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* MarthDebutedInSmashBros: Due to the English version of ''Anime/KirbyRightBackAtYa'' removing all of the original music from the Japanese version, some of those songs were reused and made their American debut in this game.
to:
* MarthDebutedInSmashBros: Due to the English version of The soundtrack for ''Anime/KirbyRightBackAtYa'' removing all of got replaced in the original music from west thanks to Creator/FourKidsEntertainment, so the Japanese version, some of those songs were reused and made their American debut songs in this game.game ended up making the anime soundtrack's sole appearance in the west in said title, as even ''VideoGame/SuperSmashBrosBrawl'' credits "Strong Star Warrior" as "Checker Knights" from ''Air Ride''.
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* MarthDebutedInSmashBros: Due to the English version of ''Anime/KirbyRightBackAtYa'' removing all of the original music from the Japanese version, some of those songs were reused and made their American debut in this game.
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* FlipFlopOfGod: Although the game is widely considered to be the final version of the UsefulNotes/Nintendo64 game ''Air Ride'', in ''WebVideo/MasahiroSakuraiOnCreatingGames'', [[https://www.youtube.com/watch?v=bRDAYgRns4E#t=3m11s Sakurai himself claims]] the two games are unrelated, as ''Air Ride'' was more of a snowboarding game. He does admit that it's possible ''Air Ride'' may have inspired some ideas on what would or wouldn't work in ''Kirby Air Ride''.
* KeepCirculatingTheTapes: As the game has yet to be re-released on newer consoles, copies of the [[UsefulNotes/NintendoGameCube GameCube]] version have understandably become rather sought-after.
* KeepCirculatingTheTapes: As the game has yet to be re-released on newer consoles, copies of the [[UsefulNotes/NintendoGameCube GameCube]] version have understandably become rather sought-after.
to:
* FlipFlopOfGod: Although the game is widely considered to be the final version of the UsefulNotes/Nintendo64 Platform/Nintendo64 game ''Air Ride'', in ''WebVideo/MasahiroSakuraiOnCreatingGames'', [[https://www.youtube.com/watch?v=bRDAYgRns4E#t=3m11s Sakurai himself claims]] the two games are unrelated, as ''Air Ride'' was more of a snowboarding game. He does admit that it's possible ''Air Ride'' may have inspired some ideas on what would or wouldn't work in ''Kirby Air Ride''.
* KeepCirculatingTheTapes: As the game has yet to be re-released on newer consoles, copies of the[[UsefulNotes/NintendoGameCube GameCube]] Platform/GameCube version have understandably become rather sought-after.
* KeepCirculatingTheTapes: As the game has yet to be re-released on newer consoles, copies of the
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* SavedFromDevelopmentHell: The game was originally supposed to launch for the UsefulNotes/Nintendo64 and had started development [[https://web.archive.org/web/20060614213135/http://www.gamerseurope.com/articles/363 around 1995]]. It got scrapped, only to resurface on the UsefulNotes/NintendoGameCube in 2003.
to:
* SavedFromDevelopmentHell: The game was originally supposed to launch for the UsefulNotes/Nintendo64 Platform/Nintendo64 and had started development [[https://web.archive.org/web/20060614213135/http://www.gamerseurope.com/articles/363 around 1995]]. It got scrapped, only to but it would eventually resurface on the UsefulNotes/NintendoGameCube Platform/NintendoGameCube in 2003.
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** The game started development in the early days of the UsefulNotes/Nintendo64 but got shelved for a while, only to turn later in 2003. And even then, the early [[http://www.ign.com/articles/2003/03/04/kirbys-air-ride-first-look March 2003 footage]], left a rather [[TaintedByThePreview poor initial reception]]. What really shows how troubled the development process, though, was series creator Masahiro Sakurai himself leaving HAL Laboratory after its completion.
to:
** The game started development in the early days of the UsefulNotes/Nintendo64 Platform/Nintendo64 but got shelved for a while, only to turn later in 2003. And even then, the early [[http://www.ign.com/articles/2003/03/04/kirbys-air-ride-first-look March 2003 footage]], left a rather [[TaintedByThePreview poor initial reception]]. What really shows how troubled the development process, though, was series creator Masahiro Sakurai himself leaving HAL Laboratory after its completion.
