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* BTeamSequel: ''Jetpack Joyride 2'' is primarily made by ''WebAnimation/DanTheMan'' and ''VideoGame/BattleRacingStars'' developers from Halfbrick's Spanish subsidiary. Most of the original staff of ''[=JJ1=]'' has retired from Creator/HalfbrickStudios at that point (In fact, the only staff from the 2011 development team of ''Jetpack Joyride'' directly involved in making of the sequel is Cedar Jones, audio composer for many games by Halfbrick) and the new one is busy with the updates for the first game.

to:

* BTeamSequel: ''Jetpack Joyride 2'' is primarily made by ''WebAnimation/DanTheMan'' and ''VideoGame/BattleRacingStars'' developers from Halfbrick's Spanish subsidiary. Most At that point, most of the original staff of that worked on ''[=JJ1=]'' has retired from Creator/HalfbrickStudios at that point (In fact, the (The only staff person from the 2011 development team of ''Jetpack Joyride'' directly involved in making of the sequel is Cedar Jones, one of the audio composer for many games by Halfbrick) composers who would leave the company shortly after the game's full release) and the new one is busy with the updates for the first game.

Changed: 79

Removed: 1993

Is there an issue? Send a MessageReason:
None


* WhatCouldHaveBeen:
** Open Beta builds featured a FreemiumTimer with Energy currency and the limit of 30 points, each run costing 5 of them. The game allowed various ways to earn more, such Daily Rewards (Which were quite common and tend to grant another 30 points), Energy Generator in the Factory, or as one of the rewards for watching an ad at the end of the run. One of the few reasons why the full release became an Apple Arcade exclusive was to get rid of this system and other {{Microtransactions}} altogether. Blueprints were added as a replacement, used to upgrade the vehicles.
** Arctic Industries (then known as Arctic Reactor) used to be quite bluntly based off [[GloriousMotherRussia the stereotypical depiction of the USSR]]. The laboratory looked more like a Soviet factory from the second half of the 20th century, featured a lot of propaganda posters written in Russian, Saint Basil's Cathedral used to appear in the background and one of the enemy robots was designed after a Matryoshka. Apple Arcade has a policy against using stereotypes, so the developers revamped the laboratory to look more like a generic basement from Arctic, and a Matryoshka robot was redesigned to resemble a penguin. This also affected Mikhail, who was since referred to as Mik and underwent a notable CostumeEvolution (Compare [[https://static.wikia.nocookie.net/jetpackjoyride/images/6/6c/Mikhail.png how he looked like]] in the beta builds to [[https://static.wikia.nocookie.net/jetpackjoyride/images/8/82/MikhailNewDesign.jpg the final release]]). There are still few remnants of the original idea, such as some of the scientists wearing Ushankas and spotting orange mustaches on top of their gas masks and the lab's music resembling Russian Folklore songs.[[note]]In fact, the music direction seems to not be affected by the policy at all. When each main boss got their own themes on July 2023, Mik's took heavy inspiration from [[HardcoreTechno hardbass]], which is memetically stereotypical in itself.[[/note]]

to:

* WhatCouldHaveBeen:
** Open Beta builds featured a FreemiumTimer
WhatCouldHaveBeen: Shares with Energy currency and the limit of 30 points, each run costing 5 of them. The game allowed various ways to earn more, such Daily Rewards (Which were quite common and tend to grant another 30 points), Energy Generator in the Factory, or as one rest of the rewards for watching an ad at the end of the run. One of the few reasons why the full release became an Apple Arcade exclusive was to get rid of this system and other {{Microtransactions}} altogether. Blueprints were added as a replacement, used to upgrade the vehicles.
** Arctic Industries (then known as Arctic Reactor) used to be quite bluntly based off [[GloriousMotherRussia the stereotypical depiction of the USSR]]. The laboratory looked more like a Soviet factory from the second half of the 20th century, featured a lot of propaganda posters written in Russian, Saint Basil's Cathedral used to appear in the background and one of the enemy robots was designed after a Matryoshka. Apple Arcade has a policy against using stereotypes, so the developers revamped the laboratory to look more like a generic basement from Arctic, and a Matryoshka robot was redesigned to resemble a penguin. This also affected Mikhail, who was since referred to as Mik and underwent a notable CostumeEvolution (Compare [[https://static.wikia.nocookie.net/jetpackjoyride/images/6/6c/Mikhail.png how he looked like]] in the beta builds to [[https://static.wikia.nocookie.net/jetpackjoyride/images/8/82/MikhailNewDesign.jpg the final release]]). There are still few remnants of the original idea, such as some of the scientists wearing Ushankas and spotting orange mustaches on top of their gas masks and the lab's music resembling Russian Folklore songs.[[note]]In fact, the music direction seems to not be affected by the policy at all. When each main boss got their own themes on July 2023, Mik's took heavy inspiration from [[HardcoreTechno hardbass]], which is memetically stereotypical in itself.[[/note]]
series [[WhatCouldHaveBeen/BarrySteakfries here]].

Added: 370

Changed: 260

Removed: 96

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I don't like No Port For You example. becase 1)Open Beta was on Android 2)It was confirmed at PAX AUS 2023 to be coming out when Apple Arcade contract expires (about 2 years from now)


* ContentLeak: Various elements of Moon Tomb, including some enemy designs, backgrounds and the music that plays in it were found inside the games files of the open beta almost a year before its release.

to:

* ContentLeak: ContentLeak:
** Before a victory theme was added to 0.1.10 update, [[https://www.youtube.com/watch?v=lB_iYcpwTiY an early version of it]] was DummiedOut from the previous versions.
**
Various elements of Moon Tomb, including some enemy designs, backgrounds and the music that plays in it it's theme were found inside the games files of the open beta version almost a year before its Moon Tomb was added into the full release.



* NoPortForYou: Unlike the first game, ''Jetpack Joyride 2'' did not receive an Android release.



** Open Beta builds featured a FreemiumTimer in form of Energy currency and the limit of 30 Energy points, with each run costing 5 of them. The game allowed various ways to earn more, such Daily Rewards (Which were quite common and tend to grant another 30 points), Energy Generator in the Factory, or as one of the rewards for watching an ad at the end of the run. One of the few reasons why the full release became an Apple Arcade exclusive was to get rid of this system and other {{Microtransactions}} altogether. Blueprints were added as a replacement, used to upgrade the vehicles.
** Arctic Industries (then known as Arctic Reactor) used to be quite bluntly based off [[GloriousMotherRussia the stereotypical depiction of the USSR]]. The laboratory looked more like a Soviet factory from the second half of the 20th century, featured a lot of propaganda posters written in Russian, Saint Basil's Cathedral used to appear in the background and one of the enemy robots was designed after a Matryoshka. Apple Arcade has a policy against using stereotypes, so the developers revamped the laboratory to look more like a generic basement from Arctic. Triple Bot, which used Matryoshka design, was made to resemble a penguin. This also affected Mikhail, who was since referred to as Mik and underwent a notable CostumeEvolution (Compare [[https://static.wikia.nocookie.net/jetpackjoyride/images/6/6c/Mikhail.png how he looked like]] in the beta builds to [[https://static.wikia.nocookie.net/jetpackjoyride/images/8/82/MikhailNewDesign.jpg the final release]]). There are still few remnants of the original idea, such as some of the scientists wearing Ushankas and spotting orange mustaches on top of their gas masks and the lab's music resembling Russian Folklore songs.[[note]]In fact, the music direction seems to not be affected by the policy at all. When each main boss got their own themes on July 2023, Mik's took heavy inspiration from [[HardcoreTechno hardbass]], which is memetically stereotypical in itself.[[/note]]

to:

** Open Beta builds featured a FreemiumTimer in form of with Energy currency and the limit of 30 Energy points, with each run costing 5 of them. The game allowed various ways to earn more, such Daily Rewards (Which were quite common and tend to grant another 30 points), Energy Generator in the Factory, or as one of the rewards for watching an ad at the end of the run. One of the few reasons why the full release became an Apple Arcade exclusive was to get rid of this system and other {{Microtransactions}} altogether. Blueprints were added as a replacement, used to upgrade the vehicles.
** Arctic Industries (then known as Arctic Reactor) used to be quite bluntly based off [[GloriousMotherRussia the stereotypical depiction of the USSR]]. The laboratory looked more like a Soviet factory from the second half of the 20th century, featured a lot of propaganda posters written in Russian, Saint Basil's Cathedral used to appear in the background and one of the enemy robots was designed after a Matryoshka. Apple Arcade has a policy against using stereotypes, so the developers revamped the laboratory to look more like a generic basement from Arctic. Triple Bot, which used Arctic, and a Matryoshka design, robot was made redesigned to resemble a penguin. This also affected Mikhail, who was since referred to as Mik and underwent a notable CostumeEvolution (Compare [[https://static.wikia.nocookie.net/jetpackjoyride/images/6/6c/Mikhail.png how he looked like]] in the beta builds to [[https://static.wikia.nocookie.net/jetpackjoyride/images/8/82/MikhailNewDesign.jpg the final release]]). There are still few remnants of the original idea, such as some of the scientists wearing Ushankas and spotting orange mustaches on top of their gas masks and the lab's music resembling Russian Folklore songs.[[note]]In fact, the music direction seems to not be affected by the policy at all. When each main boss got their own themes on July 2023, Mik's took heavy inspiration from [[HardcoreTechno hardbass]], which is memetically stereotypical in itself.[[/note]]
Is there an issue? Send a MessageReason:
None


* BTeamSequel: ''Jetpack Joyride 2'' is primarly made by ''WebAnimation/DanTheMan'' and ''VideoGame/BattleRacingStars'' developers from Halfbrick's Spanish subsidiary. Most of the original staff of ''[=JJ1=]'' has retired from Creator/HalfbrickStudios at that point (In fact, the only staff from the 2011 development team of ''Jetpack Joyride'' directly involved in making of the sequel is Cedar Jones, audio composer for almost every game released by Halfbrick) and the new one is busy with the updates for the first game.

to:

* BTeamSequel: ''Jetpack Joyride 2'' is primarly primarily made by ''WebAnimation/DanTheMan'' and ''VideoGame/BattleRacingStars'' developers from Halfbrick's Spanish subsidiary. Most of the original staff of ''[=JJ1=]'' has retired from Creator/HalfbrickStudios at that point (In fact, the only staff from the 2011 development team of ''Jetpack Joyride'' directly involved in making of the sequel is Cedar Jones, audio composer for almost every game released many games by Halfbrick) and the new one is busy with the updates for the first game.



** Open Beta builds featured a FreemiumTimer in form of Energy currency and the limit of 30 Energy points, with each run costing 5 of them. The game allowed various options to earn more, such Daily Rewards (Which were quite common and tend to grant another 30 points), Energy Generator in the Factory (Replaced with Blueprints Generator), or as one of the rewards for watching an ad at the end of the run. It was completely removed in the final version, due to being released on Apple Arcade, where such system isn't allowed.
** Arctic Industries (titled Arctic Reactor before the full release) was quite bluntly based off [[GloriousMotherRussia the stereotypical depiction of the USSR]] before the global release. The laboratory looked more like a Soviet factory from the second half of the 20th century, featured a lot of propaganda posters written in Russian, the backround featured Saint Basil's Cathedral and one of the enemies was a Matryoshka, replaced by a Penguin robot in the full release, [[MatryoshkaObject which explains why it functions the same way Matryoshka used to]]. There are still few remenants of the original idea, such as the scientists wearing Ushankas and spotting orange mustaches on top of their gas masks, or the lab's music resembling Russian Folklore songs, but the overall theming of the laboratory is now closer to a genric basement in Arctic. This has also slightly affected Mikhail's design. Compare [[https://static.wikia.nocookie.net/jetpackjoyride/images/6/6c/Mikhail.png how he looked like]] in the beta builds to [[https://static.wikia.nocookie.net/jetpackjoyride/images/8/82/MikhailNewDesign.jpg the final release]].

