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* WhatCouldHaveBeen:
** ''VideoGame/KirbysDreamLand'' was first proposed as ''Popopo of the Spring Breeze'', and later held the name ''Twinkle Popo'' during development, with the starring character named Popopo; he was initially meant as a placeholder dummy character until the team figured out a more advanced design, but they came to like the little guy so much that they decided to keep him in. ''Twinkle Popo'' had promotional materials released and was even ready for shipment until Creator/SatoruIwata grew concerned that the initial orders were only 26,000 copies; he consulted with Creator/ShigeruMiyamoto, who suggested rebranding the game and letting Creator/{{Nintendo}} publish it, to which he agreed despite pressure at Creator/HALLaboratory to refuse and stick with the existing orders. The name "Kirby" was chosen out of a list of name candidates[[note]]which [[FlipFlopOfGod may or may not]] have been based on the surname of the lawyer who defended Nintendo in an important lawsuit from Creator/{{Universal}}[[/note]]. Miyamoto was also under the impression that Kirby was yellow (due to the game's monochrome sprites leaving room for interpretation), so he expressed surprise to Creator/MasahiroSakurai when he saw the game's box art depicting Kirby as pink[[note]]specifically the Japanese version, as International covers depicted Kirby as white; yellow Kirby was eventually used as the [[ColorCodedMultiplayer second player]] [[PaletteSwap palette swap]] for Kirby in his multiplayer appearances, including the ''VideoGame/SuperSmashBros'' series[[/note]]. In addition, [[https://www.youtube.com/watch?v=m0HBCht5saI&t=4m4s concept artwork]] for the ''Twinkle Popo'' pitch reveals a different level lineup compared to the final game — Green Greens[[note]]with a chained Whispy Woods[[/note]], Silk Falls[[note]]with a giant eel or serpent with boxing gloves[[/note]], Elder Woods[[note]]which eventually appeared as [[VideoGame/KirbyStarAllies Old Growth Elder Yggy Woods]][[/note]], Air Fortress[[note]]with unknown flying enemies that somewhat resemble Waddle Doo and what may be an early [[VideoGame/KirbysAdventure Wheelie]][[/note]], Float Islands[[note]]with a submarine as well as Kaboola and a Blipper[[/note]], Bubbly Clo[[SpellMyNameWithAnS w]]ds[[note]]with boy and girl whale-shaped blimps[[/note]], and Heat Palace[[note]]possibly Mt. [=DeDeDe=] before becoming a BossRush; no sign of Castle Lololo just like in [[VideoGame/KirbySuperStar Spring Breeze]][[/note]]
** For ''VideoGame/KirbysAdventure'', [[https://shmuplations.com/kirbysadventure/ an interview in the Japanese player's guide]] revealed that there were over 40 Copy Abilities at one point of development, including a rocket (implemented as Missile in ''Amazing Mirror''), an Animal ability for scratching and biting enemies (implemented in ''Squeak Squad''), and block creation (which gets used in another HAL Laboratory game, ''Videogame/BoxBoy''). [[https://i.imgur.com/liSCa0L.jpg Concept artwork]] also shows that the Spark ability could have functioned more like Fire and Ice instead of Needle and Freeze as well as a scrapped shrinking ability, the latter of which still has DummiedOut sprites and was later used in ''Kirby & The Amazing Mirror'' as the Mini ability.
** ''VideoGame/KirbysDreamLand2'' was originally going to feature vehicle transformations[[note]]which may have inspired the tranformations later seen in ''VideoGame/KirbysEpicYarn'' and ''VideoGame/KirbyAndTheRainbowCurse''[[/note]] — rocket, submarine, U.F.O., a digging Heavy Mole-like machine, tank, and scooter.
** Kirby, with the addition of a pink, curly hair on his head, was originally supposed to star in a SpinoffBabies game, ''[[https://kirby.wikia.com/wiki/Kid_Kirby Kid Kirby]]'', for the SNES; it was never finished, and all that remains of the game now are a few sprites and a few stage layouts released by a former developer for DMA Design (now Rockstar North) via his [[https://www.flickr.com/photos/mikedailly/sets/72157602112466044/ Flickr account]].
** ''VideoGame/KirbySuperStar'' was tentatively titled ''Kirby of the Stars: Active'' until Creator/ShigesatoItoi was brought on to help decide the final name; he also designed the box art. More Copy Abilities were considered — Flower[[note]]wears a ribbon and plants parasitic flowers on enemies[[/note]], Card[[note]][[VideoGame/KirbySqueakSquad later]] an attack for [[VideoGame/KirbyAndTheAmazingMirror Magic]][[/note]], Tonosama[[note]]Feudal Lord; image based on the jumping "Goal" icon from ''Kirby's Adventure''[[/note]], Rush[[note]]an early Fighter[[/note]], Donate[[note]]nurse Kirby forcibly taking blood donations from enemies with a giant needle[[/note]], Satellite[[note]]wears an antenna and communicates with a space satellite[[/note]], Summon[[note]]use a horn to call monsters[[/note]], Wing[[note]]specifically with [[VideoGame/KirbyAndTheAmazingMirror angel wings]][[/note]], Mantle[[note]]may have performed similarly to [[VideoGame/SuperSmashBrosBrawl Dimensional Cape]][[/note]], and Gr[[SpellMyNameWithAnS a]]nade[[note]]an alternate Bomb except with grenades and an army helmet[[/note]]. Additionally, in [[https://www.nintendo.com/super-nes-classic/interview-kirby an interview]] promoting the release of the [[UsefulNotes/SuperNintendoEntertainmentSystem Super NES Classic Edition]], Masahiro Sakurai revealed that there was one more game planned called "Kagero Mansion" (Japanese: ''Kagero no Yakata'', lit. Heat Haze Mansion). In it, Kirby was cursed with a mouth-sealing spell, so he had to explore a HauntedHouse in order to find a cure. Without being able to inhale, Kirby had to find other methods to obtain Copy Abilities, such as touching a candle to get Fire. The game was deemed low-priority, however, and had little to no work to show for it. He also revealed that the success of ''VideoGame/DonkeyKongCountry'' led the developers to remove the game's existing sprite-work in favor of an art style based on computer graphics midway through development, which was partially responsible for the late SNES release.
** When the Nintendo 64 was in development and still called the Ultra 64, one title in development was ''Kirby Bowl 64'' -- ''Kirby Bowl'' being one way to romanize the Japanese name for ''Kirby's Dream Course''. The snowboarding mode it featured apparently evolved into ''Kirby's Air Ride'', which went through years of delays until it was quietly cancelled in 1998. It caught the public by surprise when a [=GameCube=] version, now named ''VideoGame/KirbyAirRide'', was announced in 2003. In addition, it was supposed to have a multi-themed star shaped track, but that got scrapped due to time constraints. It was also supposed to have a much bigger City Trial; the project was really ambitious even then.
** In ''VideoGame/Kirby64TheCrystalShards'', Waddle Dee, Adeleine, and King Dedede were meant to be individually playable in the story mode; in the final game, only the latter remains playable, being ridden by Kirby in short sections.[[note]]Waddle Dee's gameplay would have included picking up certain objects and enemies, which Kirby could do in the final game, but a fully playable version of Adeleine would eventually appear in ''VideoGame/KirbyStarAllies''.[[/note]] There is also evidence suggesting that all of the animal friends from ''VideoGame/KirbysDreamLand3'' were intended to reappear in significant capacity, as all three of their themes appear in-game[[note]]the first theme only appears in the SoundTest, the second theme is used as the Theater theme, and the third theme is used for a stage in Pop Star[[/note]], they have DummiedOut HUD artwork, and there is a piece of concept artwork depicting Adeleine painting Coo into existence to carry Kirby. Certain concept art also shows storyboard for cutscenes playing out slightly differently, such as possible dialog, and a musical minigame where the four main characters played together in a "K4" band as the player follow along with on-screen sheet music.
** ''Kirby Tilt 'n' Tumble'' was almost rebranded as a ''Franchise/{{Pokemon}}'' game outside of Japan.
** Also, ''Kirby Tilt 'n' Tumble 2'' for the [=GameCube=], using the UsefulNotes/GameBoyAdvance and cable to control the same way as the original title. It later became "''Roll-o-Rama''" without Kirby in development before cancellation.
** The [[https://www.youtube.com/watch?v=3yNG3sS1JR0 initial E3 2002 trailer]] of ''Kirby: Nightmare in Dream Land'' showed little actual signs of being a [[VideoGameRemake remake]] of ''VideoGame/KirbysAdventure'' - a mere five months before the game's release in Japan.[[note]]It has been argued that the footage depicts test rooms; however, as the final game has a plethora of [[DebugMode debug rooms]] that don't resemble them and the game was tentatively titled ''[[SuperTitle64Advance Hoshi no Kirby GBA]]'' on Japanese charts, it's debatable.[[/note]] Additionally, the English subtitle "''Nightmare in Dream Land''" was directly taken from the [[DevelopmentGag working subtitle]] of ''Kirby's Adventure'' seen in Magazine/NintendoPower Volume 47, Page 114.
** [[https://wikirby.com/wiki/Kirby_for_Nintendo_GameCube There was originally supposed to be a main platformer for the GameCube, but it never got released.]] Its [[https://www.youtube.com/watch?v=d_dZenzrXRA original E3 2005 trailer]] depicts the addition of three Helpers in a version of the ''VideoGame/KirbySuperStar'' ability system with a piggyback feature[[note]]later in ''VideoGame/KirbysReturnToDreamLand'' and ''VideoGame/KirbyStarAllies''[[/note]], a new hardhat instead of a twisted headband for Hammer Kirby[[note]]which never happened, but as of ''VideoGame/KirbysReturnToDreamLand'', ability caps that were {{Palette Swap}}s started being replaced with unique designs[[/note]], Water Kirby from the [[Anime/KirbyRightBackAtYa anime]][[note]]it later appeared in the games with a different design[[/note]], and a WaveMotionGun-equipped [[HumongousMecha Dedede Robot]][[note]]which later debuted in [[VideoGame/KirbyMassAttack Kirby Quest]] and got a revamp known as [[VideoGame/KirbysReturnToDreamLand HR-D3]][[/note]]. Its [[https://www.youtube.com/watch?v=b6dBh5yVgGY&t=2m17s press release]] stated that the story involves Kirby getting "the stolen Warpstar back from King Dedede." [[https://vignette.wikia.nocookie.net/kirby/images/2/22/Concept_Art.JPG/revision/latest?cb=20150915141752&path-prefix=en Concept]] [[https://vignette.wikia.nocookie.net/kirby/images/8/8b/Daizen04.jpg/revision/latest?cb=20120903095908&path-prefix=en artwork]] shows more unused enemies including what looks like the final boss [[spoiler:resembling [[VideoGame/KirbysReturnToDreamLand Magolor]]]] and what appears to be the idea of multiple modes in the vein of the ''VideoGame/KirbySuperStar'' games. According to [[http://www.nintendo.co.jp/wii/interview/sukj/vol1/index.html an interview]], this was the first of ''three'' unsuccessful attempts at making a home console ''Kirby'' game before ''VideoGame/KirbysReturnToDreamLand'', the fourth attempt that finally brought it out of DevelopmentHell. The 3D structure of the second attempt resurfaced in ''Kirby 3D Rumble'' (and, by extension, ''VideoGame/KirbysBlowoutBlast''; the use of abilities in that structure wouldn't be revisited until ''VideoGame/KirbyBattleRoyale''), and ''VideoGame/KirbyStarAllies'' shows the return of Helpers (and, to a lesser extent, the Cleaning ability) from the well-known first attempt. The third attempt was a cel-shaded 2D game with upgradeable abilities, with ''VideoGame/KirbyAndTheForgottenLand'' revisiting the latter feature as Kirby's abilities could be upgraded in that game. Worth noting is that the game would have included a new knight[[note]]once mislabeled as a design for Meta Knight specifically, but WordOfGod confirmed that it was always thought to be a separate character[[/note]] with red and black [[http://25.media.tumblr.com/tumblr_m7xuylJqjO1ra4czto1_500.jpg butterfly wings]], as first seen in the art book bundled with ''[[CompilationRerelease Kirby's Dream Collection: Special Edition]]''. [[spoiler:This design has been reused as [[VideoGame/KirbyStarAllies Morpho Knight]].]]
** ''VideoGame/KirbysEpicYarn'' wasn't supposed to be a ''Kirby'' game; it was [[https://www.nintendo.co.uk/Iwata-Asks/Iwata-Asks-Kirby-s-Epic-Yarn/Iwata-Asks-Kirby-s-Epic-Yarn/1-Using-Real-Yarn-and-Cloth/1-Using-Real-Yarn-and-Cloth-206925.html initially an original project]] called ''Fluff's Epic Yarn'' (Japanese: ''Keito no Fluff'', or "Fluff of Yarn"), with Fluff as the main character. The development team at Good-Feel wasn't satisfied with how the game was turning out, so Nintendo suggested [[DolledUpInstallment adding Kirby]].
** ''VideoGame/KirbysReturnToDreamLand'' has a DummiedOut Super Ability known only as "[[ExactlyWhatItSaysOnTheTin Super Cutter]]" and a [[ManEatingPlant plant enemy]] known as Hearbell. Additionally, the 25th anniversary ''[[NoExportForYou Kirby Art & Style Collection]]'' art book shows Magolor's design going through several revisions, including one that inspired [[https://78.media.tumblr.com/4990c2a9b4fc1266f297a2cf6b3d622b/tumblr_inline_oyspa1yViz1sheea2_500.png Haltmann]] from ''VideoGame/KirbyPlanetRobobot'' and one depicted as a [[https://78.media.tumblr.com/262a3a5e2b998f19b81be425033fa41d/tumblr_inline_oystwqSaeT1sheea2_500.png girl]]. Additionally, [[https://web.archive.org/web/20170829071206/https://miiverse.nintendo.net/posts/AYMHAAACAAADVHkji2ulKw an old Miiverse post]] states that the scene of Magolor seemingly being released from the Master Crown's control after beating his second form would only have played if the player had collected "all special items" (likely referring to Energy Spheres); however, it was eventually decided that it was too important to leave out, and the scene plays regardless of how many Energy Spheres have been collected.
** ''VideoGame/KirbyPlanetRobobot'' has concept art released online of several [[https://imgur.com/a/QUOIq Susie]] designs, along with a concept for what looks like [[spoiler:a [[VideoGame/KirbysDreamLand3 Zero]]-inspired [[https://vignette.wikia.nocookie.net/kirby/images/e/e0/Srar_Dream_Concept_Art.PNG/revision/latest?cb=20161017154532&path-prefix=en Mother Computer]]]].
** ''VideoGame/KirbyStarAllies'' has several pieces of concept art released through official Twitter accounts, including various incarnations of the [[https://nintendoeverything.com/kirby-star-allies-jambastion-mages-concept-art/ Three Mage-Sisters]] and [[https://nintendoeverything.com/kirby-star-allies-gets-some-new-concept-art/ ability caps]] for Artist and Festival.
** A program entitled ''Kirby Family'' was intended for the UsefulNotes/GameBoyColor and its final build was leaked on September 9 2020. It was essentially the SpiritualSuccessor to ''Mario Family'', [[NoExportForYou a Japan-only 'game']] that linked to an embroidery machine where the user could reproduce a set of patterns on cloth. Poor sales of the machine outside of Japan led to the Kirby project being cancelled however. [[https://gamerant.com/kirby-family-game-boy-color-game-leak/ These articles]] [[https://kirby.fandom.com/wiki/Kirby_Family provide more details.]]
** In the ''Creator/MasahiroSakurai on Creating Games'' [[https://youtu.be/PBRt2D2YN44 episode]] covering ''VideoGame/KirbysDreamLand'', Sakurai mentions that he originally wanted Kirby to eat enemies with his tongue akin to [[VideoGame/SuperMarioBros Yoshi]] (though according to him, Kirby originally had this ability before Yoshi) before he settled on him inhaling enemies instead. The idea of eating enemies with an extendable tongue would later carry over to Gooey in ''VideoGame/KirbysDreamLand3''.