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* KeepCirculatingTheTapes: As the game as yet to be re-released on newer consoles, copies of the [[UsefulNotes/NintendoGameCube GameCube]] version have become rather sought-after.
to:
* KeepCirculatingTheTapes: As the game as has yet to be re-released on newer consoles, copies of the [[UsefulNotes/NintendoGameCube GameCube]] version have understandably become rather sought-after.
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** The game started development in the early days of the UsefulNotes/Nintendo64 but got shelved for a while, only to turn later in 2003. And even then, the early [[http://www.ign.com/articles/2003/03/04/kirbys-air-ride-first-look March 2003 footage]], left a rather [[TaintedByThePreview poor initial reception]]. What really shows how troubled the development process was though was the series creator Masahiro Sakurai himself leaving HAL Laboratory after its completion.
to:
** The game started development in the early days of the UsefulNotes/Nintendo64 but got shelved for a while, only to turn later in 2003. And even then, the early [[http://www.ign.com/articles/2003/03/04/kirbys-air-ride-first-look March 2003 footage]], left a rather [[TaintedByThePreview poor initial reception]]. What really shows how troubled the development process process, though, was though was the series creator Masahiro Sakurai himself leaving HAL Laboratory after its completion.
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* CreatorBacklash: While Sakurai likely doesn't hate the game itself if his {{Shout Out}}s to it the ''VideoGame/SuperSmashBros'' series is any indication, the development cycle for this game is what made him leave HAL Laboratory and Nintendo. He publicly criticized the company for its practice of constantly churning out sequels to established franchises rather than taking risks with new [=IPs=] and this game was the final straw for him.
* ExecutiveMeddling: It would appear that this happened a lot during the game's development cycle which pushed Sakurai to leave HAL Laboratory.
* FlipFlopOfGod: Although the game is widely considered to be the final version of the Nintendo 64 game ''Air Ride'', in ''WebVideo/MasahiroSakuraiOnCreatingGames'', [[https://youtu.be/bRDAYgRns4E?t=191 Sakurai himself claims]] the two games are unrelated, as ''Air Ride'' was more of a snowboarding game. He does admit that it's possible ''Air Ride'' may have inspired some ideas on what would or wouldn't work in ''Kirby Air Ride''.
* KeepCirculatingTheTapes: After twenty years, the game has still never been re-released on newer consoles, so copies of the [=GameCube=] version have become rather sought-after.
* ExecutiveMeddling: It would appear that this happened a lot during the game's development cycle which pushed Sakurai to leave HAL Laboratory.
* FlipFlopOfGod: Although the game is widely considered to be the final version of the Nintendo 64 game ''Air Ride'', in ''WebVideo/MasahiroSakuraiOnCreatingGames'', [[https://youtu.be/bRDAYgRns4E?t=191 Sakurai himself claims]] the two games are unrelated, as ''Air Ride'' was more of a snowboarding game. He does admit that it's possible ''Air Ride'' may have inspired some ideas on what would or wouldn't work in ''Kirby Air Ride''.
* KeepCirculatingTheTapes: After twenty years, the game has still never been re-released on newer consoles, so copies of the [=GameCube=] version have become rather sought-after.
to:
* CreatorBacklash: While Sakurai Creator/MasahiroSakurai likely doesn't hate the game itself if his {{Shout Out}}s [[ShoutOut Shout-Outs]] to it the ''VideoGame/SuperSmashBros'' series is are any indication, the development cycle for this game is what made him leave HAL Laboratory Creator/HALLaboratory and Nintendo. Creator/{{Nintendo}}. He publicly criticized the company for its practice of [[FranchiseZombie constantly churning out sequels to established franchises franchises]] rather than taking risks with new [=IPs=] and this game was the final straw for him.
