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Added DiffLines:
* ShrugOfGod: Is Shopcat an [[UpliftedAnimal uplifted cat]] pretending to be a human or a human pretending to be an uplifted cat? Even the devlopers aren't sure.
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now definition-only
Changed line(s) 3,6 (click to see context) from:
* [[https://www.youtube.com/watch?v=-8ZkIKPIDdY Developer commentary]] shows the early iterations of the game were a lot more 'XCOM-like', with hit points and a chance to hit or miss any shot. Additionally, the campaign would consist of consecutive levels where each level would end with finding the elevator to take you to the next, and [[http://invisibleincfanart.tumblr.com/post/177004057437/invisible-inc-alpha-footage-so-digging-into-the art assets]] in the alpha version show a scrapped base-building component. This was revamped for a cleaner, more definitive style where shots always land, all characters have one hit point, there is no base-building except for squad-building, and you (almost) always return to the jet after each level.
* TheWikiRule:
** [[https://invisibleinc.fandom.com/wiki/Invisible,_Inc._Wiki Invisible, Inc. Wiki | Fandom]]
** [[https://iiwiki.werp.site/ index [Invisible, Inc. community wiki]]]
* TheWikiRule:
** [[https://invisibleinc.fandom.com/wiki/Invisible,_Inc._Wiki Invisible, Inc. Wiki | Fandom]]
** [[https://iiwiki.werp.site/ index [Invisible, Inc. community wiki]]]
to:
* [[https://www.youtube.com/watch?v=-8ZkIKPIDdY Developer commentary]] shows the early iterations of the game were a lot more 'XCOM-like', with hit points and a chance to hit or miss any shot. Additionally, the campaign would consist of consecutive levels where each level would end with finding the elevator to take you to the next, and [[http://invisibleincfanart.tumblr.com/post/177004057437/invisible-inc-alpha-footage-so-digging-into-the art assets]] in the alpha version show a scrapped base-building component. This was revamped for a cleaner, more definitive style where shots always land, all characters have one hit point, there is no base-building except for squad-building, and you (almost) always return to the jet after each level.
* TheWikiRule:
** [[https://invisibleinc.fandom.com/wiki/Invisible,_Inc._Wiki Invisible, Inc. Wiki | Fandom]]
** [[https://iiwiki.werp.site/ index [Invisible, Inc. community wiki]]]level.
* TheWikiRule:
** [[https://invisibleinc.fandom.com/wiki/Invisible,_Inc._Wiki Invisible, Inc. Wiki | Fandom]]
** [[https://iiwiki.werp.site/ index [Invisible, Inc. community wiki]]]
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Names The Same is no longer a trope
Changed line(s) 2 (click to see context) from:
* NamesTheSame: As a children's book series from the 80's and 90's.
to:
* NamesTheSame: SimilarlyNamedWorks: As a children's book series from the 80's and 90's.
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Changed line(s) 5 (click to see context) from:
** [[https://invisibleinc.fandom.com/wiki/Invisible,_Inc._Wiki Invisible, Inc. Wiki | Fandom]]
to:
** [[https://invisibleinc.fandom.com/wiki/Invisible,_Inc._Wiki Invisible, Inc. Wiki | Fandom]]Fandom]]
** [[https://iiwiki.werp.site/ index [Invisible, Inc. community wiki]]]
** [[https://iiwiki.werp.site/ index [Invisible, Inc. community wiki]]]
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None
Changed line(s) 3 (click to see context) from:
* [[https://www.youtube.com/watch?v=-8ZkIKPIDdY Developer commentary]] shows the early iterations of the game were a lot more 'XCOM-like', with hit points and a chance to hit or miss any shot. Additionally, the campaign would consist of consecutive levels where each level would end with finding the elevator to take you to the next, and [[http://invisibleincfanart.tumblr.com/post/177004057437/invisible-inc-alpha-footage-so-digging-into-the art assets]] in the alpha version show a scrapped base-building component. This was revamped for a cleaner, more definitive style where shots always land, all characters have one hit point, there is no base-building except for squad-building, and you (almost) always return to the jet after each level.
to:
* [[https://www.youtube.com/watch?v=-8ZkIKPIDdY Developer commentary]] shows the early iterations of the game were a lot more 'XCOM-like', with hit points and a chance to hit or miss any shot. Additionally, the campaign would consist of consecutive levels where each level would end with finding the elevator to take you to the next, and [[http://invisibleincfanart.tumblr.com/post/177004057437/invisible-inc-alpha-footage-so-digging-into-the art assets]] in the alpha version show a scrapped base-building component. This was revamped for a cleaner, more definitive style where shots always land, all characters have one hit point, there is no base-building except for squad-building, and you (almost) always return to the jet after each level.level.
* TheWikiRule:
**[[https://invisibleinc.fandom.com/wiki/Invisible,_Inc._Wiki Invisible, Inc. Wiki | Fandom]]
* TheWikiRule:
**[[https://invisibleinc.fandom.com/wiki/Invisible,_Inc._Wiki Invisible, Inc. Wiki | Fandom]]
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Added DiffLines:
* DummiedOut: In early access, R4ttlesnke would contact the players through certain console events. Since console events were removed, he/she is gone.
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Changed line(s) 1 (click to see context) from:
* NamesTheSame: As a children's book series from the 80's and 90's.
to:
* NamesTheSame: As a children's book series from the 80's and 90's.90's.
* [[https://www.youtube.com/watch?v=-8ZkIKPIDdY Developer commentary]] shows the early iterations of the game were a lot more 'XCOM-like', with hit points and a chance to hit or miss any shot. Additionally, the campaign would consist of consecutive levels where each level would end with finding the elevator to take you to the next, and [[http://invisibleincfanart.tumblr.com/post/177004057437/invisible-inc-alpha-footage-so-digging-into-the art assets]] in the alpha version show a scrapped base-building component. This was revamped for a cleaner, more definitive style where shots always land, all characters have one hit point, there is no base-building except for squad-building, and you (almost) always return to the jet after each level.
* [[https://www.youtube.com/watch?v=-8ZkIKPIDdY Developer commentary]] shows the early iterations of the game were a lot more 'XCOM-like', with hit points and a chance to hit or miss any shot. Additionally, the campaign would consist of consecutive levels where each level would end with finding the elevator to take you to the next, and [[http://invisibleincfanart.tumblr.com/post/177004057437/invisible-inc-alpha-footage-so-digging-into-the art assets]] in the alpha version show a scrapped base-building component. This was revamped for a cleaner, more definitive style where shots always land, all characters have one hit point, there is no base-building except for squad-building, and you (almost) always return to the jet after each level.
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Added DiffLines:
* NamesTheSame: As a children's book series from the 80's and 90's.