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** ''VideoGame/ThatsNotMyNeighbor''
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* InspirationForTheWork: [[https://web.archive.org/web/20140122052214/http://www.edge-online.com/features/the-making-of-papers-please/ According to this interview,]] this game is largely inspired by developer Lucas Pope's own experience travelling around the world, and that a significant chunk of it was spent at border control, watching immigration officers manage paperwork. This is largely what informed ''Papers, Please'''s own deskwork-shuffling gameplay loop.

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* InspirationForTheWork: [[https://web.archive.org/web/20140122052214/http://www.edge-online.com/features/the-making-of-papers-please/ According to this interview,]] this game is largely inspired by developer Lucas Pope's Creator/LucasPope's own experience travelling around the world, and that a significant chunk of it was spent at border control, watching immigration officers manage paperwork. This is largely what informed ''Papers, Please'''s own deskwork-shuffling gameplay loop.
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* WhyFandomCantHaveNiceThings: The game, during its beta stage, allowed people to submit their names to be used for the randomly-generated immigrants. Well, it was supposed to be their names. Many submissions had to be removed because some wise guys tried to abuse it to sneak in names of celebrities, names of characters in other media, or obscene puns. And in one case, this was particularly unfortunate - one of the submitted names was Anita Sarkeesian, the host of ''WebVideo/FeministFrequency''...[[{{Irony}} and the creator unknowingly used it for a prostitute.]]
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* InspirationForTheWork: [[https://web.archive.org/web/20140122052214/http://www.edge-online.com/features/the-making-of-papers-please/ According to this interview,]] this game is largely inspired by developer Lucas Pope's own experience travelling around the world, and that a significant chunk of it was spent at border control, watching immigration officers manage paperwork.

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* InspirationForTheWork: [[https://web.archive.org/web/20140122052214/http://www.edge-online.com/features/the-making-of-papers-please/ According to this interview,]] this game is largely inspired by developer Lucas Pope's own experience travelling around the world, and that a significant chunk of it was spent at border control, watching immigration officers manage paperwork. This is largely what informed ''Papers, Please'''s own deskwork-shuffling gameplay loop.
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Moved from the main page.

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* MilestoneCelebration: The game got an online demake called ''LCD, Please'' for its 10 year anniversary.
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* InspirationForTheWork: [[https://web.archive.org/web/20140122052214/http://www.edge-online.com/features/the-making-of-papers-please/ According to this interview,]] this game is largely inspired by developer Lucas Pope's own experience travelling around the world, and that a significant chunk of it was spent at border control, watching immigration officers manage paperwork.
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now definition-only


* TheWikiRule: The game's wiki can be found [[http://papersplease.wikia.com/wiki/Papers_Please_Wiki here]]; although small, it is quite comprehensive, and was well-developed even before the game was released.

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* UrbanLegendOfZelda: While you get the option to upgrade apartments as the game goes on, you can only upgrade to class-5 at best; upgrades increase your rent while decreasing the cost of heating (it's generally agreed that the con of the former outweighs the pro of the latter). Many people insist on there being hidden bonuses, or that you can upgrade further; neither are true, despite some people claiming to have reached a class-1 apartment (and often stating it comes with free heat and food, but a ludicrously high rent).

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* UrbanLegendOfZelda: UrbanLegendOfZelda:
**
While you get the option to upgrade apartments as the game goes on, you can only upgrade to class-5 at best; upgrades increase your rent while decreasing the cost of heating (it's generally agreed that the con of the former outweighs the pro of the latter). Many people insist on there being hidden bonuses, or that you can upgrade further; neither are true, despite some people claiming to have reached a class-1 apartment (and often stating it comes with free heat and food, but a ludicrously high rent).rent).
** There is a rumored beta country called Skoatia. It is merely a fanwork.

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** Entrants would have sometimes threatened the player with a gun, forcing the player to close the shutter or get their gun out. This was cut, though the shutter feature was kept in.

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** Entrants would have sometimes threatened the player with a gun, forcing the player to close the shutter or get their gun out. This was cut, though the shutter feature was kept in.in (mostly for atmospheric purposes, since it is redundant in the final game).



