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*** Speaking of Xande, early plans described him as a "cold and beautiful woman".

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*** Speaking of Xande, early plans described him as a "cold and beautiful woman".woman", and notes that the Cloud of Darkness was created by him/her using the Dark Crystals rather than being a natural entity called into existence by the imbalance between light and dark.
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YMMV


* FanNickname: The initial 1999 FanTranslation refers to the Onion Knights as "Onion Kids" to conserve text space. This has been supplanted in every translation since--both official and unofficial--but Onion Kid caught on so quickly that you'll still see the main characters casually referred to as such in certain circles.
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* KillerApp: While the original game was Japan-exclusive, it sold nearly 1.5 million units on the NES, and is generally marked as the point where ''Final Fantasy'' started to become the juggernaut it is today, being a favorite among the Japanese audience of the series, along with ''V'', ''VII'', and ''X''. The UsefulNotes/NintendoDS remake continued this, selling around 2 million units and incentivizing the JRPG crowd to buy the handheld.

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* KillerApp: While the original game was Japan-exclusive, it sold nearly 1.5 million units on the NES, Famicom, and is generally marked as the point where ''Final Fantasy'' started to become the juggernaut it is today, being a favorite among the Japanese audience of the series, along with ''V'', ''VII'', and ''X''. The UsefulNotes/NintendoDS remake continued this, selling around 2 million units and incentivizing the JRPG crowd to buy the handheld.
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* FanNickname: The initial 1999 FanTranslation refers to the Onion Knights as "Onion Kids" to conserve text space. This has been supplanted in every translation since--both official and unofficial--but Onion Kid caught on so quickly that you'll still see the main characters casually referred to as such in certain circles.
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* LateExportForYou: It took 16 years(!) for Creator/SquareEnix to release the game in the U.S, while the rest of the original six were ported to the UsefulNotes/PlayStation.

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* LateExportForYou: It took 16 years(!) for Creator/SquareEnix to release the game in the U.S, [=US=], while the rest of the original six were ported to the UsefulNotes/PlayStation.UsefulNotes/PlayStation. The 2D version is even worse, as it took ''31 years'' to see the light of day in international markets as the ''Pixel Remaster'' version.

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*** Dialogue pertaining to Saronia suggests that Arc and Alus would have left the party temporarily due to Arc getting upset at Ingus and Refia for treating him like a child.

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*** Some of the text mentions aspects of the game, such as hinting at the presence of Tonfas or mentions of the Bard's abilities, that were present in the Famicom version but got removed and reworked, for the former and the latter respectively.
*** Dialogue pertaining to Saronia suggests that Arc and Alus would have left the party temporarily due to Arc getting upset at Ingus and Refia for treating him like a child. In a reversal, dialogue for the Amur Sewers implies that Ingus was meant to go down there by himself after being annoyed by how light-hearted the rest of the party is.



*** An interview with the developers reveals that a fifth party slot for [[GuestStarPartyMember guest characters]] was under consideration. It was ultimately dropped due to requiring too much power for an occasional feature, leading to the current system of the guests occasionally assisting.
*** The [[https://youtu.be/5XzkTS7pUj0 E3 2006 trailer]] shows that Luneth was blonde at one point in development. Additionally, Ingus' name changed during development as, outside of one instance, his name is shown to be [[SpellMyNameWithAnS "Freyrg"/"Freyg"]]. Given the other names' romanizations, his name was likely "Freyr"[[note]]It should be mentioned that "Inguz"/"Ingwaz", the probable source of his name, is the proto-germanic name for Freyr.[[/note]].

