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History Trivia / FugaMelodiesOfSteel2

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* CowboyBebopAtHisComputer: As shown by a [[https://cc2store-itn.shop-pro.jp/?pid=180217444 preview page]] on CC2's international store website, this game's ''[[AllThereInTheManual Little Tail Bronx Archives]]'' book portrays Pharaoh's landmass as having originally been part of northernmost Gasco. This directly contradicts how [[VideoGame/FugaMelodiesOfSteel the first game]] firmly placed Pharaoh as being in the same vicinity as Mastiff in south-eastern Gasco, along with how this game reiterates that Pharaoh and Mastiff were originally part of the same province.

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* CowboyBebopAtHisComputer: As shown by a [[https://cc2store-itn.shop-pro.jp/?pid=180217444 preview page]] on CC2's Creator/CyberConnect2's international store website, this game's ''[[AllThereInTheManual Little Tail Bronx Archives]]'' book portrays Pharaoh's landmass as having originally been part of northernmost Gasco. This directly contradicts how [[VideoGame/FugaMelodiesOfSteel the first game]] firmly placed Pharaoh as being in the same vicinity as Mastiff in south-eastern Gasco, along with how this game reiterates that Pharaoh and Mastiff were originally part of the same province. From a visual standpoint, both games' world maps share a consistent detail of there being a dried-up river east of the Pharaoh area.
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* CowboyBebopAtHisComputer: As shown by a [[https://cc2store-itn.shop-pro.jp/?pid=180217444 preview page]] on CC2's international store website, this game's ''[[AllThereInTheManual Little Tail Bronx Archives]]'' book portrays Pharaoh's landmass as having originally been part of northernmost Gasco. This directly contradicts how [[VideoGame/FugaMelodiesOfSteel the first game]] firmly placed Pharaoh as being in the same vicinity as Mastiff in south-eastern Gasco, along with how this game reiterates that Pharaoh and Mastiff were originally part of the same province.

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** The requirements needed to save Britz in the first game (watch at least five link events between him and the other kids) were notorious for [[GuideDangIt not being hinted at properly]] until after failing to get the True Ending. In this game, very similar mechanics exist for [[spoiler:saving Vanilla, but the game explicitly hints at them right at the beginning of Chapter 2. The player also has ''far'' more time to reach the requirements needed to save her by the end of Chapter 10, roughly two or three times as much as Britz was given.]]

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** The requirements needed to save Britz in the first game (watch at least five link events between him and the other kids) were notorious for [[GuideDangIt not being hinted at properly]] until after failing to get the True Ending. In this game, very similar mechanics exist for [[spoiler:saving Vanilla, but the game explicitly hints at them right at the beginning of Chapter 2. The player also has ''far'' more time to reach the requirements needed to save her by the end of Chapter 10, roughly two or three times as much as Britz was given.]]]] Explicit hints on how to save Britz were also backported into an update for the original game.


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** A post-launch update allows players to rewatch any previously seen non-scripted cutscenes (e.g. the multiple endings, Empathy/Resolution events, character interactions from when the Taranis arrives at a port, and scenes related to Soul Cannon sacrifices) from the "Endings" section in the Library, and also gives info on how to unlock each of them. The only downside is that the game has only tracked which of these events were reached from the update onwards, meaning that any seen before the update will need to be re-unlocked.
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** The first game's biggest ScrappyMechanic was that intermission activities could fail even at success rates as high as 95%, with the materials collected being consumed regardless and there being no way to regain them aside from SaveScumming to the start of the entire intermission and [[LuckBasedMission hoping for better luck]] the next time around. The sequel replaces the basic success rate mechanic with a "high success rate" one-- intermission activities will always succeed regardless, but there's a small chance for them to consume less materials for the same actions undertaken.
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** Now when you're shopping you can also access the screen where you can check your tank's upgrades status and what resources are needed to improve them further - a much-needed quality of life feature in the first game.

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** Now Like with the first game's v1.50 update, when you're shopping you can also access the screen where you can check your tank's upgrades status and what resources are needed to improve them further - a much-needed quality of life feature in the first game.further.

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* FandomNod: Wappa and Boron's link events introduce the MemeticMutation of Boron as an all powerful war god into the game's world, in the form of Wappa spreading exaggerated stories about his battle prowess after he proved to be the most popular "character" in her retellings of the events. The last rank even has her inwardly refer to him as Boron, God of Destruction.



* FandomNod: Wappa and Boron's link events introduce the MemeticMutation of Boron as an all powerful war god into the game's world, in the form of Wappa spreading exaggerated stories about his battle prowess after he proved to be the most popular "character" in her retellings of the events. The last rank even has her inwardly refer to him as Boron, God of Destruction.

