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* ChannelHop: The original was developed by Creator/BioWare and published by Creator/{{Atari}} (under license from Creator/WizardsOfTheCoast, natch.) The Enhanced Edition was developed ''and'' published by Beamdog software.
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not trivia
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* ImageSource: NoticeThis
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** A ''WebVideo/DiceCameraAction'' portrait pack was in the planning stages, before being scrapped due to Wizards of the Coast's sudden cancellation of that series.
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** A ''WebVideo/DiceCameraAction'' portrait pack was in the [[https://forums.beamdog.com/discussion/72390/beamdog-announces-the-dice-camera-action-enhanced-edition-voice-and-portrait-pack planning stages, stages]], before being scrapped due to Wizards of the Coast's sudden cancellation of that series.
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* WhatCouldHaveBeen: The original campaign underwent major rewrites during the publisher transition from Interplay/Black Isle to Atari, and as a result many features, characters, and plot threads [[https://rpgcodex.net/forums/threads/nwn-oc-plot-was-cut-possibly-due-to-publisher-meddling.74097/ were cut]]. Some of the cut content including Lord Nasher dying during the final battle, Aribeth betraying Maugrim, and more roles for Sedos Sebile, a minor NPC in the final game with her unique portrait and model.
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* WhatCouldHaveBeen: WhatCouldHaveBeen:
** The original campaign underwent major rewrites during the publisher transition from Interplay/Black Isle to Atari, and as a result many features, characters, and plot threads [[https://rpgcodex.net/forums/threads/nwn-oc-plot-was-cut-possibly-due-to-publisher-meddling.74097/ were cut]]. Some of the cut content including Lord Nasher dying during the final battle, Aribeth betraying Maugrim, and more roles for Sedos Sebile, a minor NPC in the final game with her unique portrait andmodel.model.
** A ''WebVideo/DiceCameraAction'' portrait pack was in the planning stages, before being scrapped due to Wizards of the Coast's sudden cancellation of that series.
** The original campaign underwent major rewrites during the publisher transition from Interplay/Black Isle to Atari, and as a result many features, characters, and plot threads [[https://rpgcodex.net/forums/threads/nwn-oc-plot-was-cut-possibly-due-to-publisher-meddling.74097/ were cut]]. Some of the cut content including Lord Nasher dying during the final battle, Aribeth betraying Maugrim, and more roles for Sedos Sebile, a minor NPC in the final game with her unique portrait and
** A ''WebVideo/DiceCameraAction'' portrait pack was in the planning stages, before being scrapped due to Wizards of the Coast's sudden cancellation of that series.
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* ScrewedByTheLawyers: Because of the change between publishers, from Interplay to Atari, changes were made in the storyline so that characters from Baldur's Gate wouldn't carry to Neverwinter Nights.
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* ScrewedByTheLawyers: ScrewedByTheLawyers:
** Because of the change betweenpublishers, publishers from Interplay to Atari, changes were made in the storyline so that characters from Baldur's Gate wouldn't carry to Neverwinter Nights.Nights.
** Several character portraits [[https://nwn.fandom.com/wiki/Portrait were changed in later updates]], as the original portraits, being modified from real life celebrity pictures, weren't licensed for modifications.
** Because of the change between
** Several character portraits [[https://nwn.fandom.com/wiki/Portrait were changed in later updates]], as the original portraits, being modified from real life celebrity pictures, weren't licensed for modifications.
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* WhatCouldHaveBeen: The original campaign underwent major rewrites during the publisher transition from Interplay/Black Isle to Atari, and as a result many features, characters, and plot threads [[https://rpgcodex.net/forums/threads/nwn-oc-plot-was-cut-possibly-due-to-publisher-meddling.74097/ were cut]]. Some of the cut content including Lord Nasher dying during the final battle, Aribeth betraying Maugrim, and more roles for Sedos Sebile, a minor NPC in the final game with her unique portrait and model.
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* TheOtherDarrin: All the henchmen from the original campaign returning in ''Hordes'' have different voice actors.
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* TheOtherDarrin: All the henchmen from the original campaign returning in ''Hordes'' have different voice actors.