to:

** Open Beta builds featured a FreemiumTimer in form of Energy currency and the limit of 30 Energy points, with each run costing 5 of them. The game allowed various options ways to earn more, such Daily Rewards (Which were quite common and tend to grant another 30 points), Energy Generator in the Factory (Replaced with Blueprints Generator), Factory, or as one of the rewards for watching an ad at the end of the run. It was completely removed in One of the final version, due to being released on few reasons why the full release became an Apple Arcade, where such Arcade exclusive was to get rid of this system isn't allowed.
and other {{Microtransactions}} altogether. Blueprints were added as a replacement, used to upgrade the vehicles.
** Arctic Industries (titled (then known as Arctic Reactor before the full release) was Reactor) used to be quite bluntly based off [[GloriousMotherRussia the stereotypical depiction of the USSR]] before the global release. USSR]]. The laboratory looked more like a Soviet factory from the second half of the 20th century, featured a lot of propaganda posters written in Russian, the backround featured Saint Basil's Cathedral used to appear in the background and one of the enemies enemy robots was designed after a Matryoshka, replaced by Matryoshka. Apple Arcade has a Penguin robot in policy against using stereotypes, so the full release, [[MatryoshkaObject which explains why it functions the same way Matryoshka used to]]. There are still few remenants of the original idea, such as the scientists wearing Ushankas and spotting orange mustaches on top of their gas masks, or the lab's music resembling Russian Folklore songs, but the overall theming of developers revamped the laboratory is now closer to look more like a genric generic basement in from Arctic. Triple Bot, which used Matryoshka design, was made to resemble a penguin. This has also slightly affected Mikhail's design. Compare Mikhail, who was since referred to as Mik and underwent a notable CostumeEvolution (Compare [[https://static.wikia.nocookie.net/jetpackjoyride/images/6/6c/Mikhail.png how he looked like]] in the beta builds to [[https://static.wikia.nocookie.net/jetpackjoyride/images/8/82/MikhailNewDesign.jpg the final release]].release]]). There are still few remnants of the original idea, such as some of the scientists wearing Ushankas and spotting orange mustaches on top of their gas masks and the lab's music resembling Russian Folklore songs.[[note]]In fact, the music direction seems to not be affected by the policy at all. When each main boss got their own themes on July 2023, Mik's took heavy inspiration from [[HardcoreTechno hardbass]], which is memetically stereotypical in itself.[[/note]]
Is there an issue? Send a MessageReason:
None


* BTeamSequel: ''Jetpack Joyride 2'' is primarly made by ''WebAnimation/DanTheMan'' and ''VideoGame/BattleRacingStars'' developers from Halfbrick's Spanish subsidiary. Most of the original staff of ''[=JJ1=]'' has retired from Halfbrick at that point (In fact, the only staff from the 2011 development team of ''Jetpack Joyride'' directly involved in making of the sequel is Cedar Jones, audio composer for almost every game released by Halfbrick) and the new one is busy with the updates for the first game.

to:

* BTeamSequel: ''Jetpack Joyride 2'' is primarly made by ''WebAnimation/DanTheMan'' and ''VideoGame/BattleRacingStars'' developers from Halfbrick's Spanish subsidiary. Most of the original staff of ''[=JJ1=]'' has retired from Halfbrick Creator/HalfbrickStudios at that point (In fact, the only staff from the 2011 development team of ''Jetpack Joyride'' directly involved in making of the sequel is Cedar Jones, audio composer for almost every game released by Halfbrick) and the new one is busy with the updates for the first game.