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*** One of the scenes suggests that Desch's room in the Tower of Owen was visitable at some point in time. The room itself still remains in the game's code.
**
An interview with the developers of the remake reveals that a fifth party slot for [[GuestStarPartyMember guest characters]] was under consideration. It was ultimately dropped due to requiring too much power for an occasional feature, leading to the current system of the guests occasionally assisting.
*** ** The [[https://youtu.be/5XzkTS7pUj0 E3 2006 trailer]] shows that Luneth was blonde at one point in development. Additionally, Ingus' name changed during development as, outside of one instance, his name is shown to be [[SpellMyNameWithAnS "Freyrg"/"Freyg"]]. Given the other names' romanizations, his name was likely "Freyr"[[note]]It should be mentioned that "Inguz"/"Ingwaz", the probable source of his name, is the proto-germanic name for Freyr.[[/note]].
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* OldShame: The developers themselves have stated that they hate the Crystal Tower just as much as everyone else does, and regret ever creating it.
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* KillerApp: While the original game was Japan-exclusive, it sold nearly 1.5 million units on the NES, and is generally marked as the point where ''Final Fantasy'' started to become the juggernaut it is today, being a favorite among the Japanese audience of the series, along with ''V'', ''VII'', and ''X''. The UsefulNotes/NintendoDS remake continued this, selling around 2 million units and incentivizing the JRPG crowd to buy the handheld.
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I finally checked my copy of the Ultimania and noticed that it mentions the "Darkening Cloud" in pretty much the same way it is in the final. Oh well.


*** Speaking of Xande, early plans described him as a "cold and beautiful woman". It's possible that this may have influenced the Cloud of Darkness' design as that description fits it more than Xande.

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*** Speaking of Xande, early plans described him as a "cold and beautiful woman". It's possible that this may have influenced the Cloud of Darkness' design as that description fits it more than Xande.
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None

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*** Speaking of Xande, early plans described him as a "cold and beautiful woman". It's possible that this may have influenced the Cloud of Darkness' design as that description fits it more than Xande.
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None


* NoExportForYou: It took 16 years(!) for Creator/SquareEnix to release the game in the U.S, while the rest of the original six were ported to the UsefulNotes/PlayStation.

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* NoExportForYou: LateExportForYou: It took 16 years(!) for Creator/SquareEnix to release the game in the U.S, while the rest of the original six were ported to the UsefulNotes/PlayStation.
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* NoExportForYou: An ''infamous'' example of the franchise. It took ''16 years'' for [[Creator/SquareEnix Square Enix]] to release the game to the U.S, while the rest of the first six got theirs.

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* NoExportForYou: An ''infamous'' example of the franchise. It took ''16 years'' 16 years(!) for [[Creator/SquareEnix Square Enix]] Creator/SquareEnix to release the game to in the U.S, while the rest of the first original six got theirs.were ported to the UsefulNotes/PlayStation.
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* NoExportForYou: An ''infamous'' example of the franchise. It took ''16 years'' for [[Creator/SquareEnix Square Enix]] to release the game to the U.S, while the rest of the first six got theirs.
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** A [[UsefulNotes/WonderSwan Wonderswan Color]] port of the game was in development, but got scrapped. Considering that the Wonderswan Color ports of I and II influenced their later releases, one has to wonder how things would have been had the III port not been cancelled.


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*** A list of slated music tracks during development reveals that Xande was meant to have his own unique battle theme. This did not pan out, however, and he merely reuses the usual boss theme during his battle.
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*** Guardian, one of the Eureka bosses was meant to be a summon at one point, complete with Amano art. This never came to pass, though the design [[ReusedCharacterDesign was used for the manga's portrayal of Xande]].

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I'll come back and add stuff from the book later.


** [[https://tcrf.net/Final_Fantasy_III_(Nintendo_DS)/Unused_Text Plenty of text strings for conversations among the party members and companions]] exists in the game's coding that are untranslated and go unused. Among other things, the text seems to suggest that the Castle Hein dungeon and Saronia would've played out entirely differently.

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** The Ultimania has some changes noted in the design files:
*** The layout of the Alter Cave was different, though kept the same elements.
*** There was meant to be a queen of Saronia, who would go to war with the king rather than the king pitting his armies against each other.
*** There were more jobs and various design changes (the sprite for the "Knight" job was originally for the "Paladin" job, for example). The unused jobs and designs would be [[RefittedForSequel reused in future games]].
** [[https://tcrf.net/Final_Fantasy_III_(Nintendo_DS)/Unused_Text Plenty of text strings for conversations among the party members and companions]] exists in the game's remake's coding that are untranslated and go unused. Among other things, the text seems to suggest that the Castle Hein dungeon and Saronia would've played out entirely differently.



