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* ChristmasRushed: Double Helix [[WordOfGod admitted]] that Microsoft wanted ''KI 2013'' to be a launch title for the UsefulNotes/XBoxOne, and they had to release it after barely a year of development with only six characters and no story mode. Fortunately, unlike most examples of this trope, ''KI 2013'' still ended up very playable and polished, with a minimum of bugs - just not very much content. Fortunately, this was rectified as Double Helix and later Iron Galaxy continued to update the game with three Seasons of DLC.

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* ChristmasRushed: Double Helix [[WordOfGod admitted]] that Microsoft wanted ''KI 2013'' to be a launch title for the UsefulNotes/XBoxOne, Platform/XBoxOne, and they had to release it after barely a year of development with only six characters and no story mode. Fortunately, unlike most examples of this trope, ''KI 2013'' still ended up very playable and polished, with a minimum of bugs - just not very much content. Fortunately, this was rectified as Double Helix and later Iron Galaxy continued to update the game with three Seasons of DLC.

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Old Shame is In-Universe only


* CreatorBacklash: Orchid's [[MsFanservice Fanservice-y]] elements are notably toned down for this game, and it's hard not to see this as a tacit ''mea culpa'' for her overt sexualization in previous installments. Notably, her retro costume is her shorts-leotard from the first ''KI'', rather than her infamous thong-leotard from ''[=KI2=]''.



* OldShame: Orchid's [[MsFanservice Fanservice-y]] elements are notably toned down for this game, and it's hard not to see this as a tacit ''mea culpa'' for her overt sexualization in previous installments. Notably, her retro costume is her shorts-leotard from the first ''KI'', rather than her infamous thong-leotard from ''[=KI2=]''.
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** During development, there was [[https://www.youtube.com/watch?v=fH8LWNcvQ6Q at least one alpha build]] targeted for the UsefulNotes/Xbox360. It was fairly similar to the Xbox One alpha, but with obvious graphical differences such as lack of shadows and more subdued particle effects. This ultimately didn't stop this build from having framerate issues (most obvious with blocked projectiles, Shadow Move startups, and Glacius's unfinished rendering), which may have been why this version was dropped in the first place.

to:

** During development, there was [[https://www.youtube.com/watch?v=fH8LWNcvQ6Q at least one alpha build]] targeted for the UsefulNotes/Xbox360.Platform/Xbox360. It was fairly similar to the Xbox One alpha, but with obvious graphical differences such as lack of shadows and more subdued particle effects. This ultimately didn't stop this build from having framerate issues (most obvious with blocked projectiles, Shadow Move startups, and Glacius's unfinished rendering), which may have been why this version was dropped in the first place.
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now definition-only


* TheWikiRule: The [[http://killerinstinct.wikia.com/wiki/Main_Page Killer Instinct Wiki]].

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* ChannelHop: Initially developed by Creator/{{Double Helix|Games}}, but after the studio's acquisition by Amazon, the later seasons were developed by Creator/IronGalaxyStudios.


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* StudioHop: Initially developed by Creator/{{Double Helix|Games}}, but after the studio's acquisition by Amazon, the later seasons were developed by Creator/IronGalaxyStudios.
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** Glacius and Fulgore (Jean-Édouard Miclot)

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* ActingForTwo:
** Cinder and Arbiter (Creator/RayChase)
** Kan-Ra and Gargos (Creator/EdwardBosco)
** Riptor, Aganos, and Eyedol (Zachary Quarles)
** The new announcer shares a voice actor with both Jago and Shadow Jago (Mike Willette)



* TalkingToHimself: Any Cinder vs. Arbiter (Creator/RayChase), Kan-Ra vs. Gargos (Creator/EdwardBosco), or Riptor/Aganos/Eyedol (Zachary Quarles) match. Bonus points for any time the new announcer commentates over Jago or Shadow Jago (Mike Willette).
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* OldShame: Orchid's [[MsFanservice Fanservice-y]] elements are notably toned down for this game, and it's hard not to see this as a tacit ''mea culpa'' for her overt sexualization in previous installments. Notably, her infamous thong-leotard from ''[=KI2=]'' is alerted into shorts for her retro costume.

to:

* OldShame: Orchid's [[MsFanservice Fanservice-y]] elements are notably toned down for this game, and it's hard not to see this as a tacit ''mea culpa'' for her overt sexualization in previous installments. Notably, her retro costume is her shorts-leotard from the first ''KI'', rather than her infamous thong-leotard from ''[=KI2=]'' is alerted into shorts for her retro costume.''[=KI2=]''.
Is there an issue? Send a MessageReason:
None


* OldShame: Orchid's [[MsFanservice Fanservice-y]] elements are notably toned down for this game, and it's hard not to see this as a tacit ''mea culpa'' for her overt sexualization in previous installments. Notably, her infamous thong-leotard from [=''KI2''=] does not make a reappearance as an alternate costume.

to:

* OldShame: Orchid's [[MsFanservice Fanservice-y]] elements are notably toned down for this game, and it's hard not to see this as a tacit ''mea culpa'' for her overt sexualization in previous installments. Notably, her infamous thong-leotard from [=''KI2''=] does not make a reappearance as an alternate ''[=KI2=]'' is alerted into shorts for her retro costume.

Added: 189

Changed: 12

Removed: 184

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None


* OldShame: Orchid's [[MsFanservice Fanservice-y]] elements are notably toned down for this game, and it's hard not to see this as a tacit ''mea culpa'' for her overt sexualization in previous installments. Notably, her infamous thong leotard from KI 2 does not make a reappearance as an alternate costume.

to:

* OldShame: Orchid's [[MsFanservice Fanservice-y]] elements are notably toned down for this game, and it's hard not to see this as a tacit ''mea culpa'' for her overt sexualization in previous installments. Notably, her infamous thong leotard thong-leotard from KI 2 [=''KI2''=] does not make a reappearance as an alternate costume. costume.
* ProductionNickname: Many of the game's later characters are listed under codenames in the game's internal files. Kan-Ra is called Gauze, Rash is Prince, RAAM is Grub, and Eyedol is Panda.



** Many of the game's later characters have [[WorkingTitle Working Names]] in the game's files. Kan-Ra is called Gauze, Rash is Prince, RAAM is Grub, Eyedol is Panda. The list goes on.

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Entirely speculative


* CreatorBacklash: Chris Seavor, one of the original designers of the previous games, isn't fond of the reboot.



* DoingItForTheArt: From how well the game turned out despite its minuscule budget and harsh time constraints, it's clear that both teams that worked on it were deeply passionate about the project.

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* DoingItForTheArt: From how well DisownedAdaptation: Chris Seavor, one of the game turned out despite its minuscule budget and harsh time constraints, it's clear that both teams that worked on it were deeply passionate about original designers of the project.previous games, isn't fond of the reboot.
Tabs MOD

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YMMV





* FanNickname:
** "Hype Beam" for Fulgore's Devastation Beam, courtesy of [[LetsPlay/TheOnlineWarrior Maximilian Dood]]. When Fulgore's Ultimate was revealed, the developers themselves christened it "Ultimate Hype Beam".
** Before their names were officially revealed, Kan-Ra was called "[=#NotAMummy=]" due to his mummy-like silhouette, Aganos was called "Broccoli Man" due to the shape of his silhouette, and Hisako was called "Ghost Girl" for [[ExactlyWhatItSaysOnTheTin obvious reasons]].
** Shadow Jago is often contracted to "Shago" by many players, and even by members of the dev team. One of his profile taunts even says "Don't call me Shago."
** Rash's ''Big Bad Boot'' special has been affectionately named "Das Boot".
** Cinder in the new game is often called "[[ComicBook/{{Deadpool}} Cinderpool]]".
** Tusk is often called "[[LetsPlay/TheOnlineWarrior Maximilian]]", because of the uncanny similarities between the two.
*** In the same vein, Sabrewulf is called "Benny" after Maximilian's dog.
** Gargos' minion summons, Izzik and Dretch, are sometimes referred to as "Jerry and Larry" for the sake of convenience and being easier to pronounce.
** With the revelation of Kilgore, fans immediately started drawing comparisons to "[[VideoGame/{{Overwatch}} Bastion]]" because of its machine gun turrets for arms and a vertical slit for an eye.
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* TalkingToHimself: Any Cinder vs. Arbiter, Kan-Ra vs. Gargos, or Riptor/Aganos/Eyedol match. Bonus points for any time the new announcer commentates over Jago or Shadow Jago.

