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History Trivia / FlappyBird

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**You could alternatively try to find an arcade that still has the out-of-print arcade cabinet version of the game (made by Bay-Tek Games). Said cabinets were produced in very low supply, and as a result of that (and the Flappy Bird app steadily declining in popularity), said cabinets are getting harder and harder to find these days.
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* FollowTheLeader: Since the game was removed from the App Store, it spawned a massive number of half-assed clones trying to capitalize on the success of the original to the point that clones started to be labelled "spam" if they tried to submit to the store.

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* UrbanLegendOfZelda: Many people believed that when you hit pipe 900, the pipes would start moving in almost impossible-to-get-through positions, with the later pipes having piranha plants coming out of them, and if you wanted to get through the thousandth pipe, you had to defeat [[Franchise/SuperMarioBros Mario]]. Most were tricked because of [[https://www.youtube.com/watch?v=5yoySZBYW1Q this video]] that literally shows someone watching a video of a mod called "[[https://www.youtube.com/watch?v=JFBiwtW6stE Skip to 999]]". What makes it more obvious is that the person [[SpecialEffectFailure isn't actually tapping the screen]].

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* UrbanLegendOfZelda: Many people believed that when you hit pipe 900, the pipes would start moving in almost impossible-to-get-through positions, with the later pipes having piranha plants coming out of them, and if you wanted to get through the thousandth pipe, you had to defeat [[Franchise/SuperMarioBros Mario]]. Most were tricked because of [[https://www.youtube.com/watch?v=5yoySZBYW1Q this video]] that literally shows someone watching a video of a mod called "[[https://www."[[https://web.archive.org/web/20200408071055/https://www.youtube.com/watch?v=JFBiwtW6stE Skip to 999]]". What makes it more obvious is that the person [[SpecialEffectFailure isn't actually tapping the screen]].screen]].
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Fits better under Bury Your Art.


* CreatorBacklash: On February 8, 2014, two weeks after the game picked up in popularity, Dong Nguyen announced on Website/{{Twitter}} that "I cannot take this anymore", and removed the game from the App Store the next day. (Incidentally, [[StreisandEffect this is what brought the mostly social media phenomenon mainstream media attention]].) The controversy surrounded how the graphics were extremely similar but not actually the same as some game sprites from ''VideoGame/SuperMarioWorld'', and how he earned a lot of money from the ad revenue the game generated. It wasn't specifically negative towards him or the game, but he was overwhelmed and just wanted it to stop.

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* CreatorBacklash: BuryYourArt: On February 8, 2014, two weeks after the game picked up in popularity, Dong Nguyen announced on Website/{{Twitter}} that "I cannot take this anymore", and removed the game from the App Store the next day. (Incidentally, [[StreisandEffect this is what brought the mostly social media phenomenon mainstream media attention]].) The controversy surrounded how the graphics were extremely similar but not actually the same as some game sprites from ''VideoGame/SuperMarioWorld'', and how he earned a lot of money from the ad revenue the game generated. It wasn't specifically negative towards him or the game, but he was overwhelmed and just wanted it to stop.
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* CreatorBacklash: On February 8, 2014, two weeks after the game picked up in popularity, Dong Nguyen announced on Twitter that "I cannot take this anymore", and removed the game from the App Store the next day. (Incidentally, [[StreisandEffect this is what brought the mostly social media phenomenon mainstream media attention]].) The controversy surrounded how the graphics were extremely similar but not actually the same as some game sprites from ''VideoGame/SuperMarioWorld'', and how he earned a lot of money from the ad revenue the game generated. It wasn't specifically negative towards him or the game, but he was overwhelmed and just wanted it to stop.

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* CreatorBacklash: On February 8, 2014, two weeks after the game picked up in popularity, Dong Nguyen announced on Twitter Website/{{Twitter}} that "I cannot take this anymore", and removed the game from the App Store the next day. (Incidentally, [[StreisandEffect this is what brought the mostly social media phenomenon mainstream media attention]].) The controversy surrounded how the graphics were extremely similar but not actually the same as some game sprites from ''VideoGame/SuperMarioWorld'', and how he earned a lot of money from the ad revenue the game generated. It wasn't specifically negative towards him or the game, but he was overwhelmed and just wanted it to stop.
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* KeepCirculatingTheTapes: After the game was removed from the App Store, phones on eBay that had the game still on them were going for bids as high as ''[[http://www.forbes.com/sites/davidthier/2014/02/10/flappy-bird-price-skyrocketing-on-ebay/ $90,000]]''.[[note]]eBay would later remove these listings, as they violated their rule stating all smartphones must be sold restored to factory settings. [[LoopholeAbuse However, there was no such rule for non-smartphone devices.]][[/note]]