*** The text makes reference to a character known as Falb from Tokkul.
*** The Evoker class would have been granted from a crystal piece found in the dungeon, suggesting that some jobs would be obtained through different means. In the final game, the Onion Knight Class is the only one gotten like this. On a similar note, the Bard class was supposed to be received when speaking to an old woman in Duster.

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*** The text makes reference to a character known as Falb from Tokkul.
Tokkul who would have accompanied Luneth through Castle Hein.
*** The Evoker class would have been granted from a crystal piece found in the dungeon, suggesting that some jobs would be obtained through different means. In the final game, the Onion Knight Class is the only one gotten like this. On a similar note, the Bard class was supposed to be received when speaking to an old woman after a sideplot in Duster.Duster involving Refia and a bard, potentially making it optional.



** An interview with the developers reveals that a fifth party slot for [[GuestStarPartyMember guest characters]] was under consideration. It was ultimately dropped due to requiring too much power for an occasional feature, leading to the current system of the guests occasionally assisting.
** The [[https://youtu.be/5XzkTS7pUj0 E3 2006 trailer]] shows that Luneth was blonde at one point in development. Additionally, Ingus' name changed during development as, outside of one instance, his name is shown to be [[SpellMyNameWithAnS "Freyrg"/"Freyg"]]. Given the other names' romanizations, his name was likely "Freyr"[[note]]It should be mentioned that "Inguz"/"Ingwaz", the probable source of his name, is the proto-germanic name for Freyr.[[/note]].

to:

** *** An interview with the developers reveals that a fifth party slot for [[GuestStarPartyMember guest characters]] was under consideration. It was ultimately dropped due to requiring too much power for an occasional feature, leading to the current system of the guests occasionally assisting.
** *** The [[https://youtu.be/5XzkTS7pUj0 E3 2006 trailer]] shows that Luneth was blonde at one point in development. Additionally, Ingus' name changed during development as, outside of one instance, his name is shown to be [[SpellMyNameWithAnS "Freyrg"/"Freyg"]]. Given the other names' romanizations, his name was likely "Freyr"[[note]]It should be mentioned that "Inguz"/"Ingwaz", the probable source of his name, is the proto-germanic name for Freyr.[[/note]].
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Credit to J Bed on F Fwiki for the name trivia.


** The [[https://youtu.be/5XzkTS7pUj0 E3 2006 trailer]] shows that Luneth was blonde at one point in development.

to:

** The [[https://youtu.be/5XzkTS7pUj0 E3 2006 trailer]] shows that Luneth was blonde at one point in development. Additionally, Ingus' name changed during development as, outside of one instance, his name is shown to be [[SpellMyNameWithAnS "Freyrg"/"Freyg"]]. Given the other names' romanizations, his name was likely "Freyr"[[note]]It should be mentioned that "Inguz"/"Ingwaz", the probable source of his name, is the proto-germanic name for Freyr.[[/note]].
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None

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** The [[https://youtu.be/5XzkTS7pUj0 E3 2006 trailer]] shows that Luneth was blonde at one point in development.

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Interview is here: http://dengekionline.com/soft/interview/ff3/, information confirmed on TCRF forums.


* WhatCouldHaveBeen: [[https://tcrf.net/Final_Fantasy_III_(Nintendo_DS)/Unused_Text Plenty of text strings for conversations among the party members and companions]] exists in the game's coding that are untranslated and go unused. Among other things, the text seems to suggest that the Castle Hein dungeon and Saronia would've played out entirely differently.
** Luneth would have been separated from the party and would have had a character arc revolving around his pride.
** The text makes reference to a character known as Falb from Tokkul.
** The Evoker class would have been granted from a crystal piece found in the dungeon, suggesting that some jobs would be obtained through different means. In the final game, the Onion Knight Class is the only one gotten like this. On a similar note, the Bard class was supposed to be received when speaking to an old woman in Duster.
** Dialogue pertaining to Saronia suggests that Arc and Alus would have left the party temporarily due to Arc getting upset at Ingus and Refia for treating him like a child.
** Dialogue for Falgabard has Ingus show familiarity with the village, leading the party to theorize that he was born there.
** Some of the scenes touch on character tics that are downplayed in the final game such as Luneth getting seasick/airsick (?) on airships, Arc's {{Height Angst}}, etc.