* MilestoneCelebration: The game was announced and soft launched 10 years after the first ''Jetpack Joyride''. The initial global release was scheduled for September of the same year, just in time for the first game's 10th anniversary on September 1st, [[ScheduleSlip but delayed for another year to avoid a rushed product]].

to:

* MilestoneCelebration: The game was announced and soft launched 10 years after the first ''Jetpack Joyride''. The initial global release was scheduled for September of the same year, just in time for the first game's 10th anniversary on September 1st, [[ScheduleSlip but delayed for another year to avoid a rushed product]].year]] so that the final product wouldn't feel rushed.



* RefittedForSequel: Curiously, the original game had a short lived A B test back in 2018, with many mechanics from it (like upgradable jetpacks and progression system) being refitted for ''Jetpack Joyride 2''. More information about it can be found [[https://jetpackjoyride.fandom.com/wiki/Jetpack_Joyride_2:_Bullet_Rush/Pre-Release_and_Unused_Content#Jetpack_Joyride_A.2FB_test here]].

to:

* RefittedForSequel: Curiously, the The original game had a short lived A B test back in 2018, with many mechanics from it (like upgradable jetpacks and progression system) being refitted for ''Jetpack Joyride 2''. More information about it can be found [[https://jetpackjoyride.fandom.com/wiki/Jetpack_Joyride_2:_Bullet_Rush/Pre-Release_and_Unused_Content#Jetpack_Joyride_A.2FB_test here]].



** Arctic Industries (titled Arctic Reactor before the full release) was quite bluntly based off [[GloriousMotherRussia the stereotypical depiction of the USSR]] before the global release. The laboratory looked more like a Soviet factory from the second half of the 20th century, featured a lot of propaganda posters written in Russian, the backround featured Saint Basil's Cathedral and one of the enemies was a Matryoshka, replaced by a Penguin robot in the full release, [[MatryoshkaObject which explains why it functions the same way Matryoshka used to]]. There are still few remenants of the original idea, such as the scientists wearing Ushankas and spotting orange mustaches on top of their gas masks, or the lab's music resembling Russian Folklore songs, but the overall theming of the laboratory is now closer to a genric basement in Arctic. This has also slightly affected Mikhail's design. Compare [[https://static.wikia.nocookie.net/jetpackjoyride/images/6/6c/Mikhail.png/revision/latest?cb=20210309190256 how he looked like]] in the beta builds to [[https://static.wikia.nocookie.net/jetpackjoyride/images/8/82/MikhailNewDesign.jpg/revision/latest?cb=20220810193400 the final release]].

to:

** Arctic Industries (titled Arctic Reactor before the full release) was quite bluntly based off [[GloriousMotherRussia the stereotypical depiction of the USSR]] before the global release. The laboratory looked more like a Soviet factory from the second half of the 20th century, featured a lot of propaganda posters written in Russian, the backround featured Saint Basil's Cathedral and one of the enemies was a Matryoshka, replaced by a Penguin robot in the full release, [[MatryoshkaObject which explains why it functions the same way Matryoshka used to]]. There are still few remenants of the original idea, such as the scientists wearing Ushankas and spotting orange mustaches on top of their gas masks, or the lab's music resembling Russian Folklore songs, but the overall theming of the laboratory is now closer to a genric basement in Arctic. This has also slightly affected Mikhail's design. Compare [[https://static.wikia.nocookie.net/jetpackjoyride/images/6/6c/Mikhail.png/revision/latest?cb=20210309190256 png how he looked like]] in the beta builds to [[https://static.wikia.nocookie.net/jetpackjoyride/images/8/82/MikhailNewDesign.jpg/revision/latest?cb=20220810193400 jpg the final release]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* NoPortForYou: Unlike the first game, ''Jetpack Joyride 2'' did not receive an Android release.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* SequelGap: Almost 10 years between the original ''Jetpack Joyride'' and a softlaunch of this game. If you count to the global release on Apple Arcade, then it's 11 years.

Added: 203

Changed: 382

Is there an issue? Send a MessageReason:
None


* ContentLeak: Various elements of Moon Tomb, including some enemy designs, backgrounds and the music that plays in it were found inside the games files of the open beta almost a year before its release.