to:

* WhatCouldHaveBeen:
** ''VideoGame/KirbysDreamLand'' was first proposed as ''Popopo of the Spring Breeze'', and later held the name ''Twinkle Popo'' during development, with the starring character named Popopo; he was initially meant as a placeholder dummy character until the team figured out a more advanced design, but they came to like the little guy so much that they decided to keep him in. ''Twinkle Popo'' had promotional materials released and was even ready for shipment until Creator/SatoruIwata grew concerned that the initial orders were only 26,000 copies; he consulted with Creator/ShigeruMiyamoto, who suggested rebranding the game and letting Creator/{{Nintendo}} publish it, to which he agreed despite pressure at Creator/HALLaboratory to refuse and stick with the existing orders. The name "Kirby" was chosen out of a list of name candidates[[note]]which [[FlipFlopOfGod may or may not]] have been based on the surname of the lawyer who defended Nintendo in an important lawsuit from Creator/{{Universal}}[[/note]]. Miyamoto was also under the impression that Kirby was yellow (due to the game's monochrome sprites leaving room for interpretation), so he expressed surprise to Creator/MasahiroSakurai when he saw the game's box art depicting Kirby as pink[[note]]specifically the Japanese version, as International covers depicted Kirby as white; yellow Kirby was eventually used as the [[ColorCodedMultiplayer second player]] [[PaletteSwap palette swap]] for Kirby in his multiplayer appearances, including the ''VideoGame/SuperSmashBros'' series[[/note]]. In addition, [[https://www.youtube.com/watch?v=m0HBCht5saI&t=4m4s concept artwork]] for the ''Twinkle Popo'' pitch reveals a different level lineup compared to the final game — Green Greens[[note]]with a chained Whispy Woods[[/note]], Silk Falls[[note]]with a giant eel or serpent with boxing gloves[[/note]], Elder Woods[[note]]which eventually appeared as [[VideoGame/KirbyStarAllies Old Growth Elder Yggy Woods]][[/note]], Air Fortress[[note]]with unknown flying enemies that somewhat resemble Waddle Doo and what may be an early [[VideoGame/KirbysAdventure Wheelie]][[/note]], Float Islands[[note]]with a submarine as well as Kaboola and a Blipper[[/note]], Bubbly Clo[[SpellMyNameWithAnS w]]ds[[note]]with boy and girl whale-shaped blimps[[/note]], and Heat Palace[[note]]possibly Mt. [=DeDeDe=] before becoming a BossRush; no sign of Castle Lololo just like in [[VideoGame/KirbySuperStar Spring Breeze]][[/note]]
** For ''VideoGame/KirbysAdventure'', [[https://shmuplations.com/kirbysadventure/ an interview in the Japanese player's guide]] revealed that there were over 40 Copy Abilities at one point of development, including a rocket (implemented as Missile in ''Amazing Mirror''), an Animal ability for scratching and biting enemies (implemented in ''Squeak Squad''), and block creation (which gets used in another HAL Laboratory game, ''Videogame/BoxBoy''). [[https://i.imgur.com/liSCa0L.jpg Concept artwork]] also shows that the Spark ability could have functioned more like Fire and Ice instead of Needle and Freeze as well as a scrapped shrinking ability, the latter of which still has DummiedOut sprites and was later used in ''Kirby & The Amazing Mirror'' as the Mini ability.
** ''VideoGame/KirbysDreamLand2'' was originally going to feature vehicle transformations[[note]]which may have inspired the tranformations later seen in ''VideoGame/KirbysEpicYarn'' and ''VideoGame/KirbyAndTheRainbowCurse''[[/note]] — rocket, submarine, U.F.O., a digging Heavy Mole-like machine, tank, and scooter.
** Kirby, with the addition of a pink, curly hair on his head, was originally supposed to star in a SpinoffBabies game, ''[[https://kirby.wikia.com/wiki/Kid_Kirby Kid Kirby]]'', for the SNES; it was never finished, and all that remains of the game now are a few sprites and a few stage layouts released by a former developer for DMA Design (now Rockstar North) via his [[https://www.flickr.com/photos/mikedailly/sets/72157602112466044/ Flickr account]].
** ''VideoGame/KirbySuperStar'' was tentatively titled ''Kirby of the Stars: Active'' until Creator/ShigesatoItoi was brought on to help decide the final name; he also designed the box art. More Copy Abilities were considered — Flower[[note]]wears a ribbon and plants parasitic flowers on enemies[[/note]], Card[[note]][[VideoGame/KirbySqueakSquad later]] an attack for [[VideoGame/KirbyAndTheAmazingMirror Magic]][[/note]], Tonosama[[note]]Feudal Lord; image based on the jumping "Goal" icon from ''Kirby's Adventure''[[/note]], Rush[[note]]an early Fighter[[/note]], Donate[[note]]nurse Kirby forcibly taking blood donations from enemies with a giant needle[[/note]], Satellite[[note]]wears an antenna and communicates with a space satellite[[/note]], Summon[[note]]use a horn to call monsters[[/note]], Wing[[note]]specifically with [[VideoGame/KirbyAndTheAmazingMirror angel wings]][[/note]], Mantle[[note]]may have performed similarly to [[VideoGame/SuperSmashBrosBrawl Dimensional Cape]][[/note]], and Gr[[SpellMyNameWithAnS a]]nade[[note]]an alternate Bomb except with grenades and an army helmet[[/note]]. Additionally, in [[https://www.nintendo.com/super-nes-classic/interview-kirby an interview]] promoting the release of the [[UsefulNotes/SuperNintendoEntertainmentSystem Super NES Classic Edition]], Masahiro Sakurai revealed that there was one more game planned called "Kagero Mansion" (Japanese: ''Kagero no Yakata'', lit. Heat Haze Mansion). In it, Kirby was cursed with a mouth-sealing spell, so he had to explore a HauntedHouse in order to find a cure. Without being able to inhale, Kirby had to find other methods to obtain Copy Abilities, such as touching a candle to get Fire. The game was deemed low-priority, however, and had little to no work to show for it. He also revealed that the success of ''VideoGame/DonkeyKongCountry'' led the developers to remove the game's existing sprite-work in favor of an art style based on computer graphics midway through development, which was partially responsible for the late SNES release.
** When the Nintendo 64 was in development and still called the Ultra 64, one title in development was ''Kirby Bowl 64'' -- ''Kirby Bowl'' being one way to romanize the Japanese name for ''Kirby's Dream Course''. The snowboarding mode it featured apparently evolved into ''Kirby's Air Ride'', which went through years of delays until it was quietly cancelled in 1998. It caught the public by surprise when a [=GameCube=] version, now named ''VideoGame/KirbyAirRide'', was announced in 2003. In addition, it was supposed to have a multi-themed star shaped track, but that got scrapped due to time constraints. It was also supposed to have a much bigger City Trial; the project was really ambitious even then.
** In ''VideoGame/Kirby64TheCrystalShards'', Waddle Dee, Adeleine, and King Dedede were meant to be individually playable in the story mode; in the final game, only the latter remains playable, being ridden by Kirby in short sections.[[note]]Waddle Dee's gameplay would have included picking up certain objects and enemies, which Kirby could do in the final game, but a fully playable version of Adeleine would eventually appear in ''VideoGame/KirbyStarAllies''.[[/note]] There is also evidence suggesting that all of the animal friends from ''VideoGame/KirbysDreamLand3'' were intended to reappear in significant capacity, as all three of their themes appear in-game[[note]]the first theme only appears in the SoundTest, the second theme is used as the Theater theme, and the third theme is used for a stage in Pop Star[[/note]], they have DummiedOut HUD artwork, and there is a piece of concept artwork depicting Adeleine painting Coo into existence to carry Kirby. Certain concept art also shows storyboard for cutscenes playing out slightly differently, such as possible dialog, and a musical minigame where the four main characters played together in a "K4" band as the player follow along with on-screen sheet music.