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* WhatCouldHaveBeen: [[https://tcrf.WhatCouldHaveBeen:
**[[https://tcrf.
net/Final_Fantasy_III_(Nintendo_DS)/Unused_Text Plenty of text strings for conversations among the party members and companions]] exists in the game's coding that are untranslated and go unused. Among other things, the text seems to suggest that the Castle Hein dungeon and Saronia would've played out entirely differently.
** *** Luneth would have been separated from the party and would have had a character arc revolving around his pride.
** *** The text makes reference to a character known as Falb from Tokkul.
** *** The Evoker class would have been granted from a crystal piece found in the dungeon, suggesting that some jobs would be obtained through different means. In the final game, the Onion Knight Class is the only one gotten like this. On a similar note, the Bard class was supposed to be received when speaking to an old woman in Duster.
** *** Dialogue pertaining to Saronia suggests that Arc and Alus would have left the party temporarily due to Arc getting upset at Ingus and Refia for treating him like a child.
** *** Dialogue for Falgabard has Ingus show familiarity with the village, leading the party to theorize that he was born there.
** *** Some of the scenes touch on character tics that are downplayed in the final game such as Luneth getting seasick/airsick (?) on airships, Arc's {{Height Angst}}, etc.etc.
**An interview with the developers reveals that a fifth party slot for [[GuestStarPartyMember guest characters]] was under consideration. It was ultimately dropped due to requiring too much power for an occasional feature, leading to the current system of the guests occasionally assisting.
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None


** Some of the scenes touch on character tics that are downplayed in the final game such as Luneth getting seasick/airsick (?) on airships, Arc's {{Height Angst}}, etc.

to:

** Some of the scenes touch on character tics that are downplayed in the final game such as Luneth getting seasick/airsick (?) on airships, Arc's {{Height Angst}}, etc.etc.
* TheWikiRule: The [[http://finalfantasy.wikia.com/wiki/Final_Fantasy_Wiki Final Fantasy Wiki]].
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** Dialogue for Falgabard has Ingus show familiarity with the village, leading the party to theorize that he was born there.

to:

** Dialogue for Falgabard has Ingus show familiarity with the village, leading the party to theorize that he was born there.there.
** Some of the scenes touch on character tics that are downplayed in the final game such as Luneth getting seasick/airsick (?) on airships, Arc's {{Height Angst}}, etc.
Is there an issue? Send a MessageReason:
None


** The Evoker class would have been granted from a crystal piece found in the dungeon, suggesting that some jobs would be obtained through different means. In the final game, the Onion Knight Class is the only one gotten like this.

to:

** The Evoker class would have been granted from a crystal piece found in the dungeon, suggesting that some jobs would be obtained through different means. In the final game, the Onion Knight Class is the only one gotten like this. On a similar note, the Bard class was supposed to be received when speaking to an old woman in Duster.



** Dialogue for Falgbard has Ingus show familiarity with the village, leading the party to theorize that he was born there.

to:

** Dialogue for Falgbard Falgabard has Ingus show familiarity with the village, leading the party to theorize that he was born there.

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I found a program that allows me to peek into the game text and cross referenced it with three online translators. This was roughly what I found. If anyone knows Japanese and would like to try, message me.


* WhatCouldHaveBeen: [[https://tcrf.net/Final_Fantasy_III_(Nintendo_DS)/Unused_Text Plenty of text strings for conversations among the party members and companions]] exists in the game's coding that are untranslated and go unused. Among other things, the text seems to suggest that the Castle Hein dungeon would've played out entirely differently.

to:

* WhatCouldHaveBeen: [[https://tcrf.net/Final_Fantasy_III_(Nintendo_DS)/Unused_Text Plenty of text strings for conversations among the party members and companions]] exists in the game's coding that are untranslated and go unused. Among other things, the text seems to suggest that the Castle Hein dungeon and Saronia would've played out entirely differently.



