowned the final product.
''Trivia/SeriousSam3BFE''
* OldShame: As mentioned above, Croteam have distanced themselves from Serious Sam 2 and have also [[CanonDiscontinuity written the game out of continuity]] as a result of 2K Games (the game's publisher) [[ExecutiveMeddling pressuring Croteam]] to make the game more cartoonish and far from what Croteam had envisioned.
* WhatCouldHaveBeen:
** Serious Sam started its development in 1996 as "In the Flesh", a 2.5D first person shooter inspired by ''VideoGame/{{Doom}}'' where the player would traverse nightmarish levels before going to hell, but with a very lighthearted tone. It would feature colored lighting support, environmental effects like fog and haze, destructable environments and the ability to remove the limbs from the enemies. Despite the change in storyline and tone, most of the enemies that were originally planned to appear in the game (the Beheaded enemies, the Harpies and Ugh-Zan III, which was originally called "the Devil") would later become mainstays in the franchise.
** Sam's first (and final design) was actually rejected by the community during the development of The First Encounter due to being "too silly". A second, more realistic design was revealed in early screenshots, but it gathered a lot of negative feedback from the fans. This second design would later become the multiplayer character Hilarious Harry.
** The first game was intended to be far larger in scope with Egypt only being a fraction of the game. Sam was also planned to go to various element-themed planets and Sirius, with the game ending with a final fight against Mental. Time and budget limitations forced Croteam to trim their ambitious concept with all post-Egypt being cut out of the final game. The idea was later revisited in Serious Sam 2, only without the elemental planets.
''Trivia/SeriousSam4''
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** Serious Sam started its development in 1996 as "In the Flesh", a 2.5D first person shooter inspired by ''VideoGame/Doom'' where the player would traverse nightmarish levels before going to hell, but with a very lighthearted tone. It would feature colored lighting support, environmental effects like fog and haze, destructable environments and the ability to remove the limbs from the enemies. Despite the change in storyline and tone, most of the enemies that were originally planned to appear in the game (the Beheaded enemies, the Harpies and Ugh-Zan III, which was originally called "the Devil") would later become mainstays in the franchise.

to:

** Serious Sam started its development in 1996 as "In the Flesh", a 2.5D first person shooter inspired by ''VideoGame/Doom'' ''VideoGame/{{Doom}}'' where the player would traverse nightmarish levels before going to hell, but with a very lighthearted tone. It would feature colored lighting support, environmental effects like fog and haze, destructable environments and the ability to remove the limbs from the enemies. Despite the change in storyline and tone, most of the enemies that were originally planned to appear in the game (the Beheaded enemies, the Harpies and Ugh-Zan III, which was originally called "the Devil") would later become mainstays in the franchise.
Is there an issue? Send a MessageReason:
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** Additionally, they were also very unsatisfied with the [[https://vignette.wikia.nocookie.net/serious/images/b/b0/Kamikaze_SS2.png/revision/latest?cb=20190318034537 redesign of the beheaded kamikaze]] featured in Serious Sam 2, and have even stated they will never use that design in any future Serious Sam games.

to:

** Additionally, they were also very unsatisfied dissatisfied with the [[https://vignette.wikia.nocookie.net/serious/images/b/b0/Kamikaze_SS2.png/revision/latest?cb=20190318034537 redesign of the beheaded kamikaze]] featured in Serious Sam 2, and have even stated they will never use that design in any future Serious Sam games.
Is there an issue? Send a MessageReason:
None


** Additionally, they were also very unsatisfied with the [[https://vignette.wikia.nocookie.net/serious/images/b/b0/Kamikaze_SS2.png/revision/latest?cb=20190318034537 redesign of the beheaded kamikaze]] featured in Serious Sam 2, and have even stated they will never use that design in any future Serious Sam gane.

to:

** Additionally, they were also very unsatisfied with the [[https://vignette.wikia.nocookie.net/serious/images/b/b0/Kamikaze_SS2.png/revision/latest?cb=20190318034537 redesign of the beheaded kamikaze]] featured in Serious Sam 2, and have even stated they will never use that design in any future Serious Sam gane.games.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Additionally, they were also very unsatisfied with the [[https://vignette.wikia.nocookie.net/serious/images/b/b0/Kamikaze_SS2.png/revision/latest?cb=20190318034537 redesign of the beheaded kamikaze]] featured in Serious Sam 2, and have even stated they will never use that design in any future Serious Sam gane.
Is there an issue? Send a MessageReason:
None


* OldShame: Croteam have distanced themselves from Serious Sam 2 and have also [[CanonDiscontinuity written the game out of continuity]] as a result of 2K Games (the game's publisher) [[ExecutiveMeddling pressuring Croteam]] to make the game more cartoonish and far from what Croteam had envisioned.

to:

* OldShame: As mentioned above, Croteam have distanced themselves from Serious Sam 2 and have also [[CanonDiscontinuity written the game out of continuity]] as a result of 2K Games (the game's publisher) [[ExecutiveMeddling pressuring Croteam]] to make the game more cartoonish and far from what Croteam had envisioned.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* OldShame: Croteam have distanced themselves from Serious Sam 2 and have also [[CanonDiscontinuity written the game out of continuity]] as a result of 2K Games (the game's publisher) [[ExecutiveMeddling pressuring Croteam]] to make the game more cartoonish and far from what Croteam had envisioned.

Added: 792

Changed: 1021

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** The first game was intended to be far larger in scope with Egypt only being a fraction of the game. Sam was also planned to go to various element-themed planets and Sirius, with the game ending with a final fight against Mental. Time and budget limitations forced Croteam to trim their ambitious concept with all post-Egypt being cut out of the final game. The idea was later revisited in Serious Sam 2.

to:

** Serious Sam started its development in 1996 as "In the Flesh", a 2.5D first person shooter inspired by ''VideoGame/Doom'' where the player would traverse nightmarish levels before going to hell, but with a very lighthearted tone. It would feature colored lighting support, environmental effects like fog and haze, destructable environments and the ability to remove the limbs from the enemies. Despite the change in storyline and tone, most of the enemies that were originally planned to appear in the game (the Beheaded enemies, the Harpies and Ugh-Zan III, which was originally called "the Devil") would later become mainstays in the franchise.
** Sam's first (and final design) was actually rejected by the community during the development of The First Encounter due to being "too silly". A second, more realistic design was revealed in early screenshots, but it gathered a lot of negative feedback from the fans. This second design would later become the multiplayer character Hilarious Harry.
** The first game was intended to be far larger in scope with Egypt only being a fraction of the game. Sam was also planned to go to various element-themed planets and Sirius, with the game ending with a final fight against Mental. Time and budget limitations forced Croteam to trim their ambitious concept with all post-Egypt being cut out of the final game. The idea was later revisited in Serious Sam 2.2, only without the elemental planets.

Added: 406

Changed: 356

Is there an issue? Send a MessageReason:
None


* WhatCouldHaveBeen: The first game was intended to be far larger in scope with Egypt only being a fraction of the game. Sam was also planned to go to various element-themed planets and Sirius, with the game ending with a final fight against Mental. Time and budget limitations forced Croteam to trim their ambitious concept with all post-Egypt being cut out of the final game.

to:

* WhatCouldHaveBeen: WhatCouldHaveBeen:
**
The first game was intended to be far larger in scope with Egypt only being a fraction of the game. Sam was also planned to go to various element-themed planets and Sirius, with the game ending with a final fight against Mental. Time and budget limitations forced Croteam to trim their ambitious concept with all post-Egypt being cut out of the final game. The idea was later revisited in Serious Sam 2.
Is there an issue? Send a MessageReason:
grammar