** ''Kirby Tilt 'n' Tumble'' was almost rebranded as a ''Franchise/{{Pokemon}}'' game outside of Japan.
** Also, ''Kirby Tilt 'n' Tumble 2'' for the [=GameCube=], using the UsefulNotes/GameBoyAdvance and cable to control the same way as the original title. It later became "''Roll-o-Rama''" without Kirby in development before cancellation.
** The [[https://www.youtube.com/watch?v=3yNG3sS1JR0 initial E3 2002 trailer]] of ''Kirby: Nightmare in Dream Land'' showed little actual signs of being a [[VideoGameRemake remake]] of ''VideoGame/KirbysAdventure'' - a mere five months before the game's release in Japan.[[note]]It has been argued that the footage depicts test rooms; however, as the final game has a plethora of [[DebugMode debug rooms]] that don't resemble them and the game was tentatively titled ''[[SuperTitle64Advance Hoshi no Kirby GBA]]'' on Japanese charts, it's debatable.[[/note]] Additionally, the English subtitle "''Nightmare in Dream Land''" was directly taken from the [[DevelopmentGag working subtitle]] of ''Kirby's Adventure'' seen in Magazine/NintendoPower Volume 47, Page 114.
** [[https://wikirby.com/wiki/Kirby_for_Nintendo_GameCube There was originally supposed to be a main platformer for the GameCube, but it never got released.]] Its [[https://www.youtube.com/watch?v=d_dZenzrXRA original E3 2005 trailer]] depicts the addition of three Helpers in a version of the ''VideoGame/KirbySuperStar'' ability system with a piggyback feature[[note]]later in ''VideoGame/KirbysReturnToDreamLand'' and ''VideoGame/KirbyStarAllies''[[/note]], a new hardhat instead of a twisted headband for Hammer Kirby[[note]]which never happened, but as of ''VideoGame/KirbysReturnToDreamLand'', ability caps that were {{Palette Swap}}s started being replaced with unique designs[[/note]], Water Kirby from the [[Anime/KirbyRightBackAtYa anime]][[note]]it later appeared in the games with a different design[[/note]], and a WaveMotionGun-equipped [[HumongousMecha Dedede Robot]][[note]]which later debuted in [[VideoGame/KirbyMassAttack Kirby Quest]] and got a revamp known as [[VideoGame/KirbysReturnToDreamLand HR-D3]][[/note]]. Its [[https://www.youtube.com/watch?v=b6dBh5yVgGY&t=2m17s press release]] stated that the story involves Kirby getting "the stolen Warpstar back from King Dedede." [[https://vignette.wikia.nocookie.net/kirby/images/2/22/Concept_Art.JPG/revision/latest?cb=20150915141752&path-prefix=en Concept]] [[https://vignette.wikia.nocookie.net/kirby/images/8/8b/Daizen04.jpg/revision/latest?cb=20120903095908&path-prefix=en artwork]] shows more unused enemies including what looks like the final boss [[spoiler:resembling [[VideoGame/KirbysReturnToDreamLand Magolor]]]] and what appears to be the idea of multiple modes in the vein of the ''VideoGame/KirbySuperStar'' games. According to [[http://www.nintendo.co.jp/wii/interview/sukj/vol1/index.html an interview]], this was the first of ''three'' unsuccessful attempts at making a home console ''Kirby'' game before ''VideoGame/KirbysReturnToDreamLand'', the fourth attempt that finally brought it out of DevelopmentHell. The 3D structure of the second attempt resurfaced in ''Kirby 3D Rumble'' (and, by extension, ''VideoGame/KirbysBlowoutBlast''; the use of abilities in that structure wouldn't be revisited until ''VideoGame/KirbyBattleRoyale''), and ''VideoGame/KirbyStarAllies'' shows the return of Helpers (and, to a lesser extent, the Cleaning ability) from the well-known first attempt. The third attempt was a cel-shaded 2D game with upgradeable abilities, with ''VideoGame/KirbyAndTheForgottenLand'' revisiting the latter feature as Kirby's abilities could be upgraded in that game. Worth noting is that the game would have included a new knight[[note]]once mislabeled as a design for Meta Knight specifically, but WordOfGod confirmed that it was always thought to be a separate character[[/note]] with red and black [[http://25.media.tumblr.com/tumblr_m7xuylJqjO1ra4czto1_500.jpg butterfly wings]], as first seen in the art book bundled with ''[[CompilationRerelease Kirby's Dream Collection: Special Edition]]''. [[spoiler:This design has been reused as [[VideoGame/KirbyStarAllies Morpho Knight]].]]
** ''VideoGame/KirbysEpicYarn'' wasn't supposed to be a ''Kirby'' game; it was [[https://www.nintendo.co.uk/Iwata-Asks/Iwata-Asks-Kirby-s-Epic-Yarn/Iwata-Asks-Kirby-s-Epic-Yarn/1-Using-Real-Yarn-and-Cloth/1-Using-Real-Yarn-and-Cloth-206925.html initially an original project]] called ''Fluff's Epic Yarn'' (Japanese: ''Keito no Fluff'', or "Fluff of Yarn"), with Fluff as the main character. The development team at Good-Feel wasn't satisfied with how the game was turning out, so Nintendo suggested [[DolledUpInstallment adding Kirby]].
** ''VideoGame/KirbysReturnToDreamLand'' has a DummiedOut Super Ability known only as "[[ExactlyWhatItSaysOnTheTin Super Cutter]]" and a [[ManEatingPlant plant enemy]] known as Hearbell. Additionally, the 25th anniversary ''[[NoExportForYou Kirby Art & Style Collection]]'' art book shows Magolor's design going through several revisions, including one that inspired [[https://78.media.tumblr.com/4990c2a9b4fc1266f297a2cf6b3d622b/tumblr_inline_oyspa1yViz1sheea2_500.png Haltmann]] from ''VideoGame/KirbyPlanetRobobot'' and one depicted as a [[https://78.media.tumblr.com/262a3a5e2b998f19b81be425033fa41d/tumblr_inline_oystwqSaeT1sheea2_500.png girl]]. Additionally, [[https://web.archive.org/web/20170829071206/https://miiverse.nintendo.net/posts/AYMHAAACAAADVHkji2ulKw an old Miiverse post]] states that the scene of Magolor seemingly being released from the Master Crown's control after beating his second form would only have played if the player had collected "all special items" (likely referring to Energy Spheres); however, it was eventually decided that it was too important to leave out, and the scene plays regardless of how many Energy Spheres have been collected.
** ''VideoGame/KirbyPlanetRobobot'' has concept art released online of several [[https://imgur.com/a/QUOIq Susie]] designs, along with a concept for what looks like [[spoiler:a [[VideoGame/KirbysDreamLand3 Zero]]-inspired [[https://vignette.wikia.nocookie.net/kirby/images/e/e0/Srar_Dream_Concept_Art.PNG/revision/latest?cb=20161017154532&path-prefix=en Mother Computer]]]].
** ''VideoGame/KirbyStarAllies'' has several pieces of concept art released through official Twitter accounts, including various incarnations of the [[https://nintendoeverything.com/kirby-star-allies-jambastion-mages-concept-art/ Three Mage-Sisters]] and [[https://nintendoeverything.com/kirby-star-allies-gets-some-new-concept-art/ ability caps]] for Artist and Festival.
** A program entitled ''Kirby Family'' was intended for the UsefulNotes/GameBoyColor and
WhatCouldHaveBeen: Has [[WhatCouldHaveBeen/Kirby its final build was leaked on September 9 2020. It was essentially the SpiritualSuccessor to ''Mario Family'', [[NoExportForYou a Japan-only 'game']] that linked to an embroidery machine where the user could reproduce a set of patterns on cloth. Poor sales of the machine outside of Japan led to the Kirby project being cancelled however. [[https://gamerant.com/kirby-family-game-boy-color-game-leak/ These articles]] [[https://kirby.fandom.com/wiki/Kirby_Family provide more details.]]
** In the ''Creator/MasahiroSakurai on Creating Games'' [[https://youtu.be/PBRt2D2YN44 episode]] covering ''VideoGame/KirbysDreamLand'', Sakurai mentions that he originally wanted Kirby to eat enemies with his tongue akin to [[VideoGame/SuperMarioBros Yoshi]] (though according to him, Kirby originally had this ability before Yoshi) before he settled on him inhaling enemies instead. The idea of eating enemies with an extendable tongue would later carry over to Gooey in ''VideoGame/KirbysDreamLand3''.
own page]]
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The official romanization is actually intended to be "Kirby Ball" from the official Japanese strategy guide. Oh and removing unofficial fan titles for some of the music mentioned.


