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The top list redirected to the game, not the franchise.
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[[WMG:[[center:[-''VideoGame/FiveNightsAtFreddys'' '''[[Trivia/FiveNightsAtFreddys Main Trivia Page]]'''\\
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* {{Defictionalization}}: The PAX West booth for ''Help Wanted 2'' featured an actual animatronic of the Daycare Attendant / Eclipse, albeit peeking from the vent, tilting its head, occasionally moving its fingers, and emitting the jumpscare noise. Props based on stuff in the game, such as the Faz-Wrench, Security Mask, and Roxy Talky were also present for the booth, designed by [=DaRegularSauce=].
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* {{Defictionalization}}: {{Defictionalization}}:
** The PAX West booth for ''Help Wanted 2'' featured an actual animatronic of the Daycare Attendant / Eclipse, albeit peeking from the vent, tilting its head, occasionally moving its fingers, and emitting the jumpscare noise. Props based on stuff in the game, such as the Faz-Wrench, Security Mask, and Roxy Talky were also present for the booth, designed by[=DaRegularSauce=].[=DaRegularSauce=].
** While Funko and Youtooz made plushies of the Glamrocks in their respective styles, Sanshee would go on to create [[https://sanshee.com/products/five-nights-at-freddys-glamrock-freddy-plush?_pos=4&_sid=0479012d1&_ss=r more game-accurate ones]].
** The PAX West booth for ''Help Wanted 2'' featured an actual animatronic of the Daycare Attendant / Eclipse, albeit peeking from the vent, tilting its head, occasionally moving its fingers, and emitting the jumpscare noise. Props based on stuff in the game, such as the Faz-Wrench, Security Mask, and Roxy Talky were also present for the booth, designed by
** While Funko and Youtooz made plushies of the Glamrocks in their respective styles, Sanshee would go on to create [[https://sanshee.com/products/five-nights-at-freddys-glamrock-freddy-plush?_pos=4&_sid=0479012d1&_ss=r more game-accurate ones]].
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* {{Defictionalization}}: The PAX West booth for ''Help Wanted 2'' featured an actual animatronic of the Daycare Attendant / Eclipse, albeit peeking from the vent, tilting its head, occasionally moving its fingers, and emitting the jumpscare noise.
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* {{Defictionalization}}: The PAX West booth for ''Help Wanted 2'' featured an actual animatronic of the Daycare Attendant / Eclipse, albeit peeking from the vent, tilting its head, occasionally moving its fingers, and emitting the jumpscare noise. Props based on stuff in the game, such as the Faz-Wrench, Security Mask, and Roxy Talky were also present for the booth, designed by [=DaRegularSauce=].
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* PromotedFanboy: Cosplayer [=DaRegularSauce=], known for his very accurate costumes of Glamrock Freddy and the original Freddy Fazbear, was hired by Steel Wool Studios as a "creature fabricator and designer", even being featured in several promotional [=YouTube=] shorts made by Steel Wool for PAX West.
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* PromotedFanboy: Cosplayer [=DaRegularSauce=], known for his very accurate costumes of Glamrock Freddy and the original Freddy Fazbear, was hired by Steel Wool Studios as a "creature fabricator and designer", designing several accurate props based on items in ''Ruin'' and even being featured in several promotional [=YouTube=] shorts made by Steel Wool for PAX West.
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* {{Defictionalization}}: The PAX West booth for ''Help Wanted 2'' featured an actual animatronic of the Daycare Attendant, albeit peeking from the vent, tilting its head, and occasionally moving its fingers.
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* {{Defictionalization}}: The PAX West booth for ''Help Wanted 2'' featured an actual animatronic of the Daycare Attendant, Attendant / Eclipse, albeit peeking from the vent, tilting its head, and occasionally moving its fingers.fingers, and emitting the jumpscare noise.
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* PromotedFanboy: Cosplayer [=DaRegularSauce=], known for his very accurate costumes of Glamrock Freddy and the original Freddy Fazbear, was hired by Steel Wool Studios as a "creature fabricator and designer", even being featured in several promotional [=YouTube=] shorts made by Steel Wool for PAX West.
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** To an extent; before they were [[{{Bowdlerise}} altered to downplay Gregory's injuries]], some voicelines clarify that the reason Freddy suddenly takes him to first aid is that Gregory hurt his arm. In the final product, Freddy simply claims Gregory is "broken" and without the cut context, it just comes off as something of a NonSequitur.
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** To an extent; before they were At the beginning of the game, Freddy suddenly rushes Gregory to a first aid station. Early voicelines for this scene state the reason this happens is because Freddy detects blood from Gregory cutting his arm while crawling through a vent. The finalized dialogue is [[{{Bowdlerise}} altered to downplay Gregory's injuries]], some voicelines clarify that the reason Freddy suddenly takes him to first aid is that Gregory hurt his arm. In the final product, injuries]] and has Freddy simply claims claim Gregory is "broken" and "broken"; without the cut context, it just comes off as something of a NonSequitur.
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** The second big trailer for the game featured voicelines for William Afton, who never speaks in the actual game, but sound differently from his usual voice actor P. J. Heywood. Matthew Curtis (who voiced Nightmare BB and Music Man in ''Ultimate Custom Night'') was revealed to have recorded these lines via a tweet.
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** The second big trailer for the game featured voicelines for William Afton, who never speaks in the actual game, but that sound differently different from his usual voice actor P. J. Heywood. Matthew Curtis (who voiced Nightmare BB and Music Man in ''Ultimate Custom Night'') was revealed to have recorded these lines via a tweet.
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* UrbanLegendOfZelda: A minor example courtesy of WebVideo/{{Markiplier}}'s playthrough. In his playthrough, every time he sees a Wet Floor bot turn towards him, the video is edited to include a ScareChord sound effect. For many people who only know the game from watching [=YouTube=] videos, this was convincing enough to make them think this is something that actually happens in the game itself.
** In ''Ruin'', he started adding creepy voice-overs of Freddy when they turn around instead... Until a chunk of the way into the game when it starts ACTUALLY happening. He had to pause and explain he had no idea it was coming and it actually WASN'T him this time.
** In ''Ruin'', he started adding creepy voice-overs of Freddy when they turn around instead... Until a chunk of the way into the game when it starts ACTUALLY happening. He had to pause and explain he had no idea it was coming and it actually WASN'T him this time.
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* UrbanLegendOfZelda: A minor example courtesy of UrbanLegendOfZelda:
** WebVideo/{{Markiplier}}'splaythrough. In his playthrough, playthrough of the game is edited to add a ScareChord sound effect every time he sees a Wet Floor bot turn towards him, the video is edited to include a ScareChord sound effect.him. For many people who only know the game from watching [=YouTube=] videos, this was convincing enough to make them think this is something that actually happens in the game itself.
**In ''Ruin'', he started Markiplier switched to adding creepy voice-overs of Freddy when they the Wet Floor bots turn around instead... Until a chunk of in ''Ruin''... until the game actually starts doing this itself a decent way into the game when it starts ACTUALLY happening.story. He had to pause and explain he had no idea it was coming and it actually WASN'T him this time.
** WebVideo/{{Markiplier}}'s
**
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* {{Defictionalization}}: The PAX West booth for ''Help Wanted 2'' featured an actual animatronic of the Daycare Attendant, albeit peeking from the vent, tilting its head, and occasionally moving its fingers.
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** Whatever text to speech program is voicing Candy Cadet, it’s not the one he had in his debut game.
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** Whatever [[spoiler:Whatever text to speech program is voicing Candy Cadet, it’s not the one he had in his debut game.]]