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* KeepCirculatingTheTapes: After the game was removed from the App Store, phones on eBay that had the game still on them were going for bids as high as ''[[http://www.forbes.com/sites/davidthier/2014/02/10/flappy-bird-price-skyrocketing-on-ebay/ $90,000]]''.[[note]]eBay would later remove these listings, as they violated their rule stating all smartphones must be sold restored to factory settings. [[LoopholeAbuse However, there was no such rule for non-smartphone devices.]][[/note]]]][[/note]] That being said, it is of trivial matter, at least for Android, to back up and restore ''Flappy Bird'' with all the save data intact, effectively making those eBay listings moot point.
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* UrbanLegendOfZelda: Many people have believed that when you reach pipe 900, the pipes start moving in almost impossible-to-get-through positions, with the later pipes having piranha plants coming out of them, and if you want to get to the thousandth pipe, you have to defeat [[Franchise/SuperMarioBros Mario]]. They would have been tricked by [[https://www.youtube.com/watch?v=5yoySZBYW1Q a certain video]] that literally shows someone watching a video of a mod of the game called "[[https://www.youtube.com/watch?v=JFBiwtW6stE Skip to 999]]" and [[SpecialEffectFailure not actually tapping the screen]].

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* UrbanLegendOfZelda: Many people have believed that when you reach hit pipe 900, the pipes would start moving in almost impossible-to-get-through positions, with the later pipes having piranha plants coming out of them, and if you want wanted to get to through the thousandth pipe, you have had to defeat [[Franchise/SuperMarioBros Mario]]. They would have been Most were tricked by because of [[https://www.youtube.com/watch?v=5yoySZBYW1Q a certain this video]] that literally shows someone watching a video of a mod of the game called "[[https://www.youtube.com/watch?v=JFBiwtW6stE Skip to 999]]" and 999]]". What makes it more obvious is that the person [[SpecialEffectFailure not isn't actually tapping the screen]].
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* CreatorBacklash: On February 8, 2014, two weeks after the game picked up in popularity, Dong Ngyuen announced on Twitter that "I cannot take this anymore", and removed the game from the App Store the next day. (Incidentally, [[StreisandEffect this is what brought the mostly social media phenomenon mainstream media attention]].) The controversy surrounded how the graphics were extremely similar but not actually the same as some game sprites from ''VideoGame/SuperMarioWorld'', and how he earned a lot of money from the ad revenue the game generated. It wasn't specifically negative towards him or the game, but he was overwhelmed and just wanted it to stop.

to:

* CreatorBacklash: On February 8, 2014, two weeks after the game picked up in popularity, Dong Ngyuen Nguyen announced on Twitter that "I cannot take this anymore", and removed the game from the App Store the next day. (Incidentally, [[StreisandEffect this is what brought the mostly social media phenomenon mainstream media attention]].) The controversy surrounded how the graphics were extremely similar but not actually the same as some game sprites from ''VideoGame/SuperMarioWorld'', and how he earned a lot of money from the ad revenue the game generated. It wasn't specifically negative towards him or the game, but he was overwhelmed and just wanted it to stop.
Is there an issue? Send a MessageReason:
None


* KeepCirculatingTheTapes: After the game was removed from the App Store, phones on eBay that had the game still on them were going for bids as high as ''[[http://www.forbes.com/sites/davidthier/2014/02/10/flappy-bird-price-skyrocketing-on-ebay/ $90,000]]''.[[note]]eBay would later remove these listings, as they violated their rule stating all smartphones must be sold restored to factory settings. [[LoopholeAbuse However, there was no such rule for non-smartphone devices.]][[/note]]

to:

* KeepCirculatingTheTapes: After the game was removed from the App Store, phones on eBay that had the game still on them were going for bids as high as ''[[http://www.forbes.com/sites/davidthier/2014/02/10/flappy-bird-price-skyrocketing-on-ebay/ $90,000]]''.[[note]]eBay would later remove these listings, as they violated their rule stating all smartphones must be sold restored to factory settings. [[LoopholeAbuse However, there was no such rule for non-smartphone devices.]][[/note]]]][[/note]]
* UrbanLegendOfZelda: Many people have believed that when you reach pipe 900, the pipes start moving in almost impossible-to-get-through positions, with the later pipes having piranha plants coming out of them, and if you want to get to the thousandth pipe, you have to defeat [[Franchise/SuperMarioBros Mario]]. They would have been tricked by [[https://www.youtube.com/watch?v=5yoySZBYW1Q a certain video]] that literally shows someone watching a video of a mod of the game called "[[https://www.youtube.com/watch?v=JFBiwtW6stE Skip to 999]]" and [[SpecialEffectFailure not actually tapping the screen]].
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None