** When the Nintendo 64 was in development and still called the Ultra 64, one title in development was ''Kirby Bowl 64'' -- ''Kirby Bowl'' being the Japanese name for ''Kirby's Dream Course''. The snowboarding mode it featured apparently evolved into ''Kirby's Air Ride'', which went through years of delays until it was quietly cancelled in 1998. It caught the public by surprise when a [=GameCube=] version, now named ''VideoGame/KirbyAirRide'', was announced in 2003. In addition, it was supposed to have a multi-themed star shaped track, but that got scrapped due to time constraints. It was also supposed to have a much bigger City Trial; the project was really ambitious even then.
** In ''VideoGame/Kirby64TheCrystalShards'', Waddle Dee, Adeleine, and King Dedede were meant to be individually playable in the story mode; in the final game, only the latter remains playable, being ridden by Kirby in short sections.[[note]]Waddle Dee's gameplay would have included picking up certain objects and enemies, which Kirby could do in the final game, but a fully playable version of Adeleine would eventually appear in ''VideoGame/KirbyStarAllies''.[[/note]] There is also evidence suggesting that all of the animal friends from ''VideoGame/KirbysDreamLand3'' were intended to reappear in significant capacity, as all three of their themes appear in-game[[note]]"Friends 1" only appears in the SoundTest, "Friends 2" is used as the Theater theme, and "Friends 3" is used as a level theme[[/note]], they have DummiedOut HUD artwork, and there is a piece of concept artwork depicting Adeleine painting Coo into existence to carry Kirby. Certain concept art also shows storyboard for cutscenes playing out slightly differently, such as possible dialog, and a musical minigame where the four main characters played together in a "K4" band as the player follow along with on-screen sheet music.

to:

** When the Nintendo 64 was in development and still called the Ultra 64, one title in development was ''Kirby Bowl 64'' -- ''Kirby Bowl'' being one way to romanize the Japanese name for ''Kirby's Dream Course''. The snowboarding mode it featured apparently evolved into ''Kirby's Air Ride'', which went through years of delays until it was quietly cancelled in 1998. It caught the public by surprise when a [=GameCube=] version, now named ''VideoGame/KirbyAirRide'', was announced in 2003. In addition, it was supposed to have a multi-themed star shaped track, but that got scrapped due to time constraints. It was also supposed to have a much bigger City Trial; the project was really ambitious even then.
** In ''VideoGame/Kirby64TheCrystalShards'', Waddle Dee, Adeleine, and King Dedede were meant to be individually playable in the story mode; in the final game, only the latter remains playable, being ridden by Kirby in short sections.[[note]]Waddle Dee's gameplay would have included picking up certain objects and enemies, which Kirby could do in the final game, but a fully playable version of Adeleine would eventually appear in ''VideoGame/KirbyStarAllies''.[[/note]] There is also evidence suggesting that all of the animal friends from ''VideoGame/KirbysDreamLand3'' were intended to reappear in significant capacity, as all three of their themes appear in-game[[note]]"Friends 1" in-game[[note]]the first theme only appears in the SoundTest, "Friends 2" the second theme is used as the Theater theme, and "Friends 3" the third theme is used as for a level theme[[/note]], stage in Pop Star[[/note]], they have DummiedOut HUD artwork, and there is a piece of concept artwork depicting Adeleine painting Coo into existence to carry Kirby. Certain concept art also shows storyboard for cutscenes playing out slightly differently, such as possible dialog, and a musical minigame where the four main characters played together in a "K4" band as the player follow along with on-screen sheet music.



** [[https://wikirby.com/wiki/Kirby_for_Nintendo_GameCube There was originally supposed to be a main platformer for the GameCube, but it never got released.]] Its [[https://www.youtube.com/watch?v=d_dZenzrXRA original E3 2005 trailer]] depicts the addition of three Helpers in a version of the ''VideoGame/KirbySuperStar'' ability system with a piggyback feature[[note]]later in ''VideoGame/KirbysReturnToDreamLand'' and ''VideoGame/KirbyStarAllies''[[/note]], a new hardhat instead of a twisted headband for Hammer Kirby[[note]]which never happened, but as of ''VideoGame/KirbysReturnToDreamLand'', ability caps that were {{Palette Swap}}s started being replaced with unique designs[[/note]], Water Kirby from the [[Anime/KirbyRightBackAtYa anime]][[note]]it later appeared in the games with a different design[[/note]], and a WaveMotionGun-equipped [[HumongousMecha Dedede Robot]][[note]]which later debuted in [[VideoGame/KirbyMassAttack Kirby Quest]] and got a revamp known as [[VideoGame/KirbysReturnToDreamLand HR-D3]][[/note]]. Its [[https://www.youtube.com/watch?v=b6dBh5yVgGY&t=2m17s press release]] stated that the story involves Kirby getting "the stolen Warpstar back from King Dedede." [[https://vignette.wikia.nocookie.net/kirby/images/2/22/Concept_Art.JPG/revision/latest?cb=20150915141752&path-prefix=en Concept]] [[https://vignette.wikia.nocookie.net/kirby/images/8/8b/Daizen04.jpg/revision/latest?cb=20120903095908&path-prefix=en artwork]] shows more unused enemies including what looks like the final boss [[spoiler:resembling [[VideoGame/KirbysReturnToDreamLand Magolor]]]] and what appears to be the idea of multiple modes in the vein of the ''VideoGame/KirbySuperStar'' games. According to [[http://www.nintendo.co.jp/wii/interview/sukj/vol1/index.html an interview]], this was the first of ''three'' unsuccessful attempts at making a home console ''Kirby'' game before ''VideoGame/KirbysReturnToDreamLand'', the fourth attempt that finally brought it out of DevelopmentHell. The 3D structure of the second attempt resurfaced in ''Kirby 3D Rumble'' (and, by extension, ''VideoGame/KirbysBlowoutBlast''; the use of abilities in that structure wouldn't be revisited until ''VideoGame/KirbyBattleRoyale''), and ''Videogame/KirbyStarAllies'' shows the return of Helpers (and, to a lesser extent, the Cleaning ability) from the well-known first attempt. The third attempt was a cel-shaded 2D game with upgradeable abilities, with ''VideoGame/KirbyAndTheForgottenLand'' revisiting the latter feature as Kirby's abilities could be upgraded in that game. Worth noting is that the game would have included a new knight[[note]]once mislabeled as a design for Meta Knight specifically, but WordOfGod confirmed that it was always thought to be a separate character[[/note]] with red and black [[http://25.media.tumblr.com/tumblr_m7xuylJqjO1ra4czto1_500.jpg butterfly wings]], as first seen in the art book bundled with ''[[CompilationRerelease Kirby's Dream Collection: Special Edition]]''. [[spoiler:This design has been reused as [[VideoGame/KirbyStarAllies Morpho Knight]].]]