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* TalkingToHimself: Any Cinder vs. Arbiter, Arbiter (Creator/RayChase), Kan-Ra vs. Gargos, Gargos (Creator/EdwardBosco), or Riptor/Aganos/Eyedol (Zachary Quarles) match. Bonus points for any time the new announcer commentates over Jago or Shadow Jago.Jago (Mike Willette).
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* SerendipityWritesThePlot: Mira was originally planned to use [[BloodyMurder red, human blood]] in her fighting style. However, they couldn't get away with doing this without raising the game's rating. Instead, they changed her blood into a liquid metal similar to mercury, which some might argue is [[RuleOfCool even cooler]].

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* SerendipityWritesThePlot: Mira was originally planned to use [[BloodyMurder red, human blood]] in her fighting style. However, they couldn't get away with doing this without raising changing the game's rating. Instead, they changed her blood into a liquid metal similar to mercury, which some might argue is [[RuleOfCool even cooler]].
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* CreatorCameo: Iron Galaxy sound designer Zachary Quarles provides the voices of Riptor, Aganos, and Eyedol.

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* CreatorCameo: Iron Galaxy The game's sound designer designers voiced some of the characters themselves: Jean-Édouard Miclot provided the voices of Glacius and Fulgore, while Zachary Quarles provides provided the voices of Riptor, Aganos, and Eyedol.
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* MovedToTheNextConsole: A [[https://youtu.be/doMBDq1H98I prototype build]] for the Xbox 360 was discovered, showing it was once intended for that console before migrating to the Xbox One. It's little more than a base Season 1 with less functionality and worse-looking graphics.
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* NoBudget: Unlike the first ''KI'', which saw Creator/{{Rare}} receive nigh-unlimited financial backing from Creator/{{Nintendo}} to achieve their vision, both Double Helix and Iron Galaxy had comparatively small budgets for ''KI 2013'' from [[Creator/XboxGameStudios Microsoft]]; way less than most AAA games of the time. An in-game fundraiser had to be done in order to revamp Shadow Jago from a skin to a distinct fighter, and only half the roster was able to get Ultimates due to lack of time and resources.

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* NoBudget: Unlike the first ''KI'', which saw Creator/{{Rare}} receive nigh-unlimited financial backing from Creator/{{Nintendo}} to achieve their vision, both Double Helix and Iron Galaxy had comparatively small miniscule budgets for ''KI 2013'' from [[Creator/XboxGameStudios Microsoft]]; way less than most AAA games of the time. Microsoft]]. An in-game fundraiser had to be done in order to revamp Shadow Jago from a skin to a distinct fighter, and resource limitations left only half the roster was able to get with Ultimates due to lack of time and resources.only half of Season 3's characters with new stages.
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None


* NoBudget: Unlike the first ''KI'', which saw Creator/{{Rare}} receive nigh-unlimited financial backing from Creator/{{Nintendo}} to achieve their vision, both Double Helix and Iron Galaxy had comparatively small budgets for ''KI 2013'' from [[Creator/XboxGameStudios Microsoft]]; way less than most AAA games of the time. Several in-game fundraisers had to be done in order to reach goals such as revamping Shadow Jago from a skin to a distinct fighter.

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* NoBudget: Unlike the first ''KI'', which saw Creator/{{Rare}} receive nigh-unlimited financial backing from Creator/{{Nintendo}} to achieve their vision, both Double Helix and Iron Galaxy had comparatively small budgets for ''KI 2013'' from [[Creator/XboxGameStudios Microsoft]]; way less than most AAA games of the time. Several An in-game fundraisers fundraiser had to be done in order to reach goals such as revamping revamp Shadow Jago from a skin to a distinct fighter.fighter, and only half the roster was able to get Ultimates due to lack of time and resources.
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* PromotedFanboy: [[LetsPlay/TheOnlineWarrior Maximilian Dood]] got to play with the developers, has a Sabrewulf skin similar to his dog Benny, made a vocal cameo in Glacius' theme, and ending up working on the Rivals Mode and promotional trailers from Sadira's release onwards.