* ExecutiveMeddling: It would appear that this happened a lot during the game's developmentcycle cycle, which pushed Sakurai to leave HAL Laboratory.
* FlipFlopOfGod: Although the game is widely considered to be the final version of theNintendo 64 UsefulNotes/Nintendo64 game ''Air Ride'', in ''WebVideo/MasahiroSakuraiOnCreatingGames'', [[https://youtu.be/bRDAYgRns4E?t=191 [[https://www.youtube.com/watch?v=bRDAYgRns4E#t=3m11s Sakurai himself claims]] the two games are unrelated, as ''Air Ride'' was more of a snowboarding game. He does admit that it's possible ''Air Ride'' may have inspired some ideas on what would or wouldn't work in ''Kirby Air Ride''.
* KeepCirculatingTheTapes:After twenty years, As the game has still never been as yet to be re-released on newer consoles, so copies of the [=GameCube=] [[UsefulNotes/NintendoGameCube GameCube]] version have become rather sought-after.
* ExecutiveMeddling: It would appear that this happened a lot during the game's development
* FlipFlopOfGod: Although the game is widely considered to be the final version of the
* KeepCirculatingTheTapes:
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* SavedFromDevelopmentHell: The game was originally supposed to launch for the UsefulNotes/Nintendo64 and had started development [[https://web.archive.org/web/20060614213135/http://www.gamerseurope.com/articles/363 around 1995]]. It got scrapped, only to resurface on the UsefulNotes/NintendoGamecube in 2003.
to:
* SavedFromDevelopmentHell: The game was originally supposed to launch for the UsefulNotes/Nintendo64 and had started development [[https://web.archive.org/web/20060614213135/http://www.gamerseurope.com/articles/363 around 1995]]. It got scrapped, only to resurface on the UsefulNotes/NintendoGamecube UsefulNotes/NintendoGameCube in 2003.
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** In ''WebVideo/MasahiroSakuraiOnCreatingGames'', [[https://youtu.be/bRDAYgRns4E?t=239 Sakurai said]] that after a year of development, none of the vehicles worked properly. This required the developers to rebuild the game from scratch in just three and a half months. Fortunately, assets like the vehicles and courses were "mostly good to go" and could be carried over to the new version.
to:
** In ''WebVideo/MasahiroSakuraiOnCreatingGames'', [[https://youtu.be/bRDAYgRns4E?t=239 [[https://www.youtube.com/watch?v=bRDAYgRns4E#t=3m59s Sakurai said]] that after a year of development, none of the vehicles worked properly. This required the developers to rebuild the game from scratch in just three and a half months. Fortunately, assets like the vehicles and courses were "mostly good to go" and could be carried over to the new version.
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* KeepCirculatingTheTapes: After twenty years, the game has still never been re-released on newer consoles, so copies of the GameCube version have become rather sought-after.
* MovedToTheNextConsole: It was originally ''Kirby's Air Ride'' for the Nintendo 64 and looked extremely different. After being put on the backburner for several years, it was revived as a Gamecube title.
* MovedToTheNextConsole: It was originally ''Kirby's Air Ride'' for the Nintendo 64 and looked extremely different. After being put on the backburner for several years, it was revived as a Gamecube title.
to:
* KeepCirculatingTheTapes: After twenty years, the game has still never been re-released on newer consoles, so copies of the GameCube [=GameCube=] version have become rather sought-after.
* MovedToTheNextConsole: It was originally ''Kirby's Air Ride'' for the Nintendo 64 and looked extremely different. After being put on the backburner for several years, it was revived as aGamecube [=GameCube=] title.
* MovedToTheNextConsole: It was originally ''Kirby's Air Ride'' for the Nintendo 64 and looked extremely different. After being put on the backburner for several years, it was revived as a
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* KeepCirculatingTheTapes: After twenty years, the game has still never been re-released on newer consoles, so copies of the GameCube version have become rather sought-after.