to:

** [[https://wikirby.com/wiki/Kirby_for_Nintendo_GameCube There was originally supposed to be a main platformer for the GameCube, but it never got released.]] Its [[https://www.youtube.com/watch?v=d_dZenzrXRA original E3 2005 trailer]] depicts the addition of three Helpers in a version of the ''VideoGame/KirbySuperStar'' ability system with a piggyback feature[[note]]later in ''VideoGame/KirbysReturnToDreamLand'' and ''VideoGame/KirbyStarAllies''[[/note]], a new hardhat instead of a twisted headband for Hammer Kirby[[note]]which never happened, but as of ''VideoGame/KirbysReturnToDreamLand'', ability caps that were {{Palette Swap}}s started being replaced with unique designs[[/note]], Water Kirby from the [[Anime/KirbyRightBackAtYa anime]][[note]]it later appeared in the games with a different design[[/note]], and a WaveMotionGun-equipped [[HumongousMecha Dedede Robot]][[note]]which later debuted in [[VideoGame/KirbyMassAttack Kirby Quest]] and got a revamp known as [[VideoGame/KirbysReturnToDreamLand HR-D3]][[/note]]. Its [[https://www.youtube.com/watch?v=b6dBh5yVgGY&t=2m17s press release]] stated that the story involves Kirby getting "the stolen Warpstar back from King Dedede." [[https://vignette.wikia.nocookie.net/kirby/images/2/22/Concept_Art.JPG/revision/latest?cb=20150915141752&path-prefix=en Concept]] [[https://vignette.wikia.nocookie.net/kirby/images/8/8b/Daizen04.jpg/revision/latest?cb=20120903095908&path-prefix=en artwork]] shows more unused enemies including what looks like the final boss [[spoiler:resembling [[VideoGame/KirbysReturnToDreamLand Magolor]]]] and what appears to be the idea of multiple modes in the vein of the ''VideoGame/KirbySuperStar'' games. According to [[http://www.nintendo.co.jp/wii/interview/sukj/vol1/index.html an interview]], this was the first of ''three'' unsuccessful attempts at making a home console ''Kirby'' game before ''VideoGame/KirbysReturnToDreamLand'', the fourth attempt that finally brought it out of DevelopmentHell. The 3D structure of the second attempt resurfaced in ''Kirby 3D Rumble'' (and, by extension, ''VideoGame/KirbysBlowoutBlast''; the use of abilities in that structure wouldn't be revisited until ''VideoGame/KirbyBattleRoyale''), and ''Videogame/KirbyStarAllies'' ''VideoGame/KirbyStarAllies'' shows the return of Helpers (and, to a lesser extent, the Cleaning ability) from the well-known first attempt. The third attempt was a cel-shaded 2D game with upgradeable abilities, with ''VideoGame/KirbyAndTheForgottenLand'' revisiting the latter feature as Kirby's abilities could be upgraded in that game. Worth noting is that the game would have included a new knight[[note]]once mislabeled as a design for Meta Knight specifically, but WordOfGod confirmed that it was always thought to be a separate character[[/note]] with red and black [[http://25.media.tumblr.com/tumblr_m7xuylJqjO1ra4czto1_500.jpg butterfly wings]], as first seen in the art book bundled with ''[[CompilationRerelease Kirby's Dream Collection: Special Edition]]''. [[spoiler:This design has been reused as [[VideoGame/KirbyStarAllies Morpho Knight]].]]

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Removing a chained sinkhole.


* DevelopmentGag: A two-part {{leitmotif}} was composed for one incarnation of the ultimately canceled UsefulNotes/NintendoGameCube platformer, featuring both an introductory segment and a main four-bar passage. Despite the game's cancellation, the leitmotif would become [[https://www.youtube.com/watch?v=LZK_6-kamVI a recurring feature of the series]], starting with Yin-Yarn's battle themes in ''VideoGame/KirbysEpicYarn''.



* KeepCirculatingTheTapes: ''Kirby Tilt [='n'=] Tumble'' is one of the very few ''Kirby'' games that has not received a digital re-release on the Virtual Console (likely due to difficulties with translating the game's motion controls to another format; even third-party emulators have yet to make them work outside of the original cartridges), and ''Kirby Super Star Ultra'' is the only DS ''Kirby'' game that has not been released on the Wii U Virtual Console.

to:

* KeepCirculatingTheTapes: KeepCirculatingTheTapes:
** For a long while,
''Kirby Tilt [='n'=] Tumble'' is was one of the very few ''Kirby'' games that has to not received receive a digital re-release on the Virtual Console (likely due of any kind, thanks to difficulties with translating the game's motion controls to another format; even format (even third-party emulators have yet to make them work outside of the original cartridges), cartridges). The game would finally return to official availability in 2023, when it was included as part of the first wave of handheld titles on UsefulNotes/NintendoSwitch Online.
** While the original ''VideoGame/KirbySuperStar'' saw repeated re-releases over the years via Virtual Console
and Switch Online, the same can't be said of its DS remake, ''Kirby Super Star Ultra'' is Ultra'', which was the only DS ''Kirby'' game that has to not been released on come to the Wii U Virtual Console.



* ReclusiveArtist: Despite his sizable contributions to the franchise through directing the [[VideoGame/KirbysDreamLand2 Dark]] [[VideoGame/KirbysDreamLand3 Matter]] [[VideoGame/Kirby64TheCrystalShards Trilogy]] and working as a map designer on several other games, developer Shinichi Shimomura suddenly disappeared from the public eye following the release of ''Nightmare in Dream Land'' (which he co-directed alongside Creator/MasahiroSakurai) in 2002. He hasn't been seen or credited on any games since, and is so elusive that a sizable contingency of people assumed that he was actually Creator/SatoruIwata operating under a pseudonym, which was eventually debunked when [[https://twitter.com/ObscureKirby/status/1491294200079745026 two pictures of Shimomura]] from a Japanese ''Kirby's Dream Course'' guidebook surfaced online in 2022.

to:

* ReclusiveArtist: Despite his sizable contributions to the franchise through directing the [[VideoGame/KirbysDreamLand2 Dark]] [[VideoGame/KirbysDreamLand3 Matter]] [[VideoGame/Kirby64TheCrystalShards Trilogy]] Dark Matter Trilogy (''VideoGame/KirbysDreamLand2'', ''VideoGame/KirbysDreamLand3'', and ''VideoGame/Kirby64TheCrystalShards'') and working as a map designer on several other games, developer Shinichi Shimomura suddenly disappeared from the public eye following the release of ''Nightmare in Dream Land'' (which he co-directed alongside Creator/MasahiroSakurai) in 2002. He hasn't been seen or credited on any games since, and is so elusive that a sizable contingency of people assumed that he was actually Creator/SatoruIwata operating under a pseudonym, which was eventually debunked when [[https://twitter.com/ObscureKirby/status/1491294200079745026 two pictures of Shimomura]] from a Japanese ''Kirby's Dream Course'' guidebook surfaced online in 2022.
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None


** ''VideoGame/KirbyPlanetRobobot'' also resulted in an influx of newcomers to the series thanks to positive reception and word-of-mouth, interestingly despite the game being much more continuity-based than previous titles. Music/Siivagunner making its mark on the same year as ''Robobot''[='s=] release and featuring the game in many rips also likely helped the game reach a wider audience than it would have otherwise.

to:

** ''VideoGame/KirbyPlanetRobobot'' also resulted in an influx of newcomers to the series thanks to positive reception and word-of-mouth, interestingly despite the game being much more continuity-based than previous titles. Music/Siivagunner Music/{{Siivagunner}} making its mark on the same year as ''Robobot''[='s=] release and featuring the game in many rips also likely helped the game reach a wider audience than it would have otherwise.
Is there an issue? Send a MessageReason:
None


** ''VideoGame/KirbyPlanetRobobot'' also resulted in an influx of newcomers to the series thanks to positive reception and word-of-mouth, interestingly despite the game being much more continuity-based than previous titles. Music/SiIvagunner making its mark on the same year as ''Robobot''[='s=] release and featuring the game in many rips also likely helped the game reach a wider audience than it would have otherwise.