** Originally, the nude photos from searches would have been kept in the documents confiscation drawer. At the end of the day the player was supposed to destroy them, but you had the choice to sell them on the black market as cheap porn. This feature was cut as it would have required introducing the confiscation drawer long before the plot required it, complicating the early game.

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** Originally, the nude photos from searches would have been kept in the documents confiscation drawer. At the end of the day the player was supposed to destroy them, but you had the choice to sell them on the black market as cheap porn. This feature was cut as it would have required introducing the confiscation drawer long before the plot required it, complicating the early game.game and diluting the impact of the ability to confiscate passports when it was introduced.



** The [=MoA=] teletype that gives out citations would have originally been an actual supervisor in the booth with the player. Sometimes the supervisor would not be paying attention, giving the player the chance to let entrants with incorrect paperwork through. There would have also been a subplot where [=EZIC=] managed to replace the supervisor with one of their agents, requiring the player to either ignore the rulebook or approve those with correct paperwork when the faux-supervisor ''wasn't'' watching. The supervisor was cut because it made the Ministry of Admission less of an orwellian overlord and more of an everyday bureaucracy that can be easily infiltrated.
** The "Escape to Obristan" ending would have originally involved a minigame where the player had to give the correct documents in the correct order and a small bribe (too small and he denies you, too large and he arrests you). This was cut due to lack of time and the developer feeling it was unfair to add one more fail condition so late in the game.

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** The [=MoA=] teletype that gives out citations would have originally been an actual supervisor in the booth with the player. Sometimes the supervisor would not be paying attention, giving the player the chance to let entrants with incorrect paperwork through. There would have also been a subplot where [=EZIC=] managed to replace the supervisor with one of their agents, requiring the player to either ignore the government rulebook or approve those with correct paperwork when the faux-supervisor ''wasn't'' watching. and work to a second, secret set of [=EZIC=] rules instead. The supervisor was cut because it made the Ministry of Admission less of an orwellian Orwellian overlord and more of an everyday bureaucracy that can be easily infiltrated.
infiltrated, and also because the opportunity to just wait until the supervisor wasn't looking greatly weakened the game.
** The "Escape to Obristan" ending would have originally involved a minigame where the player had to give the correct documents in the correct order and a small bribe (too small and he denies you, too large and he arrests you). This was cut due to lack of time and time, the developer feeling it was unfair to add one more fail condition so late in the game.game, and giving the wrong impression that that ending was more "correct" than the others.
** Originally, the "denial" stamp could only be given once the player had found a discrepancy in the entrant's paperwork. This was felt to make it feel like less of a simulation and more of a game; the "reason for denial" stamp was added to compensate.
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** The player would have also had to inspect luggage and baggage for weapons and contraband. This was combined with the body scan feature in the final game.

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** The player would have also had to inspect luggage and baggage for weapons and contraband.contraband, with goods they were trying to bring in requiring a customs permit. This was combined with the body scan feature in the final game.



** The game files contain a few DummiedOut unused rules: at various points during the game, the Inspector would have been required to detain or fingerprint all Kolechians, reject all foreigners under the age of 18, rejected all foreign military, there would have been a maximum visit time of 14 days, and there would have been a mechanic where entrants could bring goods in, which would need a customs permit.

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** The game files contain a few DummiedOut unused rules: at various points during the game, the Inspector would have been required to detain or fingerprint all Kolechians, reject all foreigners under the age of 18, rejected reject all foreign military, there would have been and a maximum visit time of 14 days, and there would have been a mechanic where entrants could bring goods in, which would need a customs permit.days.
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** The game files contain a few DummiedOut unused rules: at various points during the game, the Inspector would have been required to detain or fingerprint all Kolechians, reject all foreigners under the age of 18, rejected all foreign military, there would have been a maximum visit time of 14 days, and there would have been a mechanic where entrants could bring goods in, which would need a customs permit.
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** [[https://www.newgrounds.com/portal/view/675349 Apocashop]]
** [[https://www.newgrounds.com/portal/view/706095 Packets, Please!]]
** [[https://store.steampowered.com/app/733790/Not_Tonight/ Not Tonight]]
** VideoGame/NotForBroadcast