** Open Beta builds featured a FreemiumTimer in form of Energy currency and the limit of 30 Energy points, with each run costing 5 of them. The game allowed various options to earn more, such Daily Rewards (Which were quite common and tend to grant another 30 points), Energy Generator in the Factory (Replaced with Blueprints Generator), or as one of the rewards for watching an ad at the end of the run. It was completely removed in the final version, due to being released on Apple Arcade.
** Arctic Industries (titled Arctic Reactor before the full release) was quite bluntly based off [[GloriousMotherRussia the stereotypical depiction of the USSR]] before the global release. The laboratory looked more like a Soviet factory from the second half of the 20th century, featured a lot of propaganda posters written in Russian, the backround featured Saint Basil's Cathedral and one of the enemies was a Matryoshka, replaced by a Penguin robot in the full release, [[MatryoshkaObject which explains why it functions the same way Matryoshka used to]]. There are still few remenants of the original idea, such as the scientists wearing Ushankas and spotting orange mustaches on top of their gas masks, or the lab's music resembling Russian Folklore songs, but the overall theming of the laboratory is now closer to a genric basement in Arctic.

to:

** Open Beta builds featured a FreemiumTimer in form of Energy currency and the limit of 30 Energy points, with each run costing 5 of them. The game allowed various options to earn more, such Daily Rewards (Which were quite common and tend to grant another 30 points), Energy Generator in the Factory (Replaced with Blueprints Generator), or as one of the rewards for watching an ad at the end of the run. It was completely removed in the final version, due to being released on Apple Arcade.
Arcade, where such system isn't allowed.
** Arctic Industries (titled Arctic Reactor before the full release) was quite bluntly based off [[GloriousMotherRussia the stereotypical depiction of the USSR]] before the global release. The laboratory looked more like a Soviet factory from the second half of the 20th century, featured a lot of propaganda posters written in Russian, the backround featured Saint Basil's Cathedral and one of the enemies was a Matryoshka, replaced by a Penguin robot in the full release, [[MatryoshkaObject which explains why it functions the same way Matryoshka used to]]. There are still few remenants of the original idea, such as the scientists wearing Ushankas and spotting orange mustaches on top of their gas masks, or the lab's music resembling Russian Folklore songs, but the overall theming of the laboratory is now closer to a genric basement in Arctic. This has also slightly affected Mikhail's design. Compare [[https://static.wikia.nocookie.net/jetpackjoyride/images/6/6c/Mikhail.png/revision/latest?cb=20210309190256 how he looked like]] in the beta builds to [[https://static.wikia.nocookie.net/jetpackjoyride/images/8/82/MikhailNewDesign.jpg/revision/latest?cb=20220810193400 the final release]].

Added: 1362

Changed: 44

Is there an issue? Send a MessageReason:
None


* BTeamSequel: ''Bullet Rush'' is primarly made by ''WebAnimation/DanTheMan'' and ''VideoGame/BattleRacingStars'' developers from Halfbrick's Spanish subsidiary. Most of the original staff of ''[=JJ1=]'' has retired from Halfbrick at that point (In fact, the only staff from the 2011 development team of ''Jetpack Joyride'' directly involved in making of the sequel is Cedar Jones, audio composer for almost every game released by Halfbrick) and the new one is busy with the updates for the first game.
* MilestoneCelebration: The game was announced and soft launched 10 years after the first ''Jetpack Joyride''. The initial global release was scheduled for September of the same year, just in time for the first game's 10th anniversary on September 1st, [[ScheduleSlip but delayed indefinitely to avoid a rushed product]].

to:

* BTeamSequel: ''Bullet Rush'' ''Jetpack Joyride 2'' is primarly made by ''WebAnimation/DanTheMan'' and ''VideoGame/BattleRacingStars'' developers from Halfbrick's Spanish subsidiary. Most of the original staff of ''[=JJ1=]'' has retired from Halfbrick at that point (In fact, the only staff from the 2011 development team of ''Jetpack Joyride'' directly involved in making of the sequel is Cedar Jones, audio composer for almost every game released by Halfbrick) and the new one is busy with the updates for the first game.
* MilestoneCelebration: The game was announced and soft launched 10 years after the first ''Jetpack Joyride''. The initial global release was scheduled for September of the same year, just in time for the first game's 10th anniversary on September 1st, [[ScheduleSlip but delayed indefinitely for another year to avoid a rushed product]].