to:

** ''VideoGame/KirbyPlanetRobobot'' also resulted in an influx of newcomers to the series thanks to positive reception and word-of-mouth, interestingly despite the game being much more continuity-based than previous titles. Music/SiIvagunner Music/Siivagunner making its mark on the same year as ''Robobot''[='s=] release and featuring the game in many rips also likely helped the game reach a wider audience than it would have otherwise.
Is there an issue? Send a MessageReason:
None


** The ''VideoGame/SuperSmashBros'' games also caused this, as Kirby is one of the central characters in each game, and is also one of the most popular characters for his character-based Copy Abilities and multiple floaty jumps. Lots of players became enamored with the pink puffball, which raised visibility and sales for his own games. This was taken even further when Meta Knight and King Dedede were added in ''Brawl'', each bringing their unique personalities and abilities to the fray and providing different perspectives on Kirby's universe.
** ''VideoGame/KirbyPlanetRobobot'' also resulted in an influx of newcomers to the series thanks to positive reception and word-of-mouth, interestingly despite the game being much more continuity-based than previous titles. Siivagunner's channel making its land on the same year as Robobot's release and featuring the game in many rips helped this game to stay afloat public consciousness more too.
** ''VideoGame/KirbyAndTheForgottenLand'' is yet another ''Kirby'' game that produced a large influx of newcomers, especially given that it's the first ''Kirby'' game with full 3D platforming. At one point, the initial trailer for the game was the second-most trending [=YouTube=] video when the trailer was first released. ''Forgotten Land'' became the fastest-selling ''Kirby'' game of all time, and eventually displaced the original ''Dream Land'' as the top-selling game in the franchise.

to:

** The ''VideoGame/SuperSmashBros'' games also caused this, as Kirby is one of the central characters in each game, and is also one of the most popular characters for his character-based Copy Abilities and multiple floaty jumps. Lots of players became enamored with the pink puffball, which raised visibility and sales for his own games. This was taken even further when Meta Knight and King Dedede were added in ''Brawl'', each bringing their unique personalities and abilities to the fray and providing different perspectives on Kirby's universe.
universe. Meta Knight in particular became well-known due to being universally considered the best character in ''Brawl'', which -- [[HighTierScrappy for better or for worse]] -- raised his profile and paved the way for his role to be increased in future ''Kirby'' games.
** ''VideoGame/KirbyPlanetRobobot'' also resulted in an influx of newcomers to the series thanks to positive reception and word-of-mouth, interestingly despite the game being much more continuity-based than previous titles. Siivagunner's channel Music/SiIvagunner making its land mark on the same year as Robobot's ''Robobot''[='s=] release and featuring the game in many rips also likely helped this the game to stay afloat public consciousness more too.
reach a wider audience than it would have otherwise.
** ''VideoGame/KirbyAndTheForgottenLand'' is yet another ''Kirby'' game that produced a large influx of newcomers, especially given that it's the first ''Kirby'' game with full 3D platforming. At one point, the The initial trailer for the game was the second-most trending [=YouTube=] video when the trailer it was first released.posted. ''Forgotten Land'' became the fastest-selling ''Kirby'' game of all time, and eventually displaced the original ''Dream Land'' as the top-selling game in the franchise.
Is there an issue? Send a MessageReason:
None


** ''Kirby Air Ride'' itself was trapped in DevelopmentHell for quite some time. It was originally announced as a UsefulNotes/{{Nintendo 64}} launch title in 1995, but after spending many years in production (during which it evolved from a sequel to ''VideoGame/KirbysDreamCourse'' to a standalone racing game), it quietly disappeared from Nintendo's product lineup. It was eventually moved to the [=GameCube=], but development still wasn't going well, so Masahiro Sakurai was brought on to restart the game's development once last time. This is the version of the game that was shown at E3 2003 and eventually released that same year.

to:

** ''Kirby Air Ride'' itself was trapped in DevelopmentHell for quite some time. It was originally announced as a UsefulNotes/{{Nintendo 64}} launch title in 1995, but after spending many years in production (during which it evolved from a sequel to ''VideoGame/KirbysDreamCourse'' to a standalone racing game), it quietly disappeared from Nintendo's product lineup. It was eventually moved to the [=GameCube=], but development still wasn't going well, so Masahiro Sakurai was brought on to restart the game's development once last time. This is the version of the game that was shown at E3 2003 and eventually released that same year.
Is there an issue? Send a MessageReason:
None


** ''Kirby Air Ride'' itself was trapped in DevelopmentHell for quite some time. It was originally intended as a UsefulNotes/{{Nintendo 64}} launch title, but after spending many years in production (during which it evolved from a sequel to ''VideoGame/KirbysDreamCourse'' to a standalone racing game), it was quietly canceled. It finally showed up as a [=GameCube=] title at E3 2003.

to:

** ''Kirby Air Ride'' itself was trapped in DevelopmentHell for quite some time. It was originally intended announced as a UsefulNotes/{{Nintendo 64}} launch title, title in 1995, but after spending many years in production (during which it evolved from a sequel to ''VideoGame/KirbysDreamCourse'' to a standalone racing game), it was quietly canceled. disappeared from Nintendo's product lineup. It finally showed up as a [=GameCube=] title was eventually moved to the [=GameCube=], but development still wasn't going well, so Masahiro Sakurai was brought on to restart the game's development once last time. This is the version of the game that was shown at E3 2003.2003 and eventually released that same year.
Is there an issue? Send a MessageReason:
None


** Once the ''Kirby'' series started getting Korean translations beginning with ''VideoGame/KirbySqueakSquad'', the only games to never get official Korean translations were ''Kirby's Dream Collection Special Edition'', ''VideoGame/KirbyAndTheRainbowCurse'' and ''VideoGame/TeamKirbyClashDeluxe''.

to:

** Once the ''Kirby'' series started getting Korean translations beginning with ''VideoGame/KirbySqueakSquad'', the only games to never get official Korean translations were ''Kirby's Dream Collection Special Edition'', ''VideoGame/KirbyAndTheRainbowCurse'' (due to the Wii U itself never being officially released in South Korea), and ''VideoGame/TeamKirbyClashDeluxe''.

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None


** The Super NES version of ''Kirby's Star Stacker'' never got released outside of Japan[[note]]Where both versions are known as "Kirby no Kirakira Kids" (lit. "Kirby's Twinkling Kids").[[/note]] due to being released there in 1998, '''two years''' after the Nintendo 64's release and one year after the discontinuation of the SNES in North America. However, it is regularly given call-backs in later installments, starting with ''VideoGame/KirbyPlanetRobobot'' including a sticker of its final boss Gryll and some of its music in the EX stages.

to:

** The Super NES version of ''Kirby's Star Stacker'' never got released outside of Japan[[note]]Where both versions are known as "Kirby no Kirakira Kids" (lit. "Kirby's Twinkling Kids").[[/note]] Japan due to being released there in 1998, '''two years''' after the Nintendo 64's release and one year after the discontinuation of the SNES in North America. However, it is regularly given call-backs in later installments, starting with ''VideoGame/KirbyPlanetRobobot'' including a sticker of its final boss Gryll and some of its music in the EX stages.



** For lesser-known reasons, the 20th anniversary compilation-game ''Dream Collection'' didn't get a Europe or Australian release.

to:

** For lesser-known reasons, the 20th anniversary compilation-game ''Dream Collection'' ''Kirby's Dream Collection Special Edition'' didn't get a Europe European or Australian release.release.
** Once the ''Kirby'' series started getting Korean translations beginning with ''VideoGame/KirbySqueakSquad'', the only games to never get official Korean translations were ''Kirby's Dream Collection Special Edition'', ''VideoGame/KirbyAndTheRainbowCurse'' and ''VideoGame/TeamKirbyClashDeluxe''.
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** ''VideoGame/KirbyAndTheForgottenLand'' is yet another ''Kirby'' game that produced a large influx of newcomers, especially given that it's the first ''Kirby'' game with full 3D platforming. At one point, the initial trailer for the game was the second-most trending [=YouTube=] video when the trailer was first released. ''Forgotten Land'' became the fastest-selling ''Kirby'' game of all time.

to:

** ''VideoGame/KirbyAndTheForgottenLand'' is yet another ''Kirby'' game that produced a large influx of newcomers, especially given that it's the first ''Kirby'' game with full 3D platforming. At one point, the initial trailer for the game was the second-most trending [=YouTube=] video when the trailer was first released. ''Forgotten Land'' became the fastest-selling ''Kirby'' game of all time.time, and eventually displaced the original ''Dream Land'' as the top-selling game in the franchise.
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* TheMerch: ''Kirby'' has a surprisingly huge and diverse range of merchandise (although most of it bar plushes are [[NoExportForYou Japan-only)]]. Aside from the typical plushes and keyrings, Kirby merchandise has taken the form of towels, blankets, stationery, bento boxes and cups, sweets, and even ''make-up kits.'' He also has [[Literature/ItsKirbyTime a range of picture books]], which, while nominally in Japanese only, has been [[https://www.youtube.com/watch?v=slkvuh2KOWg officially translated for the Nintendo channel]] as part of the franchises's 30th Anniversary celebrations. The success of the merchandise can likely be put down to Kirby's cute and simple design, making it easy to put his face to practically anything, as well as Japan's love of UsefulNotes/{{Kawaisa}} in general.