* CreatorBacklash: On February 8, 2014, two weeks after the game picked up in popularity, Dong Ngyuen announced on Twitter that "I cannot take this anymore", and removed the game from the App Store the next day. (Incidentally, [[TheStreisandEffect this is what brought the mostly social media phenomenon mainstream media attention]].) The controversy surrounded how the graphics were extremely similar but not actually the same as some game sprites from ''VideoGame/SuperMarioWorld'', and how he earned a lot of money from the ad revenue the game generated. It wasn't specifically negative towards him or the game, but he was overwhelmed and just wanted it to stop.

to:

* CreatorBacklash: On February 8, 2014, two weeks after the game picked up in popularity, Dong Ngyuen announced on Twitter that "I cannot take this anymore", and removed the game from the App Store the next day. (Incidentally, [[TheStreisandEffect [[StreisandEffect this is what brought the mostly social media phenomenon mainstream media attention]].) The controversy surrounded how the graphics were extremely similar but not actually the same as some game sprites from ''VideoGame/SuperMarioWorld'', and how he earned a lot of money from the ad revenue the game generated. It wasn't specifically negative towards him or the game, but he was overwhelmed and just wanted it to stop.
Is there an issue? Send a MessageReason:
None


* CreatorBacklash: On February 8, 2014, two weeks after the game picked up in popularity, Dong Ngyuen announced on Twitter that "I cannot take this anymore", and removed the game from the App Store the next day. (Incidentally, this is what brought the mostly social media phenomenon mainstream media attention). The controversy surrounded how the graphics were extremely similar but not actually the same as some game sprites from ''VideoGame/SuperMarioWorld'', and how he earned a lot of money from the ad revenue the game generated. It wasn't specifically negative towards him or the game, but he was overwhelmed and just wanted it to stop.

to:

* CreatorBacklash: On February 8, 2014, two weeks after the game picked up in popularity, Dong Ngyuen announced on Twitter that "I cannot take this anymore", and removed the game from the App Store the next day. (Incidentally, [[TheStreisandEffect this is what brought the mostly social media phenomenon mainstream media attention). attention]].) The controversy surrounded how the graphics were extremely similar but not actually the same as some game sprites from ''VideoGame/SuperMarioWorld'', and how he earned a lot of money from the ad revenue the game generated. It wasn't specifically negative towards him or the game, but he was overwhelmed and just wanted it to stop.
Is there an issue? Send a MessageReason:
None


* CreatorBacklash: On February 8, 2014, two weeks after the game picked up in popularity, Dong Ngyuen announced on Twitter that "I cannot take this anymore", and removed the game from the App Store the next day. (Incidentally, this is what brought the mostly social media phenomenon mainstream media attention). The controversy surrounded how the graphics were extremely similar but not actually the same as some game sprites from ''VideoGame/SuperMarioWorld'', and how he earned a lot of money from the ad revenue the game generated. It wasn't specifically negative towards him or the game, but he was overwhelmed and just wanted it to stop.

to:

* CreatorBacklash: On February 8, 2014, two weeks after the game picked up in popularity, Dong Ngyuen announced on Twitter that "I cannot take this anymore", and removed the game from the App Store the next day. (Incidentally, this is what brought the mostly social media phenomenon mainstream media attention). The controversy surrounded how the graphics were extremely similar but not actually the same as some game sprites from ''VideoGame/SuperMarioWorld'', and how he earned a lot of money from the ad revenue the game generated. It wasn't specifically negative towards him or the game, but he was overwhelmed and just wanted it to stop.stop.
* KeepCirculatingTheTapes: After the game was removed from the App Store, phones on eBay that had the game still on them were going for bids as high as ''[[http://www.forbes.com/sites/davidthier/2014/02/10/flappy-bird-price-skyrocketing-on-ebay/ $90,000]]''.[[note]]eBay would later remove these listings, as they violated their rule stating all smartphones must be sold restored to factory settings. [[LoopholeAbuse However, there was no such rule for non-smartphone devices.]][[/note]]
Is there an issue? Send a MessageReason:
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* CreatorBacklash: On February 8, 2014, two weeks after the game picked up in popularity, Dong Ngyuen announced on Twitter that "I cannot take this anymore", and removed the game from the App Store the next day. The controversy surrounded how the graphics were extremely similar but not actually the same as some game sprites from ''VideoGame/SuperMarioWorld'', and how he earned a lot of money from the ad revenue the game generated. It wasn't specifically negative towards him or the game, but he was overwhelmed and just wanted it to stop.