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* PromotedFanboy: [[LetsPlay/TheOnlineWarrior Maximilian Dood]] got to play in tight with both Double Helix and Iron Galaxy. He's played with the developers, has a Sabrewulf skin similar to his dog Benny, made a vocal cameo in Glacius' theme, gave feedback on visual elements such as the game's blood and Fulgore's design, and even ending up working on the videos for Rivals Mode and promotional trailers from Sadira's release onwards.
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** During development, there was [[https://www.youtube.com/watch?v=fH8LWNcvQ6Q at least one alpha build]] targeted for the UsefulNotes/Xbox360. It was fairly similar to the Xbox One alpha, but with obvious graphical differences such as lack of shadows and more subdued particle effects. This ultimately didn't stop this build from still having framerate issues (most obvious with blocked projectiles and Shadow Moves), which may have been why this version was dropped in the first place.

to:

** During development, there was [[https://www.youtube.com/watch?v=fH8LWNcvQ6Q at least one alpha build]] targeted for the UsefulNotes/Xbox360. It was fairly similar to the Xbox One alpha, but with obvious graphical differences such as lack of shadows and more subdued particle effects. This ultimately didn't stop this build from still having framerate issues (most obvious with blocked projectiles and projectiles, Shadow Moves), Move startups, and Glacius's unfinished rendering), which may have been why this version was dropped in the first place.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** During development, there was [[https://www.youtube.com/watch?v=fH8LWNcvQ6Q at least one alpha build]] targeted for the UsefulNotes/Xbox360. It was fairly similar to the Xbox One alpha, but with obvious graphical differences such as lack of shadows and more subdued particle effects. This ultimately didn't stop this build from still having framerate issues (most obvious with blocked projectiles and Shadow Moves), which may have been why this version was dropped in the first place.
Is there an issue? Send a MessageReason:
None


* NoBudget: Unlike the first ''KI'', which saw Creator/{{Rare}} receive nigh-unlimited financial backing from Creator/{{Nintendo}} to achieve their vision, both Double Helix and Iron Galaxy had comparatively small budgets for ''KI 2013'' from [[Creator/XboxGameStudios Microsoft]]; way less than most AAA games of the time. Several in-game fundraisers had to be done in order to reach goals such as revamping Shadow Jago from a clone to a distinct fighter.

to:

* NoBudget: Unlike the first ''KI'', which saw Creator/{{Rare}} receive nigh-unlimited financial backing from Creator/{{Nintendo}} to achieve their vision, both Double Helix and Iron Galaxy had comparatively small budgets for ''KI 2013'' from [[Creator/XboxGameStudios Microsoft]]; way less than most AAA games of the time. Several in-game fundraisers had to be done in order to reach goals such as revamping Shadow Jago from a clone skin to a distinct fighter.

Added: 456

Changed: 509

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None


* DoingItForTheArt: Unlike the first ''KI'', which saw Creator/{{Rare}} receive nigh-unlimited financial backing from Creator/{{Nintendo}} to achieve their vision, both Double Helix and Iron Galaxy had comparatively small budgets for ''KI 2013'' from [[Creator/XboxGameStudios Microsoft]]; way less than most AAA games of the time. Several in-game fundraisers had to be done in order to reach goals such as revamping Shadow Jago from a clone to a distinct fighter. From how well the game turned out despite this limitation, it's clear that both teams were deeply passionate about the project.

to:

* DoingItForTheArt: Unlike the first ''KI'', which saw Creator/{{Rare}} receive nigh-unlimited financial backing from Creator/{{Nintendo}} to achieve their vision, both Double Helix and Iron Galaxy had comparatively small budgets for ''KI 2013'' from [[Creator/XboxGameStudios Microsoft]]; way less than most AAA games of the time. Several in-game fundraisers had to be done in order to reach goals such as revamping Shadow Jago from a clone to a distinct fighter. From how well the game turned out despite this limitation, its minuscule budget and harsh time constraints, it's clear that both teams that worked on it were deeply passionate about the project.


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* NoBudget: Unlike the first ''KI'', which saw Creator/{{Rare}} receive nigh-unlimited financial backing from Creator/{{Nintendo}} to achieve their vision, both Double Helix and Iron Galaxy had comparatively small budgets for ''KI 2013'' from [[Creator/XboxGameStudios Microsoft]]; way less than most AAA games of the time. Several in-game fundraisers had to be done in order to reach goals such as revamping Shadow Jago from a clone to a distinct fighter.
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** Gargos's two minion summons, Izzik and Dretch, are named after Iron Galaxy developer Issac "Delriatch" Torres.

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** Gargos's two minion summons, minions, Izzik and Dretch, are named after Iron Galaxy developer Issac "Delriatch" Torres.

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