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** [[https://www.''[[https://www.newgrounds.com/portal/view/675349 Apocashop]]
Apocashop]]''
** [[https://www.''[[https://www.newgrounds.com/portal/view/706095 Packets, Please!]]
Please!]]''
** [[https://store.steampowered.com/app/733790/Not_Tonight/ Not Tonight]]
''VideoGame/NotTonight''
** VideoGame/NotForBroadcast''VideoGame/NotForBroadcast''

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i am a dum and don't look at header links


* ReferencedBy:
** ''VideoGame/HenryStickminSeries'': In the "Presumed Dead" ending in ''Fleeing the Complex'', Henry fakes his death and is later shown standing in what looks like Arstotzka's border checkpoint.
** ''VideoGame/Uncharted4AThiefsEnd'': The main character compares America's border checkpoints favorably to Arstotzka's, after one of his friends complains about the former. Appropriately, the dialogue is triggered while looking around a passport office.

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* ReferencedBy:
** ''VideoGame/HenryStickminSeries'': In the "Presumed Dead" ending in ''Fleeing the Complex'', Henry fakes his death and is later shown standing in what looks like Arstotzka's border checkpoint.
** ''VideoGame/Uncharted4AThiefsEnd'': The main character compares America's border checkpoints favorably to Arstotzka's, after one of his friends complains about the former. Appropriately, the dialogue is triggered while looking around a passport office.
ReferencedBy: Has its own page [[ReferencedBy/PapersPlease here]].

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* ReferencedBy: ''VideoGame/Uncharted4AThiefsEnd'': The main character compares America's border checkpoints favorably to Arstotzka's, after one of his friends complains about the former. Appropriately, the dialogue is triggered while looking around a passport office.

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* ReferencedBy: ReferencedBy:
** ''VideoGame/HenryStickminSeries'': In the "Presumed Dead" ending in ''Fleeing the Complex'', Henry fakes his death and is later shown standing in what looks like Arstotzka's border checkpoint.
**
''VideoGame/Uncharted4AThiefsEnd'': The main character compares America's border checkpoints favorably to Arstotzka's, after one of his friends complains about the former. Appropriately, the dialogue is triggered while looking around a passport office.
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* ReferencedBy: ''VideoGame/Uncharted4AThiefsEnd'': The main character compares America's border checkpoints favorably to Arstotzka's, after one of his friends complains about the former. Appropriately, the dialogue is triggered while looking around a passport office.

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It's just a link for the creaotor's Twitter account without indicating some specifics tweets where he gives informations about the game


* WordOfGod:
** Plenty from the creator's [[https://twitter.com/dukope twitter]].
** Which ending is canon? [[https://twitter.com/dukope/status/367419444265353217 According to the creator]], [[ShrugOfGod "They're all canon. :)"]]

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* WordOfGod:
** Plenty from the creator's [[https://twitter.com/dukope twitter]].
**
WordOfGod: Which ending is canon? [[https://twitter.com/dukope/status/367419444265353217 According to the creator]], [[ShrugOfGod "They're all canon. :)"]]
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** VideoGame/NotForBroadcast
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* FollowTheLeader: There have been some notable examples that emulate the successful formula of ''Papers, Please''.
** [[https://www.newgrounds.com/portal/view/675349 Apocashop]]
** [[https://www.newgrounds.com/portal/view/706095 Packets, Please!]]
** [[https://store.steampowered.com/app/733790/Not_Tonight/ Not Tonight]]
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** Which ending is canon? According to the creator, [[ShrugOfGod "They're all canon. :)"]]

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** Which ending is canon? [[https://twitter.com/dukope/status/367419444265353217 According to the creator, creator]], [[ShrugOfGod "They're all canon. :)"]]
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* UrbanLegendOfZelda: While you get the option to upgrade apartments as the game goes on, you can only upgrade to class-5 at best; upgrades increase your rent while decreasing the cost of heating (it's generally agreed that the con of the former outweighs the pro of the latter). Many people insist on there being hidden bonuses, or that you can upgrade further; neither are true, despite some people claiming to have reached a class-1 apartment (and often stating it comes with free heat and food, but a ludicrously high rent).
Is there an issue? Send a MessageReason:
None


** Entrants would have sometimes threatened the player with a gun, forcing the player to close the shutter or get their gun out. This was cut, though the shutter was kept in.

to:

** Entrants would have sometimes threatened the player with a gun, forcing the player to close the shutter or get their gun out. This was cut, though the shutter feature was kept in.
Is there an issue? Send a MessageReason:
None


* TheWikiRule: The game's wiki can be found [[http://papersplease.wikia.com/wiki/Papers_Please_Wiki One here]]; although small, it is quite comprehensive, and was well-developed even before the game was released.