to:

* CreatorBacklash: On February 8, 2014, two weeks after the game picked up in popularity, Dong Ngyuen announced on Twitter that "I cannot take this anymore", and removed the game from the App Store the next day. (Incidentally, this is what brought the mostly social media phenomenon mainstream media attention). The controversy surrounded how the graphics were extremely similar but not actually the same as some game sprites from ''VideoGame/SuperMarioWorld'', and how he earned a lot of money from the ad revenue the game generated. It wasn't specifically negative towards him or the game, but he was overwhelmed and just wanted it to stop.

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Removed unnecessary main page link.


[-Return to the main page [[{{VideoGame/FlappyBird}} HERE]]-]
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* CreatorBacklash: On February 8, 2014, two weeks after the game picked up in popularity, Dong Ngyuen announced on Twitter that "I cannot take this anymore", and removed the game from the App Store the next day. The controversy surrounded how the graphics were extremely similar but not actually the same as some game sprites from ''VideoGame/SuperMarioWorld'', and how he earned a lot of money from the ad revenue the game generated. It wasn't specifically negative towards him or the game, but he was overwhelmed and just wanted it to stop.

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[-Return to the main page [[{{VideoGame/FlappyBird}} HERE]]-]
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* CreatorBacklash: On February 8, 2014, two weeks after the game picked up in popularity, Dong Ngyuen announced on Twitter that "I cannot take this anymore", and removed the game from the App Store the next day. The controversy surrounded how the graphics were extremely similar but not actually the same as some game sprites from ''VideoGame/SuperMarioWorld'', and how he earned a lot of money from the ad revenue the game generated. It wasn't specifically negative towards him or the game, but he was overwhelmed and just wanted it to stop.

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stop.

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* CreatorBacklash: On February 8, 2014, Dong Ngyuen announced on Twitter that "I cannot take this anymore", and removed the game from the App Store the next day.

to:

* CreatorBacklash: On February 8, 2014, two weeks after the game picked up in popularity, Dong Ngyuen announced on Twitter that "I cannot take this anymore", and removed the game from the App Store the next day.day. The controversy surrounded how the graphics were extremely similar but not actually the same as some game sprites from ''VideoGame/SuperMarioWorld'', and how he earned a lot of money from the ad revenue the game generated. It wasn't specifically negative towards him or the game, but he was overwhelmed and just wanted it to stop.

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Oops, apparently this is YMMV


* CreatorBacklash: On February 8, 2014, Dong Ngyuen announced on Twitter that "I cannot take this anymore", and removed the game from the App Store the next day.
* OlderThanTheyThink: The game's flapping mechanics, considered novel by some, go as far back as the classic arcade game ''VideoGame/{{Joust}}'' from 1982.

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* CreatorBacklash: On February 8, 2014, Dong Ngyuen announced on Twitter that "I cannot take this anymore", and removed the game from the App Store the next day.
* OlderThanTheyThink: The game's flapping mechanics, considered novel by some, go as far back as the classic arcade game ''VideoGame/{{Joust}}'' from 1982.
day.
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* CreatorBacklash: On February 8, 2014, Dong Ngyuen announced on Twitter that "I cannot take this anymore", and removed the game from the App Store the next day.

to:

* CreatorBacklash: On February 8, 2014, Dong Ngyuen announced on Twitter that "I cannot take this anymore", and removed the game from the App Store the next day.day.
* OlderThanTheyThink: The game's flapping mechanics, considered novel by some, go as far back as the classic arcade game ''VideoGame/{{Joust}}'' from 1982.
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[-Return to the main page [[{{VideoGame/FlappyBird}} HERE]]

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[-Return to the main page [[{{VideoGame/FlappyBird}} HERE]]HERE]]-]
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[-Return to the main page [[{{VideoGame/FlappyBird}} HERE]]
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* CreatorBacklash: On February 8, 2014, Dong Ngyuen announced on Twitter that "I cannot take this anymore", and removed the game from the App Store the next day.

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