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* FlipFlopOfGod: Although the game is widely considered to be the final version of the Nintendo 64 game ''Air Ride'', in ''WebVideo/MasahiroSakuraiOnCreatingGames'', [[https://youtu.be/bRDAYgRns4E?t=191 Sakurai himself claims]] the two games are unrelated, as ''Air Ride'' was more of a snowboarding game. He does admit that it's possible ''Air Ride'' may have inspired some ideas on what would or wouldn't work in ''Kirby Air Ride''.
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* TroubledProduction: The game started development in the early days of the UsefulNotes/Nintendo64 but got shelved for a while, only to turn later in 2003. And even then, the early [[http://www.ign.com/articles/2003/03/04/kirbys-air-ride-first-look March 2003 footage]], left a rather [[TaintedByThePreview poor initial reception]]. What really shows how troubled the development process was though was the series creator Masahiro Sakurai himself leaving HAL Laboratory after its completion.
to:
* TroubledProduction: TroubledProduction:
** The game started development in the early days of the UsefulNotes/Nintendo64 but got shelved for a while, only to turn later in 2003. And even then, the early [[http://www.ign.com/articles/2003/03/04/kirbys-air-ride-first-look March 2003 footage]], left a rather [[TaintedByThePreview poor initial reception]]. What really shows how troubled the development process was though was the series creator Masahiro Sakurai himself leaving HAL Laboratory after its completion.
** In ''WebVideo/MasahiroSakuraiOnCreatingGames'', [[https://youtu.be/bRDAYgRns4E?t=239 Sakurai said]] that after a year of development, none of the vehicles worked properly. This required the developers to rebuild the game from scratch in just three and a half months. Fortunately, assets like the vehicles and courses were "mostly good to go" and could be carried over to the new version.
** The game started development in the early days of the UsefulNotes/Nintendo64 but got shelved for a while, only to turn later in 2003. And even then, the early [[http://www.ign.com/articles/2003/03/04/kirbys-air-ride-first-look March 2003 footage]], left a rather [[TaintedByThePreview poor initial reception]]. What really shows how troubled the development process was though was the series creator Masahiro Sakurai himself leaving HAL Laboratory after its completion.
** In ''WebVideo/MasahiroSakuraiOnCreatingGames'', [[https://youtu.be/bRDAYgRns4E?t=239 Sakurai said]] that after a year of development, none of the vehicles worked properly. This required the developers to rebuild the game from scratch in just three and a half months. Fortunately, assets like the vehicles and courses were "mostly good to go" and could be carried over to the new version.
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YMMV
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* FanNickname: The Wagon Star is often called the Chinese Take-Out Box, fitting to its design.
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* CreatorBacklash: While Sakurai likely doesn't hate the game itself if his {{Shout Out}}s to it the ''VideoGame/SuperSmashBros'' series is any indication, the development cycle for this game is what made him leave HAL Laboratory and Nintendo. He publicly criticized the company for its practice constantly churning out sequels to established franchises rather than taking risks with new [=IPs=] and this game was the final straw for him.
to:
* CreatorBacklash: While Sakurai likely doesn't hate the game itself if his {{Shout Out}}s to it the ''VideoGame/SuperSmashBros'' series is any indication, the development cycle for this game is what made him leave HAL Laboratory and Nintendo. He publicly criticized the company for its practice of constantly churning out sequels to established franchises rather than taking risks with new [=IPs=] and this game was the final straw for him.
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He never left Nintendo (at least as of this edit)
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* ExecutiveMeddling: It would appear that this happened a lot during the game's development cycle which pushed Sakurai to leave Nintendo.
to:
* ExecutiveMeddling: It would appear that this happened a lot during the game's development cycle which pushed Sakurai to leave Nintendo.HAL Laboratory.
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** FanNickname: The Wagon Star is often called the Chinese Take-Out Box, fitting to its design.
to:
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** FanNickname: The Wagon Star is often called the Chinese Take-Out Box, fitting to its design.
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* MovedToTheNextConsole: It was originally ''Kirby's Air Ride'' for the Nintendo 64 and looked extremely different. After being put on the backburner for several years, it was revived as a Gamecube title.