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* TheOtherDarrin: All RecycledTitle: ''VideoGame/{{Neverwinter Nights|AOL}}'' was originally a {{MMORPG}} released in 1991. They're both part of the henchmen from the original campaign returning in ''Hordes'' have ''TabletopGame/ForgottenRealms'' universe, but they were created by different voice actors.developers and are very different gameplay-wise (a MMORPG vs a single-player/LAN multiplayer RPG). Creator/BioWare eventually acquired the rights to ''Neverwinter Nights'' and reused the title for their own game.
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Moving to Trivia.Neverwinter Nights 2
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* DummiedOut: Time constraints resulted in ''a lot'' of stuff getting cut, like Neeshka and Bishop's romance plots[[note]] it's not entirely clear what was cut from Bishop's; as it stands he has as much romance content as Casavier, it just doesn't affect his actions in the finale[[/note]], an encounter with the [[HumanoidAbomination animus elemental]] Sydney summoned to murder Qara, [[NoodleIncident why Casavir left Neverwinter]], an exchange between Sand and Qara indicating she's actually ''[[HoldingBackThePhlebotinum holding back]]'' a considerable amount of power...
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* DummiedOut: Time constraints resulted in ''a lot'' of stuff getting cut, like Neeshka and Bishop's romance plots[[note]] it's not entirely clear what was cut from Bishop's; as it stands he has as much romance content as Casavier, it just doesn't effect his actions in the finale[[/note]], an encounter with the [[HumanoidAbomination animus elemental]] Sydney summoned to murder Qara, [[NoodleIncident why Casavir left Neverwinter]], an exchange between Sand and Qara indicating she's actually ''[[HoldingBackThePhlebotinum holding back]]'' a considerable amount of power...
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* DummiedOut: Time constraints resulted in ''a lot'' of stuff getting cut, like Neeshka and Bishop's romance plots[[note]] it's not entirely clear what was cut from Bishop's; as it stands he has as much romance content as Casavier, it just doesn't effect affect his actions in the finale[[/note]], an encounter with the [[HumanoidAbomination animus elemental]] Sydney summoned to murder Qara, [[NoodleIncident why Casavir left Neverwinter]], an exchange between Sand and Qara indicating she's actually ''[[HoldingBackThePhlebotinum holding back]]'' a considerable amount of power...
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Moved from the D trope list
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* DummiedOut: Time constraints resulted in ''a lot'' of stuff getting cut, like Neeshka and Bishop's romance plots[[note]] it's not entirely clear what was cut from Bishop's; as it stands he has as much romance content as Casavier, it just doesn't effect his actions in the finale[[/note]], an encounter with the [[HumanoidAbomination animus elemental]] Sydney summoned to murder Qara, [[NoodleIncident why Casavir left Neverwinter]], an exchange between Sand and Qara indicating she's actually ''[[HoldingBackThePhlebotinum holding back]]'' a considerable amount of power...
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* ImageSource:
** NoticeThis
** PlayerCharacter
** NoticeThis
** PlayerCharacter
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* ImageSource:
** NoticeThis
** PlayerCharacterImageSource: NoticeThis
** NoticeThis
** PlayerCharacter
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** Originally ''Wizards of the Coast'' told ''Creator/BioWare'' and Atari that all of their Adventure modules couldn't use established [=D&D=] settings (Forgotten Realms, Eberron, Greyhawk, etc), leading to the creation of modules such as ''Witch's Wake'', ''Shadow Guard'' and ''Kingmaker'', all of them being meant to start their own settings for future adventures. Then, out of nowhere, ''Wizards of the Coast'' demanded that all of their Adventure modules be set in established settings, leading to the abrupt cancellation of ''Witch's Wake'' and ''Shadow Guard'''s storylines with the former ending on a {{Cliffhanger}} and the later on a DownerEnding.