** The Evoker class would have been granted from a crystal piece found in the dungeon, suggesting that some jobs would be obtained through different means.

to:

** The Evoker class would have been granted from a crystal piece found in the dungeon, suggesting that some jobs would be obtained through different means. In the final game, the Onion Knight Class is the only one gotten like this.
** Dialogue pertaining to Saronia suggests that Arc and Alus would have left the party temporarily due to Arc getting upset at Ingus and Refia for treating him like a child.
**Dialogue for Falgbard has Ingus show familiarity with the village, leading the party to theorize that he was born there.
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Found a translator that wasn't complete garbage and realized my mistake.


** The Ninja class would have been granted from a crystal piece found in the dungeon, suggesting that some jobs would be obtained through different means.

to:

** The Ninja Evoker class would have been granted from a crystal piece found in the dungeon, suggesting that some jobs would be obtained through different means.

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Rewording +Elaborating


* WhatCouldHaveBeen: [[https://tcrf.net/Final_Fantasy_III_(Nintendo_DS)/Unused_Text Plenty of text strings for conversations among the party members and companions]] exists in the game's coding that are untranslated and go unused. Among other things, the text seems to suggest the party would have been separated at Castle Hein which would lead to a potential character arc for Luneth, and the possibility of getting Jobs from crystal pieces.

to:

* WhatCouldHaveBeen: [[https://tcrf.net/Final_Fantasy_III_(Nintendo_DS)/Unused_Text Plenty of text strings for conversations among the party members and companions]] exists in the game's coding that are untranslated and go unused. Among other things, the text seems to suggest that the party Castle Hein dungeon would've played out entirely differently.
** Luneth
would have been separated at Castle Hein which from the party and would lead to have had a potential character arc for Luneth, and the possibility of getting Jobs revolving around his pride.
** The text makes reference to a character known as Falb
from Tokkul.
** The Ninja class would have been granted from a
crystal pieces.piece found in the dungeon, suggesting that some jobs would be obtained through different means.
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Source: Rough translations of the Castle Hein text via Google Translate.


* WhatCouldHaveBeen: [[https://tcrf.net/Final_Fantasy_III_(Nintendo_DS)/Unused_Text Plenty of text strings for conversations among the party members and companions]] exists in the game's coding that are untranslated and go unused.

to:

* WhatCouldHaveBeen: [[https://tcrf.net/Final_Fantasy_III_(Nintendo_DS)/Unused_Text Plenty of text strings for conversations among the party members and companions]] exists in the game's coding that are untranslated and go unused. Among other things, the text seems to suggest the party would have been separated at Castle Hein which would lead to a potential character arc for Luneth, and the possibility of getting Jobs from crystal pieces.
Is there an issue? Send a MessageReason:
One last attempt at fixing this link.


* WhatCouldHaveBeen: [[https://tcrf.net/Final_Fantasy_III_(Nintendo_DS)/Unused_Text / Plenty of text strings for conversations among the party members and companions]] exists in the game's coding that are untranslated and go unused.

to:

* WhatCouldHaveBeen: [[https://tcrf.net/Final_Fantasy_III_(Nintendo_DS)/Unused_Text / net/Final_Fantasy_III_(Nintendo_DS)/Unused_Text Plenty of text strings for conversations among the party members and companions]] exists in the game's coding that are untranslated and go unused.
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Still fixing the link.


* WhatCouldHaveBeen: [[https://tcrf.net/Final_Fantasy_III_(Nintendo_DS)/Unused_Text/ Plenty of text strings for conversations among the party members and companions]] exists in the game's coding that are untranslated and go unused.

to:

* WhatCouldHaveBeen: [[https://tcrf.net/Final_Fantasy_III_(Nintendo_DS)/Unused_Text/ net/Final_Fantasy_III_(Nintendo_DS)/Unused_Text / Plenty of text strings for conversations among the party members and companions]] exists in the game's coding that are untranslated and go unused.
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Trying to fix the link, but Google Chrome doesn't like TCRF.
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Didn't see this here and thought it was notable enough.

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* WhatCouldHaveBeen: [[https://tcrf.net/Final_Fantasy_III_(Nintendo_DS)/Unused_Text/ Plenty of text strings for conversations among the party members and companions]] exists in the game's coding that are untranslated and go unused.

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