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None
Changed line(s) 3,4 (click to see context) from:
* SavedFromDevelopmentHell: The game was originally supposed to launch for the UsefulNotes/Nintendo64 and had been in [[https://web.archive.org/web/20060614213135/http://www.gamerseurope.com/articles/363 development since around 1995]]. It got scrapped, only to resurface on the UsefulNotes/NintendoGamecube in 2003.
* TroubledProduction: As noted above, the game started development since the early Nintendo 64 but got shelved for a while, only to turn later in 2003. And even then, the early [[http://www.ign.com/articles/2003/03/04/kirbys-air-ride-first-look March 2003 footage]], left a rather [[TaintedByThePreview poor initial reception]]. What really shows how troubled the development process was though was the series creator Masahiro Sakurai himself leaving HAL Laboratory after its completion
* TroubledProduction: As noted above, the game started development since the early Nintendo 64 but got shelved for a while, only to turn later in 2003. And even then, the early [[http://www.ign.com/articles/2003/03/04/kirbys-air-ride-first-look March 2003 footage]], left a rather [[TaintedByThePreview poor initial reception]]. What really shows how troubled the development process was though was the series creator Masahiro Sakurai himself leaving HAL Laboratory after its completion
to:
* SavedFromDevelopmentHell: The game was originally supposed to launch for the UsefulNotes/Nintendo64 and had been in started development [[https://web.archive.org/web/20060614213135/http://www.gamerseurope.com/articles/363 development since around 1995]]. It got scrapped, only to resurface on the UsefulNotes/NintendoGamecube in 2003.
* TroubledProduction:As noted above, the The game started development since in the early Nintendo 64 days of the UsefulNotes/Nintendo64 but got shelved for a while, only to turn later in 2003. And even then, the early [[http://www.ign.com/articles/2003/03/04/kirbys-air-ride-first-look March 2003 footage]], left a rather [[TaintedByThePreview poor initial reception]]. What really shows how troubled the development process was though was the series creator Masahiro Sakurai himself leaving HAL Laboratory after its completioncompletion.
----
* TroubledProduction:
----
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* SavedFromDevelopmentHell: The game was originally supposed to launch for the UsefulNotes/Nintendo64 and had been in [[https://web.archive.org/web/20060614213135/http://www.gamerseurope.com/articles/363 development since around 1995]]. It got scrapped, onl to resurface on the UsefulNotes/NintendoGamecube in 2003.
to:
* SavedFromDevelopmentHell: The game was originally supposed to launch for the UsefulNotes/Nintendo64 and had been in [[https://web.archive.org/web/20060614213135/http://www.gamerseurope.com/articles/363 development since around 1995]]. It got scrapped, onl only to resurface on the UsefulNotes/NintendoGamecube in 2003.
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Changed line(s) 3 (click to see context) from:
* SavedFromDevelopmentHell: The game was originally supposed to launch for the UsefulNotes/Nintendo64 and had been in [[https://web.archive.org/web/20060614213135/http://www.gamerseurope.com/articles/363 development since around 1995]]. It got scrapped, onl to resurface on the UsefulNotes/NintendoGamecube in 2003.
to:
* SavedFromDevelopmentHell: The game was originally supposed to launch for the UsefulNotes/Nintendo64 and had been in [[https://web.archive.org/web/20060614213135/http://www.gamerseurope.com/articles/363 development since around 1995]]. It got scrapped, onl to resurface on the UsefulNotes/NintendoGamecube in 2003.2003.