* ExecutiveMeddling: Serious Sam 2 suffered from this according to comments from Croteam employees. 2K Games insisted on a tight development schedule, a LighterAndSofter tone and cartoon-like art style, and prohibited the development team from speaking about the game outside officially sanctioned events. When the game received a mixed reception fans, Croteam split from 2K and disowned the final product.

to:

* ExecutiveMeddling: Serious Sam 2 suffered from this according to comments from Croteam employees. 2K Games insisted on a tight development schedule, a LighterAndSofter tone and cartoon-like art style, and prohibited the development team from speaking about the game outside officially sanctioned events. When the game received a mixed reception from fans, Croteam split from 2K and disowned the final product.
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the game generally got positive reviews from critics


* ExecutiveMeddling: Serious Sam 2 suffered from this according to comments from Croteam employees. 2K Games insisted on a tight development schedule, a LighterAndSofter tone and cartoon-like art style, and prohibited the development team from speaking about the game outside officially sanctioned events. When the game received a mediocre reception from critics and fans, Croteam split from 2K and disowned the final product.

to:

* ExecutiveMeddling: Serious Sam 2 suffered from this according to comments from Croteam employees. 2K Games insisted on a tight development schedule, a LighterAndSofter tone and cartoon-like art style, and prohibited the development team from speaking about the game outside officially sanctioned events. When the game received a mediocre mixed reception from critics and fans, Croteam split from 2K and disowned the final product.

Added: 377

Changed: 582

Is there an issue? Send a MessageReason:
None


* CreatorBacklash: Croteam was not happy with how Serious Sam 2 turned out, mainly due to 2K Games' ExecutiveMeddling. Croteam have stated that they currently have plans on doing a complete remake of Serious Sam 2 to bring it more in line with the first and third games in tone and style.

to:

* CreatorBacklash: Croteam was not happy with how Serious Sam 2 turned out, mainly due to 2K Games' ExecutiveMeddling. Croteam have stated that they currently have plans on doing a complete remake of Serious Sam 2 to bring it more in line with the first and third games in tone and style.gameplay.



* WhatCouldHaveBeen: The first game was intended to be far larger in scope with Egypt being a fraction of the levels. Sam was also planned to go to various element-themed planets and Sirius with the game ending with a final fight against Mental. Time and budget limits forced Croteam to trim their ambitious concept with all post-Egypt being cut out of the final game.

to:

* ExecutiveMeddling: Serious Sam 2 suffered from this according to comments from Croteam employees. 2K Games insisted on a tight development schedule, a LighterAndSofter tone and cartoon-like art style, and prohibited the development team from speaking about the game outside officially sanctioned events. When the game received a mediocre reception from critics and fans, Croteam split from 2K and disowned the final product.
* WhatCouldHaveBeen: The first game was intended to be far larger in scope with Egypt only being a fraction of the levels. game. Sam was also planned to go to various element-themed planets and Sirius Sirius, with the game ending with a final fight against Mental. Time and budget limits limitations forced Croteam to trim their ambitious concept with all post-Egypt being cut out of the final game.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* CreatorBacklash: Croteam was not happy with how Serious Sam 2 turned out, mainly due to 2K Games' ExecutiveMeddling. Croteam have stated that they currently have plans on doing a complete remake of Serious Sam 2 to bring it more in line with the first and third games in tone and style.
* DevelopmentGag: The Khnum enemy and the "Canned Cain" multiplayer skin in ''BFE'' were initially created as part of a pitch Croteam made after being [[https://www.reddit.com/r/gaming/comments/58ith3/serious_sam_developer_croteam_almost_got_the/ approached by iD Software]] to assist in developing what would become ''VideoGame/Doom2016''.
* WhatCouldHaveBeen: The first game was intended to be far larger in scope with Egypt being a fraction of the levels. Sam was also planned to go to various element-themed planets and Sirius with the game ending with a final fight against Mental. Time and budget limits forced Croteam to trim their ambitious concept with all post-Egypt being cut out of the final game.

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