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Does not put a clear emphasis in how they valued art over profit


* DoingItForTheArt: The nature of the game aside, thatgamecompany went a year and a half over budget and eventually into bankruptcy just to achieve a satisfactory ending (see AscendedGlitch).
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* Austin Wintory has a complete score of the game with running commentary and gorgeous fanart [[https://www.youtube.com/watch?v=qGcXI_BaR2Y here]].
* DoingItForTheArt: The nature of the game aside, thatgamecompany went a year and a half over budget and eventually into bankruptcy just to achieve a satisfactory ending (see AscendedGlitch).
* NoExportForYou: A variation; the game is available for download on [=PS3=] and [=PS4=] worldwide, but despite the physical [=PS3=] versions reaching North America, the same cannot be said of the physical [=PS4=] version, only being released in Europe and Asia. Fortunately, the disc isn't region locked, so those in North America who want the disc can run the game on their consoles just fine. And with the release on PC, all localization matters are mostly cleared now.
* PreOrderBonus: The game was made available for purchase one week before its official release date. Buying it within this time frame gets you a free dynamic [=PS3=] theme; in addition, [=PlayStation=] Plus subscribers can access the game a week early.
* WhatCouldHaveBeen: The setting was originally a large canyon, where a glowing split in the rock could be seen in the far distance, as opposed to a split-peaked mountain. And the protagonist's early design resembled some type of samurai, as was shown in a few early teasers for the game. Also, the penultimate chapter was originally going to have you [[spoiler: being beaten to a pulp by the Guardians before finally dying. It was tossed on the grounds of being too over the top]].

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