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* FandomNod: Wappa and Boron's link events introduce the MemeticMutation of Boron as an all powerful war god into the game's world, in the form of Wappa spreading exaggerated stories about his battle prowess after he proved to be the most popular "character" in her retellings of the events. TheOtherDarrin: The last rank even has her inwardly refer to him as Boron, God of Destruction.French narrator for this game is Anna Lauzeray Gishi, replacing Creator/AdelineChetail.
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** Now when you're shopping you can also access the screen where you can check your tank's upgrades status and what resources are needed to improve them further - a much-needed quality of life feature in the first game.
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* MissingTrailerScene: The teaser trailer seen in the first game's secret movie had a sketched scene of Britz participating in some form of espionage mission, peering around a corner with his gun drawn. The final game had no such scene depicted in any capacity, with the updated teaser uploaded onto the official [=YouTube=] account omitting the scene entirely.
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** Likewise, a frequent complaint for the first game was that-- despite the infamous ButThouMust tutorial-- very little of the overall plot changed if one were to use the Soul Cannon, and that it seemed the kids got over the loss of their comrade too quickly. To address these concerns, the usage of the Soul Cannon is portrayed far more dramatically in this game: a sacrificed child will be given a specific cutscene dedicated to them both as the cannon fires (detailing their last thoughts) and at the end of the chapter following the boss fight (showing the other children mourning them).
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** The new Mangarm mechanic sacrifices ''experience'' instead of one of the children outright, while still having the same OneHitKill capabilities, allowing you to sacrifice, say, Boron without losing them for the rest of the playthrough.

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** The new Mangarm Managarm mechanic sacrifices ''experience'' instead of one of the children outright, while still having the same WaveMotionGun capabilities (though not always being a OneHitKill capabilities, for bosses), allowing you to sacrifice, say, Boron without losing them for the rest of the playthrough.
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Added DiffLines:

* FandomNod: Wappa and Boron's link events introduce the MemeticMutation of Boron as an all powerful war god into the game's world, in the form of Wappa spreading exaggerated stories about his battle prowess after he proved to be the most popular "character" in her retellings of the events. The last rank even has her inwardly refer to him as Boron, God of Destruction.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** The requirements needed to save Britz in the first game (watch at least five link events between him and the other kids) were notorious for [[GuideDangIt not being hinted at properly]] until after failing to get the True Ending. In this game, very similar mechanics exist for [[spoiler:saving Vanilla, but the game explicitly hints at them right at the beginning of Chapter 2. The player also has ''far'' more time to reach the requirements needed to save her by the end of Chapter 10, roughly two or three times as much as Britz was given.]]

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* AuthorsSavingThrow: The new Mangarm mechanic sacrifices ''experience'' instead of one of the children outright, while still having the same OneHitKill capabilities, allowing you to sacrifice, say, Boron without losing them for the rest of the playthrough.

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* AuthorsSavingThrow: AuthorsSavingThrow:
**
The new Mangarm mechanic sacrifices ''experience'' instead of one of the children outright, while still having the same OneHitKill capabilities, allowing you to sacrifice, say, Boron without losing them for the rest of the playthrough.playthrough.
** The first game made it unclear as to where the Tarascus came from, leading some players to believe [[CommonKnowledge it always was the "heart" of the Vanargand since the time it originally fought the Taranis]]. The answer that it was simply a Berman tank created to house the Vanargand's core, while reasonable, was relegated to the ''[[AllThereInTheManual Little Tail Bronx Archives]]'' art book rather than being in the game itself. The beginning portion of this game has the AI Hax state outright what the Tarascus was created for and by whom, alleviating this confusion in a way that doesn't require consulting supplementary materials.
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Added DiffLines:

* AuthorsSavingThrow: The new Mangarm mechanic sacrifices ''experience'' instead of one of the children outright, while still having the same OneHitKill capabilities, allowing you to sacrifice, say, Boron without losing them for the rest of the playthrough.
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* RefittedForSequel: As showcased in the [[https://youtu.be/kbmKOKaRdLY Expedition showcase video]], the running animations that was originally DummiedOut in the first ''Fuga'' are now properly finalized and used in this game.

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* RefittedForSequel: As showcased seen in the [[https://youtu.be/kbmKOKaRdLY Expedition showcase video]], the running animations that was originally DummiedOut in the first ''Fuga'' are now properly finalized and used in this game.
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Added DiffLines:

* RefittedForSequel: As showcased in the [[https://youtu.be/kbmKOKaRdLY Expedition showcase video]], the running animations that was originally DummiedOut in the first ''Fuga'' are now properly finalized and used in this game.

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