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** Originally ''Wizards of the Coast'' told ''Creator/BioWare'' and Atari that all of their Adventure modules couldn't use established [=D&D=] settings (Forgotten Realms, Eberron, Greyhawk, etc), leading to the creation of modules such as ''Witch's Wake'', ''Shadow Guard'' and ''Kingmaker'', all of them being meant to start their own settings for future adventures. Then, out of nowhere, ''Wizards of the Coast'' demanded that all of their Adventure modules be set in established settings, leading to the abrupt cancellation of ''Witch's Wake'' and ''Shadow Guard'''s storylines with the former ending on a {{Cliffhanger}} and the later latter on a DownerEnding.
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* ReferencedBy: The short story "Pimpf" from ''Literature/TheLaundrySeries'' has protagonist Bob Howard getting involved in the NWN modding community to keep modders from accidentally summoning {{Eldritch Abomination}}s with the toolset. Author Creator/CharlesStross, incidentally, is the inventor of several iconic D&D creatures, one of which, the Slaad, appears in the game.
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* ReferencedBy: ReferencedBy:
** The short story "Pimpf" from ''Literature/TheLaundrySeries'' has protagonist Bob Howard getting involved in the NWN modding community to keep modders from accidentally summoning {{Eldritch Abomination}}s with the toolset. Author Creator/CharlesStross, incidentally, is the inventor of several iconic D&D creatures, one of which, the Slaad, appears in thegame.game.
** Deekin is one of the characters of ''VideoGame/IdleChampionsOfTheForgottenRealms'', a CrossOver bringing together several characters from various ''Franchise/ForgottenRealms'' works in a single grand adventure.
** The short story "Pimpf" from ''Literature/TheLaundrySeries'' has protagonist Bob Howard getting involved in the NWN modding community to keep modders from accidentally summoning {{Eldritch Abomination}}s with the toolset. Author Creator/CharlesStross, incidentally, is the inventor of several iconic D&D creatures, one of which, the Slaad, appears in the
** Deekin is one of the characters of ''VideoGame/IdleChampionsOfTheForgottenRealms'', a CrossOver bringing together several characters from various ''Franchise/ForgottenRealms'' works in a single grand adventure.
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* TheOtherDarrin: All the henchmen from the original campaign returning in ''Hordes'' have different voice actors.
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* ImageSource: PlayerCharacter.
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* ImageSource: PlayerCharacter.ImageSource:
** NoticeThis
** PlayerCharacter
** NoticeThis
** PlayerCharacter
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* TheWikiRule: The [[https://nwn.fandom.com/wiki/Main_Page Neverwinter Nights Wiki]] or the [[https://forgottenrealms.fandom.com/wiki/Main_Page Forgotten Realms Wiki]]. Unfortunately either of them are seriously lacking.
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** Originally ''Wizards of the Coast'' told ''Creator/BioWare'' and Atari that all of their Adventure modules couldn't use established [=D&D=] settings (Forgotten Realms, Eberron, Greyhawk, etc), leading to the creation of modules such as ''Witch's Wake'', ''Shadow Guard'' and ''Kingmaker'', all of them being meant to start their own settings for future adventures. Then, out of nowhere, ''Wizards of the Coast'' demanded that all of their Adventure modules be set in established settings, leading to the abrupt cancellation of ''Witch's Wake'' and ''Shadow Guard'''s storylines with the former ending on a {{Cliffhanger}} and the later on a DownerEnding.
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* KeepCirculatingTheTapes: For a while, there was no official support or distribution for some premium modules such as ''Infinite Dungeons'', until ''[=GOG=]'' released most in their Complete Edition.
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* KeepCirculatingTheTapes: For a while, there was no official support or distribution for some premium modules such as ''Infinite Dungeons'', until ''[=GOG=]'' released most in their Complete Edition. The rest were later released alongside Beamdog's ''Enhanced Edition''.
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* ScrewedByTheLawyers: Because of the change between publishers, from Interplay to Atari, changes had to be made in the storyline so that characters from Baldur's Gate wouldn't carry to Neverwinter Nights.
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* ScrewedByTheLawyers: Because of the change between publishers, from Interplay to Atari, changes had to be were made in the storyline so that characters from Baldur's Gate wouldn't carry to Neverwinter Nights.