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* TheWikiRule: The game's wiki can be found [[http://papersplease.wikia.com/wiki/Papers_Please_Wiki One here]]; although small, it is quite comprehensive, and was well-developed even before the game was released.



** Which ending is canon? According to the creator, "They're all canon. :)"

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** Which ending is canon? According to the creator, [[ShrugOfGod "They're all canon. :)":)"]]
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* WhatCouldHaveBeen: Several features were cut over the course of game development.
** The player would have also had to inspect luggage and baggage for weapons and contraband. This was combined with the body scan feature in the final game.
** Entrants would have sometimes threatened the player with a gun, forcing the player to close the shutter or get their gun out. This was cut, though the shutter was kept in.
** The seals on the paperwork originally had another layer of complexity in the form of a watermark that only a special UV light could reveal. This was cut due to lack of time to implement the feature.
** Originally, the nude photos from searches would have been kept in the documents confiscation drawer. At the end of the day the player was supposed to destroy them, but you had the choice to sell them on the black market as cheap porn. This feature was cut as it would have required introducing the confiscation drawer long before the plot required it, complicating the early game.
** The [=MoA=] teletype that gives out citations would have originally been an actual supervisor in the booth with the player. Sometimes the supervisor would not be paying attention, giving the player the chance to let entrants with incorrect paperwork through. There would have also been a subplot where [=EZIC=] managed to replace the supervisor with one of their agents, requiring the player to either ignore the rulebook or approve those with correct paperwork when the faux-supervisor ''wasn't'' watching. The supervisor was cut because it made the Ministry of Admission less of an orwellian overlord and more of an everyday bureaucracy that can be easily infiltrated.
** The "Escape to Obristan" ending would have originally involved a minigame where the player had to give the correct documents in the correct order and a small bribe (too small and he denies you, too large and he arrests you). This was cut due to lack of time and the developer feeling it was unfair to add one more fail condition so late in the game.
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Removed unnecessary main page link.


[-View the main page [[{{VideoGame/PapersPlease}} HERE]].-]
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[-View the main page [[{{VideoGame/PapersPlease}} HERE]]-]

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[-View the main page [[{{VideoGame/PapersPlease}} HERE]]-]HERE]].-]

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* TheWikiRule: [[http://papersplease.wikia.com/wiki/Papers_Please_Wiki One which was already at a decent size at around the time of the pre-release free beta!]]
* WordOfGod: Plenty from the creator's [[https://twitter.com/dukope twitter]].
** Which ending is canon? "They're all canon. :)"

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* TheWikiRule: The game's wiki can be found [[http://papersplease.wikia.com/wiki/Papers_Please_Wiki One which here]]; although small, it is quite comprehensive, and was already at a decent size at around well-developed even before the time of the pre-release free beta!]]
game was released.
* WordOfGod: WordOfGod:
**
Plenty from the creator's [[https://twitter.com/dukope twitter]].
** Which ending is canon? According to the creator, "They're all canon. :)":)"
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* TheWikiRule: [[http://papersplease.wikia.com/wiki/Papers_Please_Wiki One which was already at a decent size at around the time of the pre-release free beta!]]

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* TheWikiRule: [[http://papersplease.wikia.com/wiki/Papers_Please_Wiki One which was already at a decent size at around the time of the pre-release free beta!]]beta!]]
* WordOfGod: Plenty from the creator's [[https://twitter.com/dukope twitter]].
** Which ending is canon? "They're all canon. :)"
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* TheWikiRule: [[http://papersplease.wikia.com/wiki/Papers_Please_Wiki Even with the free beta before the release!]]

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* TheWikiRule: [[http://papersplease.wikia.com/wiki/Papers_Please_Wiki Even with One which was already at a decent size at around the time of the pre-release free beta before the release!]]beta!]]
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[-View the main page [[{{VideoGame/PapersPlease}} HERE]]-]
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* TheWikiRule: [[http://papersplease.wikia.com/wiki/Papers_Please_Wiki Even with the free beta before the release!]]

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