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* TheMerch: ''Kirby'' has a surprisingly huge and diverse range of merchandise (although most of it bar plushes are [[NoExportForYou Japan-only)]].Japan-only]], unless you frequent import shops). Aside from the typical plushes and keyrings, Kirby merchandise has taken the form of towels, blankets, stationery, bento boxes and cups, sweets, and even ''make-up kits.'' He also has [[Literature/ItsKirbyTime a range of picture books]], which, while nominally in Japanese only, has been [[https://www.youtube.com/watch?v=slkvuh2KOWg officially translated for the Nintendo channel]] as part of the franchises's 30th Anniversary celebrations. The success of the merchandise can likely be put down to Kirby's cute and simple design, making it easy to put his face to practically anything, as well as Japan's love of UsefulNotes/{{Kawaisa}} in general.



** While it didn't make a CashCowFranchise out of the series the same way the ''Pokémon'' anime did, quite a few Kirby fans will admit the anime for the games, ''Anime/KirbyRightBackAtYa'', is what introduced them to the series and it shows. The anime still maintains a dedicated following to this day. So much so that, since its conclusion, HAL has brought [[CanonImmigrant various things from the show into the games]] and even included several of its episodes in the 20th anniversary CompilationRerelease ''Kirby's Dream Collection: Special Edition''.

to:

** While it didn't make a CashCowFranchise out of the series the same way the ''Pokémon'' anime did, quite a few Kirby fans will admit the anime for the games, ''Anime/KirbyRightBackAtYa'', is what introduced them to the series and it shows. The anime still maintains a dedicated following to this day. So much so that, since its conclusion, HAL has brought [[CanonImmigrant various things from the show into the games]] and even included several of its episodes in the 20th anniversary CompilationRerelease ''Kirby's Dream Collection: Special Edition''. In Japan, the anime is enduringly popular enough that it received a complete box set release 20 years after its initial airing, a rarity for a serialized TheAnimeOfTheGame.



** The Super NES version of ''Kirby's Star Stacker'' never got released outside of Japan[[note]]Where both versions are known as "Kirby no Kirakira Kids" (lit. "Kirby's Twinkling Kids").[[/note]] due to being released there in 1998, '''two years''' after the Nintendo 64's release and one year after the discontinuation of the SNES in North America.

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** The Super NES version of ''Kirby's Star Stacker'' never got released outside of Japan[[note]]Where both versions are known as "Kirby no Kirakira Kids" (lit. "Kirby's Twinkling Kids").[[/note]] due to being released there in 1998, '''two years''' after the Nintendo 64's release and one year after the discontinuation of the SNES in North America. However, it is regularly given call-backs in later installments, starting with ''VideoGame/KirbyPlanetRobobot'' including a sticker of its final boss Gryll and some of its music in the EX stages.
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added link


* TheMerch: ''Kirby'' has a surprisingly huge and diverse range of merchandise (although most of it bar plushes are [[NoExportForYou Japan-only)]]. Aside from the typical plushes and keyrings, Kirby merchandise has taken the form of towels, blankets, stationery, bento boxes and cups, sweets, and even ''make-up kits.'' He also has a range of picture books, which, while nominally in Japanese only, has been [[https://www.youtube.com/watch?v=slkvuh2KOWg officially translated for the Nintendo channel]] as part of the franchises's 30th Anniversary celebrations. The success of the merchandise can likely be put down to Kirby's cute and simple design, making it easy to put his face to practically anything, as well as Japan's love of UsefulNotes/{{Kawaisa}} in general.

to:

* TheMerch: ''Kirby'' has a surprisingly huge and diverse range of merchandise (although most of it bar plushes are [[NoExportForYou Japan-only)]]. Aside from the typical plushes and keyrings, Kirby merchandise has taken the form of towels, blankets, stationery, bento boxes and cups, sweets, and even ''make-up kits.'' He also has [[Literature/ItsKirbyTime a range of picture books, books]], which, while nominally in Japanese only, has been [[https://www.youtube.com/watch?v=slkvuh2KOWg officially translated for the Nintendo channel]] as part of the franchises's 30th Anniversary celebrations. The success of the merchandise can likely be put down to Kirby's cute and simple design, making it easy to put his face to practically anything, as well as Japan's love of UsefulNotes/{{Kawaisa}} in general.

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* CreatorsFavorite: Creator/MasahiroSakurai's favorite Copy Abilities are Fighter and Suplex, owing to his love of fighting games.

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* CreatorsFavorite: CreatorsFavorite:
**
Creator/MasahiroSakurai's favorite Copy Abilities are Fighter and Suplex, owing to his love of fighting games.games.
** Shinya Kumazaki has mentioned that his favorite Copy Ability is Hammer.
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** Are the Three Mage-Sisters actual sisters, "sisters" in the sense of being priests, [[TakeAThirdOption or some combination of both]]? (Given that they're part of a cult.) It's acknowledged in ''Star Allies''' Nintendo Switch Channel as a "mystery" (along with Kirby and Meta Knight's relation).

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** Are the Three Mage-Sisters actual sisters, "sisters" in the sense of being priests, [[TakeAThirdOption or some combination of both]]? (Given that they're part of a cult.) It's acknowledged in ''Star Allies''' Nintendo Switch Channel as a "mystery" (along with Kirby and Meta Knight's relation). Later hints in the DLC (namely, their [[spoiler:Soul Melter EX]] pause screen descriptions) suggest that they were disparate girls with no relation to each other before Hyness saved them and took them in.
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** While it didn't make a CashCowFranchise out of the series the same way the ''Pokémon'' anime did, quite a few Kirby fans will admit the anime for the games, ''Anime/KirbyRightBackAtYa'', is what introduced them to the series and it shows. The anime still maintains a dedicated following to this day. So much so that, since its conclusion, HAL has brought [[CanonImmigrant various things from the show into the games]] and even included several of its episodes in ''Kirby's Dream Collection: Special Edition'' which celebrated the series' 20th anniversary.

to:

** While it didn't make a CashCowFranchise out of the series the same way the ''Pokémon'' anime did, quite a few Kirby fans will admit the anime for the games, ''Anime/KirbyRightBackAtYa'', is what introduced them to the series and it shows. The anime still maintains a dedicated following to this day. So much so that, since its conclusion, HAL has brought [[CanonImmigrant various things from the show into the games]] and even included several of its episodes in the 20th anniversary CompilationRerelease ''Kirby's Dream Collection: Special Edition'' which celebrated the series' 20th anniversary. Edition''.



** In the ''Creator/MasahiroSakurai on Creating Games'' [[https://youtu.be/PBRt2D2YN44 episode]] covering ''VideoGame/KirbysDreamLand'', Sakurai mentions that he originally wanted Kirby to eat enemies with his tongue akin to [[VideoGame/SuperMarioBros Yoshi]] (though according to him, Kirby originally had this ability before Yoshi) before he settled on him inhaling enemies instead.

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** In the ''Creator/MasahiroSakurai on Creating Games'' [[https://youtu.be/PBRt2D2YN44 episode]] covering ''VideoGame/KirbysDreamLand'', Sakurai mentions that he originally wanted Kirby to eat enemies with his tongue akin to [[VideoGame/SuperMarioBros Yoshi]] (though according to him, Kirby originally had this ability before Yoshi) before he settled on him inhaling enemies instead. The idea of eating enemies with an extendable tongue would later carry over to Gooey in ''VideoGame/KirbysDreamLand3''.
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* HeyItsThatSound: The series [[https://www.youtube.com/watch?v=m-hNChQF0fk frequently uses]] the Fairlight CMI's [="ARR1"=] sample in its soundtracks, to a downright memetic degree among fans. The sample was previously a staple of popular music in the '80s, being audible in songs such as [[Music/SongsFromTheBigChair "Shout"]] by Music/TearsForFears, "Moments in Love" by Music/ArtOfNoise, "Zoolook" by Music/JeanMichelJarre, [[Music/InvisibleTouch "Domino"]] by Music/{{Genesis|Band}}, and [[Music/{{Security}} "Lay Your Hands On Me"]] by Music/PeterGabriel (among many, ''many'' others).
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** In the ''Creator/MasahiroSakurai on Creating Games'' [[https://youtu.be/PBRt2D2YN44 episode]] covering ''VideoGame/KirbysDreamLand'', Sakurai mentions that he originally wanted Kirby to eat enemies with his tongue akin to [[VideoGame/SuperMarioBros Yoshi]] (though according to him, Kirby originally had this ability before Yoshi) before he settled on him inhaling enemies instead.
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* AscendedFanNickname: Before the franchise made Bandana Waddle Dee's name canon, he was simply known as a Waddle Dee with a bandana.