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** Same thing happened with ''Tyrants of the Moonsea''. It was meant to be a premium module before its cancellation by Atari. The mod was release for free, but [[LeftHanging in an uncompleted state]]. More than 10 years later, ''Beamdog'' has re-released as intended by the mod's creator with updated art, more quests, bug fixes and a better ending resolution.
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** Same thing happened with ''Tyrants of the Moonsea''. It was meant to be a premium module before its cancellation by Atari. The mod was release for free, but [[LeftHanging in an uncompleted state]]. More than 10 years later, ''Beamdog'' has re-released as intended by the mod's creator with updated art, more quests, bug fixes and a better ending resolution. The planned-but-never-made follow-up ''The Blades of Netheril'' is currently in development.
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** Same thing happened with ''Tyrants of the Moonsea''. It was meant to be a premium module before its cancellation by Atari. The mod was release for free, but [[LeftHanging in an uncompleted state]]. More than 10 years later, ''Beamdog'' has released as intended by the mod's creator with updated art, more quests, bug fixes and a better ending resolution.
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** Same thing happened with ''Tyrants of the Moonsea''. It was meant to be a premium module before its cancellation by Atari. The mod was release for free, but [[LeftHanging in an uncompleted state]]. More than 10 years later, ''Beamdog'' has released re-released as intended by the mod's creator with updated art, more quests, bug fixes and a better ending resolution.
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* UnCanceled: Played with. ''Darkness over Daggerford'' was a planned premium module before Atari canceled it. The module was then release for free to the NWN community. When ''[[UpdatedRerelease NWN: Enhanced Edition]]'' was released, ''[=DoD=]'' also got an UpdatedRerelease with changes to the quests, characters, the storyline and other improvements. The original version is still available for free while the Enhanced Edition of the module can be bought on Steam or GOG.
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* UnCanceled: Played with. with:
** ''Darkness over Daggerford'' was a planned premium module before Atari canceled it. The module was then release for free to the NWN community. When ''[[UpdatedRerelease NWN: Enhanced Edition]]'' was released, ''[=DoD=]'' also got an UpdatedRerelease with changes to the quests, characters, the storyline and other improvements. The original version is still available for free while the Enhanced Edition of the module can be bought on Steam orGOG.GOG.
** Same thing happened with ''Tyrants of the Moonsea''. It was meant to be a premium module before its cancellation by Atari. The mod was release for free, but [[LeftHanging in an uncompleted state]]. More than 10 years later, ''Beamdog'' has released as intended by the mod's creator with updated art, more quests, bug fixes and a better ending resolution.
** ''Darkness over Daggerford'' was a planned premium module before Atari canceled it. The module was then release for free to the NWN community. When ''[[UpdatedRerelease NWN: Enhanced Edition]]'' was released, ''[=DoD=]'' also got an UpdatedRerelease with changes to the quests, characters, the storyline and other improvements. The original version is still available for free while the Enhanced Edition of the module can be bought on Steam or
** Same thing happened with ''Tyrants of the Moonsea''. It was meant to be a premium module before its cancellation by Atari. The mod was release for free, but [[LeftHanging in an uncompleted state]]. More than 10 years later, ''Beamdog'' has released as intended by the mod's creator with updated art, more quests, bug fixes and a better ending resolution.
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* UnCanceled: Played with. ''Darkness over Daggerford'' was a planned premium module before Atari canceled it. The module was then release for free to the NWN community. When ''[[UpdatedRerelease NWN: Enhanced Edition]]'' was released, ''[=DoD=]'' also got an UpdatedRerelease with changes to the quests, characters, the storyline and other improvements. The original version is still available for free while the Enhanced Edition of the module can be bought on Steam or GOG.
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* ReferencedBy: The short story "Pimpf" from ''Literature/TheLaundrySeries'' has protagonist Bob Howard getting involved in the NWN modding community to keep modders from accidentally summoning {{Eldritch Abomination}}s with the toolset. Author Creator/CharlesStross, incidentally, is the inventor of several iconic D&D creatures, one of which, the Slaad, appears in the game.
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** An entire chapter is set inside Underdark, with quests consisting in cleaning Mind Flayers' and Beholders's dungeons, while Drows are the main antagnosts. During the chapter, the party's home is inside a Drow city.
