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* DyingForYourArt: As a result of the above, Melina Juergens took up a regular exercise routine to keep up with the increasing demands of mocap performance. In doing so, she gained a bit of muscle, lost a lot of fat, and got into the best shape of her life.
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* DyingForYourArt: DyeingForYourArt: As a result of the above, Melina Juergens took up a regular exercise routine to keep up with the increasing demands of mocap performance. In doing so, she gained a bit of muscle, lost a lot of fat, and got into the best shape of her life.
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* DyingForYourArt: As a result of the above, Melina Juergens took up a regular exercise routine to keep up with the increasing demands of mocap performance. In doing so, she gained a bit of muscle, lost a lot of fat, and got into the best shape of her life.
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* DoingItForTheArt: The team went to great lengths to make sure that psychosis was depicted as accurately as possible, conducting extensive interviews with experts and people suffering from psychosis, even retooling the game when they learned that a lot of the suffering actually comes from social pressure and stigma rather than the symptoms.
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* WordOfGod: The team went to great lengths to make sure that psychosis was depicted as accurately as possible, conducting extensive interviews with experts and people suffering from psychosis, even retooling the game when they learned that a lot of the suffering actually comes from social pressure and stigma rather than the symptoms.
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* DescendedCreator: During early production, the team's video editor Melina Juergens was used as a stand-in for the protagonist Senua while they perfected their motion capture techniques. She did such a good job that she was eventually permanently cast as Senua.
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* DoingItForTheArt: The team went to great lengths to make sure that psychosis was depicted as accurately as possible, conducting extensive interviews with experts and people suffering from psychosis, even retooling the game when they learned that a lot of the suffering actually comes from social pressure and stigma rather than the symptoms.
* NoBudget: Ninja Theory didn't have much money to spare with this game and saved on costs by turning their conference room into a makeshift motion capture studio and shooting cut scenes with just three people instead of in a proper facility with a crew of 20. Also, much of the equipment was improvised or acquired as cheaply as possible.
* NoBudget: Ninja Theory didn't have much money to spare with this game and saved on costs by turning their conference room into a makeshift motion capture studio and shooting cut scenes with just three people instead of in a proper facility with a crew of 20. Also, much of the equipment was improvised or acquired as cheaply as possible.
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%%Not an example of TrollingCreator. That involves out-of-story trolling, whereas this is a part of the game itself.
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%%Not an example of TrollingCreator. That involves out-of-story trolling, whereas this is a part of the game itself.itself.
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There, that should settle things. Let's not add it back.
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* ScheduleSlip: The game was originally planned to release in 2016, but was delayed to 2017 due to development not being as fast as the team would've liked.
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%%Not an example of LyingCreator. That would involve out-of-story lying, whereas this is a part of the game itself.
* ScheduleSlip: The game was originally planned to release in 2016, but was delayed to 2017 due to development not being as fast as the team would'veliked.liked.
%%Not an example of TrollingCreator. That involves out-of-story trolling, whereas this is a part of the game itself.
* ScheduleSlip: The game was originally planned to release in 2016, but was delayed to 2017 due to development not being as fast as the team would've
%%Not an example of TrollingCreator. That involves out-of-story trolling, whereas this is a part of the game itself.
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for the third time: lying creator is for out-of-story. in-story, it would be a trope of some sort (and not trivia.)
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* LyingCreator: The game indicates that there are a set amount of deaths that the player can have before [[FinalDeath their save game is wiped and forced to start over]]. [[https://www.pcgamesn.com/hellblade-senuas-sacrifice/hellblade-permadeath-bluff Player experimentation]] indicates that this is not true at all, but rather a lie to make the player paranoid.
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* LyingCreator: The game indicates that there are a set amount of deaths that the player can have before [[FinalDeath their save game is wiped and forced to start over]]. [[https://www.pcgamesn.com/hellblade-senuas-sacrifice/hellblade-permadeath-bluff Player experimentation]] indicates that this is not true at all, but rather a lie to make the player paranoid.
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again, that's part of the game.
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* ScheduleSlip: The game was originally planned to release in 2016, but was delayed to 2017 due to development not being as fast as the team would've liked.
* TrollingCreator: The game initially tells you that if you die too often the game will wipe all progress. In actuality, it was a bluff in order to make players paranoid and the corruption is based on gameplay progression.
* TrollingCreator: The game initially tells you that if you die too often the game will wipe all progress. In actuality, it was a bluff in order to make players paranoid and the corruption is based on gameplay progression.
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* ScheduleSlip: The game was originally planned to release in 2016, but was delayed to 2017 due to development not being as fast as the team would've liked.
* TrollingCreator: The game initially tells you that if you die too often the game will wipe all progress. In actuality, it was a bluff in order to make players paranoid and the corruption is based on gameplay progression.liked.
* TrollingCreator: The game initially tells you that if you die too often the game will wipe all progress. In actuality, it was a bluff in order to make players paranoid and the corruption is based on gameplay progression.
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* ScheduleSlip: The game was originally planned to release in 2016, but was delayed to 2017 due to development not being as fast as the team would've liked.
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* ScheduleSlip: The game was originally planned to release in 2016, but was delayed to 2017 due to development not being as fast as the team would've liked.liked.
* TrollingCreator: The game initially tells you that if you die too often the game will wipe all progress. In actuality, it was a bluff in order to make players paranoid and the corruption is based on gameplay progression.
* TrollingCreator: The game initially tells you that if you die too often the game will wipe all progress. In actuality, it was a bluff in order to make players paranoid and the corruption is based on gameplay progression.
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that's not lying creator, that's lying GAME. the trope for that is playing the player.
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* LyingCreator: The game indicates that there are a set amount of deaths that the player can have before [[FinalDeath their save game is wiped and forced to start over]]. [[https://www.pcgamesn.com/hellblade-senuas-sacrifice/hellblade-permadeath-bluff Player experimentation]] indicates that this is not true at all, but rather a lie to make the player paranoid.
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* LyingCreator: The game indicates that there are a set amount of deaths that the player can have before [[FinalDeath their save game is wiped and forced to start over]]. [[https://www.pcgamesn.com/hellblade-senuas-sacrifice/hellblade-permadeath-bluff Player experimentation]] indicates that this is not true at all, but rather a lie to make the player paranoid.
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*ScheduleSlip: The game was originally planned to release in 2016, but was delayed to 2017 due to development not being as fast as the team would've liked.