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* AscendedFanNickname: Before the franchise made Bandana Waddle Dee's name canon, he was simply known as a The Waddle Dee with a bandana.bandana was commonly referred to as Bandana Waddle Dee as fans, and come ''VideoGame/KirbyTripleDeluxe'', that became his canon name. The developers had initially considered calling him Bandee, but decided to make him representative of Waddle Dees as a whole rather than his own character.
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** DreamLand
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* FandomLifeCycle: Currently at Stage 4 in the West, but this is a recent development relative to the franchise's lifespan, oddly enough. Despite being a long-running series that sells well, having a very recognizable main character, and being adapted into a generally liked anime series, ''Kirby'' barely edged at Stage 3 in the West for most of its life. This can be attributed to the games' [[TastesLikeDiabetes limited appeal]] to the bigger game demographics [[AmericanKirbyIsHardcore in the West]] (which also resulted in some CriticalDissonance for the earlier games), stylistically inconsistent releases throughout the 2000s, and generally being overshadowed by other Nintendo franchises. The series had its first big break when ''VideoGame/SuperSmashBrosBrawl'' gave it a large focus, and fully broke into the mainstream around the release of ''VideoGame/KirbysReturnToDreamLand'' in 2011. Since then, there's been a steady release schedule of new games and merchandise, and ''Kirby'' games are often considered major releases. However, in its home market of Japan, ''Kirby'' is at Stage 4.5, where ''Kirby''-themed pop-up shops and restaurants are commonplace in major cities and [[UsefulNotes/{{Kawaisa}} the Japanese are more receptive of cuteness, regardless of demographic, than in the West]]. The series has also done collaborations with various Japanese companies, ranging from clothes to stationery to coffee, [[https://www.youtube.com/watch?v=fLw24kQxjqo&t=177s the latter with awesome jazz music and sweet animation to boot.]]

to:

* FandomLifeCycle: Currently at Stage 4 in the West, but this is a recent development relative to the franchise's lifespan, oddly enough. Despite being a long-running series that sells well, having a very recognizable main character, and being adapted into a generally liked anime series, ''Kirby'' barely edged at Stage 3 in the West for most of its life. This can be attributed to the games' [[TastesLikeDiabetes [[SweetnessAversion limited appeal]] to the bigger game demographics [[AmericanKirbyIsHardcore in the West]] (which also resulted in some CriticalDissonance for the earlier games), stylistically inconsistent releases throughout the 2000s, and generally being overshadowed by other Nintendo franchises. The series had its first big break when ''VideoGame/SuperSmashBrosBrawl'' gave it a large focus, and fully broke into the mainstream around the release of ''VideoGame/KirbysReturnToDreamLand'' in 2011. Since then, there's been a steady release schedule of new games and merchandise, and ''Kirby'' games are often considered major releases. However, in its home market of Japan, ''Kirby'' is at Stage 4.5, where ''Kirby''-themed pop-up shops and restaurants are commonplace in major cities and [[UsefulNotes/{{Kawaisa}} the Japanese are more receptive of cuteness, regardless of demographic, than in the West]]. The series has also done collaborations with various Japanese companies, ranging from clothes to stationery to coffee, [[https://www.youtube.com/watch?v=fLw24kQxjqo&t=177s the latter with awesome jazz music and sweet animation to boot.]]
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italicized


** ''VideoGame/KirbyAndTheForgottenLand'' is yet another ''Kirby'' game that produced a large influx of newcomers, especially given that it's the first ''Kirby'' game with full 3D platforming. At one point, the initial trailer for the game was the second-most trending [=YouTube=] video when the trailer was first released. ''Forgotten Land'' became the fastest-selling Kirby game of all time.

to:

** ''VideoGame/KirbyAndTheForgottenLand'' is yet another ''Kirby'' game that produced a large influx of newcomers, especially given that it's the first ''Kirby'' game with full 3D platforming. At one point, the initial trailer for the game was the second-most trending [=YouTube=] video when the trailer was first released. ''Forgotten Land'' became the fastest-selling Kirby ''Kirby'' game of all time.
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clarified


** ''VideoGame/KirbyAndTheForgottenLand'' is yet another ''Kirby'' game that produced a large influx of newcomers, especially given that it's the first ''Kirby'' game with full 3D platforming. At one point, the initial trailer for the game was the second-most trending [=YouTube=] video when the trailer was first released.

to:

** ''VideoGame/KirbyAndTheForgottenLand'' is yet another ''Kirby'' game that produced a large influx of newcomers, especially given that it's the first ''Kirby'' game with full 3D platforming. At one point, the initial trailer for the game was the second-most trending [=YouTube=] video when the trailer was first released. ''Forgotten Land'' became the fastest-selling Kirby game of all time.
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mentioned KatFL

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** ''VideoGame/KirbyAndTheForgottenLand'' is yet another ''Kirby'' game that produced a large influx of newcomers, especially given that it's the first ''Kirby'' game with full 3D platforming. At one point, the initial trailer for the game was the second-most trending [=YouTube=] video when the trailer was first released.
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** A number of wild fandom rumors surrounded Shinichi Shimomura, a leading designer for the series credited with directing ''VideoGame/KirbysDreamLand2'', ''VideoGame/KirbysDreamLand3'', ''VideoGame/Kirby64TheCrystalShards'', and ''[[VideoGame/KirbysAdventure Kirby: Nightmare in Dream Land]]'' (the latter with Creator/MasahiroSakurai). Because of a lack of publicly available documentation and the fact that he disappeared from the public eye after ''Nightmare in Dream Land'', fans started theorizing that Shimomura was either dead or flat-out nonexistent, with some believing that "Shinichi Shimomura" was actually a pseudonym for Creator/SatoruIwata. Eventually, photos of him from a Japanese ''Kirby's Dream Course'' guidebook [[https://twitter.com/ObscureKirby/status/1491294200079745026 surfaced]] in 2022, proving that he is indeed real; most fans nowadays believe that he most likely retired.
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** An English release of the ''Story of Dedede Who Lives in Pupupu'' manga was planned by Viz Media in 2010, but was ultimately cancelled. They would pick it back up again in 2019, releasing it under the name ''Kirby Manga Mania''.

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** An English release of the ''Story of Dedede Who Lives in Pupupu'' manga was planned by Viz Media in 2010, but was ultimately cancelled. They would pick it back up again in 2019, 2021, releasing it under the name ''Kirby Manga Mania''.
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** An English release of the Kirby manga was planned by VIZ Media in 2010, but was ultimately cancelled.

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** An English release of the Kirby ''Story of Dedede Who Lives in Pupupu'' manga was planned by VIZ Viz Media in 2010, but was ultimately cancelled.cancelled. They would pick it back up again in 2019, releasing it under the name ''Kirby Manga Mania''.
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** An English release of the Kirby manga was planned by VIZ Media in 2010, but was ultimately cancelled.
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* ShortLivedBigImpact: While the ''Kirby'' series itself has trucked on continuously since 1992, the [[FanNickname Dark Matter Trilogy]], as the nickname implies, only occupied three games: ''VideoGame/KirbysDreamLand2'', ''VideoGame/KirbysDreamLand3'', and ''VideoGame/Kirby64TheCrystalShards''. Their creator, as mentioned, is a ReclusiveArtist who faded from the public view after 2002. Despite this brevity, the three games have had a tremendous impact on the ''Kirby'' series since their release, introducing a greater level of "show, don't tell" storytelling, emphasis on more intricate puzzle solving (compared to the Sakurai-directed games' action-oriented approach), and willingness to delve into [[SurpriseCreepy surprisingly dark and disturbing]] imagery and subject matter that later games would follow. This is most noticeably displayed with ''VideoGame/KirbysReturnToDreamLand'' and the games that followed its example, which despite orienting the games back in a ''Super Star''-esque direction owe much of their puzzle-solving elements, atmosphere, and storytelling styles to the template that the Dark Matter Trilogy first set.

to:

* ShortLivedBigImpact: While the ''Kirby'' series itself has trucked on continuously since 1992, the [[FanNickname Dark "Dark Matter Trilogy]], Trilogy", as the nickname implies, only occupied three games: ''VideoGame/KirbysDreamLand2'', ''VideoGame/KirbysDreamLand3'', and ''VideoGame/Kirby64TheCrystalShards''. Their creator, as mentioned, is a ReclusiveArtist who faded from the public view after 2002. Despite this brevity, the three games have had a tremendous impact on the ''Kirby'' series since their release, introducing a greater level of "show, don't tell" storytelling, emphasis on more intricate puzzle solving (compared to the Sakurai-directed games' action-oriented approach), and willingness to delve into [[SurpriseCreepy surprisingly dark and disturbing]] imagery and subject matter that later games would follow. This is most noticeably displayed with ''VideoGame/KirbysReturnToDreamLand'' and the games that followed its example, which despite orienting the games back in a ''Super Star''-esque direction owe much of their puzzle-solving elements, atmosphere, and storytelling styles to the template that the Dark Matter Trilogy first set.

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* TheMerch: ''Kirby'' has a surprisingly huge and diverse range of merchandise (although most of it bar plushes are [[NoExportForYou Japan-only)]]. Aside from the typical plushes and keyrings, Kirby merchandise has taken the form of towels, blankets, stationery, bento boxes and cups, sweets, and even ''make-up kits.'' He also has a range of picture books, which, while nominally in Japanese only, has been [[https://www.youtube.com/watch?v=slkvuh2KOWg officially translated for the Nintendo channel]] as part of the franchises's 30th Anniversary celebrations. The success of the merchandise can likely be put down to Kirby's cute and simple design, making it easy to put his face to practically anything, as well as Japan's love of [[UsefulNotes/{{Kawaisa}} in general.

to:

* TheMerch: ''Kirby'' has a surprisingly huge and diverse range of merchandise (although most of it bar plushes are [[NoExportForYou Japan-only)]]. Aside from the typical plushes and keyrings, Kirby merchandise has taken the form of towels, blankets, stationery, bento boxes and cups, sweets, and even ''make-up kits.'' He also has a range of picture books, which, while nominally in Japanese only, has been [[https://www.youtube.com/watch?v=slkvuh2KOWg officially translated for the Nintendo channel]] as part of the franchises's 30th Anniversary celebrations. The success of the merchandise can likely be put down to Kirby's cute and simple design, making it easy to put his face to practically anything, as well as Japan's love of [[UsefulNotes/{{Kawaisa}} UsefulNotes/{{Kawaisa}} in general.


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** Most Kirby merchandise, as well most of the manga, light novels and picture books, have never been released outside of Japan.

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