Added DiffLines:

* WhatCouldHaveBeen:
** Open Beta builds featured a FreemiumTimer in form of Energy currency and the limit of 30 Energy points, with each run costing 5 of them. The game allowed various options to earn more, such Daily Rewards (Which were quite common and tend to grant another 30 points), Energy Generator in the Factory (Replaced with Blueprints Generator), or as one of the rewards for watching an ad at the end of the run. It was completely removed in the final version, due to being released on Apple Arcade.
** Arctic Industries (titled Arctic Reactor before the full release) was quite bluntly based off [[GloriousMotherRussia the stereotypical depiction of the USSR]] before the global release. The laboratory looked more like a Soviet factory from the second half of the 20th century, featured a lot of propaganda posters written in Russian, the backround featured Saint Basil's Cathedral and one of the enemies was a Matryoshka, replaced by a Penguin robot in the full release, [[MatryoshkaObject which explains why it functions the same way Matryoshka used to]]. There are still few remenants of the original idea, such as the scientists wearing Ushankas and spotting orange mustaches on top of their gas masks, or the lab's music resembling Russian Folklore songs, but the overall theming of the laboratory is now closer to a genric basement in Arctic.
Is there an issue? Send a MessageReason:
None


* BTeamSequel: ''Bullet Rush'' is primarly made by ''WebAnimation/DanTheMan'' and ''VideoGame/BattleRacingStars'' developers from Halfbrick's Spanish subsidary. Most of the original staff of ''[=JJ1=]'' has retired from Halfbrick at that point (In fact, the only staff from the 2011 developement team of ''Jetpack Joyride'' directly involved in making of the sequel is Cedar Jones, audio composer for almost every game released by Halfbrick) and the new one is busy with the updates for the first game.

to:

* BTeamSequel: ''Bullet Rush'' is primarly made by ''WebAnimation/DanTheMan'' and ''VideoGame/BattleRacingStars'' developers from Halfbrick's Spanish subsidary. subsidiary. Most of the original staff of ''[=JJ1=]'' has retired from Halfbrick at that point (In fact, the only staff from the 2011 developement development team of ''Jetpack Joyride'' directly involved in making of the sequel is Cedar Jones, audio composer for almost every game released by Halfbrick) and the new one is busy with the updates for the first game.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

!![[center: [- Trivia/BarrySteakfries \\
Trivia/AgeOfZombies | Trivia/MonsterDash | Trivia/JetpackJoyride | Jetpack Joyride 2]] -]

* BTeamSequel: ''Bullet Rush'' is primarly made by ''WebAnimation/DanTheMan'' and ''VideoGame/BattleRacingStars'' developers from Halfbrick's Spanish subsidary. Most of the original staff of ''[=JJ1=]'' has retired from Halfbrick at that point (In fact, the only staff from the 2011 developement team of ''Jetpack Joyride'' directly involved in making of the sequel is Cedar Jones, audio composer for almost every game released by Halfbrick) and the new one is busy with the updates for the first game.
* MilestoneCelebration: The game was announced and soft launched 10 years after the first ''Jetpack Joyride''. The initial global release was scheduled for September of the same year, just in time for the first game's 10th anniversary on September 1st, [[ScheduleSlip but delayed indefinitely to avoid a rushed product]].
* RefittedForSequel: Curiously, the original game had a short lived A B test back in 2018, with many mechanics from it (like upgradable jetpacks and progression system) being refitted for ''Jetpack Joyride 2''. More information about it can be found [[https://jetpackjoyride.fandom.com/wiki/Jetpack_Joyride_2:_Bullet_Rush/Pre-Release_and_Unused_Content#Jetpack_Joyride_A.2FB_test here]].
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