* TroubledProduction: As noted above, the game started development since the early Nintendo 64 but got shelved for a while, only to turn later in 2003. And even then, the early [[http://www.ign.com/articles/2003/03/04/kirbys-air-ride-first-look March 2003 footage]], left a rather [[TaintedByThePreview poor initial reception]]. What really shows how troubled the development process was though was the series creator Masahiro Sakurai himself leaving HAL Laboratory after its completion
* TroubledProduction: As noted above, the game started development since the early Nintendo 64 but got shelved for a while, only to turn later in 2003. And even then, the early [[http://www.ign.com/articles/2003/03/04/kirbys-air-ride-first-look March 2003 footage]], left a rather [[TaintedByThePreview poor initial reception]]. What really shows how troubled the development process was though was the series creator Masahiro Sakurai himself leaving HAL Laboratory after its completion
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* CreatorBacklash: While Sakurai likely doesn't hate the game itself if his {{Shout Out}}s to it the ''VideoGame/SuperSmashBros'' series is any indication, the development cycle for this game is what made him leave HAL Laboratory and Nintendo. He publicly criticized the company for its practice constantly churning out sequels to established franchises rather than taking risks with new IPs and this game was the final straw for him.
to:
* CreatorBacklash: While Sakurai likely doesn't hate the game itself if his {{Shout Out}}s to it the ''VideoGame/SuperSmashBros'' series is any indication, the development cycle for this game is what made him leave HAL Laboratory and Nintendo. He publicly criticized the company for its practice constantly churning out sequels to established franchises rather than taking risks with new IPs [=IPs=] and this game was the final straw for him.
Is there an issue? Send a MessageReason:
None
Changed line(s) 1 (click to see context) from:
* CreatorBacklash: While Sakurai likely doesn't hate the game itself if his {{ShoutOut}}s to it the ''VideoGame/SuperSmashBros'' series is any indication, the development cycle for this game is what made him leave HAL Laboratory and Nintendo. He publicly criticized the company for its practice constantly churning out sequels to established franchises rather than taking risks with new IPs and this game was the final straw for him.
to:
* CreatorBacklash: While Sakurai likely doesn't hate the game itself if his {{ShoutOut}}s {{Shout Out}}s to it the ''VideoGame/SuperSmashBros'' series is any indication, the development cycle for this game is what made him leave HAL Laboratory and Nintendo. He publicly criticized the company for its practice constantly churning out sequels to established franchises rather than taking risks with new IPs and this game was the final straw for him.
Changed line(s) 3 (click to see context) from:
* SavedFromDevelopmentHell: The game was originally supposed to launch for the UsefulNotes/Nintendo64 and had been in [[https://web.archive.org/web/20060614213135/http://www.gamerseurope.com/articles/363 development since around 1995]]. It got scrapped, onl to resurface on the Gamecube in 2003.
to:
* SavedFromDevelopmentHell: The game was originally supposed to launch for the UsefulNotes/Nintendo64 and had been in [[https://web.archive.org/web/20060614213135/http://www.gamerseurope.com/articles/363 development since around 1995]]. It got scrapped, onl to resurface on the Gamecube UsefulNotes/NintendoGamecube in 2003.
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None
Added DiffLines:
* CreatorBacklash: While Sakurai likely doesn't hate the game itself if his {{ShoutOut}}s to it the ''VideoGame/SuperSmashBros'' series is any indication, the development cycle for this game is what made him leave HAL Laboratory and Nintendo. He publicly criticized the company for its practice constantly churning out sequels to established franchises rather than taking risks with new IPs and this game was the final straw for him.
* ExecutiveMeddling: It would appear that this happened a lot during the game's development cycle which pushed Sakurai to leave Nintendo.
* SavedFromDevelopmentHell: The game was originally supposed to launch for the UsefulNotes/Nintendo64 and had been in [[https://web.archive.org/web/20060614213135/http://www.gamerseurope.com/articles/363 development since around 1995]]. It got scrapped, onl to resurface on the Gamecube in 2003.
* ExecutiveMeddling: It would appear that this happened a lot during the game's development cycle which pushed Sakurai to leave Nintendo.
* SavedFromDevelopmentHell: The game was originally supposed to launch for the UsefulNotes/Nintendo64 and had been in [[https://web.archive.org/web/20060614213135/http://www.gamerseurope.com/articles/363 development since around 1995]]. It got scrapped, onl to resurface on the Gamecube in 2003.