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** An entire chapter is set inside Underdark, with quests consisting in cleaning Mind Flayers' and Beholders's dungeons, while Drows are the main antagnosts.antagonists. During the chapter, the party's home is inside a Drow city.
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* RecycledScript: ''Hordes''' plot has several similarities with ''VideoGame/BaldursGateII: Shadows of Amn'', also made by Creator/BioWare:
** You canonically start as an already experienced hero who loses all their stuff when the game begins.
** The first chapter is set inside an evil sorcerer's lair filled with deathtraps.
** An entire chapter is set inside Underdark, with quests consisting in cleaning Mind Flayers' and Beholders's dungeons, while Drows are the main antagnosts. During the chapter, the party's home is inside a Drow city.
** A part of the story is about fighting a clan of vampires.
** [[spoiler:Both game feature a single mono-class Rogue party member (Tomi Undergallows/Yoshimo), who is forced to leave the party for plot-related reasons.]]
** [[spoiler:Late in the storyline, a friendly female NPC (The Knower of Names/Queen Ellesime) reveals she was in love with the Big Bad (Mephistopheles/Irenicus).]]
** [[spoiler:A character (who was an antagonist in a previous game) atoned in the afterlife and joins the party (Aribeth/Sarevok).]][[note]]It's a plot point from the ''[[VideoGame/BaldursGateIIThroneOfBhaal Throne of Bhaal]]'' sequel/extension instead of ''Shadow of Amn'', but still.[[/note]]
** You canonically start as an already experienced hero who loses all their stuff when the game begins.
** The first chapter is set inside an evil sorcerer's lair filled with deathtraps.
** An entire chapter is set inside Underdark, with quests consisting in cleaning Mind Flayers' and Beholders's dungeons, while Drows are the main antagnosts. During the chapter, the party's home is inside a Drow city.
** A part of the story is about fighting a clan of vampires.
** [[spoiler:Both game feature a single mono-class Rogue party member (Tomi Undergallows/Yoshimo), who is forced to leave the party for plot-related reasons.]]
** [[spoiler:Late in the storyline, a friendly female NPC (The Knower of Names/Queen Ellesime) reveals she was in love with the Big Bad (Mephistopheles/Irenicus).]]
** [[spoiler:A character (who was an antagonist in a previous game) atoned in the afterlife and joins the party (Aribeth/Sarevok).]][[note]]It's a plot point from the ''[[VideoGame/BaldursGateIIThroneOfBhaal Throne of Bhaal]]'' sequel/extension instead of ''Shadow of Amn'', but still.[[/note]]
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* ScrewedByTheLawyers: Because of the change between publishers, from Interplay to Atari, changes had to be made in the storyline so that characters from Baldur's Gate wouldn't carry to Neverwinter Nights.
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* ExecutiveMeddling
** In ''Shadows'' you would have had the option to sell a baby you kept as part of a questline into slavery, but it was DummiedOut.
** ''Hordes'' has many options dummied out for usages of the True Names of characters, likely due to the VideoGameCrueltyPotential it offered, commanding people against their will to do things for you. However, a truly hilarious ending was cut as part of this: [[spoiler:commanding Mephistopheles to serve you as your chambermaid.]]
** In ''Shadows'' you would have had the option to sell a baby you kept as part of a questline into slavery, but it was DummiedOut.
** ''Hordes'' has many options dummied out for usages of the True Names of characters, likely due to the VideoGameCrueltyPotential it offered, commanding people against their will to do things for you. However, a truly hilarious ending was cut as part of this: [[spoiler:commanding Mephistopheles to serve you as your chambermaid.]]
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* KeepCirculatingTheTapes: For a while, there was no official support or distribution for some premium modules such as ''Infinite Dungeons'', until ''[=GOG=]'' released most in their Complete Edition.
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* {{Trope Namer|s}}: Creator/BioWare homebrewed several spells for the series, including a pair of spells called ''Isaac's lesser missile storm'' and ''greater missile storm''. In conjunction with the original ''magic missile'', they name MagicMissileStorm.
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